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Count Aericnein Neska

Rufus Fitzroi's page

206 posts. Alias of Irnk, Dead-Eye's Prodigal.


Classes/Levels

Male Human Summoner (Evolutionist/Master Summoner) 1 HP 8/8, Init ?, Per ?, AC ?/ t?/ ff?, F ? R ? W ?

About Rufus Fitzroi

Background:
Born the bastard son of a travelling Jadwiga Yelizaveta & a misanthropic Varisian Trapper, Rufus was universally expected to be a bastard in demeanor as well as birth. Circumstances seemed to conspire to push him in that direction as his mother used what little political influence she still had to see him enrolled in the Bloodstone Conservatory in Feyfrost Province where she hoped his seeming talent for conjurations might blossom into something more useful for her.
Imagine everyone's surprise when the first entity Rufus called was neither some lesser fiend from the lower planes, nor the more expected boreal Fae from the First World. No, Beacon was instead some order of lesser Celestial, recognizing the potential for goodness within Rufus' heart & determined to inspire it further. Needless to say, this did not make either of them popular with the other students or the faculty. Fortunately the Head Preceptor, Zenovia Kseniya, was not so fell in her temperment & saw to it that the two of them were merely removed from Feyfrost & Irrisen rather than suffer an 'unfortunate accident'.
Making his way South & West, Rufus fell in with a Varisian Caravan traveling among the Shoanti tribes in the Cinderlands of Varisia. From the Varisians he learned more of his Father's heritage, particularly the reverence many Varisian's felt for the Empyreal Lords & from there he decided to make his way to Magnimar, a city renowned for it's many monuments celebrating them. He made it as far as Sandpoint before he found himself once more ensnared by the stories of another. While resting at the Rusty Dragon for the night on his way south, Rufus found himself charmed by the proprietor's tales of her family's homeland far beyond the Path of Aganhei. He has found reasons to stay in Sandpoint ever since, usually providing the use of his summoned creatures & or the occasional translation as his mastery of language thanks to his mixed heritage is uncommon in one as comparatively young.

Appearance/Personality:
The combination of ancestry has given Rufus a rather exotic appearance, his olive Varisian complexion & strongly hooked nose combined with the almost literally white-blond hair of his mother to present a somewhat imposing facade. A facade quickly broken when he smiles, which he does fairly often, particularly when Ameiko is around.

Rufus Fitzroi

Male Human Summoner (Evolutionist/Master Summoner) 1st
CG, Medium, Humanoid (Human)
Init 0; Senses Perception 0

DEFENSE

AC xx, touch xx, flat-footed xx (+xx)
hp 8/8 (1d8)
Fort +0, Ref +0, Will +2

OFFENSE

Speed 30'
Melee
[/b]Ranged[/b]
Combat Options

STATISTICS

Str 10 (-) Dex 10 (-) Con 10 (-) Int 13 (1) Wis 10 (-) Cha 20 (5)

Base Attack +0; CMB +0; CMD 10

Feats
Cosmopolitan: Celestial, Skald; Bluff, Sense Motive
Summon Good Monster: Champions of Purity (inside back cover): prereq: Good Alignment; benefit: monsters added to Summon Monster List, all new monsters gain Diehard as a bonus Feat when summoned. May still summon Monsters from normal Summon Monster List, but those Monsters do not gain Diaehard.

Traits
Affable: Social Champions of Purity pg. 13, +2 trait bonus on Diplomacy checks to gather information & gather information Diplomacy checks take 1/2 the time they normally do; also Diplomacy & Knowledge (local) are always class skills for you.
Child of Two Peoples: Race/ethnicity People of the North pg. 15, + 2 trait bonus on Will saves vs charm & compulsion effects ; also know the ethnic languages of your parents, in this case Varisian & Hallit.
Hero Worship: Campaign JRPG pg. 12, +2 on Concentration checks also +1 trait bonus on attack rolls against foes that threaten Ameiko.

Trained Skills
Bluff: +8, 1 Rank
Diplomacy: +8, 1 Rank
Knowledge (Arcana): +5, 1 Rank
Linguistics: +5, 1 Rank
Sense Motive: +4, 1 Rank

Languages
Celestial, Common (Taldane), Goblin, Hallit, Skald, Tian, Varisian

Equipment
Weapons

Armor

Other Gear

Wealth

Carrying Capacity
Light:
Medium:
Heavy:
Carried:

Spells Known:
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