The intro was given too much foreshadowing leading to players that felt manipulated. Boat rides and barge trips to the forest along the River Sellen also seemed to give it more of a aaron run instead of an adventure. At this level players don’t like their characters acting like aaron boys. The Hags motives did not make sense and in fact went opposed to the actions she is supposed to take. How did she know they were there for the shard? At the start of the turn in Parke’s shop a player cast Magic Circle against Evil and I ruled that would stop the sword’s control. The only way the scenario said he could be stopped was
"Parke attacks until charmed, rendered unconscious, or slain.” The problem being that by the rules charm person would not work but protection from evil would. The final battle was just too predictable. The players knew it would be harpies and knew Tylaca would be there. This allowed them to pre cast Protection from Evil and ignore the singing. It was a blood bath.
Leave clues in the hut that the Hag was warned by someone after her sister was slain for the other shard. If Gresaril’s Ghost would have appeared when the two shards were brought close to one another there would have been more story to it. The players could have seen Aelzeldra hiding something before she left for the forest and when the two pieces came close to one another the Gresaril’s Ghost would be triggered then Aelzeldra could attack from hiding or join in the fray. Not sure why the ghost wouldn’t hate and attack the former member of her coven though. Unite the three shards of the sword in Sevenarches and have Parke possessed by the sword’s malevolence but have it spelled out as that ability. Spelling out the curse with rules and reasoning would have been nice. Then have possessed Parke reveal the recent history of the sword in the vengeful spirit’s rants. Not have the harpies a mile from town. In Sevenarches have rumors of attacks on the outskirts of town then come after the players on the barge searching for the sword and have Tylaca try and reclaim her possession.