Really excited to see how people react to the new and expanded savant. This ma only been the second time this class has seen print, but it's gone through multiple revisions and months of development. After applying all the feedback from reviews and clarifying some strangeness and vagueness, this is easily my favourite version of the savant yet.
I was just talking with Crystal about the Archie TMNT Adventures. It had the colour and personalities of the cartoon but an ongoing continuity that built the secondary characters into more than just action figure advertisements (making them superior action figure advertisements that the one-and-done cartoon appearances). I ended up liking Man-Ray more than most of the turtles.
I only ever read one Mirage TMNT as a youth, and it was a Michaelangelo Christmas issue. He fought off some toughs trying to steal a Toys For Tots truck. No one got decapitated or hospitalized, and it was probably one of the tamest TMNT books Mirage released.
All of the TMNT comics from every publisher were online and legally available to read at one point, but I think they came down when the new Nickelodeon cartoon debuted. I regret not taking full advantage of the opportunity to read the entire Archie run.
Oh, and congrats on your first comic writing credit, Wes! Looking forward to Pathfinder Goblins #4.
Seems groups who have played this recently had more positive experiences than the groups who initially played it. Can I ask that people who played it add a review to the Elven Entanglement product page? It hasn't had a review since Oct 27th and it sounds like it's been played plenty since then.
You might now realize how much your asking, DeathBecomesus. It might seem like all they have to do is slap a recorder on the table and boom, actual play podcast. But once a mic is present, everything becomes archived. Everyone has to watch what they're saying to not slip a spoiler about something in development, make a comment that can be misconstrued, or say anything that reflects poorly on the company. What if Johnny Developer pwns an encounter with his exterminator and the GM half-hazardously says "exterminator are broken, who made that class?" Suddenly all the exterminator haters on the boards have audio proof that even a Paizo staffer hates that (fictional) class.
Then you have the person hours. If this is an official Paizo product, either a staff member will have to volunteer their time to the editing and uploading of the podcasts or that time will take away from the time they could be doing their job.
Finally, if they're running the APs straight from the book, they're spoiling content for a product they're trying to sell. If they're modifying the AP, they're setting up expectations for something not in the product.
I can see the value of your idea to a customer, but not to Paizo as a company. An alternate idea might be for an actual play one-shot recorded at a con with a pay wall for the recording that goes towards a charity.
We are days away from Montreal's ChimeraCon (completely distinct from ChimeraCon in San Antonio, Texas)! November 2nd and 3rd, you can look forward to:
Saturday Morning (11 am - 4 pm)
Saturday Night (5 pm - 10 pm)
Sunday (11 am - 4 pm)
If you're in Montreal November 2nd and 3rd, drop by Chimera Café and Games (5768 Sherbrooke West) for some awesome PFS action!
Adam Mogyorodi wrote:
Note: If the centipede actually trampled on the surprise round, everyone needs to reread the trample rules. It's explicitly a full-round action to perform.
Also, why would the centipede get a surprise round? Two of the scenario's reviews mention that the first encounter is broken because the party is half dead after the surprise round. If you are planning on GMing this scenario, the centipede does not get the drop on the PCs. It is the size of a bullet train standing upright, and should be as surprised by the spontaneous appearance of a PC buffet as the PCs are landing in the path of a hundred-legged juggernaut.
Thanks Adam, that illustrated that a lot of what the scenario is intended to do comes through. I sympathize about the moving parts in the final encounter, but I think that is more a matter of personal preference. I will agree that the scenario calls for a lot of Fortitude saves. I'm not sure what a work around for that might be, other than maybe alternating between different effects that call for a mix of Fortitude, Reflex, and Will saves.
232 new traits? Wow. Who knew there was even design space for that many new traits, let alone page space.
My favourite option from the last year of Player's Companions is hand's down the mad dog barbarian archetype. It gives a bunch of new class features beyond the obvious (feriocious fetch has come in handy much more than I assumed it would), without taking away too many iconic abilities of the class.
When I first conceived the WISC (ause I'm a cool kid) encounter, I had it a three-way combat, with the WISC and babaus against one another but also against the PCs. I had visions of PCs bull rushing babaus into the WISC's reach, playing out like the battle over the sarlacc. I dropped this during development because Hold Mount Armiya was already a three-way combat. During editing, John added text to make it less like strange bedfellows and more like "the enemy of my enemy is my friend".
Thanks lastblacknight. And thanks to everyone who has reviewed the scenario so far. Sorry for those who fell victim to an early encounter, although from one of the write-ups, I can see an error or two the GM made that increased the lethality of the encounter exponentially. I’ve posted some advice for GMs thinking of running this scenario in the thread in the Pathfinder Society GM Discussion forum.
The persistent comment in the scenario’s reviews so far has been the difficulty of the first encounter. I’ll admit, my PC died in this encounter in the first playtest of the scenario, so I understand that the encounter can turn deadly quickly. However, in that same playtest, the centipede was dead at the end of the second round. However, some of the reviews I’ve read have indicated that the encounter was not run as written. In an effort to calm the nerves of GMs who do not want the scenario to end early, here is my advice:
From the scenario.
Between the lines:
A helping hand:
I would say a druid can woodland stride through Tanglebriar, absolutely. I don't see it breaking the scenario, nor an option that will make every player want to get a druid to 7th so they can play this scenario. That player found a clever workaround. I think he deserves the benefits of his cleverness.
When people keep asking you if you’ve been working out, you’re welcome.
That was quick! Well thank you, sir. The GM Shared Prep folder remains an invaluable resource, particularly for high level scenarios that might shamefully include template monsters. And I do agree there are a fair number of them, but Tanglebriar kind of calls for it. Not giving Vinst and the titan centipede fiendish templates kind of feels against the flavour but mechanically the right choice.
The potion of cat’s grace was John’s (in my opinion brilliant) idea. I my turnover, the vrock over the claw brush filled this awkward second optional encounter space. John found a way to incorporate being spotted into the adventure without resorting to combat.
In the first encounter, does a colossal creature with a climb speed suffer difficult terrain movement penalties or not?
To the best of my knowledge, your size and speed don’t affect your ability to handle difficult terrain. So the centipede moves at half speed, but can still trample.
Montreal’s newly expanded Chimera games is celebrating the occasion with Pathfinder Society players near and far. Over two days, we will be running 5 tables a session over three sessions, including running Siege of the Diamond City, the season 5 kick-off multi-media, multi-table special event. And, for (possibly) the first time ever, multilingual! We have at least one GM committed to running the adventure in French, with a second GM available.
We are still looking for GMs, not just for the special but for the other two sessions as well. And, of course, we are looking for players. If you are in the Montreal area, or feel like a weekend trip of good food and great gaming in a gorgeous city, let me know. Contact knowdirection_at_hotmail_dot_com, visit the Montreal Pathfinder Society Facebook Group, or post in this thread if you are interested in attending, and in what capacity.
My funniest moment running this scenario:
The adventure starts, we get to interacting with the NPCs, and she has a convincing argument with solid roleplaying, earning a +2 to her role. She stumbles onto the NPC's advantage, getting an additional +4. An ally aids, granting her another +2. She rolls her influence check and is short of the DC by 2. As it happens, this NPC has a special influence note: Any PC with X gets an additional +2 bonus to influence checks against this NPC. Cathy`s decision not to buy X was directly responsible for her character failing to influence an NPC on her first try.
Most RPG products aimed at GMs are described as tool boxes. Tyranny & Manipulation is a GM's toy box. It is full of the same options that players enjoy -archetypes, feats, spells, subsystems- but designed around a GM's needs. It is not an evil sourcebook, it is not just a bunch of ready-to-use stats, it is a sourcebook of options that will tickle GMs looking for something different.
The manuscript is done and should be in Purple Duck's possession, but it could use a few new options (it supported all Paizo published base classes as of when I turned it over, but the magus and gunslinger have come out since then) and probably a revision to see if anything is redundant based on what Paizo and third party publishers have released. Shockingly, three years in storage, the majority of the material is still unexplored territory.
I got my copy on Friday and I'm 75 pages in. It's so good! I've enjoyed every Jeggare and Radovan story so far, but this one hooked me earlier, is delivering the camaraderie of the two protagonists to the degree that I've found missing in most of the earlier ones in the series, and is tied perfectly to the current happenings in Golarion. If you haven't picked up a Pathfinder Tales novel in a while, make this your return to the fold.
Ok I have the pdf of the core rulebook and some pdfs like we be goblins but I will have to find the gm guide.
We Be Goblins is the perfect starting point. New players don't need to worry about rolling up characters, and for most of the adventure, the rules barely matter. You can have a two-hour long roleplaying session, and the roleplaying is pretty self-evident. You get your group started on the right foot, and then you can move on to other published adventures or writing your own adventures. Plus, We Be Goblins is Pathfinder Society sanctioned, so if you want to go that route (and I recommend you consider it) you're still on the right path.