If you search for the noble crest of House Talonn in Cheliax, you will not find it. According to official records, not only does it not exist, it never did.
Officially, that is.
The truth is it existed for many centuries and was a proud and honorable house. It invested gold and men to battle the worldwound, and that may have been its undoing. When the new order arose in Cheliax, House Talonn had few resources to resist House Thrune.
It tried anyway and failed. For its refusal to bend knee or convert to deviltry, the nobles of the house were hunted, killed when found, and made mockery of under pretense of the worst of lies.
The few of House Talonn who survived fled where they could, and of course, had children, born nobles in exile.
Rutilux was one of these. Little evidence remained of his house ever having existed. Their very surname had been wiped from the ledgers.
That didn't mean they were safe though. The family was caught just past the border of the empire when they were besieged by the soldiers in service to the queen. Had it not been for Soval's timely intervention, the last of the Talonns might have finally passed.
The Ulfen was moved by the family's story and plight. He even helped them retrieve evidence of their heritage by traveling into a dangerous crypt. Rutilux realized that there was only one way for his family to begin to repay the great man. He gave his service to the Kodiakborne, and grew to become a promising young cavalier.
Now, it seems Kordiakborne has dreams of reclaiming his own birthright, and that means House Talonn has, for the first time since Cheliax was damned, found a new liege lord worthy of serving.
Edicts of the Order of the Sword:
The cavalier must show courage in the face of danger, mercy to those who have wronged him, and charity to the poor and the meek. He must be just and honorable at all times and in all things. He must defend his honor and,above all else, the honor of those he serves.
Current Health: 30/36 HP (5/1/2013)
N Large Animal
Init +2; Senses low-light vision, scent; Perception +5
AC 20, touch 11, flat-footed 18 (+3 armor, +2 Dex, -1 size, +6 natural)
hp 38 (+12)
Fort +7 (+5 circumstance bonus vs. cold weather, +4 vs. hot or cold environments and to resist damage from suffocation), Ref +6, Will +2
Defensive Abilities evasion
Speed 50 ft.
Melee Bite (Horse) +6 (1d4+4/x2) and
. . Hooves x2 (Horse) +6 x2 (1d6+4/x2)
Space 10 ft.; Reach 5 ft.
Str 19, Dex 14, Con 17, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. Trip)
Feats Armor Proficiency (Medium), Endurance
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Stay [Trick]
Skills Acrobatics +1 (+9 jump), Climb +3, Escape Artist +1, Fly -1, Intimidate -1, Perception +5, Ride +1 (+3 to stay in the saddle), Stealth +1, Swim +7 (+11 to resist nonlethal damage from exhaustion)
SQ combat riding [trick], stay [trick]
Other Gear Studded leather armor, Horseshoes of Speed, Bit and bridle, Cold weather outfit, Military saddle, Saddlebags (empty), You have no money!
Cold weather outfit +5 Fort save vs. cold weather.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Sunfire current HP: 38