About Ruhk "The Dandy"
INITIATIVE: +2 (+2 Dex)
HIT POINTS: 11 (1d8 Mag, +2 Con, +1 Feat)
AC: 15 (+3 Studded leather, +2 Dex)
BASE ATTACK BONUS: +0
Battle axe 2H: Melee
Composite Short Bow: Ranged
Skill focus: Stealth
Focused Study: Humans gain one bonus skill focus feat at lv 1, 8 and 16.
Skilled: +1 Skill point per level.
Fast talker: +1 Trait bonus on Bluff, Bluff is always a class skill.
Ease of faith: +1 Trait bonus on Diplomacy, Diplomacy is always a class skill.
Arcane pool: 3
Lv 1: 2/2
(2 Mag, +2 int, +1 Favored, +1 Human = 6 ranks)
Bluff: +5 (1 Rank, +1 Cha, +3 Trained)
Diplomacy: +5 (1 Rank, +1 Cha, +3 Trained)
Knowledge (Arcana): +6 (1 Rank, +2 Int, +3 Trained)
Perform (Oratory): +2 (1 Rank, +1 Cha)
Spellcraft: +6 (1 Rank, +2 Int +3 Trained)
Stealth: +5 (1 Rank, +2 Dex, Feat +3, -1 Armor)
10 days of rations
Ruhk was born to Ulfen immigrants who came to the city of Oldfen on foot after disembarking at Almas.
His father was a hardworking hunter and his mother a herbalist.
Because of the often dour nature of his father and the somewhat distant air of his mother, most people are surprised that Ruhk grew up to be the man he is today, especially after earning the nickname of "the dandy".
Even as a child, Ruhk loved the outdoors, but he also loved being the centre of attention.
Had the young boy not also showed a talent for magic and swordplay, it is likely that his dour father would have disowned him when he came of age.
Another kind of trouble Ruhk often got into was stalking friends, neighbours and relatives(few as they were) in the streets, and he became quite decent at surprising the mostly human populace of Oldfen.
Howevers there are always some situations that you can get into but not get out as easily. And being known as a bit of a sneak can get you into trouble fast. One night when Ruhk was out stalking and enjoying life, he found himself following someone he shouldn’t.
Fortunately, there is a lumber camp not too far away from Oldfen, yet far enough away that one could lose oneself there for some time, maybe make some money and learn a few new bawdy songs to sing to the blushing ladies once one return home.
And should it take a bit longer to return home, why, this could be the start of a grand adventure instead.
APPERANCE AND MANNERISM:
Ruhk was blessed (or cursed) with hair that started turning white at a young age, and by his 20tieth birthday his mane of hair is snow white, giving him a somewhat older appearance.
His beard his cropped short and shows similar signs, having developed a salt and pepper colour (More pepper than salt so far).
His skin has taken on a slightly weatherworn look with an almost permanent tan due to the time he spends outdoors.
When Ruhk is out hunting he moves with agility and stealth, but as soon as he enters a social situation he changes.
With a nickname like "The dandy" it is not surprising that Ruhk cares a great deal for his outwards appearance, as long as there is water to be had, he bathes or washes every day, cleans his clothes and combs his hair.