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Rutilux's page

962 posts. Alias of Ridge.

Full Name

Rutilux Talonn


Human (Cheliaxian)


Cavalier of the Sword 8 (HP:68/76)(AC 25/11t/24ff [+1 vs range with shield]; F+9, R+3,W+5)





Special Abilities

Cancel Armor Penalty while on Bonded Mount, Animal Compainion, Charming, Tactician


Neutral Good




Common, Skald

Strength 18
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 14

About Rutilux

Rutilux Talonn
Male human (chelaxian) cavalier 8 (Pathfinder RPG Advanced Player's Guide 32)
NG Medium humanoid (human)
Init +1; Senses Perception +2
AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +4 shield)
hp 76 (8d10+24)
Fort +9 (+5 circumstance bonus vs. cold weather), Ref +3, Will +5
Speed 30 ft. (20 ft. in armor)
Melee heavy shield bash +12/+7 (1d4+4) or
. . +1 light flail +13/+8 (1d8+5) or
. . lance +12/+7 (1d8+6/×3)
Ranged shortbow +9/+4 (1d6/×3)
Special Attacks banner +2, cavalier's charge, challenge 3/day (+8 damage, +3 to hit while riding mount), greater tactician 2/day (Shield Wall, 7 rds)
Str 18, Dex 13, Con 16, Int 10, Wis 12, Cha 14
Base Atk +8; CMB +12; CMD 23
Feats Improved Shield Bash, Leadership, Mounted Combat, Mounted Shield[APG], Power Attack, Ride-by Attack, Shield Focus, Shield Wall[APG]
Traits armor expert, charming, Man-At-Arms (Campaign Trait: Time spent drilling under the watchful eyes of Bron Stonehand have instilled in you great skill at keeping your shield between you and your enemies. You gain a +1 trait bonus to AC versus ranged attacks and a +1 trait bonus to reflex saves while you have a shield (not a buckler) ready.)
Skills Acrobatics -2 (-6 to jump), Bluff +9 (+10 vs. characters who could be attracted to you), Climb +5, Diplomacy +11 (+12 vs. characters who could be attracted to you), Handle Animal +10, Intimidate +7, Knowledge (nobility) +8, Knowledge (religion) +6, Linguistics +1, Perception +2, Perform (dance) +3, Profession (architect) +6, Ride +9 (+12 to checks to negate a hit on mount with Mounted Combat), Sense Motive +12 (+16 when opposing a Bluff check), Swim +5; Racial Modifiers sword's skills
Languages Common, Skald
SQ expert trainer +4, mount (horse named Sunfire), mounted mastery, order of the sword
Combat Gear potion of cure moderate wounds (3); Other Gear chainmail, warriors vigour (heal self 2d8, 1/day), new talonn crest shield, +1 light flail, arrows (20), lance, shortbow, belt of mighty constitution +2, backpack, blanket, winter, cold weather outfit, ring of the northern plains (signet ring), 60 pp, 261 gp, 5 sp
Special Abilities
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cold weather outfit +5 Fort save vs. cold weather.
Expert Trainer +4 (Ex) +4 to train mounts, reduced training time option.
Greater Tactician (Shield Wall, 7 rds, 2/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Leadership (Base Score 10) You attract loyal companions and devoted followers.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Mounted Mastery (Ex) +4 AC against attacks set against your charge, add mount's STR mod to mounted charge damage.
Mounted Shield Add your Shield (inc Shield Focus) bonus to your mount's AC and Mounted Combat checks.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Ride-By Attack You can move - attack - move when charging mounted.
Shield Focus +1 Shield AC
Shield Wall +2 to shield bonus if adj ally with same feat has a tower/heavy shield or +1 for smaller shields.
Sword's +8 (3/day) (Ex) +8 to damage target, -2 AC vs. others when used, +3 to hit while riding your mount.
Sword's Skills +4 (Ex) +4 to Sense Motive opposing Bluff.


If you search for the noble crest of House Talonn in Cheliax, you will not find it. According to official records, not only does it not exist, it never did.

Officially, that is.

The truth is it existed for many centuries and was a proud and honorable house. It invested gold and men to battle the worldwound, and that may have been its undoing. When the new order arose in Cheliax, House Talonn had few resources to resist House Thrune.

It tried anyway and failed. For its refusal to bend knee or convert to deviltry, the nobles of the house were hunted, killed when found, and made mockery of under pretense of the worst of lies.

The few of House Talonn who survived fled where they could, and of course, had children, born nobles in exile.

Rutilux was one of these. Little evidence remained of his house ever having existed. Their very surname had been wiped from the ledgers.

That didn't mean they were safe though. The family was caught just past the border of the empire when they were besieged by the soldiers in service to the queen. Had it not been for Soval's timely intervention, the last of the Talonns might have finally passed.

The Ulfen was moved by the family's story and plight. He even helped them retrieve evidence of their heritage by traveling into a dangerous crypt. Rutilux realized that there was only one way for his family to begin to repay the great man. He gave his service to the Kodiakborne, and grew to become a promising young cavalier.

Now, it seems Kordiakborne has dreams of reclaiming his own birthright, and that means House Talonn has, for the first time since Cheliax was damned, found a new liege lord worthy of serving.

Living Family:
Rodus Rutilux Talonn (Father)
Vybelle Avanna Talonn (Mother)
Noeva Talonn (female cousin)
Eustace Talonn (male cousin, squire in training)

Edicts of the Order of the Sword:

The cavalier must show courage in the face of danger, mercy to those who have wronged him, and charity to the poor and the meek. He must be just and honorable at all times and in all things. He must defend his honor and,above all else, the honor of those he serves.

Sunfire's sheet:

Male horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
AC 23, touch 11, flat-footed 21 (+3 armor, +2 Dex, +9 natural, -1 size)
hp 69 (+28)
Fort +8 (+5 circumstance bonus vs. cold weather), Ref +7, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
Speed 80 ft.
Melee bite +9 (1d4+5), 2 hooves +9 (1d6+5)
Space 10 ft.; Reach 5 ft.
Str 20, Dex 15, Con 17, Int 3, Wis 12, Cha 6
Base Atk +5; CMB +11; CMD 23 (27 vs. trip)
Feats Endurance, Improved Natural Armor, Medium Armor Proficiency, Toughness
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Stay, Work
Skills Acrobatics +5 (+25 to jump), Climb +8, Intimidate -1, Perception +6, Ride +1 (+3 to stay in the saddle), Stealth +1, Swim +8
SQ attack any target, combat riding, devotion, stay, work
Other Gear studded leather, horseshoes of speed, bit and bridle, cold weather outfit, military saddle, saddlebags
Special Abilities
Attack Any Target [Trick] The animal will attack any creature on command.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Work [Trick] The animal pulls or pushes a medium or heavy load.

Sunfire current HP: 46(out of 54)

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