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RuyanVe's page

1,996 posts (2,010 including aliases). 2 reviews. No lists. No wishlists. 1 alias.


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Hm. Double the size of all rooms? Wait, wait. Story behind it could be that V created some kind of demi-plane before his wife succeeded in destroying his phylactery: the mansion. While his original plans were much grander, now it only works like it's bigger on the inside than it looks from the outside.

Otherwise: have the party split (the entrance door is some kind of portal which dumps them individually and randomly--aka GM's whim so as you create two equally strong parties--in different rooms/different but identical versions of the house) and run them individually, regrouping for the final fight which should then take place in a much larger cave/room and increase A's CR and give him underlings (ghast versions of the ones they encounter with Judge I?

Ruyan.


So you submitted a cat choking on embalming linen? *grins*

Ruyan.


Thanks (again), Strife!

Ruyan.


Timitius wrote:

In case you haven't heard.....

Spoiler:
Ustalav

Nice. Something to work with. And it's #13!!

Couldn't find the official WF starting post though. When will this be up?

/end of thread derailment

Ruyan.


My interpretation:

Spoiler:
it's more for story concerns and creating atmosphere. Most players will never notice.

Then again: this one sinspawn drained the runewell of roughly 1/3 of its power.

Look at the diminished glowing like a power meter. 2 more to go and it's (almost) empty.


Ruyan.


Excellent! Make it so.

I've never been let down by either you guys or Paizo--so: no problem from my side. In hindsight, I was surprised when I "only" got my AP book. Motivation behind my email was more to understand why/what.

I got my answer (twice) and am fully satisfied. I'll find other items to order via Paizo I'm sure...

Ruyan.


Concerning NPC reactions: have you thought about some of the notable NPCs reacting badly (Titus Scarnetti) to your do-gooders? Seems in line with more roleplaying opportunities--something what your group seems to like?

Ruyan.


Hi Tim,

thanks for the clarification. Sorry if my post seemed offensive--wasn't meant to be.
Somehow, I had "WF will be shipped in August" stuck in my mind.

Ruyan.


Hey there.
Just received AP #83 which I ordered with hope of getting my free copy of WF #11--sadly it didn't work out (aka no WF).

Could you provide me with another idea (what would it cost to ship WF? I'd pay for the shipping costs by donating)?

Ruyan.


I agree with Mikaze--reward the PCs with what they've invested in.

I first thought was a similar plot which is implemented in the Wrath of the Righteous AP with the redeemable succubus (#3 Demon's heresy).
But this would take a while; sorry, but it's been a while since I've read this installment and I'm away from my books.

A small piece of hope (that Nualia actually is redeemable) in between which you could give to the PCs might look something like this: have them encounter Nualia/see her at a distance and then flee/escape (again? might become a trope...). When the PCs investigate/search the area they find a litte butterfly drawn in the sand/mud/soil/carved in a tree.
They should reach the conclusion to include Father Zantus in this and then it's praying time to maybe get a hint what to do next from Desna/the GM...

Ruyan.


Battle maps will follow suit?

Ruyan.


I'd have her head back to Magnimar, reunite with X and then use her as main villain in the freebe Dawn of the Scarlet Sun.
Sure needs some remake, but should fit nicely.
Have Nualia use the pool to create spawn on the go and release it at night within Sandpoint--also makes for a nice red herring during the beginning of RotRL #2.

Ruyan.


Fair enough.

Might still fabricate the Brinestump side trek--it's set off by encountering a down&out Shalelu...

Ruyan.


Throw in some side trek:

--> Boggards in Brinestump Marsh
--> Chopper's Isle might do the trick

Head over to dorkistan.com to grab them; Chopper's also appeared in WF #7 if my memory serves right.

Ruyan.


Nice list!

Off to vote...

Ruyan.


OK. That settles it. CAN'T. RESIST. MUST. HAVE.

Ruyan.


Tim posted somewhere that shipping would start in August. Also, you should've gotten an email by Wayfinder asking for your shipping data where it was written:

Quote:
4. ARE YOU A REGULAR SUBSCRIBER, or ARE YOU GOING TO PLACE AN ORDER IN THE NEXT MONTH OR SO (I'm thinking these will start going out in August or September....)

Ruyan.


Yeah, can't find it either; HA!

The Pit by Daviot

Ruyan.


There is actually a homebrew adventure called The pit which involves the Sandpoint devil and a tribe of Lamashtu-worshipping bugbears.

Have you searched the forums?

Ruyan.


Wiggz wrote:
CeruleanSpirit wrote:
You know... In my game I removed the bridge trap. If the bridge break cuz too much adventurers are stepping on it, how the hell are the occupants of Thistletop going to go back on the other side and rebuild the bridge??! I can be done but throught a lot of hassle going by the exits on the floors below. Wasn't very logical!
Kinda makes you wonder how they got an unconscious warhorse across it, eh?

Spoiler:

RotRL AE, p45 wrote:

A series of knotted ropes at the base of the northern posts allow one to tie off the trap so that it can support many

times the weight. (The goblins rigged the bridge this way recently when they hauled their unconscious horse hostage Shadowmist over the bridge.)

;-)

Ruyan.


Bellona wrote:
On a side note, in the text it's not one end of the bridge that falls down, it's one side.

You wouldn't believe how long it took me to understand this--on hindsight--all so clear fact.

Ruyan.


I'd have Ripnugget retreat to the lower chambers and join Nualia why would he stay in his throne room?

Nualia and Lyrie would definitely opt for revenge. How about you exchange the inhabitants - let Nualia and her gang occupy the upper level and have Ripnugget move into the lower level (with Erylium staying below); so no surprise attack bonus for the PCs any longer and a fully prepared party awaiting them.

Ruyan.


The climb check at the beginning sounds reasonable. For the horizontal movement I'd use Acrobatics (DC 20: "ou can use Acrobatics to move on narrow surfaces and uneven ground without falling" + "Less than 2 inches wide"), have them make a Reflex save if they fail the Acrobatics check to keep holding onto the upper horizontal rope or so, failure meaning they not only couldn't cover any distance but also fall down into the water.
Further movement would need assistance by a PC already standing on firm ground and throwing them a rope.

Ruyan.


2 people marked this as a favorite.

Svathurim!
Nuff said.

Ruyan.


Hehe. I was just going to reply with check your private messages, Paris...

Ruyan.

EDIT: Replied to your email, too.


Anguish wrote:
Standard statblocks.

This.

I'm also GMing for a group thus I'm quite familiar with them. Using them for my PCs was a natural move for me and I'm loving it.
Especially when doing some advance planning it's nice to see changes on a glance. Plus: they're short, consistent and well structured; in addition you get to see all important stuff on 1 page (including familiar/AC)!

Ruyan.


Sooo. I just ordered some modules from Paizo but I'm not a subscriber at the moment--is it still possible they'd include my hard copy o WF #11 in the shipment?
Otherwise expect an email by me *smiles*

Ruyan.


Misroi wrote:
I'm hoping for nuggets of Thassilonian lore. Belkzen was Zutha's stomping grounds, if I'm not mistaken.

That sounds even more like RotRL II...

Ruyan.


I found nothing which hinted at Erylium knowing about the "mechanics" behind the runewell but what Tybid wrote can be found on p38 of RotRL AE.

Further notes about it can be found at Thistletop (Nualia's journal, p62 RotRL AE).
But as Kalshane wrote: as DM, in your game you're the final arbiter.

Ruyan.


Kajehase wrote:
Gorbacz wrote:
Nëëds mȫrë ǚmläüts.
Or an "å" at least. Unless lack of umlauts is the main difference between Skald and the Scandinavian languages.

What would the Norwegian royal house say, I wonder...

Ruyan.


*drooool*

Need to place a Paizo order to get it shipped all the way to the Infernal Empire...

Thanks to everyone who made it happen!

Ruyan.


Adam Daigle wrote:
Shadowkire wrote:
Well, it takes place in Belkzen.
Technically, it starts in Belkzen.

TECHNICALLY? Great, inception worked...

Lord Snow wrote:
However, isn't "fight increasingly large humanoids" kind of Rise of the Runelord's thing?

My thoughts exactly, but still...

Even though this is only tiny bits of info it already got me thinking about re-subscrbing!

Ruyan.


Concerning the amulet: yes you do.
Concerning the bracers: they cease to function.
For armor I'd get a ring of protection +2. Have you considered taking Dodge as a feat?

Ruyan.


1 person marked this as a favorite.

Latrecis, are you actually playing in my group? *grins* We must have very similar players...

As to your question, Samuel Penn:
I see him as an embittered (grumpy old) man and far removed from daily, normal down-to-earth life; he's a scholar: theory, books, religion, philosphising--that's his world.
Nualia was his "once in a life time project"; sent to him by his goddess and he was given the assignment to groom her for priesthood and send her to Windsong Abbey (my musings, dunno if supported by "canon").
And over time... everything falls apart:
His ward, at first not accepted as a divine exemplar but mocked at by mere children, then she expresses reluctance, even aversion of being sent to Windsong, rebels at the thought of being brought up by him, a priest of Desna, and finally she's "soiled" by pregnancy.

Think about it, if my assumption about Tobyn are true, this will confuse/shock him mightily.

An analysis by him of what went wrong might look like this:
A) Did Desna fail (in choosing him as foster parent, or Nualia as her "chosen")? Unthinkable.
B) Did he fail? Surely not.
C) Did Sandpoint fail? Might be... Reaction: multiply efforts in preaching Desna's way to the community (and Nualia, too!)
D) Did his ward fail? ... must be the case as all other possibilities are wrong or too elusive...

I think, he opted for C): indoctrination! (Repent your sins, Nualia, prove your worth..., etc.).

He's totally blind and insensitive to what Nualia needs: a loving, caring (foster) parent unreceptive to what she might actually want: making her own decisions.

Ruyan.


See what graystone did? *grins*

Ruyan.


Any update on the shipping details concerning heavy orders being split (I live overseas)?
Background info: I wanted to purchase Emerald Spire and associated maps yesterday but only got US Priority Mail; at a whopping $60 extra I decided against it...

Ruyan.


So cool! Customs will kill me though...

Ruyan.


1 person marked this as a favorite.

How about orcs vs. dwarves for the next AP? War for sky!
Here's hope for some Droskar love then, too!

Ruyan.


Callum wrote:
Are you talking about the first scenario or the second, RuyanVe? (Thanks for the PRD quote, either way.)

Was talking about the first, sorry for the confusion; considering the second example: I can only add my voice to the consesus already reached (hehe) here: +1 to Jiggy.

Ruyan.


Per PRD: wrote:
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

So: yes, B provides cover to A.

Ruyan.


Just to add: do you know how the other players feel about her/his behaviour?
If they're OK with it this becomes a whole new thing.
Otherwise I agree with David C Smith and Treantmonk, the characters need to adress her/his behaviour in game.

BTW, have you tried to have one of the opponents fake death and have him attackt the looting character? Or have a trap built into a backpack/pouch/pocket, say a poisoned needle like trap (dunno if that works, but just an idea). Might make for a nice surprise.

Ruyan.


Dawn is a natural for the players' forray into Magnimar; I'll use it myself.
Another one I will use can be found on dorkistan.com and can fit in easily while traveling to Magnimar.
These fine guys have written yet another one called Chopper's Isle. You'll need to up it for your group but their's a haunt challenge in there so fits perfectly as introduction to chapter 2, IMO.

Ruyan.


ARGH. Stupid browser...

OK, will respond in detail later to your re-write-up.

Just to point you in the direction from where I got some of my inspiration:
neothelid and charda; both are mentioned in the black blood article on pathfinderwiki.

Ruyan.


Maybe the new classes would fit here?

Ruyan.


2 people marked this as a favorite.
Storm Sorcerer Arcturus wrote:
It's awesome to finally see that people other than myself actually like Griffons! Definitely dotting.

Are you kidding me? Griffons (variants with different spelling included) are great and make cool mounts for rangers, paladins, and cavaliers!

It's just that most GMs are afraid handling the--from their point of view--ensuing increase in player/PC power (beware! A martial character that can fly! M-u-s-t p-r-e-v-e-n-t.) that makes it such a rare thing to happen in the first place.
Not too happy with the addition the Inner Sea Combat book and the associated feat tax for monstrous mounts (which doesn't help making a mounted flying martial character happen IMO).

So yeah, you can (potentially) get one via Leadership--good luck with that one.

So congrats to Angry Wizard!

Ruyan.

[Edit] After re-reading my post it sounds a little rant-y, sorry for that.


vanish
Who got into the cooky jar again?
Not me! *poof*

Ruyan.


So sad it's unavailable in print. Mine is falling apart from heavy use... should've picked up the PDF first. Still a great read!

Ruyan.


1 person marked this as a favorite.

Greetings, fellow traveller.

If you're already following TM's guide you will find that he also gives advice on the standard magic items for a spirit of the beast-type druid. Stick with it and you'll be fine.

As for how to play your druid this is a rather difficult question. I assume you've picked druid for a reason (general nature theme, full caster, animal companion, ...) which will have you headed in a certain direction already.
Maybe each of you should write down in one or two sentences what one expects from the others after getting told race/class/background of each character. It might give you an idea what the general role of your character could be, how you might benefit your group most; although this is, of course not set in stone. If you don't like the ideas/views regarding your character, you're free to disregard them!

Be sure to always remember rule #1: EVERYBODY should have fun when playing!

Ruyan.


Concerning the bloodline: I like it so far!

Some comments:

Feats: Great Fortitude, Improved Bull Rush, Lightning Reflexes, Spell Focus (necromancy),

Spells:
endure elements (3rd), detect thoughts (5th), poison (7th), charm monster (9th), cone of cold (11th), hold monster (13th), eyebite (15th), fire storm (deals cold damage) (17th), time stop (19th)

Your arcana is contradictory. First you say the black blooded sorc is immune to all and any effects caused by black blood then they gain a bonus of +1 CL for necromancy. I'd drop the first sentence and leave the rest as is.
Nitpick: name of lvl 1 power needs to be changed.

For lvl 3 I'd pick something like this:
At 3rd level, you gain resist cold 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to cold increases to 10 and your bonus on poison saving throws increases to +4.

For lvl 9 I'd center the power on the sorc. Instead of Con damage it could bestow negative level(s).

For lvl 15 I'd add the ability to equally breath air as well as any liquid (including black blood but not magma/lava).

Random musing:
How about a -2 Wis, +2 Con stat trade-off?

Ruyan.


It's from the Darklands; I believe Orv?

Black liquid, freezing cold, enhances necromancy-related spells (powers)?

The charda live in it. And I believe the exiled Drow house which took refuge down there is using it, too.

Ruyan.

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