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RuyanVe's page

Pathfinder Adventure Path Subscriber. 2,421 posts (2,435 including aliases). 3 reviews. No lists. No wishlists. 1 alias.


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Pathfinder Adventure Path Subscriber

You had me at "What could possibly go wrong?"!
Great artwork, too.

Let's split the party!

Ruyan.


Pathfinder Adventure Path Subscriber

The past of Golarion, whitnessing one of the world-shaping events back then!

Otherwise:

Skywatch.
Iobaria, esp. Dirrinir or sites related to Koloran.
Bastardhall.

Ruyan.


Pathfinder Adventure Path Subscriber

Hm. Methinks, they are floating around here somewhere. Did you check the respective GM thread on #4?

Edit: Seems I was mistaken. There's a thread on the generals in Jorgenfist which might serve as starting point, though:
Generals

Edit's Edit: Some more thoughts on the clans with statblocks

Ruyan.


Pathfinder Adventure Path Subscriber

My understanding is quite different:

The spellstaff is a magic item, more specifically a staff.
Thus you're per se able to identify it as such and than use Use magic device to activate/use it.

You're right about 2.). Your 3.) is irrelevant in this situation.

Ruyan.


Pathfinder Adventure Path Subscriber

Thank you so much!

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Go, get it!
Nuff said.

Ruyan.


Pathfinder Adventure Path Subscriber

*dance of joy*

I received an email written by Sharaya saying that my shipment was returned to you! Yay!
Soooo, as written in the email, I'd like you to reship it with my next subscription shipment. The address is (still) valid.

Much appreciated,
CHRISTOPH


Pathfinder Adventure Path Subscriber

Since it is coupled to a melee attack high (touch) AC is the only way to avoid it.

Ruyan.


Pathfinder Adventure Path Subscriber
Maveric28 wrote:
Adam Daigle wrote:

From the Office of Expectation Management: Maybe not for the first encounter (or two), but PCs have access to their starting gear at the start.

Booo!! No no no... players should NOT have access to their equipment in the first section of the adventure. If they are prisoners or inmates, why would all their stuff be kept in a room nearby?? Be original, make them start with nothing but the clothes on their back and salvage what weapons they can as they go, or learn to use items as improvised tools/weapons.

Torment beckons from beyond...

Ruyan.


Pathfinder Adventure Path Subscriber

I second TheOrcnextdoor:

Furious Focus and Extra Lay on Hands work wonders. You might consider Nimble and Step Up. Personally, I like Lunge, too.

Ruyan.


Pathfinder Adventure Path Subscriber

Just to confirm: I downloaded it and found the issues mentioned resolved.

Thank you, Paizo.

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow traveller.

A castle usually commands the lands surrounding it and offers protection to this land's inhabitants which is why the like to built their huts in the vicinity of it.
As well as being a defencible base of operations for you and your group (with you as the natural baron since you own it) it is also a trade hub.

Thus I'd put it into use along these lines: offer protection to the local inhabitants, offer a safe place to stay, grant land to peasants/farmer, grant titles to yet-to-be minor nobles and in return they pay you (in goods, services or gold).

Ruyan.


Pathfinder Adventure Path Subscriber

Healing for martials is partly already in place if you look at the barbarian's rage power Renewed Vigor. Does it help? Not really.

Still: I don't want to see all classes being able to do all other classes schtick.

I want the classes to stay different and make a difference, to contribute to the game with their different areas of "special".

I want to see mechanics which allow the cleric to expand his options during fights.

I'm tired of being reduced to the walking first aid kid (and don't gimme that crap about "doing damage is far better than healing in combat"; why then is everybody so upset if the cleric opts for something else during combat?) while there's so much more to be found in the repertoire of the cleric's (and oracle's) spell list.

Ruyan.


Pathfinder Adventure Path Subscriber
Marco Massoudi wrote:
Adam Daigle wrote:
Damn I love this cover.

Yeah, it´s great.

Feiya the witch and the Investigator fighting a Shantak in Paris with a Bhole crushing the Eiffel Tower is sheer genius!

Wouldn't a shantak be too low a CR for this module, though?

I definitely like the (likely) hommage to Chamber's work and if this is done similar to what we saw in Rasputin must die! I'm more than happy.

Ruyan.


Pathfinder Adventure Path Subscriber

The dangling tentacles alone fill me with glee every time a new final cover is announced!

Ruyan.


Pathfinder Adventure Path Subscriber

Dunno if we need more crunch if the mindset of a lot of players still rest upon the equation cleric == healbot.

If the presented mechanics help remedy this misconception the book is more than welcome.

Ruyan.


Pathfinder Adventure Path Subscriber
Thomas Seitz wrote:
Gisher wrote:
Thomas Seitz wrote:
Rysky wrote:
Hopefully this will be useful for those who wish to rescue dragons from princesses.
What about Linnorms?!!
Wait, are you talking about rescuing dragons from linnorms or linnorms from princesses?
Neither. Princesses being rescued from linnorms. The former is just weird to me. The later proves that the princesses are probably high level adventurers.

If the princess abducts a linnorm, wouldn't that put her on the road to becoming the next queen of the Lands of the Linnorm Kings?

Also: nice addition&flavor for the Kingmaker AP and hopefully RP in general!

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Regarding expectation management:
How the AP is similar and different from Torment (as this was mentioned in the first thread when the AP was announced) regarding regaining one's memory. But maybe that was just me...
What would be cool (and might fit): campaign traits (use different name?) which evolve along with the AP's story progressing.

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow traveller.

You know your group best.
I'd say that you can definitely handle it that way.
On the other hand the player who started dating Shayliss might be upset if his love turns up dead.

Concerning the plot it doesn't matter either way.

Ruyan.


Pathfinder Adventure Path Subscriber

Yesterday was a bad day for my group... I'm still kinda dumbfounded and stumped...

Name: Titus the Wanderer
Class/Level: Oracle (Heavens)/7
Adventure: HMM
Catalyst: bad GMing, being bored/half asleep (not me),... no idea + one player missing

Spoiler:
We called it a night last time after a merry adventure aboard the Paradise sank to the bottom of Claybottom Lake and the PCs and a group of survivors arriving at Turtleback Ferry.
The PCs rested, were greeted by the mayor, bought new supplies, got an update on the situation around TBF and headed off into the wilderness of Ashwood to claim copses of darkwood within the forest (sidequest in my campaign on behalf of Titus Scarnetti).
They've heard about the dam at the end of Skull River and want to take a look at it.
Having no interest in taking a second look at the destroyed rope across the Skull River where there used to be another ferry and failing their perception check to notice the corpse of the ferryman and the tracks/signs of a fight they headed off North-North East.
OK, I thought: no progressing the main plot line tonight.
They spent about a week in the woods and laid claim to about 12 copses and were done with that quest, getting bored it seemed.
They pushed onwards into Wyvern Mountains, and I pulled out B1 and had three wyverns screech overhead and then attack.
The next rounds I was devastated how badly my group reacted to this thread.
The first round I described them that the wyverns came into clear view. My group opted for pulling out their ranged weapons and... waited. Next round the wyverns used flyby and attacked each of them using their sting attack.
Titus player noticed/declared that he had not actived his Coat of Many Stars revelation which made me go: oooookaaaayy. Each of the attacks hit (+10 attack bonus+d20 is not to be laughed at).
Titus didn't manage a single save and died of CON damage. Just before the final round our missing player joined us via Skype. Being more than 2 1/2 hours late to the party nobody (if people join late I leave that to the players) really felt obliged to give him more details then: we're in a fight; so he attacked.

Trying to somehow remedy my misjudgement (three wyverns at CR 6 meaning CR 9 so an epic encounter for my group of 3 players at APL7) and to foreshadow what's to come I had a fey drop by which offered a deal: it'll revive Titus if the group removed the stakes they used to mark the claims. Nobody wanted to enter the deal... next up: an email to my group of players to discuss the situation.


Pathfinder Adventure Path Subscriber

More along the lines of the OP's question:
What I tried was to get the PCs involved in the microcosmos aboard: games of chance/gambling, dancing, drugs, lazyness, ...

This could involve all kinds of quests: help a broke guy win back his fortune, uncover a cheater, defend a prostitute from a brutal suitor, or even free one, engage Lucrecia in a discussion, discover a gang of pick pockets, ...

Ruyan.


Pathfinder Adventure Path Subscriber

"My" Lucrecia escaped and went back to the fort as I assumed the ogres can do a couple days without her: the attack on Rannick has already happened (that's why the PCs are asked to go to TBF in the first place) and she enjoys these days "off" so to speak, away from the brutish, filthy ogres.

Ruyan.


Pathfinder Adventure Path Subscriber

Continuing the campaign: covert strike team kidnapping Arazni and restoring her as a herald of Iomedae!

Ruyan.


Pathfinder Adventure Path Subscriber

If your AC has pounce you can charge (move) and get to make a full attack.

Ruyan.


Pathfinder Adventure Path Subscriber

The encounter/location was used in CotCT (Edge of Anarchy) and renamed Eel's End.

Ruyan.


Pathfinder Adventure Path Subscriber
strato wrote:

PC questions to Lucrecia, regarding the harvested souls wrote:

How do you transport the souls from Turtleback Ferry to a Runewell?

Magic.

Sorry, couldn't resist.
I've yet to read further in the AP so the question to me is: does she actually know?

How about telling them of the River of Souls and how the souls are harvested, using a planar conduit via Leng and then back to the material plane and into the runewell?

Ruyan.


Pathfinder Adventure Path Subscriber

The maps were great for our gameplay!
I replaced BM with an advanced giant dragon turtle (see HMM GM thread). We switched to initiative when it attacked the Paradise and set it ablaze using its breath weapon (L left the party at this moment). The fire spread damaging the hull and people panicked.
I rolled d6+6 for the number of rounds until the boat would sink and teared the map in half on count of four rounds. This divided the party running for their gear (which I ruled they had to stash in a cloak room), helping others being onboard, dodging attacks from the turtle and so on. We changed standard movement speed to climb speed (simulating the rise of fore and aft, swim checks where called for for our fighter who just prior to the attack decided it was time to get his heavy armor back on... good times.

Now the group is discussing how to salvage all the valuables from the wreck.

Ruyan.


Pathfinder Adventure Path Subscriber

I did something like what you described.
Since my group opted for the trip to TBF by boat I had them board the Paradise in Ilsurian. The Paradise was on an extended cruise from TBF to I and back.
The PCs got the choice of indulging in gambling, drugs, visiting the ladies and gents working in the dance hall etc.
My main objective was to have them encounter Lady Lucrecia (they had accepted a side quest from Jubrail Vhiski to contact L and suggest a cooperation between the two to her).
They were not allowed to visit the pleasures hosted below deck though (as they were not marked by the rune) but my usually nosy players did not follow this lead (and didn't notice the rune on anybody being onboard).
I used the descriptions of the boat/barge/ship provided here on the forum by several posters and made my own drawing of the barge for easy print-out (no fancy decorations just the basic outline/shapes of the ship and the various rooms/cabins.

Ruyan.


Pathfinder Adventure Path Subscriber

Cool! One more reason to continue with the AP subscription (as if I needed another one...).

Ruyan.


Pathfinder Adventure Path Subscriber

From the PRD:

Poison (Ex or Su) A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 poisoning creature's racial HD + creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Format: Poison Name (Ex) Sting—injury; save Fort DC 22, frequency 1/round for 6 rounds, effect 1d4 Con, cure 2 consecutive saves; Location: Special Attacks and individual attacks.

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow traveller.

A good starting point is Pathfinder Wiki which has the following information about Wartle, Whistledown, and Nybor.
At the bottom of each article you'll find the sources used to compile the information.
Here, the Player's Guide to the AP Rise of the Runelords is mentioned which you can download for free here on the Paizo site.
Hope, it helps!

Ruyan.


Pathfinder Adventure Path Subscriber

.

Ruyan.


Pathfinder Adventure Path Subscriber

For a homebrew it should be easy to just either reskin another AC and call it a bear or use the advancement rules from, say wolf, and use it on the starting statistics of the bear AC.

In PFS you're stuck with the rules as is, just pick another AC or role with the medium size.
Besides: humans are also medium sized in PF...

Ruyan.


Pathfinder Adventure Path Subscriber
VampByDay wrote:

Well, I made Thorin Oakenshield from the movies. I broke my 'no magic' rule to allow for his Elven blade, and for one of the swords he finds in the battle of the five armies.

[snip]

Not to belittle your effort but my approach would be a little different:

Did you have a look at the old MERP book 'Lords of ME Vol. 3'?
To me, nothing beats these old tomes in precision/ truthfulness to the original.

There (page 57), he is statted up as a lvl 27 fighter/warrior.
A guide for a rough conversion from MERP's d100 to a d20 system is provided at the beginning of the book.

Orcrist is described as a +30 (would be +6) magic elven broadsword.

Ruyan.


Pathfinder Adventure Path Subscriber
Drejk wrote:
RuyanVe wrote:

I'm torn on this issue.

From a logical point of view I'd agree: deities play a big role in/on Golarion and the teachings/general do's and dont's should be known to "the clergy".
Then again, it would be like giving away skill ranks for free to certain classes.
There is a big difference between requiring the character to have certain number of ranks in skill to know things without rolling because of expected familiarity with the specific topic and giving knowledge away without having any skill ranks.

Maybe.

But my point was: as you cannot use Knowledge skills without having any ranks in it per the rules a cleric without any rules in Know (rel) doesn't know the teachings of any god or anything about undead.

Thus, if you allow her to know stuff without ranks in Knowledge it's like free ranks for the cleric.

Ruyan.


Pathfinder Adventure Path Subscriber

Susi (from the German, dupped version of Sledge Hammer!).

Ruyan.


Pathfinder Adventure Path Subscriber

I'm torn on this issue.
From a logical point of view I'd agree: deities play a big role in/on Golarion and the teachings/general do's and dont's should be known to "the clergy".
Then again, it would be like giving away skill ranks for free to certain classes.
I mean it's not that you'd say: hey, she's a bard, one pick for free in all perfomances.

We had a cleric in our homebrew campaign who took his first skill rank in Knowledge (rel) at lvl 7. My druid used to prompt him the--usually right--answers. Good times, good times...

Ruyan.


Pathfinder Adventure Path Subscriber

Great!

Thank you very much for your service--top notch as always.

Thanks,
CHRISTOPH


Pathfinder Adventure Path Subscriber
Vic Wertz wrote:
Sorry—what deal was that?

Sorry for the late reply and sorry for the mistake: I saw the pawns on my shelf and wondered why I owned them as I usually do not buy them. But I just found the PO and shipping emails--seems I went all out for the RotRL AE.

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
NobodysHome wrote:

I finally put my finger on it:

  • In the "fun", effective games, someone suggests a course of action and the other players discuss, "What's the worst possible outcome of this?", then, if the outcome is acceptable, they try it. Because it's DOING something, rather than arguing about doing nothing.
  • In the frustrating games, someone suggests a course of action and someone else says, "Well, that might not work because xxx." And they decide not to do anything, and you get an entire night of nothing. My Crimson Throne group is particularly adept at this maneuver, but I'd like to get the kids out of that habit before it sets in...
  • I was in one of the latter games: in my case one of the players got too worried about what might happen to his PC and we/the rest wouldn't want to split the party as he would not agree to anything until all possible mishaps where ruled out.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Quick update:
    I finally got a message saying that a shipment stays only a limited amount of days (~10) in their warehouse, then is returned to sender (great, now Elvis is singing behind my left ear)

    As the whole issue took place end of April it might actually happen to show up at your warehouse...

    Sooooo, if you by chance receive it please let me know.

    Thanks,
    CHRISTOPH


    Pathfinder Adventure Path Subscriber

    Color me interested!

    Ruyan.


    Pathfinder Adventure Path Subscriber
    Zaister wrote:

    Animals can't have an Int score higher than 2:

    PRD, Animal creature type wrote:
    Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).

    An animal companion is mechanically its own thing with its own rules set.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    I have yet to see this spell used offensively; really don't see the issue here.

    If you yourself do not decide to cast it on your AC than nobody will; if your GM ever decides to use this tactics on you I'd quit the game.

    This spell is seen as a gift to your companion if you retire from the life of adventuring and set it free: less crunch more fluff.

    Nowhere in the spell description does it say that the awakened animal turns on you either.

    In addition, you can take on your former AC as a cohort (via Leadership) and look for another AC.

    Ruyan.

    Edit: Wraithguard already thought along the same lines I see.


    Pathfinder Adventure Path Subscriber

    The text on page 226 AE gives a CL of 15 for the arcane lock.

    But I think you mean the DC for dispelling the summoning effect, right?

    The CRB gives a sample summon monster VI trap. As it is also given that the Shining Child stays for 20 rounds, I'd consider this a CL20 spell effect, setting the DC for [i]Dispel magic[i] to 31.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Just to nitpick: the first edition of dark eye (Das Schwarze Auge) was launched in 1984 while GURPS came around in 1986.
    Which is not to say that over the years one detail from one system was adapted to the other (but that's visible in almost all systems).

    Ruyan.


    Pathfinder Adventure Path Subscriber
    David knott 242 wrote:
    Since the origin of Absalom Station is within the Gap [snip]

    Mind the gap!

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Reversed Starfall. Aroden awakens/wills himself back from whereever and removes the Starstone and surroundings (aka Absalom) from Golarion.

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Cool! I hope setting, fluff + plot hooks far outway the crunch.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Thanks, Mark, for your reply.

    Ruyan.

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