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While I don't think that being creative should get you easy to-make magical items, I feel like your DM is a bit too stiff.
You should be allowed to theme it so that you use the trophies while technically paying upb/wbl.


In my games:
1. I assume that an average intelligent being knows about as much about his world as we do about ours. Unzipping a jacket isn't that much of a challenge, even if the zipper is a bit strange. More complex gadgets will require special knowledge (as determined by the DM)

2. It is very reasonable if he/she has reason to suspect an ambush. Being a good tactician or succeeding a sense motive check to notice that something is off/you're walking into a trap is enough reason.
Being smart and wise is not enough on its own.

3. "Can your mumbo-jumbo fix my weapon? Or does that only work on people?" is a very natural question for anyone in your situation.


No


http://paizo.com/pathfinderplaytest


Please don't assume we know what ability you are referring to. There are multiple 'misfortune' abilities in the game.

@David Knott 242: There is nothing in the rules demanding that a DM have to operate in the way you suggest.

Other re-roll powers don't function the same way as this one.

Reading this one as is: You are better of using it on yourself or allies.


Solved! Thanks Paizo team!


Dajur wrote:
Then, the GM's sister finds out that he hasn't been in California at all, he was actually in Utah

This is amazing.


Volkard Abendroth wrote:
Instead of going for piranha strike/power attack, you could always go for arcane strike.

Why not both?


1 person marked this as a favorite.

From another thread:

Rub-Eta wrote:

Had a bad DM who just couldn't for the life of his campaign make anything interesting. We didn't want to go on his adventure, our characters found much more interesting stuff to do. Every NPC we'd meet didn't want us to go on his adventure (for many different reasons). When we (the players) threw him a bone and went on his adventure anyway, he constantly tried to convey to us how everything we tried was impossible (because he had thought out some "puzzles" with very specific solutions that we in no way could figure out). It was over after one session.

The worst DM (who almost made me quit my group and role-playing altogether, before I kicked him out instead):

  • Took one and a half session before introducing a new player's character (while the new player sat and waited, for one and a half session).
  • Spent an entire session (about four hours) telling us how our characters traveled for a week by boat, repeating basically the same day seven times, with a bit of variation. As soon as we got to our destination he called off the session.
  • Did not know how to read a simple Bestiary entry, which lead to some very questionable on-the-spot rulings.
  • Stole from the PC's during impossible circumstances.
  • Knee-jerk house-ruled away PCs' abilities mid-sessions.
  • Would occasionally overrule role-play and fully ignore player agency. He would actually "correct" players and tell them "no, that's not at all what your character does".

  • Any attempt in correcting him was met with a very degrading and demeaning attitude and always ended up in an even less favorable result.
    Oh, it also turned out that he sent dick-pics to one of the players' girlfriend... f$~! that guy.


    A few things stick out to me:

    xSaber0022 wrote:
    we're usually canceling them because the GM and one of our players constantly have to cancel for multiple reasons

    It's evident that everyone in your group does not share the same engagement. And that should be okay, but you may need to talk to the group about this if it bothers you. Maybe consider playing even if you're one player short?

    xSaber0022 wrote:
    rant about how there needs to be more GM respect at the table and how he doesn't have the time or patience to read 500 pages of the rulebook

    I have no respect for this person as a GM and would honestly not allow him to GM at my table.

    There is no excuse for not knowing the rules of the system. The bare minimum is knowing enough so that you can make a quick decision in any situation (even if it's not 100% correct).
    Being defensive about it and demanding respect because of your title is just plain childish.

    I honestly would suggest that you (politely) suggest to your group that you can start your own game, where you will GM and play every week (that the "normal" campaign isn't running, if people still want to play that game), even if all players aren't present.


    1 person marked this as a favorite.
    pennywit wrote:
    Each player must play a vigilante (magic child) who dresses in a different color and has a different animal as a familiar. And each of the players has access to a Huge golem modeled after its familiar ...

    ... what's the problem with this?


    Lady Platypus wrote:
    - A new national holiday named after us, to celebrate our future achievements.

    I hope you have a group name, or else it's a going to be a mouth full. And everyone will hate you.

    Lady Platypus wrote:
    - A large manor, just outside the capital, to call home.

    Just one? Get multiple castles with servants!

    Lady Platypus wrote:
    - Unrestricted access to all knowledge places, such as arcane academies or libraries.

    NERD!

    Lady Platypus wrote:
    - A monthly payment (nothing gamebreakinig) to sustain our basic expenses.

    Eh. Weight in gold sounds better.

    Lady Platypus wrote:
    - Becoming nobles, with a title high enough to be more important than most other nobles (except for the crown's family).

    A noble title is enough. The other nobles will get a bit butt-hurt otherwise.

    Lady Platypus wrote:

    - A bunch of gold to spend immediately, and access to special shops and discounts.

    Nah, the shop-keepers will hate you.

    Addition: Any hot daughters? Any hot sons?


    Almost all of these points apply to the fighter as well.


    1 person marked this as a favorite.

    I'm starting to see Starfinder more and more as basically a wild-west in space. So guns are probably just natural.


    1 person marked this as a favorite.

    Any class that requires deep knowledge of the system and options, or a class that has complex class abilities.
    Fighters, Brawlers 9th level spell non-divine casters are good examples of how there are too many options to build. Though any 9th level caster is a bit too much, as spells require a lot of understanding of the general system.
    All the occult classes are good examples of classes who has too complex class abilities.

    I feel like the Ranger is a good class to introduce new players to. It starts as a straight martial class, 2nd level they get a limited option of feats and they eventually get some spell-casting, and animal companions don't require much at all.


    jscott991 wrote:
    Rub-Eta wrote:
    jscott991 wrote:
    I'm surprised that it's not a more common sentiment.
    And this is why. If they would later re-publish them in a better format, why would anyone buy them on release?

    Presumably to get them immediately rather than waiting the months or years it would take to republish.

    Comic books collect issues in paperback anthologies and that doesn't seem to put their monthly individual issues at risk.

    To be honest, I assumed Adventure Paths worked the same way. Put out the flimsy six issues for those that can't wait and then collect them into a hardback book for those that did.

    Comic books don't take 2 years to get through, though.


    LordKailas wrote:
    ok, so for dual wielding you're looking at a rogue, ranger or slayer and 2H is what? barbarian? Fighter?

    2H is for everyone.


    jscott991 wrote:
    I'm surprised that it's not a more common sentiment.

    And this is why. If they would later re-publish them in a better format, why would anyone buy them on release?


    Why feeblemind?


    If your BAB is 7, then it's not 8. 7 is in fact a lower number than 8, so you do not fulfill the prerequisite.
    Jokes aside, any and all prerequisites about BAB always refer to the first number. The later number is always the previous number -5 and is just written out to remind you that you get an extra attack at that BAB, nothing more.


    Wow, yeah. They have basically the same stats, minus the pounce, rake and grab on bite. A shame but a huge upgrade from the original bear. The grizzly actually makes me want to play a Druid - Double bear combo!


    It's almost as if Paizo already knew that the game could be overwhelming for new players.
    But actually, yes, it's a well known fact that the CRB isn't well organized, actually having been acknowledged by Paizo.


    2 people marked this as a favorite.

    I vote lobster.


    One of my dwarfs asked for a "zombie-free" room at an inn we stayed at. Two of the other PCs woke him up in the middle of the night, nibbling at his feet and acting weird. On the bright side, the inn-keeper paid him back every copper for the room!


    3 people marked this as a favorite.

    It's not the race, it's the player. Some people are disruptive no matter what.


    Um, yes, and the BOMPA and the LOMPA gadgets are outrageously priced.

    While I can't say that it's as solid as I would have liked it, I feel like it's less weird than PF (where even 1st level PCs are filthy rich by NPC standards).


    Also, FAQ's and errata are not the same thing.


    Zhayne wrote:
    But why are those the exact same words and gestures the wizard uses to cast a Fireball?

    They are?


    2 people marked this as a favorite.

    You guys seem to know a lot about second edition already. Enough so that you're able to make accurate assertions about it and very specific pieces of the rules.
    I'm impressed.


    Egeslean05 wrote:
    I was actually hopping for an actual constructive answer, not '*froths at the mouth* ARG is bad'. There's a reason I'm asking about using the Race Points system, I'm not just doing it for fun.

    I understand. But I'm trying to tell you that what ever reason you have, you're asking an impossible question. There is no reason in the race point system, we can't logically value anything in RP as it's all over the place.

    If you use the system of your own volition, just stop. If you're building a race to get approved by someone else, ask them instead.
    This is as honest advice I can give.


    This is a question of what rule is the most specific and which one is the most general.
    I'm quite convinced that Underfoot Assault is the most general and that anything that allows one to avoid AoO's trumps it.


    Keaton Stizz wrote:

    He usually burrows and sneak attacks.

    Or maybe some examples of enemies that could be more of a challenge for them?

    Stuff that can't take precision damage, like oozes.


    2 people marked this as a favorite.

    ... Yes that's definitely why they're releasing 2nd ed, as clearly stated...

    If you don't like it, stay with first edition until they re-release it.


    It's anywhere between 1 to 20 points.

    Seriously though, don't ever bother with the ARG's Race Builder system. It's just bad. Use common sense instead as a guideline.


    A few points:
    -I prefer higher CON on my casters than DEX. But I also prefer to not dump CHA, so if you want the most "optimal" Wizard, maybe you shouldn't listen to me on this point.
    -Divination/Foresight subschool has, by far, the best school powers - I need to motivate myself to not take this.
    -5 STR is going to be troublesome, unless your GM doesn't bother with carrying capacity. Spending daily spells to compensate for this isn't ideal.

    You seem to have a good grasp of the feats. But don't forget to take a look at the spell list, which is the major draw and more than 50% of the class features.


    Since an attack needs to bypass both DRs, it's 'and' ('or' would mean that any of them would bypass all DR). But remember that only one (the highest) reduction takes place if the attack doesn't overcome any of the prerequisites.


    Atalius wrote:
    He's able to use 'you' only spells to buff allies.

    Thing is, he can't cast them himself. Everyone else needs to spend their own actions to get the buffs. And the infusions can't target multiple characters.


    2 people marked this as a favorite.
    Claxon wrote:
    Pfff, potatoes, that's weak sauce. You gotta eat pure fat to keep up with your energy requirements.

    Yes, I tried that but my players protested and said I was going to far if I forced them to eat that.


    There's the "Unsworn Shaman" archetype, who can get more than one Witch Hex, but gets fewer hexes in general.


    3 people marked this as a favorite.

    I heard somewhere that IF a human had wings and could operate them properly to fly, he would need to eat two sacks of potatoes per minute to stay in the air.
    So I've been assuming that this is the case for the fly spell as well. Since I want my players to roleplay and not rollplay, I've invested quite a lot in sacks of potatoes. If they can't get the two sacks down in a minute, their character is exhausted and plummets to the ground, until he finishes the second sack. Makes for some hectic moments.


    drsparnum wrote:


    My L9 PCs are:
    -Human undead scourge paladin
    -Goblin rogue
    -Human cleric of Thoth (we're in Osirion)
    -Gnome necromancer

    How is this a functioning party?


    SheepishEidolon wrote:
    Saldiven wrote:

    "Don't have many" rage rounds?

    I've been running a pathfinder group for pushing ten years now, and I cannot remember the last time a Barbarian ran out of rage rounds in a day.

    If a GM is motivated to deny a barbarian their rage, they can also go for a spell like calm emotions.

    Babarians have a good enough will to save against that and it doesn't automatically end rage. As long as someone is outside of the 20ft range of calm emotion or made the save, they can break the concentration of the caster within 1 round.


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    Malik Gyan Daumantas wrote:

    I just kind of had a revelation and sort of realized that outside of rage....barbarians aren't that good.

    [...] when they are raging which you don't have many rounds of.
    Compare that to their arcane counterpart the bloodrager, who has access to bonus feats is just as capable of dishing out pain, doesn't "need" rage to be effective and when they DO rage its more then just a damage and health boost.

    That's like saying "a Fighter without feats" or "a Wizard without spells".

    A bloodrager isn't close to what a Barbarian peaks at with rage, the number of extremely good rage powers makes sure of that.

    Also, as people already have said; they have well enough rounds of rage. Since entering rage is a free action, enter rage when you actually need it, not at first sight.


    It's probably equally hard to find clean water.
    I don't know if Lizard-folk are cold-blooded, but I'd imagine that would be harder to deal with in a swamp.

    Claxon wrote:
    I don’t like sand. It’s coarse and rough and irritating and it gets everywhere.

    ninjad


    Guys, be civil. I feel like Diego has deserved enough respect to be taken serious.


    Don't make a system, unless your players like to micro-manage and keep books on unimportant numbers.

    Just let the NPC's do the building, describe the progress. Allow the players to participate (and make craft/profession checks) or make decisions, if they want to.
    Material of choice; can they get all the wood-planks they need without pissing off the dryads in the woods? Or do they want to establish a resource transport and import rock to build with?
    Basic layout and strategical positioning of buildings can matter in terms of how the party can defend the village and how fire spreads.

    Other than that, make small quests for them surrounding the entire situations.
    Maybe it turns out that a kobold tribe lives in a cave nearby, and they are stealing building material? Maybe the water sources grow toxic?


    Honestly, those stats aren't that impressive. Even if they're completely correct, you really shouldn't have a problem.

    Just stop playing the enemies into their hands. By level 10, most monsters and NPC's have alternate methods to be threatening to a player, besides brute-forcing attacks or save-or-suck spells.


    5 people marked this as a favorite.

    Had a bad DM who just couldn't for the life of his campaign make anything interesting. We didn't want to go on his adventure, our characters found much more interesting stuff to do. Every NPC we'd meet didn't want us to go on his adventure (for many different reasons). When we (the players) threw him a bone and went on his adventure anyway, he constantly tried to convey to us how everything we tried was impossible (because he had thought out some "puzzles" with very specific solutions that we in no way could figure out). It was over after one session.

    The best DM I've ever had made personal side-story-arcs for each PC to follow along with the main story, to spur our characters' motivations. He occasionally posed our characters in very personal situations, just to let us resolve it however we wanted. This way, he offered several opportunities for us to experience drastic character-development with our PCs.

    My worst DM (who almost made me quit my group and role-playing altogether, before I kicked him out instead):

  • Took one and a half session before introducing a new player's character (while the new player sat and waited, for one and a half session).
  • Spent an entire session (about four hours) telling us how our characters traveled for a week by boat, repeating basically the same day seven times, with a bit of variation. As soon as we got to our destination he called off the session.
  • Did not know how to read a simple Bestiary entry, which lead to some very questionable on-the-spot rulings.
  • Stole from the PC's during impossible circumstances.
  • Knee-jerk house-ruled away PCs' abilities mid-sessions.
  • Would occasionally overrule role-play and fully ignore player agency. He would actually "correct" players and tell them "no, that's not at all what your character does".
  • Any attempt in correcting him was met with a very degrading and demeaning attitude and always ended up in an even less favorable result.
    Oh, it also turned out that he sent dick-pics to one of the player's girlfriend... f@$$ that guy.


    Is this in-character or ooc discussion?

    Graelsis wrote:
    Also the monk of the party asked me to buy and pay a "mage armor" wand to cast it over me and over him...but he didnt offer to pay the half, he said since its a wizard's item i should take the costs.

    This seems very conflicting to me. It's his interest that you spend your actions to buff him, why is he expecting YOU to pay for his buffs?

    How s#*~ works in reality:
    Some people pay to attend an event or attain a product (regular customers) while other people can do it for free or even get paid to attend said event or attain said product (people of influence). There are no rules about who should pay who. It's all a matter of interest.

    Also, if the party doesn't want to pay for scrolls, they don't want scrolls. So don't scribe scrolls for them.


    Eh, don't be stick in the mud. That goes for everyone.

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