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Friendly Fighter

Ruhk "The Dandy"'s page

693 posts. Alias of BoggBear.

Full Name

Ruhk Ekensköld


Magus 1 - Init +2 - AC: 15/T: 12/FF: 14- Perception: +0 - F: +4/R: +2/W: +2 - CMB: +2 - CMD: 14, Speed: 30ft


Hp:11/11, Status Effect: None, Arcane Pool: 3/3, Spells: lv1 2/2










Cayden Caelian


Taldane, Skald, Elf, Draconic

Strength 14
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 10
Charisma 14

About Ruhk "The Dandy"

INITIATIVE: +2 (+2 Dex)

MOVE: 30'

HIT POINTS: 11 (1d8 Mag, +2 Con, +1 Feat)

AC: 15 (+3 Studded leather, +2 Dex)
Flat-footed: 13
Touch: 12

Fort: +4
Ref: +2
Will: +2

Melee Attack: +2
Ranged Attack: +2

Battle axe 1H: Melee
Attack: +2, Dmg: 1d8 +2, Crit: 20/x3, Range: 0

Battle axe 2H: Melee
Attack: +2, Dmg: 1d8 +3, Crit: 20/x3, Range: 0

Composite Short Bow: Ranged
Attack: +2, Dmg: 1d6 +2, Crit: 20/x3, Range: 80


Fast learner
Skill focus: Stealth



Focused Study: Humans gain one bonus skill focus feat at lv 1, 8 and 16.
Skilled: +1 Skill point per level.
+2 int



Fast talker: +1 Trait bonus on Bluff, Bluff is always a class skill.
Looking for work: +1 Trait bonus on Diplomacy, Diplomacy is always a class skill.



Arcane pool: 3
Spell combat




Detect Magic

Lv 1: 2/2

Color spray
Magic missle
*Ray of enfeebelment
Shocking Grasp



(2 Mag, +3 int, +1 Favored, +1 Human = 6 ranks)
Bluff: +7 (1 Rank, +2 Cha, +3 Trained, +1 Trait)
Diplomacy: +7 (1 Rank, +2 Cha, +3 Trained, +1 Trait)
Knowledge (Arcana): +7 (1 Rank, +3 Int, +3 Trained)
Perform (Oratory): +3 (1 Rank, +2 Cha)
Spellcraft: +7 (1 Rank, +3 Int +3 Trained)
Stealth: +5 (1 Rank, +2 Dex, Feat +3, -1 Armor)
Swim: +5 (1 Rank, +2 Str, +3 Trained, -1 Armor)



Studded leather
Battle axe
50' Rope
Travelers outfit
10 days of rations
Cheap jewellry
39 GP



Ruhk was born to Ulfen immigrants who came to the city of Sandpoint on foot after disembarking at Cheliax.
His father was a hardworking hunter and his mother a herbalist.
Because of the often dour nature of his father and the somewhat distant air of his mother, most people are surprised that Ruhk grew up to be the man he is today, especially after earning the nickname of "the dandy".

Even as a child, Ruhk loved the outdoors, but he also loved being the centre of attention.
Often the young boy would come home covered in grass stains as well as cuts and bruises only to spin an amazing tale of daring do and adventure.
Behind every bush lurked hideous monsters who he would defeat with only a stick after a massive struggle, and fortunes were found underneath ever rock (only to be given to the deserving or lost again before returning home).

Had the young boy not also showed a talent for magic and swordplay, it is likely that his dour father would have disowned him when he came of age.
As it were, Ruhk continued to get in trouble, but he also sharpened his ability to talk his way out of it, sometimes by being polite and (somewhat) contrite, sometimes by bluffing, and sometimes by telling such a tall tale that the offended party could not help but laugh.

Another kind of trouble Ruhk often got into was stalking friends, neighbours and relatives(few as they were) in the streets, and he became quite decent at surprising the mostly human populace of Oldfen.

Howevers there are always some situations that you can get into but not get out as easily. And being known as a bit of a sneak can get you into trouble fast. One night when Ruhk was out stalking and enjoying life, he found himself following someone he shouldn’t.
Being mistaken for a spy, harsh words being exchanged and steel being drawn left one man in a pool of blood with one ear missing and Ruhk forced to leave town until things have "quieted down".

Fortunately, there is a town where a rogue will fit in easily, the notorious den of outlaws and ne'er do wells of Riddleport.
If a man like Ruhk can't use his charm and skills there to make himself a big fish in a small pond, why that would just be a tragedy wouldn't it?

And should it take a bit longer to return home, why, this could be the start of a grand adventure instead.



Ruhk was blessed (or cursed) with hair that started turning white at a young age, and by his 20tieth birthday his mane of hair is snow white, giving him a somewhat older appearance.
His beard his cropped short and shows similar signs, having developed a salt and pepper colour (More pepper than salt so far).

His skin has taken on a slightly weatherworn look with an almost permanent tan due to the time he spends outdoors.

When Ruhk is out hunting he moves with agility and stealth, but as soon as he enters a social situation he changes.
When speaking to others he tends to declare more than simply talk, prone to using more words than necessary and smile a lot.

With a nickname like "The dandy" it is not surprising that Ruhk cares a great deal for his outwards appearance, as long as there is water to be had, he bathes or washes every day, cleans his clothes and combs his hair.
In addition, he has a habit of adorning himself with jewellery whenever he gets a chance(most of this is later given away to friends or lovely ladies).

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