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Angazhani (High Girallon)

Russell Akred's page

FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 533 posts (541 including aliases). 23 reviews. No lists. No wishlists. 11 Pathfinder Society characters. 3 aliases.



1 to 5 of 23 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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Brutal and wimpy both.

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This could be a half hour scenario considering you could wipe out the whole party in the first encounter. After the first two encounters it softens to a training day. The problem is none of the encounters except one seem level appropriate. Either the encounters are written to kill the party or are a cake walk. DO NOT RUN THIS WITH THE FOUR PREGENS! You will be the killer of a table that should never have gone on the mission and that is only fun for a sadistic GM. Also some of the box text is laughable. One is a tossed off sentence that must have been left when designing the module, while others waste game time on the writer’s ramblings about the color of a room.


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Found it heavy handed and clumsy

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It felt like it was written for extremely deadly combat and the story was tagged on.


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It will be hard to stop to eat.

*****

Normally players want to get through the building of suspense as quickly as possible and get on to the combat. The set up in this module was fascinating to my group. A good two hours was spent before any real combat and that combat was a great set up for the rest of the adventure. The inclusion of a couple of early red herrings is also good for keeping the suspense high for the players. GMs will enjoy breaking out so classic monsters as much as the players will enjoy besting them. The scale of the combats also pose a great variety from BBG to mobs of mooks.

The warning I will give is the time to play this. Normally I can get a module ran in around eight hours. This one took nearly ten and it could have gone much longer. Allow at least twelve hours for this baby and your players will thank you.


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My favorite module

*****

Not only was the Goblins a lot of fun to play and to run for the adventure is perfect for them. Full of all things that make Goblins the most wonderful recreation Paizo has made.


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Story does not compare to the creatures.

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The creatures in this scenario are fantastic. A thrill to run and the players enjoyed besting them and the trials it took to do so. They were let down by the story though. Since Pathfinder is all about the story I cannot suggest a GM pick this adventure as written.

This is no reflection on Adam’s work over-all which I enjoy.


1 to 5 of 23 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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