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Elf

Runzyl Steelsong's page

962 posts. Alias of Fatespinner.


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Runzyl's tension abates, his lips turning up in a smile of genuine goodwill as he relaxes the grip on his burning blade, stowing it in the sheath upon his back and extends his hand to shake the woman's.

"You fight with honor and conviction. I am pleased that we need not be enemies," the Valenar says evenly. He looks to Rodergo and nods, then looks back to her. "An excellent blow."

Hooray for awkward Klingon-elves!


Aubrey the Demented/Malformed wrote:

We will say low, and stick to it.

Runzyl's blade slices into the woman's back. She snarls and swings in riposte, but fails to ocnnect.

Ez.

She's my Dodge target too, for what it matters.


Aubrey the Demented/Malformed wrote:
OK, please clarify if you have missed and where you end up. I'm saying you don't get to use spring attack with a flying leap across a yawning void.

I'm landing in R13 and attacking, then. I rolled a 27 on the miss chance. Is high or low what hits? I'm staying in R13 if I can't Spring Attack.


Aubrey the Demented/Malformed wrote:
For it to be DC 15 you need a 20' running start, which you don't have. That should make it DC 30, but as you can run 10' we will call it DC 25.

Fair enough. Nailed it. The roll is above.


Aubrey the Demented/Malformed wrote:
It's only 25' if you can fly. The cargo hatch is at S-U/11-13 and it is open. Please rethink you action.

Can I jump over it? That's only DC 15 if I can. I could land in R13 and make the attack from there. Jump: 12 + 14 = 26 if applicable.


Made the Balance check.

Runzyl steadies himself as the ship lurches, then immediately rushes headlong at Rodergo's attacker (move to S12, 25' of movement). He delivers a savage blow to the woman's backside (attack roll: 16 + 14 = 30; damage: 16) then immediately cuts in front of her to stand alongside the cleric, seething with barely-contained rage. (Move to R13, then Q12, using another 15' of movement but avoiding AoOs thanks to Spring Attack.)


Runzyl hesitates, glancing to Lightbringer.

Delaying. Runzyl knows that sometimes, not often, but sometimes killing everything that moves isn't the right answer.


As the skytruck pulls up to the airship, Runzyl glances at Lightbringer for a moment, seeming to pause as though waiting for some order regarding the fate of the crewmen. The moment passes, though, and in the blink of an eye the Valenar takes a flying leap onto the airship, his wicked blades following in his wake.

I'm assuming the crewmen are armed. If not, then Runzyl would not normally just randomly attack them.

The elf bolts forward at the nearest crewman and delivers a devastating slice before stepping to the side to permit his allies a clear shot.

Moving to V12 to Spring Attack the crewman in V11. Jump check: 11 + 14 = 25. Attack roll: 7 + 14 = 21. Damage: 1 + 6 + 10 = 17. Move to X12 (Spring Attack) after the hit. Should be only 30' of movement, and my speed is 40, so we're good.


Init: 15 + 4 = 19.


Runzyl is on his way out the door even as the cleric addresses him.

I assume that we're somewhere near our mounts? Travelling all over town by foot seems... daunting.


As Runzyl is not much of a scout, he would've gone with Ez and LB unless one of them told him to do otherwise. I'll assume I'm with them at the guild.


Having remained mostly silent, perhaps somewhat distracted by the return to Sharn, Runzyl finally speaks when plans are being laid. "If some manner of stealth is called for, I am up to the task. After all, even if I am seen, no one will tell of my passing." The Valenar grins wickedly.


Trackers:

Spoiler:
"Or a red wyrm scale," Runzyl says flatly. "I think a dragon would've been noticed though. If our quarry has the power of flight at their behest... this will be most difficult indeed." The elf scratches his chin in thought for a moment, then shrugs. "We should ask Lightbringer if he knows of any flying warforged types. If this is Darkheart's doing, then it is possible he has access to such things. If the Cannith woman is to blame... well... it could be anything."


Runzyl seems indecisive for a moment, furrowing his brow and looking to Lightbringer, then to the door, and finally nods and follows Janosz outside when he goes to examine the tracks.

I have the Track feat, but no ranks in Survival. Can I still try to Aid Another for an additional +2 with a WIS check? I rolled a 9 anyway, so I think it's moot. But it'd be nice to know for the future.


Runzyl stays silent through the deliberations, seeming somewhat impatient as he paces back and forth. His eyes glance around, as though inspecting the very premises like an inquisitive, and he coolly assesses the abbess and her entourage. Something felt wrong to him, and he sensed there was more at stake than was readily apparent.

Can I get a Sense Motive check on the abbess to see if something else is on her mind or if she seems.. um... unnecessarily standoffish? Runzyl's not entirely convinced that she's on the up-and-up. Sense Motive: 12 + 0 = 12.


Having little need for debauchery and only minimal need for sleep, Runzyl is geared and ready to set out for the monastery well before dawn, attending Lightbringer with the preparations.


Sorry folks, just now finally getting the chance to catch up.

Noticing the buzz over the posted sign, Runzyl is quick to ask "What does the sign say?"


Lightbringer wrote:
After hearing about Runzy’s charge on Darkheart, Lightbringer confronts the Valenar warrior. “What you did was foolish,” he says. “But I am glad you saved me, even at the risk of your own life. I expect nothing less from you – your sense of honour is different to my own, but it is great and true nonetheless – but still I must thank you. I hope I can repay this debt someday.”

"I know very little of your kind yet, Lightbringer, but your words and deeds speak loudly for the strength of your soul. Your kind have walked this world for only a scant few years I am given to understand. I have seen the turn of centuries. My ancestors await me in death and I intend to be received well by them. To fall in battle in the aid of a friend and blade-brother is perhaps the greatest honor I could hope to attain," the Valenar smiles, clapping a hand on the warforged's shoulder. "If you wish to repay me, then see to it that I survive long enough to die a truly glorious death. I wish for nothing else in this world."


Runzyl will take the oil of bless weapon if no one objects. LB can make his weapons good-aligned whenever he wants, and auto-confirming crits is a pretty big deal for Runzyl.


I don't think my warhorse was part of the stampede. Aubrey specifically said "mules," but he may have also forgotten that Runzyl has taste. :D


Runzyl stands after Darkheart's disappearance, whipping his head left and right for any sign of the warforged but seeing none. The battle rage falling away, Runzyl drops his weapon (the first time you've ever seen the weapon leave his hands, I'm pretty sure, not counting when he sheathes it) and balls his fists in anger.

"Nadorhuan,*" the elf murmurs before turning to check Lightbringer's condition. A look of genuine concern moves across his features and the Valenar smiles as Ezreal rouses him to consciousness with his magics. Runzyl takes up his blade again, kneeling over the charger he felled, and says a short elven prayer, holding the weapon reverently at eye level in front of him the entire time.

"These were worthy foes," he says to no one in particular. "Much glory was had today, save the disgrace of their cowardly leader. Rejoice, friends, for we live another day."

*Elven:

Spoiler:
"Coward."


So my initiative is now 14, effectively? I will take my action now.

Rising like a frenzied wolverine as the cleric's healing magics wash over him, Runzyl snaps his blades out at Darkheart's legs from the ground.

Attacks: 12, 13, 27, 24, 3, 2. Two possible hits, one possible crit. Crit confirm: 18. Probably not good enough. Damage for the two (possible) hits: 16, 11. At the beginning of my next action, the Whirling Frenzy will end.


Rolled a nat 12 for the horse. I'm fairly sure that fails, but I don't have the stats handy.


Rodergo Xativa wrote:
Duods...my map is MIA....on my turn, can somebody tell me the best place to stand next to Runzyl so as to heal him? My daughter probably disappeared my brand new graph paper notebook this morning, and I had to get to work.

I thought you had Divine Ward and could do healing at range?


Is it spend half your remaining AP to stabilize automatically? Or is it half of your maximum? I have 4 left after that last stunt.


Aubrey the Demented/Malformed wrote:
By the way - very cool move from Runzyl. High risk, but stylish. Totally surprised me and Darkheart.

Yeah, I was expecting to pay the price for it. Runzyl's at -8 now, or -10 if we don't still benefit from LB's 2 DR. Also, you were aware that my AC was 24, right? And my touch AC was 19 at the time? Just trying to make sure I'm actually screwed right and proper here. :) His fiery fist-blast trick didn't provoke an AoO, did it? Because, as part of the Bull Rush, I moved to D21, which threatens him in C22.


Runzyl face quickly darkens into a scowl.

"Lightbringer has taught me much in my time with him, and one of those things is honor and duty. It is his wish to protect the artificer, with his life if necessary, and so I say, if warforged indeed have souls, then his should be rightly received by his ancestors!"

The elf hesitates no further and bolts forward, his already impressive speed amplified by Ezreal's spell...

Even though init is suspended, Runzyl will bull rush Darkheart (which provokes an AoO), hoping to take him off-guard because I'm guessing he thought Runzyl actually had like... compassion or something. If Lightbringer gets killed, Runzyl's prepared to deal with that, since to die in the line of battle is the greatest honor someone can receive in his society. Runzyl is actually trying to save him, however, as the bull rush should knock Darkheart well away from LB, giving Rod time to heal him.

Bull Rush result: 19 + 6(STR) + 2(charging) + 4(AP) = 31. EAT IT! Mothman, you have my apologies if this doesn't work. If the tables are ever turned, I'd expect you to do the same for me.


Runzyl stands with a gruff nod of thanks to the priest. He then steps forward and calls out to Darkheart.

"Three of your men couldn't stop me, warforged. My flesh is greater than your steel," the Valenar spits on the shredded charger and grins.

Standing as a move action, 5' step to H18. If I can, I'd like to declare full defensive with my standard action for the round, but if the 5' step can't be done otherwise, it's more important to block Darkheart's path to Rod than get the AC bonus. Also, Darkheart is my Dodge target. Heathy, I can still soak up a lot of healing, so lay it on me if you've got it. :) Frenzy - Round 3 of 6.


Rodergo Xativa wrote:
heal runzyl I guess. 20 h.p. for the elf! Now go kill some of these scumbags! ;)

THANK YOU SO MUCH!


Feeling his injuries growing severe, Runzyl gains his focus and delivers a series of precision strikes from the ground at the charger that looms above him.

Here we go: 25, 19, 26, 21, 20, 9. 3 critical threats. Confirmations: 21, 8, 7. One possible confirmation, 5 possible hits (I have no idea what it's AC is, but the totals above DO factor in the -4 for being prone). Damages: 9 (17 if crit), 9, 13, 10, 4.

My AoO only hit a 14, so it's probably miss.


My rolls are sucking ass...

Runzyl ferociously tries to defend himself from his position on the ground, knowing that to stand would be suicide. His blades lash out in all directions, but his lack of focus prevents him from causing any lasting harm.

Out of 6 attacks, the highest one was a 22. So, if that one hits, the charger takes 9 damage. The next highest attack was a 15, so I'm pretty sure everything else misses. Also, only 14 HP left. These guys hurt!


Buried under by the blows, Runzyl lashes out at the large-fisted warforged with his blades, whipping himself into a frenzy but all for naught. His blades slice through nothing but air.

Activated Whirling Frenzy. Natural 2, natural 1, natural 2. Wow.


Janosz Frogshanks wrote:
Aubrey never includes DR. So you "only" took 20 points of damage.

Cool. Not even 1/3rd of my HP. If I lose this bull rush check though, I've got trouble. Otherwise, it's full-attack city next round!


STR check: 13 + 4 = 17. I somehow feel that it is probably inadequate, so I'll toss in an action point: 4. Total is 21. Probably still not enough, but at least a fighting chance. Also, does the 22 damage I took take LB's damage reduction thingy into account? Or am I actually only taking 20 damage?


Did I hit the centaur-thing?


No sooner has the elf heard the crossbow fired as he is off like a bolt, bringing his weapon to bear on the centaur-like warforged, and just as deftly leaping back away.

FWIW, I declared that I had dismounted as soon as we walked up:

Runzyl Steelsong wrote:
Runzyl, being amongst those at the front of the group, casually dismounts and brings his weapon to hand, glancing at Lightbringer expectantly. He already knew how this was going to go, but he would give the paladin the benefit of the doubt, as they had agreed to do so many weeks ago in Sharn when faced by the Cyran refugees...

Runzyl will begin in I17 with his mount in J-K/17-18. Move to E17, Spring Attack the centaur-forged: 14 + 11 = 25. Damage: 14 damage (3 of which is fire damage, if it matters). Then move back to I17 and sneer.


Init: 19 + 4 = 23. Hot damn! Waiting for coordinates. :)


Spot: 13 + 2 = 15.

Runzyl, being amongst those at the front of the group, casually dismounts and brings his weapon to hand, glancing at Lightbringer expectantly. He already knew how this was going to go, but he would give the paladin the benefit of the doubt, as they had agreed to do so many weeks ago in Sharn when faced by the Cyran refugees...


Rodergo Xativa wrote:
"We should make for Orcbone. We still have a long road to tread, and it's getting intemperate. There could be worse than these about."

Runzyl simply grins at the statement. "I certainly hope so."


Runzyl, now surrounded by targets, launches into another flurry of attacks, screaming with rage as the blades dance at impossible speeds around him.

Attack totals: 25, 30!, 28!, 20, 7, 10. Three hits, two of which are crits (auto-confirmed by bless weapon). Hit #1: 16 damage. #2 - 24 damage. #3 - 24 damage. All of these are directed at ogre 2, but if he falls, the remaining attacks target ogre 3.


Runzyl, hearing the death throes of the barghest, launches himself into a frenzy, lashing out at the ogres in his vicinity like a hurricane of death.

Activate whirling frenzy, full attack action w/haste on Ogre 2. Attack roll totals: 12, 26, 27, 20, 16, 10. Three possible hits. Damages: 14, 16, 16. If any of those attacks drop the first target, 5' step to L40 and continue the attacks on Ogre 3.


Oh, by the way, the ogre I'm facing off against is my Dodge target. For all that's worth.


Seeing his primary target go down, Runzyl quickly leaps forth and delivers a slash at the nearest ogre, quickly retreating back to the path. Move to N40, Spring Attack Ogre 2, then move onto the path at M40. Attack: 10 + 12 = 22. Damage: 15.


Nonscouts:

Spoiler:
Runzyl steps just off the path to engage the ogre, hastened by Ezreal's spell, and launches a flurry of slashes. 5' step to O39. Full attack on Ogre 7: Attack rolls (total): 11, 18, 24, 6, 22. 3 possible hits. Damages: 15, 17, 7. The last hit was an off-hand. I have not activated Whirling Frenzy yet. :)


Non-scouts:

Spoiler:
Will save: 17 + 0 = 17. (19 if enchantment)


Nonscouts:

Spoiler:
Runzyl grins and produces a vial from his pouch, smearing the contents all over his wickedly curved blades. They pulse with energy for a moment, then fade back to normal. He taunts the barghest, motioning for it to approach. Move action to draw the vial, standard action to apply my oil of bless weapon.


Nonscouts:

Spoiler:
Will save: 10 + 2 + 5(AP) = 17. I was sweating there for a minute! Runzyl staggers from the enchantment, knowing that this creature was his foe but beginning to question his own senses. Finally, with a gruff shake of his head, the warrior instinct prevailed and he glared at the barghest with renewed fervor.


Non-scouts:

Spoiler:
Runzyl surges forward, nearly knocking Rodergo and Lightbringer to the ground as he leaps into the face of the approaching ogre and delivers a hard slash across it's gut. Then, mockingly, he continues down the path and veers towards the barghest with a sadistic grin on his face. Spring Attacking Ogre 5. Move to Q34, attack: 16 + 11 = 27; damage: 5 + 7 + 5(flaming) + 2(favored enemy) = 19, then move to O38 (avoiding P36, which is threatened by Ogre 6).


Non-scouts:

Spoiler:
Okay, I'll end my movement in Q31.


Scouts:

Spoiler:
Runzyl continues running along the path, seeing that Janosz and Gnarly are more than capable of handling the ogres they encountered and hoping to find a more glorious battle ahead... Double move to P37. Balance check: 19 + 3 = 22.

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