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By the rules, you are 100% allowed.
Socially speaking, if handled maturely and in the name of inclusivity and roleplaying exploration, I would expect most players and GMs to happily welcome you at their table. If this is to play some kind of joke character at the expense of intersexed persons, I would expect a less welcome response.
Tripp, Mikko came up with the idea of sending a recording of his answers rather than just written answers to us. That's why we didn't mention it in our correspondence. If you have the capacity to record an MP3 of your answers, e-mail it to me, we'll include it with the other audio we release.
Actually, if I can convince all the superstars who didn't make the live recordings to send us audio of their answers, we can skip the arduous transcription and focus on getting the audio out sooner.
Not official, but...
Given how many reviews mention that the first encounter led to a TPK, I think this is a just reward for a well fought encounter.
I have personally witnessed that tactic once and read about it happening on two other occasions. It's not a tactic available to every party, and just happens to make a few parts of the scenario easier.
Just ran this on the weekend. I love all of the “if X, then Y in the next part.” I think this is a valuable storytelling tool that we’ve been seeing more of this season. I balked at situations in other scenarios where it was necessary to declare that if the party fails to do X, like failing to catch a character during a chase, give them the unmodified results of succeeding at the chase anyway. Having the success or failure of certain tasks modify parts of the scenario instead of acting as gate keeper to the rest of the adventure gives so much more weight to the decisions that PCs must make, and I think this scenario should be seen as the blueprint for how similar situations should be written in the future.
DM Harpwizard wrote:
When I played it, we understood that there might be rituals involved but we moved on, expecting more information to present itself later. When I ran it, the players started the rituals right away, and one of them got the first half of one, but as none of the symbols I gave them could be completed in the area they were discovered, they kept trying until they got frustrated and moved on. Any advice of setting up the rituals so that the PCs have enough info to complete them without just handing the answers to them would be appreciated.
I'm going slow progression with my PC that played through Glories of the Past. I don't want him to retire before he can lead an expedition into a Sky Citadel.
To address your question of what level to expect the Jormundun scenario, if you've played a lot of Season 5, you may have noticed a pattern that indicates what level to expect for Jormurdun.
Both 7-11 scenarios out so far have a boon on the chronicle sheet related to Jormurdun. I'm speculating that at least one Jormurdun scenario (just leaving the possibility open that there might be more than one) will be high enough tier that 1th characters who have these boons get to use them.
Just to be clear, I am basing this speculation on what I have seen from the published Season 5 material so far. I have no awesome inside source on this info.
I agree that the feeling of importance tied to PC factions has greatly decreased since the Season 5 change, and I was skeptical of the change when it was announced. Seeing how robust the recent scenarios have been and can be because of the focus on a unified second goal and turning what was 100s of words that mostly went unused at any given table and lead to unnecessary GM prep into content for everyone at once, I take back any tears I shed for the loss of faction missions. I think there are a few growing pains to work out when it comes to the faction-specific scenarios, but I'm sure that will continue to improve with time and feedback.
Ran this last night and had my group miss the minotaur for lack of evidence points as well. They went East from B1 and never doubled back for B2 or B3, and no one bothered read or interact with the night hag. So they lost out of 700 gp (high subtier) and avoided a unique but complicated combat with a map subsystem. Some players saw that as a plus, some as a minus. No Grand Lodge PCs so no one felt cheated out of a boon by having to leave rooms unexplored in their flight.
That aside, they all liked the atmosphere of the adventure, puzzling out the mysteries, and interacting with Valais. Everyone is looking forward to finding out more of Thurl's plot.
Really excited to see how people react to the new and expanded savant. This ma only been the second time this class has seen print, but it's gone through multiple revisions and months of development. After applying all the feedback from reviews and clarifying some strangeness and vagueness, this is easily my favourite version of the savant yet.
I was just talking with Crystal about the Archie TMNT Adventures. It had the colour and personalities of the cartoon but an ongoing continuity that built the secondary characters into more than just action figure advertisements (making them superior action figure advertisements that the one-and-done cartoon appearances). I ended up liking Man-Ray more than most of the turtles.
I only ever read one Mirage TMNT as a youth, and it was a Michaelangelo Christmas issue. He fought off some toughs trying to steal a Toys For Tots truck. No one got decapitated or hospitalized, and it was probably one of the tamest TMNT books Mirage released.
All of the TMNT comics from every publisher were online and legally available to read at one point, but I think they came down when the new Nickelodeon cartoon debuted. I regret not taking full advantage of the opportunity to read the entire Archie run.
Oh, and congrats on your first comic writing credit, Wes! Looking forward to Pathfinder Goblins #4.
Seems groups who have played this recently had more positive experiences than the groups who initially played it. Can I ask that people who played it add a review to the Elven Entanglement product page? It hasn't had a review since Oct 27th and it sounds like it's been played plenty since then.
You might now realize how much your asking, DeathBecomesus. It might seem like all they have to do is slap a recorder on the table and boom, actual play podcast. But once a mic is present, everything becomes archived. Everyone has to watch what they're saying to not slip a spoiler about something in development, make a comment that can be misconstrued, or say anything that reflects poorly on the company. What if Johnny Developer pwns an encounter with his exterminator and the GM half-hazardously says "exterminator are broken, who made that class?" Suddenly all the exterminator haters on the boards have audio proof that even a Paizo staffer hates that (fictional) class.
Then you have the person hours. If this is an official Paizo product, either a staff member will have to volunteer their time to the editing and uploading of the podcasts or that time will take away from the time they could be doing their job.
Finally, if they're running the APs straight from the book, they're spoiling content for a product they're trying to sell. If they're modifying the AP, they're setting up expectations for something not in the product.
I can see the value of your idea to a customer, but not to Paizo as a company. An alternate idea might be for an actual play one-shot recorded at a con with a pay wall for the recording that goes towards a charity.
We are days away from Montreal's ChimeraCon (completely distinct from ChimeraCon in San Antonio, Texas)! November 2nd and 3rd, you can look forward to:
Saturday Morning (11 am - 4 pm)
Saturday Night (5 pm - 10 pm)
Sunday (11 am - 4 pm)
If you're in Montreal November 2nd and 3rd, drop by Chimera Café and Games (5768 Sherbrooke West) for some awesome PFS action!
Adam Mogyorodi wrote:
Note: If the centipede actually trampled on the surprise round, everyone needs to reread the trample rules. It's explicitly a full-round action to perform.
Also, why would the centipede get a surprise round? Two of the scenario's reviews mention that the first encounter is broken because the party is half dead after the surprise round. If you are planning on GMing this scenario, the centipede does not get the drop on the PCs. It is the size of a bullet train standing upright, and should be as surprised by the spontaneous appearance of a PC buffet as the PCs are landing in the path of a hundred-legged juggernaut.
Thanks Adam, that illustrated that a lot of what the scenario is intended to do comes through. I sympathize about the moving parts in the final encounter, but I think that is more a matter of personal preference. I will agree that the scenario calls for a lot of Fortitude saves. I'm not sure what a work around for that might be, other than maybe alternating between different effects that call for a mix of Fortitude, Reflex, and Will saves.
232 new traits? Wow. Who knew there was even design space for that many new traits, let alone page space.
My favourite option from the last year of Player's Companions is hand's down the mad dog barbarian archetype. It gives a bunch of new class features beyond the obvious (feriocious fetch has come in handy much more than I assumed it would), without taking away too many iconic abilities of the class.
When I first conceived the WISC (ause I'm a cool kid) encounter, I had it a three-way combat, with the WISC and babaus against one another but also against the PCs. I had visions of PCs bull rushing babaus into the WISC's reach, playing out like the battle over the sarlacc. I dropped this during development because Hold Mount Armiya was already a three-way combat. During editing, John added text to make it less like strange bedfellows and more like "the enemy of my enemy is my friend".
Thanks lastblacknight. And thanks to everyone who has reviewed the scenario so far. Sorry for those who fell victim to an early encounter, although from one of the write-ups, I can see an error or two the GM made that increased the lethality of the encounter exponentially. I’ve posted some advice for GMs thinking of running this scenario in the thread in the Pathfinder Society GM Discussion forum.
The persistent comment in the scenario’s reviews so far has been the difficulty of the first encounter. I’ll admit, my PC died in this encounter in the first playtest of the scenario, so I understand that the encounter can turn deadly quickly. However, in that same playtest, the centipede was dead at the end of the second round. However, some of the reviews I’ve read have indicated that the encounter was not run as written. In an effort to calm the nerves of GMs who do not want the scenario to end early, here is my advice:
From the scenario.
Between the lines:
A helping hand:
I would say a druid can woodland stride through Tanglebriar, absolutely. I don't see it breaking the scenario, nor an option that will make every player want to get a druid to 7th so they can play this scenario. That player found a clever workaround. I think he deserves the benefits of his cleverness.
When people keep asking you if you’ve been working out, you’re welcome.
That was quick! Well thank you, sir. The GM Shared Prep folder remains an invaluable resource, particularly for high level scenarios that might shamefully include template monsters. And I do agree there are a fair number of them, but Tanglebriar kind of calls for it. Not giving Vinst and the titan centipede fiendish templates kind of feels against the flavour but mechanically the right choice.
The potion of cat’s grace was John’s (in my opinion brilliant) idea. I my turnover, the vrock over the claw brush filled this awkward second optional encounter space. John found a way to incorporate being spotted into the adventure without resorting to combat.
In the first encounter, does a colossal creature with a climb speed suffer difficult terrain movement penalties or not?
To the best of my knowledge, your size and speed don’t affect your ability to handle difficult terrain. So the centipede moves at half speed, but can still trample.