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Dragon

RuyanVe's page

Pathfinder Adventure Path Subscriber. 2,190 posts (2,204 including aliases). 3 reviews. No lists. No wishlists. 1 alias.


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Pathfinder Adventure Path Subscriber

I definitely see no writers block for Mr. Schneider--keep 'em coming! *grins*

Ruyan.

PS: Sheesh, if I only could tell my boss posting in (on?) a message board is a key part of my job description *smiles*


Pathfinder Adventure Path Subscriber

Thanks a lot, TCH!

These are great.
I will change the AC of Oriandian into an eagle. The wolf will just not make for a worthy opponent at this CR.

Do you think the giants have access to an alchemist? Then the eagle could circle the battle field throwing/dropping bombs.

My idea would be to be one of them a sorc of lvl 4. If I get the time, I'll stat him up and post its statblock here.

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow traveller.

I think the way you assigned the haunts fits what's written in the book.
Then again, I see everything written in an AP as a suggestion--usually a good one--which I change to better fit my group.
Now, you're the GM so if you think haunt "A" would better fit PC "Z", what keeps you from changing things?

That said, I'd definitely take it easy on the haunts in B15, B18, and B22.

Besides. I used the haunts mostly to tell the story of Aldern Foxglove and his ancestors showing the great tragedy behind "the haunted house on the hill".
Even if they made their save or managed to destroy the haunt (which only happened once) I had the haunt play out in full to tell the story.

We had great fun and I hope it'll be fun for you and your group, too.

Ruyan.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Paladinosaur wrote:

If I recall correctly, the "para" titles were bought. not inherited

Not quite.

That said, sorting out once and for all in print how Chelish titles work is one of many things this book will do; it's been a bit frustrating being so far in advance of the book with the development of Hell's Rebels, in fact, but hopefully that'll make the final Cheliax book here all the easier to pull together!

But yeah... the whiteboard in my office has had these various names and stuff written on it for months now...

If you're not satisfied with the book you can always call the Order of the Rack, I guess.

Ruyan.


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Pathfinder Adventure Path Subscriber

You could also skim the free Player's guides to get a feel for the different APs you don't know and put together a quick summary best fitting your group's style of play (or just send them the links for the free download).

Ruyan.


Pathfinder Adventure Path Subscriber

I don't know this AP but why don't you just

Spoiler:
change the weapon type?
Or add other (minor) artifacts to the loot? I do that regularly in the games I GM as the authors of the AP of course cannot anticipate each and every party composition of the various groups playing.

Ruyan.


Pathfinder Adventure Path Subscriber

I know these do.

Ruyan.


Pathfinder Adventure Path Subscriber

See, I need to resubscribe quickly to the AP line, my memory starts failing me...
Thanks, Mr. Jacobs!

Ruyan.


Pathfinder Adventure Path Subscriber

Yeah, the aura is a problem...

Would the DR of the dragon stop the stirges from attaching as they're not using magic form of attack?

Redjack_rose wrote:

Dragons have a fear aura, and stirges are magical beasts, not vermin... and they have poor will saves.

You'd need to bolster their saves or make them immune to fear first... if you can that will be one seriously unhappy dragon. Unless its got a cleric on its side, it's gonna take days for that con damage to go away.

Well, if the stirges are working as planned 0 Con is the end of the dragon...

Ruyan.


Pathfinder Adventure Path Subscriber

Hm. I've toyed with that thought myself.
I could summon them in the dragon's squares. They would attach, drain Con and the dragon would have to waste actions to get rid of them. With 1d4+1 summoned each round his Con 21 should go down quickly.
What am I missing?

Ruyan.


Pathfinder Adventure Path Subscriber

+1 to what Doki-Chan wrote.
Have him been infected already before the encounter with the PCs--he was surely visiting the Misgivings before he went to Sandpoint.
In addition: you're the GM. Nobody will ask you for details (and even if so, you have a fitting story at hand).

Ruyan.


Pathfinder Adventure Path Subscriber

Thanks, once again!
Yeah, I stumbled upon the teleport--summoned creatures part while poring over my books at home. Too bad.

Rogar Stonebow:
Thanks for your input, but as our wizard's player is away more often than not (or the GM seems to throw these kind of encounters at us whenever the wizard's player is away), these spells are not at our disposition (and I did not include him in the setup).

Myself:
Thanks for your input. Unfortunately, there's no magic shop around and the awakening--and thus severely enfeebled--god mentioned in my first post has brought most of the arcane magic users under his sway.

Unfortunately, the communal spells are in UC--we only use CRB and APG; but resist acid was up.

Marius Castille:
The army is still a bit behind--so far we've only fought their scouts. Far to the east are some towns which we have no further info about.

Bringing the fight to him and invading its lair seems the best we can hope for.
Scrying will be performed next session, hopefully revealing the needed information.

Ruyan.


Pathfinder Adventure Path Subscriber

Ah, you're right of course.
Next stop, Kintargoooooo!

Ruyan.


Pathfinder Adventure Path Subscriber
Brother Fen wrote:
I don't know if I'll get to play Hell's Rebels or not, but this issue looks like a must own!

Including a tour d'hommage to Paizo Town and getting it signed by as much staff as is willing to!

Ruyan.


Pathfinder Adventure Path Subscriber

So you mean larger-than-life?
I sure hope they did not change from medium to fast advancement track to shorten the adventure itself...

Ruyan.


Pathfinder Adventure Path Subscriber

What did they cut for the larger-than-usual gazetteer?

Ruyan.


Pathfinder Adventure Path Subscriber

I like his story a lot. It's cool and befits the grim atmosphere in Cheliax as I envision it.
Interesting thing is that he has all that great psychic power to influence others but didn't think of using it on himself to counter his own more and more evil tendencies or to use it to better the situation for his lot.

The relation to Lem is just gravy.

Ruyan.


Pathfinder Adventure Path Subscriber

Oh, more posts while I was typing. Thanks!

So basically, Saldiven sums up my thoughts pretty much. But we have a lenient GM regarding monster tactics and he gives us nice things to play with...

Basically we will start always looking for bigger caves to haul up for the night. If we can't find one, I'll cast hide campsite.

Let's hope for the best (dragon steak!).

Ruyan.


Pathfinder Adventure Path Subscriber

Thanks for all the advice! Keep it coming!

The dragon has robbed us before and is working/forced to work for the BBEG (resurrected god--actually accidently done by our previous group...) which has a necromancer do the scrying and sending the dragon (or so we think).
Fortunately, we're not in the swamp yet!

mudball and constricting coils are out as we only use CRB and APG.

Bleed damage is a good one, insect plague, too!

We discussed the lantern archons but they (as all the other flyers) lack the ability to follow the dragon at 200ft/round (and it gets worse once it does double move or run). The teleport might help, though. We had a bralani azata up which was of some help.

And I couldn't cast my two prepared flame strikes due to low ini (dragon was out of reach).

Also, the darkness cast by the dragon caused us some problems and I could only counter it twice with daylight.

Thanks again (more advice is always appreciated)!

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow travellers.

My search function failed me so please help me out here.

We're playing in a homebrew campaign, books are CRB and APG only.
Our (current) nemesis is an adult black dragon (CR11) which harrasses us while we're travelling overland on foot/horse back trying to outrun an approaching army of giants.
Terrain is hills, steppe, woodlands; we're headed towards a big swamp (sic!). No towns, no magic shops in sight.

Group consists of:
dwarven cleric (lvl9, domains: strength, protection), human fighter (lvl9, bastard sword, AC34+) and my human druid (lvl8, caster, big cat ac).
So far the dragon has always attacked us at night and we were able to drive it away but couldn't kill it: bad rolls on our side, good rolls--particularly saves--on its side and due to the fact that we have to spend a lot of resources on casting daylight.

My question is: how do we shut down the dragon so it can't fly off or reduce its speed so we can follow it while flying ourselves?
Or is our best bet on finding a sufficiently large cave where we lure the dragon and seal the entrance?

Thanks.

Ruyan.


Pathfinder Adventure Path Subscriber

You can't as it is not available as a physical book (anymore).
But if you click on Add PDF it is added to your Downloads--go there and you can download the PDF.

Ruyan.


Pathfinder Adventure Path Subscriber

If I run this, Fredrico Castrovel (shameless Wayfinder promotion) will definitely make an appearance!

Ruyan.


Pathfinder Adventure Path Subscriber

Maybe Hell finally takes care of all the stuff that went wrong after they installed Abrogail II.

Ruyan.


Pathfinder Adventure Path Subscriber

Freaking awesome, DM!

Thanks a bunch.

Ruyan.


Pathfinder Adventure Path Subscriber

Go strix!

Ruyan.


Pathfinder Adventure Path Subscriber
GoldEdition42 wrote:

[...]

"This sword goes to eleven"

[...]

This wins the internet and I spilled my coffee!

Ruyan.


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Pathfinder Adventure Path Subscriber

What would the PCs make into believing that after they killed X there's yet more to come? All leads point towards her (and then onwards to her sister... I know), but as the leader of the cult and the one manipulating Ironbriar and having manipulated Aldern Foxglove I think that killing her should convince the PCs of having erradicated the last of the Skinsaw cult.

Otherwise, and if you want to stick with the theme of Runelords, I'd give them a final showdown using one of the pilings of the Irespan (here you could use the resources presented in the first installment of Shattered Star).

James Jacobs wrote:
The Forever Man is okay not using his birth name anymore anyway, so it should all work out there.

Built-in scrying failure.

Ruyan.


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Pathfinder Adventure Path Subscriber

You could start with Freeport.

Ruyan.


Pathfinder Adventure Path Subscriber

"Trust me, I know what I'm doing."
"While reading books on your own might build character, practicing/killing monsters, evil things/adventuring with me builds ego!"
"Onwaaards!"
"What's them things again? Ah, never mind, they're EVIL."

Ruyan.


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Greetings, fellow travellers.

Just a quick round-up what happened last night when my group (all lvl6 HE cleric of Sarenrae, HO ranger w/ badger, H fighter w/ greater trip, H rogue, H inquisitor and almost out of resources) confronted Aldern.

I went for a more cinematic approach and bent some rules for dramatic appearance, but nothing major.

When they entered the water slide they caught up with Iesha who was clawing at the door, were beset by the ghasts and dispatched them almost unharmed (crit w/ bow ranger w/ FE undead +4 and Greater Trip).

Iesha went in on round 2. The PCs heard a loud scream (male voice) followed by another one (female voice).

Being really scared by the slippery surface they decided to explored the grave first and found a narrow opening in the walls which allowed them to squeeze through it only to be standing 5 feet away from the door to Aldern's abode.

In they went and were greeted by Aldern. In my game I had Aldern subdue Iesha who was at that time kneeling next to his desk.
I also gave Aldern a butler (another ghast named Alfred). He greeted the PCs as per the book, then stood up, killed Iesha (GM fiat) and ordered his butler to serve something to drink and eat (this triggered the haunt, but the PC in question made his save).
Next round the PC cautiously advanced which gave Aldern time to don the mask. Fighting ensued. Some rounds later Aldern was Greater Tripped and two PCs were paralyzed by the butler (bad positioning and bad rolls) which had Aldern turn on the butler scolding him for robbing him of all the fun and killing him with a crit by his razor.
The cleric dragged the PC Aldern was obsessed with away to impede a coo day grahs.
Aldern needed to get up and advanced again on the PC and the cleric.
Next round the cleric placed a badly placed fireball into the room nearly killing the rest of the party while Aldern gracefully avoided it (evasion 4tw!). This slightly changed the mood at the table... (which wasn't made any better when the cleric's player commented it with "I always wanted to do that" and "Oh, I'm sixth level so I have resist fire 10, you know" and Aldern's congratulation for such a splendid idea.).
Paralysis ended with the beginning of next round and the PCs were finally able to down Aldern when he wanted to gracefully tumble out of a flanking.

The PCs and me enjoyed it very much, it was a memorable fight. And the players are already anxious how to get out of the room back up!

Ruyan.


Pathfinder Adventure Path Subscriber

Thanks for the input!

I will definitely go for the "on screen" version with Aldern killing Iesha as I know my players and they want to put Aldern down for good.

Ruyan.

PS: the spoiler was more of a general precaution as my players don't usually come here


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Go Strix!


Pathfinder Adventure Path Subscriber

Greetings fellow travellers.

Related to the area about which Bellona inquired I have a little difficulties imaging how the final encounter plays out.

not for those pesky players:
From the book I gather (AE version):
1. Iesha arrives at the stone door to B37, unmolested by undead in caves and starts smashing down the door as PCs arrive in B36
2. Iesha succeeds and enters the room, PCs follow suit (watch the spiral of watery death!)
3. Aldern and Iesha... reunite and she kills him (slowly, in a hug) while the PCs hack-slash-maim-away at Aldern/the two...Iesha is freed, happy end

ORLY?
That would mean the whole the whole story about Aldern's personality-merry-go-round, 1 1/2 pages will be skipped with a kill-steal by an NPC.

I find that really unsatisfying and dissapointing.


So, did I mis-read this part of Misgivings? How did you handle this fight? What did you change?

Thanks for your input!

Ruyan.


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I also played the haunts a little different and only let the designed person live through the "vision". This gave everybody his time in the spotlight.

Otherwise I agree with Tangent.

Ruyan.


Pathfinder Adventure Path Subscriber

You could also "shrink" the house and leave out the attic (move Iesha to another room).
It also really depends what route your players will take to explore the house.

Ruyan.


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Pathfinder Adventure Path Subscriber

This one being another.

Ruyan.


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Pathfinder Adventure Path Subscriber

Greatings, fellow traveller.

This PFS scenario involves Jistkan ruins.

Ruyan.


Pathfinder Adventure Path Subscriber

Cool. Really thinking about getting this one.

Kelvar Silvermace wrote:


One thing I wish they had mentioned about this Flip Mat is that Paizo also makes (made?) a companion Map Pack that you could use to show the *interior* of each of the buildings on here. For me that made this one immensely more useful than it would have been otherwise. I am a fan of the whole line, but this one remains a favorite.

The PDF is still available and ready for printing+laminating.

Ruyan.


Pathfinder Adventure Path Subscriber

Same here. I calculated 10 days (have him arive in Magnimar, contacting the Seven, waiting for his audience with X), return journey 2 days.

But as Latrecis already said, my players opted for a little downtime to sort things out (relationships as well as magic items, repairs etc.) so it didn't really matter.

Ruyan.


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Mixed feelings about this one but let's see. If it takes you all over Cheliax getting the accompanying gazetteers detailing the different places you'll visit might be worth it alone!

James Jacobs wrote:

[...]

AKA: Despite the fact that these two are both set in Cheliax and both have the word "Hell's" in the title... they are going to play out VERY differently.
[...]

As long as "hell" is not the new "carrion" *grins*

Ruyan.


Pathfinder Adventure Path Subscriber

If I hadn't already decided to resubscribe for this AP you'd have had me with this issue!

Can't wait!

Ruyan.


Pathfinder Adventure Path Subscriber

I'd let them enter via the twin gates (with the statues of two wizards?) which leads to the Avenue of Honors.

Regardless, I'd show them one of these two images to give them a feeling for the city.

Ruyan.


Pathfinder Adventure Path Subscriber

Wikipedia sends you from redaction to fix-up but then again what's written there is more or less true for all the APs (in the sense that they create a story arc by pooling together pieces by six different writers).

Hm. Doesn't really help.
The redacted-theme kinda reminds me of the Order of the Rakc but Cheliax has also been ruled out, right?

Ruyan.


Pathfinder Adventure Path Subscriber

I know what you mean. As much as I like to have the book on my shelf it is these situations where I find PDFs becoming more and more valuable to me and my game: find the pieces of text you need, copy/paste them together and print them out to have them ready whenever the need arises.

Probably not much comfort right now, but maybe something for the future.

Ruyan.


Pathfinder Adventure Path Subscriber
Timitius wrote:

So, with PaizoCon only days away, it's time to trot out the cover image for Wayfinder #13.....extremely happy and proud of this one.

I have posted the cover image up on The Book of Faces, and I believe everyone should be able to take a peek here .

HOLY COW!

THIS. IS. ONE. AMAZING. COVER! Awesome!

Quote:


Wayfinder #13 will be available for download on Friday, May 22nd, at 7 AM PDT.
http://paizo.com/companies/paizoFansUnited

I'll just start hitting F5 until Friday.

Can't wait.
Too bad PaizoCon is on the other side of earth... some day...

You guys rock!

Ruyan.


Pathfinder Adventure Path Subscriber
Jim Groves wrote:
RuyanVe wrote:

Somehow befits your avatar .

Maybe we'll see an AP set in the distant past of Golarion where humanoids are battling the spreading of humans.

Ruyan.

Age of Serpents would be good for that. The height of the Azlanti war with the Serpentfolk.

Me like.

I'm still eagerly awaiting GMing City of Thousand Fangs Below from Serpent's Skull AP.

Ruyan.


Pathfinder Adventure Path Subscriber

Somehow befits your avatar.

Maybe we'll see an AP set in the distant past of Golarion where humanoids are battling the spreading of humans.

Ruyan.


Pathfinder Adventure Path Subscriber

Hm. Still not liking the dragon's looks; its neck-to-head proportions are weird.
Padrig's looking cool, though - I might pick him up as a single.

Ruyan.


Pathfinder Adventure Path Subscriber

So cool!
Looking forward to this one.

Ruyan.


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Pathfinder Adventure Path Subscriber

First of all: lots of cool stuff!

Skeld wrote:

This is great, but I'm really curious about AP#100 is November. Is it going to something special and what can we expect?

-Skeld

Methinks there was some speculation going on in either the general AP forums or in the Hell's Rebel AP forums; not sure, though.

Ruyan.

[EDIT:]Gaaaah, ninja'ed by... well, who else?

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