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Recent posts by
Rumblefish:
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Elaugolg Kenafin wrote:
As I said before, I say we should go raid the blacksmith, then the Mayor, then leave.
Also, Graz is male. If you were waxing philosophical and referred to Bow as a beautiful woman, go right ahead.
Ahem... what he said (thanks) ;)
The group heads to the blacksmith. It has three walls, with a low fence across the area where one would expect a fourth wall. The group enters, finding it empty...
except for the hundreds of weapons lining the walls. Beautifully crafted long swords cover one wall, while in another area, a pile of daggers sit. The walls contain weapons enough to fit anyone's desire. Despite the late night, the furnace still belches fire, giving the room a comfortable warmth, in contrast to the night air. The forge is a large room, with a door, probably connecting the shop front to the blacksmith's house.
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The group leaves the bar, and heads over to the prison. There, they find the place empty of any guards, warden, or the like. As you enter, one of the few prisoners does a double take. Galvan's enormous body sends him scurrying towards the back of his cell. Until you let him out that is. Throughout the entire operation, none of the prisoners say a word. They scurry out into the night.*
Who are these Prisoners? This is interesting. Here's my rule with Spoiler that I put up: Anyone can read them, but the character only knows the knowledge of they make the check. I require only one Knowledge check to recognize all the prisoners.
*DC 15 Knowledge (local), 10 for Orcs. HALF ORC
* DC 15 Knowledge (local), 10 for Rogues TIEFLING
*DC 15 Knowledge (local), 10 for Females HALF-ELF
*DC 15 Knowledge (local) 10 for Magicians GNOME
*The last prisoner is the passed out village drunk. :)
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Let the chaos begin... [evil grin]
Galvan and Eulagolg dismantle the well. Before they head off, they manage to pull out some torches with Graz, and light them. As they head back over to the traveler's village, they pass Graz, who has just lit the cart on fire, after allowing Grahsvein and Rhythe to exit, of course.
Graz's push sends the cart hurtling down the street, where it eventually turns off the road, and crashes into the side of a building, where it lays as a burning heap. A few seconds later, yells begin, as the small village wakes up.
Meanwhile, Eulagolg and Galvan have invaded the small shantytown made up of lean-to's, carts, and tents.They each light an area up, and cause even more distress in this area as well.
Guards run to the area. Pause for a moment, and turn towards the well. When they arrive, they find no buckets. And fear becomes all-out panic. Confused locals still haven't caught on, and begin to crowd out of thier houses with children and wives among them.
Despite the chaos made by the group, nobody has caught on to the cause of the fire, and the group remains unnoticed...
This is assuming that you haven't yet stepped forward. Also, I would like to give Grahsvein and Rhythe a chance to post
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Nightwish wrote:
Pretty much all of them. I even get a bit squeamish around minnows and goldfish. When I was 3, I nearly drowned when I got panicky in the water after being "horned" by a catfish. I don't know if you've ever taken one of those spines through the hand before, but it hurts like a mother ... and when you're only three years old, well I'm sure you can imagine. When I got older, my dad decided it was time that I got over my fear, so he took me fishing and when we caught a catfish, he made me take it off the hook. It started flipping and flopping when I tried to grab it, and the darned thing spined me again, so I just washed my hands of it then, decided it's best not to tempt fate anymore! To this day, if I go fishing, I'll make somebody else take it off the hook. Odd thing is, the critters that normally scare people - spiders, snakes, etc. - don't bother me in the slightest.
So sorry. I will change my avatar to a nicer fishy for you.
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