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Tim posted somewhere that shipping would start in August. Also, you should've gotten an email by Wayfinder asking for your shipping data where it was written:
4. ARE YOU A REGULAR SUBSCRIBER, or ARE YOU GOING TO PLACE AN ORDER IN THE NEXT MONTH OR SO (I'm thinking these will start going out in August or September....)
RotRL AE, p45 wrote:
I'd have Ripnugget retreat to the lower chambers and join Nualia why would he stay in his throne room?
Nualia and Lyrie would definitely opt for revenge. How about you exchange the inhabitants - let Nualia and her gang occupy the upper level and have Ripnugget move into the lower level (with Erylium staying below); so no surprise attack bonus for the PCs any longer and a fully prepared party awaiting them.
The climb check at the beginning sounds reasonable. For the horizontal movement I'd use Acrobatics (DC 20: "ou can use Acrobatics to move on narrow surfaces and uneven ground without falling" + "Less than 2 inches wide"), have them make a Reflex save if they fail the Acrobatics check to keep holding onto the upper horizontal rope or so, failure meaning they not only couldn't cover any distance but also fall down into the water.
I'm also GMing for a group thus I'm quite familiar with them. Using them for my PCs was a natural move for me and I'm loving it.
I found nothing which hinted at Erylium knowing about the "mechanics" behind the runewell but what Tybid wrote can be found on p38 of RotRL AE.
Further notes about it can be found at Thistletop (Nualia's journal, p62 RotRL AE).
Adam Daigle wrote:
TECHNICALLY? Great, inception worked...
Lord Snow wrote:
However, isn't "fight increasingly large humanoids" kind of Rise of the Runelord's thing?
My thoughts exactly, but still...
Even though this is only tiny bits of info it already got me thinking about re-subscrbing!
Latrecis, are you actually playing in my group? *grins* We must have very similar players...
As to your question, Samuel Penn:
Think about it, if my assumption about Tobyn are true, this will confuse/shock him mightily.
An analysis by him of what went wrong might look like this:
I think, he opted for C): indoctrination! (Repent your sins, Nualia, prove your worth..., etc.).
He's totally blind and insensitive to what Nualia needs: a loving, caring (foster) parent unreceptive to what she might actually want: making her own decisions.
Per PRD: wrote:
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).
So: yes, B provides cover to A.
Just to add: do you know how the other players feel about her/his behaviour?
BTW, have you tried to have one of the opponents fake death and have him attackt the looting character? Or have a trap built into a backpack/pouch/pocket, say a poisoned needle like trap (dunno if that works, but just an idea). Might make for a nice surprise.
Dawn is a natural for the players' forray into Magnimar; I'll use it myself.
Storm Sorcerer Arcturus wrote:
It's awesome to finally see that people other than myself actually like Griffons! Definitely dotting.
Are you kidding me? Griffons (variants with different spelling included) are great and make cool mounts for rangers, paladins, and cavaliers!
It's just that most GMs are afraid handling the--from their point of view--ensuing increase in player/PC power (beware! A martial character that can fly! M-u-s-t p-r-e-v-e-n-t.) that makes it such a rare thing to happen in the first place.
So yeah, you can (potentially) get one via Leadership--good luck with that one.
So congrats to Angry Wizard!
[Edit] After re-reading my post it sounds a little rant-y, sorry for that.
Greetings, fellow traveller.
If you're already following TM's guide you will find that he also gives advice on the standard magic items for a spirit of the beast-type druid. Stick with it and you'll be fine.
As for how to play your druid this is a rather difficult question. I assume you've picked druid for a reason (general nature theme, full caster, animal companion, ...) which will have you headed in a certain direction already.
Be sure to always remember rule #1: EVERYBODY should have fun when playing!
Concerning the bloodline: I like it so far!
Feats: Great Fortitude, Improved Bull Rush, Lightning Reflexes, Spell Focus (necromancy),
Your arcana is contradictory. First you say the black blooded sorc is immune to all and any effects caused by black blood then they gain a bonus of +1 CL for necromancy. I'd drop the first sentence and leave the rest as is.
For lvl 3 I'd pick something like this:
For lvl 9 I'd center the power on the sorc. Instead of Con damage it could bestow negative level(s).
For lvl 15 I'd add the ability to equally breath air as well as any liquid (including black blood but not magma/lava).
In my game, Nualia succeeded... no, let me rephrase that: every single player in my group failed his Will save and Nualia managed to escaped via sanctuary.
To the OP: I like what you did and how it played out for you. Concerning Orik and Lyrie: I'd have them team up with Lyrie in the lead. She's planning her revenge and I'd send them south to Magnimar, let them advance a couple levels and have the PCs meet them in book 3 when passing through Turtleback Ferry or on another occasion when visiting Magnimar; maybe use Dawn of the Scarlet Sun as scaffold?
Well, it's like another spell slot as you can replace any spell you've learned for that day with a spontaneous SNA; no wizard or cleric can do that.
Too bad, I'll be at the wrong side of the Pacific at that time, would've loved to meet some of the fine folks helping in making WF the success it is!
Maybe next time. Enjoy!
Greetings, fellow traveller.
Couple of ideas/questions here:
Did you run the concept of a pally/bard multiclass by your GM? With what you revealed about your GM's thinking I'd actually thought a pally/oracle would keep your char much more character-centric than the pally/bard stuff would...
Synergy with pally and bard are: (high) charisma; also, it's the most important stat for the pally (IMO).
Fighting with a 2handed weapon also means, e.g. Str 14 will give you +3 to damage.
High Cha means, you can be the face; up Int to get a couple more skill points to boost that general area.
Have you thought about an archer char? Smite Evil works with ranged weapons and bard make great archers, too (also helps armor and hp issues you mentioned).
Stat wise I'd go with:
Str 13; Dex 14; Con 12; Int 12; Wis 8; Cha 16
For archery you'll need all of the feats starting with Point-blank shot; grab Deadly Aim asap (Power Attack for bows); go to town & profit.