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RuyanVe's page

Pathfinder Adventure Path Subscriber. 2,401 posts (2,415 including aliases). 3 reviews. No lists. No wishlists. 1 alias.


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Pathfinder Adventure Path Subscriber

More along the lines of the OP's question:
What I tried was to get the PCs involved in the microcosmos aboard: games of chance/gambling, dancing, drugs, lazyness, ...

This could involve all kinds of quests: help a broke guy win back his fortune, uncover a cheater, defend a prostitute from a brutal suitor, or even free one, engage Lucrecia in a discussion, discover a gang of pick pockets, ...

Ruyan.


Pathfinder Adventure Path Subscriber

"My" Lucrecia escaped and went back to the fort as I assumed the ogres can do a couple days without her: the attack on Rannick has already happened (that's why the PCs are asked to go to TBF in the first place) and she enjoys these days "off" so to speak, away from the brutish, filthy ogres.

Ruyan.


Pathfinder Adventure Path Subscriber

Continuing the campaign: covert strike team kidnapping Arazni and restoring her as a herald of Iomedae!

Ruyan.


Pathfinder Adventure Path Subscriber

If your AC has pounce you can charge (move) and get to make a full attack.

Ruyan.


Pathfinder Adventure Path Subscriber

The encounter/location was used in CotCT (Edge of Anarchy) and renamed Eel's End.

Ruyan.


Pathfinder Adventure Path Subscriber
strato wrote:

PC questions to Lucrecia, regarding the harvested souls wrote:

How do you transport the souls from Turtleback Ferry to a Runewell?

Magic.

Sorry, couldn't resist.
I've yet to read further in the AP so the question to me is: does she actually know?

How about telling them of the River of Souls and how the souls are harvested, using a planar conduit via Leng and then back to the material plane and into the runewell?

Ruyan.


Pathfinder Adventure Path Subscriber

The maps were great for our gameplay!
I replaced BM with an advanced giant dragon turtle (see HMM GM thread). We switched to initiative when it attacked the Paradise and set it ablaze using its breath weapon (L left the party at this moment). The fire spread damaging the hull and people panicked.
I rolled d6+6 for the number of rounds until the boat would sink and teared the map in half on count of four rounds. This divided the party running for their gear (which I ruled they had to stash in a cloak room), helping others being onboard, dodging attacks from the turtle and so on. We changed standard movement speed to climb speed (simulating the rise of fore and aft, swim checks where called for for our fighter who just prior to the attack decided it was time to get his heavy armor back on... good times.

Now the group is discussing how to salvage all the valuables from the wreck.

Ruyan.


Pathfinder Adventure Path Subscriber

I did something like what you described.
Since my group opted for the trip to TBF by boat I had them board the Paradise in Ilsurian. The Paradise was on an extended cruise from TBF to I and back.
The PCs got the choice of indulging in gambling, drugs, visiting the ladies and gents working in the dance hall etc.
My main objective was to have them encounter Lady Lucrecia (they had accepted a side quest from Jubrail Vhiski to contact L and suggest a cooperation between the two to her).
They were not allowed to visit the pleasures hosted below deck though (as they were not marked by the rune) but my usually nosy players did not follow this lead (and didn't notice the rune on anybody being onboard).
I used the descriptions of the boat/barge/ship provided here on the forum by several posters and made my own drawing of the barge for easy print-out (no fancy decorations just the basic outline/shapes of the ship and the various rooms/cabins.

Ruyan.


Pathfinder Adventure Path Subscriber

Cool! One more reason to continue with the AP subscription (as if I needed another one...).

Ruyan.


Pathfinder Adventure Path Subscriber

From the PRD:

Poison (Ex or Su) A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 poisoning creature's racial HD + creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Format: Poison Name (Ex) Sting—injury; save Fort DC 22, frequency 1/round for 6 rounds, effect 1d4 Con, cure 2 consecutive saves; Location: Special Attacks and individual attacks.

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow traveller.

A good starting point is Pathfinder Wiki which has the following information about Wartle, Whistledown, and Nybor.
At the bottom of each article you'll find the sources used to compile the information.
Here, the Player's Guide to the AP Rise of the Runelords is mentioned which you can download for free here on the Paizo site.
Hope, it helps!

Ruyan.


Pathfinder Adventure Path Subscriber

.

Ruyan.


Pathfinder Adventure Path Subscriber

For a homebrew it should be easy to just either reskin another AC and call it a bear or use the advancement rules from, say wolf, and use it on the starting statistics of the bear AC.

In PFS you're stuck with the rules as is, just pick another AC or role with the medium size.
Besides: humans are also medium sized in PF...

Ruyan.


Pathfinder Adventure Path Subscriber
VampByDay wrote:

Well, I made Thorin Oakenshield from the movies. I broke my 'no magic' rule to allow for his Elven blade, and for one of the swords he finds in the battle of the five armies.

[snip]

Not to belittle your effort but my approach would be a little different:

Did you have a look at the old MERP book 'Lords of ME Vol. 3'?
To me, nothing beats these old tomes in precision/ truthfulness to the original.

There (page 57), he is statted up as a lvl 27 fighter/warrior.
A guide for a rough conversion from MERP's d100 to a d20 system is provided at the beginning of the book.

Orcrist is described as a +30 (would be +6) magic elven broadsword.

Ruyan.


Pathfinder Adventure Path Subscriber
Drejk wrote:
RuyanVe wrote:

I'm torn on this issue.

From a logical point of view I'd agree: deities play a big role in/on Golarion and the teachings/general do's and dont's should be known to "the clergy".
Then again, it would be like giving away skill ranks for free to certain classes.
There is a big difference between requiring the character to have certain number of ranks in skill to know things without rolling because of expected familiarity with the specific topic and giving knowledge away without having any skill ranks.

Maybe.

But my point was: as you cannot use Knowledge skills without having any ranks in it per the rules a cleric without any rules in Know (rel) doesn't know the teachings of any god or anything about undead.

Thus, if you allow her to know stuff without ranks in Knowledge it's like free ranks for the cleric.

Ruyan.


Pathfinder Adventure Path Subscriber

Susi (from the German, dupped version of Sledge Hammer!).

Ruyan.


Pathfinder Adventure Path Subscriber

I'm torn on this issue.
From a logical point of view I'd agree: deities play a big role in/on Golarion and the teachings/general do's and dont's should be known to "the clergy".
Then again, it would be like giving away skill ranks for free to certain classes.
I mean it's not that you'd say: hey, she's a bard, one pick for free in all perfomances.

We had a cleric in our homebrew campaign who took his first skill rank in Knowledge (rel) at lvl 7. My druid used to prompt him the--usually right--answers. Good times, good times...

Ruyan.


Pathfinder Adventure Path Subscriber

Great!

Thank you very much for your service--top notch as always.

Thanks,
CHRISTOPH


Pathfinder Adventure Path Subscriber
Vic Wertz wrote:
Sorry—what deal was that?

Sorry for the late reply and sorry for the mistake: I saw the pawns on my shelf and wondered why I owned them as I usually do not buy them. But I just found the PO and shipping emails--seems I went all out for the RotRL AE.

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
NobodysHome wrote:

I finally put my finger on it:

  • In the "fun", effective games, someone suggests a course of action and the other players discuss, "What's the worst possible outcome of this?", then, if the outcome is acceptable, they try it. Because it's DOING something, rather than arguing about doing nothing.
  • In the frustrating games, someone suggests a course of action and someone else says, "Well, that might not work because xxx." And they decide not to do anything, and you get an entire night of nothing. My Crimson Throne group is particularly adept at this maneuver, but I'd like to get the kids out of that habit before it sets in...
  • I was in one of the latter games: in my case one of the players got too worried about what might happen to his PC and we/the rest wouldn't want to split the party as he would not agree to anything until all possible mishaps where ruled out.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Quick update:
    I finally got a message saying that a shipment stays only a limited amount of days (~10) in their warehouse, then is returned to sender (great, now Elvis is singing behind my left ear)

    As the whole issue took place end of April it might actually happen to show up at your warehouse...

    Sooooo, if you by chance receive it please let me know.

    Thanks,
    CHRISTOPH


    Pathfinder Adventure Path Subscriber

    Color me interested!

    Ruyan.


    Pathfinder Adventure Path Subscriber
    Zaister wrote:

    Animals can't have an Int score higher than 2:

    PRD, Animal creature type wrote:
    Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).

    An animal companion is mechanically its own thing with its own rules set.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    I have yet to see this spell used offensively; really don't see the issue here.

    If you yourself do not decide to cast it on your AC than nobody will; if your GM ever decides to use this tactics on you I'd quit the game.

    This spell is seen as a gift to your companion if you retire from the life of adventuring and set it free: less crunch more fluff.

    Nowhere in the spell description does it say that the awakened animal turns on you either.

    In addition, you can take on your former AC as a cohort (via Leadership) and look for another AC.

    Ruyan.

    Edit: Wraithguard already thought along the same lines I see.


    Pathfinder Adventure Path Subscriber

    The text on page 226 AE gives a CL of 15 for the arcane lock.

    But I think you mean the DC for dispelling the summoning effect, right?

    The CRB gives a sample summon monster VI trap. As it is also given that the Shining Child stays for 20 rounds, I'd consider this a CL20 spell effect, setting the DC for [i]Dispel magic[i] to 31.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Just to nitpick: the first edition of dark eye (Das Schwarze Auge) was launched in 1984 while GURPS came around in 1986.
    Which is not to say that over the years one detail from one system was adapted to the other (but that's visible in almost all systems).

    Ruyan.


    Pathfinder Adventure Path Subscriber
    David knott 242 wrote:
    Since the origin of Absalom Station is within the Gap [snip]

    Mind the gap!

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Reversed Starfall. Aroden awakens/wills himself back from whereever and removes the Starstone and surroundings (aka Absalom) from Golarion.

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Cool! I hope setting, fluff + plot hooks far outway the crunch.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Thanks, Mark, for your reply.

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    There's hope you can still die during character creation! *smirks*

    Ruyan.


    Pathfinder Adventure Path Subscriber

    How versatile are the different organizations presented regarding there "CR"?
    I.e. is the merchant caravan only usable for a defined CR/APL or are they scalable (beyond adding/removing mooks)?

    How easy/difficult will it be to use the different antagonists without the new rules? Just replace some feets and go to town or are there also new mechanics/archetypse, PrCs etc involved?
    Thanks in advance.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Will there be the same deal in place as for RotRL AE?
    Happy to see the pawns up for CotCT redone!

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Sounds interesting!

    I think there was a chapter in the GM guide where primitive races were modeled--can't find it in the PRD, though.
    You could also re-model the wizard class as a variant divine caster (similar or detrimental to the AD&D Lankhmar setting where there was no cleric class): have the original cleric be priests of the good-aligned gods and the wizard are priests of the evil-aligned gods.

    Ruyan.


    Pathfinder Adventure Path Subscriber
    Kelly P wrote:

    Loving the support, guys! Thanks!

    I will make sure Liz gets all the names so she can send you over your free copies.

    Thanks a lot, Kelly P!

    I just downloaded it (thanks, Liz!) and will read it tonight. I'll be back with feedback/review or possible questions until the end of this week.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Awesome!
    Hoping to emulate your 3D model (if it fits my table...).

    Ruyan.


    Pathfinder Adventure Path Subscriber
    Jessica Price wrote:
    Samy wrote:
    I have no idea why no one is talking about Encounter Codex. That looks like it's going to be absolute heaven and JUST THE PERFECT product for me, someone who likes to DM but never has the time for prep.
    Awesome! That's precisely at whom it's aimed. :-) It's still in early stages, but we're looking at ways to structure the encounters so that they can be run as stand-alones, dropped into ongoing campaigns if your players wander off the main storyline or you want to expand it, or linked together into mini-adventures.

    Hm. As a long-time subscriber to the AP line I can't think of any CR range/encounter type/background which I couldn't pull out of one AP or another; I consider tweeking things as part of my (GM) job.

    But lets see what one or two blog posts with sneak peeks can do to change my mind...

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Greetings, fellow traveller.

    I liked the banquet in Dance of the Damned which might serve as a starting point.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Any ideas on how to link them together?

    Ruyan.


    Pathfinder Adventure Path Subscriber

    I liked the first two, so I'd like to give this one a try, too.
    Count me in, please.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Cool stuff! Keep 'em coming.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Looking forward to the details!

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Looking great! Did you have a look at the other ones, too?

    Some of the games from the above thread also appear in Wayfinder #7 (available as free download here on Paizo).

    Ruyan.


    Pathfinder Adventure Path Subscriber

    You're right of course, Misroi.

    As far as my group is concerned they're not interested in the lore behind [insert random monster]. I've lost them more than once when providing too many leads.
    Most of the backstories provided will never be learned by the players as they often involve knowledge far beyond the actual AP and the PCs have no way of knowing.

    Thus, I'm with Lorax and tonyz: as written, BM is just a random monster which appears outta nowhere (nobody whitnesses the attack of BM at the dam and is left nor willing to tell), the PCs interact with it, can't defeat it and that's it.

    While my approach is not the perfect solution either, the PCs at least know what this monster is capable of and that it's a thread to all living at/near/off the lake. The immediate sense of danger is there while at the same moment it's not (yet) a direct attack on them but they'll be wary when encountering it in TBF, thus (hopefully) avoiding a TPK and I as GM do not have to pull the deus ex machina card to save them.

    Another idea would be to slab the Giant Creature template on a dragon turtle and use that monster as attacker.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Just another random thought: I think I will have BM attack the Paradise which starts a fire (from the cooking fire in the galley) and sinks her.
    The PCs make it to the shore while BM is ripping the boat apart, L dim doors to shore and retreats to Rannick.

    Thus, BM is getting introduced, too. The backstory of BM is great and such but my experience is that (my) players never get to it nor care.

    Ruyan.

    Edit L's spell list does not include the bonus spells as a normal sorc lvl 8 (and CL 8) would get them--due to the base creature only casting like a 6-th level sorcerer, right?


    Pathfinder Adventure Path Subscriber

    Going first and massive damage, I'd say.

    Also, it's kinda hard to become specific without spoilering...

    Otherwise: You are not prepared!

    Ruyan.


    Pathfinder Adventure Path Subscriber

    Many thanks, GustavoMalek!

    I already downloaded the map/file and will see how to best print it.

    Ruyan.


    Pathfinder Adventure Path Subscriber
    Tinalles wrote:
    I'm not sure what you mean by "on the wrong 1 square = 5x5ft scale", but I'd go with the GustavoMalek maps. They're lower resolution (30px to the five foot square) but the design is much nicer and you get a single image with the full map in it.

    Well, in AE the map scale says 1 sq = 10 ft., thus I believe to get the right dimensions, you would need to enlarge B. Watford's map by the factor of 2.

    As I've printed them my plan was to reveal them room by room to the players and I was concerned that the scale of the maps favors the PCs since they're medium sized but the giants get stuck/need to squeeze.

    Thanks for your answers, Lorax and Tinalles.

    Ruyan.


    Pathfinder Adventure Path Subscriber

    *lights a candle to keep darkness at bay*

    Anybody?


    Pathfinder Adventure Path Subscriber

    Greetings, fellow traveller.

    There is a minor plot hook in the Magnimar sourcebook where the leading cleric of Norgober is touched briefly:

    Spoiler:
    the Forever Man, cleric 15 according to pathfinderwiki
    .

    Ruyan.

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