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RuyanVe's page

1,886 posts (1,900 including aliases). 2 reviews. No lists. No wishlists. 1 alias.


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Snorter wrote:
Paris Crenshaw wrote:
I have been known to use the word "vexed" in proper context.

Could be a new Witch ability; Vexing, for minor hex cantrips that merely irritate and cause harumphing.

Paris Crenshaw wrote:
I believe, as gamers, we have a tendency to demonstrate a certain vocabularic quality.
I think the 1st Ed DMs' Guide has a lot to do with that.

And is continued in the GMG: "Words Every Game Master Should Know"--just add gazebo and you're ready to go!

Dunnowhatchatalkinbout, Paris.

Ruyan.


As a unicorn will only allow maidens to even touch it, my vote is on the Pegasus.

+1 for griffon, though!

Ruyan.


Cheapy wrote:
Ohhh, you'll be hearing from me!

Your feedback and advice is much appreciated, as always!

Ruyan.


A little late, but nonetheless: SNA as paper minis, please!

Ruyan.


Nana-ahah. No backing down here. You agreed to the complementary participation in the soon-to-be released audio edition of WF #11 when sending in your submission.

Concerning the notification by editors: Have you guys who're doing all the beautiful and necessary work behind the scenes weighed the effort of sending the contributors a final--fully corrected but pre-formatting--version of the submissions vs. the increase in appreciation this might give you?

Might be a good lesson for us to realize some of our submissions still have a long way to go until they're ready for publication/up to the standards of WF.

Although I also follow Paris' statement about not everyone being comfortable talking to writers about their work.

But maybe that's just me. *shrugs*

Ruyan.


Another simple fix would be to apply the Advanced Simple Template to all enemies (basically +2 to every roll).

Ruyan.


Greetings, fellow traveller.

1. I picked random encounters from the table and added them to the game where I saw fit.

2. Depends on whether at least one of your PCs grew up in Sandpoint. If so, she knows about Nulia and the late Unpleasantness for sure. If not again depends on whom they talk to. If Father Zantus would be asked about the new magnificient cathedral I'm sure he would relate some of the history of Sandpoint (the fire!) to the PCs. Another option would be after they find the looted tomb of his predecessor.

3. I do the same in my game and have heard complaints about it. Tough question. PCs are mostly motivated if shown what the gain. So slay-and-fetch quests seem in order.

4. I do not grasp your concern.

5. I did not as I felt there's enough treasure in chapter 2 (dagger!).

Happy gaming!

Ruyan.


Dot.


In my game the rogue is sitting on it like a fat nesting bird... all glee and greed about the weapon but he has yet to use it once! 5000gp cash...

I second the idea of selling it in Magnimar. If you're afraid to loose 4-5 days you could always comission somebody from Sandpoint (Savah springs to mind) to sell it via their channels in Magnimar.

Ruyan.


Cool stuff! I remember a similar thread some time ago--also started by you?
If so, I might repeat myself, but there is some mentioning in Lost Cities of Golarion about the city of Kho.

I do like option 2) a lot!

Ruyan.


Why is it always the GM screwing the players? If my build is about a wildshaping druid then it should be in my own interest to find out how the GM feels about wildshaping/interprets the vague ruling ... Especially, since this question comes up every month or so.

Ruyan.


*facepalm*
You're right of course. Now that I read it again it becomes crystal clear that the bridge stays connected at either end (mainland and island) but only to one post each at each end...

Ruyan.


RotRL AE, C9 wrote:
The goblins have rigged it so that [...] the western supports tear free, dropping the planks down to hang vertically from the eastern rope and dumping anyone on the bridge into the waters below.

Seems clear to me: the end tied to the posts on the island's edge tears free while the part of the bridge fixed to the posts on the mainland holds fast.

Thus, if the cleric makes it to the beaches he could climb up the impro ladder and reach the bramble tunnels. From there he would be free to return to Sandpoint.

Ruyan.


Paris Crenshaw wrote:
delivery of hardcopy issues *at* PaizoCon.

*sigh* Stupid real world distances and such...

Paris Crenshaw wrote:
[...]I do think it's important to point out from time to time, so we all keep perspective. The whole team contributes--writers, artists, editors, our awesome layout duo--but even as the "official" Assistant Editor-in-Chief, my efforts are paltry in comparison to his. He deserves a lot of respect for what he's doing...and doing so well.

+1

Ruyan.


Cool cover.

But shouldn't it read [...]through the weird Fungal Jungle[...].

Ruyan.


(Maybe not so) New campaign idea: players pick animal companions, (improved) familiars, eidolons, cohorts as PCs... comes in a bundle with their own slogan: Staying behind and moving on/progressing--hopefully a native speaker can make a wittier version out of it...
[/thread derailment]

@Helio:

Another option would be to post your work here or in the product thread which Liz will start once GenCon is over/the pdf is available for download (whatever happens first).

Ruyan.


Ignotus Advenium wrote:
challenging characters and wreaking havoc

That's usually the best part of it--by far! *evilGMgrin*

Ruyan.


*bows*

Thanks for accepting my piece of work (WoW coming your way)!

Ruyan.


hashimashadoo wrote:
]An earth elemental doesn't bestow its Earth Glide ability to another creature touching it so unless it leaves a portion of itself outside the cliff for the Cleric to hang on to, I don't see it working.

That's what I wrote, actually.

And my suggestion to swim to the beaches still stands, too (though DC 15 and DC 20 Swim checks might out of reacht, too).

Apart from that, finding a potion of fly or a potion of levitate seems the only other viable option.

That or have Shalelu enter the action, hear the cleric call for help and lower a rope.

Ruyan.


Ugh. Sorry for the confusion my post has caused.
I assumed by Drejk's and ulgulanoth's post that their submission(s) had been accepted.
I've not yet been notified but wanted to compliment everybody who got in regardless.

Back to Chilliax Island!

Ruyan.


Congrats to everyone whose submission(s) made it for WF #11!

Ruyan.


An easier (?) way out for the cleric would be to swim to shore. I'm away from books, but wasn't there a description about some beaches at the bottom of the cliffs? Otherwise: you're the GM --> make it so.
Then he could rest and regain spells.

Let him summon an earth elemental and hang on to it, while the elemental uses earth glide to move upwards (only partially in the stone).

I agree with the rest of the posters concerning the rest of the group: remind them about everybody should have fun while gaming.

Ruyan.


1 person marked this as a favorite.

8 seconds!


A smug answer would be that the wording of the spell rather nicely fits the general description of a wall.

Also, what you describe is still do-able. Cast wall of iron and topple it next round or let another PC delay her action and do so after you've finished casting.

Otherwise, what you describe can be easily achieved with a wall of stone.

Ruyan.


I very much agree with the first build. It's a classic (for an AD) and not much can go wrong here.
If focussing on melee you might want to consider dipping into Dragon Disciple for a nifty +4 to Str (untyped), d12 for hp, +2 NA, 1 extra feat (Great Fortitude), minor breath weapon and 3 natural attacks (for a number of rounds equalling your Cha-bonus +3), downside is no FCB and you loose 1 CL.

Personally, I'm a fan of the longspear, gives you reach and using PA -1 attack/+3 damage; summon your Natural Weapons if a 5-foot-step is not feasible.

Ruyan.


Just thought, that you might want to dig up some flavor about Tymon, too. It's one of the River Kingdoms and involvees gladiator, arena and such stuff, too.

Maybe you can import some of the stuff into your game.

Ruyan.


Latrecis wrote:
...he did import the item into Hero Labs

Oh gods, one more reason to insist on paper char sheets only...

Ruyan.


Curaigh wrote:
Thanks Tim!

Yeah, right. What a non-suggestive little post. Doesn't get us excited or impatient at all. AT ALL.

*dumdidum*

On a more serious note, I'm with Anthony on this one. Even though my big project was stopped after an email conversation with Tim, its "little brother" is still in. At the least I get to further practice my writing skills.

Ruyan.


While it sounds fun, I don't think you need to do that, actually. The Darkmoon Vale mini campaign has been described in detail a couple of times on these forums. The good thing about it is, 2 modules are for free (Hollow's Last Hope and Revenge of the Kobold King, just see my link above).

For a one-shot I'd suggest Master of the Fallen Fortress. This should easily be do-able and afterwards you might have time to chat and receive feedback.

Ruyan.


Greetings, fellow traveller.

Hm. From what I gather

Summon Nature's Ally wrote:
It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.

does the trick (sorry for the pun).

It does not detail any restrictions on what the summoned creature would attack (or not), thus I'd rule as GM that it would attack the undead just fine.

Conjuration wrote:
[...]Conjurations[...]bring manifestations of creatures(summoning) to you.[...][/b]Creatures you conjure usually—but not always—obey your commands.[/b]

Emphasis mine and shortened for convinience.

This implies that the creatures you summon are not the real thing but manifestations, thus are magical in nature.

Last but not least, I can't find a quote where it says the summoned creature needs a Handle Animal check to to what you want it to do.

Ruyan.

Edit Ninja'ed by Cpt. Zoooooooooom.


You might want to check out Serpent's Run in Magnimar--it's described in the Magnimar sourcebook in more detail or on the Pathfinder Wiki.

Ruyan.


1 person marked this as a favorite.

Greetings, fellow traveller.

I'd suggest having a look at these, free-to-download and short adventures--they are the Free RPG Day modules and are fun and easy to play/GM.

Good luck and have fun!

Ruyan.


Just in time--here's hope my PCs will loot the treasure chamber this coming Tuesday.

Ruyan.


If you're in for the money, I think Matt has it right.

If you're looking for a place to publish or are looking for inspiration, you might also have a look at Wayfinder (fantastic free fanzine) which features BB adventures and other material since the BB was published.

Ruyan.


I'd buy it, too!

Ruyan.


Ah, lol. Reading-Comprehension test: fail. Sorry for that.

Ruyan.


My group has had their ascension after/with the fight against Erylium (she was bumped to mythic tier 1)

I opted for implementing the new rules set in a "light" version to allow both the players and me to get a better feel for the new power level. Thus, my players do not enjoy as of now the full set of goodies; they have the surge ability (2/day, 1d6) and some more stuff. After defeating Nualia they will gain the full set of abilities as described in the book.
I've posted my idea of a slowed progression somewhere else on these forums...

Did you try the search function--I'm sure you'll find a couple of threads regarding RotRL + mythic.

Ruyan.


Paris Crenshaw wrote:
Were you here for the NAEA Conference?

Hehe, unfortunately not--sounds like a lot of fun. I attended the Phosphor Global Summit (26th-28th) discussing the next generation in lighting and displays.

[/thread derailment]

Don't let me distract you further from reviewing all the submissions for WF #11!

Ruyan.


There's a PrC (Magaambyan Arcanist) in Paths of Prestige that let's you pick druid spells.

Also, there's what the D20PFSRD calls the Arcane (Pathfinder) Savant which let's you pick spells from other classes spell lists'.

Words of caution: I do not pay much attention to PFS. As such I do not know if either of the PrCs are PFS-legal.

Ruyan.


Same here!
As she doesn't qualify for PA in the first place that is a nice in-theme change!

Ruyan.


Great news! So many submissions really underline the Paizo marketing slogan 3.5PF thrives (and so does our community)!

Will there be an audio file with the songs/poetry available, too (or a link to Wayfinder's new youtube channel)?
As an alternative, everybody who's going to pick up his/her physical copy at PaizoCon is pressganged into an improvised performance!

Paris Crenshaw wrote:

My family and I live in San Diego. I'm in the Navy, but we've been stationed in this area since 2006. Not quite native, but we've put down a few small roots.]/quote]

Wish I'd known that before! I've been to San Diego last week for a conference. But hey! Maybe I walked you by while visting down town...

Ruyan.


  • bad music
  • your advances to charm the barmaid are noticed by the tavern owner, her father
  • the beverages sold contain too less alcohol
  • the beverages sold contain too much alcohol


  • 1 person marked this as a favorite.

    Now. Back to my game and crossing the trapped bridge.
    Short version: R.I.P.nugget.
    Longer version: I played towards the goblins' crazyness and had two of the goblins start a fight over who gets to eat the gull. They chased each other and one fell over the cliffs. The winner claimed the gull and began eating while the others started to laugh hysterically, with one being on goblin dog-back falling off.
    This spurred the PCs into action and they crossed the bridge one-by-one.
    The fighter went first while the ranger and the inquisitor used their bows for two rounds before following suit. Sadly, no goblin dog scored a hit.
    Into the fort, they managed to kill the pickle thieves in their sleep (they never made their Perception checks).
    They avoided the open court yard after the dogs charged them (still no hit) and stumbled straight into the throne room. Having heard (the warchanter rolled a nat 20) the barking dogs the entourage kind of prepared for trouble (goblin-style).
    When the PCs entered the throne room they found the goblins in a loud discussion what to do and waiting for one of the commandos to come back from reconnaisance.
    Ripnugget quickly regained composure and tried to give his speech but was attacked via bow shot. He mounted up and after the PCs had spread out charged the fighter along the eastern wall scoring a crit (gasping from the players and price-less faces! good times). The warchanter (bard 2 in my game) nailed the cleric and the inquisitor at the doors via grease.
    From that point on it went down-hill rather quickly for the goblins. The commandos weren't able to hit and were ignored. The warchanter cast cause fear on the fighter and succeeded but as the others weren't able to hit and Ripnugget lost his shtick after his mount was killed in one round by a bow crit from the ranger the fight was over fast.
    So: Oooonwaards!

    Thanks again for all your insights, hints and tips! We definitely enjoyed the session.

    Ruyan.


    As indicated on the map you can gain access to B3 from the rough tunnel from the East with the statue facing West looking towards the "official" entrance via the stairs.

    I had all doors made out of stone in my game, though that was more a choice of flavor/style (as all of the ruins have powerful preservation magic placed upon them wood would have withstood time).
    Non of the doors are described as being locked so hardness/breaking them down never played a role.
    BTW B13's description also mentions them as being made out of stone.

    Ruyan.


    As you said.
    It's based off of full plate. Your player would have to craft a wooden version of full plate (from darkwood).
    This would then be enchanted via casting ironwood.
    Stats would be the same as for masterwork full plate, it only weighs half as much.
    Oh, and she would need to take the feat Heavy Armor Proficiency to wear it without penalty.

    Ruyan.


    The companion of the SD is as much undead as the animal companion of the druid is an animal...
    Both are mechanically their own entities.

    As Shadowlord wrote: RP tension is cool, PvP is not.

    Ruyan.


    *gasps*
    *swoons*
    So cool! Thanks, CJ.

    Ruyan.


    1 person marked this as a favorite.

    More townsfolk!

    Ruyan.


    So. Would it be of use to FAQ it (again)?

    Ruyan.


    Thanks, Deadmanwalking! Good to know the Creative Director backs my reasoning (though reading the date of that statement makes me realize I should check more often...). *smirks*

    So. To sum it up: the horse would benefit from Multiattack by gaining another attack albeit at -5 with one of its primary attacks (e.g. bite +0/-5, 2 hooves +0)

    Ruyan.

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