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@TriOmegaZero maybe you'll get a chance to kill my kid again in The Sun Orchid Scheme!
Friday, May 27
Saturday, May 28
08:00 AM – 01:00 PM #7-21: The Sun Orchid Scheme
Sunday, May 29
08:00 AM – 01:00 PM #7-05: School of Spirits
Monday, May 30
08:00 AM – 01:00 PM #7-13: Captive in Crystal
"Benefit: While using this style, when an opponent makes an attack of opportunity against you for moving through a threatened square, you can spend a swift action to make a retaliatory unarmed strike attack against that opponent. Your attack is resolved after the triggering attack of opportunity."
Some people in other threads are claiming that since it says "unarmed strike attack", that it means specifically that.
I was looking to create a character that could cinematically enter combat, provoking AOOs, disarming is opponent, and clobbering the opponent with his own weapon. (or tripping him, or whatever)
Originally I planned to use the Panther Style chain to get attacks on the AOOs, but it looks like Panther Style only allows a strike, not a maneuver.
Is there other way to be able to perform a maneuver against an AOO. Or something where if maneuver is successful then get attack?
Until I discovered the problem with Panther Style, the build was
1- Combat Reflexs, Improved Unarmed, Panther Style
Jeff Alvarez wrote:
No Lone Wolf?
Edit: Found this, "In addition to Paizo staff, we also invite many of our business partners to attend PaizoCon: Lone Shark Games, Lone Wolf Development (Hero Lab, Realm Works), Obsidian Entertainment (Pathfinder Adventures), Reaper Miniatures, and Syrinscape—these are just a few of the people you'll find wandering the convention! Many of our third-party Pathfinder Roleplaying Game publishers are also on-hand, including (but definitely not limited to) Frog God Games, Kobold Press, Legendary Games, and Zombie Sky Press!"
Here so looks like they will be there!
Kobold Cleaver wrote:
Oh, boy. I loved the Crayon of Vecna event last year, but I also really want to make it to the Horror Roleplaying panel. Marrrrgh. :I
KnowDirection podcast records many of the sessions. I'll usually pick the session that you have to be there for, over the one that I might be able to listen to later. They aren't able to catch them all though.
Steve Geddes wrote:
Many of them take a turn at DM'ing a delve... a short 20 minute neigh-impossible Pathfinder encounter. Always fun, and easy to squeeze into your day. (Just show up, you can usually find a time when you just have to wait for a group to finish)
Last year they did man a table for signing and mingling... don't know if they are doing that again.
You will see them all con as you move about. (it's a small area)
If you do the banquet you'll be able to sit with a staff member (first come first seated.)
Here's something interesting -- Serpent's Ire doesn't show up for me when I click on "looking for players" in the filters... maybe there's something going on there?
Did you see Sara's comment... "ok, there are 7 people who are in serpent's ire that won't see it displayed on their events page. The system appears to be counting them in the total number of attendees. The tech team found what they are pretty sure caused it and it appears to not be affecting any additional people signing up. The bug means that for those 7 people, the button does not do anything (but please do not keep clicking it). Tech team is working on getting the data causing the issue back into the state it needs to be so it will display correctly on your events schedule."
There's some events that I signed up for and would have been ecstatic to get, but I'd never set my heart on any of them. When there's six spots and a few hundred people on average ahead of you, it's not called the lottery for nothing.
My weekend is so full of things right now though that I am worried about sleep. I will like drop a couple of afternoon spots to deal with that.
@ Paizo Scheduling/Tech team... thanks and good work! Everything seems to have gone off with minimal issues. Just all us idiots hitting refresh right at 2:00 pm... DDoS attack!
@Caio: sorry, for your disappointment... may I recommend ...
1. Crayon of Vecna - Drawing, was a fun diversion with great subjects (I think Valeros will be there as a model?!)
I also hope to have time to talk with the artists in the store, do the Reaper Paint N' Take and play some delves.
I'm sure there'll be afternoon pick-up games. OR take the afternoon off, and then play society in the evening.
Thanks for the heads up Sara. No matter what happens, just know that you're all doing great work, and people's anxious posts are just indicative that they're excited to participate in all the awesome gaming Paizo has lined up.
Everyone else, good luck in the draw! If you've never done this before expect maybe 1 item per day (or less) from your lottery choices (depending on how many things you listed). But also know that no matter what I've ended up with on my schedule in past PaizoCons, I've always had an excellent 3-4 days of fun!
In addition to the lottery and first-come schedule items, there is a Reaper Paint N' Take, rpg delves (20 minute challenges DMed by awesome Paizo staff), and more.
Let the games begin!
Marc Radle wrote:
But if I remember correctly, the plan is that we find out what we got at the same time as Paizo opens up the non-lottery events for scheduling ... Wednesday, 12:00 pm.
Ah! ... the PFS Special on Sunday night has always been scheduled after the lottery. Last year it started as a lotteried event, but then people asked for it to be moved to post-lottery and it was changed prior to lotteries being locked in.
The problem with the way it is is that if you want to do it, you'll have to mark it as your #1, and miss out on a chance to sit in a high-demand lottery table.
Has there been any issue in the past with having the special non-lottery?
Here's a good list of the various coinage of Golarion.
Is there any official images or text about what the other side of a Korvosan gold sail looks like? One side has a ship, what's the other?
Are there any other coins that we know what both sides look like?
I'd love to know the imagery of at least one copper, silver, gold, and platinum.
We're switching to D&D 5E with existing characters in module two of Rise of the Runelords, so they're all level four already. We're not starting fresh. Then probably switching back at some point to compare and contrast.
I'd keep AOO's the same for now. If you leave a threatened square you provoke... but can counter with an acrobatics roll. However, that reduces speed by half AGAIN... so that'd give 30' movement/reduced to 15' for full-round action, if you avoid one AOO in a square that puts you at 10' of movement. STILL would make it more dynamic.
The other aspect I'm going to change to make combat more dynamic is to change it so if you do a combat maneuver you can either 1) Take the AOO 2) Take disadvantage (ala 5e) or 3) have the appropriate feat. I think this would make people be much more likely to try a maneuver still with a significant cost.
Last, adding advantage/disadvantage for quick rulings on anything the players want to try, the old "yes you can, but..."
I am reading through the D&D 5e PHP right now to get a feel for it and it got me thinking out action economy and Pathfinder.
One issue with Pathfinder action economy is that iterative attacks, two weapon fighting, etc are all full round actions. This makes combat pretty static as everyone is stuck with 5' steps.
One thing I like about 5e is that movement can happen before/after/between attacks.
As a simple solution to the static combat inherent in full-round actions. What would be the implications in Pathfinder of ...
1) Allowing movement before/after/between attacks.
There's probably a couple of feats that would be invalidated/useless (something that allows an attack during movement). But what other implications does the above have?
(Note: I already looked at the action economy in Unchained, and it had some undesirable consequences on classes such as the Magus, that rely on swift actions.)
@hiiamtom: Thanks for the suggestions. We're already playing Rise of the Runelords, and starting the second module, so I think I will continue with that. I just want to see how we like the rule-set. I plan to try 5e, see what we like over Pathfinder, then switch to Pathfinder for the second half of the module (maybe with some house rules mimicing aspects that we liked), and see what we enjoyed more.
Thanks everyone. I think I'll do th PHB ($25 on Amazon), and nothing else. I can wing poisons and such (plus the conversion on the fly stuff I read gave some info on that.)
I want the PHB to get as much of the options and capabilities as I can from the player side. We'll be converting 4th level Pathfinder characters. I want to see if the characters can be as interesting, diverse and fun to play,.
I'm about to run the second chapter of Rise of the Runelords. I'd like to try 5E for kicks to see how my players like it compared to Pathfinder.
Wizards STILL doesn't offer PDFs, so I have to buy physical books.
What books do I NEED to buy to try it out? I figure the Player's Handbook so that we can recreate the characters. But Do I NEED the DMG? Does the PH cover most combat, etc?
I plan to do monster conversion on the fly (or ahead of time, but using these ideas.)
I don't want to invest a bunch of money into it yet. It'll have to be a pretty amazing experience to pull me from Pathfinder ...
Really, what could possibly happen in that one day of school. From what I hear whenever I ask what they learned each day, "nothing", "same stuff"...
He's good. Take him out, the con is an education too.
I don't know, if you can gain the proficiency somehow, I think it's a good option for a reach cleric that is expecting to mainly use it with those AOO bonuses.