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Count Aericnein Neska

Rufus Fitzroi's page

514 posts. Alias of Irnk, Dead-Eye's Prodigal.


Classes/Levels

Male Human (Kellid/Varisian) Cavalier (Standard Bearer) 1 [ HP: 11/11 | AC: 15 T: 12 FF: 14 | F: +3 R: +1 W: +0 | Init: +1 Perc: -1 | Effects: none]

About Rufus Fitzroi

former campaign

Background:
Born the product of an illicit union between a young Aldori Swordswoman & an unnamed Rogarvia Scion, Rufus knew he would find no comfort in either world. Instead he traveled south, first to Mivon & then further to the River Kingdom of Liberthane where his mother's good word bought him the opportunity to squire for Achille Parsal.
Though never quite equal to Parsal's ethical standard, Rufus learned the rudiments of knightly behavior & conduct. Particularly hewing to the concept of 'might for right' rather than it's so often seen obverse. His spurs won, Rufus returned to the hills & fields of Rostland once word of his mother's death in a duel reached him. Arriving in Restov, Rufus was quickly cautioned by family friends NOT to attempt restitution, but rather to pursue the end she had set in motion for him.
Accepting the Charter given him by the Aldori Swordlords & Restov's Lord Mayor Rufus once more finds himself leaving the land of his childhood & turning South...

Of friends, Rufus counts less than a handful to be true:
Angus Veilmann (once Aldori), a retired Aldori Swordlord and 'companion' of Rufus' mother after the disappearance of House Rogarvia; it was Angus who politic'd in Rufus' mother's stead for Rufus' writ.
Irlana Greenewright A Halfling chambermaid in Liberthane, Irlana was Rufus' first love. Or at least first infatuation. Though the feelings were mutual, Irlana had no desire to risk leaving her home and livelihood in Liberthane to accompany Rufus as he set off to make his fortune, though their relationship has coloured his views of the world.
Sidonie Aldori, distant cousin & childhood playmate, now herself a full-fledged Swordlord.
Thadeusz Thibidoux, Galtan expatriate & Mivoni Swordlord cadet, first & best comrade from Rufus' time in Mivon; Thadeusz introduced Rufus to Achille Parsal, lord of the River Kingdom of Liberthane.

On the subject of Lord Achille Parsal, were he to be made aware of Rufus' current where-abouts & activities, he would likely take a note of them, but only just.
Similarly, Antonin Aldori, junior assistant to the Lord Mayor of Restov like keeping track of the progeny & projects of the Aldori Swordlords, perticularly when they have a likelihood of impacting Restov in the future.
Cerianne Surtova, youngest daughter of a minor branch of House Surtova has read her father's notes regarding a scandalous affair in House Rogarvia's recent past & since then keeps 'bumping' into Rufus, curious that...

Any mention of young Cerianne & her activities would not be complete without comment on her father Steffan Surtova, an ambitious lordling of that house whose intent to curry favor with the ruling Rogarvia family by 'cleaning up' after an unfortunate dalliance met unforeseen resistance from the distaff side of the affair. His animosity at the setback has yet to diminish, in fact with the original target now dead his sights have set upon the product of the illicit union.
Through little fault of his own, Roderic Aldori had the poor fortune to relay a comment made to him by the aforementioned Steffan Surtova regarding Alena Aldori, Rufus' mother, in her hearing. It was his poor fortune as she took offense to the comment & challenged young Roderic to a duel. It wasn't supposed to be to the death...
Glorianna Aldori, another childhood friend, has had her heart set on young Rufus from the time the two of them could walk. It is unfortunate indeed that she was so put out by his intent to claim the opportunity for honors his mother won him, rather than stay in Restov, with her...

Appearance:
Standing a rather statuesque six foot three inches, with a frame solid rather than wiry; Rufus' complexion shows the pale olive indicative of those with both Varisian & Iobarian heritage. Curiously, his hair is a blond so light as to seem almost white, somewhat unusual for either ethnicity, though the hawk-like nose could come from both. His expressive features shift readily from genial openness to harshly pugnacious. His carriage is obviously martial, like one who has rarely spent time out of armor or far from combat & his gaze is direct, searching even. You feel he may see more in you than you might wish...

Personality:
Very similar to an idealized JFK. Young, Idealistic & Headstrong with a 'weakness' for attractive/charming women. He does, however, understand that some women aren't interested. If the way I play him makes you uncomfortable, please let me know & I will adjust accordingly.

Crunch:
Current Notes: 11/11 HP, 1st lvl. Cavalier (Standard Bearer {Ultimate Combat})
Rufus Ynais'son Fitzroi
Male Human (Varisian)
Cavalier (favored class) 1
Diety: Milani

CG Medium humanoid
Initiative: +1 Senses: Perception -1

Abilities
STR 19 (4) DEX 13 (1) CON 13 (1) INT 12 (1) WIS 9 (-1) CHA 14 (2)

DEFENSE
AC 15, touch 12, flat-footed 14 (10 +3 Armor, +1 Dex) note: while Challenge is active, suffers -2 penalty to AC for all save target of Challenge
CMD 14 (10 +1 BAB +1 Dex +4 Str)
Hit Points 11 (10 +1 Con)
Fortitude +3 (2 Base +1 Con)
Reflex +1 (0 Base +1 Dex)
Will +0/+1 (0 Base -1 Wis +1 trait/+2 trait vs. Charm & Compulsion)

OFFENSE
Speed 30 ft
Melee: Bastard Sword +6/1d10 +4S 19+/x2 crit. (1 BAB + 4 Str +1 Weapon Focus)
Ranged: Shortbow +2/1d6 P 20/x3 crit. (1 BAB + 1 Dex)
CMB 5 (1 BAB +4 Str)

Traits/Drawback:
Child of Two Peoples (Race {People of the North, pg 15}): +2 trait bonus on Will saves vs. charm and compulsion effects, know Hallit & Varisian
Issian Noble (Regional, Brevoy): +1 trait bonus on Knowledge (nobility) and Sense Motive checks.
Bastard (Campaign, Kingmaker): +1 trait bonus on Will saves, -1 on all Cha based skill checks with Brevic nobility.
Overprotective (Drawback {Quests & Campaigns, pg 23}): -2 penalty to attack rolls & skill checks if farther away than 10' from an ally who has fallen unconscious from hit point damage.

Skills {4 + Int + human + Favored Class}
Climb: 3 (+4 Str -1 Armor)
Diplomacy: 6 (1 Skill Point +3 Class +2 Cha)
Handle Animal: 6 (1 Skill Point +3 Class +2 Cha)
Knowledge (history): 5 (1 Skill Point +3 Class +1 Int)
Knowledge (local): 2 (1 Skill Point +1 Int)
Knowledge (nobility): 6 (1 Skill Point +3 Class +1 Int +1 trait)
Perception: -1 (-1 Wis)
Ride: 5 (1 Skill Point +3 Skill +1 Dex)
Sense Motive: 4 (1 Skill Point +3 Class -1 Wis +1 trait)
Swim: 3 (+4 Str -1 Armor)
Languages: Hallit, Taal (Halfling), Taldane (Common), Varisian

Feats:
Exotic Weapon Proficiency: Bastard Sword
(Human bonus) Weapon Focus: Bastard Sword
(Tactician) Swap Places


Class abilities:
Challenge: 1/day, +1 Damage
Order: Blue Rose {Edicts: The cavalier must guard against needless violence, protecting both the land and its people from wars they neither started nor wish to fight. He must seek to stop conflict with a minimum of bloodshed, to encourage peaceful resolutions to disagreements between intelligent creatures, and to mend the wounds opened by battle. He must also honor quarter when he gives it, protecting captives who have surrendered from his own allies if need be.
Challenge: Whenever an Order of the Blue Rose cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms).
Skills: An order of the blue rose cavalier adds Knowledge (history) (Int) and Knowledge (nobility) (Int) to his list of class skills. Whenever an order of the blue rose cavalier uses Diplomacy to try to mediate a dispute between two parties that do not include him, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Abilities:
Banner (Ex): At 1st level, a cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 5th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.
Tactician: 1/day, 4 rounds.

Equipment:

Weapons
Bastard Sword (35g, 6lbs)
Dagger (2g, 1lb)
Shortbow w 20 arrows. (30g, 5lbs)

Armor
Studded Leather Armor (25g, 20lbs)

Other Gear
Explorer's Outfit (10g, 8lbs)
Masterwork Backpack (50g, 4lbs)
Belt Pouch (5g, 2lbs)
Bedroll (.1g, 5lbs)
Winter Blanket (.5g, 3lbs)
Tent (10g, 20lbs)
Waterskin, full (1g, 4lbs)
Whetstone & flask of oil (.12g, 2lbs)
1 week's field rations (3.5g, 7lbs)

Wealth

Carrying Capacity
Light: 116, 133 with Masterwork Backpack
Medium: 233, 266 with Masterwork Backpack
Heavy: 350, 400 with Masterwork Backpack
Carried: 87lbs.


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