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King of Roses

Rotolutundro's page

246 posts. Alias of Krisam.


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Dot for interest in the subject.


Landon Winkler wrote:


I'd personally tend towards "M6" (using the mythic rules to extend E6), but E6 really works pretty well right out of the box.

This is interesting. Thanks for the link!


Woohoo! *confetti* PM on the way!


YG is just a convenient spot to archive messages and files pertaining to the game. If you send emails to the group, they're automatically sent to everyone playing and archived at the same time, and people can go back and reread the story. Also, you can post your creation documents and images of the characters and maps and whatever. I run my pbems off YG in combination with a website (just because I like using websites - they aren't really necessary when running a pbem) and regular email PMs for notices only some players get, and while the new NEO interface is annoying compared to the old interface, I haven't found anything else online that's as useful for pbems.

I can send you a link to my groups if you're curious?


OK, last post before I get some sleep:

Aziel Charbonneau:

female tiefling fighter 1 CG

Appearance (pending closer evaluation of her equipment):
With dusky skin, flowing black hair and eyes the color of burnished gold, Aziel has the kind of sultry good looks that would turn heads - if they weren't accompanied by razor-sharp teeth, the curling horns of a goat, and a long, sinuous tail. Aziel seems to take people's double-take at her in stride. Her smoky voice is generally tinged with sarcasm, but she's deadly serious about her weapons, as is evident by their immaculate state. She bears a scimitar and a pistol as well as a dagger in either boot.

Background:
Born in Beaumont to simple farmers, Aziel had to work hard to fight her way up the ranks when she volunteered to join the army of Danor. That made it hurt all the more when she was forced to flee the country after a deadly accident involving a superior officer during a brawl. To avoid being court-martialed, she fled to Risur, where she took up the only profession she knew: that of a soldier.

Personality:
As is typical of Danorans, Aziel is passionate and fond of good food, good wine and good company. Unfortunately, she can't afford the first two, and the fear most feel for tieflings outside of Danor denies her the latter. Somewhat embittered by her circumstances, Aziel nevertheless has a dark sense of humor that allows her to be philosophical about it all. Hard-drinking in her weaker moments, she feels guilty about what happened to her superior officer during the fateful brawl, and seeks to make amends in her own way. Forever tinkering with her gun, her curiosity and willingness to take risks has singed her more than once, but never badly enough for her to take the lesson to heart... or perhaps she's simply too stubborn.

Edit: Yay! DM, i.jason is awesome. A boon to any game. If karlprosek also shows up, you will have a duo of EPIC PBEM ROLEPLAYING MASTERY.


Hmm. The Gunsmith theme feat (The Man With Two Guns Is God) is looking interesting. The more I think about it, the more I like the fighter/gunslinger idea.

I'm thinking of a tiefling fighter/gunslinger, a hard-drinking, hard-hitting woman who would be the meatshield of the party, with the aforementioned theme feat. More detail to come, if this idea is all right?


I may be up for this - meatshield is about my speed. A question first:

How will you be dealing with the emails? Using Yahoo Groups, for instance?


WOOHOO! *pumps fist in the air* Thanks!


3rd level, 25 point buy. We have a website with more information on character generation.

I'm not sure that Torly would be a good fit for the party, as the second module of the AP is partially set in a big city. I'd also like to see a stronger reason to go adventuring with the Heroes of Sandpoint. If he has a hard time trusting people, why would he stay with the party? I'd like to avoid "lone wolf" types of characters.


Still interested with this character.


If you'd prefer PBEM to PBP, I'm running a Rise of the Runelords PBEM that has a slot open. If you're interested, you can look here. (Though the characters are currently lvl.3, not 2. Have to update that.)


Happy gaming!


Yes, Kaddok is a human (Shoanti).


Just so you're aware, this is a play by email game, not play by post.

We do have a slot open if you want to make a core class character.


Hit points for Kaddok:
Level 1: = 12+1+3 (Toughness)= 16
Level 2: 1d12 + 1 ⇒ (6) + 1 = 7 round up to 7+1=8
Level 3: 1d12 + 1 ⇒ (12) + 1 = 13
Level 4: 1d12 + 2 ⇒ (7) + 2 = 9 +3 for new Con bonus, +1 Toughness = 13

Total: 50 hps


There's the Throne of Night series coming out. I seem to recall some adventure about helping dwarves (something about herding beetles?) by delving into the Underdark, possibly in Dungeon, but I'm afraid I can't remember it's name. It wasn't The Chasm Bridge in 101, or Zenith Trajectory in 102 or Sinkhole in 103... but as you can see, there ARE adventures set in the Underdark (or at least, underground). I hope you find one you like.


PirateDevon wrote:
Sorry about that Rotolutundro, I got it but I spaced on the response. (But I had looked at your barb so he was in the running) but I appreciate the follow up.

No worries, I spaced on the level you wanted, myself. In the process of fixing it now.

Edit: Done, at least I think I caught everything.


Hey DM Devon,

I posted you a private message a day or two ago, but I don't know if you got it? I'd like to submit this fellow.


LOL I'Daiin! XD


Deadshot: Sent you an email.

dathom: That sounds a lot like our old cleric! I think you'd make a good fit for her. I'll send you a PM.

Currently we're looking good with two clerics. There could be room for one more character, if I like the story enough. ;) Otherwise I'll shut down recruiting soon.


Deadshot: Durriken sounds interesting. Seems like a good candidate, but I'll leave recruiting open for a couple of days; I wouldn't mind up to 6 players.

dathom: Only core classes, as mentioned. Perhaps you could repurpose Andrezi. What sort of flexibility did you have in mind were you to take over the Shelynite?


We've lost our cleric of Shelyn, and I'm looking for a replacement or two. Someone willing to create a cleric, or play the old cleric, will have special attention paid to their application.

Currently we have a Shoanti barbarian, an elven rogue who will soon multiclass into wizard, and a halfling bard. The party is halfway through the first module, and currently in town, so able to meet up with newcomers.

Just a concept/background is fine at this point - don't bother statting up a character. No evil characters, please. Core races and classes only.


Excellent. I've sent you a PM with contact info and links, in case you haven't seen it.


I think a ranger might fit with either group well enough. If you pick the first group, yes, you'd have to wait for them to emerge from the catacombs, but that shouldn't take long. Max first-level cash +300gp.

If you pick the second, you could conceivably meet them right away, more or less - I'd have to talk to you privately about the possibilities.


Haha, I'm running it for two PBEM groups and a RL group. Confusing! ;) As long as you firewall your OOC knowledge, I wouldn't mind terribly. I'd just like your character to have a good reason to go with the Heroes of Sandpoint. Currently we have a halfling bard (player on hiatus while she's traveling, so DMPC'd by me), an elven rogue who will probably be picking up some wizard levels along the way, a Shoanti barbarian and a half-Varisian cleric of Shelyn. We're still in the middle of Burnt Offerings (currently facing down Erylium) at lvl.2.

Alternatively, my other group consists of a gnome cleric of Desna, a half-orc evoker, a human paladin of Sarenrae, a half-elf rogue, and a Chelish fighter. They're lvl.3, have just dealt with Nualia and are clearing the rest of Thistletop.

Let me know what you think!


My Rise of the Runelords PBEM could use another player, if you aren't dead-set on pbp? Posting has been slow, and I'm hoping a new player might help it pick up.


DM Papa.DRB wrote:

All, please read

I just got off the phone with my boss at my very part time job (4 hours / week), and starting in October he asked if my hours could be significantly increased thru next April. As I love the work, I said yes.

What that means is that I have to give up some other activities and since this Play by Post hasn't started yet, I have decided to cancel this as well as one other free time activity.

Thank you all for your interest, and I am sorry that I have to do this.

-- david

That darn real life, getting in the way of important stuff like roleplaying! ;) Congratulations with your job!


I'd like to throw my character into the ring:

Zogar:

Zogar
male human (Kellid) ranger 1 CG
hgt: 6’4 wgt: 210 lbs
eyes: pale blue
hair: black
age: 22

STR 16
DEX 16
CON 10
INT 12
WIS 13
CHA 10

Concept: A grim nomad is seeking vengeance for his father's death.

Appearance:
A large man with the appearance of a fur-and-leather-clad savage, Zogar's steely gaze is more intelligent than such a prejudice would suggest. Lean and hungry-looking, his stern good looks are tempered by both his obvious contempt for those he considers weak, and the four ragged claw marks that mar his right cheek. Hidden under his clothes are worse scars, but few ever see them.

Zogar carries a whopping great sword on his back, a dagger in his belt, and little else but a near-empty pack and longbow.

Personality:
Proud and grim, Zogar takes his private crusade seriously, as he does most things. His sense of humor tends to be more black than non-Kellids understand. He has taken his tribe's view of weaklings to heart, but has a soft spot for the Chelish. His sleep is always fraught with nightmares.

Background:
When he was a young lad, Zogar was nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill him, but his father, with whom he was traveling the steppes alone, perished, and Zogar himself was struck down before being saved by a group of Chelish adventurers. Zogar was taken to the city of Kenabres, where he lingered at death's door in a coma for weeks before waking. The only thing he had to remember his father by was the nomad's huge sword. Ever since then, he was unusually hale and hearty, as if his body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars of his brush with death remained, and nightmares often plagued his sleep.

The religious Chelish family that had taken him in nursed him back to health, and subtly tried to indoctrinate him in the faith of Asmodeus without raising the ire of the witch hunters. Zogar learned what he could - he was a good student, absorbing all they could tell him about his foes - but he burned with a desire for vengeance against the monsters that had slain his father, and wished to return to his tribe as a great demonslayer. In secret, he still held Gorum in his heart. While the children of the household played at fighting demons, he took the fights all too seriously. His demeanor was grim and he never yielded, and when he came of age, the family was not entirely sorry to see him go.

Zogar tracked down his father's tribe, and spent some time among them, but his heart was restless. He had work to do, and his tribe's shaman told him both his parents would rest easy when his task was done, whether he fell in the battle or not. Zogar took all he had learned and spent years hunting the demons of the Worldwound, yearning to destroy them all. In the end, however, he gravitated to Kenabres - for where better to launch an invasion into the heart of demonkind, and end their power forever?

Religion:
Gorum

Languages:
Common, Hallit, Abyssal

Traits: Demon hunter, Exposed to awfulness

Feats: Furious focus, Power attack

Introduction:

The massive Kellid stalked through the streets, coming to a stop near the group. All furs and leather, he had the look of a man hungry for more than meat. He observed them for a while, not staring at anyone in particular, but almost tangibly weighing them on some internal scale. He seemed to approve of what he found, though he did not smile, for he finally stepped forward to introduce himself.

"It is good to see so many with a will to fight the demons." He turned his head and spat, as if even naming the monsters put a bad taste in his mouth. "I am Zorag, of the Utwind tribe. Long have I sought the company of those willing to face their fears and end the demon threat. ...You are here to slay the foul beasts, are you not? You resemble those great heroes my shaman described to me, and her fever-dreams are never wrong."

Goals:

Goal 1: To wipe out the demon threat in Golarion.

Goal 2: To restore the realm of Sarkoris to its former... er, glory.

Well, you didn't say they had to be achievable goals... that said, I'll come up with smaller ones if needed.

I see him as kind of a cross between Conan and an algai'd'siswai.
Mythic path: Champion.

If I forgot anything please let me know.

My time zone is GMT +1.


Whoops, didn't see this 'til now! Thanks, Christopher!


The only way for you to determine if a work is "good" is for them to actually go to the trouble of creating it and giving it to you, then hoping that you decide it's good and pay them.

Not a great motivator, there...


DrkMagusX wrote:


The artist will be offered commission for works that are good.

Hijinks ensue!


Did you want me to retool the 10-minute background into bullet points? Easily done if the background story thing isn't what you wanted.


Dot for interest!


1 person marked this as a favorite.

I'm just kind of impressed by the people who say, "you don't have to play LG in a particular way!" and then they turn around and chide the OP for not playing his CN character a particular way. :P

Also, chaotic =/= automatically crazy, stupid, evil or ruthless. Acts of kindness aren't necessarily out of character... though what the OP describes sounds more like the character is fed up with the paladin than really concerned about the prisoners.

If the other player is OK with it, I see no reason why the OP's character shouldn't cause trouble for the paladin however he sees fit. Interesting RP could stem from it.

YMMV.


I'm interested.

I'm currently in this game as Matthias Valbrand, though I've only just joined it. The other pbp games I've been in were fairly short-lived:

A Broken World as Mokrim

Carrion Hill as Andrei Chernoslav (This game we actually finished in a short timespan!)

Seafarers of Golarion as Jonathan "Patch" Cullen

Mwangi Madness as Barker Valdane


Oh man, I'm sorry to hear about your dad. I hope he pulls through.


Hmm, I may have misunderstood the 10-minute background thing. If you want it as bullet points I can certainly do that.


Here we go!

name:
Raine Rathestin

race:
half-elf

class:
gunslinger

alignment:
CG - She believes in having choices. She follows her own code and is respectful and obedient to authorities she agrees with - and ignores and mocks those she doesn't. While she thinks of herself as pragmatic, she actually has a large soft spot for the underdog.

appearance:

Raine1
Raine2
Raine3
Raine has an engaging grin and messy dark brown hair cut short, which nevertheless often obscures her slightly tapered ears. Her sharp grey-blue eyes miss little. She wears a brown leather trenchcoat with a rifle slung across her back, and a bandoleer of ammunition across her chest. She also carries a slouching satchel with her worldly possessions in it, but never seems too concerned about it.

personality:

Close-mouthed about her past, Raine is otherwise friendly and speaks her mind. She is unswervingly loyal to causes she believes in - and totally un-authoritarian with regards to everything else. The point is, as she likes to tell those who ask, that you have to have a choice. She is militantly atheist - not because she doesn't believe there are gods, but because she refuses to worship them. She isn't one to explain that, either. She tends to fiddle with things in her hands whenever she's thinking.

10-minute background:

It's never pleasant to wake up in the gutter. Raine has never forgotten the feel of opening her eyes in the predawn drizzle, her cheek pressed against the cold cobblestone, and no idea how she'd gotten there. She remembered the chill, and the sinking horror of being able to remember nothing leading up to her present circumstances. The faint ghosts of memory danced just out of her reach, tantalizing and frustrating.

It wasn't just that she didn't know what had happened to her, though thankfully she knew well enough who she was. It was that she didn't know her _current_ circumstances. Was she in danger? _Where_ was she? Shivering in her wet clothes (not the clothes of a peasant or a noble, but then what?), she padded on bare feet down the thoroughfare she had awakened on.

She had an answer to her most pressing concerns soon enough. People were beginning to fill the streets, and a kind soul answered her question with no more than a raised eyebrow at her appearance: she was in Aeonar, the mightiest of city-states. Not knowing what to do or where to go, she followed her growling belly to the market, hoping to steal a quick meal of something, anything.

Before long, priests robed in white and gold appeared, looking at everyone carefully. Raine felt the faint flutter of some memory, something unpleasant, but it didn't occur to her that they might be looking for her - until they spotted her. They shouted and ran towards her, and she did what came naturally - she ran. Still, she was barefoot and had no knowledge of the city, and it didn't take them long to capture her.

She was taken to their temple, told nothing of why they were after her or what they wanted; they didn't speak to her at all, instead speaking as though she couldn't understand them. Left tied in a cell, she only managed to gather that she had escaped their god's judgement, whatever that meant.

More lithe than they had expected, she slipped her bonds in the night and laid her guard out cold with the chamberpot. She crept through the temple, looking for a way out but only seeming to get deeper and deeper into the massive structure. Hiding in a sumptuous room from approaching voices, she overheard the head priest murmur something about "all the escaped penitents." Waiting until he had retired, she took the beautiful rifle that hung above and behind his desk, grabbed a handful of documents from his desk and his boots, and ran.

Somehow she knew she would never be safe in Aeonar. She fled to Valan in her stolen boots, offering to guard a stagecoach to get there. It was in Valan that she first met the resistance army, and the man who would become her lover. She met him on her third day in the city, while looking for a place to stay. He saw her draw away from the guards/priests on the street, and approached her with an offer of employment. He was a small-time crook, as it turned out, and a small fish in the resistance against the god-mages who ruled everywhere. Intrigued by their creed, Raine sought to join them rather than becoming a small-time crook herself. Much more reliable than he was, she rose to a position of trust within a few years, serving under a captain who gained her full trust. They ran guerilla missions to undermine the mage-kings/the priests who serve them.

She was never able to decipher the code of the documents she had stolen, but her lover always tried to help her with finding more. However, he ran afoul of the organized criminal world, and was caught for a crime that he insisted he had been framed for - but which Raine knew he had actually done. Speaking to her through the bars of his prison, he told her he wouldn't last long after crossing the syndicate. Contacting the crime boss, she tried to buy his freedom, but the boss, while courteous and genteel, was ruthless. He would forget about her lover's indiscretions - if she would help out the crime lord from time to time.

Having ensured her lover's continued life, if not his freedom, Raine is finding it difficult to serve two masters - while at the same time searching for the truth about who she is. Memories still haunt her, frustratingly out of reach, hinting at dangers and secrets.

PM to follow with the lowdown.

RP sample:

Raine seemed, at first glance, quite relaxed and even cheerful as she nursed her drink and laughed at the antics of her companions, but a perceptive watcher would notice the way she kept an eye on the street outside through the window, and the way she ducked her head whenever a pair of guards walked past. The way she kept her back to the wall. The way she kept fingering the silver locket she wore as she spoke. The way her eyes tightened and her smile was a bit too wide when she glanced at the thugs drinking in the far corner.

The dive was the sort of place you could (and should) keep a weapon on you, and she obviously knew it. There was a shortsword on her hip, and her rifle stood leaned against the bar, close at hand. Her companions were no exceptions; all of them were armed, some of them to the teeth. Whatever she and her friends had gathered to talk about, they didn't welcome intruders. They didn't try to get rid of them, exactly... they just leaned back, smiled pleasantly, and shot the breeze with inanities until whatever stranger had settled with them felt themselves unwelcome, and left. Then the group would lean over their table again, murmuring quietly once more. It wasn't that they gave anyone the cold shoulder; they just waited for the awkward silences to drive people off.

If anyone had informed this watcher that he was looking at an important branch of the Resistance Army, the watcher probably wouldn't believe it. They couldn't possibly dare meet in the open like this. And weren't they all crystal-chewing thugs anyway? Certainly not like these clean-shaven, polite and down-to-earth folks.


Interesting! I'd like to add a gunslinger to the mix - I'll throw something together today or tomorrow.


I will admit, it's nowhere near as WTF as the preg-armor Barbie dolls I once saw on the net. The dolls' armor was amazing, they were just also all pregnant, and apparently so was their armor. I mean, there was a whole fleet of them. o_O When do you need a whole army of extremely late-term women? And they say drinking is bad for the baby? How about getting rung like a bell?

But yeah, boob-plate is annoying. I agree with DeathQuaker.


3 people marked this as a favorite.

Because of reasons.

Artists take note!


A variation of Don't Split The Party: If you want to go off and do something alone, reconsider. Maybe there's a way to get the group involved, and everyone will have fun with it. There are times you can't, but try.

Also, "It's what my character would do!" is never a good excuse to hose the rest of the group. Slant your actions toward helping the group and increasing everyone's fun.

Edit: Ninjaed due to slow typing (and finding that darn link)!


Whew, just got through reading/skimming the story up til now. I'm loving the quality of the game all around. I sure hope I can join your heroes in stemming this evil tide!

I got a bit stuck on the Lathanderite (Dawnbringer?) cleric's concept, so I'm scrapping it for now. I hope Matthias or Lyosh catch your fancy.


More Lyosh:

Appearance:
While otherwise unassuming, Lyosh has a sense of presence about him, as well as the lingering smell of smoke. Lean and quick, he could pass for human if it wasn't for those slightly pointed ears and strangely sharp teeth. His golden eyes and mocking grin have made many a maid's heart flutter. Dressed in dark clothing to complement his dark hair, his long gray-brown duster and wide-brimmed hat mostly hide the accoutrements of sorcery that Lyosh takes with him everywhere he goes.

Personality:
Smart as a whip, rash and reckless. Sardonic and mocking, has a taste for spicy food and isn't above showing off his mastery of flame to impress the ladies.

Background:
Born and raised in Zazesspur, fire has lain dormant for generations in Lyosh's lineage; who can say what ignited the fire in his blood? Perhaps it was the fury he felt at his father's abandonment of his mother when he was no older than four. Without his merchant father bringing in money, Lyosh, his mother and his younger sister were poor - not destitute, but near enough. The family was desperate, and that desperation has never quite released its hold on Lyosh's soul. When his true nature manifested as a teenager, to avoid problems of superstition against his family, Lyosh moved out to make his own way in the world - but unlike his father, he didn't forget all about those he left. He often visits with some small gift to make their lives easier, whether it be food, coin or some useful tool. Their continued poverty makes his teeth grind, and he wants to give them a better life.

Traits: Desperate focus, Precocious spellcaster

Feats: Eschew materials, Firesight and Firebrand if you'll allow it - otherwise Point blank shot.

Spells:
0 - Detect magic
Disrupt undead
Prestidigitation
Read magic
Spark

1 - Burning hands (bloodline)
Magic missile
Shield
Touch of combustion


Or how about an ifrit elemental fire sorceror with a chip on his shoulder? Born to a human mother, he despises Calishites, primarily due to his long-gone father being one.

Lyosh:

While otherwise unassuming, Lyosh (LAI-oh-sh) has a sense of presence about him, as well as the lingering smell of smoke. Lean and quick, he could pass for human if it wasn't for those slightly pointed ears and strangely sharp teeth. His golden eyes and mocking grin have made many a maid's heart flutter.

STR 11
DEX 16
CON 12
INT 14
WIS 10
CHA 18

Still pondering feats and such. If this idea doesn't suit your game, please let me know before I get too fond of this character. *g*

Edit: Renewal domain


Matthias:

Appearance:
Handsome and quick to smile, Matthias has dark blond hair and a very short beard, almost stubble. His grey eyes are kind, and there are laugh-lines on his face, but his calloused hands grip either the bastard sword or the heavy mace of his faith. Tall and shining in his bronzed banded mail, he wears a blue cloak and heavy leather gloves, and his carved holy symbol is small and discreet about his neck on a chain.

Personality:
Devout but not overly preachy, Matthias believes in leading by example. He believes in sacrifice for the greater good, and wishes to see Tethyr restored as a nation of justice and compassion. He always looks for the good in everyone, and believes deep down that people are basically good. That said, he doesn't hesitate to strike down those who threaten the lives of innocents.

Background:
Matthias was born under an unlucky star. Not only was he born on the 5th of Mirtul in the Year of the Sword and Stars (1332 DR), he was born the fifth of eight children, though thankfully not the fifth son (only the third). Still, the unlucky numbers hung over him as he grew up, and he was never a favored child. Nevertheless, he was a bright and smiling young boy, compassionate and fair even in his youth, and he grew into a man who took on a Helmish knighthood in the belief that in doing so, he served a greater good.

During the Ten Black Days of Eleint in the Year of the Bright Blade (1347 DR), his father, the Count of (Saradush?) was stripped of his lands and holdings by angry mobs; the family barely managed to escape through the kindness and loyalty of some of their household staff. Matthias was the last to leave, protecting his family as they escaped.

Matthias has since lived quietly at the temple of Helm, where he hopes doing good works will restore his family name. (This last bit I left open so as to mesh with however you want to introduce him better.)

I wanted to post another concept, a death cleric or wizard that destroys undead to save the dead souls rather than the living (I thought of an interesting background), but I doubt Myrkul cares if undead are running around, so... oh well. I tried to turn it around to be a cleric of Lathander, though that doesn't fit the background as well, but I couldn't find a good domain flavor... Would you allow 3pp domains? I saw a Renewal domain that suits Lathander on d20pfsrd.


Since I already took Protection (Defense) as Matthias' second domain, I decided to switch out Good with Strength (Ferocity). I can totally see him as a fierce good-guy defender. Maybe too good for his own good, haha. Captain Tethyr to the rescue!

Did you want me to post the backstory I've come up with, or would you rather avoid it? I'm 100% willing to change whatever needs changing in that or the character itself to be a good fit for the party.


I decided to go with the Good and Protection (Defense) domains, though I'm not sure if Good is one of Helm's domains.

Matthias Valbrand:

Here's where I went overboard and did the stat block:

Matthias Valbrand - cleric (Helm) 3
LG Medium Humanoid (Human Male)

Init +0; Senses Perception +3

--------------------

DEFENSE

--------------------

AC 17, touch 10, flat-footed 17

HP 30 (d8 +1 Con +1 Fast Learner)

Fort +4, Ref +1, Will +6 (+1 vs fear, including those adjacent)

--------------------

OFFENSE

--------------------

Speed 20 ft.

Melee +1 bastard sword +5 (1d10+3, 19-20)
Melee +1 bastard sword +5 (1d10+4, 19-20) 2-handed
Melee MW heavy mace +5 (1d8+2, x2)
Melee MW heavy mace +5 (1d8+3, x2) 2-handed
Melee dagger +4 (1d4+2, 19-20)

Ranged longbow +2 (1d8, x3) 110'
Ranged dagger +2 (1d4+2, 19-20) 10'

--------------------

STATISTICS

--------------------

XP

Str 14, Dex 10, Con 12, Int 14, Wis 17, Cha 13

Base Attack +2; CMB +4; CMD 14

Feats Exotic weapon proficiency:bastard sword, Extra channel, Fast Learner, Heavy armor proficiency, Selective channeling

Traits Ambassador, Contagious Mettle

Armor Check Penalty -5

Favored Class cleric

Domains Good, Protection (Defense)

Skills Diplomacy +9, Know:history +6, Know:nobility +7, Know:religion +8, Sense Motive +9, Spellcraft +8

Languages Common, ?, ?

Equipment dagger, MW hvy.mace, +1 bastard sword, comp. longbow, 20 arrows, banded armor, wooden holy symbol. Backpack, bedroll, 50' rope, trail rations x10, waterskin, torches x2. Belt pouch, whetstone, flint and steel, wand of CLW, holy water.

If you want more details on his background or personality, please let me know.

Edit: Ninjaed! OK, I'll find another domain to replace Good.

Edit 2: How about Strength (Ferocity)? Is there anything else you'd like to see in this character?


Thanks Hezar and Selin - you're right, I'd prefer the boost to Int and Cha to the 18 in Wis. I was waffling about it, but you've pushed me back to my original opinion. :)

I think this is a 25-pt build - not that I'd complain at some extra points, haha! Seriously, only 2 skill points + Int + fc for a cleric? Sadface! There are so many neat skills... /whine

new stats and such:

Matthias Valbrand, LG human cleric of Helm

Str 14
Dex 10
Con 12
Int 14
Wis 17
Cha 13

Feats: Selective channeling, Extra channeling, Fast Learner

I've written a bit of background, but I don't know what kind of limits there might be? As it is, I wrote him as being the fifth child of an ex-count who was deposed during the Ten Black Days of Eleint. I can post it if that doesn't need severe changes.


I started playing D&D during the grey box days, and the Realms holds a special place in my heart. I'm still reading up on Tethyr, but I want to hurry and throw my hat in the ring while there's still time!

I'd like to submit a LG cleric of Helm - could you remind me what portfolio of domains Helm has to choose from?

cleric:

I'm thinking he would be unlucky by birth, a fifth son of a noble house that has lost their lands, but he's striving to rise above the turmoil of recent years and restore his family name through his faith to Helm. I'm open to suggestions, though.

Str 14
Dex 10
Con 12
Int 12
Wis 18
Cha 12

He'll be taking the Fast Learner (APG) feat; still considering the others. He may switch a point of Int to Cha and take the Selective Channeling feat; I just hate to lose skill points... Suggestions are welcome.

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