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Runzyl Steelsong's page

956 posts. Alias of Fatespinner.

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"Do we have enough rope to use as a tether for one of the warforged to go exploring underwater? If there's trouble, simply tug rapidly on the cord and we will haul you back to the group," the elf volunteers an idea, shruging at the plausibility of it.


Runzyl darts in, accelerated by Gil's magic, and circles behind the abomination to deliver a blow to it's flank before stepping aside to surround.

Spring Attack, moving to G15 and attacking with a flank from LB: 1d20 + 20 ⇒ (20) + 20 = 40 to hit, dealing 1d6 + 8 ⇒ (4) + 8 = 12 slashing and 1d6 ⇒ 6 cold damage if successful. Stepping aside to H15 after the attack.

Crit threat (assuming these things can be critted): 1d20 + 20 ⇒ (15) + 20 = 35 to confirm, dealing an extra 1d6 + 8 ⇒ (3) + 8 = 11 if confirmed.


I'll take H25. Sorry, I've been sick the last couple of days and spent most of it asleep. :(

Accelerated by Gil's spell but uncertain of the nature of his foe, the elf cautiously approaches and spreads out wide to the left.

Move to D21, ready an attack if it comes into range.


Runzyl readies himself for combat.

Init: 1d20 + 4 ⇒ (9) + 4 = 13


Runzyl spends a few moments adjusting his new gauntlets for optimum fit, flexing his fingers experimentally before nodding and taking up Falla Caesenri once more. Following the others, he finds the darkness too cloying ahead for even his elven vision and remains behind while the sighted folk investigate.


Completely out of his element, Runzyl silently follows the group's lead.


"The changeling is a gifted illusionist," Runzyl states. "Is it not possible to simply cast an illusion over the card that makes it appear to be the correct color even when it is not?"


Runzyl nods to Lightbringer's request for a few people to remain with the tent and stays with Ezreal and Rolund while the others set off. He seems calm enough, though his grip on Falla Caesenri does not slacken while they wait.


Runzyl nods to Lightbringer, understanding the wisdom in waiting for a more opportune moment to strike.

On indefinite delay until the Caretaker makes some kind of hostile action.


Runzyl waits for the Caretaker's approach.

Delay until after the Caretaker.


1d20 + 4 ⇒ (12) + 4 = 16 for Runzyl's init.


I'll take I6.


Runzyl's eyes snap open at Basher's call and he immediately stands, taking Falla Caesenri to hand and striding out of the tent with purpose.


Aubrey the Demented/Malformed wrote:
By the way, as an aside, does Runzyl have Vital Strike? Looks like a good back-up feat for him.

No, he does not, and I think using a 1d6 weapon two-handed would be a vast waste of the Vital Strike feat since I'd be burning a feat for a whopping extra 1d6 damage. Runzyl's only got 3 fighter levels (though I'll be getting more) so feats are a bit thin with all the two-weapon shenanigans involved.

The Valenar steps over towards Lightbringer and lets Falla Caesenri shred through the ethereal abomination.

I'm assuming I can 5' step and be next to Lightbringer since the two of us were likely at the front of the group while Janosz was at the back covering our tracks. If not, then only the first attack matters (and with +1 to hit and +2 to damage).

#1: 1d20 + 16 ⇒ (2) + 16 = 18 to hit, dealing 1d6 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16 damage.
#2: 1d20 + 11 ⇒ (2) + 11 = 13 to hit, dealing 1d6 + 6 + 1d6 ⇒ (3) + 6 + (6) = 15 damage.
#3: 1d20 + 16 ⇒ (4) + 16 = 20 to hit, dealing 1d6 + 3 ⇒ (1) + 3 = 4 damage.
#4: 1d20 + 11 ⇒ (19) + 11 = 30 to hit, dealing 1d6 + 3 ⇒ (1) + 3 = 4 damage.

EDIT: #4 is a crit threat. 1d20 + 11 ⇒ (7) + 11 = 18 to confirm, dealing 1d6 + 3 ⇒ (4) + 3 = 7 extra damage on confirmation.


Init: 1d20 + 4 ⇒ (3) + 4 = 7


Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Reflex: 1d20 + 11 ⇒ (13) + 11 = 24

Diving out from beneath the collapsing rubble, Runzyl reaches the far side along with Janosz and suffers only minor cuts and abrasions. 6 damage, not buried.


Aubrey the Demented/Malformed wrote:
OK, to get back to the barracks you need to navigate the dodgy bit of tunnel: Acrobatics DC 5.

Runzyl auto-succeeds with his +17 Acrobatics since natural 1s don't fail skill checks.


With the last of the undead horrors destroyed, Runzyl comes out of his combat trance with an exasperated gasp, nodding in turn to Rolund, Rodergo, and Ezreal.

"Well done," he states bluntly, moving to join the others.

"The changeling is right. A brief rest would do us well... but where in this forsaken place would we do such a thing?"


With the remaining wraith paralyzed by Ezreal's spell, the Valenar whirls around the pillar before him with preternatural speed, boldly facing the bodak's terrible gaze and maneuvering behind the creature at Rolund's side, striking a blow to catch the creature's attention and providing a flanking opportunity for Lightbringer's arrival.

Fort Save: 1d20 + 16 ⇒ (13) + 16 = 29.

Move to M8 (moving through Rolund's square on the way in). This movement will provoke an AoO from the bodak. With Mobility and haste the AC it needs to hit is 33. Once there, single two-handed attack. 1d20 + 20 ⇒ (15) + 20 = 35 to hit, dealing 1d6 + 11 + 1d6 ⇒ (1) + 11 + (4) = 16 damage.

EDIT: That's a crit threat. 1d20 + 20 ⇒ (11) + 20 = 31 to confirm, dealing an additional 1d6 + 11 ⇒ (4) + 11 = 15 if successful.


Runzyl continues his furious assault against the concealed wraith.

#H: 1d20 + 17 ⇒ (9) + 17 = 26 to hit, dealing 1d6 + 8 ⇒ (1) + 8 = 9 slashing and 1d6 ⇒ 5 cold damage.
#WF: 1d20 + 17 ⇒ (15) + 17 = 32 to hit, dealing 1d6 + 8 ⇒ (3) + 8 = 11 slashing and 1d6 ⇒ 5 cold damage.
#1: 1d20 + 17 ⇒ (11) + 17 = 28 to hit, dealing 1d6 + 8 ⇒ (3) + 8 = 11 slashing and 1d6 ⇒ 5 cold damage.
#(OH)2: 1d20 + 17 ⇒ (1) + 17 = 18 to hit, dealing 1d6 + 4 ⇒ (2) + 4 = 6 slashing damage.
#3: 1d20 + 12 ⇒ (11) + 12 = 23 to hit, dealing 1d6 + 8 ⇒ (1) + 8 = 9 slashing and 1d6 ⇒ 6 cold damage.
#(OH)4: 1d20 + 12 ⇒ (13) + 12 = 25 to hit, dealing 1d6 + 4 ⇒ (5) + 4 = 9 slashing damage.

#WF is a crit threat. Confirm: 1d20 + 17 ⇒ (3) + 17 = 20 to confirm, dealing an additional 1d6 + 8 ⇒ (4) + 8 = 12 slashing damage.

Saves vs. bodaks: 1d20 + 16 ⇒ (2) + 16 = 18 vs. B1 and 1d20 + 16 ⇒ (17) + 16 = 33 vs. B2.


Runzyl only distantly registers Ezreal's warning, but manages a growling instruction over the din of combat.

"Leave the spectres for Caesenri and I! The rest are yours!"


Now fully in the throes of combat, Runzyl unleashes his inner fury and attacks his opponent with redoubled vigor.

Activate whirling frenzy, full attack action on W3. If at any point W3 dies, remaining attacks vs W4 (who probably has a cover bonus or something).

#H: 1d20 + 17 ⇒ (5) + 17 = 22 to hit, dealing 1d6 + 8 ⇒ (6) + 8 = 14 slashing and 1d6 ⇒ 2 cold damage.
#WF: 1d20 + 17 ⇒ (9) + 17 = 26 to hit, dealing 1d6 + 8 ⇒ (2) + 8 = 10 slashing and 1d6 ⇒ 3 cold damage.
#1: 1d20 + 17 ⇒ (11) + 17 = 28 to hit, dealing 1d6 + 8 ⇒ (6) + 8 = 14 slashing and 1d6 ⇒ 3 cold damage.
#(OH)2: 1d20 + 17 ⇒ (1) + 17 = 18 to hit, dealing 1d6 + 4 ⇒ (4) + 4 = 8 slashing damage.
#3: 1d20 + 12 ⇒ (16) + 12 = 28 to hit, dealing 1d6 + 8 ⇒ (4) + 8 = 12 slashing and 1d6 ⇒ 3 cold damage.
#(OH)4: 1d20 + 12 ⇒ (9) + 12 = 21 to hit, dealing 1d6 + 4 ⇒ (4) + 4 = 8 slashing damage.

So that hits 22, 26, 28, miss, 28, and 21 with #3 being a crit threat. Confirm: 1d20 + 12 ⇒ (4) + 12 = 16 to confirm, dealing 1d6 + 8 ⇒ (4) + 8 = 12 bonus slashing damage.

Oh, and Fort save vs. the wraith that hit me: 1d20 + 16 ⇒ (18) + 16 = 34. If I hit double the DC of the check, do I gain CON? :)


The wraith's CON drain attack normally allows a Fort save to negate. Are these wraiths different somehow? One of them (the 16) hit, the 11 is a miss.

Assaulted by the wraiths, Runzyl lashes out with his spectral blade, slicing through the wall between worlds.

Readied attack vs. I8: 1d20 + 19 ⇒ (19) + 19 = 38 to hit, dealing 1d6 + 11 + 1d6 ⇒ (5) + 11 + (2) = 18 damage. Crit confirm: 1d20 + 19 ⇒ (1) + 19 = 20. Nope.

If the CON drain does permit Fort saves: 1d20 + 16 ⇒ (9) + 16 = 25.


Runzyl will take I7.

Runzyl brings Falla Caesenri to hand, the ethereal blade softly humming in his competent grasp as he waits for the spectral enemies to approach.

Readying a two-handed attack against the first wraith that gets in range.


Init: 1d20 + 4 ⇒ (15) + 4 = 19


Runzyl cautiously creeps through the rubble.

Dex: 1d20 + 4 ⇒ (20) + 4 = 24


Runzyl will remain with the main group while LB, Rod, and Janosz investigate.


Aubrey the Demented/Malformed wrote:
Alright - eveyone who was injured by the Caretaker or who touched it afterward (yeah, you Frogshanks): Fort save, DC 22.

1d20 + 16 ⇒ (14) + 16 = 30. No sweat.


Aubrey the Demented/Malformed wrote:

Runzyl sweeps his blade, and the Caretaker's head bounces across tunnel. Its decapitated body thrashes momentarily before subsiding into inactivity.

End of combat.

"...or.... nevermind, I think he's dead." Runzyl tilts his head, looking at Janosz, then shrugs. He kicks the corpse for good measure and inspects the wounds for further mending.


"Janosz, try your flail!" Runzyl shouts out as he leaps atop the toppled construct, driving the frost-rimed blade of Falla Caesenri into what passes for a skull.

Coup de grace. Automatic critical hit. 2d6 + 16 ⇒ (4, 1) + 16 = 21 slashing damage and 1d6 ⇒ 5 cold. Fortitude save vs. death DC 10 + damage taken (however much gets through his DR).


Abandoning his cautious strikes, Runzyl wades in past Bor to drive Falla Caesenri home.

Move to D20, which will provoke an AoO. Once there, attack the Caretaker: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23 to hit, dealing 1d6 + 8 ⇒ (1) + 8 = 9 and 1d6 ⇒ 4 cold damage.


Momentarily disoriented by the Karrn's teleportation trick, Runzyl quickly ascertains his position and moves to strike.

Move to D20, Spring Attack the Caretaker w/flanking from Basher and LB. 1d20 + 17 + 2 + 1 ⇒ (15) + 17 + 2 + 1 = 35 to hit, dealing 1d6 + 8 ⇒ (6) + 8 = 14 slashing and 1d6 ⇒ 3 cold damage. After the attack, moving back to D15.

Thanks to Improved Critical, that's a crit threat. 1d20 + 17 + 2 + 1 ⇒ (2) + 17 + 2 + 1 = 22 to confirm, dealing an additional 1d6 + 8 ⇒ (5) + 8 = 13 if successful.


Runzyl follows the Karrnathi's lead and, with little room to maneuver, opts to assume a defensive stance behind Basher.

Move action: move to D9.
Standard action: Total Defense – AC 30 until next round.


Sir Rolund ir'Kraal wrote:
Also, it seems to me that Basher, Lightbringer and Rolund are the only ones immune to disease. So unless the metallo-organic spikes are curses, they should be ok. The rest, though, should take care.

Runzyl, as always, will depend upon his retardedly-high Fortitude save to see him through while he recklessly assaults the Caretaker with little regard for personal safety.


I suppose Runzyl will take D15 then, leaving D11 & E12 for Gil and Janosz.


Init: 1d20 + 4 ⇒ (3) + 4 = 7


Being among the more stealthy members of the party, Runzyl sets himself up near Janosz, crouching in the gloom to lie in wait.

Stealth: 1d20 + 16 ⇒ (4) + 16 = 20. Grrr. Action point: 2d6 ⇒ (4, 3) = 7. Total result: 24.


Runzyl spends a few minutes suiting up in the newfound armor. He stretches and hops up and down a few times to get a feel for his mobility in it. Seemingly satisfied, he gathers up his things and dons the protective amulet as well, his skin tightening almost imperceptibly.

Updated character sheet with new items. If someone is keeping a party loot manifest, you can add my chain shirt +1 to it. Otherwise I'll just add it to my personal inventory for resale later.


The +1 breastplate is an upgrade for Runzyl who, now that he has Armor Training 1, can move at full speed in medium armor and enjoys higher max DEX than normal for the type. It'd be a net +2 AC for me, at the cost of 1 higher armor check penalty than before. I would be giving up a +1 chain shirt, which is available for anyone who wants it or we can resell.

Runzyl currently has nothing in his neck slot, so the amulet of natural armor +1 would grant him another +1 AC as well. I seem to be the one getting beat on and shot at most of the time, but if someone else would rather have it, you're welcome to it. My AC is currently 23 (25 in whirling frenzy). It'll become 25(27) with the breastplate, or 26(28) with both the breastplate and amulet.


Runzyl emerges after Rodergo and sees the undead creature and Rolund kneeling before it.

"Hmph," the Valenar huffs. "Now you have no reason to beg me for survivors, Karrnathi." He turns his glance to Lightbringer, who stands poised to end the creature's existence.

"I trust when his usefulness has been served he will be released to join his ancestors in death," he nodded to the warforged.


Glaring at Rodergo after his admonition, Runzyl rasps back. "If you wanted survivors, maybe you should've joined the fray and taken one, Karrn. If your intent is to criticize warriors whose prowess you envy rather than seizing goals for yourself, well... maybe you should find out if your countryman can interrogate the dead." He spits up a gobbet of blood onto the floor next to the crossbow woman.

After being healed by Rodergo's wand, Runzyl experimentally flexes the previously perforated muscles to satisfactory results.


After the last dwarf falls, so too does the Valenar as the incredible pain catches up to him. He clutches at the crossbow bolts still embedded deep in flesh and extracts them with a furious growl of discomfort.

I'm missing 84 of 121 HP.


Assuming Basher didn't just flatten him...

Noting the dwarf's penchant for cold, Runzyl reverses the grip on Falla Caesenri and swings hard with the lesser enchanted end of the weapon.

Full attack (two-handed) against the dwarf w/haste.
#H: 1d20 + 18 ⇒ (14) + 18 = 32 to hit, dealing 1d6 + 11 ⇒ (5) + 11 = 16 damage.
#1: 1d20 + 18 ⇒ (1) + 18 = 19 to hit, dealing 1d6 + 11 ⇒ (3) + 11 = 14 damage.
#2: 1d20 + 18 ⇒ (7) + 18 = 25 to hit, dealing 1d6 + 11 ⇒ (3) + 11 = 14 damage.
#3: 1d20 + 13 ⇒ (2) + 13 = 15 to hit, dealing 1d6 + 11 ⇒ (4) + 11 = 15 damage.


Since I doubt either Basher or Bor's actions will interfere with my own...

The bolts whiz past the nimble elf, still rasping for breath and clutching his double scimitar fiercely. He closes the gap effortlessly, tapping into reserves of strength previously unknown, and unleashes a devastating storm of attacks against the dwarf.

Burning an action point for 3 more rounds of rage. 5' step to H8, full attack against the dwarf w/haste.
#H: 1d20 + 17 ⇒ (18) + 17 = 35 to hit, dealing 1d6 + 8 ⇒ (1) + 8 = 9 and 1d6 ⇒ 3 cold damage.
#1: 1d20 + 17 ⇒ (4) + 17 = 21 to hit, dealing 1d6 + 8 ⇒ (5) + 8 = 13 and 1d6 ⇒ 6 cold damage.
#2: 1d20 + 17 ⇒ (9) + 17 = 26 to hit, dealing 1d6 + 8 ⇒ (2) + 8 = 10 and 1d6 ⇒ 1 cold damage.
#3: 1d20 + 12 ⇒ (8) + 12 = 20 to hit, dealing 1d6 + 8 ⇒ (6) + 8 = 14 and 1d6 ⇒ 3 cold damage.
#4 (off-hand): 1d20 + 17 ⇒ (3) + 17 = 20 to hit, dealing 1d6 + 4 ⇒ (5) + 4 = 9 damage.
#5 (off-hand): 1d20 + 12 ⇒ (16) + 12 = 28 to hit, dealing 1d6 + 4 ⇒ (4) + 4 = 8 damage.

Huh. Those're some crappy rolls. Oh well, #H and #5 are crit threats. Confirmations:
#H: 1d20 + 17 ⇒ (18) + 17 = 35 to confirm, dealing 1d6 + 8 ⇒ (4) + 8 = 12 extra.
#5: 1d20 + 12 ⇒ (11) + 12 = 23 to confirm, dealing 1d6 + 4 ⇒ (6) + 4 = 10 extra.


Runzyl blindly charges ahead, ignoring the parka-clad dwarf and barreling straight towards the sniper.

Raising Falla Caesenri high, he lets loose with a devastating swipe... at the sniper's weapon.

Charge to H9. Parka dwarf can have an AoO vs. AC 30. Sunder attempt on the sniper's crossbow with an action point: 1d20 + 19 ⇒ (8) + 19 = 27 plus the higher of 2d6 ⇒ (3, 5) = 8 vs. CMD. If successful, the weapon takes 1d6 + 11 + 1d6 ⇒ (4) + 11 + (2) = 17 plus the result of the action point (due to Bladebearer of the Valenar). Since I do not have Improved Sunder, this will provoke an AoO from the sniper as well, assuming she is equipped to deliver a melee AoO somehow.

Edit: That's a total of 32 to hit CMD, 22 damage.


Aubrey the Demented/Malformed wrote:
(I assume 30 hits - never too sure with Runzyl). 1d20+11 to confirm, extra damage 3d8+2 on confirmation. Ouch!

30 is indeed a hit, my AC is presently 26. 43 damage total. Yep... definitely feeling that one.

Runzyl staggers back and takes note of the quarrel now buried deep in his chest. His labored breathing brings forth a bloody froth as he eyes the sniper.

Up to 84 total damage, about 2/3rds of my total. Not bad for one round of combat. :D


Aubrey the Demented/Malformed wrote:
Trample: damage 2d6+15. You can chose to have an AoO at -4 to hit or have a Reflex save DC 23 for half damage.

I will opt for the AoO. Attack: 1d20 + 20 - 4 ⇒ (18) + 20 - 4 = 34 to hit, dealing 1d6 + 11 + 1d6 ⇒ (6) + 11 + (4) = 21.

Edit: Critical confirmation: 1d20 + 20 - 4 ⇒ (12) + 20 - 4 = 28 for an additional 1d6 + 11 ⇒ (2) + 11 = 13 if confirmed.

The Valenar meets the charging machine head-on with a powerful blow from Falla Caesenri, the frosty ethereal blade biting deep, but still the thing plows on, rocking the elf's stance considerably.

I assume I take the 21 damage then?


Aubrey the Demented/Malformed wrote:
Rogue A makes a trip attempt on Runzyl: 1d20+10 v Runzyl's CMD. I'll eat my hat if this actually works, but here goes...

Runzyl's CMD is currently 37, but nice try. Also, failing a trip attempt (from the SRD): "If your attack exceeds the target's CMD, the target is knocked prone. If your attack fails by 10 or more, you are knocked prone instead." Of course, the spiked chain adds the caveat "If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped."

The chain wraps around the elf's armored boot, but the quick-thinking Valenar immediately yanks his leg forward with rage-augmented strength, attempting to pull the hapless rogue off-balance.


Runzyl draws again upon his primal fury and deftly maneuvers around the shifter. Activate rage. Move to G13, Acrobatics to avoid AoOs: 1d20 + 17 ⇒ (6) + 17 = 23. If that's not enough, I provoke with an effective AC of 30 due to Mobility and haste.

Once positioned, the elf bellows a battle cry ("THIS. IS. EBERRON!") and punts the shifter towards the pit. Using my Knockback rage power, spending an action point. 1d20 + 20 ⇒ (3) + 20 = 23 and the higher of 2d6 ⇒ (4, 5) = 9 vs. CMD. (Of all the times to roll a 3... That's a total of 28 then. If I beat his CMD by more than 5, he's in the pit!)

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