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James F.D. Graham wrote:
Long story short: A powerful entity (fey/fiend/genie) decides to empower the wishing well of a small thorp or hamlet so that it actually grants wishes.
It really matters what entity is granting the wishes. A fiend would definitely look out to screw people over and twist people's wishes. A fey would probably joke around with people's wishes and cause more of an annoyance rather than a menace. A genie, on the other hand, may very well fulfill the wishes as good as possible. So, be careful what you wish for, you might just get it.
"I want to be the richest man in town":
I feel like the genie approach is the most interesting one.
A girl wished to be the most beautiful woman in the entire country. Now she gets a lot of unexpected attention from several (different "quality") suitors. Jealousy starts to fester among her old friends. All in all, her life changes drastically.
A lot of other wishes could be something that decays and can't be maintained over time. "I want to run a business" - community is to small to actually make said business go around.
As Taja said, they're already a 9th level caster, can't get much higher than that.
With that said, the Ecclesitheurge is the most caster-focused Cleric Archetype.
Yes, the Sanity and Madness rules can interact with each other.
Horror Adventures, page 182 wrote:
So yes, you can cure madness without Miracle, Wish or any other spells.
However, the sanity rules are not very balanced, at all. Me and my group used it to the point that our characters got totally broken and we had accumulated 4-7 madness-es each.
This is only a problem since you don't like it. There's nothing inherently wrong with video games or the feel of them.
Long-story-short, they want an action movie.
If that's what they want, then the DM (you) should provide it for them. You can't make them play a game they don't want to play, then they'll just stop coming to your sessions.
if there is an encounter too big for them that it is my fault for not presenting a level-appropriate encounter
This is a very narrow mind-set on their part IF the don't let you work around it.
They should be aware that seeking out the ancient wyvern means a not-level appropriate combat encounter. This does not mean that you have to baby-secure the world and remove all high-level dragons and NPCs. But you should not just present the players with an ancient wyvern without making it clear that the encounter is a chase encounter and not a combat encounter. Such an encounter can still be level appropriate.
If they're not fine with that, baby-sit them.
After. It makes sense, for balance reasons, since you could otherwise rage-cycle to refill temporary hp mid-fight (assuming you got more than 10 rounds of rage and the encounter lasts long enough).
Just like if you want to know how far the ceiling is above you, you measure from the top of your head, not the soles of your feet.
What if I'm doing a handstand?
Adding book-keeping to the game is not introducing realism.
1 - Spell component pouches. They cost 5 gold pieces
5gp isn't too little, when you think about the cost of mundane items.If you want to invoke "realism" to a spell component pouch, have the spelcasters regularly visit the market to restock for a negligible (free) amount of money, when ever they can. The initial 5gp is an investment, not a never-ending kit of bat s#%@.
Durable and socially capable are my two common denominators for pretty much all my characters.
I don't like using NPCs that are exact copies from other media characters, unless I'm pulling a prank at my players... They feel out-of-place and they're not my characters and I don't want to be restricted to someone else's cannon.
A very typical encounter setup is for the party to get into a heavily guarded building or area. A castle or the like.
First time my group got up to this task, we had reason to believe that the, otherwise friendly, fort may have been attacked by Ogres. We didn't see any guards posted atop the wall to great us when we approached... So we walked up to the fort's ramparts, to the portcullis armored gate and knocked...
"Just knock" became a running gag.
We've done this multiple times in multiple games since then, with varying degrees of success. Last session we went the extra mile by stripping and handcuffed two of our three party-members (in an attempt to disguise us as slaves and slaver) before we knocked on the gnoll slaver's garrison. Little did we know, the gnoll slaver was expecting us and knew exactly who we were and led us far into the garrison where we got surrounded by his guards. We slew every single gnoll in that garrison.
Moral of the story: Knocking is only stupid if you can't back up your intent.
I really don't find PrCs to be sufficient. Out of the 100+ of them there is, only a hand full of them are attractive, who actually offer balanced mechanics and distinct flavor. Many times I find core/base/hybrid classes with archetypes to fill the bill of my character concept equally flavorful but with superior mechanical options (not breaking level progression for scaling abilities, etc). Some PrCs are even so bad so that regular multi-classing is better.
I also find that a lot of the PrCs come into play way too late for them to actually be considered. I want my character to be online by level 5.
And again, I really hate that PrCs are torn between being used as their own separate classes with prerequisites (take any of the PrCs from Path of the Righteous, by far some of the best PrCs I've seen) and blunt tools to hammer out the already poor multi-classing system (Eldritch Knight, Rage Prophet, etc).
And about archetypes: There are a lot of sheite archetypes. But there are some really golden ones that makes it all worth it.
Seems to me like he doesn't want to play. Don't force him.
18 deaths in two books? I'm surprised you guys didn't leave after 8!
"he already went through the campaign and it's no fun for him if it's the same" - This mindset is completely flawed. He's DMing for his own enjoyment only, not his players.
If the DM can't run Shattered Star a second time without ruining the fun for the group, suggest that you play something else.
I see that you're using the race builder rules from the Advanced Race Guide.
If your DM has approved your custom races, that's all the approval you need.
I don't know. While the newer PrCs have been miles better than the earlier, I still feel like the underlying system for multi-classing is kinda flawed. It doesn't help that PrCs are torn between poor attempts at hammering those gaps and stand-alone niche classes in both flavor and mechanics. Neither of the approaches work as is, right now.
In my current game, one of the other player's character is closely related to the BBEG. This family bond is basically what kicked off the entire adventure.
Remember that everyone is there to have fun. You can treat all player characters differently from one another, as long as the players are okay with the way their characters are being treated. What you should not do is treat the players differently from one another. You can give a player character the 'main character' status. Giving a player the 'main character' status is just playing favorites.
@Yaba: You are asking for multiple FAQs right now, since you're mixing PC rules, monster rules, weapon rules, natural attack rules and so on into all your cases.
As written, light armor, medium armor (and shield proficiency, if I'm not mistaken) are replaced with heavy armor proficiency.
I thought there was something stating that any armor proficiency also makes you proficient in all lighter armors, but I can't find anything to back up that thought.
But I call that stupid. Unless you're asking for PFS reasons, any sensible DM shouldn't have a problem with allowing a Steelblood Bloodrager to wear medium armor instead of heavy armor, as if they were proficient with no ASF.
@Yaba: There is nothing that I know of that allows for additional off-hand attacks, except for the Improved and Greater Two-Weapon Fighting feats. They are all tied to BAB, however.
EDIT: A one-armed man can still use and wield two weapons and make off-hand attacks, as long as it doesn't require more than one arm: He can't wield two swords with one arm/hand but he can kick.
1) Strange Aeons: My group just finished the 4th book. Even though it's by far the weakest book so far, I love the AP as a whole. I wanted horror, suffering and despair, which is exactly what it contains.
2) Reign of Winter: I DM'd this until the very end of book 3, where the party TPK'd. Outside of that specific encounter, it's really great.
3) Rise of the Runelords: I have to put this at third, because these are the only three APs I've played. RotRL is by far the weakest one, in my opinion. The books aren't nearly as closely connected to each other as the other two APs I've played/DM'd in. I really don't see why people praise it so highly.
Any stats for a playable Eoxian/whatever they're called?
You don't need separate stats for the space-mail bikini. It's apparently as protective as regular armor (why else would it be so popular among females to wear?).
Darksol the Painbringer wrote:
If that's the case, then I fail to see how one specific weapon with one specific chain of feats results in an entire style of combat being good.
I just never really consider anything else to be an option. To me, that specific chain of feats (with room for variation) is pretty much the entire style of combat.
But if I do step back to think on it and consider crossbows and thrown weapons... That's another story.
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