Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts
Pirahna

Rumblefish's page

248 posts. Alias of Joey Lafyatis.


Search Posts
Search Rumblefish's posts:
RSS Recent Posts
201 to 248 of 248 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Calderis:

Spoiler:
You push men and women past, as you speed for the closest exit. As you run you hear cries of shock as people begin to react to what has just happened. You head to the southern entrance of Menske, and find yourself in the middle of caravan headed out of the city. One man watches you approach, and yells "Hey buddy, jump in here!" pointing to the covered cart next to him.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Calderis

Spoiler:
The spell sends the two guards, the halfling, and a civilian to sleep.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Hranos:

Spoiler:

Here they are
NOTES:
Treepuller: The driver leads the elemental along on a rope. The two supporters have "threadbenders" which are basically staffs that emit pulses of magic when they come in contact with something. These are used to control the elemental. Iron chains attached to the elemental's arms pull the lumber transport.

Treemauler: Two drivers are on top of a riding block, located at the base of the neck of the elemental. Each hold one rope, used to control the arms. When the driver to the left pulls his rope, he can manipulate the elemental into turning left, pulling up that arm, etc. The two drivers must work in harmony for this to be successful.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Hranos:

Spoiler:
The other guys in the camp do tell you the dangers of getting in front of an elemental, but the real trouble seems to be the elves, the one thing Eldon avoided.

I can post some pictures of all the machines you will use if you want

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Bodan:

Spoiler:
The captain shrugs, too dull to understand the gist of the speech. He leaves, attending to his steering wheel.

Calderis:

Spoiler:
Your spell begins, and both guards and a few civilians immediately drop to the ground. As this occurs, there are gasps from the crowd around you.
What next?

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Hranos:

Spoiler:
"No, problem is, if you get in front of one, it won't stop. Teddy, over there (he points to another campfire) lost his leg when he wasn't paying attention. Thing just kept going over his leg." He shivers. "It was grossest thing I ever did see"

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Hranos:

Spoiler:
"Ah, you know, the governor has some crazy ideas. He might be doing it to rid us from the elves. He has had a prejudice against them ever since them dwarves discovered those black elves. It might be so that he can have more leverage over the rest if Azemja, but whatever it is, you can bet it is because that man is greedy. Anyway, a treepuller? Has three men: one to steer, and two for safety. They have two because of the danger."

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Calderis:

Spoiler:
You have heard rumors that there are not enough workers for the Great Combination Road, and that the governor is looking for anyway to get more workers.

Sorry for this beginning, but it will get interesting :)

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Hranos:

Spoiler:
Oh, yeah, I'm old hat at this stuff. I been here for two and a half years now. The elves? That's what you're worried about!?" He throws back his head and laughs,"That's the least of your troubles here. I heard you gonna be working with them treemaulers. You better hope you can work it out. Or if that doesn't get you, maybe the creepy crawlies of the night will. The reason you're here is because we lost Santos last week to a giant spider." He becomes serious. "But you must be wondering; How did ol' Eldon survive so long? Because of this." He points to his head. "You gotta be smart out here. If the boss is looking for extra work. Doesn't matter how much he will pay ya to do it, pass. The last thing you need to do is be caught out there by yourself. Also, you don't want any enemies out here. I learned that the hard way. One man, Avery thought I was too chipper to be working out here. Almost got us both killed when he messed with a treepuller. Now he's dead, and Eldon still be here. You stick close to me and everything will be alright."

You begin to notice that Eldon avoids the topic of elves.

Calderis:

Spoiler:
"This shorty here claims that you just took some money off of him. Why don't you come with us, real easy-like, okay?" Says the bigger of the two guards. The other circles around behind you, as citizens begin to stare. You feel the hands of the smaller guard clamp down around your own, and you are being pushed through the crowd of spectators.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Here's the IC Thread:

LINK

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Bo-Dan:

Spoiler:
Currently, Bo-Dan is on a skyship, which is heading away from the Skargar Islands, and towards the capital of Menske. She has her own personal quarters, with a bed, closet, and dining table. The deck of the skyship has a giant hole in the middle, where a tornado seems to be whirling around. This is the air elemental that powers the ship. As you walk onto the deck, you are approached by the captain. "What be ye doin' on this here flight, lassie? Shouldn't ye be workin' on trainin' as a monk?" The gnome asks. He smirks, "Or, ye could be headin' for the Green Forest, eh? Want to destroy a beautiful forest?"

Hranos:

Spoiler:
Hranos is at the lumber camp next to the Green Forest. He has just registered as a worker, and begins work tomorrow. He has been assigned to work a treemauler, which is a giant machine that chops down trees, and is powered by a Large Earth Elemental. A small halfling approaches you at your tent. "Hey man, you look down on your luck. Don't worry about it, we all are, that's why were here." He smiles."I'm Eldon. I can help you out around here if you want."

Calderis:

Spoiler:
Calderis is in the market place of Menske. He owns a small, one-person house down the street. He stands in front of the "local post" a messageboard in the middle of town. One note reads "join the masses, build the road" (work on the Great Combonation Road), another "become a royal deckhand" (work the skyships), and yet another "bartender needed". With all the tough times Calderis is not sure where is future will lead him. He wonders, should he take a new job and travel the world or continue work as on the streets of Menske? As you think, you are approached by a fast-walking halfling, he bumps into you, and begins to yell: "Thief! Thief! This man has stolen my belongings! Guards! Help!" Guards rush from across the market, charging directly at you.

Celedor:

Spoiler:
You have been given a squad of five elven rangers, and sent by your superior to raid an encampment of humans attempting to destroy the Green Forest. Currently, it is dusk, and you should begin your strike when the moon reaches its highest in the sky.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

hmmm... I didn't recieve any emails from you recently...

joeyhendrix14@gmail.com

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Looks like Bo-Dan, Calderis, and Hranos are completely ready. When Celedor has a background we can begin. By the way, you are all starting in different places (as it seems by your backstories), so I will plan the adventure for you to eventually meet. I will post "Not A Chance In Hell" under PlaybyPost.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Lower Class: 10% of Azemja
Peasants, Drunkards, Beggars, Street Urchins, Gangs of Homeless Children, and the like. You only find the lower class in the human cities. Elves would never let one of thier kind drop so low, and the dwarves are always have been able to adapt.

Middle Class: 75% of Azemja
Artisans, Specialists, Guards, New and Average level mercenaries, guild members, and the like. You can find these people anywhere. They have a proper home and can support a family.

Upper Class: 15% of Azemja
The best artisans, royalty, head of the guard, Higher level mercenaries, the Thieves Guild, and the like.

FAQ Answered: Yes there are more rich than poor people across Azemja. This is because of the dwarven and elven cities. They have low "poor people" rates. For example, an elven city might have 1% poor, 70% middle, 29% rich, while a human city would have 30% poor, 75% middle, 5% rich.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

The use of elementals has been going on for ages. Like in our world, when the Europeans discovered horses as an aid for transportation, the people of Azemja have been using elementals as long as anyone can remember. Only earth elementals can be used for farming, and in the same way they pull carts, they also can pull farming equipment.

Not only the rich use elementals. The middle class can also afford the use of elementals. The lower class farm workers gain access to elementals due to a feudal system. By giving some of the profit of the land they work to the rich, the rich supply the farmers with elementals.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

The elves, continued, for Dave ;)

The elves are very social with eachother. Another druid usually "guides" a younger druid on the ways of nature. Teaching them the elven knowledge of nature, which is way too vast for the student to learn by themselves.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

3.5 fanman wrote:

This world is interesting enough to you to take paper and pen and start writing it down. It has the potential to be a published work. Some other details could improve it but the concept of a society that uses elementals as workforce and energy is a cool one.

Thank you for the compliment, but I have seen many others attempt to publish works right now (pretty good ones, too), and have been denied, because Paizo is busy with Pathfinder.

Oh well

By the way, I have the map. It's not one of those amazing Dundjinni maps, for I have no software. Instead it is a hand-drawn. Hope you can read it and use it.

LINK!

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

I would like a detailed background story from each of you. Use the geography and knowledge that I gave you. Also, feel free to look at the other members spoilers. I just added the spoilers to save us from another wall of text.

Characters
Elven Windwalker - Dave

Spoiler:
You most likely grew up in Forlate, deep inside the Green Forest. You may have been born into a rich family, causing you to have the priveledge of being trained as a druid. When you were skilled enough, you may have been given a troop of fellow elves, and sent to defend the Green Forest from invading humans, attempting to cut down the trees in clearance of a road. The attack may have gone awry, leaving you abandoned and lost in the world outside of the forest.

Monk - Khaladon

Spoiler:
There is an order of monks on one of the five islands to the northwest. They train in the sacred city of Fem. You may have grown up in a monastery in the city, and learned your skills as a monk. When skilled enough, you may have left in, to search the rest of the world.

Human Fighter and Human Wizard - Bill and 3.5 fan

Spoiler:
Have fun with your backstory. You may have been born in the capital of Menske, and set out to fight the elves.You may have grown up a sailor along the coast. Humans in this land can basically adapt to any culture or background, so for all I care, you could be a human who grew up in the dwarven mines, moved to Menske as a spy for the elves, but intsead left to find his real goal: making houses. All I ask is you make it interesting!

By the way, I should have a map ready soon

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Sorry, I forgot

Elementals
In Azemja elementals count as a wandering monster. Water elementals can be found in the ocean, or a river, earth elementals in a cave (constant threats to a dwarven miner), etc. Fire elementals are extremely rare (of course), but can be found. These are the elementals used for transportation.
When you summon an elemental, it counts as a magical beast. Thus it is stronger than a normal elemental, but it does not last.

Druids
Druids have no special powers except what is written in the PHB, but they are revered. Besides that, they are like everyone else.

which reminds me...

Magic's Structure (This is confusing. Bear with me.)
The world of Azemja is made of 3D filaments, called "threads". Using magic is the minipulation of these threads. When you cast a magic missile, you are distorting the threads, and creating a magic missile. These threads are held together by "the looms". These are giant stones, ten to be exact, spread out across the land of Azemja, some under water. If these looms are destroyed, then the world literally falls apart. Even when one loom is broken, magic becomes distorted. Magic missile might turn into fireball, etc. The location of three of these looms are public knowledge but the rest have not been discovered.

Elven Information Only:

Spoiler:
You know that a fourth loom is located in the city of Forlate

NOTE: any spellcaster can summon an elemental. Druids are usually the ones who do it. Sorry for any confusion

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Fate

To a certain degree, there is such thing as Fate. In this world she is considered a fellow god, but differently. She does not need or have believers, she simply exists. If an adventurer is over his head and cries out to her ("Fate help me!"), she might be in a good mood and help him out.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Gods
In this world any god goes. The way it goes is that as long as a god has a believer it exists. For example, a small boy creates a shrine out of rocks for a bee. That bee is a god. Then, the boy leaves, goes to bed, and forgets about the bee. The bee is no longer a god. This is just an example. Using the same analogy, that bee had one believer, so it had minimal strength. Other gods have much more, like Moradin, who most dwarves revere. Moradin has the power to help his people, while the bee might be able to give his hive a few extra grams of honey.

Religion in General
Religion is not a hot topic in this world, except when there is name-calling. Cursing a powerful god is an unhealthy hobby. If people here you disclaiming a god exists, or the like, they will run in the opposite direction, and you will be smote. Gods in this world are omniscient (all seeing and hearing), and do not like to be doubted. It is okay if you do not worship them, but you cannot mock them.
*WARNING* Do not casually make fun of a god, for he/she is a god! Gods are too strong for levels. If a level 20 Barbarian laughs at Boccob after stealing a wizard's staff, he will take higher than 20d% (a range of 200-2000 damage)!

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Same as any other campaign. Swords, bows, carts, etc.

The only different technology is the use of elementals for transport. This also gives them the use of sky ships. These boats are powered by air elementals. The bigger the ship, the more elementals required. If you were to kill the elemental though, the ship would "sink". ouch...

Currently, the dwarves are working with gnome alchemists in an attempt to create a new and stronger metal, but nothing has been produced yet.

That's about it on the technology front.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Small folk (Halflings and gnomes)

Geography
The small folk live mostly in the coastal cities of Storrin and Vann. These two cities use boats to transfer goods from the north and south. Halflings are the more adventurous of the two, and are more likely to be found in different places. The majority of gnomes that aren’t in the shipping business live with the dwarves as alchemists.

Leadership
The only leadership in the small folk world is the captains of ships. The smallfolk do not deal with Azemja’s crazy world of politics, instead choosing to have their own fun on the waters of the Storbrutto Sea.

Current Affairs
The small folk have nothing to worry themselves with at the moment.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

The elves

Geography
The southeast of Azemja is completely covered in the Green Forests. These vast woods provide a home to the elves. The major city is Forlate, located deep within the Gren. Only an elf born in the city can find it, but many have tried and failed. Forlate is the only elvish city, but is extremely large. It is as twice as big as the capital, Menske, and holds over 1 million elves.

Leadership
The elves use a fair democracy, where anyone over the age of 120 can vote. This voting system is overseen by the Official Assembly, which passes down the position to ten other elves every 200 years. The Official Assembly is not voted on, but instead each member picks another to take his or her place. This is the only political group of the elves.

Current Affairs
The human group of Menske, the capitol, has decided to cut down many trees in the Gern Forest, in an attempt to create a path from the north of Azemja, to the south. This would increase the human influence over the land, but would also destroy much of the forest. Elven resistance fighters are currently destroying lumber camps, and killing of lumberjacks in an attempt to protect their forest. The humans insist that this must be done, to improve trade, but everyone knows that trade is going just fine with the sky ships.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

The dwarves

Geography
To the north are the Jemar Mountains. This is where the majority of the dwarves live. The major city of the dwarven land is Verni. This giant city has been carved out of the side of Mount Visok, and is always growing, as the dwarves continue to carve away at the rock. Other dwarven cities include Krepak, a great source for magical weapons, Debeo, where many rich gems are found, and the small mining camp, NeVeliki.

Leadership
The dwarves believe in a monarchy. The current king is King Skegg the Great. Skegg has won the majority of his fellow dwarves, but with all the new ideas pouring into the kingdom, he has lost a lot of support. This has led him to ban any official groups not accepted by the king, and a 10 PM curfew.

Current Affairs
Recently the dwarves of Verni have had continued troubles mining any deeper in Mount Visok, meaning that the city remains the same size. Verni is growing crowded as more dwarves make their journey to the famous place. Attempts to mine have been stalled by the fact that miners are going missing, without any explanation. This has caused the other miners to stop working.

Ten years ago in NeVeliki, dwarves broke through a hole in one of their mining tunnels. They ignored it, and continued working, but soon, Drow began to raid the camp. After blocking off the hole, the dwarves thought that the trouble was over, but they were wrong. Just a few weeks ago, Drow scouts have breached another hole, and NeVeliki has been receiving even stronger attacks than last time.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

The humans

Geography
Humans can be found anywhere in Azemja. The capitol of Azemja is the human city of Menske. Menske is dirty, overpopulated and an overall unclean place.

Leadership
Humans generally believe in a democratic republic (like we have in the US).

Current Affairs
Humans are fighting with the elves over the construction of what they call the Great Combination Road. This road would pass through the Gren Forest, and connect the north of Azemja to the south.

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

Overall Geography

To the north of Azemja are the Jemar Mountains. To the southeast is the Gren Forest. To the south is another mountain range, the Stumfyr, which is unpopulated, except for the town of Sorlij, which lies to the very south of the range. Two rivers pass through Azemja. The first is the Bredvan River. The longer of the two, as it reaches the capitol of Menske, it splits into the North Bredvan River, and the Southern Bredvan River. The latter of the two passes through the Gren Forest. The second river is the Liten River, which cuts into Azemja from the west, passes the town of Sted, and cuts back out at the brink of the Gren Forest, at the Liten Delta. There are a group of five islands to the northwest of Azemja, known as the Skargar Islands. This is where many monks learn their skill, in the sacred city of Fem.

I will post a map ASAP

(-none- (Don't go there) Fish (Does that make sense?) Rogue 3 (Sneaky!))

The World of Azemja

Azemja is one, giant land, surrounded by water, with islands to the northwest. Azemja works differently than other worlds because:

-Everything is powered by elementals. Druids of higher levels use elementals to move everything. Boats use water elementals, sky ships use air elementals, carts are pushed by earth elementals, and the dwarfs’ even use fire elementals to power their forges.

-Elves and humans do not get along at the moment. Humans are trying to tear down a path through the trees of the elven forest of Gern. (see below under elves geography) This has caused tensions between the two groups.

-The drow are a newly discovered race by the above ground living. The only contact with drow that this world has had is through the dwarves mining expeditions (see below under dwarves current affairs). This leads to the racial term “black elves” which the other elves hate just as much as their underground brothers.

-The smaller races, halflings and gnomes, are the most uncommon in the land of Azemja. The majority of them are found in the coastal city of Vann (see below small folk geography)

-Dragons really are just myths. There are no dragons in Azemja, which also means no half-dragons, kobolds, dragonspawn, draconic gods, and the like.


I will be starting a thread under PBP Discussion called "Not a Chance In Hell OOC".
Under this section I will include my write up of the world of Azemja.

here is the Link:
I hope I don't overwhelm you :(

Not a Chance in Hell OOC by Rumblefish


Don't worry about making a character ASAP. I am gathering my things on my world, and I want to provide the group as much detail as I can. I should be ready by tonight.


By the way, Dave, thanks for that 120 pg. compilation of variant classes. It is AMAZING! I can't wait to spend days burried inside the pages of this text.


Derive your stats however you want.
Do not worry monk, your Fists of Fury will be Fine during this Fiasco.
We begin at level 1, nodemons there :)


Alright, Bill has his character ready, and it looks like Dave is halfway there. 3.5 fan and Bo Dan, go ahead with your characters, and I will make our OOC thread under PBP Discussion, and post the world we will be using. Then when all characters are ready, I will make "Rumblefish's PBP: Not a Chance in Hell" (hint towards storyline) under Play by Post section.


Alright, I think we have four:

Bo dan - Monk
Dave - Druid
3.5 fan - Wizard
Bill - Fighter

Everyone, please confirm this setup, or if you have looked at the group, and want to change your role, just tell me. After everyone confirms, we can begin making characters.


An adventure I made myself that I have been wanting to try out. I will explain the world when we have four. Monk would be fine for this adventure. I think monks are pretty cool


Have a new adventure I want to try. Not sure what level it will get you to, but it starts at one. First four to respond are in. Give me your favored class as well. Try to mix the group up, so that we don't have four spellcasters, or all barbarians and fighters.


An orc walks into a bar.
The bar says "ouch"


I had a pretty intense situation, where my new friend saw my DnD things, and was asking if I really played "that game". I responded with an affirmative and told him he had three options:

1-He could tell everyone that I played DnD, and try to make a fool out of me. (which wouldn't work, because that is not a class I am willing to take levels in)

2-We could cancel our friendship, and go our seperate ways.

or

3- he could just accept that I play DnD.

After an awkward silence, he asked me how the game worked, and now he is a level 2 orc barbarian named Unk :)


I think the older Power Attack was better.


Tequila Sunrise wrote:


I rarely feel the need to hide my hobby, but I know gamers who do. My best college friend who I introduced to D&D, whose name incidentally is Bill Clinton, is very much a closet gamer. When we used to play in the dorm lounges he would concoct elaborate explanations to explain what we were doing in the event that other people passed through and asked.
TS

That's the problem I face. Usually there are awkward moments when I tell new friends about my gaming, and my close friends edge away, even though some of them are DnD addicts!


I am open about being a gamer. The only problem with this is the harrassment I face in school from the football team (who really sucked this year) and company. I'm fine with it though, I don't feel like I need to lie to myself because of other people.

By the way, I understand what it is like to come up with a really good DnD joke (like "I failed the Will save") and get the blank stares. I think that we as a nation should pity those less fortunate then us. I am considering starting a fund-raiser for those unfortunate souls :)


I like the ideas, but what strikes me as the coolest is Appraise. I think that this skill has really never helped anyone, but now I can put it to good use, and my PC's might actually take ranks in it :)


4th level halfing rogue


I completely agree. There is nothing more fun than "fleshing out" a character. I am no artist, so 'art cards' sound like a great idea.


I like this idea. It allows groups that don't have a cleric to get an NPC cleric to cast this on them before an adventure. I know that everyone in my group despises the thought of being a cleric, so this shall help.


I love this idea! This is another little thing that I can add into my adventures that everyone in the group will love!


...I could get a group together and actually find other people around me remotely interested in DnD.


Thanks everyone participating in this discussion, providing the PAIZO community with 10 minutes of enjoyment :)

201 to 248 of 248 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.