Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Dragon

RuyanVe's page

Pathfinder Adventure Path Subscriber. 2,448 posts (2,462 including aliases). 3 reviews. No lists. No wishlists. 1 alias.


RSS

1 to 50 of 2,448 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path Subscriber

Short version: the wizard is attacking with a spell. No weapon involved, so immunity does not apply here, even if the spell does damage of a certain type.
Looking at the swarm traits he will even do 1.5x damage it is an AoE spell.

Ruyan.


Pathfinder Adventure Path Subscriber

Interesting!

Ruyan.


Pathfinder Adventure Path Subscriber

I don't have my books at hand but maybe someone might have a look at the BBEG's from RotRL statblock to resolve this question.

Ruyan.


Pathfinder Adventure Path Subscriber

meow


Pathfinder Adventure Path Subscriber

What William said.

In addition:
How do you start your encounters, i.e. at what range?
If the group is not particularly stealthy the monsters could/should spot them at range and open fire using spells/projectile weapons.

Ruyan.


Pathfinder Adventure Path Subscriber

Just to let you know that the shipment has reached me and everything went smoothly.
Your service and team was (once again) great!

Ruyan.


Pathfinder Adventure Path Subscriber

Depending on how much they got involved with Sandpoint, you could have one of the citizens approaching them.
Easiest (closest to what the AE offers) would be Shalelu: she could openly ask them for help in finding her father.
Combine Lucrecia's letter and the Lord Mayor's story about investigating Rannick.
Closest settlement is TBF where they should stop by for info and supplies, off they go.

Maybe one of their closer aquaintances from Sandpoint has relocated/is doing business in TBF or they are asked by one of the noble families of Sandpoint to go there on their behalf (Scarnetti for staking claims, or Valdemar for doing the same to circumvent Scarnetti's growing domination, or ...).

Another idea could be to have Jubrayl Vhiski (spelling?) approach them telling them about the Paradise and that he wants them to spy on the proprietor to... suggest some kind of deal.

Ruyan.


Pathfinder Adventure Path Subscriber

Cool idea!

Ruyan.


Pathfinder Adventure Path Subscriber

Seems, I deleted some content while editing back and forth...

The players would only play the asylum part of book 1 using the NPC classes (haven't read the first installment yet so I don't know how long it is)/up to a certain point in book 1, then they switch to theire real PCs or gain a level and add their first level of PC class to their NPC level.
The idea behind is to add to the amnesia feeling.
Another thing for me would be to have the PCs find their gear while exploring/escaping, same for possible ACs or familiars (they'd be used for ...other experiments/kept in cages or similar).

BTW: does anybody know whether Torment runs under Win10? *grins*

Ruyan.


Pathfinder Adventure Path Subscriber
Balgin wrote:
Insane KillMaster wrote:
Franz Lunzer wrote:
Insane KillMaster wrote:
About the Fugue State: about how long a period does it cover? Could someone have been raised there in that time? Born during that time? Conceived during that time? etc?
** spoiler omitted **
Kinda looking for a more "precise" answer/info, but thanks.
I believe, prior to the player's guide coming out, someone who should know suggested four or five years. The guide itself suggests a more vague period with considerable chunks of life missing although it also suggests the players and gm finding a mutual agreement as to exactly how much missing memory feels right for them (with a few years being recommended as the bare minimum). It does recommend pc's having memories of childhood at the very least.

Wasn't it months (instead of years)?

Scrap that: link.

Ruyan.


Pathfinder Adventure Path Subscriber

Not sure if/when we're going to tackle this AP but I'd like to discuss an idea I have for character creation/getting them started.

I've enjoyed playing Planescape: Torment in the days past and liked it very much.
The main character in this old video/PC game regains consciousness in a similar environment (a morgue) and suffers from amnesia.

This feeling and atmosphere I'd like to recreate.

I'd like to take the fugue state one step further and have the players create their PCs using a NPC class as their first level.

As a rough scaffold I thought: martial classes (figther, ranger, paladin, barbarian) take the warrior/aristocrat class, the roguish classes (rogue, bard, ...) take expert/commoner, the casters (cleric, mage, sorc, ...) take adept.

Either they keep this extra lvl throughout the campaign or they prepare second character sheet with their intended PC classes.

Thoughts?

Ruyan.


Pathfinder Adventure Path Subscriber

Still trying to have the AP start with a more Torment-like feel...
Have the PCs start with 1 lvl of a NPC class?
Also: no AC/familiar in the same cell as the PCs in my game.

Ruyan.


Pathfinder Adventure Path Subscriber

Yay!

Thanks, Mr. Daigle & team.

Ruyan.


Pathfinder Adventure Path Subscriber

Going from memory:
Wasn't there some vague info in WotR #6 in the Continuuing the Campaign section how the demonic host would sweep over Avistan and some info what happens if it meets with Treerazer?
You could start from there..
Also: Methinks, Treerazer is statted up in the Inner Sea World Guide or just click here.

A miniature would be cool!

Ruyan.


Pathfinder Adventure Path Subscriber

You could have one of the remaining Foxgloves move into the house (there are some relatives living in Korvosa, I think).
Have your NPC wizard interact with her and build a duo infernale.

Maybe tie in Red Mantis assassins as they were the ones Xanesha intended (did?) to sell the nasty stuff in the first place.

Ruyan.


Pathfinder Adventure Path Subscriber

Thanks, Latrecis (on both accounts).

Ruyan.


Pathfinder Adventure Path Subscriber

In Search of Sanity.


Pathfinder Adventure Path Subscriber

Woooot?
Just received my email about the shipment being finalized and I'm already able to download? Praise the Great Old Ones!

*starts drooling*

Ruyan.


Pathfinder Adventure Path Subscriber

Hm.
I don't get the last two posts.
The counterspelling is hardcoded into the spell's description as an option (needs to beat DC 28 and K starts at 24 adding 1d20).
Thus, to me he is well prepared to counter this attack (Besides his high Fort save).
Also, don't forget that he brought his buddies: have the big blue prepare Break Enchantment on its list.

Ruyan.


Pathfinder Adventure Path Subscriber

I actually might end up doing a mix of what you suggested, Latrecis.
Even though (I thought) I've got a big enough gaming table it is usually clattered with beverages and sweets andandandand, so I already dread the logistics for presenting the Sandpoint attack on a 1" grid.
Rannick would be way easier but I'd like to incorporate TBF here as well and need to think about the travel logistics...
Moving the sinkhole to the other location will actually sate the curiosity of one of my players: thanks for that!

Ruyan.


Pathfinder Adventure Path Subscriber

That would be soooo cool!

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Always funny to read that "nasty torture" and bloodshed in general is ok while nudity is so wrong.

Ruyan.


Pathfinder Adventure Path Subscriber

To give you (more) fitting answers, knowing what's its color and age category and whether you want the dragon to be antagonistic or helpful would help (me).

Otherwise I'd recommend Flyby Attack, Hover, Snatch, Wingover and/or metamagic feats improving its spellcasting.

Ruyan.


Pathfinder Adventure Path Subscriber

Hm. The wording of his contigency is a little unclear. My first thought was that "a hostile spell effect that prevents him from acting on his own" is geared towards enchantment effects but I'd definitely let flesh to stone fall into the same category and let the dispel function as a counterspelling attempt.

Ruyan.


Pathfinder Adventure Path Subscriber

One definite victim was Casp Avertin, the former sheriff of Sandpoint (and not-so-secret love of mayor Deverin?).
The fan-made adventure (see Wayfinder #7) "Chopper's Island" lists Simon Korvut the son of Sandpoint's blacksmith as another victim.

If you want to have Chopper in your game look for an old post here on the forums dating back to January 13th, 2010 where James Jacobs postet a ghost-templated version of Chopper (or open the spoiler).

Golarion Day: Chopper's Revenge!:

JERVAS STOOT CR 6
XP 2,400
Male human ghost rogue 5
CE Medium undead (incorporeal)
Init +7; Senses darkvision 60 ft.; Perception +13
________________________________________
DEFENSE
________________________________________
AC 19, touch 19, flat-footed 15 (+5 deflection, +3 Dex, +1 dodge)
hp 61 (5d8+35)
Fort +6, Ref +7, Will +2
Defensive Abilities channel resistance +4, evasion, incorporeal, rejuvenation, trapfinding, trap sense +1; Immune undead traits
Weakness avians
________________________________________
OFFENSE
________________________________________
Speed fly 30 ft. (perfect)
Melee corrupting touch +6 (6d6; Fort. DC 17 half)
Special Attacks avian mastery, malevolence 1/day (DC 17), sneak attack +3d6
________________________________________
STATISTICS
________________________________________
Str —, Dex 16, Con —, Int 12, Wis 13, Cha 20
Base Atk +3; CMB +3; CMD 16
Feats Combat Reflexes, Dodge, Improved Initiative, Toughness
Skills Bluff +11, Climb +8, Craft (woodcarving) +9, Craft (metalworking) +9, Escape Artist +11, Knowledge (local) +9, Knowledge (nature) +6, Perception +13, Sense Motive +9, Stealth +15
Languages Common, Thassilonian
SQ fast stealth, surprise attack
________________________________________
SPECIAL ABILITIES
________________________________________
Avian Mastery (Su) Stoot can command and influence all normal birds as if via dominate animal at will. He can control any number of birds within a 60-foot radius in this manner. Once per day, he may cast summon swarm as a spell-like ability to summon a swarm of crows (treat as a bat swarm sans the wounding ability).
Weakness to Avians (Ex) Damage inflicted on Stoot from any avian's natural attacks is resolved as if he did not possess the incorporeal defensive ability. This includes creatures that have assumed the form of an avian.

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I think he is one of Cosmo's secret projects which came to live/worked/escaped...

Ruyan.


Pathfinder Adventure Path Subscriber

*sigh*
Still waiting for my pdf...

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

You had me at "What could possibly go wrong?"!
Great artwork, too.

Let's split the party!

Ruyan.


Pathfinder Adventure Path Subscriber

The past of Golarion, whitnessing one of the world-shaping events back then!

Otherwise:

Skywatch.
Iobaria, esp. Dirrinir or sites related to Koloran.
Bastardhall.

Ruyan.


Pathfinder Adventure Path Subscriber

Hm. Methinks, they are floating around here somewhere. Did you check the respective GM thread on #4?

Edit: Seems I was mistaken. There's a thread on the generals in Jorgenfist which might serve as starting point, though:
Generals

Edit's Edit: Some more thoughts on the clans with statblocks

Ruyan.


Pathfinder Adventure Path Subscriber

My understanding is quite different:

The spellstaff is a magic item, more specifically a staff.
Thus you're per se able to identify it as such and than use Use magic device to activate/use it.

You're right about 2.). Your 3.) is irrelevant in this situation.

Ruyan.


Pathfinder Adventure Path Subscriber

Thank you so much!

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Go, get it!
Nuff said.

Ruyan.


Pathfinder Adventure Path Subscriber

*dance of joy*

I received an email written by Sharaya saying that my shipment was returned to you! Yay!
Soooo, as written in the email, I'd like you to reship it with my next subscription shipment. The address is (still) valid.

Much appreciated,
CHRISTOPH


Pathfinder Adventure Path Subscriber

Since it is coupled to a melee attack high (touch) AC is the only way to avoid it.

Ruyan.


Pathfinder Adventure Path Subscriber
Maveric28 wrote:
Adam Daigle wrote:

From the Office of Expectation Management: Maybe not for the first encounter (or two), but PCs have access to their starting gear at the start.

Booo!! No no no... players should NOT have access to their equipment in the first section of the adventure. If they are prisoners or inmates, why would all their stuff be kept in a room nearby?? Be original, make them start with nothing but the clothes on their back and salvage what weapons they can as they go, or learn to use items as improvised tools/weapons.

Torment beckons from beyond...

Ruyan.


Pathfinder Adventure Path Subscriber

I second TheOrcnextdoor:

Furious Focus and Extra Lay on Hands work wonders. You might consider Nimble and Step Up. Personally, I like Lunge, too.

Ruyan.


Pathfinder Adventure Path Subscriber

Just to confirm: I downloaded it and found the issues mentioned resolved.

Thank you, Paizo.

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow traveller.

A castle usually commands the lands surrounding it and offers protection to this land's inhabitants which is why the like to built their huts in the vicinity of it.
As well as being a defencible base of operations for you and your group (with you as the natural baron since you own it) it is also a trade hub.

Thus I'd put it into use along these lines: offer protection to the local inhabitants, offer a safe place to stay, grant land to peasants/farmer, grant titles to yet-to-be minor nobles and in return they pay you (in goods, services or gold).

Ruyan.


Pathfinder Adventure Path Subscriber

Healing for martials is partly already in place if you look at the barbarian's rage power Renewed Vigor. Does it help? Not really.

Still: I don't want to see all classes being able to do all other classes schtick.

I want the classes to stay different and make a difference, to contribute to the game with their different areas of "special".

I want to see mechanics which allow the cleric to expand his options during fights.

I'm tired of being reduced to the walking first aid kid (and don't gimme that crap about "doing damage is far better than healing in combat"; why then is everybody so upset if the cleric opts for something else during combat?) while there's so much more to be found in the repertoire of the cleric's (and oracle's) spell list.

Ruyan.


Pathfinder Adventure Path Subscriber
Marco Massoudi wrote:
Adam Daigle wrote:
Damn I love this cover.

Yeah, it´s great.

Feiya the witch and the Investigator fighting a Shantak in Paris with a Bhole crushing the Eiffel Tower is sheer genius!

Wouldn't a shantak be too low a CR for this module, though?

I definitely like the (likely) hommage to Chamber's work and if this is done similar to what we saw in Rasputin must die! I'm more than happy.

Ruyan.


Pathfinder Adventure Path Subscriber

The dangling tentacles alone fill me with glee every time a new final cover is announced!

Ruyan.


Pathfinder Adventure Path Subscriber

Dunno if we need more crunch if the mindset of a lot of players still rest upon the equation cleric == healbot.

If the presented mechanics help remedy this misconception the book is more than welcome.

Ruyan.


Pathfinder Adventure Path Subscriber
Thomas Seitz wrote:
Gisher wrote:
Thomas Seitz wrote:
Rysky wrote:
Hopefully this will be useful for those who wish to rescue dragons from princesses.
What about Linnorms?!!
Wait, are you talking about rescuing dragons from linnorms or linnorms from princesses?
Neither. Princesses being rescued from linnorms. The former is just weird to me. The later proves that the princesses are probably high level adventurers.

If the princess abducts a linnorm, wouldn't that put her on the road to becoming the next queen of the Lands of the Linnorm Kings?

Also: nice addition&flavor for the Kingmaker AP and hopefully RP in general!

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Regarding expectation management:
How the AP is similar and different from Torment (as this was mentioned in the first thread when the AP was announced) regarding regaining one's memory. But maybe that was just me...
What would be cool (and might fit): campaign traits (use different name?) which evolve along with the AP's story progressing.

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow traveller.

You know your group best.
I'd say that you can definitely handle it that way.
On the other hand the player who started dating Shayliss might be upset if his love turns up dead.

Concerning the plot it doesn't matter either way.

Ruyan.


Pathfinder Adventure Path Subscriber

Yesterday was a bad day for my group... I'm still kinda dumbfounded and stumped...

Name: Titus the Wanderer
Class/Level: Oracle (Heavens)/7
Adventure: HMM
Catalyst: bad GMing, being bored/half asleep (not me),... no idea + one player missing

Spoiler:
We called it a night last time after a merry adventure aboard the Paradise sank to the bottom of Claybottom Lake and the PCs and a group of survivors arriving at Turtleback Ferry.
The PCs rested, were greeted by the mayor, bought new supplies, got an update on the situation around TBF and headed off into the wilderness of Ashwood to claim copses of darkwood within the forest (sidequest in my campaign on behalf of Titus Scarnetti).
They've heard about the dam at the end of Skull River and want to take a look at it.
Having no interest in taking a second look at the destroyed rope across the Skull River where there used to be another ferry and failing their perception check to notice the corpse of the ferryman and the tracks/signs of a fight they headed off North-North East.
OK, I thought: no progressing the main plot line tonight.
They spent about a week in the woods and laid claim to about 12 copses and were done with that quest, getting bored it seemed.
They pushed onwards into Wyvern Mountains, and I pulled out B1 and had three wyverns screech overhead and then attack.
The next rounds I was devastated how badly my group reacted to this thread.
The first round I described them that the wyverns came into clear view. My group opted for pulling out their ranged weapons and... waited. Next round the wyverns used flyby and attacked each of them using their sting attack.
Titus player noticed/declared that he had not actived his Coat of Many Stars revelation which made me go: oooookaaaayy. Each of the attacks hit (+10 attack bonus+d20 is not to be laughed at).
Titus didn't manage a single save and died of CON damage. Just before the final round our missing player joined us via Skype. Being more than 2 1/2 hours late to the party nobody (if people join late I leave that to the players) really felt obliged to give him more details then: we're in a fight; so he attacked.

Trying to somehow remedy my misjudgement (three wyverns at CR 6 meaning CR 9 so an epic encounter for my group of 3 players at APL7) and to foreshadow what's to come I had a fey drop by which offered a deal: it'll revive Titus if the group removed the stakes they used to mark the claims. Nobody wanted to enter the deal... next up: an email to my group of players to discuss the situation.


Pathfinder Adventure Path Subscriber

More along the lines of the OP's question:
What I tried was to get the PCs involved in the microcosmos aboard: games of chance/gambling, dancing, drugs, lazyness, ...

This could involve all kinds of quests: help a broke guy win back his fortune, uncover a cheater, defend a prostitute from a brutal suitor, or even free one, engage Lucrecia in a discussion, discover a gang of pick pockets, ...

Ruyan.


Pathfinder Adventure Path Subscriber

"My" Lucrecia escaped and went back to the fort as I assumed the ogres can do a couple days without her: the attack on Rannick has already happened (that's why the PCs are asked to go to TBF in the first place) and she enjoys these days "off" so to speak, away from the brutish, filthy ogres.

Ruyan.


Pathfinder Adventure Path Subscriber

Continuing the campaign: covert strike team kidnapping Arazni and restoring her as a herald of Iomedae!

Ruyan.

1 to 50 of 2,448 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.