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Ah! ... the PFS Special on Sunday night has always been scheduled after the lottery. Last year it started as a lotteried event, but then people asked for it to be moved to post-lottery and it was changed prior to lotteries being locked in.
The problem with the way it is is that if you want to do it, you'll have to mark it as your #1, and miss out on a chance to sit in a high-demand lottery table.
Has there been any issue in the past with having the special non-lottery?
Here's a good list of the various coinage of Golarion.
Is there any official images or text about what the other side of a Korvosan gold sail looks like? One side has a ship, what's the other?
Are there any other coins that we know what both sides look like?
I'd love to know the imagery of at least one copper, silver, gold, and platinum.
We're switching to D&D 5E with existing characters in module two of Rise of the Runelords, so they're all level four already. We're not starting fresh. Then probably switching back at some point to compare and contrast.
I'd keep AOO's the same for now. If you leave a threatened square you provoke... but can counter with an acrobatics roll. However, that reduces speed by half AGAIN... so that'd give 30' movement/reduced to 15' for full-round action, if you avoid one AOO in a square that puts you at 10' of movement. STILL would make it more dynamic.
The other aspect I'm going to change to make combat more dynamic is to change it so if you do a combat maneuver you can either 1) Take the AOO 2) Take disadvantage (ala 5e) or 3) have the appropriate feat. I think this would make people be much more likely to try a maneuver still with a significant cost.
Last, adding advantage/disadvantage for quick rulings on anything the players want to try, the old "yes you can, but..."
I am reading through the D&D 5e PHP right now to get a feel for it and it got me thinking out action economy and Pathfinder.
One issue with Pathfinder action economy is that iterative attacks, two weapon fighting, etc are all full round actions. This makes combat pretty static as everyone is stuck with 5' steps.
One thing I like about 5e is that movement can happen before/after/between attacks.
As a simple solution to the static combat inherent in full-round actions. What would be the implications in Pathfinder of ...
1) Allowing movement before/after/between attacks.
There's probably a couple of feats that would be invalidated/useless (something that allows an attack during movement). But what other implications does the above have?
(Note: I already looked at the action economy in Unchained, and it had some undesirable consequences on classes such as the Magus, that rely on swift actions.)
@hiiamtom: Thanks for the suggestions. We're already playing Rise of the Runelords, and starting the second module, so I think I will continue with that. I just want to see how we like the rule-set. I plan to try 5e, see what we like over Pathfinder, then switch to Pathfinder for the second half of the module (maybe with some house rules mimicing aspects that we liked), and see what we enjoyed more.
Thanks everyone. I think I'll do th PHB ($25 on Amazon), and nothing else. I can wing poisons and such (plus the conversion on the fly stuff I read gave some info on that.)
I want the PHB to get as much of the options and capabilities as I can from the player side. We'll be converting 4th level Pathfinder characters. I want to see if the characters can be as interesting, diverse and fun to play,.
I'm about to run the second chapter of Rise of the Runelords. I'd like to try 5E for kicks to see how my players like it compared to Pathfinder.
Wizards STILL doesn't offer PDFs, so I have to buy physical books.
What books do I NEED to buy to try it out? I figure the Player's Handbook so that we can recreate the characters. But Do I NEED the DMG? Does the PH cover most combat, etc?
I plan to do monster conversion on the fly (or ahead of time, but using these ideas.)
I don't want to invest a bunch of money into it yet. It'll have to be a pretty amazing experience to pull me from Pathfinder ...
Really, what could possibly happen in that one day of school. From what I hear whenever I ask what they learned each day, "nothing", "same stuff"...
He's good. Take him out, the con is an education too.
I don't know, if you can gain the proficiency somehow, I think it's a good option for a reach cleric that is expecting to mainly use it with those AOO bonuses.
I don't know how cost-effective trees would be given the options that already exist. With trees you need quite a few, and they're big. You simply can't beat the price of something like these trees crafting and hobby stores have them, they look nice, and you can find the sizes and types you want. I just buy a little tacky putty to keep them fixed in place ... quick little forest that looks great!
John Francis wrote:
I imagine GMs and more regular players would see such things more than I. I am mainly convention and PBP. PBP has significant lost players, but very little table disruption!
Gary Bush wrote:
Again, this is not just a tech issue either. It's not just for people without physical sheets. I always have a backup printed copy of everything (as well as copies on my phone AND my tablet of PDFs) and have never seen anyone lose power and not be able to continue.
This ruling is also for if people have to leave the table (sick, emergency) which I have never seen happen.
Where this will really help is in Play-by-Post. I frequently see people disappear in PBP games. Now the GM has options in dealing with it, and that is excellent.
If you're worried about cheaters, watch for these non-digital dice sets
I'm sure there's weighted dice as well... that'd be impossible to catch. But I'm not going to spend much of my energy worrying about cheaters... kind of hard to fathom such people, but whatever.
Thanks for the ruling Tonya!
Jared Thaler wrote:
I have never seen a derailment take more than five minutes. These again were rule disagreements from paper based players. And have never seen a "derailment" from HeroLab. ("You forgot Bless", "Oh, then that's a 15", takes what, 2 seconds?)
If I show up at a table and am told I can't use HeroLab. THAT'S a disruption and will likely take longer than 5 minutes to sort out as we try to find me a new table.
Players using HeroLab as their primary source is NOT a HeroLab problem.Nor is it HeroLab being disruptive. It's a player being disruptive by not understanding the rules.
The biggest arguments I've seen in sessions were rules disagreements with paper based players.
Paper and HeroLab players are equally disruptive.
Please site all your examples of "a lot" ... So far one dinosaur with an obviously high number.
Mostly its characters losing there situation bonuses )which they are just as likely to miss on paper sheets) or stacking a couple traits that shouldn't stack.
So, no, you have convinced no one that HeroLab is more disruptive than paper sheets. And, no, people playing World of Warcraft is also not HeroLab being disruptive.
One of the claims of HeroLab being disruptive is that people can't find their information or spend time looking for it. Same argument applies to paper character sheets. Hence, yes, they can be disruptive too.
I have seen examples of people searching their character sheets at every session I have ever played.
Another claim is that HeroLab/tablets are disruptive in that they take up valuable table space. The paper version of my character takes up more space than my tablet. Hence, paper sheets are also disruptive. I would claim more so.
I have seen examples of paper sheets taking up table space at every session I have played.
Another claim about HeroLab is that the data is sometimes incorrect and players argue that they are correct. This happens on paper sheets as well. I would claim more often and certainly with less consistency than hero lab. Hence paper sheets are also disruptive in this case.
I have seen examples of people using the wrong bonuses in every game bless was cast.
There, three ways paper sheets are also disruptive.
Really that's not "helping the construction crew, it's more, "I don't like HOW that trash is thrown away"
The problem with your second point is, when I come to a convention I have no choice on my GM. So I show up to play as I've always played but instead have a confrontation.
For PaizoCon I sign up for tables ahead of time to guarantee my son and I can sit at the same table and that we are in sessions we want. The GM is not listed in that selection, nor is their list of what they allow/disallow. If I could guarantee hero lab friendly GMs in my selection process I would. Then everyone is happy.
HeroLab will tell you where all the bonuses come from.
This is right on the Hero Lab site (I'm looking for how to find the sourcebook report.)
"Know Your Character – Make sure you understand how and why Hero Lab is calculating all your character’s ability stats, modifiers, etc. Go through each of your In Play options and check all your various abilities, planned spell buffs, expected party buffs (bard, cavalier, etc.), to make sure they work as you expect them to. If they don’t, try to figure out whether the error is yours or or a bug. (If it is a bug, please submit it through through the official bug reporting form!)"
Bob Jonquet wrote:
And that's why people are so hot about this. The GM SHOULDN'T be able to profile and stereo-type based on their whims, but that's exactly what some are saying they want or currently do.
Anyone should be able to comfortably walk up to any table at a con with their HeroLab/tablet (with supporting Paizo PDFs), or pen and paper, and sit down to play without someone jumping up and saying, "DISRUPTOR! I shall now audit you! If I find ANYTHING wrong with your HeroLab-created sheet you are out!"
People have tablets, pen and paper, dice towers, dice octagons, miniatures, lego miniatures, food, drinks, smells, funny hair, costumes, hunger-induced attitudes, etc, etc. It's a game, enjoy it, and let others enjoy it too. I have seen people at EVERY TABLE I'VE PLAYED fumble with their papers, or with their tablets to find something. I see people have trouble with adding their bonuses, with people chiming in, "don't forget bless", "don't forget you're blinded", etc ... I don't consider those disruptions. I don't expect to play with just the Pathfinder ELITE that know the rules inside-out... I welcome the people learning the game, learning their character sheets, and learning their digital character sheets. I am excited to teach what I know to others, to be corrected when I'm wrong, and to continue learning the intricacies of Pathfinder and of the awesome HeroLab ... which reminds me, I learned from this thread today that HeroLab gives a report of rule-book sources. I'm going to go check out this cool new feature that I just learned about!