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Dragon

RuyanVe's page

Pathfinder Adventure Path Subscriber. 2,474 posts (2,488 including aliases). 3 reviews. No lists. No wishlists. 1 alias.


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Liz Courts wrote:
Adam Daigle wrote:
The Sellen River article is a double-sized article. It is half gazetteer and half sample encounters that you can plug into this adventure or any adventure that occurs on the Sellen (or any river, really).
And it was a lot of fun to write! :D

Huh? I thought, I'd seen ... never mind.

So we get the next installment of this great AP and a gazetteer on the Sellen which shapes and defines my favorite region on Golarion. Yay!

Ruyan.


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Rysky wrote:
RuyanVe wrote:
I find the title misleading and am a little disappointed that we do not get to fight/mess around with the Briarstone Witch...

... how?

The title is "The Thrusmoor Terror", not "The Briarstone Witch".

What the Terror of Thrushmoor actually is is namedropped at the end of the introduction.

Gnaaaaaah, I swear, the last time I looked... *confused*

The tentacles!
My mistake, sorry for that. Somehow Kalindlara's post and Adam Daigles response caused a mumblejumble in my brain and... YELLOW!

That's what happens if you're skimming the AP, preparing a meal and still being half asleep.
Carry on.

Ruyan.


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F. Wesley Schneider wrote:

Super appreciate it, guys! This was a fantastic surprise to wander into this morning.

Now just to find an appropriate place of honor. :D

Great map!

Of course first it has to be digit(al)ized and made available as a (free) PDF here on Paizo, hehe.

Ruyan.

PS: Also, happy to see I am not the only one having too small a table to fit the map.


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Attempt at creating a timeline:

As I see it all events fit within 1-1/2 weeks:

- PCs are dumped at Briarstone Asylum on Moonday (see Handout #1), fugue state/amnesia is in place
- ritual happens on Wealday, two days after the PCs are brought to the asylum (again confer Handout #1)
- during the night to Oathday: The Tatterman arrives/is set loose due to ritual (during Ulver's sleep)
- at the same time the quake occurs due to stirring bhole, people flee to the chapel
- the present/start of AP: one week and a day (Oathday of the present week) after ritual the PCs arrive at the chapel (see section Prepare Food on p22: "If the PC succeeds by 5 points or more, the meal is the best the survivors have had all week")

Ruyan.


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My group killed so many owlbears and sold their pelt (?) that in the end prices for it dropped to a mere 5gp and a whole bunch of trappers were very upset...

Ruyan.


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Not sure if/when we're going to tackle this AP but I'd like to discuss an idea I have for character creation/getting them started.

I've enjoyed playing Planescape: Torment in the days past and liked it very much.
The main character in this old video/PC game regains consciousness in a similar environment (a morgue) and suffers from amnesia.

This feeling and atmosphere I'd like to recreate.

I'd like to take the fugue state one step further and have the players create their PCs using a NPC class as their first level.

As a rough scaffold I thought: martial classes (figther, ranger, paladin, barbarian) take the warrior/aristocrat class, the roguish classes (rogue, bard, ...) take expert/commoner, the casters (cleric, mage, sorc, ...) take adept.

Either they keep this extra lvl throughout the campaign or they prepare second character sheet with their intended PC classes.

Thoughts?

Ruyan.


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Always funny to read that "nasty torture" and bloodshed in general is ok while nudity is so wrong.

Ruyan.


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I think he is one of Cosmo's secret projects which came to live/worked/escaped...

Ruyan.


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You had me at "What could possibly go wrong?"!
Great artwork, too.

Let's split the party!

Ruyan.


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Go, get it!
Nuff said.

Ruyan.


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Regarding expectation management:
How the AP is similar and different from Torment (as this was mentioned in the first thread when the AP was announced) regarding regaining one's memory. But maybe that was just me...
What would be cool (and might fit): campaign traits (use different name?) which evolve along with the AP's story progressing.

Ruyan.


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NobodysHome wrote:

I finally put my finger on it:

  • In the "fun", effective games, someone suggests a course of action and the other players discuss, "What's the worst possible outcome of this?", then, if the outcome is acceptable, they try it. Because it's DOING something, rather than arguing about doing nothing.
  • In the frustrating games, someone suggests a course of action and someone else says, "Well, that might not work because xxx." And they decide not to do anything, and you get an entire night of nothing. My Crimson Throne group is particularly adept at this maneuver, but I'd like to get the kids out of that habit before it sets in...
  • I was in one of the latter games: in my case one of the players got too worried about what might happen to his PC and we/the rest wouldn't want to split the party as he would not agree to anything until all possible mishaps where ruled out.

    Ruyan.


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    Cool! I hope setting, fluff + plot hooks far outway the crunch.

    Ruyan.


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    There's hope you can still die during character creation! *smirks*

    Ruyan.


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    Rysky wrote:
    RuyanVe wrote:

    To me it looks that they are fighting each other. Which makes sense if the centaur is the Hellknight shown on the old Cheliax book and she is a halfling connected to the Bellflower Tillers. OTOH, in the background we see yurts--sooooo, maybe something set in Iobaria where centaurs are more numereous? *keeps fingers crossed*

    Ruyan.

    The Hellknight centaur was female I'm pretty sure.

    The Centuar's armor and equipment, and the background do evoke an Iobarian feel though.

    Over at macmillan.com I found:

    "Shaia “Shy” Ratani is a clever rogue who makes her living outside of strictly legal methods. While hiding out in the frontier city of Yanmass, she accepts a job solving a nobleman’s murder, only to find herself sucked into a plot involving an invading centaur army that could see the whole city burned to the ground. Shy could stop that from happening, but doing so would involve revealing herself to the former friends who now want her dead. Add in an aristocratic partner with the literal blood of angels in her veins, and Shy quickly remembers why she swore off doing good deeds in the first place."

    So, Casmaron is definitely in there...

    Ruyan.


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    Looking good!
    I can see many uses for these, especially as you can change the layout of the particular dungeon you need for your story by "walling off" not-needed hallways/rooms.

    Ruyan.


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    NobodysHome wrote:
    CorvusMask wrote:
    Wait, people refuse to level up? .-. I thought people just forget to

    As a GM, I just find it frustrating that in the adults' game, I say, "OK. End of session. Please be leveled up by next session," and SIX WEEKS LATER when we next play, I get, "Oh, I didn't level up. I'm going to do it now. What?!?!? You're starting?!?!? Oh, gods! Can you repeat that? Can you stop for a while? I can't possibly take notes while I'm trying to focus on leveling up!"

    Basically, one man's "convenience" destroys an entire session for everyone else in the group, and at a once-a-month session, that's a Big Deal. Yes, that one Pisses Me Off No End (TM). [...]

    Oh man, this is sooo aggravating. Happens in my game, too. Often. What leaves me dumbfunded is when people ask: So, what are my class features again? *wanders off, fuming*

    Sorry for the derailment.

    Ruyan.


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    Adam Daigle wrote:
    Enlight_Bystand wrote:
    Samy wrote:
    Adam Daigle wrote:
    This was the line up when we announced the Adventure Path at GenCon, but between then and now things have changed a bit. The Thrushmoor Terror is by Tito Leati and Dreams of the Yellow King is by Ron Lundeen.

    NOOOOOOOOOOOOOOOOOOOOOOOOOOO

    A second all-male AP in a row. :(

    Still be getting it though.

    I'm about 80% sure that the reason Crystal is not doing her part anymore is that she's been moved up to develop the entire AP, which would mean it is the first female developed AP.
    Writing one of the adventures is freelance and not done on the clock. Crystal simply had too much on her plate to tackle writing the volume that I asked her to write. As for her developing, she is developing the (unannounced) Adventure Path after Strange Aeons.

    So no paper minis for Kingmaker #4, #5, and #6 for a loooooooooooooooooong time *sadface*

    Yet, there's always hope.

    Ruyan.


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    Something completely different: go crazy and play a cleric which turns to Shadowdancer PrC.
    Taking 3 levels lets you get a shadow as companion which is incorporeal.
    Your casting will be stalled though.

    Ruyan.


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    So many posts to catch up! So much laughing and funny looks!

    Ruyan.


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    So cool! I just got to chapter 4 and I'm enjoying it immensely.

    Ruyan.


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    Impus Minor wrote:
    Swallow Whole does not have an appealing name to me...

    It's so cozy inside!

    And besides having been given so many bad reviews, by reading your posts, NH, I really feel like running Serpent's as my next AP (though that'll be a couple years in the future judging from my groups progress in RotRL...)!

    Ruyan.


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    captain yesterday wrote:

    Damon Vancaskerkin, for Giantslayer.

    All the NPCs are beautifully illustrated, Ayavah (WotR), Ikiko (S&S), The terrible Tup (RotRL, the goblin from the blog) and Amaya Kaijitsu (CoT) are the ones that stand out most on a first pass.

    Awesome forward, I look forward to see how you figure out the four digit spine issue James. :-)

    And again I wonder why I as subscriber still can't download the PDF...

    Ruyan.


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    Interesting!

    Ruyan.


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    Phew, what a night.
    All players expressed to continue with the campaign so I'll let them create new PCs at lvl 7 and let them join the remaining two PCs.

    The current situation:
    One of the cultists escaped into the night, shouting for help and the city watch/militia. The leader of B-7 left the mill and set it on fire.

    What I would like to discuss with you good folk here is how to handle the situation where we stopped yesterday night.

    My thoughts:
    The militia will find the PCs and arrest them.
    The mill will be saved from the fire (most of it anyways) and the ledger/journal will be found.
    I will use this opportunity to introduce the lord-mayor of Magnimar.
    He will have the journal translated and will task the remaining PCs with finding the murderer(s) and end this "annoyance".

    What else?
    - I'd like to use one of the Sandpoint ruling families to intervene on the PCs behalf (tying the old and new heros to Sandpoint).
    - Where does the Ironbriar go? To the sewers? To X? Back to Vyre?
    - More intrigue using the nobility of Magnimar?
    - Playing on the tension between Ordellia and the rest of Magnimar?
    - ...

    Your thoughts are welcome!

    Ruyan.


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    You should have Seoni as an agent of the Pathfinders approach your party to dampen/divert their suspicion...

    Ruyan.


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    Hot Chocolate!

    Ruyan.


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    The upcoming AP #100 has an article about Aroden. You should find lots of details about him in there to derive more quests from the info presented.

    Also, hunting down a high-ranking priest of Groetius to get some more details about the prophecy made could be the level-up phase of your plot arc.

    Another thing could be the cyclops and their Flash of Insight ability--maybe a long stretch 'til there, but you could build upon it. Maybe the ruins of Ghol-Gan, close to the Eye hold tidbits of information or the Saoc Brethren) could be researched.

    Ruyan.


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    0-point buy?
    Six times a straight 10 in stats? Oh boy. But maybe that's a good way to balance the gunslinger (at least at low to mid levels)... *hehe*

    Anyways, as a long time lurker I have to say that reading your posts and spilling coffee many times when I had to succumb to a burst of laughter earned me quite a few funny looks at home. Good job and keep 'em coming!

    Ruyan.


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    Draco Bahamut wrote:
    [...] spacegoats [...]

    I'd like to have some of those, too!

    Sorry, couldn't resist. Carry on.

    Ruyan.


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    Name: Jerak
    Class/Level: Human rogue 6
    Adventure: The Skinsaw Murders/The Misgivings
    Catalyst: Burning down the house

    Story: So my party, in a completionist attempt decided to really investigate ALL the rooms and end the threat originating from this house once and for all.
    Their thoroughness led them to trigger and experience ALL the haunts and I had three players affected by Vorel's phage, two by ghoul fever and all were suffering from paranoia concerning what else the house might have in store for them...
    By the end of their forray they were running lowly-low on resources and the cleric was constantly complaining about how he really-really needed to rest. As they didn't find a way to defeat the carrion storms outside (or were too scared to try it in the shape they were in), they decided to rest inside the building--a GM's wet dream coming true!
    Too bad all succeeded at their will save and nothing spectacular happened. In the morning they began discussing what "fueled" the house's malignity and came to the (right) conclusion that they spiral down in the room where they took down Aldern must be the source.
    Since they found the +1 pick axe went for the mundane approach and began chopping away at the spiral. Well, Vorel didn't agree with that and the first party member to try (our h-o ranger) was affected by a dominate monster (I had them roll a d5 for the possible reactions written in that section of RotRL AE) which had him jumping down what others on these forums dubbed the toilet of doom outside Aldern's room. He survived and was pulled up again which prompted them to start the next attempt: fire! The inquisitor threw a bomb and was affected by confusion but was restrained quickly enough before he could cause much of it. And on the went: this time the rogue stepping forward. He went for the pick axe again, only to be affected by phantasmal killer. He failed both saves and died on the spot.
    The good folks of Sandpoint had him raised two days later and he is now very much indebted to the church of Desna.

    Ruyan.


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    Erik Mona wrote:

    There is a huge article on Aroden written by me in Pathfinder #100 that covers pretty much all of this.

    [Cool stuff!]

    This alone made me resubscribe. Can't wait!

    Ruyan.


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    Animal companions do not have to "work" like monsters from the bestiary (usually due to balance reasons, e.g. see the bear).

    Ruyan.


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    Just stumbled upon this neat little product. Looks very versatile.

    Is it just me or does the advertising text need some proof reading? Thewordsarealljammedtogether.

    Ruyan.


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    I definitely see no writers block for Mr. Schneider--keep 'em coming! *grins*

    Ruyan.

    PS: Sheesh, if I only could tell my boss posting in (on?) a message board is a key part of my job description *smiles*


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    You could also skim the free Player's guides to get a feel for the different APs you don't know and put together a quick summary best fitting your group's style of play (or just send them the links for the free download).

    Ruyan.


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    What would the PCs make into believing that after they killed X there's yet more to come? All leads point towards her (and then onwards to her sister... I know), but as the leader of the cult and the one manipulating Ironbriar and having manipulated Aldern Foxglove I think that killing her should convince the PCs of having erradicated the last of the Skinsaw cult.

    Otherwise, and if you want to stick with the theme of Runelords, I'd give them a final showdown using one of the pilings of the Irespan (here you could use the resources presented in the first installment of Shattered Star).

    James Jacobs wrote:
    The Forever Man is okay not using his birth name anymore anyway, so it should all work out there.

    Built-in scrying failure.

    Ruyan.


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    You could start with Freeport.

    Ruyan.


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    Greetings, fellow travellers.

    Just a quick round-up what happened last night when my group (all lvl6 HE cleric of Sarenrae, HO ranger w/ badger, H fighter w/ greater trip, H rogue, H inquisitor and almost out of resources) confronted Aldern.

    I went for a more cinematic approach and bent some rules for dramatic appearance, but nothing major.

    When they entered the water slide they caught up with Iesha who was clawing at the door, were beset by the ghasts and dispatched them almost unharmed (crit w/ bow ranger w/ FE undead +4 and Greater Trip).

    Iesha went in on round 2. The PCs heard a loud scream (male voice) followed by another one (female voice).

    Being really scared by the slippery surface they decided to explored the grave first and found a narrow opening in the walls which allowed them to squeeze through it only to be standing 5 feet away from the door to Aldern's abode.

    In they went and were greeted by Aldern. In my game I had Aldern subdue Iesha who was at that time kneeling next to his desk.
    I also gave Aldern a butler (another ghast named Alfred). He greeted the PCs as per the book, then stood up, killed Iesha (GM fiat) and ordered his butler to serve something to drink and eat (this triggered the haunt, but the PC in question made his save).
    Next round the PC cautiously advanced which gave Aldern time to don the mask. Fighting ensued. Some rounds later Aldern was Greater Tripped and two PCs were paralyzed by the butler (bad positioning and bad rolls) which had Aldern turn on the butler scolding him for robbing him of all the fun and killing him with a crit by his razor.
    The cleric dragged the PC Aldern was obsessed with away to impede a coo day grahs.
    Aldern needed to get up and advanced again on the PC and the cleric.
    Next round the cleric placed a badly placed fireball into the room nearly killing the rest of the party while Aldern gracefully avoided it (evasion 4tw!). This slightly changed the mood at the table... (which wasn't made any better when the cleric's player commented it with "I always wanted to do that" and "Oh, I'm sixth level so I have resist fire 10, you know" and Aldern's congratulation for such a splendid idea.).
    Paralysis ended with the beginning of next round and the PCs were finally able to down Aldern when he wanted to gracefully tumble out of a flanking.

    The PCs and me enjoyed it very much, it was a memorable fight. And the players are already anxious how to get out of the room back up!

    Ruyan.


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    Go Strix!


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    I also played the haunts a little different and only let the designed person live through the "vision". This gave everybody his time in the spotlight.

    Otherwise I agree with Tangent.

    Ruyan.


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    This one being another.

    Ruyan.


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    Greatings, fellow traveller.

    This PFS scenario involves Jistkan ruins.

    Ruyan.


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    Mixed feelings about this one but let's see. If it takes you all over Cheliax getting the accompanying gazetteers detailing the different places you'll visit might be worth it alone!

    James Jacobs wrote:

    [...]

    AKA: Despite the fact that these two are both set in Cheliax and both have the word "Hell's" in the title... they are going to play out VERY differently.
    [...]

    As long as "hell" is not the new "carrion" *grins*

    Ruyan.


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    First of all: lots of cool stuff!

    Skeld wrote:

    This is great, but I'm really curious about AP#100 is November. Is it going to something special and what can we expect?

    -Skeld

    Methinks there was some speculation going on in either the general AP forums or in the Hell's Rebel AP forums; not sure, though.

    Ruyan.

    [EDIT:]Gaaaah, ninja'ed by... well, who else?


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    Paris Crenshaw wrote:

    kevin_video is correct. The CR for each NPC should be 7 or less. Remember that if you are applying levels in a class that is not "key" for that monster, based on its role, then the CR increases by 1 for every two class levels.

    http://paizo.com/pathfinderRPG/prd/monsters/monsterAdvancement.html#adding- class-levels

    Applying that rule right now...

    Ruyan.


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    Just get rid of the innards, I'd say.

    Ruyan.


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    Brother Fen wrote:
    Rawr!

    *grins*

    Hi there, fellow traveller.

    Ruyan.


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    Yeah. Don't tell them it's THAT medallion. Call it something else and give it the abilities you wish them to "see"--except when they succeed at the Spellcraft check (DC30?).

    Ruyan.


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    The second necro'ed thread on this. Whew. And still nothing to add to the first few posts.

    Ruyan.

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