|
|
|
|
|
Runzyl Steelsong's page
962 posts. Alias of Fatespinner.
|
Aubrey the Demented/Malformed wrote: Fatespinner doesn't appear to have posted for a few days, anywhere. I'll NPC Runzyl this evening (my time - it is 4.35pm here now) if we don't hear anything, to get the encounter going again. Yeah, I'm usually not on the boards over the weekend. I've got plenty of family stuff keeping me busy then. My board time is done at work, Monday-Friday. Sorry.
"Tampa Nadorhuan!" Runzyl punctuates his elven statement with a low swipe of his blade, punishing the coward for his impudence.
Attack of Opportunity! Attack Roll: 15 + 6 = 21; Dmg: 2 + 7 = 9.
For those who speak Elven:
Recoiling in pain from his recent wounds, the frenzied elf barely seems to slow down, his blade sweeping into a low arc as he brings it back up in a wide slash across the remaining gnoll's throat.
Attack roll: 16 + 6 = 22; Dmg: 4 + 7 = 11
As the gnoll falls, Runzyl wastes no time in sprinting after the man with the dagger, leaping over tables and chairs with an uncanny and feral grace.
I'm assuming that all the gnolls I was surrounded by are now dead. If there are any still standing in melee range, I will change my action to full attacking to hit all of them. Otherwise, I got an 18 on my Jump check to clear obstacles and am now chasing the guy who stabbed the woman. My speed is 40 ft.
For what it's worth, I was trying to put myself into the middle of the group such that any of them trying to flee would provoke AoOs from me. This also prevents them from engaging other opponents unless they want to tempt my blades (or if they stand still and let the fight come to them, they won't provoke AoOs but I'll cut 'em down next round). I'm aware that I probably can't get into position to threaten ALL of them, but hopefully I'll get 2 at least.
Runzyl sees the gnolls release the woman and prepare their weapons. Wasting no time, Runzyl bolts forward towards the gnoll closest to the center of the group, literally hurling himself into their midst. With a fearsome yell, he leaps over one of the intervening tables and comes crashing down on the hapless creature with his blade leading the way.
These rolls are insane! Activating Whirling Frenzy at the start of the action. Jump Check: 18 + 8 = 26 to clear the tables and chairs. Charging attack: 19 + 8 = 27 (critical threat! confirmation 18 + 8 = 26) Damage (1d6+7x2): 21 ...wow. Dead gnoll?
Aubrey the Demented/Malformed wrote: Small round tables are set at about every 5 feet along the east wall and into the room, with about a 10' gap running down the middle of the room between the table area and the bar. The tables count as difficult terrain - half movement, can't charge. Can we use the Jump skill to leap over the obstacles and still complete a charge action since Jump counts as part of your regular movement anyway?
Runzyl stands again, grinning wickedly as he unsheathes his weapon and points at the man who the gnolls seem to be working for as they begin to make off with the woman.
"You bring a pack of armed men against an unarmed woman? What manner of cowards are you?!" Runzyl almost hisses after the final statement, putting himself into a battle stance as he prepares to charge.
I haven't been here long enough to warrant a Knowledge(Local) check, so I'll forego it. Also, my initiative roll is 17 + 4 = 21. I'm planning to charge the closest gnoll, jumping over tables and chairs if need be, and cut him down.
Runzyl shrugs and stands up, returning the chair to its former place at the adjacent table and heading back to his own table to resume his drinking. If she wasn't here for hired muscle, then there wasn't anything else he could help her with. Best to leave such things alone. It wouldn't do to make enemies so soon. The elf sat and watched events unfold, waiting for someone he COULD offer something to to present themselves.
He took another sip of the unsavory beverage.
I'm assuming this is a human woman since you said 'woman' but never specified race.
Runzyl smirks slightly as he notices the mark creeping out from behind her sleeve.
The marked ones always have money. Runzyl abandons his distasteful beverage and makes his way towards the woman's table, picking up the double scimitar that leaned against his table and snapping it into it's harness on his back as he does so.
He pulls up a chair nearby and smiles at her, though his smile is certainly more similar to that of a predator than that of a friend. Such was his nature and it was no conscious thing on his part.
"Who are you waiting for?" he asked point-blank.
Ah, the joys of 8 Charisma.
Search Check = 21 (natural 20!)
Runzyl's eyes narrow on the woman who enters. Following her line of sight, his eyes wander to the door but, seeing no one there, his attention turns to the other newcomer. He watches the man walk towards the two at the bar and, hearing the reference to 'family', he begins to listen intently. Merchant families were often in need of guards and common folk did not dress as these two did.

The elf stared into his mug of cheap ale after taking a long drink, pondering whether or not he had just been poisoned. While ale was not a common beverage amongst his people, he had been through plenty of these "taverns" before and had never tasted something quite as repulsive as this. After a moment passed, he realized that, while the flavor left plenty to be desired, the ale did not seem to be causing him any harm and he took another drink.
Setting the mug down on his table, the powerfully built elf examined his own coin pouch and sighed. The profits from the sale of his bow would not last him much longer. His blood had begun to stagnate. It had been almost a month since he had seen combat. If he was to continue, he would need to find money. He knew that many lesser men would pay handsomely for able swordsmen. He felt himself much more than able, however. He was Valenar. Money should not be hard to come by in such a large city as this.
He began to scan the tavern's patrons, searching for those who seemed to be men of means... though he realized such patrons would likely not frequent such a place.
I took your advice on the Ride and Tumble (unfortunately don't have THAT many skill points to play around with, given the character's low Intelligence). While I'm not really trying to be 'power-gamery' I do want this character to be very symbolic of the Valenar warrior spirit. I'm envisioning a very 'Klingon-esque' attitude with regards to warfare and honor. He won't be the type to sneak around or stab people in the back. Here is the updated character sheet.
Also, this is the avatar I have chosen for him.
(This is Fatespinner.)
|
|