|Ryan Dancey CEO, Goblinworks|
|6 people marked this as a favorite.|
I think the biggest missed opportunity here was for BWG to make an example of themselves in a positive way rather than a negative way. The negative way was to quit the game.
The positive way would have been to go to the community and say:
Here is what we want to do. Here is what happened to us. Here is what we did.
Here are our characters, and the Feats we have slotted.
How can we do better?
Where should we operate?
What tactics should we be using?
How should we respond to a similar event?
Then they could learn from their experience and get better and have more fun. Because there was a lot of learning to do for them, and they could have had more fun.
The thing that really makes me sad is that I know there are things they could have done, and I know people would have been eager to help.