Sister Perversion

Rysky the Dark Solarion's page

1,152 posts. Alias of Rysky.


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Robert G. McCreary wrote:
Rysky the Dark Solarion wrote:
Will there be any species or world lore in this book? Or will it be closer to Pathfinder 1st Edition's Ultimate Equipment?
There's a little bit of world flavor (such as weapons manufacturers, which provide modifications to baseline weapons), but Armory is very much similar to Ultimate Equipment (with more lasers, of course!).

Thankies for the answer!

Hmmm, might not be something I'm after, but the weapon manufacturers modifications is intriguing, plus, more Starfinder Art.


Where's the product? :3


Will there be any species or world lore in this book? Or will it be closer to Pathfinder 1st Edition's Ultimate Equipment?


The Ragi wrote:
pandapeep wrote:

In SF however, since everyone has to be able to take them and there is a static 'this is what you lose' they feel watered down, and fairly bland. Pact Worlds helps, but they just aren't worth taking, imo.

Prestige Classes in 3.5 where a mess, PF archtypes cleaned a lot of that up, but SF archtypes feel like a major misstep.

Sounds like you lack hard data on that, though.

I can safely say I would never take an Archetype (aside from maaaaaybe Star Knight) on a Solarion on account of everything you have to give up to do so. Not worth it.


Flagged to be moved to Starfinder Discussion :3


Yeah, they're... a street gang. Not a nebulous organization running everything behind the scenes.


Oooooo that would make for a nice combat zone in the mountains and underground. I can see this map getting lots of use in all sorts of campaigns, not just space based ones ^w^


Flagged to be moved to the Starfinder Rules Forums :3


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Owen K. C. Stephens wrote:
Arutema wrote:

Makes me wonder about the Kasathan ship's mess hall in SFS 1-04. Are one's crewmmates considered close enough that you may show them your mouth without major embarrassment? How awkward is it when a new crewman comes aboard and must eat with a new group for the first time?

Or are there something resembling extra-tall GM screens you can put on the table to preserve privacy while you eat?

Neither, just a lot of straws. ;)

My Kasatha Solarion that I played for a bit carried around a bunch of over the top silly straws for this reason :3


space master7 wrote:
Forgot about this but just remembered I was going to ask now that star finder has been out a bit how do you feel about it? I remember you had concerns.

I've pretty much given up on it. I was trying to force myself to post on the Dead Suns PBP (which I was having fun with, and liked playing with the others), but I literally could not force myself to post ;_;

There was a lot of stuff that whittled me down about the setting until it was too much. I'm keeping the subscriptions for the Core and AP lines for the art and inspirations, but i doubt I'll ever play any of it.


Woran wrote:
Hmm wrote:

Quests, quests, quests!

Even better, quests involving Liavara: the Dreamer and Brethedan culture! Oh, and look Tineke and my friend Nate (aka Rosc) are credited here. Nate and Tineke, is this your first SFS credit?

I also want to note that I approve of the size — 4 quests works great in a 4 hour convention slot.

Squeeeee!

Hmm

Yes! Its my first SFS credit and I am pretty nervous :)

It sounds fun :3


Justin Andrew Mason wrote:
Sort of like "Event Horizon" meets "The Fifth Element" meets "Supernova" – I dig it! Sounds like fun, and I'm looking forward to adding it to my library.

Plus hopefully Sirena Beach from Super Mario Sunshine.


*nods*

I was intentionally ignoring the sarcasm since I couldn't tell if it was "Ugh, not this" or "F+&~ yeah finally!" sarcasm :3


There's the Dead Suns AP before this if you need more time to prep.


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Yay! I can't wait for the other 88 SFS Scenarios ^w^


Ooooo...


Ooooooooo, horror AP set in a resort. Nice.


AmbassadoroftheDominion wrote:
Soooo............ Space Linnorms?

Yeeeeeeeeeeeeeessssssssssss


Heh, awesome Xena shoutout :3


UnArcaneElection wrote:
The Rot Grub wrote:

That first pic looks amazing!

But then I looked closer... Are those people at the bottom? Aren't they too big for those buildings?

I think they are about right for the closest single-story buildings. Those buildings seem to have some shorter objects in front of them that can be confusing at first glance.

*nods*

They’re the right size for the stalls, then there’s the gap and the larger buildings on the other side. It’s probanly further away than it looks.


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Apostae is Gorgeous!


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


There are going to be new Archetypes.


Hmm wrote:

Rysky, I predict that you will love this book! It’s fantastic.

Hmm

Thankies Hmm, I hope so ^w^


Vexies wrote:
Rysky the Dark Solarion wrote:
I'm excited for this, in no small part because it will also determine if I keep my Starfinder subscriptions.
Ok my curiosity got the better of me and I have to ask, if your willing to share. What is it your looking to see in this book that would determine you ditching your subscriptions or not? Not happy with the content so far?

1) Lots of pretty art.

2) Something to make me like the setting.

3) See if they make Archetypes appealing.


I'm excited for this, in no small part because it will also determine if I keep my Starfinder subscriptions.


Nice!

Zenith Revelations wrote:
In place of a normal zenith revelation, a solarian can choose to gain access to a solar weapon (if he originally selected armor as his solar manifestation) or solar armor (if he originally selected a solar weapon). This allows the solarian to use both abilities at once.

Ooooo, any chance of this making its way back to Starfinder? :3


4 people marked this as a favorite.

With all due respect, I’d find something more meaningful to do rather than necroing threads just to take pot shots at the Designers.


No he didn’t.

Owen K. C. Stephens wrote:
An android is not armor, so even if they install that armor mod, it has no effect. RAW it would increase their armor's HP and hardness, since that's what the upgrade says it does, but that's fairly silly.


Quote:
A contingent of Hellknights from the Order of the Pyre joins the PCs in their travels to the library, but these Hellknights follow their own mysterious agenda.

Three guesses what they're up to.


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Heads. Will. Roll.


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Jurassic Pratt wrote:
I don't think that's quite true Rysky. As far as I can tell it's just a move action to manifest it and nothing limits you to only taking action in combat iirc (Otherwise you could never have a weapon drawn prior to combat as that's also a move action!).

Ah, okies. I went and reread and it's Stellar Mode that only functions in combat, not your Armament, took me a few reads.

The mention of your mote's glow coming back in Stellar Mode is what messed with me.


quindraco wrote:
he insists on walking around with his mote in mote mode, which cripples his action economy when combat starts.

That's not him, that's the rules. It stays in mote form until combat starts.


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Azalah wrote:
UnArcaneElection wrote:
Azalah wrote:
UnArcaneElection wrote:


Suddenly, I have this vision of a whole bunch of living floating spheres with lots of eyes showing up to crack down on the recent upswing in lack of modesty . . . .

That sounds like something a very religious organization would do. They already do it in real life.

Yes, but as far as I know, very religious organizations in our world can't get THESE BEHOLDERS . . . .

Maybe. Maybe. But what is right and wrong as far as religions go is all in... The eye of of the beholder!

Yeah, that was bad, but I regret nothing.

You mean "but eye regret nothing".


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Loa wrote:
Look, if the soldier and operative are the fighter and rogue basically unchanged,

They're not.


I’d like to point out that by the rules the Caster does not how many rounds they have time stop active for. Makes using it a little bit risky.


Okies. Thankies for the headsup :3


Looks neat so far, and I dig the tech Nethys.


Yay! Thankies Karui Kage!

*hugs*


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Starfinder, not Pathfinder ^w^


They are not. Hopefully they'll put out one for Against the Aeon Throne.


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It's fantasy setting, it doesn't have to be "realistic".


Thurston Hillman wrote:
Mikko Kallio wrote:
Jhaeman wrote:

Are you willing to take responsibility for the fact that I've had:

"One Night in Nightarch makes a hard man humble
One Night in Nightarch makes the tough guys crumble"

stuck in my head for days now while prepping this adventure?

Heh, I'm sure it's Thursty's fault. :-D (Paizo chooses the titles for our adventures.)

That song though (One Night in Bangkok), wow, I actually hadn't heard it before. It was... interesting. :-D

Not something I'm familiar with!

If you want to know the actual inspiration for this scenario (and I totally put it in Mikko's outline): It was John Wick. I wanted a scenario where the PCs could "John Wick" everything.

Oooooo.....


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SPACE WALRI!


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Adam Daigle wrote:
cannon fodder wrote:
Any news on whether the 3-volume AP approach might be used for Pathfinder?
There are no current plans to use this approach to Pathfinder Adventure Paths, but we'll see what the future brings.

I’d prefer to see the rebirth of the module line rather than cutting the length of the APs, having a whole story going from 1st level to 15th + is one of the biggest appeals to me ^w^


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Lord Fyre wrote:
Rysky the Dark Solarion wrote:
Let's dial down the aggression, shall we?
NO! :p

*takes away cheesecake, replaces with asparagus*


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... what’s wrong with T-Rex Sparkledogs?


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Let's dial down the aggression, shall we?


Snorter wrote:
Redelia wrote:
Undead don't just destroy the living in order to eat. They destroy the living because that kind of malice is just part of what it means to be undead.

Beings powered by energy from the Positive Material Plane don't just destroy the living in order to eat.

They destroy the living because that kind of malice is just part of what it means to be powered by the evil energies of the Positive Material Plane.

While the Jyoti will kill on sight the Drakainia will make you wish it did...


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Farlanghn wrote:
Wrath wrote:
- yes there are systems where creatures are built with very different rules to the players. We don't like an of those systems really. None of us have an issue with creatures having unique abilities because it's a dragon or a troll or whatever, but when the entire build mechanics differs from what players can do, it breaks out immersion. Why should a human NPC get to do all this other stuff and shoot better and add more damage to his gun, than the human player character?

Are you talking about that weak ranged attack the Solarian NPC gets in Dead Sons 2? It only does 1d10 and doesn't scale so it's obsolete in like 2 lvls. If your players really want that ability then why not let them choose it?

It doesn't scale because the NPC doesn't level.

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