At Will:
Psionic Image: Your force of will teleports an object a short distance away. (Minor, Psionic, Illusion) Close Burst 5. Target: One or more creatures in the burst. Effect: Each target sees the image of a Small or smaller object in your hand or in a square in the burst. The image lasts until the end of your next turn.
Hunter's Quarry: (Minor) Effect: You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals 1d6 extra damage. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.
Careful Attack: You study the enemy, looking for a gap in his defenses. Only when you find it do you strike. (Standard, Martial, Weapon, Melee or Ranged) Requirement: You must be wielding two melee weapons or a ranged weapon. Target: One creature. Attack: Strength +7 vs. AC (melee) or Dexterity +11 vs. AC (ranged). Hit: 1d6+1 damage (melee) or 1d8+6 damage (ranged).
Twin Strike: If the first attack doesn't kill it, the second one might. (Standard, Martial, Weapon, Melee or Ranged) Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures. Attack: Strength +5 vs. AC (melee) or Dexterity +9 vs. AC (ranged), two attacks. Hit: 1d6 (melee) or 1d8 + 1 (ranged) damage per attack.