I was actually hopping for an actual constructive answer, not '*froths at the mouth* ARG is bad'. There's a reason I'm asking about using the Race Points system, I'm not just doing it for fun.
I understand. But I'm trying to tell you that what ever reason you have, you're asking an impossible question. There is no reason in the race point system, we can't logically value anything in RP as it's all over the place.If you use the system of your own volition, just stop. If you're building a race to get approved by someone else, ask them instead.
This is as honest advice I can give.
A few points:
You seem to have a good grasp of the feats. But don't forget to take a look at the spell list, which is the major draw and more than 50% of the class features.
I heard somewhere that IF a human had wings and could operate them properly to fly, he would need to eat two sacks of potatoes per minute to stay in the air.
Babarians have a good enough will to save against that and it doesn't automatically end rage. As long as someone is outside of the 20ft range of calm emotion or made the save, they can break the concentration of the caster within 1 round.
Malik Gyan Daumantas wrote:
That's like saying "a Fighter without feats" or "a Wizard without spells".
A bloodrager isn't close to what a Barbarian peaks at with rage, the number of extremely good rage powers makes sure of that.
Also, as people already have said; they have well enough rounds of rage. Since entering rage is a free action, enter rage when you actually need it, not at first sight.
Don't make a system, unless your players like to micro-manage and keep books on unimportant numbers.
Just let the NPC's do the building, describe the progress. Allow the players to participate (and make craft/profession checks) or make decisions, if they want to.
Other than that, make small quests for them surrounding the entire situations.
Honestly, those stats aren't that impressive. Even if they're completely correct, you really shouldn't have a problem.
Just stop playing the enemies into their hands. By level 10, most monsters and NPC's have alternate methods to be threatening to a player, besides brute-forcing attacks or save-or-suck spells.
Had a bad DM who just couldn't for the life of his campaign make anything interesting. We didn't want to go on his adventure, our characters found much more interesting stuff to do. Every NPC we'd meet didn't want us to go on his adventure (for many different reasons). When we (the players) threw him a bone and went on his adventure anyway, he constantly tried to convey to us how everything we tried was impossible (because he had thought out some "puzzles" with very specific solutions that we in no way could figure out). It was over after one session.
The best DM I've ever had made personal side-story-arcs for each PC to follow along with the main story, to spur our characters' motivations. He occasionally posed our characters in very personal situations, just to let us resolve it however we wanted. This way, he offered several opportunities for us to experience drastic character-development with our PCs.
My worst DM (who almost made me quit my group and role-playing altogether, before I kicked him out instead):
Oh, it also turned out that he sent dick-pics to one of the player's girlfriend... f%~% that guy.
Is this in-character or ooc discussion?
Also the monk of the party asked me to buy and pay a "mage armor" wand to cast it over me and over him...but he didnt offer to pay the half, he said since its a wizard's item i should take the costs.
This seems very conflicting to me. It's his interest that you spend your actions to buff him, why is he expecting YOU to pay for his buffs?
How s*$@ works in reality:
Some people pay to attend an event or attain a product (regular customers) while other people can do it for free or even get paid to attend said event or attain said product (people of influence). There are no rules about who should pay who. It's all a matter of interest.
Also, if the party doesn't want to pay for scrolls, they don't want scrolls. So don't scribe scrolls for them.
Malik Gyan Daumantas wrote:
Yes but this is also IMO the wizards biggest weakness, that being you need to know whats coming in order to be as destructive as that.
This is a false statement. A Wizard does not have to know anything and can still carry the party.
I feel like there's a total lack of understanding the true superiority of us wizards in this thread...
This other player is wrong on multiple levels.
First of all, d20pfsrd is not a rule source. The d20 is know to not be accurate. Always double check with other sources. In this case, it even states that the table is not part of the official rules (the CRB does not include said table and therefor is not official Pathfinder rules).
Second; there is nothing in the rules stating that someone needs to be capable of thought or have a higher wisdom score than 0 to throw a will save. Being unconscious and helpless does not disallow you to make a saving throw.
An ability score of 0 grants a -5 modifier. The formula is (Ability Score - 10)/2 rounded down.
James F.D. Graham wrote:
Long story short: A powerful entity (fey/fiend/genie) decides to empower the wishing well of a small thorp or hamlet so that it actually grants wishes.
It really matters what entity is granting the wishes. A fiend would definitely look out to screw people over and twist people's wishes. A fey would probably joke around with people's wishes and cause more of an annoyance rather than a menace. A genie, on the other hand, may very well fulfill the wishes as good as possible. So, be careful what you wish for, you might just get it.
"I want to be the richest man in town":
I feel like the genie approach is the most interesting one.
A girl wished to be the most beautiful woman in the entire country. Now she gets a lot of unexpected attention from several (different "quality") suitors. Jealousy starts to fester among her old friends. All in all, her life changes drastically.
A lot of other wishes could be something that decays and can't be maintained over time. "I want to run a business" - community is to small to actually make said business go around.
As Taja said, they're already a 9th level caster, can't get much higher than that.
With that said, the Ecclesitheurge is the most caster-focused Cleric Archetype.
Yes, the Sanity and Madness rules can interact with each other.
Horror Adventures, page 182 wrote:
So yes, you can cure madness without Miracle, Wish or any other spells.
However, the sanity rules are not very balanced, at all. Me and my group used it to the point that our characters got totally broken and we had accumulated 4-7 madness-es each.
This is only a problem since you don't like it. There's nothing inherently wrong with video games or the feel of them.
Long-story-short, they want an action movie.
If that's what they want, then the DM (you) should provide it for them. You can't make them play a game they don't want to play, then they'll just stop coming to your sessions.
if there is an encounter too big for them that it is my fault for not presenting a level-appropriate encounter
This is a very narrow mind-set on their part IF the don't let you work around it.
They should be aware that seeking out the ancient wyvern means a not-level appropriate combat encounter. This does not mean that you have to baby-secure the world and remove all high-level dragons and NPCs. But you should not just present the players with an ancient wyvern without making it clear that the encounter is a chase encounter and not a combat encounter. Such an encounter can still be level appropriate.
If they're not fine with that, baby-sit them.
After. It makes sense, for balance reasons, since you could otherwise rage-cycle to refill temporary hp mid-fight (assuming you got more than 10 rounds of rage and the encounter lasts long enough).
Just like if you want to know how far the ceiling is above you, you measure from the top of your head, not the soles of your feet.
What if I'm doing a handstand?
Adding book-keeping to the game is not introducing realism.
1 - Spell component pouches. They cost 5 gold pieces
5gp isn't too little, when you think about the cost of mundane items.If you want to invoke "realism" to a spell component pouch, have the spelcasters regularly visit the market to restock for a negligible (free) amount of money, when ever they can. The initial 5gp is an investment, not a never-ending kit of bat s$$!.