Bahor (Glorio Arkona)

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I was hoping I'd find a spell that would allow one to shrink down weapons and armor by one step but had no luck finding such a spell so I went to draft one up. This would be very helpful for the two players in my campaign that are running small characters (and most people are med size in my campaign).

The idea of the spell would be that they could enable med weapons/armor to be used by them penalty free as it would shrink them down a step.

As such, what do you think about the following spell?

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School transmutation; Level sorcerer/wizard 1
Casting Time 1 minute
Components V, S
Range touch
Target one touched suit of armor or weapon
Duration instantaneous
Saving Throw None (see text); Spell Resistance no (see text)

This spell when cast on a weapon or suit of armor causes it to shrink by one size category permanently. The weapon or armor so effected is considered this new size for all intensive purposes from now on. Additionally magic weapons and armor can be sized down this way. However this spell can only be cast on armor or weapons that are unattended otherwise the spell fails (note intelligent weapons or armor are considered *attended* unless they are willing which is unlikely). This spell fails to effect artifacts.

Note: The excess material of the weapon or armor that is being shrunk is consumed in the casting of this spell.

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Ok so I read that to calculate natural attacks one adds their BAB to hit but unlike melee attacks (which are with a manufactured weapon) one doesn't add their strength to hit as well.

As such can anyone explain to me how does the Treant get from its +9Bab to get its +17 to hit?


For example lets say:
Character #1 goes to grapple character #2 but doesn't have improved grappling. As such character #2 get an AOO on #1. Now lets say character #2 decides to punch character #1 with his AOO. However since character #2 doesn't have Improved Unarmed Strike, character #1 gets an immediate AOO on character #2, yes?

If this is correct then I see it could get a bit messy if you have two guys that just keep making AOO chains on each other but since most don't have combat reflexes and thusly only have one AOO a round, its not too bad.


2 people marked this as FAQ candidate.

That is, taken from the srd:

Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

It doesn't say this only works for ONE roll. It implies it would work for any and all rolls for that round. Soo.. if say a character had 4 attacks that round they got to use 'bit of luck', they'd get to roll twice for each attack (and potentially other rolls as well), yes?


If a human sorcerer becomes a vampire at lvl 5 (type changes from humanoid(human) to undead (augmented humanoid human) )

Does he:
1) Loose all of his previous racial traits (+2to stat, bonus feat and +1 skillpoint/lvl)?

If not:
2) Then he keeps getting the +1 skill point/lvl from his human racial trait?

Additionally:
3) If he takes another level of sorcerer after he becomes a vamp (which changes his type) can he still gain his favored class bonus of +1 spell known for being human if he doesn't loose his human racial traits?


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-Gary Mcbride (author of "Way of the Wicked")

I'm setting up a character optimization friendly Pathfinder game running the "Way of the Wicked" evil pc campaign.

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