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RuyanVe's page

Pathfinder Adventure Path Subscriber. 2,532 posts (2,546 including aliases). 3 reviews. No lists. No wishlists. 1 alias.


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Pathfinder Adventure Path Subscriber

OMG OMG OMG OMG OMG OMG! *swoons*

Ruyan.


Pathfinder Adventure Path Subscriber
Varun Creed wrote:
Any suggestion for a Pawn Collection set to make CotCT more complete? (Apart from the Bestiary 1 set, which I've already got. :))

While not pawns there exist the paper minis series for this AP which I will get instead.

Ruyan.


Pathfinder Adventure Path Subscriber

Independent on party setup: don't bring the surviving Black Arrows...

I've got Jakadros and Vale plus Shalelu and two new recruits (one is Orik) in tow due to me tinkering with the transition from book 2 to 3.
While I still think the transition was much better than as written I did not foresee what that meant for the rest of the module.

The pure mass of combatants makes it a pain--it's not just that the encounters are a joke (as written) but the pure time which is spent per round sloooooooows combat down.
The PCs potentially know all about the fort which takes away the feeling of exploration.

The encounters outside were OK as I just doubled the ogres involved and added another class level to each of them but now, inside... not so good.

As general advice: make sure to have a more dynamic environment.

Spoiler:
  • The ogres not responding at all to fighting in such a small keep is just not realistic. Even if they don't conclude that an attack was at large, I'd have them investigate to join the fun or bet on the winner/loser...
  • Make the keep bigger, more space means more options for manouvering which I always consider a plus.
  • Get rid of the single opponent encounters.
  • Add at least one divine caster, say a priestess of Lamashtu. Have her reside in the chapel and move Papy to somewhere else where he can train some lesser ogres (using them as cannon fodder in a fight).
  • Add a trap or two (though that was more of a Kreeg thing, I personally like this element of play).
  • Think about what you want to do with L. To me, where she is "stationed" feels like an afterthough "Darn, we need to put her somewhere... ah, just design a cellar..." IMC, Valen escaped and has weasled his way to her so that encounter hopefully is more fun.

Ruyan.


Pathfinder Adventure Path Subscriber
Axial wrote:
** spoiler omitted **

The looks:
Red-and-black arachnid, has size of a bull elephant, has a bloated body and spindly legs and all-too-human appearance of its baleful visage

its abilities:
Critical Poisoning (Su)--> three doses of poison upon critical hit, Dreams of Futility (Su)--> imposes verminous dreams on victim, if AN uses nightmare victim become overwhelmed with futility: if using skill checks or at start of each round in combat: 50% of doing nothing, Feed (Su)--> drains Str and Dex, if both are 0, AN drains Con instead, Great Old nes traits, Immortality (Su)-->if killed, NA becomes locust plague swarm which falls upon itself, last surviving spider grows to become AN reborn, Swift Construction (Ex)--> construction of bridges or walls from webbing, Unspeakable Presence (Su)--> failed save has victim become nauseated, Webs (Su)--> swift action to throw webs as ranged attack, Penetrating Bite (Ex)--> bite targets touch armor

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

What I can imagine is that there'll be traits to choose from for the players which will tie them to Phaendar--similar to what was done in Rise of the Runelords, Curse of the Crimson Throne etc.

The rest will be up to you and your GM.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rysky wrote:
GeraintElberion wrote:
Cool beans; I'll have to crack open Rule of Fear as well.
Is good book.

+1

Ruyan.


Pathfinder Adventure Path Subscriber
Chris Lambertz wrote:
RuyanVe wrote:

The giant eagle mini is already sold out! sadface

Ruyan.

Nope, we just missed a setting on that product. Should be good now! :)

Yay!


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Thomas,

I absolutely agree! Having the hardcopy in hand and reading it at my leisure is great but for actual play I use a print-out where I can highlight important information in the text, scribble down notes, and collect blots of beverages, grease etc. on.

Ruyan.


Pathfinder Adventure Path Subscriber

That's why I'm more than happy to have the PDF for actual play and the hardcover for dis play.

Ruyan.


Pathfinder Adventure Path Subscriber

Hm. Not sure I get what you're asking for, but would making the archer ranger an actual undead--say a "pet" of your necromancers--work?

You could make him a ghast or something and start building him from there.

Ruyan.


Pathfinder Adventure Path Subscriber
Fletch wrote:
Rysky wrote:
-where did you read that you don't?

I...don't know.

I'd seen some product announcement or description that said something about fixing the problem for players who didn't like leaving the city. I'd thought it meant they'd changed it to not leave the city, but now I can't find the original article.

I must've dreamed it.

If I remember correctly this was about fixing/cutting the Shoanti stuff from 3.5 version.

Ruyan.


Pathfinder Adventure Path Subscriber

The giant eagle mini is already sold out! sadface

Ruyan.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Oliver Veyrac wrote:
RuyanVe wrote:
Richard Pett wrote:
The flumph got taken out?????:(

Endangered species and all, you know.

Ruyan.

But their tentacles are so exotic and they make terrific Flumphy Pillows.

Just noticed that flumph is exactly the sound you hear when you plunge into it, head first.

Ruyan.


Pathfinder Adventure Path Subscriber

Ah, the 15 min workday to go all out...

treidenb wrote:

One possible wrench:
Vale is still with the party. He hasn't had an opportunity to escape.

Well, somebody has to stand on watch during the night... depending on how much you want to screw the party, he could even steal some of their stuff

Spoiler:
I'd actually have him try to take all things Thassilonian from them, then have him stealth back(!) into the fort to try to return to Lucrecia and present these things as gifts for his mistress, altering what the book says I'd have him stay (alive) with her to spice up that encounter

Ruyan.


Pathfinder Adventure Path Subscriber

While this is certainly possible (my group fled after their first attempt failed via the hidden/blocked staircase to the eagles' aerie and returned to the fort via the tunnels) I think treidenb has no influence on the place chosen and is seeking advice on how to handle such a situation from a GM perspective.

Ruyan.


Pathfinder Adventure Path Subscriber

I'd say this totally depends on your party: with Tiny hut or similar magic or more mundane skills/class features at their disposal: no chance for the ogres.

Neither of the two magic users (as per the Anniversary Edition) nor the leveled ogres have any spells/skills ect which might help.

So you could either set up patrols (two standard ogres and a leveled one) to search the area nonetheless.

Or you could bring in Razmus. He has the class features and skills for going hunting and I always thought it a waste of story to just present him as a XP bump.

Ruyan.


Pathfinder Adventure Path Subscriber

And there I sat, wondering if the starship rules would spill over to "classic" Golarion.

I think, I got my answer (otherwise I'll bend reality to make them fit). Great!

But why does the airship have a dinghy?

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Richard Pett wrote:
The flumph got taken out?????:(

Endangered species and all, you know.

Ruyan.


Pathfinder Adventure Path Subscriber

As a pureblooded ancient Azlanti she'd gain +2 bonus to all her six stats, too.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Yeah, that is really unfortunate. I think somebody else here on the boards described the same thing happening in his group a while ago.

I have one player who's using HL, so I called it the Star Medaillon in my game and treat its "secondary effects" like Bellona did and none will be the wiser *evilGMgrin*

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

It shipped! It shipped!

Dives into PDF...

Ruyan.


Pathfinder Adventure Path Subscriber

Thanks, for the clarifcation!

Ruyan.


Pathfinder Adventure Path Subscriber

My group never figured out how the columns worked/what they were for.

Also: looking at the map I always thought the room was too small for M.

With the two fire pits and all the PCs inside there's no room for manouvering so it will be a very static battle and the possibility of PC deaths is quite high.

Ruyan.


Pathfinder Adventure Path Subscriber
Marco Massoudi wrote:

To anyone who has this:

1. The Great Old One is Atlach-Nacha, isn´t it?

2. What are the maps about?

4. How long is the Sellen article?

3. What are the creatures in the Bestiary section?

Thanks guys (and gals)!

Logging it the description tells me
Product description wrote:
PDF available Nov 16

Ruyan.


Pathfinder Adventure Path Subscriber
Rysky wrote:
RuyanVe wrote:
Rysky wrote:
Liz Courts wrote:
...I had to cut so much from that Sellen River article. ;_; (It's a really really really big river, you guys.)
Ish okay Liz, we'll always love our... wait, what's the Ronin equivalent for a Gninja?

I'd go for Bronin.

Ruyan.

Brownie Ronin?

More like Be(ing a)Ronin.

Plus: the new Wayfinder issueseems the perfect spot for publishing the cut content... *whistles*

Ruyan.


Pathfinder Adventure Path Subscriber
Rysky wrote:
Liz Courts wrote:
...I had to cut so much from that Sellen River article. ;_; (It's a really really really big river, you guys.)
Ish okay Liz, we'll always love our... wait, what's the Ronin equivalent for a Gninja?

I'd go for Bronin.

Ruyan.


Pathfinder Adventure Path Subscriber
Petrus Malleus wrote:
Liz Courts wrote:
...I had to cut so much from that Sellen River article. ;_; (It's a really really really big river, you guys.)
Well, on the bright side, since the river is vast and deep with LOTS of shores, perhaps there is a possibility for a whole CS book of the topic somewehere in the future? I wouldn't mind. :)

Too bad the Wayfinder issue on the Riverlands is out already...

Ruyan.


Pathfinder Adventure Path Subscriber

Meh. Just re-read my post... That's what you get if you rearrange text too many times...

I thought the avatar looks rather smug, so I'll wager it's the weather.

Ruyan.


Pathfinder Adventure Path Subscriber
Kajehase wrote:
Generic Villain wrote:
Marco Massoudi wrote:

I seriously doubt that this will be out in november (which is too full with too many products anyway).

It still hasn't a product update.

I've been an AP subscriber since Curse of the Crimson Throne. They have never gone two consecutive months without releasing a volume of their AP.

As some people have noted, this is most likely due to just not getting the data to the printer on time, or getting the printed material stateside on time. Once Paizo actually has all that Pathfinder goodness stuffed in their warehouse though? It's ready to ship.

And honestly, with the Curse of the Crimson Throne tome shipping this month I'm actually quite pleased with the AP volume being delayed.

Actually, since shipment of my hardcopy of CotCT is tied to shipment of this installment is slowly killing me...

Can't wait! Any day now...

Ruyan.


Pathfinder Adventure Path Subscriber

While I agree to your ...reasons I think that (logically) there is not enough time for Nualia (curious: why do you keep writing Naulia?) to figure out all out

Spoiler:
plus going by the book she cannot beat the Perception check to notice the trigger for the pillars--no problem, I know, for a GM to fudge it.

She just lost all of her underlings and her sanctuary was breached. I can't imagine her going back to her task within the blink of an eye and not care for the PCs to return--which will be two-three days (hey [replacement character], you look trustworthy, let's go out adventuring...) if we're talking about the average player/group.
Having the PCs encounter Mal at their lvl in #1 is a TPK.

I agree that having her team up with X spells DOOOM(tm) for the PCs as well. Thus I opted for her return in #4. This provides her enough time and lets her gain new information/insight in a more organic way to release Mal after all, adding to the chaos.
She could use team Greed as a vehicle for her own goals and gives her the opportunity to stay true to her original goal (raze Sandpoint), IMO.

Ruyan.


Pathfinder Adventure Path Subscriber

I opted for 2) in my game.

Nualia lost all her allies, most of her resources will be gone, too.
She's not stupid. Though she knows there's more to find underneath Thisteltop, she relied on her allies to help her and she certainly does anticipate the PCs return.

I think it's in her opportunistic nature to gather as many valuables and leave. Magnimar should give her plenty of possibilities to find new henchmen and information to return to Thistletop in strength--after the PCs returned, find it bereft of valuables and antagonists and have left again.

Spoiler:
In my game, she joined Mokmurian and will return during the attack in #4 having gained the half-fiend template and riding a red dragon.

Ruyan.


Pathfinder Adventure Path Subscriber

I guess it's a settlement which was created or at least newly fleshed out for this AP.
Appearently, it lies in the Nesmian Plains as stated in the introductory text of this installment.
I'd put it somewhere north of Kraggodan and south of the Deepcut river.

But let's wait for the gazetteer and the upcoming Lands of Conflict.

Ruyan.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'd call that fangtastic!

... NVM, I'll get my coat.

Ruyan.


Pathfinder Adventure Path Subscriber

I like it, feels very Dragonlance-like.

Some thoughts:
The question is whether it will become to repetive. If you're familiar with the AP line by Paizo check out some concerns with the Giantslayer AP.
There you fought orcs, ogres, hill giants, fire giants, frost giants, ...

Also, what happens to the orbs, once the PCs have recovered them. How do they keep them save?
Maybe some kind of ritual could be thought of which ties the PCs to the orbs thus gradually transfering some of the powers you mentioned to the PCs.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Ah, my bad, you're right.
Nothing from stopping you doing that.
Search for "template stacking" and you'll find 100s of threads discussing using different templates on a base creature.

Ruyan.


Pathfinder Adventure Path Subscriber

AFAIK, you cannot add two different templates to a creature.

Ruyan.


Pathfinder Adventure Path Subscriber

Ah, it's right there... See, I thought I read about the reaction of the other ogres but couldn't trace it while gaming.

Thanks, mousmous!

Let's see what the party decides... a discussion what to do next has already been started.

Ruyan.


Pathfinder Adventure Path Subscriber

Soooo. My group finally tackled Fort Rannick.
They descended via the giant eagles' nest and spent 15 minutes clearing away the rubble and entered the fort's yard next to B4.
The rogue stealthed to its entrance to listen. Good (on my side) and bad (on PC's side) rolls were involved, the ogres bursted out of the door and things got hectic.
With the three ogres advancing on the party (six player characters, Jakardos, Vale, Shalelu and the two recruits in added) the map become quite crowded but I was certain that the two standard ogres and the advanced one would be easily defeated.
Next round the mage opened combat with a fireball. BOOOOOOOOM! As a result B4 collapsed and the debris damaged everybody.

The explosion was noticed by the ogre at the gate, the cook and the occupants of B10 (I decided to sent them in in two waves).

One of the ogres was sent to get pappy by the cook.

The group defeated the the first three ogres, the cook and the first wave of the ogres from B10 minus the one sent for reinforcements.

Next session things will become interesting...

[spoiler]The ogre sent for Jaagrath is still struggling with the main gate, but the PCs don't know that[\spoiler]

Now I'm a little worried. While the ogres are glass cannons they have managed to down he fighter (x3 crit from hook) and rogue already (both were healed to full hp in between again).

Still I think that the fire ball managed to alert all of the fort's occupants and want to stay on the road of a somewhat realistic reaction but do not want to tpk the group.

Has anybody of you experienced a similar all-out-attack?
What would happen if the PCs retreat and attack anew the next day or so?

Thanks in advance!

Ruyan.


Pathfinder Adventure Path Subscriber

Maybe you could look at the construction requirements of either the glass or the crystal golem--though that's typically more wizard stuff...

Or you could go for animate objects, though that spell is marked for bards and clerics.

Or you could go for the feat Craft Construct.

Ruyan.


Pathfinder Adventure Path Subscriber

I created something similar for my Kingmaker game, but I'm away from books, unfortunately...

I would write it in a more flamboyant way:

His greatness, Lord "Whateverbehisname III" sends you his greetings, "hero"!

Apperantly, thou are blessed with exceptionell skills at "hero's speciality" which have been brought to our attendance.

Therefore, it is His utmost pleasure to invite you to "Castle Falkenstein" where thou willst meet other individuals complementing your capabilities in a favorable fashion.

Your attendance is required three days hence at the hour of noon.

Signature

Maybe even more so using dost's, thous's, willst's etc.

Ruyan.


Pathfinder Adventure Path Subscriber

In before Marco!

I like the Rope Trick--kinda. It'll never be used in my games but it's definetely a cool collectable.
And while I'll pick up a few singles from this set at the most, I'm so much more looking forward to the next set!

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rysky wrote:

P. 389

Oh F**!...

What a nice little twist!

Ruyan.


Pathfinder Adventure Path Subscriber

Well, the first place to look is the Rules Archive (PRD) here on the Paizo sites.

Next you open Bestiary Monster Index (aka Bestiary I) and look for Rhinoceros.

There you'll find:

Bestiary wrote:

Rhinoceros Companions

Starting Statistics: Size Medium; AC +4 natural; Speed 40 ft.; Attack gore (1d8); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5; Special Qualities scent.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge.

Now, ACs are mechanically different from your standard monster/animal found in the Bestiaries but I'd assume that the attack and damage mechanics for powerful charge do not change, thus your AC shoul do 4d6+(2xSTR modifier) when doing a powerful charge.

If you chose INA:gore than this applies to powerful charge.

Ruyan.

Edit: *sigh*, already answered, I see--that's what you get when it takes you over an hour for reading back and forth...


Pathfinder Adventure Path Subscriber

You have +4 armor bonus to AC due to wearing the chain shirt. The enhancement bonus from the HWH does not "carry over" to the chain shirt.

The general rule is that bonuses of the same type do not stack, they overlap.

Ruyan.


Pathfinder Adventure Path Subscriber

+1 to Reverse.

My Map Folio is still in shrinkwrap--never used it.

Instead I extracted the hex maps from the AP, printed them, glued them to sturdy cardboard and built the map one-hex-at-a-time while my group explored it (also added the different icons which were used for the different encounter areas)--good times.

Oleg's outpost is available as a separate map by Paizo, AFAIR.

Ruyan.


Pathfinder Adventure Path Subscriber

Mine is still in my sidecart. The anticipation is killing me!

Ruyan.


Pathfinder Adventure Path Subscriber

Yupp.
Your CG cleric would detect as chaotic if looked/checked for and an evil cleric would detect as evil.
See here for the corresponding spell.

Special mention to the passage:

Detect Evil wrote:
Animals, traps, poisons, and other potential perils are not evil, and as such this spell does not detect them. Creatures with actively evil intents count as evil creatures for the purpose of this spell.

Beware the 5HD threshold for most other NPCs (exception: aligned undead & outsiders)!

Ruyan.


Pathfinder Adventure Path Subscriber

You could boost their stats to over 9,000...

Ruyan.


Pathfinder Adventure Path Subscriber

Sounds great!
I hope for troops goodness for the mercenaries! Or is it more along the lines of Leadership light?

Ruyan.


Pathfinder Adventure Path Subscriber

Female dwarves don't exist in the first place...

Ruyan.

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