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Have been thinking inquisitor could add some interest and keep the cleric feel already added (would retrain the cleric)...
... or 5 of cleric. Spells would add lots of options. Or 5 Wizard levels could be interesting, but would need to retrain some intelligence up.
Other wis based classes though... Ranger (keep BAB), Hunter, Shaman, Warpriest, Kineticist, Spiritualist ... don't know enough about each of those though...
Oooh.. it might be fun to go back through his prior adventures and find someone he killed, and have that be the phantom of some spiritualist levels...
I have a Sylph Gunslinger 7/Cleric 1 (for travel domain). I don't want the next 4 to be gunslinger as he's getting pretty one-hit wonder like. Willing to retrain the cleric, what would be an interesting next 4-5 levels?
I'm looking for more options and things to do besides his shooting, so not just enhancements to that.
relevant selections so far:
Sylph - Pistolero 7/Cleric 1
Str 12, Dex 20, Con 10, Int 10, Wis 18, Cha 8
Feats Gunsmithing[UC], Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon Focus (double-barreled pistol)
Traits magical knack, never stop shooting
Skills Acrobatics +12, Bluff +3, Climb +2, Craft (alchemy) +4, Heal +8, Knowledge (planes) +4, Knowledge (religion) +4, Perception +12, Sense Motive +12, Sleight of Hand +9, Spellcraft +4, Stealth +6, Survival +8, Swim +2, Use Magic Device +0; Racial Modifiers +4 Stealth
Languages Auran, Common
SQ agile feet (7/day), breeze-kissed, caging strike, gunsmith, pistol training, variant channeling (envy variant channeling[UM])
Everything was superb. I love the con.
- As already stated, put the lower level musters further down the hallway so everyone isn't all bunched up at the main entrance.
Again though, nothing major here, I've only got good to say (see article). PaizoCon is a well run, extremely entertaining con. Keep up the good work!
This reminds me, for the PFS Special at PaizoCon, I was handed an 8th level pre-gen brawler to play... at any time he can pick ANY two combat feats to use. Man that's hard! So many times I spent the whole round looking for a good set of feats, only to have it come my turn and just do a default action because I had not found something right for the situation. By the end of the session I had a good list of feats I could grab, but the brawler is something you have to have many pre-built contingencies for!
Do you count out loud? That would make me unable to think, even if I was prepared.
Having all dice you may need and rolling everything at once also helps, It's amazing how many people are still rolling one dice at a time... like when a player has a character with a companion and he's rolling one d20, checking his bonuses, then rolling damage, checking his bonus, then the next attack, etc.
My son plays a druid with a cheetah, he's been playing PFS at conventions since he was nine. I remind him to be ready as his turn approches, we have color coded dice for each attack blue d20 with blue d3 for one claw, and yellow d20 and yellow d3 for second claw, etc (with dice with 1-3 on them so that we don't need to calculate 1d3 out of 1d6)
We also write down all of our current bonuses (based on all current conditions etc) for each attack so I can glance down at my notes for each attack.
At PaizoCon in our last session we were trying to finish the boss battle and time was up. I was even prerolling everything so when it came to my turn I could just say what I got, and if it was a hit, say damage.
One thing I will say is that as I'm looking up spells so I can be prepared it makes it harder to follow the combat. It's easy to miss things.
Season 3 of RWBY by Rooster Teeth shows an arena where a competition/combat happens. For each bout random terrain is selected... half the arena is one type/the other half is another type.
RWBY Season 3 Episode 1 You can see an assembled arena at 2:25 and one being selected and assembled at 14:50.
Would be interesting to have say 8 different "halves" and randomly select two haves for each bout.
I'd say one inch foam board for the base and build up from there...
Steve Geddes wrote:
This does not solve your bullet-point reminder request, but for those that could not attend a session, don't forget about Know Direction podcast. Knowing that most sessions are recorded, I attend things that you must be there to participate in and then listen to all the sessions I missed after the fact on long drives.
Steven Schopmeyer wrote:
Sun Orchid Scheming this morning. It was fortuitous that the Raptor Squad could not get seated, as our silly tengus would have flubbed the mission hard. My cleric of Shelyn has been doing her best with a measly 2 skill points per level, by the heist is going well. Later, I'll be bidding for Alabastrine.
We played in this game as well. We pulled off the heist to great-ish success. Only a couple "unnecessary" deaths... sorry guys! Taking the afternoon off until banquet. Already died in the delve, will likely hit the other table for more death. Been easily getting through the scavenger hunt boon.
So tired after just one day!
Started the day off with a harrowing game of the Blakros Connection where we ran right up to 1:00 and then straight into the Anger of the Old Forest with Greg Vaughan. After losing a few hobbits to the excellent GMing of Mr. Vaughan, fellow player Elizabeth finally solved the puzzle. We almost lost Bilbo... twenty-years before he found the ring, it could have been catastrophic!
Tomorrow morning we start with the Sun Orchid Scheme!
Dotting... my son and I took a quick jaunt to Claim Jumper. Stocking up on a meal prior to four days of gaming without much schedule-time for food (well, except for the PaizoCon Banquet!)
Cool Trick: Carry snacks people! And Water!
We start bright and early tomorrow with The Blakros Connection.
@TriOmegaZero maybe you'll get a chance to kill my kid again in The Sun Orchid Scheme!
Friday, May 27
Saturday, May 28
08:00 AM – 01:00 PM #7-21: The Sun Orchid Scheme
Sunday, May 29
08:00 AM – 01:00 PM #7-05: School of Spirits
Monday, May 30
08:00 AM – 01:00 PM #7-13: Captive in Crystal
"Benefit: While using this style, when an opponent makes an attack of opportunity against you for moving through a threatened square, you can spend a swift action to make a retaliatory unarmed strike attack against that opponent. Your attack is resolved after the triggering attack of opportunity."
Some people in other threads are claiming that since it says "unarmed strike attack", that it means specifically that.
I was looking to create a character that could cinematically enter combat, provoking AOOs, disarming is opponent, and clobbering the opponent with his own weapon. (or tripping him, or whatever)
Originally I planned to use the Panther Style chain to get attacks on the AOOs, but it looks like Panther Style only allows a strike, not a maneuver.
Is there other way to be able to perform a maneuver against an AOO. Or something where if maneuver is successful then get attack?
Until I discovered the problem with Panther Style, the build was
1- Combat Reflexs, Improved Unarmed, Panther Style
Jeff Alvarez wrote:
No Lone Wolf?
Edit: Found this, "In addition to Paizo staff, we also invite many of our business partners to attend PaizoCon: Lone Shark Games, Lone Wolf Development (Hero Lab, Realm Works), Obsidian Entertainment (Pathfinder Adventures), Reaper Miniatures, and Syrinscape—these are just a few of the people you'll find wandering the convention! Many of our third-party Pathfinder Roleplaying Game publishers are also on-hand, including (but definitely not limited to) Frog God Games, Kobold Press, Legendary Games, and Zombie Sky Press!"
Here so looks like they will be there!
Kobold Cleaver wrote:
Oh, boy. I loved the Crayon of Vecna event last year, but I also really want to make it to the Horror Roleplaying panel. Marrrrgh. :I
KnowDirection podcast records many of the sessions. I'll usually pick the session that you have to be there for, over the one that I might be able to listen to later. They aren't able to catch them all though.
Steve Geddes wrote:
Many of them take a turn at DM'ing a delve... a short 20 minute neigh-impossible Pathfinder encounter. Always fun, and easy to squeeze into your day. (Just show up, you can usually find a time when you just have to wait for a group to finish)
Last year they did man a table for signing and mingling... don't know if they are doing that again.
You will see them all con as you move about. (it's a small area)
If you do the banquet you'll be able to sit with a staff member (first come first seated.)
Here's something interesting -- Serpent's Ire doesn't show up for me when I click on "looking for players" in the filters... maybe there's something going on there?
Did you see Sara's comment... "ok, there are 7 people who are in serpent's ire that won't see it displayed on their events page. The system appears to be counting them in the total number of attendees. The tech team found what they are pretty sure caused it and it appears to not be affecting any additional people signing up. The bug means that for those 7 people, the button does not do anything (but please do not keep clicking it). Tech team is working on getting the data causing the issue back into the state it needs to be so it will display correctly on your events schedule."
There's some events that I signed up for and would have been ecstatic to get, but I'd never set my heart on any of them. When there's six spots and a few hundred people on average ahead of you, it's not called the lottery for nothing.
My weekend is so full of things right now though that I am worried about sleep. I will like drop a couple of afternoon spots to deal with that.
@ Paizo Scheduling/Tech team... thanks and good work! Everything seems to have gone off with minimal issues. Just all us idiots hitting refresh right at 2:00 pm... DDoS attack!
@Caio: sorry, for your disappointment... may I recommend ...
1. Crayon of Vecna - Drawing, was a fun diversion with great subjects (I think Valeros will be there as a model?!)
I also hope to have time to talk with the artists in the store, do the Reaper Paint N' Take and play some delves.
I'm sure there'll be afternoon pick-up games. OR take the afternoon off, and then play society in the evening.
Thanks for the heads up Sara. No matter what happens, just know that you're all doing great work, and people's anxious posts are just indicative that they're excited to participate in all the awesome gaming Paizo has lined up.
Everyone else, good luck in the draw! If you've never done this before expect maybe 1 item per day (or less) from your lottery choices (depending on how many things you listed). But also know that no matter what I've ended up with on my schedule in past PaizoCons, I've always had an excellent 3-4 days of fun!
In addition to the lottery and first-come schedule items, there is a Reaper Paint N' Take, rpg delves (20 minute challenges DMed by awesome Paizo staff), and more.
Let the games begin!
Marc Radle wrote:
But if I remember correctly, the plan is that we find out what we got at the same time as Paizo opens up the non-lottery events for scheduling ... Wednesday, 12:00 pm.
Ah! ... the PFS Special on Sunday night has always been scheduled after the lottery. Last year it started as a lotteried event, but then people asked for it to be moved to post-lottery and it was changed prior to lotteries being locked in.
The problem with the way it is is that if you want to do it, you'll have to mark it as your #1, and miss out on a chance to sit in a high-demand lottery table.
Has there been any issue in the past with having the special non-lottery?
Here's a good list of the various coinage of Golarion.
Is there any official images or text about what the other side of a Korvosan gold sail looks like? One side has a ship, what's the other?
Are there any other coins that we know what both sides look like?
I'd love to know the imagery of at least one copper, silver, gold, and platinum.
We're switching to D&D 5E with existing characters in module two of Rise of the Runelords, so they're all level four already. We're not starting fresh. Then probably switching back at some point to compare and contrast.
I'd keep AOO's the same for now. If you leave a threatened square you provoke... but can counter with an acrobatics roll. However, that reduces speed by half AGAIN... so that'd give 30' movement/reduced to 15' for full-round action, if you avoid one AOO in a square that puts you at 10' of movement. STILL would make it more dynamic.
The other aspect I'm going to change to make combat more dynamic is to change it so if you do a combat maneuver you can either 1) Take the AOO 2) Take disadvantage (ala 5e) or 3) have the appropriate feat. I think this would make people be much more likely to try a maneuver still with a significant cost.
Last, adding advantage/disadvantage for quick rulings on anything the players want to try, the old "yes you can, but..."
I am reading through the D&D 5e PHP right now to get a feel for it and it got me thinking out action economy and Pathfinder.
One issue with Pathfinder action economy is that iterative attacks, two weapon fighting, etc are all full round actions. This makes combat pretty static as everyone is stuck with 5' steps.
One thing I like about 5e is that movement can happen before/after/between attacks.
As a simple solution to the static combat inherent in full-round actions. What would be the implications in Pathfinder of ...
1) Allowing movement before/after/between attacks.
There's probably a couple of feats that would be invalidated/useless (something that allows an attack during movement). But what other implications does the above have?
(Note: I already looked at the action economy in Unchained, and it had some undesirable consequences on classes such as the Magus, that rely on swift actions.)