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Genie

RyanH's page

Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 267 posts (1,800 including aliases). 1 review. 2 lists. No wishlists. 10 Pathfinder Society characters. 16 aliases.


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Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
kinevon wrote:
RyanH wrote:

Does the PDF count for a reroll? (I searched the posts but did not see.)

Nope, the reroll is only for the actual folio from Paizo, not the PDF.

Has the reprint occurred yet? There is a thread over in the Rules forum about a typo in the Animal Companion page, where the CMB shows a 10+ that it shouldn't have.

Heh ... thanks! Forgot I even asked the question!

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

In PFS it's important that the rules are followed the same at each table. That's one example of why RAW is important, and when there is some question as to interpretation why RAI is important.

It's in no one's best interest to play a morning session at a con with a character using X feat in X way, to have that interpreted differently at the next table.

Grand Lodge Goblin Squad Member , Star Voter 2014

Downloaded and played on the Mac, seemed to work well ... killed some goblins, got killed by some goblins.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Detoxifier wrote:

In regards to power creep.

You can change out feats, but you can only swap them for other feats that would have been available to you at that level,

...

You can retrain, but you have to retrain into abilities, skills, feats, etc that would have been available AT THE LEVEL YOU ORIGINIALLY SELECTED said feature.

Nope ... here's the FAQ that refutes that ...

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

In Rise of the Runelords I had my characters reach ascension by

ROTRL Spoiler:

.. the Quasit died, landing in and spilling it's blood in the runewell thus releasing all the pent up rage filled souls. The characters absorbed this wrath.

... this resulted in them, in a rage, fighting each other for a few rounds. The interplay and role play was awesome.

It was kind of fun to pit them against each other, and it guarantees death if the criteria is only one left standing. Then the last would be easy to take out. (Or give them temporary barbarian rage powers ... when the player comes out of it, he or she may full unconscious and die anyway) My party almost TPK'd and they only raged for 1d4 rounds.

Now, any time they use mythic power there is a percent chance they get wrathful with random consequences.

In any case, finding some reason/way to get them to fight each other.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Nefreet wrote:
graystone wrote:
RyanH wrote:

Thanks!

Such mayhem from a little thing as me wanting to take Monk at 7 instead of 1. It's almost as if I asked if I could use Sleeves of Many Garments to make a swarmsuit.

Don't get me started... :(

He jests, because I'm pretty sure the Sleeves of Many Garments controversy blew up after he tried to make a Swarmsuit at my table at PaizoCon.

It had been questioned online before that, so there was a founding debate already in place, but the recent FAQ was the result of a lengthy discussion thread (2, actually) that was started after that Convention.

Given the lack of opposing viewpoints on this subject, I doubt an FAQ will be released on retraining. Everyone seems to be on board.

Nah, it was another guy at the table (I was the one at the table with my 11 year old) ... though all of my PFS characters had Sleeves on lay-away, waiting to see what the final ruling was.

Grand Lodge Star Voter 2014

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Thanks!

Such mayhem from a little thing as me wanting to take Monk at 7 instead of 1. It's almost as if I asked if I could use Sleeves of Many Garments to make a swarmsuit.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Also, why not spice up a character ... instead of 20 levels of X, throw in some Y, and Z instead of getting bored and moving on to another character!

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

From fighter's retrain rules, "The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability"

So, the original question still applies there too ... CAN you retrain it since it WAS used as a prerequisite?

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

The lore warden gains Combat Expertise at level 2 ... so, if I followed that recommendation either he has to wait until level 3 or 4 before he is doing non-aoo maneuvers, or wait until 3 or 4 until he has unarmed strike.

I would like him fighting with his style of sword and maneuvers from the get go.

It's totally a "better-build" to go monk first ... he's start with four feats (Human, Level 1, Unarmed Strike, monk style) and thus have an extra feat for the first six levels than he does with my build, but I just thought it made sense for him to take Lore Warden and maintain Lore Warden until his training necessitated him going out to gain some other skills (in particular Master of Many styles so Panther and Snake can be active at the same time ... this is not an issue until level 7.)

Backstory is pretty much what a Lore Warden is ... guardian and keeper of Pathfinder knowledge ... a Vudrani worshiper of irori focused on gaining knowledge and honing his fighting skills. (monk fits well too.)

But, I don't like multi-classing unless he has a good explanation for how it happened ... A PC of at least 3rd level to train you in their craft, an NPC is available to train, or say you spend a level without weapons you pick up brawler, etc.

I figured he would either find a monk in the first six levels of play to train with, or maybe he would find manuscripts.

The Serpant's Skull trait he has is ... Mwangi Scholar: Very little is known of the Mwangi Expanse ... You have long studied the region and its lore, and count yourself among a small handful of genuine experts throughout the Inner Sea. The Jenivere promises to take you to the very subject of your fascination, and you eagerly await firsthand investigation of the deep jungles and cyclopean ruins of Garund's interior. Gain Polyglot and +1 Know Hist Mwangi.

Good plan on Wisdom for retaliatory strike.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

In this case (the reason for my original post), retraining Unarmed Strike because the character gains it later when he takes monk is less optimized than taking monk at first level. Taking monk first gives him an extra feat for an extra 6 levels (as opposed to picking it up at 7th level). So, planning to retrain a feat later is not necessarily about min/maxing.

I just thought it made sense for him to take Lore Warden and maintain Lore Warden until his training necessitated him going out to gain some other skills (in particular Master of Many styles so Panther and Snake can be active at the same time ... this is not an issue until level 7.)

For PFS sake, it would be good to know whether retraining a now redundant feat CAN be done as RAW suggests not.

Thanks for all the feedback folks!

Grand Lodge Star Voter 2014

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Once I realized that by RAW, if you took Snake Style, Snake Sidewind, Snake Fang you could never retrain Snake Style or Snake Sidewind I realized that the intention is just to ensure you aren't throwing away prerequisites you STILL NEED.

I think the retrain rules meet a few different needs

1. Fixing a build you screwed up on
2. Changes dictated by story
3. Ability to trade out now useless feats for useful feats in the high level area ... which includes retraining feats that don't make sense anymore based off of later build choices (like picking up a second instance of Unarmed Strike)

5. What I see as the main reason I would use it (besides #1) is that many feat taxes are just plain boring. Why spend your first couple to few levels with a character that can't do much for pay-off that does not hit for many many sessions. While it may be more "realistic" to say he had to work hard (and be boring) to achieve greatness, I want everyone to be playing a FUN character (not necessarily a MAXED character, just a fun one.)

I agree, of course, that you can't retrain a specific feat given by class/archetype, and if your retrain a bonus feat it needs to be one of the other valid bonus feat choices for that class.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

This one is for a home/non-PFS Serpant's Skull campaign, though I may use a similar build for PFS. I am trying to build a combat maneuver fighter for cinematic/fun options ... and taking monk late in the game makes more sense for the backstory. If it's PFS I could just start as a monk (since it's not built yet!)

A pedantic reading of the rules even disallows your "Edit #2" above.

Yep, see you PaizoCon ... without a shiny new swarm suit! Other than PaizoCon, I have only ever played PFS in play-by-post. I guess I could ask the on-line VC.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
ShroudedInLight wrote:

Would you care to consider the Combat Reflexes, Greater Trip, and Vicious Stomp combo?

You need some crazy dex but basically you trip them, get off two AoOs, and then when they try to stand up you trip them again for more AoOs.

I guess it isn't that cinematic but you can combine it with Disarm or dirty trick feats as a Maneuver Master Monk and seriously cripple people.

After level 10 he really opens up to being able to take whatever ... that looks like a good series to have at his disposal.

Grand Lodge Star Voter 2014

5 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Can you do the following.

1- Take Improved Unarmed Strike
2- Take feats that require improved unarmed strike as a prereq
3- Take Monk and gain improved unarmed strike
4- Retrain the initial improved unarmed strike.

Retraining rule, "The old feat can't be one you used as a prerequisite for a feat, class feature, archetype, prestige class, or other ability."

So the initial improved unarmed strike was technically used as a prerequisite, but you now have the feat again and are still meeting all your requirements.

If the rules disallow something that "was ever used as a prereq" it would mean that even if you retrained the feats that were dependent on Improved Unarmed Strike so it was no longer a prereq, you could not retrain it since at one time it was used as a prereq.

Should it really read, "The old feat can't currently be used as a prerequisite ..."

EDIT: I looked on the boards, but only found similar, but not exactly the same questions.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Ah! I can just retrain the 1st level Improved Unarmed once I have Monk. Then no wasted feat!

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Thanks, some great stuff here. It's non-PFS ...

- Looking at incorporating Improved, Quick, and Greater dirty trick in there (it does offer great cinematic options!) ... but you're right, need to get some precision damage in there. (Again though, important to not lose many of the CMB bonuses as it's hard to keep up with AC ...)

- I am still considering panther and snake, so like throwing in a level of monk with Master of many styles at 10 right after I finish the snake chain. Maybe earlier so that I can enjoy multiple styles for longer.

Changes so far ...

STR: 14
DEX: 16
CON: 10
Int: 13
Wis: 15
Chr: 10

FLW = Fighter Lore Warden

1-FLW1- Combat Reflexes, Improved Unarmed, Panther
2-FLW2- Combat Expertise, Improved Disarm
3-FLW3- Improved Dirty Trick
4-FLW4- Panther Claw DEX 17
5-FLW5- Panther Parry
6-FLW6- Greater Dirty trick
7-FLW6MONK1- Snake style, Master of Many Styles, Snake Sidewind
8-FLW7M1 - DEX 18
9 Snake Fang
10 Rogue? Alchemist? Brawler? (Would be nice to be able to grab a feat at will ... then I basically have all the improved combat manuevers ...
11

If I took the monk at level 1 that would gains me a feat ... does not fit concept/backstory as well though ...

Still looking at all the ideas and options you all presented though.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Ok … so I am trying to build a character that fights with a combination of unarmed strikes, disarms, trips, along with his primary weapon. I see him taking opponents weapons through disarm and using them against his foes, etc. I would like to build something "cinematic". Not looking to optimize, but rather have fun and have many options as to what he can do.

The main feats I am interested in are feats that allow him to react to other actions through aoo's such as the panther Style feat chain (get free attacks based off of other's AOOs), and the snake style feat chain (late in the chain - get extra attacks if you crit and when opponent misses you.)

I am thinking Fighter Lore Warden as it gives plenty of feats and bonuses to CMB.

The current build I have looks like (20 point)

STR: 16
DEX: 14 (Raised at 4 and 8 to gain AC and an extra AOO)
CON: 10
Int: 13 for improved Combat Maneuvers (Gets expertise without prereq, but does not say you get improved combat maneuvers without int)
Wis: 15 for snake style feat chain
Char: 10

I don't like to dump.
I don't want to give up weapon focus/mastery as that is his primary form of attack, the combat maneuvers are for fun.

Human - Vudrani
1- Combat Reflexes, Improved Unarmed, Panther Style
2- Combat Expertise, Improved Disarm
3- Improved Trip
4- Panther Claw Dex 15
5- Panther Parry
6- Vicious Stomp (Or dirty Fighter)
7- Snake style
8- Snake Side Wind DEX - 15 (4 AOOs) (
9- Snake Fang (Can't take before 9)
10- Combat style Master
11- Greater Disarm

Traits are - This is for Serpant's Skull
- Mwangi Scholar
- Martial Manuscript

Other possible feats
Viscous Stomp
Improved Dirty Fighter
Toughness
Whirl wind attack ...
All the other maneuvers, bull rush, drag, etc)

Anyone have any thoughts to make this, not necessarily optimized, but MORE FUN to play. I love having options every round, not just picking the optomized attack. It's why I like panther and snake styles, giving extra attacks based on AOO or an opponent missing, I would not feel bad "wasting" that on a dirty trick for instance.

Again, his sword is his main weapon, so what weapon feats should be snuck in (or added after level 11)?

(I don't think it's viable given the need to boost CMB as much as possible but some mix with inquisitor could be good given the Snake Style synergies with the inquisitor's sense motive.)

Thanks!

Grand Lodge Goblin Squad Member , Star Voter 2014

I have four players in this house that can play once it's ready for Mac.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

dot

Grand Lodge Star Voter 2014

Well ... maybe I should make an arcane caster then!

So, right now I am thinking Arcanist ... but we'll see what I come up with. Hmmm, I do have a necromancer I created for non-PFS but the game never actually happened. Will check him out.

Grand Lodge Star Voter 2014

Geeh... sorry, just remembered this thread ... I hate it when I'm not dotted in gameplay so it's not showing in my campaigns! I Miss things.

I have a level 3 inquisitor, but every one else seems to be 1-2 so I also have a level 1 inquisitor, level 1 lore-warden, or a level 1 brawler ...

Grand Lodge Star Voter 2014

Hello all! So, who's heading in to number two?

Pali, Oracle, barbarian, Bard, Ninja?

What levels?

Picking my character ...

Grand Lodge Star Voter 2014

Anyone have anything against Gunslingers? Considering my 1xp sulphur gunslinger. Or maybe someone fresh. Just got my ACG in ... Also have a 1xp brawler ...

Grand Lodge Star Voter 2014

Dotted

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Emerald Spire ... Checking in ...

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Hmm ... and I am in a couple of games right now (I think from this list.) Go ahead and pass me up.

Thanks!

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Twenty seconds ... that's over three rounds of the party kicking its servos!

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Farg wrote:

Not sure how many responses you are expecting but it's gonna be a hell of a lota work processing/analyzing all the data from so many open ended questions.

Just through all from a question in Wordle.

Repeated words are larger (can dump common words like the) gives an interesting impression of what is important. (For instance you can see what issues are big in the country if you through the state of the union address in it ...)

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I would say distance won't matter. What, another 5 minutes TOPS travel from room to games (probably more like 1 minute). And again, my most recent experience was that my Paizo neighbors gamed until the whee hours. (Which is fine by me, that's what we're there for, but it was hard on my sleep.) So, maybe being far away has sleep advantages!

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Diesal Caval wrote:
Hey i'm new to pathfinder and really want to go to this. can anyone get me the info on where it is and how much is it to get in?

SeaTac Double tree

Ticket last year was $50 for three days, the next one is 4 days, so maybe a price change?

Banquet is $25 (food is fine and it's enjoyable to hear the news.)

Highly recommend the whole con.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Done. I love the opportunity to PbP (and PFS). Get's me playing a lot more than I get a chance to in RL.

Grand Lodge Game Space Beta Tester , Star Voter 2014

Bobson wrote:
BigDTBone wrote:
Scribbling Rambler wrote:

Kickstarter really only helps if money is the issue, and every indication is that the issue is just workload.

And before anyone says "hire more people", realize that there are open job postings.
Not to suggest that I know about Paizo's specific hiring strategies, but there is a big difference between hanging the proverbial "now hiring" sign and aggressively recruiting targeted candidates to fill a particular role in your company.
I'd have considered applying if it was 3-5 years C#, with Java as a plus, instead of the other way around.

It's still up there ... apply. What have you got to lose. Code is code.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Worked for me to enter and delete myself. I tried simple breaks and didn't break it.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Ha ... don't do government rate! Apparently they up the price like 150% if you're paying with the taxpayer's dollar!

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Majuba wrote:
Ahhh... I'm getting $119 when I search for "two adults" and $109 when I search for one adult.

Interesting ... I did one adult and 1 kid, two queen beds, funny the adult cost an extra $10 ... must flush more or something!

I also find it interesting that the Paizo Rate is effectively $15 more (given that I get WiFi ...). The woman on the phone really encouraged me to get Paizo block so I'm "close to the convention" and with fellow Paizo's, and get the amenities offered to that block (which has never been anything more than a room, so ...)

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Looks like the link did not survive ... $109 special offer is the first entry when you search the dates on the hotel site.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

$109 WITH included Wifi ($10/day value). Says parking is included too, but then later it's not. Paizo rate is what you were quoted.

https://secure3.hilton.com/en_US/dt/reservation/book.htm?execution=e1s1

Grand Lodge Star Voter 2014

I am back!

So ... what characters we have? I could maybe use my life-link focused Pali (3)/Oracle (1) Gnome. Or a Lvl 3 Inquisitor ...

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
the Haunted Jester wrote:
I hope I don't get anyone in trouble but room rates are now available.

I called, and while they knew about the PaizoCon group, the rates were higher than you can see online right now, significantly when you consider the Paizo offer did not include internet and the online rate did.

I booked the non-Paizo block room as it was cheaper, and not in the PaizoBlock. While I'm all for late night gaming for all, it will be easier for me to sleep if I'm not next door to it! This year my neighbors were having raucous gaming-fun till the whee hours. :)

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
DM Kludde wrote:

@gossamar4: didn't you participate in one of the Confirmation runs I did last month?

@Deane, everyone: I'm sorry to see is not quite functioning the way it should. With 50+ people editing the thing, something is bound to go wrong at some point. I care deeply, and I've been thinking about how to improve things. I've got several alternatives in mind:

- Do nothing: the cheapest in terms of effort for me, but current vulnerabilities will stay. Things have been kind of messy lately, and the waiting list is turning out to be long, which also leads to people losing interest.

- Do a Flaxseed-style sign-up list. I create a list of game that I will be (or could be) running in the near future, and people can sign up. The waiting list would effectively be replaced by a two-week-or-so planning ahead of scenarios. Other GMs are already doing this (in the aforementioned Flaxseed lodge). It would be a good way to have centralised recruitment, so for players it's still better than hunting the recruitment boards for games.

- Close the list for editing, and update everything myself: would eliminate a lot of troubles, but I would have no more time to run games :(

- Code up a fancy web app. I've been toying with this idea, but I'm not sure if it would catch on.

I'm very much attracted to option #2, so that might be where it's headed...

You could do a google form that people fill out. The form results go to a spreadsheet. You could then share the spread sheet for viewing only. This allows people to enter their info (through the form) and see it on the spreadsheet (but not edit it there).

Forms are very easy.

Other GMs could be given editing ability too.

Grand Lodge Goblin Squad Member , Star Voter 2014

sspitfire1 wrote:

I tried to partition my 2009 13" Mac Book Pro to install Windows, and Boot Camp refused!

I'll be getting a nice, shiny, FAST new 15" MBP on Tuesday :) i7 Quad Core, NVidia graphics card, 16 Gigs of RAM, flash storage for the hard drive.....

Look out, goblins, here comes Johnny!

Sometimes, if the space is not continuous bootcamp will refuse. A defrag may do it. As will a shiny new MBP.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Human - TechEx

STR/STA: 1d100 ⇒ 22 : 41/39 PS: +3
DEX/RS: 1d100 ⇒ 56 : 56/53 IM +6 | DM +1 CS
INT/LOG: 1d100 ⇒ 81 : 50/75
PER/LDR: 1d100 ⇒ 89 : 60/60

Wealth: 1d100 + 250 ⇒ (37) + 250 = 287 -100 (Std Equip) + 187

Skills

Agility 1

Robotics:
Activate/Deactivate Automatic {1}
Alter Functions* Skill Level +1CS (-1CS per ROBL) {1}
Alter Mission* Skill Level +1CS (-1CS per ROBL) {1}
Identification Level +X (-1CS per ROBL) {1}
List Functions* Level +X (-1CS per ROBL) {1}
Modifications* Level +X (-1CS per ROBM) {1}
Remove Security Locks* Skill Level (-1CS per ROBL) {1}
Repair Skill Level (-1CS per ROBL) {1}
Robopsychologist* Skill Level {1}

Weapons P.G.S. 1 (1)

Gear

1 Albedo Screen with 3 SEU20 charge packs
1 Skeinsuit
1 Needler III with 3 full clips of ammo
Standard Equipment Pack
Knife—

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Will finish mine up today ...

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
Erik Keith wrote:
RyanH wrote:

So, I've sent a couple of emails to customer.services, but have not heard back, so I am going to try this channel. This should have been the first item in my subscription purchase, but it was not. There were issues with the system taking my subscription, so maybe the choice of first item got messed up.

In any case, I would like to get this as the first item of my subscription. Could someone please contact me.

If you check your inbox you should see a response email from us, thanks for your patience while we were able to get to your inquiry. The best place to post on the website for assistance is in the Customer Service Messageboards. :)

- Erik Keith

Thanks! Received and noted!

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

So, I've sent a couple of emails to customer.services, but have not heard back, so I am going to try this channel. This should have been the first item in my subscription purchase, but it was not. There were issues with the system taking my subscription, so maybe the choice of first item got messed up.

In any case, I would like to get this as the first item of my subscription. Could someone please contact me.

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Is "Robotics" for instance one skill giving you all the sub categories, or do you need to take each skills "Activate/Deactivate, Alter Functions, Alter Mission, etc"

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
AGamer70 wrote:
@RyanH - I haven't had time to finish so I'm willing to switch.

I was originally planning on a robot focused guy, but was waiting to see what you picked, so I'm good.

Grand Lodge Star Voter 2014

The escape pod ... are we already in that? :)

Grand Lodge Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Ok, since Agamer70 went with enforcer I will go with the TechEx Robot guy ... need to look into builds ...

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