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War Jack wrote:
Your campaign ideas interest me and I would like to subscribe to your adventure newsletter.
I considered doing it between modules 1 and 2 as a quest to turn Nualia from evil by rescuing her child, which had survived. I decided against it primarily because I just didn't have the time and energy to write up an adventure in addition to the ones I was running, and none of the published things for Kaer Maga seemed to suit what I needed with minimal changes. But if you come up with a way to work it in, I'd love to hear it!
Whoops, I overlooked that sicas are exotic weapons. I chose Mark of Slavery as a drawback, but now I'm wavering between Ludus Learning for the sicas, or just giving Kyzrak shortswords/gladius...es? and going with Sex Symbol, which sounds much more amusing coupled with his lack of wisdom. PP, if I did the latter, would you consider allowing the use of Dex instead of Strength for that trait?
Okay, here's my bid:
m drow fighter (possibly either a two-weapon warrior or a weapon master) 1 CN
hgt: 6’7 wgt: 120 lbs
eyes: solid red
Nualia's story is definitely tragic. I'm not sure what's worse: the majority of the tables that ended up killing her, the minority of tables that got TPKed against her (thus dooming Sandpoint), or the very tiny minority of tables that subdued her and took her back to town to be incarcerated in Habe's Sanatorium for her own good. There's never really a good outcome for Nualia, no matter what happens to her.
In my pbem game, our paladin of Sarenrae, who had a backstory as being a childhood friend of Nualia, did a kick-ass job of roleplaying trying to redeem her... and it worked. Though one player appears to have bailed on the campaign because he wanted her to be more hardcore Evil-evil, and the other characters aren't really all that happy about leaving her at Windsong Abbey to repent without a heavily-armed guard, the paladin's player told me it was his favorite character moment/event ever, which I think is all worth it. So, SOMEtimes there's a good outcome for Nualia. :)
After the party spent a month babysitting Nualia at Windsong, though, I'm having winter be slow in arriving because a barren cornfield is not nearly as iconic a battleground.
In my face-to-face game, the party slaughtered Nualia without a second glance. T_T I foresee the same thing from my second pbem group. (Yes, I run Runelords a LOT!)
GM says: The friendly NPCs abruptly tie you down and are immune to all your attempts to escape or reason with them.
GM says: The NPC that refused your bribe immediately responds to the same bribe given by another NPC, who shows up to save your bacon... again.
OK, they're a bit odd... but on the other hand, they actually happened.
YG is just a convenient spot to archive messages and files pertaining to the game. If you send emails to the group, they're automatically sent to everyone playing and archived at the same time, and people can go back and reread the story. Also, you can post your creation documents and images of the characters and maps and whatever. I run my pbems off YG in combination with a website (just because I like using websites - they aren't really necessary when running a pbem) and regular email PMs for notices only some players get, and while the new NEO interface is annoying compared to the old interface, I haven't found anything else online that's as useful for pbems.
I can send you a link to my groups if you're curious?
OK, last post before I get some sleep:
female tiefling fighter 1 CG
Appearance (pending closer evaluation of her equipment):
Edit: Yay! DM, i.jason is awesome. A boon to any game. If karlprosek also shows up, you will have a duo of EPIC PBEM ROLEPLAYING MASTERY.
Hmm. The Gunsmith theme feat (The Man With Two Guns Is God) is looking interesting. The more I think about it, the more I like the fighter/gunslinger idea.
I'm thinking of a tiefling fighter/gunslinger, a hard-drinking, hard-hitting woman who would be the meatshield of the party, with the aforementioned theme feat. More detail to come, if this idea is all right?
3rd level, 25 point buy. We have a website with more information on character generation.
I'm not sure that Torly would be a good fit for the party, as the second module of the AP is partially set in a big city. I'd also like to see a stronger reason to go adventuring with the Heroes of Sandpoint. If he has a hard time trusting people, why would he stay with the party? I'd like to avoid "lone wolf" types of characters.
There's the Throne of Night series coming out. I seem to recall some adventure about helping dwarves (something about herding beetles?) by delving into the Underdark, possibly in Dungeon, but I'm afraid I can't remember it's name. It wasn't The Chasm Bridge in 101, or Zenith Trajectory in 102 or Sinkhole in 103... but as you can see, there ARE adventures set in the Underdark (or at least, underground). I hope you find one you like.
Sorry about that Rotolutundro, I got it but I spaced on the response. (But I had looked at your barb so he was in the running) but I appreciate the follow up.
No worries, I spaced on the level you wanted, myself. In the process of fixing it now.
Edit: Done, at least I think I caught everything.
Deadshot: Durriken sounds interesting. Seems like a good candidate, but I'll leave recruiting open for a couple of days; I wouldn't mind up to 6 players.
dathom: Only core classes, as mentioned. Perhaps you could repurpose Andrezi. What sort of flexibility did you have in mind were you to take over the Shelynite?
We've lost our cleric of Shelyn, and I'm looking for a replacement or two. Someone willing to create a cleric, or play the old cleric, will have special attention paid to their application.
Currently we have a Shoanti barbarian, an elven rogue who will soon multiclass into wizard, and a halfling bard. The party is halfway through the first module, and currently in town, so able to meet up with newcomers.
Just a concept/background is fine at this point - don't bother statting up a character. No evil characters, please. Core races and classes only.
I think a ranger might fit with either group well enough. If you pick the first group, yes, you'd have to wait for them to emerge from the catacombs, but that shouldn't take long. Max first-level cash +300gp.
If you pick the second, you could conceivably meet them right away, more or less - I'd have to talk to you privately about the possibilities.
Haha, I'm running it for two PBEM groups and a RL group. Confusing! ;) As long as you firewall your OOC knowledge, I wouldn't mind terribly. I'd just like your character to have a good reason to go with the Heroes of Sandpoint. Currently we have a halfling bard (player on hiatus while she's traveling, so DMPC'd by me), an elven rogue who will probably be picking up some wizard levels along the way, a Shoanti barbarian and a half-Varisian cleric of Shelyn. We're still in the middle of Burnt Offerings (currently facing down Erylium) at lvl.2.
Alternatively, my other group consists of a gnome cleric of Desna, a half-orc evoker, a human paladin of Sarenrae, a half-elf rogue, and a Chelish fighter. They're lvl.3, have just dealt with Nualia and are clearing the rest of Thistletop.
Let me know what you think!
DM Papa.DRB wrote:
That darn real life, getting in the way of important stuff like roleplaying! ;) Congratulations with your job!
I'd like to throw my character into the ring:
male human (Kellid) ranger 1 CG
hgt: 6’4 wgt: 210 lbs
eyes: pale blue
Concept: A grim nomad is seeking vengeance for his father's death.
Zogar carries a whopping great sword on his back, a dagger in his belt, and little else but a near-empty pack and longbow.
The religious Chelish family that had taken him in nursed him back to health, and subtly tried to indoctrinate him in the faith of Asmodeus without raising the ire of the witch hunters. Zogar learned what he could - he was a good student, absorbing all they could tell him about his foes - but he burned with a desire for vengeance against the monsters that had slain his father, and wished to return to his tribe as a great demonslayer. In secret, he still held Gorum in his heart. While the children of the household played at fighting demons, he took the fights all too seriously. His demeanor was grim and he never yielded, and when he came of age, the family was not entirely sorry to see him go.
Zogar tracked down his father's tribe, and spent some time among them, but his heart was restless. He had work to do, and his tribe's shaman told him both his parents would rest easy when his task was done, whether he fell in the battle or not. Zogar took all he had learned and spent years hunting the demons of the Worldwound, yearning to destroy them all. In the end, however, he gravitated to Kenabres - for where better to launch an invasion into the heart of demonkind, and end their power forever?
Traits: Demon hunter, Exposed to awfulness
Feats: Furious focus, Power attack
The massive Kellid stalked through the streets, coming to a stop near the group. All furs and leather, he had the look of a man hungry for more than meat. He observed them for a while, not staring at anyone in particular, but almost tangibly weighing them on some internal scale. He seemed to approve of what he found, though he did not smile, for he finally stepped forward to introduce himself.
"It is good to see so many with a will to fight the demons." He turned his head and spat, as if even naming the monsters put a bad taste in his mouth. "I am Zorag, of the Utwind tribe. Long have I sought the company of those willing to face their fears and end the demon threat. ...You are here to slay the foul beasts, are you not? You resemble those great heroes my shaman described to me, and her fever-dreams are never wrong."
Goal 1: To wipe out the demon threat in Golarion.
Goal 2: To restore the realm of Sarkoris to its former... er, glory.
Well, you didn't say they had to be achievable goals... that said, I'll come up with smaller ones if needed.
I see him as kind of a cross between Conan and an algai'd'siswai.
If I forgot anything please let me know.
My time zone is GMT +1.