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RuyanVe's page

2,165 posts (2,179 including aliases). 3 reviews. No lists. No wishlists. 1 alias.


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GoldEdition42 wrote:

[...]

"This sword goes to eleven"

[...]

This wins the internet and I spilled my coffee!

Ruyan.


1 person marked this as a favorite.

What would the PCs make into believing that after they killed X there's yet more to come? All leads point towards her (and then onwards to her sister... I know), but as the leader of the cult and the one manipulating Ironbriar and having manipulated Aldern Foxglove I think that killing her should convince the PCs of having erradicated the last of the Skinsaw cult.

Otherwise, and if you want to stick with the theme of Runelords, I'd give them a final showdown using one of the pilings of the Irespan (here you could use the resources presented in the first installment of Shattered Star).

James Jacobs wrote:
The Forever Man is okay not using his birth name anymore anyway, so it should all work out there.

Built-in scrying failure.

Ruyan.


You could start with Freeport.

Ruyan.


"Trust me, I know what I'm doing."
"While reading books on your own might build character, practicing/killing monsters, evil things/adventuring with me builds ego!"
"Onwaaards!"
"What's them things again? Ah, never mind, they're EVIL."

Ruyan.


1 person marked this as a favorite.

Greetings, fellow travellers.

Just a quick round-up what happened last night when my group (all lvl6 HE cleric of Sarenrae, HO ranger w/ badger, H fighter w/ greater trip, H rogue, H inquisitor and almost out of resources) confronted Aldern.

I went for a more cinematic approach and bent some rules for dramatic appearance, but nothing major.

When they entered the water slide they caught up with Iesha who was clawing at the door, were beset by the ghasts and dispatched them almost unharmed (crit w/ bow ranger w/ FE undead +4 and Greater Trip).

Iesha went in on round 2. The PCs heard a loud scream (male voice) followed by another one (female voice).

Being really scared by the slippery surface they decided to explored the grave first and found a narrow opening in the walls which allowed them to squeeze through it only to be standing 5 feet away from the door to Aldern's abode.

In they went and were greeted by Aldern. In my game I had Aldern subdue Iesha who was at that time kneeling next to his desk.
I also gave Aldern a butler (another ghast named Alfred). He greeted the PCs as per the book, then stood up, killed Iesha (GM fiat) and ordered his butler to serve something to drink and eat (this triggered the haunt, but the PC in question made his save).
Next round the PC cautiously advanced which gave Aldern time to don the mask. Fighting ensued. Some rounds later Aldern was Greater Tripped and two PCs were paralyzed by the butler (bad positioning and bad rolls) which had Aldern turn on the butler scolding him for robbing him of all the fun and killing him with a crit by his razor.
The cleric dragged the PC Aldern was obsessed with away to impede a coo day grahs.
Aldern needed to get up and advanced again on the PC and the cleric.
Next round the cleric placed a badly placed fireball into the room nearly killing the rest of the party while Aldern gracefully avoided it (evasion 4tw!). This slightly changed the mood at the table... (which wasn't made any better when the cleric's player commented it with "I always wanted to do that" and "Oh, I'm sixth level so I have resist fire 10, you know" and Aldern's congratulation for such a splendid idea.).
Paralysis ended with the beginning of next round and the PCs were finally able to down Aldern when he wanted to gracefully tumble out of a flanking.

The PCs and me enjoyed it very much, it was a memorable fight. And the players are already anxious how to get out of the room back up!

Ruyan.


Thanks for the input!

I will definitely go for the "on screen" version with Aldern killing Iesha as I know my players and they want to put Aldern down for good.

Ruyan.

PS: the spoiler was more of a general precaution as my players don't usually come here


1 person marked this as a favorite.

Go Strix!


Greetings fellow travellers.

Related to the area about which Bellona inquired I have a little difficulties imaging how the final encounter plays out.

not for those pesky players:
From the book I gather (AE version):
1. Iesha arrives at the stone door to B37, unmolested by undead in caves and starts smashing down the door as PCs arrive in B36
2. Iesha succeeds and enters the room, PCs follow suit (watch the spiral of watery death!)
3. Aldern and Iesha... reunite and she kills him (slowly, in a hug) while the PCs hack-slash-maim-away at Aldern/the two...Iesha is freed, happy end

ORLY?
That would mean the whole the whole story about Aldern's personality-merry-go-round, 1 1/2 pages will be skipped with a kill-steal by an NPC.

I find that really unsatisfying and dissapointing.


So, did I mis-read this part of Misgivings? How did you handle this fight? What did you change?

Thanks for your input!

Ruyan.


1 person marked this as a favorite.

I also played the haunts a little different and only let the designed person live through the "vision". This gave everybody his time in the spotlight.

Otherwise I agree with Tangent.

Ruyan.


You could also "shrink" the house and leave out the attic (move Iesha to another room).
It also really depends what route your players will take to explore the house.

Ruyan.


1 person marked this as a favorite.

This one being another.

Ruyan.


1 person marked this as a favorite.

Greatings, fellow traveller.

This PFS scenario involves Jistkan ruins.

Ruyan.


Cool. Really thinking about getting this one.

Kelvar Silvermace wrote:


One thing I wish they had mentioned about this Flip Mat is that Paizo also makes (made?) a companion Map Pack that you could use to show the *interior* of each of the buildings on here. For me that made this one immensely more useful than it would have been otherwise. I am a fan of the whole line, but this one remains a favorite.

The PDF is still available and ready for printing+laminating.

Ruyan.


Same here. I calculated 10 days (have him arive in Magnimar, contacting the Seven, waiting for his audience with X), return journey 2 days.

But as Latrecis already said, my players opted for a little downtime to sort things out (relationships as well as magic items, repairs etc.) so it didn't really matter.

Ruyan.


1 person marked this as a favorite.

Mixed feelings about this one but let's see. If it takes you all over Cheliax getting the accompanying gazetteers detailing the different places you'll visit might be worth it alone!

James Jacobs wrote:

[...]

AKA: Despite the fact that these two are both set in Cheliax and both have the word "Hell's" in the title... they are going to play out VERY differently.
[...]

As long as "hell" is not the new "carrion" *grins*

Ruyan.


If I hadn't already decided to resubscribe for this AP you'd have had me with this issue!

Can't wait!

Ruyan.


I'd let them enter via the twin gates (with the statues of two wizards?) which leads to the Avenue of Honors.

Regardless, I'd show them one of these two images to give them a feeling for the city.

Ruyan.


Wikipedia sends you from redaction to fix-up but then again what's written there is more or less true for all the APs (in the sense that they create a story arc by pooling together pieces by six different writers).

Hm. Doesn't really help.
The redacted-theme kinda reminds me of the Order of the Rakc but Cheliax has also been ruled out, right?

Ruyan.


I know what you mean. As much as I like to have the book on my shelf it is these situations where I find PDFs becoming more and more valuable to me and my game: find the pieces of text you need, copy/paste them together and print them out to have them ready whenever the need arises.

Probably not much comfort right now, but maybe something for the future.

Ruyan.


Timitius wrote:

So, with PaizoCon only days away, it's time to trot out the cover image for Wayfinder #13.....extremely happy and proud of this one.

I have posted the cover image up on The Book of Faces, and I believe everyone should be able to take a peek here .

HOLY COW!

THIS. IS. ONE. AMAZING. COVER! Awesome!

Quote:


Wayfinder #13 will be available for download on Friday, May 22nd, at 7 AM PDT.
http://paizo.com/companies/paizoFansUnited

I'll just start hitting F5 until Friday.

Can't wait.
Too bad PaizoCon is on the other side of earth... some day...

You guys rock!

Ruyan.


Jim Groves wrote:
RuyanVe wrote:

Somehow befits your avatar .

Maybe we'll see an AP set in the distant past of Golarion where humanoids are battling the spreading of humans.

Ruyan.

Age of Serpents would be good for that. The height of the Azlanti war with the Serpentfolk.

Me like.

I'm still eagerly awaiting GMing City of Thousand Fangs Below from Serpent's Skull AP.

Ruyan.


Somehow befits your avatar.

Maybe we'll see an AP set in the distant past of Golarion where humanoids are battling the spreading of humans.

Ruyan.


Hm. Still not liking the dragon's looks; its neck-to-head proportions are weird.
Padrig's looking cool, though - I might pick him up as a single.

Ruyan.


So cool!
Looking forward to this one.

Ruyan.


2 people marked this as a favorite.

First of all: lots of cool stuff!

Skeld wrote:

This is great, but I'm really curious about AP#100 is November. Is it going to something special and what can we expect?

-Skeld

Methinks there was some speculation going on in either the general AP forums or in the Hell's Rebel AP forums; not sure, though.

Ruyan.

[EDIT:]Gaaaah, ninja'ed by... well, who else?


This sounds great.
Too bad (well not really) my GM might run his next campaign in and around Freeport. The hardcover would look great in my collection.

Ruyan.


Iblydos! Nuff said.

Ruyan.


Great!
Looking forward to this one. Thanks (again) for all the work.

Ruyan.


Greetings, fellow traveller.

I am away from my books, but I remember a home-made scenario involving the pit,

Spoiler:
bugbears (?) having made their home there and also the Sandpoint devil.

You might wanna check the forums here.

Edit... or you just follow the link Razcar posted. Reading comprehension failure, I guess.

Ruyan.


Be sure to check out Oterisk's guide, too.

Ruyan.


Back after what seems a year-long hiatus and I find my name on the list. So cool!

Many thanks to the kind spirits for picking my contribution and congratulations to everyone else on the list and a mighty cheer-up to everyone who didn't make it this time: there's always a next WF issue!

So bring it on, you poor editor who has to wade through my tumble of words... *grins*

Ruyan.


Woah. THAT is a lot of information. Spoilers would've been nice.

Ruyan.


Greetings, fellow travellers.

I just picked up a red dragonkin from the RoW PF battles set and wanted to know whether anybody has used the dragonkin+rider as replacement for Longtooth or in addition in Stones over Sandpoint? What would be good tactics for such a foe?
Maybe some recurring villain could use the dragonkin as mount?
Thanks in advance.

Ruyan.


Great minis!

Still hoping for a door/portal-like dungeon dressing.

Ruyan.


You could also add more HD or the advanced simple template to it:

Constructing a golem wrote:

Note: The market price of a golem with more Hit Dice than the typical golem described in each entry is increased by 5,000 gp for each additional Hit Die it possesses beyond the standard for its kind, and increases by an additional 50,000 gp if the golem's size increases. Building a golem with the advanced simple template increases its cost by 15,000 gp.

If money permits. Otherwise keep some make whole at the ready.

Ruyan.


Stebehil wrote:
RuyanVe wrote:


There's a suggestion in the errata document:
Huh? Is there an errata document for RotR? I missed that one so far.

It's not released by Paizo, but rather has evolved within this thread.

The full document can be accessed here (linkified from above).

Ruyan.


You could always cast reduce animal.

Ruyan.


Absolutely!

Ruyan.


No worries. My Woe sits at CR 5 and the Weal at CR 3,respectively.
Since I've done the CR 12 serpentfolk necromancer for WF #9 I exactly understand what you mean. This also why I usually stick to CRB and APG for the most part.
It's just that I like seeing careful (N)PC planning come to fruition and that's usualy (for me) at around lvl 8+.

Ruyan.


Paris Crenshaw wrote:
Kobold Cleaver wrote:
Remember, though, that "half off" thing only applies until your class levels equal your monster hit dice.
Good point. That could matter if you're using low-HD monsters.

Trying very hard not to scratch the CR7 ceiling here...

Ruyan.


You think I should buy it? Naah, I've too much fun browsing the PRD back and forth and always finding new tidbits of information I didn't even know I had forgotten.

Ruyan.


Sounds interesting...

Ruyan.


1 person marked this as a favorite.
Paris Crenshaw wrote:

kevin_video is correct. The CR for each NPC should be 7 or less. Remember that if you are applying levels in a class that is not "key" for that monster, based on its role, then the CR increases by 1 for every two class levels.

http://paizo.com/pathfinderRPG/prd/monsters/monsterAdvancement.html#adding- class-levels

Applying that rule right now...

Ruyan.


Greetings, fellow traveller.

Not exactly what you're looking for, but there's a class called the Wolf Shifter in Wayfinder #5--a fan-made mag that's available for free here and made purely by fans for fans. Quality is excellent, if I might say so. It might give you a good starting point.
The class goes from lvl 1 to 20 and is based off the barbarian.

Ruyan.


1 person marked this as a favorite.

Just get rid of the innards, I'd say.

Ruyan.


Elvirais wrote:
I was even debating having her be pregnant with a quickly growing fiend, that might make the party explode with discussions... could be interesting, or it could be much more horrible than we are prepared for.

Alien style. Me like.

I'm with Peet here. But then again, it's your and your players' story. If they come up with a genuine way of redeeming her: let them. If they want to bring her to justice in Magnimar (sorry for the pun): let them and have her "escape" and join the fun later as a fully transformed demon; the stone giants led by Teraktinus (spelling) look like a good fit.

Ruyan.


Nice minis.
I hope the large dungeon dressing is a door/portal or similar.
The red has a nice pose, though the head seems way too small when compared to the rest of the body (look at the big neck!).

Ruyan.


F. Wesley Schneider wrote:
Luthorne wrote:
F. Wesley Schneider wrote:
Berselius wrote:
Will we get specific half-fiend (devil) templates for each core devil in this manual?

Have we done that for any of the outsider races? I would kind of hate to lose the flexibility of the half-fiend template by saying "You're related to an X so you always have to have Y."

I think there's more magic and possibility relating to the offspring of planar beings than simple genetics.

Yes, in Demons Revisited, half-demon templates were presented for some of the main demons, which basically acted like archetypes for the half-fiend template, granting alternate spell-like abilities and usually a few other abilities to reflect the particular demon parent; that said, it did say that it doesn't always happen, though rituals can help assure the creation of a half-demon over a half-fiend, and that it might be specific to demons because of compatibility. Not that that stopped people from wanting particular half-fiend templates for devils and other such, of course.
So noted! That sounds like a great fit for a "Devils Revisited" book down the road.

Fact check: there's going to be a "Devils Revisited" published by Paizo.

And it bears the question: how far down the road?

Ruyan.


Timitius wrote:
Snorter wrote:

The best way to format any article is to look at previous issues, and how they were done. In the case of Weal or Woe, the statblocks should follow the format used for NPCs and non-standard monsters in APs.

That should give you a feel for how long a statblock is too long, as you have to be able to include two creatures, and still have space left over to explain their rivalry, and set up a conflict that the PCs could stumble into.

Great advice...and I will add that many, many questions I have received so far have been about formatting, and article styles, etc.

Please download some Wayfinders (well, OK....ALL THE WAYFINDERS!!), and review the article types, checking out the formatting styles. Our past issues, especially the most recent ones, are great examples of how articles should be structured and formatted. It's easier for me to point at Wayfinder #11 or #12 and say "like that", than to explain it in a post.

[shameless plug]

I did a Weal or Woe in Wayfinder #9 involving a mongrelman druid 11 and a serpenfolk necromancer 8 which might help here.

Ruyan.

[/shameless plug]


FatR wrote:
Ross Byers wrote:
I wonder what the victory condition for this could be? I realize that the endings of APs are not generally canon, but there is still a reason they have tended toward 'prevent villain from upsetting the status quo'. Does anyone actually think that issue 6 will involve unseating the House of Thrune?
I'd hope, but going by the track record of Paizo's OP it is more like at the end of issue 6 you'll just about reach the point where the House of Thrune starts taking you as a big threat instead of an inconvenience.

I think I remember James Jacobs stating (found it: post #251) that tackling House Thrune will NOT be the official end of Hell's Rebel. The AP will have Kintargo as centre.

Ruyan.

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