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Please cancel my subscription as well.
Thank you.


Ross Byers wrote:
Uranium Dragon wrote:
Twenty bucks (US) for each issue? That's 250% raise over current Dungeon magazine for same number of pages. No freaking way, people! I hate paying $8 a month (newsstand price), and I make $100K a year.
Keep in mind that Pathfinder has NO ADS. This means that you're really getting close to twice the actual page count, since less of that space will be wasted.

For me its not so much an issue of content per dollar as it an issue of cost. Granted, the new Pathfinder format will give us much more content, but at a much higher cost. I currently subscribe to both Dungeon and Dragon magazines for a total cost of roughly 80 bucks per year. A one-year (or as they so intelligently put it- a “month by month” for 12 months subscription to Pathfinder will cost after shipping, roughly 216 dollars (assuming I’m doing my math correctly at 19.99 coverprice –30% + 4.00 shipping x12). I’m sorry but that’s an extra 136 dollars a year taken from my other hobbies or interests or needs. Four rounds of golf with buddies, a couple nights out on the town, or my daughter’s school lunch for half the school year. Heck, I like to buy a couple rule books per year and at $35 a book, that’s almost 4 new books! I love Paizo’s material and feel as if I know Eric and James and all the rest almost personally from the close attention they pay to the boards, but honestly I cannot justify this expense. I game with 2 other DMs every other week, and with rotating shifts, I’ve only gotten through the first 4 AOW installments. At this rate, it will take me another two years to finish AOW. What do I need with more campaign arcs? I bought Dungeon for much more than the adventure paths or even the adventures themselves, not to mention the plethora content in Dragon magazine. Heck two years from now, I can start Savage Tides, and that path will probably take three years to run. As far as I can see I’m set on adventures for five years. I have no need, as much as I wish I did, to subscribe to Pathfinder. I wish you all luck, but I’ll take my $32 bucks back and feed my daughter for the month.


As of tomorrow, you will no longer be able to purchase WotC products for e-tools. Does anyone know if RPG Foundry will support all the d&d books and supplements like e-tools does? I’m curious, because I’m wondering if I should drop some cash tonight before these things become unavailable, or wait and by RPG Foundry instead….


PC Name: Boneslicer (level 5 half-giant psychic warrior)
Adventure: Hall of Harsh Reflections
Location: Collapsed Chamber
Cause of Death: Critical hit or drowning, take your pick

The battle against the invisible stalkers was not going well. They had been lucky in that Calypso just happened to have a Fairy Fire spell prepared which made one of the stalkers visible. That one they had been able to take down easily. Unfortunately, Kago was now trapped in the middle of the room, fighting the second stalker single handedly, quite literally actually, as one hand was hanging on to a post to keep her from falling into the water. Red cast enlarge on Boneslicer who now stood over 15’ tall. Boneslicer jumped into the pool and waded forward through the waist high water to assist Kago, shrugging off the damage from the hundreds of spears and rusty swords that littered the pool. As he reached her, the stalker struck Kago with a torrent of wind, knocking her loose from her perch and sending her splashing into the water below. Full plate makes swimming difficult, and she sank like a rock. Boneslicer, not wishing her to drown, assisted her in climbing back out of the water. The stalker chose this moment to strike, blasting Boneslicer this time with a critical hit causing 31 points of damage, knocking him out at –9. Kago had already used her lay on hands ability to keep herself conscious, and the rest of the party was too far away to lend any assistance. Boneslicer was able to stabilize himself via some psychic ability, but it was four more rounds before anyone could reach him. By then, he had drowned.

This is the second character that has died for this player (see my post above) Delgatto was the first. He’s in a quandary in that if the party revives him, he’ll drop back to level 4 while the rest of the group has just reached level 7. My bet is that Boneslicer will travel to some far off plane to rest for eternity with his god, and we will see a new 6th level character in his stead.


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PC Name: Delgatto
Adventure: Three Faces of Evil
Cause of death: Battle with the Ebon Aspect

This was originally written for the players after a long hiatus as a recap of the previous session

It had been a difficult battle against the Faceless One and his minions. The barrage of Lightning bolts, summoned centipedes and apes, and an undead creature that proved nearly impossible to hit, had left the group of adventurers weak and spent. Waywreth, the battle hardened cleric of WeJas was depleted of spells, as was Mathis the blossoming wizard and apprentice of Alustan. Calypso, proud elven member of the Bronzewood lodge was not in much better shape. Everyone suffered from numerous wounds; the lightning bolt from the Faceless one had nearly wiped them all out. Flondo, the halfling, was in the best condition; he had spent most of the battle comatose, in the fetal position, having succumbed to an evil presence within the walls of Vecna’s laboratory.
Unfortunately, the Faceless One had escaped. With his entourage dead, and his repertoire of spells depleted, he reached into his robes and removed a small vial, quickly downing its contents. As Delgatto, the faithful follower of Zoukan, closed in to finish him off, the Faceless one became insubstantial, his body turning to a fog like substance which quickly seeped under the door behind him and into the hallway beyond. Delgatto whipped open the door to give chase, only to find the hallway choked with webs, a spell cast by an acolyte before his demise. Delgatto quickly turned and made his way back through the laboratory, down another hallway and met up with the rest of the group in Vecna’s inner sanctum.
“Quickly! This way! He’s escaping!” Delgatto yelled, as he sprinted past Kago, who stood over the freshly dead corpse of an acolyte that had been no match her mighty greatsword. Waywreth, Kago, and Flondo still out of breath from battle, followed, knowing that the Faceless One held the answers they sought. By the time the group crossed the room and made their way into the storage chamber, the faceless one had disappeared. Flondo took a moment to give a quick search, finding the hidden lever to open a secret door back into the labyrinth. They quickly marched into the maze, hoping to find their quarry before he lost himself in the many hidden niches within the endlessly winding hallways.
Mathis and Calypso however, chose to take a few moments to search the clutter of overturned tables and toppled bookshelves of the Faceless One’s laboratory. Shattered beakers and vials littered the floor, the smell of ozone still hung heavy in the air from the remnants of the lightning bolt spell. After a few minutes of searching, Mathis found a piece of parchment. It appeared to be a code key. Mathis reached into the folds of his robes, removing a parchment, which they had uncovered within the halls of the temple of Hextor. After a few minutes of quick decoding, Mathis’ face paled, as the contents of the note struck home. “Calypso, if this says what I think it does, we’re in trouble.”
It was at that moment that an enormous rumble shook the entire complex, causing the few unbroken bottles and beakers on the laboratory’s tables to rattle and shake. It was followed seconds later by a second rumble, and then a third. “Come on,” said Mathis, “Let’s get out of here.”
In the labyrinth, the trembling was even more intense. Knowing trouble was brewing, the party made quick march back to the main temple, all thoughts of finding the Faceless One suddenly gone in light of this new danger. Delgatto reached the door first, whipping it open and scanning the room beyond. Standing in the temple was a most foul beast. It stood over ten feet tall, with six thrashing arms protruding from its rippled torso. Its gray skin, which still dripped the foul black ooze from the pool from which it had just emerged, pulsed with an intense blue arcane power. Its face was gaunt and skeletal, with massive fangs protruding from the corners of its mouth. In roaring fits of rage, the beast seemed intent on destroying all around it, pummeling the temple’s columns with its muscular arms, causing stones from the rocky cavern opening above to come cascading to the temple floor, shattering debris across the room like thousands of shards of deadly shrapnel.
Delgatto looked back at the rest of the group, “If that thing reaches the elevator platform, we’re done for”. Delgatto didn’t need to elaborate, for the rest of the party realized that if that beast destroyed the lift, they would all be facing a two-hundred foot vertical accent in order to see daylight once again. Thoughts quickly raced back to the debacle in the caves of Erythnul, in which nearly half the group perished in a descent only one fourth that height.
“Let’s do it!” Delgatto yelled as he began to make his way down the short hallway leading to the temple proper.
Flondo however, got the jump on everybody, quickly slipping past Delgatto, and finding himself face to face with this aspect of evil. With a quick twirl of his wrist, he let loose with a bullet from his sling, striking the beast squarely in the forehead. The monster let out another hideous roar, its three stumped arms pounding its chest. From there the scene became one of total mayhem as the creature charged forward to meet the rush of the rest of the group.
The next few moments were like a nightmare, as swords and fists flew, blood splattered, and howls of rage and pain echoed throughout the chamber. Kago was the first to fall, a mighty barrage of fists from the beast proving more than the brave warrior could handle. Weywreth, depleted of healing magic, was left with no choice but to continue to pummel the creature with his mighty mace until, he too fell to the floor unconscious from the creature’s steel like fists. Sensing triumph, the beast let out another roar before tearing into Delgatto, all three fists striking home, the third collapsing his skull and sending him careening across the room, landing in a heap against the near wall.
It was then that Calypso and Mathis reached the inner Temple just in time to see Flondo, who had tossed aside his sling, facing the beast alone, tear into it with his sword. He managed to strike home once, before he too fell beneath a barrage of fists. “I’ve got nothing.” Mathis stated flatly, swallowing hard.
“It’s the only way out.” Was Calypso’s response as he unsheathed his scimitar and strode down the hallway.
The beast by this time was battered hard and showing signs of weakness; over a dozen wounds seeped ichor, pulsating out in deep rivulets in tempo to the azure energy which rippled across its frame. As Calypso moved in, the beast lunged forward, and by the grace of Obad-Hai, all three of its fists swung errantly. Seeing his opening, Calypso stuck, his scimitar slicing cleanly into the newborn flesh of the creature’s abdomen, more ichor spurting from this fatal wound. As Calypso sidestepped, the creature dropped to its knees, falling forward to lay face down on the cold temple floor.

Calypso, using the last of his healing spells and his magical wand, managed one by one to revive the unconscious party members. The scene before you is one of total chaos. Debris from fallen rock and shattered columns litters the floor. In addition to the lifeless body of the Ebon Aspect, the bodies of the mine manager Raggnolin Dourstone and his 8 guards lie scattered about the temple, dead from your hands just a day ago. The lift, pummeled by falling stones, appears yet serviceable. You should feel pride in you accomplishments. In a short week, you have rooted out and destroyed a nearly unspeakable evil that had taken root beneath Diamond Lake. The merging of the three faces of evil: Hector, Erythnul, and Vecna has been thwarted. And perhaps even more importantly you destroyed the Ebon Aspect. Had that foul creature which emerged from the dark pool been able to reach the populous above, there is no telling how many lives might have been lost. But victory came at a cost; a companion and friend was lost, one who had on many occasions saved the lives of the rest of you. Instead of sweet, on this day, the victory tastes bitter.


I’d say I have to concur with Knighterrent Jr on this one. The silence spell works just fine and is not overpowered. Take Megagumo’s example of the mounted cleric using a readied action to cast silence near a wizard casting a spell, while he’s charging in for the kill. Any wizard worth his salt could overcome this easily. First of all, unless I’m incorrect, a readied action occurs just before the action of the person you are readying an action against. Therefore, the wizard with a simple Spellcraft check would realize the cleric had cast silence near him, and on his turn would be able to move 20’ and cast a spell unhindered. If the cleric is mounted, then the battle is occurring in an open area with lots of room to roam and it would be easy leave the area of effect of the spell. Even if by some means the cleric were to reach the wizard, if we assume the wizard was able to move out of the area of the silence spell, the cleric choosing to thump the wizard would no longer be able to ready an action (because he’s attacking). If the wizard survives the one attack, a concentration check on his turn allows him to cast on the defenseive, and a simple 2nd level spell such as invisibility allows him to disappear an move out of the clerics range, and on the next turn he can blast him. Doesn’t seem to powerful a spell in that instance….
I’ve also found the silence spell to be a double edges sword in tight quarters. A few weeks ago, we encountered an undead spell caster underground and my cleric, Whaylen, cast silence near the caster, rendering him ineffective. “Great” I thought, “Now I can just walk in and thump him.” An unfortunate side effect was that I cancelled out the bards use of his song, as he was standing in the silenced area (granted it still lasted for 5 more rounds). Furthermore, the caster had a tank in front of him who was going toe to toe with our tank. Wham, wham, wham, down went our tank, unconscious. Opps, I cant go revive him because the area is silenced! Okay, I can dismiss it, but then the caster can attack again on his turn. Furthermore, if you get a caster in such a tight quarter that he can’t leave the area of a silence spell, he’s not going to last to long against a tank or two anyway; he’s already beaten


The Oerth Journal site is www.oerthjournal.com/downloads.html


You may want to read Tyralandi’s (sp?) campaign journal for AoW. It will give you some idea as to how Mr. Mona chose to use the Cult of the Green Lady located just outside of DL. Also it may spark some ideas on how to incorporate a cleric of We-Jas, without being a member of the cult. At the very least, it is a very enjoyable read.
IMC we have a cleric of We-Jas, and I chose to make him a member of the Green Lady cult. I’ve been very vague on the details, the character has been back to the temple twice thus far, mainly to keep the Green Lady abreast of the things that have been happening. I chose to make the following very small with only about 12 members, whose main duty it is to keep watch over the cemetery in DL. I haven’t made up much for specifics, such as level of the clerics or such, just because I really didn’t feel the need. I choose to make one of the main impetus of the temple to stomp out undead, seeing them as unnatural, and against the teachings of We-Jas; souls must be sent to the plane of their god, not forced to suffer in undeath. This way, the Green Lady was able to suggest to the party cleric that they investigate the hidden temple beneath DL, for it would be quite likely that the evil cults would have undead that must be released within their midsts. As a twist, the party cleric took a flaw at creation which prevents him from turning undead. It has made things interesting indeed.
Also there is some info on We-Jas in the Oerth Journals, I forget which one, I want to say 6? Which you may find helpful. Good Luck!


My players just finished 3FoE last weekend. They have been playing with 6 characters since the get go, and have had many a problem with the encounters. So far, there have been 2 character deaths and a number of near TPK. The adventures as written, at least in our experience. have been quite challenging even with extra party members. As for experience, I added the abandoned mine office adventure posted in these forums to boost party xp before the first adventure. That allowed them to reach level 3 prior to 3FoE. I did notice that by the end of the adventure, they would be a few hundred xp short of level 5, so I added an encounter with Dourstone and some guards, who came to see what was happening in the temple just before the party entered the Vecna wing. This gave the party the boost they needed.
Oh and by the way, the final encounter with the Ebon Aspect was hairy indeed. The party monk was dead, the rogue unconscious and dying, the paladin unconscious and dying, the cleric out of spells, unconscious and dying, the wizard out of spells and in single digits with no ranged weapon before the party druid was able to step in and drop the aspect with one swing from his scimitar. Granted they all entered the battle at less than half health and no healing spells or potions, but it made for a great battle. They all felt that their death was imminent, but that the Ebon Aspect must be prevented from entering Diamond Lake, so into combat they boldly strode. Only a pair of well timed crits by the monk and pally before they fell prevented a TPK. True heroes indeed. What an excellent AP.


I'd make the little guy such a pain in the arse that the character would want to get rid of it. How is he going to feed it during a three day stint in 3FoE? Can't see him taking it along. Nice fun trying to move siliently with a with a squawking baby owlbear in the background. Also, it wouldn't be long before the owlbear would peck and claw the little halfling, making his life miserable. IMC, everyone decided to sell the thing after realizing how much they could get for it. I gave them a couple of different possible buyers, including the Emporium (who low-balled them) They settled on a buyer from the Free City.


My group should finish 3FoE tomorrow night. We play every other Sunday, unless Holidays or such get in the way. Tomorrow will be our 10th session. They have a long way to go...


size 9 here. Yes chris, I feel your pain.
You know what they say about large shoe sizes don't you?....Big toe rings.
Perhaps we should start a new thread "Average number of pairs of shoes owned by a Dungeon subscriber. That could be telling!


Hey Rexx, just wanted to say thanks for posting your Smenk chat. I used it last week in my campaign, with a few minor alterations to make things fit, and the group loved it. They came away with a completely different outlook regarding Smenk, who he was, and what made him tick. It defiantly gave him a more businessman type feel rather than just some powerful evil guy type persona. Although the party had already discussed entering Dourstone’s mine, the info provided by Smenk made them decide that they could not delay, plus provided an easier means for entrance then they otherwise would have had. This greatly smoothed out the transition from WC to 3FoE. Thanks again and wonderful job!


Hey Eric. All this talk about Minneapolis and Madison got me thinking. I believe read in another thread that you went to high school in Coon Rapids and I’m curious as to whether you were on the school debate team. I’m guessing we’re about the same age (class of 89’), and growing up in Mankato, we would travel up to the Twin Cities to tournaments about six times a year. Just wondering if our paths may have at one time crossed, many years ago. Also, your avatar’s jacket is a nice shade of purple. Are you a Vikings fan yet, or have you joined another bandwagon?


I survived high school. Now, (16 years later) I build houses that only people with a college degree can afford ;)


I’m 34, 35 next month and have been playing since perhaps 78 or maybe 79. I could barely afford the AD&D books as a youth, much less Dragon magazines, and as a teen Dungeon magazines were difficult to come by as well, but if I surf my shelf, I am able to find some older issues. I’ve subscribed to Dungeon at least twice and have over 40 issues on my shelf. I’m now DM’ing AOW for a group of 6 of us who have been playing together for over five years. I have recently had the immense pleasure of introducing my 7-year-old daughter to the game; she rides me weekly to play with her. We’ve only played twice, but so far, she loves the game, and I’ve bought a miniature for her elf wizard, which she has already painted. She loves to look through all my books, and have me explain the pictures to her and tell her about all the monsters, every one of which she hopes her little elf maiden will never run into, because she doesn’t want to die. Kids are sooooo cute.


five players in my campaign.


First of all, I forgot to mention in my earlier post that we drop the lowest die out of 4d6. (what wonderful stats those would have been!)
Second, I feel I must respond to the point buy system. What does it create? Fairness. Where is it stated anywhere in any D&D book that this game should or must be fair? On a number of different posts I have read about how if a player’s stats didn’t stack up to another player’s character’s stats they thought it was unfair, and they didn’t want to play that character, or they quickly lost interest in their character. This game is about having fun. If your player can’t have fun if his ability scores aren’t as good as the person sitting next to him then I’d say “go back to grade school and play kickball where they don’t keep score so everybody can be a winner.” On a random die roll, everyone has an equal chance of achieving a particular roll. Each person has the same chance to achieve a good roll as a bad one; the playing field starts out equal! Life ain’t fair people, and sometimes die results aren’t either! Cermunos might be smarter or wiser than me, but I might be stronger than him. Heck, he may even be stronger too, but you know what? I hold my own just fine, even if my stats aren’t equal or fair when compared to his. (Sorry Cermunos, I knew your name was on this thread so used you because you were there.)
Thirdly, often times we are comparing apples to oranges. Seldom in our (my) groups do we end up with two characters of the same class. Each class has different key abilities, so for druid A to whine about Fighter B’s abilities, it really holds no weight with me. So what if the fighter’s strength score is an 18 and the Druid’s wisdom is only a 16. They each have different roles to play in the game. Is the player of the druid saying to himself “That’s not fair, the fighter gets a +4 on his attack roll and the goblin only has a –3 to his save vs. my spell? I think not.
And even if we are talking about two characters of the same class, so what if their ability scores aren’t equal or comparable. Me I’d rather play the fighter with lower abilities than those of my compatriot. Give me the underdog and let me show you how he can shine. If not in combat, than in role-playing. I’ll give you the wimpy fighter that everyone will remember, not for his pathetic attack rolls, (although maybe those too) but for his ability to make an impression on those around him, whether it be the NPC we encounter in the pub, or the against the might dragon where I make my last stand. Everybody loves and remembers the underdog.
Under my stat rolling system, I’ve only had one time in over 5 years with this group of players where a character’s stats were so poorly mismatched with the rest of the party that it really stood out. The player ended up with, after racial modifiers, a 15, 10, 9, 8, 6, 5. The poor guy sucked. He was doomed from berth, and it didn’t help that the player is one of those people who is cursed with the d20 in his hands. He even rolled poorly on his hit points at levels 2 and 3. Needless to say, he never made it to level 4. But you know what? Big Rand gave that guy everything he had to make him an adventurer. But unfortunately, not everyone is cut out for the life of an adventurer. He should have followed in his father’s footsteps and been a cobbler. My point is that this game will weed out the true weaklings. Stats aren’t all that crucial, equality even less so, and as I stated in my earlier post, a low ability score or two really helps to make a character more real, believable, and in my opinion more fun to play.
Enough of my rant and thanks for reading.


I’ve never cared much for the point buy system, for all the reasons you listed. We have one guy in our gaming group who, when he DM’s, uses this system. If you look at all our stats sheets, they all seem pretty much the same; each has one or two good stats, followed by a bunch of 10’s.
Me, I like a little more variety. What I have my players do is roll 4d6 six times, and one of the six numbers must be at least 15. If the player is unable to roll a 15, he makes another set of six rolls. This way, the player will have at least one decent stat, and if lucky, possibly a few. Also, it adds the potential of having a low ability score or two, which can really add to the gaming experience if the player works with it instead of lamenting over the fact that he has a low ability score. I’ve found that it can certainly add more flavor to the character.


I have been following this thread for a few days now and I am not surprised that this issue is so divided. Personally, until half an hour ago, I as a DM, wasn’t sure which way I was going go until a thought occurred to me. A kyuss worm is in no way shape or form a disease or a parasite. It doesn’t carry any disease. It is simply a worm (albeit a very nasty one).
How do most undead (I say most because I’m not going to read through all published undead and I’m sure there are exceptions) that are capable of creating spawns, create spawns? They do so by killing their victims. Vampires, ghasts, ghouls, and wrights just to name a few, create spawns this way. Shadows reduce your strength to 0 before you become a spawn. My point is that none of these instances of creating a spawn are in anyway diseases. More importantly, and please correct me if I am wrong, a Paladin is not immune to becoming an undead upon death. A Spawn of Kyuss creates a spawn just like the fore mentioned undead; it kills its victim. It simply has a slightly different approach to killing you; it lets part of its symbiotic being (if you read ecology of kyuss in dragon 336, one cannot exist without the other) bore through your body, reaching your brain, and then devouring it. A victim loses 1d2 points of intelligence per round until the victim reaches 0 intelligence. A person cant live without a brain! Upon death, the victim becomes a new Spawn of Kyuss. It is not a disease that causes a victim to become a Spawn of Kyuss, but rather, death. Therefore, paladin’s Divine Health cannot protect him from becoming a spawn of Kyuss.
Now as to the argument that because a remove disease spell kills the worm, therefore a paladin should be immune to the worms, I say this. The creators (authors) of this undead creature needed ways prevent every worm infestation from killing its victim. Otherwise, it would be a CR off the charts. And rather than creating a new cleric spell called Destroy worm of Spawn of Kyuss, they decided that because Cure disease removes things contained within the body it was a workable solution. Simple as that I say.


Wasn’t there an article in a dragon magazine sometime back about the power of a demon’s name and what it meant to know the true name of a demon? I took a look through my back issues but can’t seem to find it. Will keep looking


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Character Name: Gwendalyn
Class: Fighter level 2
Location: Whispering Cairn, lair of the laborers, Room 21 Other Locker room with Benches
Catalyst: Divide and Conquer
Description: Gwendalyn and Delgatto (Human Monk level 2) had defeated the Water Elemental in its lair with ropes tied about their waists leading back to the rest of the group waiting impatiently in the hallway at the top of the stairway. It was a messy affair filled with tangled ropes, fumbles, and vortexes, yet in the end the two were victorious over the elemental. After a quick discussion with the rest of the party, it was agreed that Gwendalyn, since she could hold her breath the longest, should explore the rest of the underwater area solo, with a series of ropes attached to her so the party could pull her out if trouble should arise.
She made three forays into the underwater darkness, searching the rest of the submerged shower room as well as the locker room with benches, finding the dead corpse and the red lantern, returning them to the group above. She told the party she had seen another hallway leading from the other side of the shower room and would check it out as well. She plunged back into the water.
After two minutes, she still had not returned, and the party began to get nervous. Delgatto decided to begin reeling in the lifeline, and suddenly realized there was no resistance on the rope as he did so. In a matter of moments, he was holding the torn end of the line that had been attached about Gwendalyn’s waist. Without a moment’s thought he strapped the rope about his middle and plunged into the water, followed by Flondo, (Halfling Rogue level 2) who was carrying a sunrod in one hand.
As they crossed the shower room, they could see the light from Gwendalyn’s sunrod emanating from the hallway. The water billowing forth held a sickening red tint, obscuring their vision. The duo charged down the hallway and spied Gwendalyn’s still form lying upon the floor, large gouts of blood pouring from the cavity below her chin that minutes before had been her throat.
Not bothering to even look around, Delgatto grabbed Gwen’s body and turned to speed back to the rest of the group, hoping to yet be able to save her. The hideous form of Ulavant rose up from behind an overturned bench and raked Delgatto with his wretched claws. Delgatto, however, was able to continue swimming. Partway back to the rest of the group, he realized that Flondo was not following him. He looked at the limp form of Gwendalyn in his arms and realized she was quite dead. Not wanting to lose another companion, he dropped her corpse and returned to the locker room. In an amazing series of feats, Delgatto was able to grasp the paralyzed form of Flondo from the clutches of Ulavant, and swim back to the rest of the party on the stairway, chased the entire way by the terrifying ghoul, who repeatedly raked his back side. He was able to toss the still frozen halfling to the rest of the party before succumbing to unconsciousness upon the stairway.
The rest of the party (Druid, Cleric, and Wizard) bravely strode forward and dispatched Ulavant.
Poor Gwendalyn. One moment she was striding into a room with sunrod held aloft. Suddenly there was a sharp pain in her side and she could no longer move. Her last terrifying moments were filled with the sight of Ulavant gleefully tearing into her throat with his rotted teeth, his eyes ablaze with the lust of death. At least she felt no pain.


Ok. Well what about a sunrod? Its not magical, and according to the short description in the PH it simply “glows” it doesn’t say “burns”. So would this be something an elemental could extinguish? My group and I got into a discussion about this, and decided that since it isn’t an actual flame that the elemental wouldn’t be able to put it out.


FlashMan wrote:

This is really good stuff keep it up.

I agree, keep it up. I look forward each week to reading updates on your campaign, and find much useful information to incorporate into my campaign as well. Wonderful work!


I finally get to start my AOW campaign this Sunday and can’t wait. Spending the last few months reading the message boards, listening to everyone’s ideas, opinions and experiences has been an absolute pleasure. There are many of you out there with wonderful ideas and concepts and I tip my hat to you all. And thanks to all who have added information to help foster my campaign. Anyway, I’m running GH, it’s all I’ve ever used (take that back, did FR once, but it just didn’t feel like home), and since my players did Return of the Eight and Doomgrinder a few years back, this should be fun for them. Same players, different characters have already met Tenser, and run a campaign out of Greyhawk.
Playing since 7 in 78’ and proud of it!


Our group, which will begin play a week from this Sunday, in the world of Greyhawk, consists of the following:

Female ½ elf fighter NG niece of Merris Sandovar
Male Human Monk LN from the Twilight Monastery
Male Human Cleric of Wee Jas LN
Male Human Cleric of Heironeous NG from the garrison
Male Human Wizard NG apprentice to Allustan
Male Wood Elf Druid NG member of the Bronzewood Lodge
Male Halfling Rogue NG from Elmshire


It was called "Resting on the Run" in issue 124, I believe.


I guess if it were me, in regards to Takasi’s initial question, I would have Allustan scribe a few scrolls for the party, not for free of course, T-Bones comments fit in well here. But I would use the encounter as a means to have Allustan learn more about what the party is up too. Why do they need these particular spells, or what for? He wouldn’t want the party using them for evil purposes. Perhaps he could give them some new information (I don’t know what stage your adventure is at) regarding if not WC then 3FOE, maybe info on Dourstone or Smenk to help gain their trust.

In response to Qbert’s comments, I plan to run Allustan as leaning more to the good side of neutrality. He did run with Tenser after all, who was LG and a member of the Circle of Eight, a group that worked to hold things at the least in balance, across the Flaneass, if not to root out and stomp evil. Allustan may not work to spread “goodness” across the land, but he is concerned for others as is shown by his returning to Diamond Lake in EaBK to gather the town garrison to prevent the invasion of the keep by lizardfolk, defenently a good act. Therefore I see no reason why he wouldn’t be willing to “lecture the PCs on the responsibilities that come from wielding magic and the duty of the powerful to protect the weak” as T-Bone suggested


I won't be running AOW for another three weeks, but this will be a great start to the campaign. Thanks Chris


sign me up. Thanks!