Areelu Vorlesh

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RPG Superstar 7 Season Dedicated Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber. Organized Play Member. 20,760 posts (43,247 including aliases). 38 reviews. 1 list. No wishlists. 4 Organized Play characters. 56 aliases.



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Beautiful and Horrific

*****

Long shrouded with secrecy and terror this books finally dives into the shadowy horror that is Nidal. And it is wonderful.

The overview of the various areas and the art along with it are awesome, and an absolute treat for GMs and players who have long had/wanted characters to be from this dreadful place.

Warning: this book contains VERY disturbing themes and certain pieces of art, being, ya'know, the country of misery and torture. And now that you've been warned, enjoy ^w^


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Annnnnnnd I’m dead

*****

Will write review when I recover.


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I Got Memories on Tap

*****

You like cool bar write-ups? This has cool bar write-ups.


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Somebody about to get smote

*****

It’s actually something else rather than just the Barbarian and Paladin smushed together, and rather nice at that. Will try to have a more in-depth review later.


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Blast Off to Nowhere

*****

Before the review, an impromptu Player's Guide.

Slightly spoilery:
The AP opens with the PCs arriving at Absalom Station, most likely to join the Starfinder Society. While any races and classes are fine for this first adventure it does assume your characters are more than willing to work for the Eoxian Embassy midway through, so overtly Good characters, and followers of Iomedae, Pharasma, and Sarenrae will run into conflict with this development, and possibly many many more going off the synopses of later installments of the AP, to the point that these characters can not be enjoyed to the point they become unplayable. So fair warning trying to make a hero or crusader style character.

Ok now to the adventure. I love the beginning hook! That's a great way to moviate people, and the whole concept of a spooky derelict ship with mysterious cargo is a personal favourite of mine. That and even for the first adventure it comes with a rather climatic end! Or should I say beginning? There's still 5 more books...

The writeup on Absalom Station is informative, and I love the elected official in charge, Kumara, and her polices, it's a message needed right now. That and the Station itself is rather interesting... in that we don't really know what all it does...

The relics of Golarion chapter is a blast, with one very peculiar standout in the lineup...

And Alien Archives.

AKATAS!!!!! MOONDOGGOS!!!! WITH AWESOME ART!!!!

The two Drift creatures are VERY interesting. Speaking of the Drift, it's f+&&ed up. There's really no way getting around that, especially with the reveals of the extent of what it does and what occurs within.

And now for my favourite part, the World Codex. HEICORON IV is a lovely tropical planet almost completely covered in water concealing vast and very recent ruins (as ruins go anyway). It once was more, "temperate", but something occurred during The Gap that caused the polar ice caps to melt.


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