|
|||||||||||||||||||||||
|
About Rownig FleetfootAssumed a 18 pt buy, racial +2 Con, +2 Wis, -2 Chr Background:
Rownig Fleetfoot is not your “typical” dwarf. Rather than being short and stocky like most dwarves, he is short and lean. Well, lean in dwarf terms being a svelte 119 pounds. He has a rusty red beard and he is balding early for hsi age. His eyes are coal black and seem to blend into the shadows.
Nimble fingers and an inquisitive mind have been Rownig’s redeeming feature throughout his early years. Most dwarves enjoy the music a hammer makes as it dances across an anvil but Rownig is not like most dwarves. He prefers to construct, assemble and disassemble small mechanical devices, such as locks, clocks, and boxes. Rownig's father, Bognar Hammermill Fleetfoot, is the adopted brother of Lady Renarie Inarossa. Rownig's family tends to some of Lady Renarie Inarossa's land and resides in the main villa. Although not true family, Rowning has benefitted from the his family's relationship with Lady Knight. His father, and several older brothers work the land and serve in the militia, when needed. Rownig's talents of having a quick mind, delicate touch and deft movement have been fostered and promoted by Lady Knight. Build: Speed: 20 ft
AC: 14, 12 T, 12 FF Init: 4(6) Init:
2 Dex +2 reactionary trait +2 if underground trait F: 2(4 poison/spell), R: 5, W: 2 BAB : 1, CMB: 0, CMD: 13(17 Bull/Trip)
Feats & Traits:
Weapon Finesse (Lv1)
Rogue Talent: TWF (Lv2) Tunnel fighter +1 Dam underground, +2 Init underground
Skills:
8+2+Fav Class Rogue: +1 skill pt lv
Trained: Acro: 7 Appraise: 7 Dis Device: 7 Escape Art: 7 Know(Dungeon): 6 Know (local):6 Perception: 8 Profession (Locksmith): 6 Sense Motive: 7 Sleight Hand: 7 Stealth: 7 Swim: 4 Use Magic Device: 7 Weapons:
Longknife (dagger) Att Bon: 3, crit 19-20x2, P/S, 1d4 (-1)
[dice]1d20+3[/dice][dice=Damage]1d4-1[/dice] [dice=single Handaxe]1d20+3[/dice];[dice=damage]1d6-1[/dice] [dice=TWF, 2 Handaxes]1d20+1[/dice][dice=Damage]1d6-1[/dice]
If flanking +1 damage due to dirty fighter trait.
1 light warhammer [dice=warhammer]1d20+3[/dice];[dice=damage]1d6-1[/dice] 1 Lt Pick [dice=Lt Pick]1d20+3[/dice];[dice=damage]1d6-1[/dice] Shortbow [dice=Shortbow]1d20+3[/dice][dice=Damage]1d6[/dice]
Gear:
A set of good quality clothes, boots, a hat, cloak, belt, and a leather shoulder bag (the shoulder bag will hold one square foot of goods weighing up to twenty pounds) Leather Armor
Thieves tools, masterwork Backpack 300 CP
antitoxin (1) 10SP
Total: 3745 Copper or 100CP to 1 SP ratio (37 SP, 45 CP) Money:
250 Copper Pieces
Party Funds 600SP to start: Here is an itemization of funds spent: Azram 26 SP 10 CP
Total: 401 SP 150 CP
Treasure/Loot:
Dwarf in Mine large satchel with masterwork lock - 5 copper rods - 1 gold rod flask small coin pouch small knife (a dagger) another small pouch, 4 stones (red garnet) narrow steel key, with a large head that shows the symbol of a goose Black Market Payment from Merchant for return of Property
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|