Sister Perversion

Rysky the Dark Solarion's page

2,047 posts. Alias of Rysky.


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Obviously they’d be a Manifester.


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Pathfinder isn't a Medieval game.

My Spirit Instinct Barbarian sees ghost and dragons all the time, your glam disco light slinging "crossbow" doesn't really seem that spectacular in comparison.

Range and damage die are metagame constructs for the game, not an attempt at "realism".


Elegos wrote:
Rysky the Dark Solarion wrote:
Staffan Johansson wrote:
Thurston Hillman wrote:
Also, on the actual topic of Mystic traditions... we're exploring different options at the moment. As some people have pointed out, the current slew of SF1 spellcasting classes universally would fall under the Occult banner, and that's not something we're too keen on maintaining in the new edition.
Well, the easiest fix is of course not having traditions and instead rely on bespoke spell lists. And the Technomancer seems pretty Arcane, even if they don't seem to be appearing in the core book.
That’s not going to happen, the Traditions aren’t flavor, they’re core mechanics.
I'll agree that Traditions as a concept aren't going anywhere, but I do think that Starfinder would benefit from its own set of traditions. The Pathfinder traditions are very fantasy driven (which they should be because it fits the flavour very well) but they don't capture the more cosmic feel that Starfinder evokes.

I wouldn’t necessarily be opposed to new Traditions, if it could work. Cause again, mechanics, not flavor.

And we haven’t even see the new spells coming either.


With Technomancer I can honestly see it becoming a full Caster Archetypr like Elementalist in P2.


Staffan Johansson wrote:
Thurston Hillman wrote:
Also, on the actual topic of Mystic traditions... we're exploring different options at the moment. As some people have pointed out, the current slew of SF1 spellcasting classes universally would fall under the Occult banner, and that's not something we're too keen on maintaining in the new edition.
Well, the easiest fix is of course not having traditions and instead rely on bespoke spell lists. And the Technomancer seems pretty Arcane, even if they don't seem to be appearing in the core book.

That’s not going to happen, the Traditions aren’t flavor, they’re core mechanics.


Elegos wrote:

That being said: January 27th: WOTC formally abandons plans to deauthorize the OGL, and releases the SRD 5.1 into Creative Commons, leaving Starfinder and other 3.x based games still at the mercy of them messing with the OGL in Future.

March 8th: Paizo announce Starfinder Enhanced, and stress it is not a new edition, strongly imply a new edition is not in the card just yet in comments sections.

Minor thing but it was announced in February some time, that’s not a lot of lead time from the end of January and they also didn’t have a half-book done in only a month, Enhanced was in the works before that.

Also: Pinkertons

Also also: S2 isn’t coming any time soon, it’s gonna be like 2 years, enhanced is out in a month or so right? So that’s 2 years you have that book before S2 comes out.


Field Test wrote:

so we also decided that soldiers are your default class for

using big guns and big weapons

Fighting styles:

Armor Storm
Bombard
Close Quarters

So Melee Soldier is still absolutely blatantly a thing.

"a lethally precise soldier?" What is this even mean? A sniper? From the playtest they showed snipers are still a thing. If you're just asking for a build of "I'm super accurate" that's N/A, it's built in by the nature of the system.

"An honour-driven corporate samurai?" That's an aesthetic not a class.

Your complaint is you want the Soldier to do literally everything? Again I ask what means of combat have been cut off?

Elegos wrote:
Probably back when Paizo were still vehemently claiming that 2nd edition wasn't on the horizon while promoting Starfinder Enhanced.

Before or after WotC started yeeting Pinkertons at people and torpedo the OGL?


Does it need a generalist combat character?

What means of combat are cut off with the Soldier overhaul?


JiCi wrote:
Rysky the Dark Solarion wrote:
They’re not gonna launch with a 1,000 page book no

Given that they may use the same writing style as P2E, with shortening down descriptions and such, I do expect all 13 classes and 15 ancestries to be available from the start. Seriously, slashing 3/4 of the classes from P1E to P2E was brutal...

Maybe they could make weapons more modular with adding and trading traits and damage types instead of having 4 to 5 versions of the same weapon.

They said there’s only going to be 6/7 classes in the Playtest so that’s what you can expect in the Core book/Core 1.

Given the Cantina appeal of SF I can see more page count being devoted to getting more Species in than the classes.


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They’re not gonna launch with a 1,000 page book no


thistledown wrote:
Rysky the Dark Solarion wrote:
thistledown wrote:
Sanityfaerie wrote:
John Mangrum wrote:
(All of this further suggests that nagaji physiology changed somewhat during the Gap. Far from impossible for a species that originated in a genetic engineering program.)

Eh? There are cobra-headed nagaji out there.

Some nagaji are snake below the waist

Some nagaji are snake above the neck.

That's just how they are.

Impossible Lands added that less than a year ago. It's a very strange change to the ancestry that takes away from the uniqueness of other ancestries.
What another Ancestries let you do that?

Nagagi were obvious scales with human body plan.

Serpentfolk were obvious scales, snake heads, and human shape PLUS typically serpent tails.
Lamia Matriarch and Ramiyel were human upper with snake scale replacing legs.
Naga were human heads on snakes.
Vishkanya were subtle scales and forked tongue but otherwise human.

I guess impossible lands just decided Nagagi could be everything.

But I also like the story on the Ramiyel, though honestly not their stats. So I'd like to see them more in starfinder.

This snakey topic has slithered into a rather lengthy diversion though, we should probably let the thread get back to other ancestries.

Lamia and Serpentfolk were never playable, though I had forgotten about Vishkanya.


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CrimsonKnight wrote:
Most of the premade stories so far (and all the ones I've played in) have had the two sides basically on top of each other. abilities and encounters are thus limited to such short ranges.

This actually has nothing to do with mechanics.

The maps have limits to how big they can be, because of the books they’re printed in. Because of the table they’re played on. You can only have the combat areas be so big.

Can people using homebrew on a virtual tabletop go around that restriction for a sniper fight? Absolutely, but that’s the exception rather than the standard.


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Rysky the Dark Solarion wrote:
CrimsonKnight wrote:
Basicly game designers bending over backwards to make melee relevant.
Yeah you want a game other than Starfinder.


thistledown wrote:
Sanityfaerie wrote:
John Mangrum wrote:
(All of this further suggests that nagaji physiology changed somewhat during the Gap. Far from impossible for a species that originated in a genetic engineering program.)

Eh? There are cobra-headed nagaji out there.

Some nagaji are snake below the waist

Some nagaji are snake above the neck.

That's just how they are.

Impossible Lands added that less than a year ago. It's a very strange change to the ancestry that takes away from the uniqueness of other ancestries.

What another Ancestries let you do that?


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No, you trying to map the tech advancement is fruitless, since again Starfinder and Pathfinder are two SEPERATE timelines, one doesn’t lead into the other.

Also you would need to know the current tech than more or less making stuff up. We have airships and steamships and guns in Golarion, and Numeria gives them lasers and robots. The tech of the setting can’t be compared to a specific timeline on earth, they don’t map that way.

Also Earth exists in the Pathfinder setting, Anastasia from Russia is the current ruler of Irrisen.


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Driftbourne wrote:
CorvusMask wrote:
Didn't he say though that they don't update the old fieldtest documents though or am I confused?
I believe you are correct. They appear to be a snapshot of what the Starfinder team is working on, mostly for transparency, and not a playtest officially seeking feedback. But they do seem to be taking some of the feedback from the Forums.

Which is why I suggested looking at Thursty’s posts ^w^


1) this isn’t confirmed at all, the opposite even, they are two separate timelines because of the Gap, what happens in one doesn’t dictate the other.

2) no, or rather not compared to all the other species.

3) this info is available on the Starfinderwiki.

4) Plenty, the specifics are covered in the books for specific lore and items.

5) The Pact Worlds System


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1) they’ve stated all Casters will go to 10th

2) Stamina and Resolve *may* remain baseline but most likely will become an optional rule just like it is already in P2

3) they updated the Soldier Fieldtest to alleviate that concern somewhat, I would check Thurston Hillman‘a posts ^w^


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CrimsonKnight wrote:
Basicly game designers bending over backwards to make melee relevant.

Yeah you want a game other than Starfinder.


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breithauptclan wrote:

Archetypes that aren't all-or-nothing.

When you take an archetype, you can pick exactly how much of that archetype to include into your character and how many - and which - of your base class feats to give up to get it.

*shudders*

You reminded me of the gulf between trying to take an Archetype on Soldier vs taking it on a Solarion.


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Melee was a valid option in S1, they're not gonna remove it in S2


Perpdepog wrote:
Rysky the Dark Solarion wrote:
Perpdepog wrote:
Aren't D&D lamias lion-bodied?
Both, basic Lamia (kitty) and then Lamia Matriarch (snek).
Oh. I thought that split came from Pathfinder, not D&D.

Nope, although the snek ones were called Lamia Nobles in DnD


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Jonathan Morgantini wrote:
Removed a ton of off topic, baiting, and harassing posts.

You missed one.


Perpdepog wrote:
Aren't D&D lamias lion-bodied?

Both, basic Lamia (kitty) and then Lamia Matriarch (snek).


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The TAS and Profiency system, especially for skills, will be neat to see implemented, as well as the Species/Ancestry overhaul and expansion.

Also Space Bards.


Fletch wrote:
If I'm wearing, say, A bantha hide vest that has weakness to lasers, I'm suddenly taking more damage than if I wasn't wearing anything at all?

Why would they put Weaknesses on Armor? This was for critters. Armors CAN have Resistances though.


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Yeah I'd say enemies having a variety of Weakness/Resistance is a lot more engaging and rewarding than having an AC difference of 1 or 2.

Plus less mental load.


thistledown wrote:
Teridax wrote:
I'm curious to know: for the people who dislike the active hands mechanic and the Switch Active Hands action, what would you do, personally, to balance having two, four, perhaps even more extra arms at level 1? Would you give those ancestries tradeoffs to offset that power, would you implement some other kind of mechanic to help balance those extra arms, or do you believe nothing more would need to be done for gameplay to remain balanced?
Opportunity cost: if you're picking an ancestry for this, you're not taking some other cool ancestry.

Aesthetic is not a trade off for power and vice versa.


“How hard can THAT be?”

You do it then.

“ If you can shoot 15 Magic Missiles as a 9th-level spell, SURELY you can fire one bullet per weapon wielded.”

Did you ever stop to think the damages for these levels were balanced with each other and the amount of bullets fired was irrelevant?

You’re asking to go out of the bounds of the math with extra damage for certain species, that’s a nonstarter.


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The S1 players aren't enough to sustain the product line either, looking at the production schedule.

And it's very unlikely that "PF players" ditch SF at this rate since it won't be so much SF and PF players and SF and PF options, it'll just be options, tribalism serves no purpose here. The joys of compatibility ^w^


breithauptclan wrote:
For Sorcerer, I would absolutely agree. But how much word count is Witch or Summoner spending on one particular tradition?
Enough that it adds up, and cuts into design space as opposed to Mono Tradition casters.
Quote:
And how about compared to how much word count Kineticist is spending on each of the various elements separately?
Apples to pizza comparison, arguments can be made for what Traditions Witch should use, there's not an equivalent argument for restricting elements from the Kineticist.
Quote:

Some would and some wouldn't. It depends on if the class is defined by its type of spells.

Druid - absolutely should be Primal tradition only.

Oracle - not sure why we don't have Oracles with different traditions. Ancestors Oracle screams Occult. Flames and Tempest could be Primal.

I don't disagree, and Mystic will fill this niche I'm pretty sure. I rather Pick-a-Lists be the exception rather than the standard so the class can stand on it's own.


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breithauptclan wrote:
Rysky the Dark Solarion wrote:
despite my loathing for pick-a-list
I'm curious why picking a tradition is so disliked.

Because it eats up a lot of word count that could have been spent on other stuff accommodating all the Traditions and waters down the flavor, in my opinion.


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Corrik wrote:
Counter argument, keep BP for ships and also use it for standard gear. Let credits and a figity item economy be left for lore and RP. You get a certain amount of BP per level which you can spend on gear/upgrades/etc as you like

If SF incorporates/allows Automatic Bonus Progression like in P2 we more or less will get this.


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xaviorbat wrote:

Wishlist: A starship economy. I know people kept saying "They could retire by selling their ship" but thats not true. If spaceflight is as common as it would need to be, selling it would be like selling at most a nice RV. Plus the fact that saying that is kind of a cop out, considering so can getting any hoard or magic item. Remember, the average person lives a year on a single gold. Getting a decent magic item could bank roll you for the rest of your life.

You’re missing the point, no one has said sell it and retire (to my knowledge) it’s sell it and buy upgrades for themselves. So now the adventure continues on that planet or the GM has to put together another way for them to get a ship.

Which leads into the possibility of the party capturing and selling multiple ships, completely throwing off the balance of the game.

Also from the other side, the GM, either intentionally or accidentally, choking the party’s equipment since they have to spend their wealth buying/upgrading their ship.

In short, having the price of the shop alongside normal party wealth royally screws things up.

“Remember, the average person lives a year on a single gold.”

Which has nothing to do with Starfinder.

To your point though, the majority of players aren’t gonna take the first chance they can get to screw over the GM/other players and quit the game by retiring, unless they don’t like the GM/campaign, which is a player/GM issue, not a mechanics issue.


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1) Medicine is very useful in P2 (hereafter referred to as TAS, Three Action System, to cover both systems)

2) irrelevant in TAS.

3) Range works like it always has.

4) Weapons seem to work like a mix of S1 and P2, there certainly won’t be a “realistic” instant kill weapon.

5) you’re wanting a different game

6) I believe in TAS it’s simply “last hit decides” or some such.

7) most likely not staying in TAS with the degrees of success, though individual armors giving resistances and bonuses are a given.


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WWHsmackdown wrote:
I loved mystic when I played SF. I also hope it retains some of those psychic themed spells. Alternatively, I hope the class gets sorcerer-esque mystery (bloodline) spells so the more overtly psychic themed mystic subclasses can still have those staples.

Yeah I can see that fitting for the Mystic, despite my loathing for pick-a-list having it be decided by their Connection would be apt, since they’re rather varied and different.


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Okay dropping the sword and scifi part of the discussion and references that you started with your umbrage with Fighters since it devolved into this, so on to this:

Corrik wrote:
I'm not ignoring the fantasy part.

You explicitly are, you’re trying to downplay it as much as possible and have shown nothing but contempt for the fact that it exists.

Corrik wrote:
It's a science fantasy game. Emphasis on the science, Starfinder is not Spelljammer.

It’s a science fantasy setting.

The scifi and the magic and the fantasy all go together. You have soldiers with high tech and spaceships and you have magic users and people fighting with melee weapons alongside guns and mechs and monsters. That’s a part of the setting, it’s not being removed or ignored. There’s tech, there’s swords, there’s people doing superhuman stuff with and won’t tech and magic.


The knowledges and proficiency have nothing to do with it.

They’re the spell lists.

You’re not getting class specific spell lists.


The Magic Traditions are a mechanic, not an aesthetic.


Most of the Paizo staff have stated they didn’t care for that casting system buuut it has been awhile and what with new faces so that sentiment could have changed since.

That said I don’t see them making up a whole new casting system, P2 Psychic would be the closest.

(Could/would they even wanna use Psionics due to the OGL shenanigans?)


Corrik wrote:
Yeah, and that's a problem.

A you problem.

Staffan Johnson wrote:
Using the same ruleset and being compatible with each other doesn't have to mean that Starfinder is just a repainted Pathfinder. Things can work differently as long as the rules engine is the same.

work differently and not work at all are two different things (obviously), which is what you’d get by having P2 characters being useless/instantly dying just due to *vague* specs/tech/nanite stuff existing, which is what I was responding to.


You do remember that both games are gonna use the same ruleset and be compatible with each other right?


Malzra wrote:
I haven't played PF 2E, are class feats in that system similar to things like mechanic tricks, solarian stellar revelations etc? Class specific abilities that you pick up every couple levels? Or are they different from that? I hope that things like revelations/tricks remain in SF2E and if that's basically what class feats are with a unified name that will be a relief for me.

Yep, class tricks with unified name.


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thistledown wrote:
Driftbourne wrote:


3: People still play Pathfinder 1e, there's no expiration date on the books.

Sure. But looking at the gencon online schedule, each slot had 20 PF2 games, 10 SF games, and only 1 PF1 game.

”I wanna play this game” and “I wanna play games at a Con slot” are two veeeeery different things.


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Yeah that’s not how Golarion is set up or works


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People disagreeing with you does not make you a victim.


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Sure, not sure how much assistance I could be though.


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That’s unnecessary, you don’t need Paizo to personally sign off on Third Party stuff, that’s what ORC and Infinite are for.


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*nods nods*


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I’m here for the adventure ideas, aliens, and the planets.

A rules changes doesn’t really affect that.

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