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RuyanVe's page

Pathfinder Adventure Path Subscriber. 2,361 posts (2,375 including aliases). 3 reviews. No lists. No wishlists. 1 alias.


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Pathfinder Adventure Path Subscriber

Cool stuff! Keep 'em coming.

Ruyan.


Pathfinder Adventure Path Subscriber

Looking forward to the details!

Ruyan.


Pathfinder Adventure Path Subscriber

Looking great! Did you have a look at the other ones, too?

Some of the games from the above thread also appear in Wayfinder #7 (available as free download here on Paizo).

Ruyan.


Pathfinder Adventure Path Subscriber

You're right of course, Misroi.

As far as my group is concerned they're not interested in the lore behind [insert random monster]. I've lost them more than once when providing too many leads.
Most of the backstories provided will never be learned by the players as they often involve knowledge far beyond the actual AP and the PCs have no way of knowing.

Thus, I'm with Lorax and tonyz: as written, BM is just a random monster which appears outta nowhere (nobody whitnesses the attack of BM at the dam and is left nor willing to tell), the PCs interact with it, can't defeat it and that's it.

While my approach is not the perfect solution either, the PCs at least know what this monster is capable of and that it's a thread to all living at/near/off the lake. The immediate sense of danger is there while at the same moment it's not (yet) a direct attack on them but they'll be wary when encountering it in TBF, thus (hopefully) avoiding a TPK and I as GM do not have to pull the deus ex machina card to save them.

Another idea would be to slab the Giant Creature template on a dragon turtle and use that monster as attacker.

Ruyan.


Pathfinder Adventure Path Subscriber

Just another random thought: I think I will have BM attack the Paradise which starts a fire (from the cooking fire in the galley) and sinks her.
The PCs make it to the shore while BM is ripping the boat apart, L dim doors to shore and retreats to Rannick.

Thus, BM is getting introduced, too. The backstory of BM is great and such but my experience is that (my) players never get to it nor care.

Ruyan.

Edit L's spell list does not include the bonus spells as a normal sorc lvl 8 (and CL 8) would get them--due to the base creature only casting like a 6-th level sorcerer, right?


Pathfinder Adventure Path Subscriber

Going first and massive damage, I'd say.

Also, it's kinda hard to become specific without spoilering...

Otherwise: You are not prepared!

Ruyan.


Pathfinder Adventure Path Subscriber

Many thanks, GustavoMalek!

I already downloaded the map/file and will see how to best print it.

Ruyan.


Pathfinder Adventure Path Subscriber
Tinalles wrote:
I'm not sure what you mean by "on the wrong 1 square = 5x5ft scale", but I'd go with the GustavoMalek maps. They're lower resolution (30px to the five foot square) but the design is much nicer and you get a single image with the full map in it.

Well, in AE the map scale says 1 sq = 10 ft., thus I believe to get the right dimensions, you would need to enlarge B. Watford's map by the factor of 2.

As I've printed them my plan was to reveal them room by room to the players and I was concerned that the scale of the maps favors the PCs since they're medium sized but the giants get stuck/need to squeeze.

Thanks for your answers, Lorax and Tinalles.

Ruyan.


Pathfinder Adventure Path Subscriber

*lights a candle to keep darkness at bay*

Anybody?


Pathfinder Adventure Path Subscriber

Greetings, fellow traveller.

There is a minor plot hook in the Magnimar sourcebook where the leading cleric of Norgober is touched briefly:

Spoiler:
the Forever Man, cleric 15 according to pathfinderwiki
.

Ruyan.


Pathfinder Adventure Path Subscriber

My group boasts a fighter (next lvl dip in cleric [Desna]), a rogue (scout), a barb/druid and an oracle [Desna].

I'm a little anxious how they'll manage further "up" so to speak, but so far we're having fun (even the rogue...).

Ruyan.


Pathfinder Adventure Path Subscriber

Crazy thing is: I might actually have a look at the Skulls&Shackles AP for inspiration--haven't touched the books nor the pdf-files since I got them.
Hopefully I can get the atmosphere and danger across to the players.

Ruyan.


Pathfinder Adventure Path Subscriber

My players opted for the boat trip to TBF.
While I was a little disappointed as many of the wonderful encounters described and provided by you will not come into play (sure I will alter some and add them to their trip) the great thing is, I can actually use the Paradise for their trip up from Ilsurian to TBF!
As they know about the Paradise from Jubrayl Vhiski who contacted them to investigate on it and report back to him, the trip will introduce L to them and her little tatoo parlor, then it's fighting on a burning (sinking) boat... wonderful!

Ruyan.


Pathfinder Adventure Path Subscriber

I'd also try to get Pointblank Master in there--survive until lvl 6 and you have no need for a melee weapon anymore (except when Swallowed whole, I guess...).

Ruyan.


Pathfinder Adventure Path Subscriber

Once again many thanks to all the contributors here! Especially the maps create great immersion and look fantastic.

I've a quick question: Am I right that B. Watford's maps of the Hookmountain clanhold are on the wrong 1 square = 5ftx5ft scale and that the map by GustavoMalek fix that problem for me?

Thanks in advance.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rysky wrote:
RuyanVe wrote:

To me it looks that they are fighting each other. Which makes sense if the centaur is the Hellknight shown on the old Cheliax book and she is a halfling connected to the Bellflower Tillers. OTOH, in the background we see yurts--sooooo, maybe something set in Iobaria where centaurs are more numereous? *keeps fingers crossed*

Ruyan.

The Hellknight centaur was female I'm pretty sure.

The Centuar's armor and equipment, and the background do evoke an Iobarian feel though.

Over at macmillan.com I found:

"Shaia “Shy” Ratani is a clever rogue who makes her living outside of strictly legal methods. While hiding out in the frontier city of Yanmass, she accepts a job solving a nobleman’s murder, only to find herself sucked into a plot involving an invading centaur army that could see the whole city burned to the ground. Shy could stop that from happening, but doing so would involve revealing herself to the former friends who now want her dead. Add in an aristocratic partner with the literal blood of angels in her veins, and Shy quickly remembers why she swore off doing good deeds in the first place."

So, Casmaron is definitely in there...

Ruyan.


Pathfinder Adventure Path Subscriber

Wrath of the Righteous starts similarly with a massive attack and the PCs have to find a way out.

Ruyan.


Pathfinder Adventure Path Subscriber

Hi Katina,

thanks for your kind answer!
I'll see what I can do on my end.

Having another sunny day coming up, I'll sure enjoy it--hope you can do the same!

Thanks,
CHRISTOPH


Pathfinder Adventure Path Subscriber

I think the misconception is that it "has to go together with rogue".
Base it off of a fighter or barb, grab a two-handed weapon, dip 2-4 levels and go to town.

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow traveller.

I don't see a problem with you randomly assigning the other haunts.
Otherwise I'd not leave combat/initiative order: let the PCs place their minis and the one (going first and) getting nearest is affected.

It somehow depends what you want to achieve with the Misgivings.
I used the haunts mainly to give the PCs insights into the Foxglove family's (tragic) background (besides having fun with the rogue swinging from the weather vane screaming at the top of his lungs and the fighter getting strangled by a girly-girl scarf - good times!).

Ruyan.


Pathfinder Adventure Path Subscriber

Dear Paizo customer team,

it seems that the above mentioned order #3852313 will not reach me.
It amounts to over €100 in total which means I have to pay customs--which I expected.
A problem arose when it was delivered to our home and the postal service agent would only accept the exact fee which I couldn't provide.
He told me he would come back the next day(s) so I could have the exact fee ready.
No problem I thought... but he has not yet returned (two weeks+) and I have no receipt, tracking number or what-not to go and pick it up at the customs myself.

I expect it to be returned to you. If that's the case I'd wanted to ask whether it is possible to notify me and arrange for a new attempt where you bill me for the postal fee or something?

Thanks,
CHRISTOPH


Pathfinder Adventure Path Subscriber

Looking good!
I can see many uses for these, especially as you can change the layout of the particular dungeon you need for your story by "walling off" not-needed hallways/rooms.

Ruyan.


Pathfinder Adventure Path Subscriber
the Lorax wrote:

Nice Ruyan.

I'm a big fan of campaigns following the ideas that you are using - that there is lots going on, and the troubles of the PCs are not the only things going on in the world.

I'm pretty sure I've mentioned in a few threads that I'm not the biggest fan of the connections between some of the sections of Rise, but especially the connection between Skinsaw and Hook Mountain.

I had (as typical) too much prepared for the Paradise - and my players avoided the place for some reason.
I like your idea a lot, they get to SEE the Paradise but not really interact with it, that said, you may want to check in the Hook Mountain thread for some resources on the Paradise in case your players (being typical pesky players) figger out some way to get to the Paradise.

I've already done that! Thanks a lot for all the input there.

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
NobodysHome wrote:
CorvusMask wrote:
Wait, people refuse to level up? .-. I thought people just forget to

As a GM, I just find it frustrating that in the adults' game, I say, "OK. End of session. Please be leveled up by next session," and SIX WEEKS LATER when we next play, I get, "Oh, I didn't level up. I'm going to do it now. What?!?!? You're starting?!?!? Oh, gods! Can you repeat that? Can you stop for a while? I can't possibly take notes while I'm trying to focus on leveling up!"

Basically, one man's "convenience" destroys an entire session for everyone else in the group, and at a once-a-month session, that's a Big Deal. Yes, that one Pisses Me Off No End (TM). [...]

Oh man, this is sooo aggravating. Happens in my game, too. Often. What leaves me dumbfunded is when people ask: So, what are my class features again? *wanders off, fuming*

Sorry for the derailment.

Ruyan.


Pathfinder Adventure Path Subscriber

Hm, the wording in the item's description is certainly ambiguous.
Thanks for all the insights!
I'll think it over for my campaign--first they have to kill X anyway...

Ruyan.


Pathfinder Adventure Path Subscriber
CorvusMask wrote:
ckdragons wrote:

Note that a runelord can scry the surroundings through a Sihedron Medallion he created. It's assumed that all of them found in the campaign were made by Karzoug.

I've been having Karzoug scyring on my PCs since they picked up a Sihedron Medallion after killing Xanesha. One of the PCs decided to start wearing it and using it. They don't know about it since it's through the medallion, so there's no invisible sensor to see when they've been using see invisibility. And I've been mentally noting that Karzoug has been scrying on them more frequently as they progressed in the campaign. Now they are in Book 6, finishing up the encounter at the cabin. By the time they get to Karzoug, he'll know everything about them (spells, tactics, weaknesses, etc.).

Problem with that its outright said that Karzoug can only scry on people he is aware of. So he couldn't scry on Nualia as Xanesha recruited her on her own and never had chance to inform Karzoug about Nualia.

While you're correct about your statement about Nualia and "her" medalllion, I'm confused by your wording. ckdragons doesn't mention Nualia.

I'll have K start surveying the party after the kill X. While he'll be amused at first that they've managed to kill her, he'll get more and more concerned with the party's progress the further we progress along the story arc, increasing the frequency with which he spies on the PCs.

Ruyan.


Pathfinder Adventure Path Subscriber

My group is in the hands of L-M Grobaras as they are suspects in the destruction of the 7's sawmill and have to perform some tasks for him anyway.

My take:

After (hopefully this coming Friday) defeating X, Grob will award them with a banquett where some of the nobility of Sandpoint will be (ordered to) attending, to everyones surprise Jubryl will be there, too, as well as one or two Hellknights.

I'd like to show the PCs Grobaras influence and the ambuguity/seediness of his dealings--other ideas are welcome--and might also steal some ideas from the banquett in Hell's Rebels (L-M will take great joy out of humilating the PCs should the fail their skill checks or saves).

There they will get the opportunity to take on several new quests:
- escort two new additions for the Black Arrows (Orik and another, from L-M)
- investigate a missing lumber shimpment (from Waldemar family, they might get a hunch something is wrong with Kaleb (see Magnimar sourcebook))
- scouting the Skull River environ for setting up a lumber mill via Lumber Consortium (from Scarnetti family and Hello! Falcon Hollow spin off!)
- Kendra Deverin is distraught by the rumors that the PCs caused the wanton destruction of the Seven's sawmill and will question them (especially bad for one of the PCs who's enamored of her) and will send Shalelu with them for monitoring (which will trigger the quest for her search), finally
- Jubrayl will ask them to contact the mysterous mistress of one Paradise as he thinks the pleasure barge is a pretty good idea and wants to partner up with her

So, they will arrive in TF and will whitness the Paradise leaving the quay, in the evening, beautifully lit, music playing, passengers at the railing celebrating for an overnight special upon the lake only to see it sinking, fully ablaze six hours later after the sun has set.

From there on I'll proceed as written in HMM.

Ruyan.


Pathfinder Adventure Path Subscriber

Quick ideas:

  • lobster--for Dex-based challenge.
  • globefish/blowfish--for CON-based challenge/save (some poison included)
  • some kind of icky looking food--for WILL-based challenge/save

Also, have them sit at the table, food is served, slowly getting cold, have them pass a Knowledge (nobility) or some such skill-based challenge to know that everybody is waiting for the highest ranking member (the lord-mayor) starting to eat, same towards the end of a course: have the PCs pass a Perception check to notice everybody stopping eating even though some plates are only have empty/not touched at all (because the highest-ranking member of nobility at the table has stopped eating).

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings fellow travellers.

Maybe these two blog posts might help:

1 and 2.

Ruyan.


Pathfinder Adventure Path Subscriber

Both look pretty neat. Thanks for the update!

Ruyan.

PS: The hellhound link links back to this page.


Pathfinder Adventure Path Subscriber

Stealth and concealment!
Did expended light/darkness rules make it into the book as well?

Ruyan.


Pathfinder Adventure Path Subscriber

If you're using a Lyrakien, you could also give her a wand of enlarge person. Makes her Small and thus no AoO.

Scrap that, it's an azata, so no enlarge person. Sorry for that.

Ruyan.


Pathfinder Adventure Path Subscriber

Yippedee-yippedee-yap!

All in.

Ruyan.


Pathfinder Adventure Path Subscriber
Bellona wrote:
For an early peek at these two minis, check out the Paizo blog announcement here.

Thanks! The rendered dragon looks kinda goofy but the spawn is awesome!

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow traveller.

I've incorporated Scarlet Sun into my campaign, planned it long beforehand and it looked really nice in theory.
They have to visit Magnimar anyways, even the same quarter, they even had a cleric of Sarenrae--should be easy and "atmospheric".

So far so good; then reality hit back.
Unfortunately, my group suffered from a well-placed confusion during "the mill incident" and was nicely decimated by their fighter...

Thus, I used it as way of introduction for the new PCs.
Thing is a) the chase for a murder hobo gone loose and the dungeon crawl to put her down becomes kinda repetitive (confer X) and b) the module is really... not badly written, but tough to say the least.
My group is APL7, I have 5 players and they could barely make it.

I've seen others talking about Feast of Ravenmoor to fit nicely during the groups trip to Turtleback Ferry and I planned to do so as well, but after my experience with Scarlet Sun, I'm kinda reluctant to do so.

Nualia will return as an addition to Teraktinus' forces in #4--astride a (second) red dragon (I stumbled upon a red dragonkin rider mini from RoW).

Ruyan.


Pathfinder Adventure Path Subscriber

Just noticed the tentacles!--will we see more and more of them on the cover the further the AP progresses?

Ruyan.


Pathfinder Adventure Path Subscriber
Adam Daigle wrote:
Enlight_Bystand wrote:
Samy wrote:
Adam Daigle wrote:
This was the line up when we announced the Adventure Path at GenCon, but between then and now things have changed a bit. The Thrushmoor Terror is by Tito Leati and Dreams of the Yellow King is by Ron Lundeen.

NOOOOOOOOOOOOOOOOOOOOOOOOOOO

A second all-male AP in a row. :(

Still be getting it though.

I'm about 80% sure that the reason Crystal is not doing her part anymore is that she's been moved up to develop the entire AP, which would mean it is the first female developed AP.
Writing one of the adventures is freelance and not done on the clock. Crystal simply had too much on her plate to tackle writing the volume that I asked her to write. As for her developing, she is developing the (unannounced) Adventure Path after Strange Aeons.

So no paper minis for Kingmaker #4, #5, and #6 for a loooooooooooooooooong time *sadface*

Yet, there's always hope.

Ruyan.


Pathfinder Adventure Path Subscriber
SheepishEidolon wrote:
A start like Planescape: Torment? Argh, the temptation...

My thoughts exactly!

Allright, you've got me (again).

Ruyan.


Pathfinder Adventure Path Subscriber

To me it looks that they are fighting each other. Which makes sense if the centaur is the Hellknight shown on the old Cheliax book and she is a halfling connected to the Bellflower Tillers. OTOH, in the background we see yurts--sooooo, maybe something set in Iobaria where centaurs are more numereous? *keeps fingers crossed*

Ruyan.


Pathfinder Adventure Path Subscriber
Liz Courts wrote:
KenderKin wrote:
Liz Courts wrote:
Adam Daigle wrote:
Jayson MF Kip wrote:
JJ's secret project was cloning Adam Daigle?
I'd certainly be able to get more work done if that was the case. :D
Seriously. I could use a clone.

Obviously cloning is going in alphabetical order.....

Functional clones or spare parts clones?

A functional clone would be a spare parts clone in the right circumstance.

quibblemuch wrote:
Everybody thinks that, but what you gain in doubled work capacity, you more than lose in time wasted battling your clone to the death for supremacy.
Age and treachery will overcome youth and skill.

Scientific progress goes 'boink', anyone?

/threadderail


Pathfinder Adventure Path Subscriber

Looks great!
Two quick questions:
Will this pack include fitted roofs for the houses where the interior is provided or should I prepare my own?
Is this map pack by chance combinable with Map Pack 'Rooftops'?

Thanks,

Ruyan.


Pathfinder Adventure Path Subscriber

I'd caution against using ghouls at this early stage. My group headed there in thought of having discovered a shortcut to Thistletop and almost died due to paralysis mayhem.
I like the idea of Lorax, though. Give them the experience but without causing the actual plot to being disrupted by unfortunate player deaths.

Ruyan.


Pathfinder Adventure Path Subscriber
Fourshadow wrote:
Is the green sword made of Noqual? From Pathfinder #61--Shards of Sin.

Reminds me heavily on laen from the Shadow World setting, nice touch.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Something completely different: go crazy and play a cleric which turns to Shadowdancer PrC.
Taking 3 levels lets you get a shadow as companion which is incorporeal.
Your casting will be stalled though.

Ruyan.


Pathfinder Adventure Path Subscriber
Murdock Mudeater wrote:
Ed Reppert wrote:
I might have known that it would require a feat — and that there would be one for it. Thanks, folks.

Natural spell works, but there are other ways too.

You can use metamagic feats to remove the components of the spell that you lack in wild shape.

Eschew Materials is also a good option for casting while transformed.

There are also a few druid archetypes that gain additional wild shape forms which would be able to cast normally while transformed (though you'd still need eschew materials because your gear melds into your form). The Naga Aspirant specifically can, while you could make a sound arguement for a Mountain Druid using the giant shape option of her wild shape.

Multi-classing could also yield good results. The Oracle already has some nifty curse options to remove spell component requirements.

Why would I spent another feat for something Natural Spell already provides for?

Esp at higher levels when the duration is long enough I always enjoy moving around in elemental form for its upped utility.

Ruyan.


Pathfinder Adventure Path Subscriber

Greetings, fellow travellers.

I like this mini a lot and it would fit my potentially next PC--a paladin--quite well.
Could anybody give a hint as to whether the sword slung to the back could be removed/exchanged for another weapon or would it ruin the mini?

Thanks!

Ruyan.


Pathfinder Adventure Path Subscriber

When do we get to give our evil-overlord's-full-of-glee-and-self-satisfaction monologue to spill it all?
After all, isn't this another requirement for to make it to the top of the Supervillain's List?

Tabs on the stylish uniforms!

Ruyan.


Pathfinder Adventure Path Subscriber

Mount options for paladin/cavalier/ranger.
Options for barbarian becoming a draconic warrior.
Expanded (revised?) bloodlines for sorcerers.

Ruyan.


Pathfinder Adventure Path Subscriber

Also: really looking forward to this one!

Ruyan.


Pathfinder Adventure Path Subscriber
Adam Daigle wrote:
Unshocking data point: People with dragon avatars are really into dragons.

You called, ma...--wait, I'm the dragon, you're the flu.... *gasps* the tentacles!

Ruyan.

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