Just check this board frequently. Try to jump into posts right away when someone posts that they are looking for players. Have a couple of characters ready to go (check out the running boards and look at profiles to get a feel for format you need to post for your characters ... hero lab is very useful for this.)
In any case, get in early, offer a character that meets requirements, offer a good back story, and hope you are picked. Might need to reply to quite a few before you get into one, but eventually you will. Pay attention to party make up as t people offer their characters for consideration. Be flexible and fill party needs.
I think that you are more likely to find a game by watching for GMs posting looking for players, than a GM finding your post and responding.
DM Beckett wrote:
shouldn't have any bearing on old posts. It's a modification to the entry box code, not old entered data. It's basically adding buttons that insert [b]'s and [i]'s.
The entry box has to be reworked to show formatted text instead of the "coded" text, with a button that switches to the code-view. They probably could not use existing third party controls (that use HTML formatting) because of the old posts (without coverting it all).
Heck, this guy wrote an app that does it from a phone ... https://play.google.com/store/apps/details?id=com.arcanosoft.wayfinder (makes it easier at least.)
The Unruly GM wrote:
Using the screen capture you can take it from the interactive PDF after turning off the notations.
On a mac you can screen capture a portion of the screen with command-shift-4
On a PC you can capture a portion of the screen with one of the following programs.
SnagIt and another one, Gadwin PrintScreen
So, open interactive map, turn on player view, selective capture.
DM Beckett wrote:
That's hard to believe ...
The Unruly GM wrote:
I just do a screen capture of a section ... I be sure to grab the selection on an even square line ... so the map is full squares in all directions.
Then, roll20 is set to 70 pixels per square.
I resize the image to be equal to 70 x the number of squares wide (and have it auto adjust height)
If my map is 10x 20 wide then I resize to 1400 pixels wide (70 pixels x 20 squares)
The main thing is to take the crop on an even square line (or know the exact extra you are getting with the edge of a map.
(Of course for PC access to edit you have to have a little trust that they won't peek behind hidden areas or good up the map)
I have not seen that yet, that example IS nice.
I think though that with Game Space, they have the opportunity to make something that totally fits the need and is integrated on the forums (that you are already logged into.) This of course assumes playing here on Paizo and not on some other venue.
As for player trust, on the posts you need it anyway (easy to look up maps and modules anyway, I can envision many ways to "cheat" the rolling system.) etc ... cheaters gonna cheat, I don't see any point in cheating ... that in-opertune "1", or surprise on the map is often way more exciting than that "20" ... but you're not going to stop those that do.
-How much PFS would you feel is played in your community?
I would presume you could ask Paizo's tech staff to pull the data on how many unique users are in the php forums ... then look and see how many threads are PFS ... would give you a pretty good idea.
What challenges do you think PbP faces with PFS content?
Maps. Mapping is a pain now. (get image, manipulate, upload static image.) I think Paizo should solve this with GameSpace ... and embed GameSpace elements in the forums.
Can you think of any ways your VOs can help you promote PFS in your community?
Boons are a great idea. But note that for every game offered there are 10-20 applicants. This suggests a GM shortage. So BOONS FOR GMS. Encourage Gming
The Unruly GM wrote:
has anyone here used Roll20 with the interactive maps included in the AP subscription before? I was thinking of using Roll20 for handling mapping duties, but I don't have any experience with it aside from a few short tinkering sessions. I didn't even think of trying an existing map with it.
I use Roll20 for my face-to-face gaming. I project the map onto the table and use real miniatures. Roll20 allows me to use dynamic lighting (place a torch and it can show you just that light radius, blocked by walls etc). Couple images here on my blog ...
The main thing is that you need to get the image out and sized right ... if your scale in Roll20 is 70 pixels per inch and your image/map is 10 squares you need to make sure the image size is 700pixels so all the lines match up and the scale is right. This is a little time consuming but worth it in that the players actually get to see the professionally drawn map (and the dynamic lighting is awesome). I think I use the interactive map, turn off DM secrets, and then screen capture it trying to get an even number of squares in all directions. Then I load into photoshop (or iPhoto, or any image editor) and resize so pixels = 70 x number of squares. It's actually not too bad.
For dynamic lighting you need to add in the walls (draw lines on the map once it is in Roll20) then it knows where light is being blocked. I draw black lines for walls, then do red lines where the doors are (so I can quickly grab and move the doors to allow light to pour in. (players don't see the lines.) Make sure all your lines overlap so that light does not leak through.
There is also fog of war (cover/uncover what you want players to see.) In addition to Dynamic Lighting. You need to do this if you have light sources on the map (like torches on the walls ... that, or you need to change the settings on each torch to say when a player can/can't see it.)
I have only used this when players and GM are all there at the same time (Face-to-Face or live online game.) I DO NOT know if a player will be able to login and see your map if you are not logged in and active.
For testing have two browsers open (say one in firefox and one in safari/opera/IE) ... log in as GM in one and a player in the other. Then you can see player view while still logged in as GM.
Here is another potential mapping solution that may be even better for the PbP crowed. Really the only features you need are the map, and asynchronous access. Given being able to access this at different times this would be the coolest PbP solution (there is a sample currently available). Check it out ... Virtual table top Kickstarter
Edit: While they probably can't log in while you are offline you could definitely set up the tokens and such yourself and then provide a link to the static screenshot/image of the map for players to reference.
Ports and Plugs
Callidus has lived on the streets since he was young, finding tech and stealing tech to sell and learning (with sometimes catastrophic results) to infuse his body with the tech on his own. Since the fusing was done by himself and all of his knowledge of numanera and cyphers was self-taught his cybernetics are a ramshackle and hodgepodge mess of wires, circuitry and ports. Because of this Callidus is always adjusting and fiddling with the tech, tinkering with it, moving wires from one port to another replacing portions with newer or better found and stolen hardware.
Given his lack of appropriate protocols for safely fusing cybernetics with flesh where his flesh meets steel, or where a port was recently infused his flesh is often pink with infection, or he leaves scars with his untrained incisions and suturing.
Callidus is clever, living off what he can find or steal and while he's a nano he's not great with knowledge or history. He's a natural, self-learner adept at manipulating nanites and numenera without understanding the larger picture, or why things are the way they are. As a petty thief Callidus often finds himself having to quickly talk his way out of a situation, or bluff his way past those in authority.
Fuses Flesh and Steel
Knife - 1 Shin
Nice. Fits the concept well.
So far I am ...
Callidus is a clever Nano who fuses flesh and steal
I envision Callidus as living on the streets since he was young, finding tech/numenera and learning to infuse his body with it on his own. Since it was self done and self taught he's always adjusting the tech, tinkering with it, moving wires from one port to another. Where it's fused with his flesh it's sometimes pink with a little infection. He's clever, living off what he can find or steal and while he's a nano he's not great with knowledge/history. He's a natural, self-learner.
I can change all this to make it fit.
(I saw someone else was thinking fuses flesh and steel ... if I am stepping on toes I can switch! This just fit the concept I had in my head.)
It was fun just randomly creating characters! Have fun folks!
Zinnathyra, being rejected on this, her last hope of redemption, reaches into the saddlebag on her wolf and one true friend. Digging around she finds what has been calling to her. Having lost her will she pulls out a small leather bag. Untying its leather strap, she slowly opens it and gazes down at the pesh ...
LG Gnome Cavalier needs a background
Zinnathyra Littleknight served the lord of a kingdom for many years as a loyal and powerful cavalier. Her lord asked her to escort his family across the kingdom. The caravan was attacked. During the attack the family was caught in an overturned and burning wagon. With most of the protective force dead, and the last of the bandits slain by Zinna, she tried to gain access to the family. As a Gnome, Zinna was too small and weak to free them. She saw some pesh on the corpse of a bandit. Knowing this drug was rumored to boost one's strength she took a handful ... way more than one would use "normally". She tried again, and again to get to them, she took more Pesh ... and still she failed. Strung out beyond control, quivering in a shambles against the bodies of her fallen comrades she screamed along with the family as they burned.
Wounded, and now an addict she reported back to her Lord. The last she heard from him as she walked away was screaming as well. At least she did not cause his death. Disgraced, Zinna now a Ronin, has been traveling alone. She has trained a wolf mount, and mostly broken the addiction, though, tucked away in her bags, a package of the sweet and wonderful pesh calls to her ... offering to set her mind at ease, to lessen the guilt, to give her the strength she lacks ... it calls to her constantly and she just can't get herself to get rid of it. Just having the pesh on hand gives her comfort.
Race: 1d7 ⇒ 3
Class: 1d22 ⇒ 13
Alignment: 1d9 ⇒ 1
Sweet ... that's a 40 point buy.
Str: 13 (15 -2)
He's kind of awesome ... think I'll plop him into hero lab ...
Continuing the randomness ... (I randomly rolled each of these things)
He's of order Ronin ... apparently he lost his master due to his pesh addiction trait (he's mostly better.) and he rides a wolf and is fascinated by language (entymologist trait). He's really low on cash due to the pest addiction unpleasantness. Heh ... and he's female and speaks Goblin and Erutaki.
Here's Arandor Verion, Elven Wizard offering his services ...
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +1, Ref +1, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Quarterstaff +0 (1d6/x2) and
. . Unarmed strike +0 (1d3/x2)
Ranged Light crossbow +1 (1d8/19-20/x2)
Wizard Spells Prepared (CL 1):
1 (2/day) Color Spray (DC 15), Sleep (DC 15), Mage Armor
0 (at will) Disrupt Undead, Touch of Fatigue (DC 14), Prestidigitation (DC 14)
Str 10, Dex 12, Con 12, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Improved Initiative, Scribe Scroll
Traits Scholar of the Ancients, Genie-Caller (1/day)
Skills Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +8, Perception +3, Spellcraft +8 (+10 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Orc, Sylvan, Varisian
SQ +3 bonus on diplomacy, acid dart (7/day), arcane bonds (arcane familiar, thrush), arcane focus, elven magic, empathic link with familiar, opposition schools (divination, evocation), share spells with familiar, specialized schools (conjuration), summoner's charm (+1 rds)
Other Gear Dagger, Light crossbow, Quarterstaff, 113 GP
+3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Acid Dart (7/day) (Sp) 30' Ranged touch attack deals 1d6+0 Acid damage.
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Genie-Caller (1/day) 1/day, +2 CL for a Conjuration (summoning) spell.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Yes you can get PFS credit. Parts are sanctioned. You can play with non-PFS characters, and apply credit to PFS characters.
I am currently reading through Rise to GM it in a Face-To-Face campaign, but would love to play through it for ideas and familiarity.
The question though is, are you ok with me having in depth "player" knowledge of events in ROTRL? If not that's no problem!
I was reading up on the Uncommon Races and discovered the vishkanya, which seems like a cool race for a witch, but I can't seem to find if it's a playable race or requires a boon. I'm a total newbie, so this is my first encounter with the concept of racial boons. Are they availalbe, and if so, do I need a boon to play one?
Pretty sure you need a Boon unless there is a VERY RECENT change. Besides the classic races all that is playable is Teifling, Aasimar, and Tengu.
And just for kicks, here is a finished Kickstarter of a random dungeon generator. The project was to make a poster that walked you through the AD&D random dungeon generator from the DMG. He also made an online version that walks you through the poster (the Kickstarter update is with this link is public.)
It seems like this could be done pretty well using tech ...
1. Use a Virtual Table Top program (Paizo Game Space, Roll20, etc), it NEEDS dynamic lighting (Just shows what your character can see). Some slight modifications allowing players to "open doors" before light gets in.
2. Each square or defined area could have data for different types of rolls (you could have every skill, with a DC, and what you see/know ... only the relevant skills if any need to be in there)
3. Room descriptions with hidden information that pops up after initial action, or when triggers happen (monster at 0, etc)
Not really alot to it ... some such features would really set Paizo Game Space apart (wink, wink)
And as for people "cheating" ... that is only a problem when you are NOT playing alone. If you enjoy cheating by yourself great ... same as using cheat codes on video games. Fine when you are alone, but not competitively online.
I have played (and/or GM'd)
We Be Goblins
Looks like we have an inquisitor and a paladin. Many character options are appealing to me ...
- I have been building a 1st level Paladin with the goal of having Ultimate Mercy (free raise dead) by 7th level.
I am open and flexible ...
When does this season's first demon module come out?
This new format sounds awesome to me, now I might start getting the modules again. Also this opens doors to modules on Castrovel, Akiton, Numeria, The First Worls, etc. and it will do them justice that a 32 page one couldn't do.
As I anxiously await my pending shipment/PDF access I too am wondering how the PFS aspect of this will work. With Crypt of the Everflame you really need to be 2nd level when you start or you're doing to struggle on the later encounters.
I am hoping to introduce my group to PFS with this module.
Really, I anticipated full days of gaming and needed to make sure my kid would make it through. I just purchased food ahead of time. I had numerous snacks, water, juice and PBJ in my room. Coffee lines are impossible so I used the coffee pot in the room and had canned/bottles Star Bucks for throughout the day. A cooler with ice in my room would have increased options and I will do that next year.
Yes that was him. Thanks for the comment. I passed it along to him and he was pleased. See, I think the Pathfinder community is pretty awesome!
Great start! What I currently use Game Space type products for is simply projecting the map for people in the room so my biggest requirements are 1) easily loading and scaling maps, 2) fog of war, 3) dynamic lighting. Your fog of war works fine, and I know you'll have appropriately scaled versions of your maps coming (that will be awesome), so that leaves dynamic lighting.
Feature Request: Dynamic lighting. Ability to add walls, etc to the map, then add a light source such as torches and then the map displays whatever that light source will show.
Dynamic lighting and the ability to add my own images/maps and you're done. :)