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Valeros

Rutilux's page

591 posts. Alias of Ridge.


Full Name

Rutilux Talonn

Race

Human (Cheliaxian)

Classes/Levels

Cavalier of the Sword 4 (AC 22/10t/22ff [+1 vs range with shield]; F+6, R+2,W+4)

Gender

Male

Age

19

Special Abilities

Cancel Armor Penalty while on Bonded Mount, Animal Compainion, Charming, Tactician

Alignment

Neutral Good

Deity

Iomadae

Languages

Common, Skald

Strength 18
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 13

About Rutilux

Rutilux Talonn
Male Human (Chelaxian) Cavalier 4
NG Medium Humanoid (human)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 22, touch 10, flat-footed 22 (+8 armor, +4 shield)
hp 36 (4d10+8)
Fort +6 (+5 circumstance bonus vs. cold weather), Ref +2, Will +4
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +8 (1d4+4/x2) and
. . +1 Light flail +9 (1d8+5/x2) and
. . Lance +8 (1d8+6/x3)
Ranged Shortbow +5 (1d6/x3)
Special Attacks cavalier's charge, sword's challenge +4 (2/day)
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 13
Base Atk +4; CMB +8; CMD 18
Feats Improved Shield Bash, Mounted Combat (1/round), Shield Focus, Shield Wall
Traits Armor Expert, Charming, Man-At-Arms (Campaign Trait: Time spent drilling under the watchful eyes of Bron Stonehand have instilled in you great skill at keeping your shield between you and your enemies. You gain a +1 trait bonus to AC versus ranged attacks and a +1 trait bonus to reflex saves while you have a shield (not a buckler) ready.)
Skills Acrobatics -6 (-10 jump), Bluff +6, Climb +1, Diplomacy +7, Escape Artist -6, Fly -6, Handle Animal +6, Intimidate +5, Knowledge (nobility) +5, Knowledge (religion) +4, Linguistics +1, Perform (dance) +2, Profession (architect) +5, Ride +1, Sense Motive +8 (+10 when opposing a Bluff check), Stealth -6, Swim +1 Modifiers +7 ride while riding your bonded mount., sword's skills
Languages Common, Skald
SQ animal companion link, expert trainer, orders (order of the sword), tactician (shield wall) 5 rds (1/day)
Other Gear Chainmail, Half-plate, New Talonn Crest Shield, +1 Light flail, Arrows (20), Lance, Shortbow, Backpack (1 @ 3 lbs), Blanket, winter, Cold weather outfit, 261 GP, 5 SP
--------------------
Special Abilities
--------------------
+7 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -7 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cold weather outfit +5 Fort save vs. cold weather.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Shield Focus +1 Shield AC
Shield Wall If you are wielding a shield and are adjacent to an ally with a shield and this feat, increase the bonus of your shield by +1, or +2 if the ally's shield is a large or tower shield.
Sword's Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Sword's Skills +2 (Ex) +2 to Sense Motive opposing Bluff.
Tactician (Shield Wall) 5 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
--------------------
Background/History:

If you search for the noble crest of House Talonn in Cheliax, you will not find it. According to official records, not only does it not exist, it never did.

Officially, that is.

The truth is it existed for many centuries and was a proud and honorable house. It invested gold and men to battle the worldwound, and that may have been its undoing. When the new order arose in Cheliax, House Talonn had few resources to resist House Thrune.

It tried anyway and failed. For its refusal to bend knee or convert to deviltry, the nobles of the house were hunted, killed when found, and made mockery of under pretense of the worst of lies.

The few of House Talonn who survived fled where they could, and of course, had children, born nobles in exile.

Rutilux was one of these. Little evidence remained of his house ever having existed. Their very surname had been wiped from the ledgers.

That didn't mean they were safe though. The family was caught just past the border of the empire when they were besieged by the soldiers in service to the queen. Had it not been for Soval's timely intervention, the last of the Talonns might have finally passed.

The Ulfen was moved by the family's story and plight. He even helped them retrieve evidence of their heritage by traveling into a dangerous crypt. Rutilux realized that there was only one way for his family to begin to repay the great man. He gave his service to the Kodiakborne, and grew to become a promising young cavalier.

Now, it seems Kordiakborne has dreams of reclaiming his own birthright, and that means House Talonn has, for the first time since Cheliax was damned, found a new liege lord worthy of serving.

Living Family:
Rodus Rutilux Talonn (Father)
Vybelle Avanna Talonn (Mother)
Noeva Talonn (female cousin)
Eustace Talonn (male cousin, squire in training)

Edicts of the Order of the Sword:

The cavalier must show courage in the face of danger, mercy to those who have wronged him, and charity to the poor and the meek. He must be just and honorable at all times and in all things. He must defend his honor and,above all else, the honor of those he serves.

Current Health: 30/36 HP (5/1/2013)

Sunfire's sheet:

Spoiler:
Sunfire
Male Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 18 (+3 armor, +2 Dex, -1 size, +6 natural)
hp 38 (+12)
Fort +7 (+5 circumstance bonus vs. cold weather, +4 vs. hot or cold environments and to resist damage from suffocation), Ref +6, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee Bite (Horse) +6 (1d4+4/x2) and
. . Hooves x2 (Horse) +6 x2 (1d6+4/x2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 17, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. Trip)
Feats Armor Proficiency (Medium), Endurance
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Stay [Trick]
Skills Acrobatics +1 (+9 jump), Climb +3, Escape Artist +1, Fly -1, Intimidate -1, Perception +5, Ride +1 (+3 to stay in the saddle), Stealth +1, Swim +7 (+11 to resist nonlethal damage from exhaustion)
Languages
SQ combat riding [trick], stay [trick]
Other Gear Studded leather armor, Horseshoes of Speed, Bit and bridle, Cold weather outfit, Military saddle, Saddlebags (empty), You have no money!
--------------------
Special Abilities
--------------------
Cold weather outfit +5 Fort save vs. cold weather.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.

Sunfire current HP: 38



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