Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Dragon

RuyanVe's page

Pathfinder Adventure Path Subscriber. 2,531 posts (2,545 including aliases). 3 reviews. No lists. No wishlists. 1 alias.


1 to 50 of 170 << first < prev | 1 | 2 | 3 | 4 | next > last >>

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

What I can imagine is that there'll be traits to choose from for the players which will tie them to Phaendar--similar to what was done in Rise of the Runelords, Curse of the Crimson Throne etc.

The rest will be up to you and your GM.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rysky wrote:
GeraintElberion wrote:
Cool beans; I'll have to crack open Rule of Fear as well.
Is good book.

+1

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Thomas,

I absolutely agree! Having the hardcopy in hand and reading it at my leisure is great but for actual play I use a print-out where I can highlight important information in the text, scribble down notes, and collect blots of beverages, grease etc. on.

Ruyan.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Oliver Veyrac wrote:
RuyanVe wrote:
Richard Pett wrote:
The flumph got taken out?????:(

Endangered species and all, you know.

Ruyan.

But their tentacles are so exotic and they make terrific Flumphy Pillows.

Just noticed that flumph is exactly the sound you hear when you plunge into it, head first.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Richard Pett wrote:
The flumph got taken out?????:(

Endangered species and all, you know.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Yeah, that is really unfortunate. I think somebody else here on the boards described the same thing happening in his group a while ago.

I have one player who's using HL, so I called it the Star Medaillon in my game and treat its "secondary effects" like Bellona did and none will be the wiser *evilGMgrin*

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

It shipped! It shipped!

Dives into PDF...

Ruyan.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'd call that fangtastic!

... NVM, I'll get my coat.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Ah, my bad, you're right.
Nothing from stopping you doing that.
Search for "template stacking" and you'll find 100s of threads discussing using different templates on a base creature.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rysky wrote:

P. 389

Oh F**!...

What a nice little twist!

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Make sure to be very familiar with the haunt rules from the GMG:
Mechanics-wise:
-the haunt acts on initiative 10 in the surprise round
-positive energy damages it (your best bet are positive energy channels from the cleric).

But remember that the haunts are also (and when I ran that section foremost) elements of the story! They give the PCs the possibility to experience the background story of the manor and the tragedy behind the Foxglove family.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Liz Courts wrote:
Adam Daigle wrote:
The Sellen River article is a double-sized article. It is half gazetteer and half sample encounters that you can plug into this adventure or any adventure that occurs on the Sellen (or any river, really).
And it was a lot of fun to write! :D

Huh? I thought, I'd seen ... never mind.

So we get the next installment of this great AP and a gazetteer on the Sellen which shapes and defines my favorite region on Golarion. Yay!

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rysky wrote:
RuyanVe wrote:
I find the title misleading and am a little disappointed that we do not get to fight/mess around with the Briarstone Witch...

... how?

The title is "The Thrusmoor Terror", not "The Briarstone Witch".

What the Terror of Thrushmoor actually is is namedropped at the end of the introduction.

Gnaaaaaah, I swear, the last time I looked... *confused*

The tentacles!
My mistake, sorry for that. Somehow Kalindlara's post and Adam Daigles response caused a mumblejumble in my brain and... YELLOW!

That's what happens if you're skimming the AP, preparing a meal and still being half asleep.
Carry on.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Awesome. We'll get Ileosa in the "traditional" green dress and in a red dress.

Is that color scheme game/story related (reflecting a fulcrum during the AP) or just so every GM can use his/her favorite?

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
F. Wesley Schneider wrote:

Super appreciate it, guys! This was a fantastic surprise to wander into this morning.

Now just to find an appropriate place of honor. :D

Great map!

Of course first it has to be digit(al)ized and made available as a (free) PDF here on Paizo, hehe.

Ruyan.

PS: Also, happy to see I am not the only one having too small a table to fit the map.


4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Attempt at creating a timeline:

As I see it all events fit within 1-1/2 weeks:

- PCs are dumped at Briarstone Asylum on Moonday (see Handout #1), fugue state/amnesia is in place
- ritual happens on Wealday, two days after the PCs are brought to the asylum (again confer Handout #1)
- during the night to Oathday: The Tatterman arrives/is set loose due to ritual (during Ulver's sleep)
- at the same time the quake occurs due to stirring bhole, people flee to the chapel
- the present/start of AP: one week and a day (Oathday of the present week) after ritual the PCs arrive at the chapel (see section Prepare Food on p22: "If the PC succeeds by 5 points or more, the meal is the best the survivors have had all week")

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

My group killed so many owlbears and sold their pelt (?) that in the end prices for it dropped to a mere 5gp and a whole bunch of trappers were very upset...

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Not sure if/when we're going to tackle this AP but I'd like to discuss an idea I have for character creation/getting them started.

I've enjoyed playing Planescape: Torment in the days past and liked it very much.
The main character in this old video/PC game regains consciousness in a similar environment (a morgue) and suffers from amnesia.

This feeling and atmosphere I'd like to recreate.

I'd like to take the fugue state one step further and have the players create their PCs using a NPC class as their first level.

As a rough scaffold I thought: martial classes (figther, ranger, paladin, barbarian) take the warrior/aristocrat class, the roguish classes (rogue, bard, ...) take expert/commoner, the casters (cleric, mage, sorc, ...) take adept.

Either they keep this extra lvl throughout the campaign or they prepare second character sheet with their intended PC classes.

Thoughts?

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Always funny to read that "nasty torture" and bloodshed in general is ok while nudity is so wrong.

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I think he is one of Cosmo's secret projects which came to live/worked/escaped...

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

You had me at "What could possibly go wrong?"!
Great artwork, too.

Let's split the party!

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Go, get it!
Nuff said.

Ruyan.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Regarding expectation management:
How the AP is similar and different from Torment (as this was mentioned in the first thread when the AP was announced) regarding regaining one's memory. But maybe that was just me...
What would be cool (and might fit): campaign traits (use different name?) which evolve along with the AP's story progressing.

Ruyan.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
NobodysHome wrote:

I finally put my finger on it:

  • In the "fun", effective games, someone suggests a course of action and the other players discuss, "What's the worst possible outcome of this?", then, if the outcome is acceptable, they try it. Because it's DOING something, rather than arguing about doing nothing.
  • In the frustrating games, someone suggests a course of action and someone else says, "Well, that might not work because xxx." And they decide not to do anything, and you get an entire night of nothing. My Crimson Throne group is particularly adept at this maneuver, but I'd like to get the kids out of that habit before it sets in...
  • I was in one of the latter games: in my case one of the players got too worried about what might happen to his PC and we/the rest wouldn't want to split the party as he would not agree to anything until all possible mishaps where ruled out.

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Cool! I hope setting, fluff + plot hooks far outway the crunch.

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    There's hope you can still die during character creation! *smirks*

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber
    Rysky wrote:
    RuyanVe wrote:

    To me it looks that they are fighting each other. Which makes sense if the centaur is the Hellknight shown on the old Cheliax book and she is a halfling connected to the Bellflower Tillers. OTOH, in the background we see yurts--sooooo, maybe something set in Iobaria where centaurs are more numereous? *keeps fingers crossed*

    Ruyan.

    The Hellknight centaur was female I'm pretty sure.

    The Centuar's armor and equipment, and the background do evoke an Iobarian feel though.

    Over at macmillan.com I found:

    "Shaia “Shy” Ratani is a clever rogue who makes her living outside of strictly legal methods. While hiding out in the frontier city of Yanmass, she accepts a job solving a nobleman’s murder, only to find herself sucked into a plot involving an invading centaur army that could see the whole city burned to the ground. Shy could stop that from happening, but doing so would involve revealing herself to the former friends who now want her dead. Add in an aristocratic partner with the literal blood of angels in her veins, and Shy quickly remembers why she swore off doing good deeds in the first place."

    So, Casmaron is definitely in there...

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Looking good!
    I can see many uses for these, especially as you can change the layout of the particular dungeon you need for your story by "walling off" not-needed hallways/rooms.

    Ruyan.


    2 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber
    NobodysHome wrote:
    CorvusMask wrote:
    Wait, people refuse to level up? .-. I thought people just forget to

    As a GM, I just find it frustrating that in the adults' game, I say, "OK. End of session. Please be leveled up by next session," and SIX WEEKS LATER when we next play, I get, "Oh, I didn't level up. I'm going to do it now. What?!?!? You're starting?!?!? Oh, gods! Can you repeat that? Can you stop for a while? I can't possibly take notes while I'm trying to focus on leveling up!"

    Basically, one man's "convenience" destroys an entire session for everyone else in the group, and at a once-a-month session, that's a Big Deal. Yes, that one Pisses Me Off No End (TM). [...]

    Oh man, this is sooo aggravating. Happens in my game, too. Often. What leaves me dumbfunded is when people ask: So, what are my class features again? *wanders off, fuming*

    Sorry for the derailment.

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber
    Adam Daigle wrote:
    Enlight_Bystand wrote:
    Samy wrote:
    Adam Daigle wrote:
    This was the line up when we announced the Adventure Path at GenCon, but between then and now things have changed a bit. The Thrushmoor Terror is by Tito Leati and Dreams of the Yellow King is by Ron Lundeen.

    NOOOOOOOOOOOOOOOOOOOOOOOOOOO

    A second all-male AP in a row. :(

    Still be getting it though.

    I'm about 80% sure that the reason Crystal is not doing her part anymore is that she's been moved up to develop the entire AP, which would mean it is the first female developed AP.
    Writing one of the adventures is freelance and not done on the clock. Crystal simply had too much on her plate to tackle writing the volume that I asked her to write. As for her developing, she is developing the (unannounced) Adventure Path after Strange Aeons.

    So no paper minis for Kingmaker #4, #5, and #6 for a loooooooooooooooooong time *sadface*

    Yet, there's always hope.

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Something completely different: go crazy and play a cleric which turns to Shadowdancer PrC.
    Taking 3 levels lets you get a shadow as companion which is incorporeal.
    Your casting will be stalled though.

    Ruyan.


    3 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    So many posts to catch up! So much laughing and funny looks!

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    So cool! I just got to chapter 4 and I'm enjoying it immensely.

    Ruyan.


    3 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber
    Impus Minor wrote:
    Swallow Whole does not have an appealing name to me...

    It's so cozy inside!

    And besides having been given so many bad reviews, by reading your posts, NH, I really feel like running Serpent's as my next AP (though that'll be a couple years in the future judging from my groups progress in RotRL...)!

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber
    captain yesterday wrote:

    Damon Vancaskerkin, for Giantslayer.

    All the NPCs are beautifully illustrated, Ayavah (WotR), Ikiko (S&S), The terrible Tup (RotRL, the goblin from the blog) and Amaya Kaijitsu (CoT) are the ones that stand out most on a first pass.

    Awesome forward, I look forward to see how you figure out the four digit spine issue James. :-)

    And again I wonder why I as subscriber still can't download the PDF...

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Interesting!

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Phew, what a night.
    All players expressed to continue with the campaign so I'll let them create new PCs at lvl 7 and let them join the remaining two PCs.

    The current situation:
    One of the cultists escaped into the night, shouting for help and the city watch/militia. The leader of B-7 left the mill and set it on fire.

    What I would like to discuss with you good folk here is how to handle the situation where we stopped yesterday night.

    My thoughts:
    The militia will find the PCs and arrest them.
    The mill will be saved from the fire (most of it anyways) and the ledger/journal will be found.
    I will use this opportunity to introduce the lord-mayor of Magnimar.
    He will have the journal translated and will task the remaining PCs with finding the murderer(s) and end this "annoyance".

    What else?
    - I'd like to use one of the Sandpoint ruling families to intervene on the PCs behalf (tying the old and new heros to Sandpoint).
    - Where does the Ironbriar go? To the sewers? To X? Back to Vyre?
    - More intrigue using the nobility of Magnimar?
    - Playing on the tension between Ordellia and the rest of Magnimar?
    - ...

    Your thoughts are welcome!

    Ruyan.


    2 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    You should have Seoni as an agent of the Pathfinders approach your party to dampen/divert their suspicion...

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Hot Chocolate!

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    The upcoming AP #100 has an article about Aroden. You should find lots of details about him in there to derive more quests from the info presented.

    Also, hunting down a high-ranking priest of Groetius to get some more details about the prophecy made could be the level-up phase of your plot arc.

    Another thing could be the cyclops and their Flash of Insight ability--maybe a long stretch 'til there, but you could build upon it. Maybe the ruins of Ghol-Gan, close to the Eye hold tidbits of information or the Saoc Brethren) could be researched.

    Ruyan.


    2 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    0-point buy?
    Six times a straight 10 in stats? Oh boy. But maybe that's a good way to balance the gunslinger (at least at low to mid levels)... *hehe*

    Anyways, as a long time lurker I have to say that reading your posts and spilling coffee many times when I had to succumb to a burst of laughter earned me quite a few funny looks at home. Good job and keep 'em coming!

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber
    Draco Bahamut wrote:
    [...] spacegoats [...]

    I'd like to have some of those, too!

    Sorry, couldn't resist. Carry on.

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Name: Jerak
    Class/Level: Human rogue 6
    Adventure: The Skinsaw Murders/The Misgivings
    Catalyst: Burning down the house

    Story: So my party, in a completionist attempt decided to really investigate ALL the rooms and end the threat originating from this house once and for all.
    Their thoroughness led them to trigger and experience ALL the haunts and I had three players affected by Vorel's phage, two by ghoul fever and all were suffering from paranoia concerning what else the house might have in store for them...
    By the end of their forray they were running lowly-low on resources and the cleric was constantly complaining about how he really-really needed to rest. As they didn't find a way to defeat the carrion storms outside (or were too scared to try it in the shape they were in), they decided to rest inside the building--a GM's wet dream coming true!
    Too bad all succeeded at their will save and nothing spectacular happened. In the morning they began discussing what "fueled" the house's malignity and came to the (right) conclusion that they spiral down in the room where they took down Aldern must be the source.
    Since they found the +1 pick axe went for the mundane approach and began chopping away at the spiral. Well, Vorel didn't agree with that and the first party member to try (our h-o ranger) was affected by a dominate monster (I had them roll a d5 for the possible reactions written in that section of RotRL AE) which had him jumping down what others on these forums dubbed the toilet of doom outside Aldern's room. He survived and was pulled up again which prompted them to start the next attempt: fire! The inquisitor threw a bomb and was affected by confusion but was restrained quickly enough before he could cause much of it. And on the went: this time the rogue stepping forward. He went for the pick axe again, only to be affected by phantasmal killer. He failed both saves and died on the spot.
    The good folks of Sandpoint had him raised two days later and he is now very much indebted to the church of Desna.

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber
    Erik Mona wrote:

    There is a huge article on Aroden written by me in Pathfinder #100 that covers pretty much all of this.

    [Cool stuff!]

    This alone made me resubscribe. Can't wait!

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Animal companions do not have to "work" like monsters from the bestiary (usually due to balance reasons, e.g. see the bear).

    Ruyan.


    2 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Just stumbled upon this neat little product. Looks very versatile.

    Is it just me or does the advertising text need some proof reading? Thewordsarealljammedtogether.

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    I definitely see no writers block for Mr. Schneider--keep 'em coming! *grins*

    Ruyan.

    PS: Sheesh, if I only could tell my boss posting in (on?) a message board is a key part of my job description *smiles*


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    You could also skim the free Player's guides to get a feel for the different APs you don't know and put together a quick summary best fitting your group's style of play (or just send them the links for the free download).

    Ruyan.


    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    What would the PCs make into believing that after they killed X there's yet more to come? All leads point towards her (and then onwards to her sister... I know), but as the leader of the cult and the one manipulating Ironbriar and having manipulated Aldern Foxglove I think that killing her should convince the PCs of having erradicated the last of the Skinsaw cult.

    Otherwise, and if you want to stick with the theme of Runelords, I'd give them a final showdown using one of the pilings of the Irespan (here you could use the resources presented in the first installment of Shattered Star).

    James Jacobs wrote:
    The Forever Man is okay not using his birth name anymore anyway, so it should all work out there.

    Built-in scrying failure.

    Ruyan.


    3 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    You could start with Freeport.

    Ruyan.

    1 to 50 of 170 << first < prev | 1 | 2 | 3 | 4 | next > last >>

    ©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.