Rumblefish(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))
It was a normal day in the small town of Hargth, located at the base of the Morgaud Mountains. The farmers were out in the nearby fields to the south of the town. Thier wives were at home, preparing meals, cleaning, or gossiping with eachother. The sons were either playing amongst themselves, or learning to fight, depending on age. The daughters were helping the mothers around the house, or collecting berries. The dwarves were at work as usual, carving away in thier mines, searching for precious gems. The halflings were causing the usual minor troubles. Elves were teaching the young ones the importance of archery in a hunter's life.* There was a general feel of everything going great, that relaxed feeling one gets when there is nothing farther down the road that must be done, mixed with the knowing that a great family awaits your return.
*(There weren't any gnomes in this village, the little monsters)
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Meanwhile, a few miles away, some evil powers were rising. A group of strong fighters were rallying together, ready to throw caution to the winds, and step up thier petty cart raids, to a full scale village attack. This group sits here now, around a campfire, in the plains to the south of Hargth, plotting how they shall take it by force.
Info Known:
-There are about 100 able fighters in Hargth. The majority of them are at work during the day, in the fields or mines.
-Usually, three carts per day pass where you are, on the road to Hargth.
-Hargth has no real walls, except for a decorative, four-foot high stone wall surrouning the city limits. There are two entrances, from the south, which is guarded by two militia. Also, from the west, which is a mostly abandonned entrance, a wooden gate covers this exit, and is kept locked.
But anyway, we return to our heroes (villains?), busy fighting over scraps of food, arguing about the best way to make a scene...
I was thinking about getting into the 4E with a quick little adventure where a few players make evil characters following 4E guidelines. Players can choose a Drow, Minotaur, Goblin, Kobold, Hobgoblin, Orc, Gnoll, or Bugbear.
I was thinking about setting up a town, and having the group infiltrate and destroy the place for the loot. It might expand from there, who knows. First six to respond are in.
I need one more PC for a PBP, called Not A Chance In Hell. Check it out under IC as "Rumblefish PlaybyPost". Please respond ASAP if you have any interest.
Lost two players in my PBP, Not A Chance In Hell. Looking for replacements. First come, first serve. The world is different than usual, and you should check it before you join, just look under Play-by-Post Discussion for Not A Chance In Hell OOC Thread. Make a character, run it past me, and you're in!
Lost two players in my PBP, Not A Chance In Hell. Looking for replacements. First come, first serve. The world is different than usual, and you should check it before you join, just look under Play-by-Post Discussion for Not A Chance In Hell OOC Thread. Make a character, run it past me, and you're in!
Rumblefish(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))
Bo-Dan:
Spoiler:
Currently, Bo-Dan is on a skyship, which is heading away from the Skargar Islands, and towards the capital of Menske. She has her own personal quarters, with a bed, closet, and dining table. The deck of the skyship has a giant hole in the middle, where a tornado seems to be whirling around. This is the air elemental that powers the ship. As you walk onto the deck, you are approached by the captain. "What be ye doin' on this here flight, lassie? Shouldn't ye be workin' on trainin' as a monk?" The gnome asks. He smirks, "Or, ye could be headin' for the Green Forest, eh? Want to destroy a beautiful forest?"
Hranos:
Spoiler:
Hranos is at the lumber camp next to the Green Forest. He has just registered as a worker, and begins work tomorrow. He has been assigned to work a treemauler, which is a giant machine that chops down trees, and is powered by a Large Earth Elemental. A small halfling approaches you at your tent. "Hey man, you look down on your luck. Don't worry about it, we all are, that's why were here." He smiles."I'm Eldon. I can help you out around here if you want."
Calderis:
Spoiler:
Calderis is in the market place of Menske. He owns a small, one-person house down the street. He stands in front of the "local post" a messageboard in the middle of town. One note reads "join the masses, build the road" (work on the Great Combonation Road), another "become a royal deckhand" (work the skyships), and yet another "bartender needed". With all the tough times Calderis is not sure where is future will lead him. He wonders, should he take a new job and travel the world or continue work as on the streets of Menske? As you think, you are approached by a fast-walking halfling, he bumps into you, and begins to yell: "Thief! Thief! This man has stolen my belongings! Guards! Help!" Guards rush from across the market, charging directly at you.
Celedor:
Spoiler:
You have been given a squad of five elven rangers, and sent by your superior to raid an encampment of humans attempting to destroy the Green Forest. Currently, it is dusk, and you should begin your strike when the moon reaches its highest in the sky.
Rumblefish(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))
The World of Azemja
Azemja is one, giant land, surrounded by water, with islands to the northwest. Azemja works differently than other worlds because:
-Everything is powered by elementals. Druids of higher levels use elementals to move everything. Boats use water elementals, sky ships use air elementals, carts are pushed by earth elementals, and the dwarfs’ even use fire elementals to power their forges.
-Elves and humans do not get along at the moment. Humans are trying to tear down a path through the trees of the elven forest of Gern. (see below under elves geography) This has caused tensions between the two groups.
-The drow are a newly discovered race by the above ground living. The only contact with drow that this world has had is through the dwarves mining expeditions (see below under dwarves current affairs). This leads to the racial term “black elves” which the other elves hate just as much as their underground brothers.
-The smaller races, halflings and gnomes, are the most uncommon in the land of Azemja. The majority of them are found in the coastal city of Vann (see below small folk geography)
-Dragons really are just myths. There are no dragons in Azemja, which also means no half-dragons, kobolds, dragonspawn, draconic gods, and the like.
Have a new adventure I want to try. Not sure what level it will get you to, but it starts at one. First four to respond are in. Give me your favored class as well. Try to mix the group up, so that we don't have four spellcasters, or all barbarians and fighters.