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Genie

RyanH's page

Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Modules Subscriber. Pathfinder Society Member. 126 posts (1,026 including aliases). 1 review. 1 list. No wishlists. 6 Pathfinder Society characters. 10 aliases.


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Grand Lodge

Hello! Checking in ... what do we have ... fighter, couple clerics, Inquisitor, Sorcerer, Barbarian?

Grand Lodge

Pathfinder Modules Subscriber

That's a smart product idea … module type product that includes points where mythic ascension could occur, stats for mythic versions of the big-bads, mythic loot, etc.

I am probably starting Mythic in my next session of ROTRL this Friday … such a supplement would be quite useful!

Grand Lodge

You taking both us pregens, or just one? Either way is fine ...

Grand Lodge

I can play a pregen. Give priority to people with chars though.

Grand Lodge

Pathfinder Modules Subscriber

I will have my char up soon. He's going to have be a gunslinger mainly, but will be taking a level of cleric (or Inquisitor), so for the sake of this group maybe I'll take that first.

Grand Lodge

Pathfinder Modules Subscriber

Jus me, I don't think that link works, takes me to my campaigns.

Grand Lodge

Pathfinder Modules Subscriber

Is there going to be enough people for this table?

Grand Lodge

Pathfinder Modules Subscriber

Great. I am on a boat the next couple of days, but will have my character posted by Friday if that's ok.

Grand Lodge

Pathfinder Modules Subscriber

I could do a 1 (maybe a 2) ...

1 - Sylph Gunslinger
1 - Hunter

Or a level 2 that is not built/never used yet.

I am applying in a couple other groups right now too, so we'll see.

Grand Lodge

Pathfinder Modules Subscriber

I could hop into this with a level 1 as well.

I have some options ...

Level 1 - Sylph Gunslinger
Level 1 - Hunter

Could probably do a 2 as well (I have an unbuilt level 2, never been played ...)

Grand Lodge

Pathfinder Modules Subscriber

Well I am up for killing a firsty!

I will make someone new, something that may survive a tough first outing ... ah ... maybe a Hunter ...

update:(hmm ... actually, I have a never-been-played second level as well ...)

Grand Lodge

Pathfinder Modules Subscriber
Varian Seldlon wrote:
shoo, go away person who has played before, let us first timers get one under our belt! :3 lol

Actually I'm GM'ing a face to face of it! So it's pretty extensive player knowledge!

Grand Lodge

Pathfinder Modules Subscriber

You care if the player has knowledge of the AP?

Grand Lodge

Just testing something ...

Grand Lodge

Pathfinder Modules Subscriber

Spoiler:

Excellent ideas ...

One of the other characters is going to be tied to (grew up with) the two farmers tied up as scarecrows, but not yet gouls.

For the Dwarves, I read some of that last night. I think his father connected up with the greedy miners, hearing they had a lead on Xin Shalast. Some funding came from Lonjiku family (hence that connection). When the Dwarves go all cannibal one of his father's companions escapes back to Sandpoint (This will be VOLIOKER BRISKALBERD ... he's gone crazy from what he saw and does not remember any of it anymore. When he first came back he talked to Tobyn ... so that was that connection.) He thought the father died and was eaten, but instead the father escaped and is now in Xin Shalast either an undead minion, or imprisoned by giants, or in an epic battle fighting for control of the city (maybe this will be epic level play after the AP is done.)

I like the idea of some equipment sprinkled throughout the modules. He already recovered his Dwarven Thrower hammer that was left with Tobyn. (Currently it is just a +1 hammer ... it will grow with the character.)

I also like having most of his contacts already dead ... the dead farmers would be good. I need to sprinkle some leads though ... journal, or map or something.

Great ideas folks!

Grand Lodge

Pathfinder Modules Subscriber

Spoiler:
Now that I thought about it a bit it's going to be Sabyl Sorn and Katrine Vinder walking together from the White deer. That gives her two connections at once and I think Sabul Sorn could make for a good backup character!

What's extra nice is that the cavalier is who Aldern Foxglove will have the obsession with ...

Ok … that worked so well, next question …

Spoiler:

Another character is a dwarf paladin seeking information on his father that disappeared, last seen in Sandpoint decades ago. Father Tobyn was supposed to have information for him (he's dead!), then the next lead is Lonjiku … that will go nowhere! What the paladin does not know is that his father had a lead on stolen dwarves treasures that were in the mythical Xin-Shalast.

Any good ideas or leads for this character's sub-plot? Isn't there an undead dwarf in a later module? It would be interesting if he encountered an aberration of his father, or in some other way found him.

Grand Lodge

Pathfinder Modules Subscriber

Spoiler:

Nice, thanks! Some good options there … the player is a librarian in real life so Sabyl would be a great option as she'd relate to her just for that reason. Katrine would be a good tie in to module two (and a different character is join got have the run in with the sister, so would be a nice web of relationships). They've already talked with Quink, but the Jailer is a nice option too.

Grand Lodge

Pathfinder Modules Subscriber

My question shouldn't contain any spoilers, but the answers may … be forewarned.

One of the characters in my ROTR campaign is a Fetchling Cavalier. Started her life planning to one day free her people of servitude on the shadow plane, but ended up escorting contraband between the shadow plane-Magnimar and Magnimar. She was recently assigned by a mysterious council of her kind to transport unknown goods between Sandpoint and the shadow plane via magnimar. She's to stay in Sandpoint, build a reputation, become accepted. Pillbug is her contact. (What the materials are is unknown-Pulp-Fiction-esque. She received a small, heavy bag from Pillbug and is to hand that off to someone that will contact her.

ROTL Spoiler:
The intent is that eventually, the council will instruct her that to free the Fletchlings of servitude she will need to gain control of the rune magic pools. This is likely as a power grab by the council and will free no-one. My goal is to create some player conflict over some people wanting to maintain the pools and some people wanting to destroy the pools.

So, sub-plot help.

1. The cavalier was just worked over and left unconsciousness in a back alley by the Sczarni. They wanted to know what her business was with Pillbug and told her to keep away from him. To build a connection with someone in town, is there a good person to have find her, and help her get back to the Rusty Dragon. I am thinking this player would most likely connect with a kid (that could later be in peril.) I don't want it to be the "Goblin's in the Closet" kid as they party already has connected with him, and will again for that side quest. I have only read through the second module, so I don't know if there are other good Sandpoint NPC's from later modules to connect with. Someone that will be threatened say and this connection would give real motivation to help.

2. Any advice (or knowledge of later modules) around the Sczarni? Do they play any role in later modules? I plan to develop the Fetchling side plot. The Fetchling council (I call them the triumvirate) will keep having her do various mysterious things, transport goods, and ultimately try to gain power from her discoveries. But I think I would also like to develop her Sczarni conflict. Ultimately she (the cavalier) may need to put down the Sczarni, or maybe she takes over the Sczarni operation using the profits and power to help her people back on the shadow plane.

This is all very loosely developed in my mind at this point … I'm looking for anyone's knowledge of APs beyond the Skinsaw murders, as well as any brilliant ideas to develop this sub-plot.

Thanks!

Grand Lodge

Horster Underfoot wrote:
What are the movement rules about squeezing past your party members? If not, I'll have to delay my round until there's some way through...

From: http://paizo.com/prd/combat.html

Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.

Opponent: You can't move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.

Ending Your Movement: You can't end your movement in the same square as another creature unless it is helpless.

Grand Lodge

Pathfinder Modules Subscriber

He's becoming obsessed with necromancy and the whispering way.

Carrion Crown Spoiler:

... specifically he was cursed and obsessed with the Splatterman's Spellbook and started to believe that there IS power in a person's name that could be used magically. The curse is lifted but the obsession remains as a character/story choice. He is taking a step towards the dark side of necromancy and the whispering way (Hopefully, in the characters mind, not continuing down this path, but if it makes sense then so be it). Spells and flavor that might lead to him following the Whispering Way, wanting to become a lich, wanting to control or create undead. The DM and I have talked and maybe at some point he goes too far, becomes an NPC and returns in a later AP as a lich or some other big bad. I am happy to follow the story wherever it leads!

The DM was happy to let Eronel follow as a familiar in any case, so I'm not worried about meeting the req's to get a familiar either.

He also keeps taking sanity hits (though through restoration has corrected that).

The flavor I was taking by wizard necromancer was ...

Splatterman's spell book was going to be his necromancer/wizard spellbook. Necromancy spells were going to be the focus for his wizardness. The flavor would be things like him using spells such as Restore Corps on a found skeleton, or commanding undead. Stuff that would make sane people uneasy (without being outright evil)

The magus can get a spell or two from the wizard list through Spell Blending, but it seems like it's less of a hit to take a level of Necro and gain 3 0-level and 3-1st level spells than to give up an arcana for the flavor.

So yes, maybe, you're right, the way to go may be to just use the spell designing rules and have at it ...

So then ... what flavor ideas can this board provide, and/or is there any benefit/value to the necromancer level?

Edit: I'm seeing now that the benefit of the necromancer level may be the three 0-level and 1st-level spells to "blow" on flavor. That way I would not be wasting daily slots on "Restore Corpse" that I would rather be used for something like shocking grasp.

Grand Lodge

Pathfinder Modules Subscriber

Ok, so for story reasons I am trying to do a Magus-Necromancer build, but I don't want to nerf myself too much.

Carrion Crown Spoiler:

In Carrion Crown my Magus has become fascinated with Splatterman's spellbook. The curse is done, but we're maintaining some fascination for story reasons. We also have some Cthulhu-esque insanity kicking in (his low Wisdom is killing me here!) and Eronel the ghost raven is now a permanent familiar for him. He's been obsessively studying the Splatterman book, the Whispering Way, and other books in the Lorimer library.

The DM is also letting me develop spells that make sense for the story, and may lead to some party uneasiness. For instance, the magus now believes there is truth in the "there is power in a name", so he has developed a version of Infernal Healing that requires him to take blood from the person he's healing and, writing with this blood, fill a page of parchment or as much writing on the person he's healing to cast the spell.

... in Short, he's a second level Magus, and taking a level of Wizard with necromancy school. Might be his only level, but maybe some advice here will change that idea. Each time he takes a level of necromancy he will take a step towards neutral evil as he begins to empathize with the whispering way.

He's your standard shocking-grasp focused Magus

Str:15
Dex:12
Con: 10
Int: 19
Wis: 8
Cha: 10

Feats: Arcane Strike, Combat Casting
Traits: Magical Lineage (Shocking Grasp), Jenivere Crew (Acrobatics)

(The reason he has Jenivere Crew is I thought I was playing Serpant's Skull and made a character for that, then discovered I was playing Carrion Crown instead, so I just went with him getting called to the funeral just before the boat leaves for the Serpant's Skull events!)

Clearly not max-min'ing here, but again I don't want to nerf him too badly, and what I really like in a character is having interesting choices each round while also being somewhat effective.

Advice in builds?

And no spoilers please, I just finished the first module of the AP!

Grand Lodge

Pathfinder Modules Subscriber

I definitely recommend having a good supply of food in your room (don't count on a fridge unless you check in Thursday at the earliest check in time), and snacks and drinks with you for during the day/gaming. It's easy to have back to back blocks of activities meaning there's no time for significant food!

As an aside, something I always take to conferences … and outlet splitter/surge protector to split one outlet to two or three. Often outlets are taken. If you can split it then you have a spot! I two way splitter is better as if you do a three, a third person will fill the last spot, then when you go you're leaving someone high and dry when you take your splitter. Also helps in the room when you are trying to power multiple devices as most hotels have not figured out the outlet needs of the modern traveler.

I think South Center Mall is 2 or three miles east (that might be the mall you heard about.) … but if you are bussing or taxiing you should see pike place market instead.

Grand Lodge

1 person marked this as a favorite.

Sooo …

str: 3d6 ⇒ (5, 1, 4) = 10
dex: 3d6 ⇒ (4, 3, 2) = 9
con: 3d6 ⇒ (2, 6, 3) = 11
int: 3d6 ⇒ (3, 3, 6) = 12
wis: 3d6 ⇒ (4, 4, 6) = 14
cha: 3d6 ⇒ (4, 4, 2) = 10

Grand Lodge

Pathfinder Modules Subscriber

Yeah, I just started running ROTRL last weekend ... This would be handy and fun prep!

Grand Lodge

Pathfinder Modules Subscriber

And if you are concerned whether or not you successfully purchased, check My Account->Order History ...

Grand Lodge

Pathfinder Modules Subscriber
Adam Daigle wrote:
So, sound off, freelancers! Who's with me!?

Artists too!

Grand Lodge

Pathfinder Modules Subscriber
Thanis Kartaleon wrote:

Basically, it's a way to track the behaviors of PCs. If they perform a sinful or virtuous action, you mark down a point in that category. If they already have points in a sin and would receive a point in the corresponding virtue, you instead remove a sin mark (and vice versa).

I made my own criteria, based mostly on the vice/virtue system from World of Darkness, in lieu of the one in the book.

Envy: Gaining something important from a rival or harming that rival's well-being (PC must have a grudge against that rival).
Gluttony: Indulging in an addiction or appetite at some risk to self or a loved one.
Greed: Gaining something at the expense of another, at some potential risk.
Lust: Satisfying a lust or compulsion in a way that victimizes another.
Pride: Exerting wants (not needs) over others at potential risk to self.
Sloth: Avoiding a difficult task but achieving the goal nonetheless.
Wrath: Unleashing anger in a situation where doing so is dangerous and unwarranted or inappropriate.

Charity: Helping another without expectations.
Temperance: Resisting the temptation to indulge in an excess.
Generosity: Donations without prompting.
Love: Refusing to let others give in to despair.
Humility: Turning down an earned reward for the greater good.
Zeal: Doing the right thing at risk of personal loss or setback.
Kindess: Letting go of justified anger.

Sins are alphabetical, Virtues are in order of corresponding Sin.

I'd love to take this a step further and have mechanical implications beyond those in the RotRL AP.

Did you ever come up with consequences other than what is in the AP?

Grand Lodge

Well … I've never played Seoni … so, I'll give her a whirl!

Grand Lodge

Thinking Arcane … either Ezren or Sionei … have not played either at 4th yet and have not read the sheets yet. Is that tonight, or starting the 7th like you said in an earlier post Wise Fox?

Grand Lodge

Here goes nothing ...

channel: 1d6 ⇒ 6

Grand Lodge

Ok ... just to be sure everyone agrees here ... I'm going to take out FC40 ... Eldarian should start also finishing some.

Next round I will pause long enough to heal Elwitta ...

Sound good?

Grand Lodge

Looks like we have three pre-gens in this group. The paly would be good. We also need some dedicated Melee ... and nothing wrong with more clerics! Bard would be fine for stacked bonuses with the cleric's bless ... really, can't go wrong!

Grand Lodge

Hey Terril. Yes, that would have been me. I had my ten year old there and I would say it was one of our best experiences together. Lots of good memories. We are also signed up ... but may miss most of Friday as he was sad to miss the 4th.

I am also traveling. I have good access, but not as much as normal.

Again, I will wait to see final party make-up prior to picking a pregen.

Grand Lodge

Hey guys ... looks like we have a cleric and inquisitor, Signboy77 what are you going to be?

I am playing a pregen so will wait to see what Signboy is before I zero in on which one ...

Thanks for DMing Wise Fox! Looking forward to it!

Grand Lodge

Pathfinder Modules Subscriber

My wife is running a class for middle schoolers studying the "Hero's Journey". Amongst other things they are reading the Hobbit. To further their understanding and get some interaction we thought it would be fun for her to run some simplified pathfinder encounters where the students would play the dwarves. (She has 10 students.) The first encounter played would probably be the Trolls ...

Does anyone have any feedback on base stats for the 14 characters, and a couple of fun feats.

For the troll encounter they are probably going to be level 2 ... each encounter after that (maybe the next one after the trolls will be goblin town) they will get a level or two boost.

I'm not thinking best builds or anything, but thinking fun for first time players, and giving the students interesting options each round (Like, Bombur having bull rush maybe).

Also, each character should be true to the story (with some tendencies to the movie to add SOME interest because holy cow the dwarves in the book were pathetic!) In short, none of them ever cast a spell. (For that matter, what does Gandalf ever cast!)

Thoughts?

Bombur, Bull Rush
Thorin, some leadership trait for moral bonus
Kili, Fili, Teamwork feats?

Grand Lodge

I'm in Victoria, B.C. ... nice and cool, but not cold. :)

Grand Lodge

Pathfinder Modules Subscriber

GMT-8 (Pacific)

I have a level 2 Bard (that I may change as he has not seen action as a 2)
I am also willing to play a pregen if you need to fill higher level tables.

Grand Lodge

Pathfinder Modules Subscriber

Be sure to watch for the lottery sign up ... you will be able to get one or two gaming (or painting, or terrain building, etc) sessions with big names. You can sign up with a "buddy" to ensure you are with your wife for the sessions.

After those events are filled, then you can fill more spots with society games (I have had a blast at those).

- Banquet was fine food and fun
- I have not been able to do the Friday Night special session they've done, but watch for that ... (this year was a big PFS event where there were a bunch of tables separately playing, but all affecting the same large scenario.)

In the past two years I did ...

1. Terrain Building with Sean K. Reynolds
2. Painting Reaper Miniature session with a professional painter
3. Various walk-in sessions (History of TSR, DMing 101, etc)
4. Many PFS sessions
5. Store is nice to peruse ... I got sketches and signatures from Jim Zub
6. Sampled Pathfinder Online this year

So, quite a bit to do ...

Grand Lodge

Pathfinder Modules Subscriber

I have a level 1 anything (would create)

And a level 2 bard (Would actually be willing to adjust this character as well, has not yet played as a 2)

Grand Lodge

Pathfinder Modules Subscriber
Mine all mine...don't touch wrote:
Okay that helps thank you. What about the lottery to play with one of the celebrity judges?

It's the same. The celebrity events are pretty difficult to get into (for anyone), and again, slightly more for pairs. I've been two years now, once as a single and once with a buddy. Both times I was probably to picky on my selections as I have not gotten into a celebrity game. I have gotten full events (painting reapers, and two terrain classes with Sean K. Reynolds).

Process: Try for the celebrity (and other limited) events with a "buddy". Once you see what you have there you can try to fill the rest with PFS (with buddy.) For any other open slots, I heard it you could show up with time to spare before each session and you could possibly find an event.

EXPECT to get only one or if you are lucky two of the celebrity/lotteried events. And to help, be open to most any type of game, but rate your preference accurately. (You mark each event from 1-5 for how much you want it.) They simply walk through each applicant ... when they get to a person they give them their highest desired slot that is not yet full. Once they have gone through everyone, they start at the top and do it again.

Grand Lodge

Pathfinder Modules Subscriber

Updated with Fluff ...

Mot Zon C'uiz - Cleric of Vathris from the Bright Desert

Spoiler:

Cleric - Reach
Human Cleric 1
LN Medium humanoid (human)
Init +2; Senses Perception +2
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +4
--------------------
Offense
--------------------
Speed 20 ft.
Melee longspear +2 (1d8+3/×3)
Special Attacks battle rage, channel energy, destructive smite
Spell-Like Abilities
. . 5/day—battle rage
Cleric Spells Prepared (CL 1st; concentration +3):
1st (2/day)—bless, bless, magic weapon
0 (at will)—detect magic, light, read magic
--------------------
Statistics
--------------------
Str 15, Dex 14, Con 10, Int 10, Wis 15, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Combat Casting, Combat Reflexes
Skills Heal +6, Knowledge (religion) +4, Sense Motive +6, Spellcraft +4
Languages Common
SQ aura, domains (destruction, war), spontaneous casting
Other Gear Hide armor, Longspear, 130 GP
--------------------
TRACKED RESOURCES
--------------------
Battle Rage (5/day) (Sp) - 0/5
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3
Destructive Smite +1 (5/day) (Su) - 0/5
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Battle Rage (5/day) (Sp) Grant +1 to a melee damage rolls.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Destructive Smite +1 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Background

Zon a Cleric of Vathris is a Flan nomad from the Bright Desert. He models himself after what Vathris once was, a Flan man with coppery skin, wearing beads of metal and clay in his long black hair ... a god who once stood for the future. However, Zon knows what Vathris' death turned him into, one now who only obsesses with the past and revenge.

The faithful of Vathris do not fear death or suffering, for they believe a Day of Vindication will come when all virtuous martyrs rise again to dwell with the righteous tribes to torment the wicked forever. They believe in keeping the laws of their people and judging carefully when to seek their vengeance.

Zon has left the Bright Desert in pursuit of a band of Kobolds that passed through the desert killing livestock and raising mischief. To prove his dedication to Vathris, and earn his place in their church the village elders sent Von to seek vengeance on the Kobolds. While no one was killed by the vermin, their transgression could not be allowed. Zon was tasked with finding and killing the band's apparent leader, a reddish hued Kobold with a strange tuft of fur or scaly growth sticking out the side of his head. Having a late start in pursuit of them Zon has been tracking (not difficult due to the trail of live stock and looted food stores) them for weeks and now finds himself in the Principality of Ulek.

While Zon feels vengeance should be served on these lowly creatures, he believes he was sent from the village for other reasons. Zon, and the son of one of the village elders have been vying for the same woman, a young but talented tracker. Zon suspects he has been eliminated as a contender.

Human
Domains: Destruction, War
Favored Weapon: Black Long Spear
Symbol: The black Spear

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Grand Lodge

Pathfinder Modules Subscriber

Current build of cleric for consideration ...

Spoiler:

Cleric - Reach
Human Cleric 1
LN Medium humanoid (human)
Init +2; Senses Perception +2
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +4
--------------------
Offense
--------------------
Speed 20 ft.
Melee longspear +2 (1d8+3/×3)
Special Attacks battle rage, channel energy, destructive smite
Spell-Like Abilities
. . 5/day—battle rage
Cleric Spells Prepared (CL 1st; concentration +3):
1st (2/day)—bless, bless, magic weapon
0 (at will)—detect magic, light, read magic
--------------------
Statistics
--------------------
Str 15, Dex 14, Con 10, Int 10, Wis 15, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Combat Casting, Combat Reflexes
Skills Heal +6, Knowledge (religion) +4, Sense Motive +6, Spellcraft +4
Languages Common
SQ aura, domains (destruction, war), spontaneous casting
Other Gear Hide armor, Longspear, 130 GP
--------------------
TRACKED RESOURCES
--------------------
Battle Rage (5/day) (Sp) - 0/5
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3
Destructive Smite +1 (5/day) (Su) - 0/5
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Battle Rage (5/day) (Sp) Grant +1 to a melee damage rolls.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Destructive Smite +1 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Zon a Cleric of Vathris is originally a Flan nomad from the Bright Desert. He models himself after what Vathris once was, a Flan man with coppery skin, approximately nine feet tall, wearing beads of metal and clay in his long black hair ... a god who once stood for the future. However, he knows what Vathris' death turned him into, one now who only obsesses with the past and revenge.
The faithful of Vathris do not fear death or suffering, for they believe a Day of Vindication will come when all virtuous martyrs rise again to dwell with the righteous tribes to torment the wicked forever. They believe in keeping the laws of their people and judging carefully when to seek their vengeance.

About god Vathris

Zon: Human
Domains: Destruction, War
Favored Weapon: Black Long Spear
Symbol: The black Spear

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Grand Lodge

Pathfinder Modules Subscriber

I posted yesterday to say I had interest, but posts were lost after last night's site outage ... looks like a Cleric would be handy ...

How much use of the Map/tactics will there be? Wondering on build ... playing without map makes some feats unnecessary.

Looking at Gods, think I'll pick ... Vathris ...

Background on char

Spoiler:

Zon a Cleric of Vathris is originally a Flan nomad from the Bright Desert. He models himself after what Vathris once was, a Flan man with coppery skin, approximately nine feet tall, wearing beads of metal and clay in his long black hair ... a god who once stood for the future. However, he knows what Vathris' death turned him into, one now who only obsesses with the past and revenge.

The faithful of Vathris do not fear death or suffering, for they believe a Day of Vindication will come when all virtuous martyrs rise again to dwell with the righteous tribes to torment the wicked forever. They believe in keeping the laws of their people and judging carefully when to seek their vengeance.

About god Vathris

Zon: Human
Domains: Destruction, War
Favored Weapon: Black Long Spear
Symbol: The black Spear

Build to follow.

Grand Lodge

Pathfinder Modules Subscriber
Mine all mine...don't touch wrote:

Okay two things I can't seem to find answers to.

1. It appears that the banquet is seating first come first serve for those with tickets, is this correct and how much of my day to I need to plan on standing in a line to get in and seated with my wife?

2. I am unclear about how playing PFS adventures works. Can my wife and I both play at the same table? Do we need to do something special, I thought I saw something about a buddy pass but can't find it.

After buying tickets, there is a way to reassign one of them to your wife. (you may be able to do that now.) (edit: I just checked, I have purchased tickets, but they are not yet in my "e-tickets" under "account" when logged in ... once they become e-tickets I will be able to reassign one of them to my kid.)

When they set up event selection (not yet) you will be able to select one "buddy". Then, for all events, you will only get it if there is a spot for two. While this makes it a little less likely to get any given spot, you are guaranteed to be with your buddy. This worked great for me and my kid, we got in together for some session for every time slot and had a great time.

Grand Lodge

Glad things are better ... hospital sounds bad!

Grand Lodge Star Voter 2014

Pathfinder Modules Subscriber

There is a "Thousand Trails" campground not far from here. They had a BIG sign, for years, that said, "Thousand Trials" ... probably brought in a bunch more business ...

Grand Lodge Star Voter 2014

2 people marked this as a favorite.
Pathfinder Modules Subscriber

Then I'm lucky ... as just a Star Voter I am fortunate to see mine already. I also got to see a comment about my item and while it was negative I was like, "Yay! Someone noticed my entry!".

It's the first time I entered and I jumped in at the last second because of Sean Reynolds' post about just entering already! So I brainstormed with my kids (8, 10) and implemented one of their ideas.

Grand Lodge Star Voter 2014

1 person marked this as a favorite.
Pathfinder Modules Subscriber

Marathon voter while capturing each item ... that's alot of work you folks are doing ...

Grand Lodge Star Voter 2014

1 person marked this as a favorite.
Pathfinder Modules Subscriber
Thrashling wrote:

I think the module pitch I would make is for a form that forces proper formatting and sanity checks general guidelines.

Does your price exceed 300k? Popup saying you item is too expensive.
Do your cost and price follow the rules?
It would allow you enter all this information, or use drop down menus when possible, and then it would spit out a properly formatted and bbcoded entry.

Hell i might just make it a project to brush on my webdesign and coding skills.

Part of the point of this contest though is to find new content creators that can create material following some simple guidelines. Seems like they would want to find the people that required the least hand holding.

Grand Lodge Star Voter 2014

Pathfinder Modules Subscriber

Neat, a magic item that essentially results in a 70% loss on invested gold ...

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