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Genie

RyanH's page

Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 297 posts (2,054 including aliases). 2 reviews. 2 lists. No wishlists. 11 Pathfinder Society characters. 17 aliases.


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Grand Lodge

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Just through GeekDad communications so far. I'm new!

Grand Lodge

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I wrote up PaizoCon on GeekDad

Grand Lodge

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Ok ... starting my petition to get GenCon to come to Seattle ...

Grand Lodge Game Space Beta Tester

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The 3D maps don't work for my current use case. We project maps in our face-to-face games and use miniatures. I am mostly just using the fog of war, dynamic lighting, and area effects. I have no interest in macros, character sheets, or dice rolling as we do all that in the physical world.

TableTopConnect does look pretty cool and would allow you to do some interesting things (even face to face) ... would like to play with it. For a virtual game it looks like it would be very cool.

I think a problem one would have with this is trying to recreate everything you'd find in a purchased map. You would have to make a great deal of alterations to make it work (similar to using something like Dwarven Forge ... easy to create an awesome dungeon from scratch, but tough to match something designed on paper.)

I think BigDTBone was talking about the design goals for Paizo's Gamespace.

Grand Lodge

[ooc]I was kidding that we'd be raising him today![/b]

Grand Lodge

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About how many people attend PazioCon?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Also relevant

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Maybe it's the special ... a couple hundred of us will all die together!

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Plain text without charts and such ... I FAR prefer the digital version. Paper books are clumsy to hold, inconsistent contrast and usually low contrast.

Text books, rule books again, unless it's designed for the size of the screen or a true ebook then paper is still better.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

I am also in my 40's, having played since the 70's in first edition and lack of PDF is pretty much a deal breaker for me ... I will likely TRY 5E at some point because of the basic PDF that IS available.

This is not to say that I wouldn't also buy the hard copy books. For pathfinder I buy the core books, and most supporting material as PDFs. I just like the searchable and always present aspect of a PDF. To not support PDFs is ludicrous.

If I'm going to sit down and read the book in large chunks I want (in this case) either a true ebook that reformats for the screen, (no-one is doing this yet ... they're ALL behind the times), or a regular book. The typical RPG rule book is a pain to just read as a pdf (too much zooming and moving the page around ... this on a tablet ... )

But most of the time I am not reading the rules for pleasure ... I am referencing multiple sources or quickly looking something up. I want PDFs and something like the PRD. That's crucial to playability.

My understanding is that the PDFs are coming though, the relationship with the prior digital provider just failed (I think that was all discussed earlier in this thread.)

Of course, if they only ever make three books, then there's not much need to reference "multiple sources".

Really though when WILL we see a true ebook from Paizo (or any publisher) ... where the page reformats for the device it's on, elements within the book are linked to other elements (and other books), diagrams and such can be animated to show how AOO's work for instance ...

Start with the PRD that already has the text and links, and go from there.

To stay on topic though, if WoTC introduces PDFs that'd just be a short term boost ... they clearly need on-going new material to maintain their 1st place. If the people that have already bought everything there is to buy have nothing new to buy, those numbers are just going to drop.

Grand Lodge

Pathfinder Roleplaying Game Subscriber
Michael Eshleman wrote:
Ring_of_Gyges wrote:
Retraining from Ultimate Campaigns!

The blog post introducing the core campaign states:

Core Campaign Blog Post wrote:
Retraining may be utilized as the rules currently allow, but only when a PC retrains to take an option from one of the allowed Core Campaign resources.
Which I take to mean that retraining from Ultimate Campaign is allowed in the core campaign. I could easily be wrong, however.

This could also just mean first level retraining.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

I think midnight madness was in the room next to me last time. :)

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Ah ... but it's "slimming" ...

My bracers tend to make my butt look big.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

All 1's ... first Core game. Open to anything though starting at the beginning might make sense.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Kyshkumen, I would be happy to play a core game ... likely with a squishy wizard.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

I think I may add exploding criticals (so long as you keep critiing on your confirmation you keep adding damage ... after the first confirm though it will just be 20's to confirm. It'll never happen though.

I also am going to try the fumbled crit ... if you "confirm" a crit with a 1 you also fumble, and vice-versa, if you "confirm" a fumble with a 20 you get a crit on top of the fumble. You lop of the head but your sword goes flying.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

The Green Ronin site says, "When you place your pre-order we will offer you the PDF version for just $5 when you check out. This same order is available through participating Pre-Order Plus retailers."

Is Paizo a "Pre-Order Plus" retailer?

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Probably a wizard as it will be so awesome to find non-core spells!

Grand Lodge Game Space Beta Tester

BBQ outside?

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Holy cow ... what, no PDF version of 5e? That's a stopper for me. I assumed they would not be so archaic.

Grand Lodge

Pathfinder Roleplaying Game Subscriber
Jeff Alvarez wrote:

One of the other benefits of having an open slot from PFSOP is so that attendees don't have to miss out on key seminars or other gaming options due to the drive to maximize their OP character's level progression.

We are trying to allow for a more holistic convention experience rather than just a PFSOP con experience. If that's your main drive for attending, then great. There will be plenty of GMs running PFSOP during that open slot. But if you'd like to take a break from PFSOP and take in some of the other sights and sounds of PaizoCon, well then this is your opportunity.

As much as I love seeing the PFSOP room full 24/7, I'm almost more excited to see how folks spend their off slot. Who will I get a chance to chat with in the bar? What new faces will we see in our seminars? Who's going to take the time to try out the Adventure Card Game? Maybe some folks will paint a mini or do some serious browsing in the store? So many possibilities... :) I just can't wait!

As an attendee I agree with this and am happy with the change. I don't get much chance to play (other than PBP) so I feel the need to fill my time playing at the con. This will give me the impetus to do other things and not feel so rushed between events.

It's a good plan and I am sure people that want to fill those slots will have no trouble doing so.

Grand Lodge Goblin Squad Member

Holy carp ... I should go sell my loads of coal I can't yet use.

Grand Lodge

Pathfinder Roleplaying Game Subscriber
TriOmegaZero wrote:
I've got both specials and Scions of the Sky Key III on my schedule.

"Both" specials? Typically there's the friday night special and the Saturday night banquet ... is this a Sunday Night special too?

DERP: "Sunday, 7PM until midnight" ... yep. Cool. With the break in the middle of each day maybe I'll be able to actually do them!

Grand Lodge

1 person marked this as a favorite.
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Alex McGuire wrote:
Honestly, I think that you should either make non-core spells on scrolls available to all characters that have the chronicle for learning and preparing, or have spell scribing via found scrolls (in disallowed books) illegal. Otherwise Wizards will have a very strong advantage. But on the plus side, it makes scrolls on chronicles worthwhile!

How cool it will be to find a spell book with some choice spells in it.

Grand Lodge

Pathfinder Roleplaying Game Subscriber
nightdeath wrote:

I noticed that Core Campaign traits uses only those from the Character Traits Web Enhancement.

I noticed that it had the trait 'Rich Parents'. Is that legal in current PFS? Granted It's being almost a couple of months since I'm playing PFS again.

I'm all for the Core Campaign Only!

Rich parents is not legal in PFS ... core or non.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Society is definitely a big part but there's certainly more available. I'd recommend signing up for (and appropriately prioritizing) lottery events in every slot. You will likely only get one or two, but you won't get any if you don't try ... in the last couple of PaizoCon's I and/or my son have enjoyed ...

- Terrain making with Sean K Reynolds
- Using Hirst Arts molds with Sean
- Painting Reapers (with some pro ... sorry, don't know the name)
- Sails of Glory gaming session with Stephen Radney-MacFarland (great game!)
- Pathfinder game with sci-fi elements with Russ Taylor
- and more ...

Again, you need to sign up for lottery events you're interested in in every slot ...

- The rest of the time I filled with society games ... I find it entertaining to play with strangers. Always interesting. I am happy to use my PFS characters or pregens. Since my PFS characters are lower level (and thus the sessions I signed up for as well), I would say the majority of the other players were not "die-hards". Some veteran players, some very new. It's a great mix of experience and personalities.

- For the times without planned events I check out the store where I like to talk to the artists about their trade. I usually pick up some signed art and tips for my other son (who loves to draw). Or try a session of the Adventure Card Game or a demo of munchkin (Pathfinder version had just come out.), try out Pathfinder Online, or just rest!

- I have not had a chance to play the special on Friday night ... the PFS session where everyone in the room is in the same story working towards the same goal. I hope to do that this year.

- The banquet is about hearing current status on some projects (Pathfinder Online, Game Space, etc), and being the first to hear about new products. Sure, all stuff you could find out from other sources. For the $10 premium on the meal (if that), it's an entertaining evening even if you are against 10 minutes or so spent patting backs.

- There's also tons of pick-up games and such going on ... I have not participated in these ...

And, yes, there's Seattle to enjoy ...

Edit: You know, I would be afraid to go with a group ... it would be easy for one or two members to really bring down that experience. I guess it depends on the group, but I really don't want to be worried about other's enjoyment. I do have my son with me, but, luckily he is geniuinly excited by a new Bestiary announcement ... and he picked out the Sails of Glory and Russ Taylor games in the lottery ...

Grand Lodge

Pathfinder Roleplaying Game Subscriber
Unseelie wrote:
Sara Marie wrote:
Unseelie wrote:
Rooms not available yet. Fellow on phone said that sometimes it takes a day or so for the room block to open up. I'll call back tomorrow.
I had heard from some other posters that the hotel rate had been active for a while. You may want to double check you called the right hotel (DoubleTree) as I think I missed updating two of the FAQs with the new hotel's number.
I had an existing reservation without the con rate and he found that, so I'm pretty sure I had the right hotel. I'll call again in the morning.

And I found that the non-con rate I paid was cheaper. I believe I found the rate on the Double Tree site. I was paying one adult, one kid though which is like $10 cheaper than 2 adults.

Grand Lodge

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from IMDB ... "The language spoken by Leeloo was invented by director Luc Besson and further refined by Milla Jovovich, who had little trouble learning and developing it, as she was already fluent in 4 languages. By the end of filming they were able to have full conversations in this language."

Huh ...

Grand Lodge

Pathfinder Roleplaying Game Subscriber
Brother Fen wrote:

I just discovered the joys of Hero Lab over the holidays. I've never played a PFS game - yet - so I never knew the rules.

I have all the books I need as well so none of this will be an issue for me.

It would be an issue if you showed up at the table, plopped down all your books, as well as your Hero Lab generated character sheet (or tablet/computer), and be prohibited from the table solely because you used Hero Lab.

Edit: And what was actually said earlier by one GM is that he would single you out for an audit because you used Hero Lab and he was confident he would find a mistake and thus refuse you from playing.

I guess I'll just have a scribbled copy of my Hero Lab sheet as a back up from now on ... throw in a few mistakes to make it an "authentic" hand created character. :)

Grand Lodge

4 people marked this as a favorite.
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I agree with the sentiment that you're going to find alot more errors on sheets done by each individual. Hero lab was tested, then as people find and report errors (I have done that), the errors are corrected. A group of people (the non-hero-lab-nay-sayers) are making Hero Lab better at interpreting the rules. The rules interpretation of the all the individuals at a con would be ALL over the place in terms of quality.

I have more resources in hero lab than I own, but if I use a feature, I buy the PDF. Hero lab is excellent advertising for Paizo. Had I not found some feat or trait using hero lab I would never have bought many of the resources I have.

So, I use hero-lab, it's awesome. I bring it on an iPad, which also contains as a PDF any resource I use from hero lab. I also have printed copies of my character (as created by hero lab).

I make sure I understand what hero lab is doing and where any adjustments are coming from.

But the example of someone losing 4 on their CMD because they still had Power Attack checked is they same as the forgotten bless bonus, or any of a gazzilian other situation modifiers that may or may not be being considered by the pen and paper users.

It's a complex game and I am fairly confident every person in every session makes at least one mistake. I am also fairly confident Hero Lab lowers the number of mistakes being made. So, sure, if you focus on auditing and questioning the hero lab users, you're going to find mistakes, just as if you focus on auditing the non-hero lab users.

I think I would focus more on enjoyment of the game then trying to abolish a popular tool, that, as I've said, has caused me to buy MORE Paizo product. I know my enjoyment of a Con will be severely hampered when someone turns me away from a table because of the tools I choose to use even though I am meeting every published requirement of being at the table.

(As an aside I have played with Nafreet as a GM at PaizoCon and he did a wonderful job as GM, and handled a rules interpretation issue well ... along the "let's move on and enjoy the game" vein, the characters failed but the players enjoyed themselves. I would not welcome a Hero Lab confrontation however.)

Grand Lodge

Pathfinder Roleplaying Game Subscriber
kinevon wrote:
RyanH wrote:

Does the PDF count for a reroll? (I searched the posts but did not see.)

Nope, the reroll is only for the actual folio from Paizo, not the PDF.

Has the reprint occurred yet? There is a thread over in the Rules forum about a typo in the Animal Companion page, where the CMB shows a 10+ that it shouldn't have.

Heh ... thanks! Forgot I even asked the question!

Grand Lodge

Pathfinder Roleplaying Game Subscriber

In PFS it's important that the rules are followed the same at each table. That's one example of why RAW is important, and when there is some question as to interpretation why RAI is important.

It's in no one's best interest to play a morning session at a con with a character using X feat in X way, to have that interpreted differently at the next table.

Grand Lodge Goblin Squad Member

Downloaded and played on the Mac, seemed to work well ... killed some goblins, got killed by some goblins.

Grand Lodge

Pathfinder Roleplaying Game Subscriber
Detoxifier wrote:

In regards to power creep.

You can change out feats, but you can only swap them for other feats that would have been available to you at that level,

...

You can retrain, but you have to retrain into abilities, skills, feats, etc that would have been available AT THE LEVEL YOU ORIGINIALLY SELECTED said feature.

Nope ... here's the FAQ that refutes that ...

Grand Lodge

Pathfinder Roleplaying Game Subscriber

In Rise of the Runelords I had my characters reach ascension by

ROTRL Spoiler:

.. the Quasit died, landing in and spilling it's blood in the runewell thus releasing all the pent up rage filled souls. The characters absorbed this wrath.

... this resulted in them, in a rage, fighting each other for a few rounds. The interplay and role play was awesome.

It was kind of fun to pit them against each other, and it guarantees death if the criteria is only one left standing. Then the last would be easy to take out. (Or give them temporary barbarian rage powers ... when the player comes out of it, he or she may full unconscious and die anyway) My party almost TPK'd and they only raged for 1d4 rounds.

Now, any time they use mythic power there is a percent chance they get wrathful with random consequences.

In any case, finding some reason/way to get them to fight each other.

Grand Lodge

Pathfinder Roleplaying Game Subscriber
Nefreet wrote:
graystone wrote:
RyanH wrote:

Thanks!

Such mayhem from a little thing as me wanting to take Monk at 7 instead of 1. It's almost as if I asked if I could use Sleeves of Many Garments to make a swarmsuit.

Don't get me started... :(

He jests, because I'm pretty sure the Sleeves of Many Garments controversy blew up after he tried to make a Swarmsuit at my table at PaizoCon.

It had been questioned online before that, so there was a founding debate already in place, but the recent FAQ was the result of a lengthy discussion thread (2, actually) that was started after that Convention.

Given the lack of opposing viewpoints on this subject, I doubt an FAQ will be released on retraining. Everyone seems to be on board.

Nah, it was another guy at the table (I was the one at the table with my 11 year old) ... though all of my PFS characters had Sleeves on lay-away, waiting to see what the final ruling was.

Grand Lodge

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Thanks!

Such mayhem from a little thing as me wanting to take Monk at 7 instead of 1. It's almost as if I asked if I could use Sleeves of Many Garments to make a swarmsuit.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Also, why not spice up a character ... instead of 20 levels of X, throw in some Y, and Z instead of getting bored and moving on to another character!

Grand Lodge

Pathfinder Roleplaying Game Subscriber

From fighter's retrain rules, "The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability"

So, the original question still applies there too ... CAN you retrain it since it WAS used as a prerequisite?

Grand Lodge

Pathfinder Roleplaying Game Subscriber

The lore warden gains Combat Expertise at level 2 ... so, if I followed that recommendation either he has to wait until level 3 or 4 before he is doing non-aoo maneuvers, or wait until 3 or 4 until he has unarmed strike.

I would like him fighting with his style of sword and maneuvers from the get go.

It's totally a "better-build" to go monk first ... he's start with four feats (Human, Level 1, Unarmed Strike, monk style) and thus have an extra feat for the first six levels than he does with my build, but I just thought it made sense for him to take Lore Warden and maintain Lore Warden until his training necessitated him going out to gain some other skills (in particular Master of Many styles so Panther and Snake can be active at the same time ... this is not an issue until level 7.)

Backstory is pretty much what a Lore Warden is ... guardian and keeper of Pathfinder knowledge ... a Vudrani worshiper of irori focused on gaining knowledge and honing his fighting skills. (monk fits well too.)

But, I don't like multi-classing unless he has a good explanation for how it happened ... A PC of at least 3rd level to train you in their craft, an NPC is available to train, or say you spend a level without weapons you pick up brawler, etc.

I figured he would either find a monk in the first six levels of play to train with, or maybe he would find manuscripts.

The Serpant's Skull trait he has is ... Mwangi Scholar: Very little is known of the Mwangi Expanse ... You have long studied the region and its lore, and count yourself among a small handful of genuine experts throughout the Inner Sea. The Jenivere promises to take you to the very subject of your fascination, and you eagerly await firsthand investigation of the deep jungles and cyclopean ruins of Garund's interior. Gain Polyglot and +1 Know Hist Mwangi.

Good plan on Wisdom for retaliatory strike.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

In this case (the reason for my original post), retraining Unarmed Strike because the character gains it later when he takes monk is less optimized than taking monk at first level. Taking monk first gives him an extra feat for an extra 6 levels (as opposed to picking it up at 7th level). So, planning to retrain a feat later is not necessarily about min/maxing.

I just thought it made sense for him to take Lore Warden and maintain Lore Warden until his training necessitated him going out to gain some other skills (in particular Master of Many styles so Panther and Snake can be active at the same time ... this is not an issue until level 7.)

For PFS sake, it would be good to know whether retraining a now redundant feat CAN be done as RAW suggests not.

Thanks for all the feedback folks!

Grand Lodge

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Once I realized that by RAW, if you took Snake Style, Snake Sidewind, Snake Fang you could never retrain Snake Style or Snake Sidewind I realized that the intention is just to ensure you aren't throwing away prerequisites you STILL NEED.

I think the retrain rules meet a few different needs

1. Fixing a build you screwed up on
2. Changes dictated by story
3. Ability to trade out now useless feats for useful feats in the high level area ... which includes retraining feats that don't make sense anymore based off of later build choices (like picking up a second instance of Unarmed Strike)

5. What I see as the main reason I would use it (besides #1) is that many feat taxes are just plain boring. Why spend your first couple to few levels with a character that can't do much for pay-off that does not hit for many many sessions. While it may be more "realistic" to say he had to work hard (and be boring) to achieve greatness, I want everyone to be playing a FUN character (not necessarily a MAXED character, just a fun one.)

I agree, of course, that you can't retrain a specific feat given by class/archetype, and if your retrain a bonus feat it needs to be one of the other valid bonus feat choices for that class.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

This one is for a home/non-PFS Serpant's Skull campaign, though I may use a similar build for PFS. I am trying to build a combat maneuver fighter for cinematic/fun options ... and taking monk late in the game makes more sense for the backstory. If it's PFS I could just start as a monk (since it's not built yet!)

A pedantic reading of the rules even disallows your "Edit #2" above.

Yep, see you PaizoCon ... without a shiny new swarm suit! Other than PaizoCon, I have only ever played PFS in play-by-post. I guess I could ask the on-line VC.

Grand Lodge

Pathfinder Roleplaying Game Subscriber
ShroudedInLight wrote:

Would you care to consider the Combat Reflexes, Greater Trip, and Vicious Stomp combo?

You need some crazy dex but basically you trip them, get off two AoOs, and then when they try to stand up you trip them again for more AoOs.

I guess it isn't that cinematic but you can combine it with Disarm or dirty trick feats as a Maneuver Master Monk and seriously cripple people.

After level 10 he really opens up to being able to take whatever ... that looks like a good series to have at his disposal.

Grand Lodge

5 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Can you do the following.

1- Take Improved Unarmed Strike
2- Take feats that require improved unarmed strike as a prereq
3- Take Monk and gain improved unarmed strike
4- Retrain the initial improved unarmed strike.

Retraining rule, "The old feat can't be one you used as a prerequisite for a feat, class feature, archetype, prestige class, or other ability."

So the initial improved unarmed strike was technically used as a prerequisite, but you now have the feat again and are still meeting all your requirements.

If the rules disallow something that "was ever used as a prereq" it would mean that even if you retrained the feats that were dependent on Improved Unarmed Strike so it was no longer a prereq, you could not retrain it since at one time it was used as a prereq.

Should it really read, "The old feat can't currently be used as a prerequisite ..."

EDIT: I looked on the boards, but only found similar, but not exactly the same questions.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Ah! I can just retrain the 1st level Improved Unarmed once I have Monk. Then no wasted feat!

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Thanks, some great stuff here. It's non-PFS ...

- Looking at incorporating Improved, Quick, and Greater dirty trick in there (it does offer great cinematic options!) ... but you're right, need to get some precision damage in there. (Again though, important to not lose many of the CMB bonuses as it's hard to keep up with AC ...)

- I am still considering panther and snake, so like throwing in a level of monk with Master of many styles at 10 right after I finish the snake chain. Maybe earlier so that I can enjoy multiple styles for longer.

Changes so far ...

STR: 14
DEX: 16
CON: 10
Int: 13
Wis: 15
Chr: 10

FLW = Fighter Lore Warden

1-FLW1- Combat Reflexes, Improved Unarmed, Panther
2-FLW2- Combat Expertise, Improved Disarm
3-FLW3- Improved Dirty Trick
4-FLW4- Panther Claw DEX 17
5-FLW5- Panther Parry
6-FLW6- Greater Dirty trick
7-FLW6MONK1- Snake style, Master of Many Styles, Snake Sidewind
8-FLW7M1 - DEX 18
9 Snake Fang
10 Rogue? Alchemist? Brawler? (Would be nice to be able to grab a feat at will ... then I basically have all the improved combat manuevers ...
11

If I took the monk at level 1 that would gains me a feat ... does not fit concept/backstory as well though ...

Still looking at all the ideas and options you all presented though.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

Ok … so I am trying to build a character that fights with a combination of unarmed strikes, disarms, trips, along with his primary weapon. I see him taking opponents weapons through disarm and using them against his foes, etc. I would like to build something "cinematic". Not looking to optimize, but rather have fun and have many options as to what he can do.

The main feats I am interested in are feats that allow him to react to other actions through aoo's such as the panther Style feat chain (get free attacks based off of other's AOOs), and the snake style feat chain (late in the chain - get extra attacks if you crit and when opponent misses you.)

I am thinking Fighter Lore Warden as it gives plenty of feats and bonuses to CMB.

The current build I have looks like (20 point)

STR: 16
DEX: 14 (Raised at 4 and 8 to gain AC and an extra AOO)
CON: 10
Int: 13 for improved Combat Maneuvers (Gets expertise without prereq, but does not say you get improved combat maneuvers without int)
Wis: 15 for snake style feat chain
Char: 10

I don't like to dump.
I don't want to give up weapon focus/mastery as that is his primary form of attack, the combat maneuvers are for fun.

Human - Vudrani
1- Combat Reflexes, Improved Unarmed, Panther Style
2- Combat Expertise, Improved Disarm
3- Improved Trip
4- Panther Claw Dex 15
5- Panther Parry
6- Vicious Stomp (Or dirty Fighter)
7- Snake style
8- Snake Side Wind DEX - 15 (4 AOOs) (
9- Snake Fang (Can't take before 9)
10- Combat style Master
11- Greater Disarm

Traits are - This is for Serpant's Skull
- Mwangi Scholar
- Martial Manuscript

Other possible feats
Viscous Stomp
Improved Dirty Fighter
Toughness
Whirl wind attack ...
All the other maneuvers, bull rush, drag, etc)

Anyone have any thoughts to make this, not necessarily optimized, but MORE FUN to play. I love having options every round, not just picking the optomized attack. It's why I like panther and snake styles, giving extra attacks based on AOO or an opponent missing, I would not feel bad "wasting" that on a dirty trick for instance.

Again, his sword is his main weapon, so what weapon feats should be snuck in (or added after level 11)?

(I don't think it's viable given the need to boost CMB as much as possible but some mix with inquisitor could be good given the Snake Style synergies with the inquisitor's sense motive.)

Thanks!

Grand Lodge Goblin Squad Member

I have four players in this house that can play once it's ready for Mac.

Grand Lodge

Pathfinder Roleplaying Game Subscriber

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