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King of Roses

Rotolutundro's page

267 posts. Alias of Krisam.


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War Jack wrote:

The home brew I'm working on is fallen empire destroyed by druid terrorists, that have left civilization clinging to the mountains where it is safe. Looking for airships as a means of transport between the mountains. I'm looking at a clockwork race similar to warforged from Eberron that was created to help carve this place of safety. Guns, investigation, and political upheaval will be the name of the game. Plus, I like the idea of my heros being more Indiana Jones, than King Arthur for a change. I've been thinking of morphing the Alchemist into a gunpowder mage, or doing the same thing with the magus.

-War Jack

Your campaign ideas interest me and I would like to subscribe to your adventure newsletter.

Revised sheet for Thondain

GM, I sent you a PM a while ago - just making sure you don't miss it.

Thanks for the advice, GM Sarpadian. I'll have a look at the archetypes available and see what I can do, and I'll address the racial traits on the sheet once I've found a good archetype.

GM Sarpadian wrote:
Understandable. No, I'm aware of it, but there are a few characters ahead of Brondain in line. I should have feedback for you by tonight, depending on how long the others take.

Ah, excellent. Thanks for letting me know!

Is my submission okay, GM Sarpadian? Just wanted to make sure my post wasn't lost in the shuffle.

Here's my submission: Thondain Bokreran

One more dot for interest! Yikes, I'd better get building so I don't miss the deadline...

I considered doing it between modules 1 and 2 as a quest to turn Nualia from evil by rescuing her child, which had survived. I decided against it primarily because I just didn't have the time and energy to write up an adventure in addition to the ones I was running, and none of the published things for Kaer Maga seemed to suit what I needed with minimal changes. But if you come up with a way to work it in, I'd love to hear it!

Here's Kyzrak with his own alias.

Whoops, I overlooked that sicas are exotic weapons. I chose Mark of Slavery as a drawback, but now I'm wavering between Ludus Learning for the sicas, or just giving Kyzrak shortswords/ and going with Sex Symbol, which sounds much more amusing coupled with his lack of wisdom. PP, if I did the latter, would you consider allowing the use of Dex instead of Strength for that trait?

Okay, here's my bid:

Kyzrak Zverlokanth:

m drow fighter (possibly either a two-weapon warrior or a weapon master) 1 CN
hgt: 6’7 wgt: 120 lbs
eyes: solid red
hair: white
age: 120

STR 13
DEX 17
CON 10
INT 13
WIS 10
CHA 12

Long-limbed, lithe and lean, in the arena Kyzrak wears a balteus dyed a blood red that matches his eyes and stands out against his black skin, with a heavy leather manica and greaves of the same color. He saunters over the dead and dying with twin sicas in his hands, his white hair caught back in a leather tie and a sardonic smile of amusement on his lips.

Kyzrak suffers from two afflictions: he was born male among the drow, and he has a tendency to find everything quite amusing. Amazingly agile though he is, he was unable to twist his way out of having smirked at the wrong moment during his house's devotions to their demon lord. Fortunately for him, his less than serious attitude is coupled with good luck, and he was merely relegated to the arena to amuse those he had found amusing. As it turned out, it was the perfect place for him; at the low cost of having to kill anyone they set him against, he gained relatively safe room and board, and the chance at an adoring audience and great renown. Who could ask for more?

With no particularly devoted religious leanings, Kyzrak makes offerings to whichever demon lord he feels might look favorably on his current actions; often, this is Nocticula or Andirifhku.

Elven, Undercommon, Drow sign language

Intimidate +5
Knowledge: dungeoneering +5
Perception +2
Sense motive +1

Auctoratus (race)
Diamachaerus (campaign)

Two-weapon fighting
Weapon finesse

balteus + hvy. leather manica
twin sicas

I'm thinking of a male drow fighter or monk, details to follow... once I've read up on those demon lords. Those amazing traits really draw you in!

I am really enjoying the reasoning laid out for the tech/magic level in most games. +1, and dot for interest.

2 people marked this as a favorite.
Misroi wrote:
Nualia's story is definitely tragic. I'm not sure what's worse: the majority of the tables that ended up killing her, the minority of tables that got TPKed against her (thus dooming Sandpoint), or the very tiny minority of tables that subdued her and took her back to town to be incarcerated in Habe's Sanatorium for her own good. There's never really a good outcome for Nualia, no matter what happens to her.

In my pbem game, our paladin of Sarenrae, who had a backstory as being a childhood friend of Nualia, did a kick-ass job of roleplaying trying to redeem her... and it worked. Though one player appears to have bailed on the campaign because he wanted her to be more hardcore Evil-evil, and the other characters aren't really all that happy about leaving her at Windsong Abbey to repent without a heavily-armed guard, the paladin's player told me it was his favorite character moment/event ever, which I think is all worth it. So, SOMEtimes there's a good outcome for Nualia. :)

After the party spent a month babysitting Nualia at Windsong, though, I'm having winter be slow in arriving because a barren cornfield is not nearly as iconic a battleground.

In my face-to-face game, the party slaughtered Nualia without a second glance. T_T I foresee the same thing from my second pbem group. (Yes, I run Runelords a LOT!)

3 and 4 sound like a lot of fun. I'd especially like to put the hero back in heroing.

1 person marked this as a favorite.

GM says: The friendly NPCs abruptly tie you down and are immune to all your attempts to escape or reason with them.
GM means: You are going on the damn quest the NPCs just gave you, no matter how incredibly suicidal and illogical it sounds. And you'll like it.

GM says: The NPC that refused your bribe immediately responds to the same bribe given by another NPC, who shows up to save your bacon... again.
GM means: I never bothered to tell you this, but you're just extras in a campaign I'm really playing with someone else, where the NPCs in your game are the PCs in mine.

OK, they're a bit odd... but on the other hand, they actually happened.

Awesome. Dot!

I'm interested and tried to make an account, but my antivirus program flagged it as a phishing URL and won't let me proceed.



When I go to look at The Order of the Stick comics, I keep getting bounced back to this page: Is Paizo no longer selling these, or is there some other problem?

Dot for interest in the subject.

Landon Winkler wrote:

I'd personally tend towards "M6" (using the mythic rules to extend E6), but E6 really works pretty well right out of the box.

This is interesting. Thanks for the link!

Woohoo! *confetti* PM on the way!

YG is just a convenient spot to archive messages and files pertaining to the game. If you send emails to the group, they're automatically sent to everyone playing and archived at the same time, and people can go back and reread the story. Also, you can post your creation documents and images of the characters and maps and whatever. I run my pbems off YG in combination with a website (just because I like using websites - they aren't really necessary when running a pbem) and regular email PMs for notices only some players get, and while the new NEO interface is annoying compared to the old interface, I haven't found anything else online that's as useful for pbems.

I can send you a link to my groups if you're curious?

OK, last post before I get some sleep:

Aziel Charbonneau:

female tiefling fighter 1 CG

Appearance (pending closer evaluation of her equipment):
With dusky skin, flowing black hair and eyes the color of burnished gold, Aziel has the kind of sultry good looks that would turn heads - if they weren't accompanied by razor-sharp teeth, the curling horns of a goat, and a long, sinuous tail. Aziel seems to take people's double-take at her in stride. Her smoky voice is generally tinged with sarcasm, but she's deadly serious about her weapons, as is evident by their immaculate state. She bears a scimitar and a pistol as well as a dagger in either boot.

Born in Beaumont to simple farmers, Aziel had to work hard to fight her way up the ranks when she volunteered to join the army of Danor. That made it hurt all the more when she was forced to flee the country after a deadly accident involving a superior officer during a brawl. To avoid being court-martialed, she fled to Risur, where she took up the only profession she knew: that of a soldier.

As is typical of Danorans, Aziel is passionate and fond of good food, good wine and good company. Unfortunately, she can't afford the first two, and the fear most feel for tieflings outside of Danor denies her the latter. Somewhat embittered by her circumstances, Aziel nevertheless has a dark sense of humor that allows her to be philosophical about it all. Hard-drinking in her weaker moments, she feels guilty about what happened to her superior officer during the fateful brawl, and seeks to make amends in her own way. Forever tinkering with her gun, her curiosity and willingness to take risks has singed her more than once, but never badly enough for her to take the lesson to heart... or perhaps she's simply too stubborn.

Edit: Yay! DM, i.jason is awesome. A boon to any game. If karlprosek also shows up, you will have a duo of EPIC PBEM ROLEPLAYING MASTERY.

Hmm. The Gunsmith theme feat (The Man With Two Guns Is God) is looking interesting. The more I think about it, the more I like the fighter/gunslinger idea.

I'm thinking of a tiefling fighter/gunslinger, a hard-drinking, hard-hitting woman who would be the meatshield of the party, with the aforementioned theme feat. More detail to come, if this idea is all right?

I may be up for this - meatshield is about my speed. A question first:

How will you be dealing with the emails? Using Yahoo Groups, for instance?

WOOHOO! *pumps fist in the air* Thanks!

3rd level, 25 point buy. We have a website with more information on character generation.

I'm not sure that Torly would be a good fit for the party, as the second module of the AP is partially set in a big city. I'd also like to see a stronger reason to go adventuring with the Heroes of Sandpoint. If he has a hard time trusting people, why would he stay with the party? I'd like to avoid "lone wolf" types of characters.

Still interested with this character.

If you'd prefer PBEM to PBP, I'm running a Rise of the Runelords PBEM that has a slot open. If you're interested, you can look here. (Though the characters are currently lvl.3, not 2. Have to update that.)

Happy gaming!

Yes, Kaddok is a human (Shoanti).

Just so you're aware, this is a play by email game, not play by post.

We do have a slot open if you want to make a core class character.

Hit points for Kaddok:
Level 1: = 12+1+3 (Toughness)= 16
Level 2: 1d12 + 1 ⇒ (6) + 1 = 7 round up to 7+1=8
Level 3: 1d12 + 1 ⇒ (12) + 1 = 13
Level 4: 1d12 + 2 ⇒ (7) + 2 = 9 +3 for new Con bonus, +1 Toughness = 13

Total: 50 hps

There's the Throne of Night series coming out. I seem to recall some adventure about helping dwarves (something about herding beetles?) by delving into the Underdark, possibly in Dungeon, but I'm afraid I can't remember it's name. It wasn't The Chasm Bridge in 101, or Zenith Trajectory in 102 or Sinkhole in 103... but as you can see, there ARE adventures set in the Underdark (or at least, underground). I hope you find one you like.

PirateDevon wrote:
Sorry about that Rotolutundro, I got it but I spaced on the response. (But I had looked at your barb so he was in the running) but I appreciate the follow up.

No worries, I spaced on the level you wanted, myself. In the process of fixing it now.

Edit: Done, at least I think I caught everything.

Hey DM Devon,

I posted you a private message a day or two ago, but I don't know if you got it? I'd like to submit this fellow.

LOL I'Daiin! XD

Deadshot: Sent you an email.

dathom: That sounds a lot like our old cleric! I think you'd make a good fit for her. I'll send you a PM.

Currently we're looking good with two clerics. There could be room for one more character, if I like the story enough. ;) Otherwise I'll shut down recruiting soon.

Deadshot: Durriken sounds interesting. Seems like a good candidate, but I'll leave recruiting open for a couple of days; I wouldn't mind up to 6 players.

dathom: Only core classes, as mentioned. Perhaps you could repurpose Andrezi. What sort of flexibility did you have in mind were you to take over the Shelynite?

We've lost our cleric of Shelyn, and I'm looking for a replacement or two. Someone willing to create a cleric, or play the old cleric, will have special attention paid to their application.

Currently we have a Shoanti barbarian, an elven rogue who will soon multiclass into wizard, and a halfling bard. The party is halfway through the first module, and currently in town, so able to meet up with newcomers.

Just a concept/background is fine at this point - don't bother statting up a character. No evil characters, please. Core races and classes only.

Excellent. I've sent you a PM with contact info and links, in case you haven't seen it.

I think a ranger might fit with either group well enough. If you pick the first group, yes, you'd have to wait for them to emerge from the catacombs, but that shouldn't take long. Max first-level cash +300gp.

If you pick the second, you could conceivably meet them right away, more or less - I'd have to talk to you privately about the possibilities.

Haha, I'm running it for two PBEM groups and a RL group. Confusing! ;) As long as you firewall your OOC knowledge, I wouldn't mind terribly. I'd just like your character to have a good reason to go with the Heroes of Sandpoint. Currently we have a halfling bard (player on hiatus while she's traveling, so DMPC'd by me), an elven rogue who will probably be picking up some wizard levels along the way, a Shoanti barbarian and a half-Varisian cleric of Shelyn. We're still in the middle of Burnt Offerings (currently facing down Erylium) at lvl.2.

Alternatively, my other group consists of a gnome cleric of Desna, a half-orc evoker, a human paladin of Sarenrae, a half-elf rogue, and a Chelish fighter. They're lvl.3, have just dealt with Nualia and are clearing the rest of Thistletop.

Let me know what you think!

My Rise of the Runelords PBEM could use another player, if you aren't dead-set on pbp? Posting has been slow, and I'm hoping a new player might help it pick up.

DM Papa.DRB wrote:

All, please read

I just got off the phone with my boss at my very part time job (4 hours / week), and starting in October he asked if my hours could be significantly increased thru next April. As I love the work, I said yes.

What that means is that I have to give up some other activities and since this Play by Post hasn't started yet, I have decided to cancel this as well as one other free time activity.

Thank you all for your interest, and I am sorry that I have to do this.

-- david

That darn real life, getting in the way of important stuff like roleplaying! ;) Congratulations with your job!

I'd like to throw my character into the ring:


male human (Kellid) ranger 1 CG
hgt: 6’4 wgt: 210 lbs
eyes: pale blue
hair: black
age: 22

STR 16
DEX 16
CON 10
INT 12
WIS 13
CHA 10

Concept: A grim nomad is seeking vengeance for his father's death.

A large man with the appearance of a fur-and-leather-clad savage, Zogar's steely gaze is more intelligent than such a prejudice would suggest. Lean and hungry-looking, his stern good looks are tempered by both his obvious contempt for those he considers weak, and the four ragged claw marks that mar his right cheek. Hidden under his clothes are worse scars, but few ever see them.

Zogar carries a whopping great sword on his back, a dagger in his belt, and little else but a near-empty pack and longbow.

Proud and grim, Zogar takes his private crusade seriously, as he does most things. His sense of humor tends to be more black than non-Kellids understand. He has taken his tribe's view of weaklings to heart, but has a soft spot for the Chelish. His sleep is always fraught with nightmares.

When he was a young lad, Zogar was nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill him, but his father, with whom he was traveling the steppes alone, perished, and Zogar himself was struck down before being saved by a group of Chelish adventurers. Zogar was taken to the city of Kenabres, where he lingered at death's door in a coma for weeks before waking. The only thing he had to remember his father by was the nomad's huge sword. Ever since then, he was unusually hale and hearty, as if his body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars of his brush with death remained, and nightmares often plagued his sleep.

The religious Chelish family that had taken him in nursed him back to health, and subtly tried to indoctrinate him in the faith of Asmodeus without raising the ire of the witch hunters. Zogar learned what he could - he was a good student, absorbing all they could tell him about his foes - but he burned with a desire for vengeance against the monsters that had slain his father, and wished to return to his tribe as a great demonslayer. In secret, he still held Gorum in his heart. While the children of the household played at fighting demons, he took the fights all too seriously. His demeanor was grim and he never yielded, and when he came of age, the family was not entirely sorry to see him go.

Zogar tracked down his father's tribe, and spent some time among them, but his heart was restless. He had work to do, and his tribe's shaman told him both his parents would rest easy when his task was done, whether he fell in the battle or not. Zogar took all he had learned and spent years hunting the demons of the Worldwound, yearning to destroy them all. In the end, however, he gravitated to Kenabres - for where better to launch an invasion into the heart of demonkind, and end their power forever?


Common, Hallit, Abyssal

Traits: Demon hunter, Exposed to awfulness

Feats: Furious focus, Power attack


The massive Kellid stalked through the streets, coming to a stop near the group. All furs and leather, he had the look of a man hungry for more than meat. He observed them for a while, not staring at anyone in particular, but almost tangibly weighing them on some internal scale. He seemed to approve of what he found, though he did not smile, for he finally stepped forward to introduce himself.

"It is good to see so many with a will to fight the demons." He turned his head and spat, as if even naming the monsters put a bad taste in his mouth. "I am Zorag, of the Utwind tribe. Long have I sought the company of those willing to face their fears and end the demon threat. ...You are here to slay the foul beasts, are you not? You resemble those great heroes my shaman described to me, and her fever-dreams are never wrong."


Goal 1: To wipe out the demon threat in Golarion.

Goal 2: To restore the realm of Sarkoris to its former... er, glory.

Well, you didn't say they had to be achievable goals... that said, I'll come up with smaller ones if needed.

I see him as kind of a cross between Conan and an algai'd'siswai.
Mythic path: Champion.

If I forgot anything please let me know.

My time zone is GMT +1.

Whoops, didn't see this 'til now! Thanks, Christopher!

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