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Whoops, I overlooked that sicas are exotic weapons. I chose Mark of Slavery as a drawback, but now I'm wavering between Ludus Learning for the sicas, or just giving Kyzrak shortswords/gladius...es? and going with Sex Symbol, which sounds much more amusing coupled with his lack of wisdom. PP, if I did the latter, would you consider allowing the use of Dex instead of Strength for that trait?
Okay, here's my bid:
m drow fighter (possibly either a two-weapon warrior or a weapon master) 1 CN
hgt: 6’7 wgt: 120 lbs
eyes: solid red
Nualia's story is definitely tragic. I'm not sure what's worse: the majority of the tables that ended up killing her, the minority of tables that got TPKed against her (thus dooming Sandpoint), or the very tiny minority of tables that subdued her and took her back to town to be incarcerated in Habe's Sanatorium for her own good. There's never really a good outcome for Nualia, no matter what happens to her.
In my pbem game, our paladin of Sarenrae, who had a backstory as being a childhood friend of Nualia, did a kick-ass job of roleplaying trying to redeem her... and it worked. Though one player appears to have bailed on the campaign because he wanted her to be more hardcore Evil-evil, and the other characters aren't really all that happy about leaving her at Windsong Abbey to repent without a heavily-armed guard, the paladin's player told me it was his favorite character moment/event ever, which I think is all worth it. So, SOMEtimes there's a good outcome for Nualia. :)
After the party spent a month babysitting Nualia at Windsong, though, I'm having winter be slow in arriving because a barren cornfield is not nearly as iconic a battleground.
In my face-to-face game, the party slaughtered Nualia without a second glance. T_T I foresee the same thing from my second pbem group. (Yes, I run Runelords a LOT!)
GM says: The friendly NPCs abruptly tie you down and are immune to all your attempts to escape or reason with them.
GM says: The NPC that refused your bribe immediately responds to the same bribe given by another NPC, who shows up to save your bacon... again.
OK, they're a bit odd... but on the other hand, they actually happened.
YG is just a convenient spot to archive messages and files pertaining to the game. If you send emails to the group, they're automatically sent to everyone playing and archived at the same time, and people can go back and reread the story. Also, you can post your creation documents and images of the characters and maps and whatever. I run my pbems off YG in combination with a website (just because I like using websites - they aren't really necessary when running a pbem) and regular email PMs for notices only some players get, and while the new NEO interface is annoying compared to the old interface, I haven't found anything else online that's as useful for pbems.
I can send you a link to my groups if you're curious?
OK, last post before I get some sleep:
female tiefling fighter 1 CG
Appearance (pending closer evaluation of her equipment):
Edit: Yay! DM, i.jason is awesome. A boon to any game. If karlprosek also shows up, you will have a duo of EPIC PBEM ROLEPLAYING MASTERY.
Hmm. The Gunsmith theme feat (The Man With Two Guns Is God) is looking interesting. The more I think about it, the more I like the fighter/gunslinger idea.
I'm thinking of a tiefling fighter/gunslinger, a hard-drinking, hard-hitting woman who would be the meatshield of the party, with the aforementioned theme feat. More detail to come, if this idea is all right?
3rd level, 25 point buy. We have a website with more information on character generation.
I'm not sure that Torly would be a good fit for the party, as the second module of the AP is partially set in a big city. I'd also like to see a stronger reason to go adventuring with the Heroes of Sandpoint. If he has a hard time trusting people, why would he stay with the party? I'd like to avoid "lone wolf" types of characters.
There's the Throne of Night series coming out. I seem to recall some adventure about helping dwarves (something about herding beetles?) by delving into the Underdark, possibly in Dungeon, but I'm afraid I can't remember it's name. It wasn't The Chasm Bridge in 101, or Zenith Trajectory in 102 or Sinkhole in 103... but as you can see, there ARE adventures set in the Underdark (or at least, underground). I hope you find one you like.
Sorry about that Rotolutundro, I got it but I spaced on the response. (But I had looked at your barb so he was in the running) but I appreciate the follow up.
No worries, I spaced on the level you wanted, myself. In the process of fixing it now.
Edit: Done, at least I think I caught everything.
Deadshot: Durriken sounds interesting. Seems like a good candidate, but I'll leave recruiting open for a couple of days; I wouldn't mind up to 6 players.
dathom: Only core classes, as mentioned. Perhaps you could repurpose Andrezi. What sort of flexibility did you have in mind were you to take over the Shelynite?
We've lost our cleric of Shelyn, and I'm looking for a replacement or two. Someone willing to create a cleric, or play the old cleric, will have special attention paid to their application.
Currently we have a Shoanti barbarian, an elven rogue who will soon multiclass into wizard, and a halfling bard. The party is halfway through the first module, and currently in town, so able to meet up with newcomers.
Just a concept/background is fine at this point - don't bother statting up a character. No evil characters, please. Core races and classes only.
I think a ranger might fit with either group well enough. If you pick the first group, yes, you'd have to wait for them to emerge from the catacombs, but that shouldn't take long. Max first-level cash +300gp.
If you pick the second, you could conceivably meet them right away, more or less - I'd have to talk to you privately about the possibilities.
Haha, I'm running it for two PBEM groups and a RL group. Confusing! ;) As long as you firewall your OOC knowledge, I wouldn't mind terribly. I'd just like your character to have a good reason to go with the Heroes of Sandpoint. Currently we have a halfling bard (player on hiatus while she's traveling, so DMPC'd by me), an elven rogue who will probably be picking up some wizard levels along the way, a Shoanti barbarian and a half-Varisian cleric of Shelyn. We're still in the middle of Burnt Offerings (currently facing down Erylium) at lvl.2.
Alternatively, my other group consists of a gnome cleric of Desna, a half-orc evoker, a human paladin of Sarenrae, a half-elf rogue, and a Chelish fighter. They're lvl.3, have just dealt with Nualia and are clearing the rest of Thistletop.
Let me know what you think!
DM Papa.DRB wrote:
That darn real life, getting in the way of important stuff like roleplaying! ;) Congratulations with your job!
I'd like to throw my character into the ring:
male human (Kellid) ranger 1 CG
hgt: 6’4 wgt: 210 lbs
eyes: pale blue
Concept: A grim nomad is seeking vengeance for his father's death.
Zogar carries a whopping great sword on his back, a dagger in his belt, and little else but a near-empty pack and longbow.
The religious Chelish family that had taken him in nursed him back to health, and subtly tried to indoctrinate him in the faith of Asmodeus without raising the ire of the witch hunters. Zogar learned what he could - he was a good student, absorbing all they could tell him about his foes - but he burned with a desire for vengeance against the monsters that had slain his father, and wished to return to his tribe as a great demonslayer. In secret, he still held Gorum in his heart. While the children of the household played at fighting demons, he took the fights all too seriously. His demeanor was grim and he never yielded, and when he came of age, the family was not entirely sorry to see him go.
Zogar tracked down his father's tribe, and spent some time among them, but his heart was restless. He had work to do, and his tribe's shaman told him both his parents would rest easy when his task was done, whether he fell in the battle or not. Zogar took all he had learned and spent years hunting the demons of the Worldwound, yearning to destroy them all. In the end, however, he gravitated to Kenabres - for where better to launch an invasion into the heart of demonkind, and end their power forever?
Traits: Demon hunter, Exposed to awfulness
Feats: Furious focus, Power attack
The massive Kellid stalked through the streets, coming to a stop near the group. All furs and leather, he had the look of a man hungry for more than meat. He observed them for a while, not staring at anyone in particular, but almost tangibly weighing them on some internal scale. He seemed to approve of what he found, though he did not smile, for he finally stepped forward to introduce himself.
"It is good to see so many with a will to fight the demons." He turned his head and spat, as if even naming the monsters put a bad taste in his mouth. "I am Zorag, of the Utwind tribe. Long have I sought the company of those willing to face their fears and end the demon threat. ...You are here to slay the foul beasts, are you not? You resemble those great heroes my shaman described to me, and her fever-dreams are never wrong."
Goal 1: To wipe out the demon threat in Golarion.
Goal 2: To restore the realm of Sarkoris to its former... er, glory.
Well, you didn't say they had to be achievable goals... that said, I'll come up with smaller ones if needed.
I see him as kind of a cross between Conan and an algai'd'siswai.
If I forgot anything please let me know.
My time zone is GMT +1.
I'm just kind of impressed by the people who say, "you don't have to play LG in a particular way!" and then they turn around and chide the OP for not playing his CN character a particular way. :P
Also, chaotic =/= automatically crazy, stupid, evil or ruthless. Acts of kindness aren't necessarily out of character... though what the OP describes sounds more like the character is fed up with the paladin than really concerned about the prisoners.
If the other player is OK with it, I see no reason why the OP's character shouldn't cause trouble for the paladin however he sees fit. Interesting RP could stem from it.
I'm currently in this game as Matthias Valbrand, though I've only just joined it. The other pbp games I've been in were fairly short-lived:
A Broken World as Mokrim
Carrion Hill as Andrei Chernoslav (This game we actually finished in a short timespan!)
Seafarers of Golarion as Jonathan "Patch" Cullen
Mwangi Madness as Barker Valdane
Here we go!
CG - She believes in having choices. She follows her own code and is respectful and obedient to authorities she agrees with - and ignores and mocks those she doesn't. While she thinks of herself as pragmatic, she actually has a large soft spot for the underdog.
Raine has an engaging grin and messy dark brown hair cut short, which nevertheless often obscures her slightly tapered ears. Her sharp grey-blue eyes miss little. She wears a brown leather trenchcoat with a rifle slung across her back, and a bandoleer of ammunition across her chest. She also carries a slouching satchel with her worldly possessions in it, but never seems too concerned about it.
Close-mouthed about her past, Raine is otherwise friendly and speaks her mind. She is unswervingly loyal to causes she believes in - and totally un-authoritarian with regards to everything else. The point is, as she likes to tell those who ask, that you have to have a choice. She is militantly atheist - not because she doesn't believe there are gods, but because she refuses to worship them. She isn't one to explain that, either. She tends to fiddle with things in her hands whenever she's thinking.
It's never pleasant to wake up in the gutter. Raine has never forgotten the feel of opening her eyes in the predawn drizzle, her cheek pressed against the cold cobblestone, and no idea how she'd gotten there. She remembered the chill, and the sinking horror of being able to remember nothing leading up to her present circumstances. The faint ghosts of memory danced just out of her reach, tantalizing and frustrating.
It wasn't just that she didn't know what had happened to her, though thankfully she knew well enough who she was. It was that she didn't know her _current_ circumstances. Was she in danger? _Where_ was she? Shivering in her wet clothes (not the clothes of a peasant or a noble, but then what?), she padded on bare feet down the thoroughfare she had awakened on.
She had an answer to her most pressing concerns soon enough. People were beginning to fill the streets, and a kind soul answered her question with no more than a raised eyebrow at her appearance: she was in Aeonar, the mightiest of city-states. Not knowing what to do or where to go, she followed her growling belly to the market, hoping to steal a quick meal of something, anything.
Before long, priests robed in white and gold appeared, looking at everyone carefully. Raine felt the faint flutter of some memory, something unpleasant, but it didn't occur to her that they might be looking for her - until they spotted her. They shouted and ran towards her, and she did what came naturally - she ran. Still, she was barefoot and had no knowledge of the city, and it didn't take them long to capture her.
She was taken to their temple, told nothing of why they were after her or what they wanted; they didn't speak to her at all, instead speaking as though she couldn't understand them. Left tied in a cell, she only managed to gather that she had escaped their god's judgement, whatever that meant.
More lithe than they had expected, she slipped her bonds in the night and laid her guard out cold with the chamberpot. She crept through the temple, looking for a way out but only seeming to get deeper and deeper into the massive structure. Hiding in a sumptuous room from approaching voices, she overheard the head priest murmur something about "all the escaped penitents." Waiting until he had retired, she took the beautiful rifle that hung above and behind his desk, grabbed a handful of documents from his desk and his boots, and ran.
Somehow she knew she would never be safe in Aeonar. She fled to Valan in her stolen boots, offering to guard a stagecoach to get there. It was in Valan that she first met the resistance army, and the man who would become her lover. She met him on her third day in the city, while looking for a place to stay. He saw her draw away from the guards/priests on the street, and approached her with an offer of employment. He was a small-time crook, as it turned out, and a small fish in the resistance against the god-mages who ruled everywhere. Intrigued by their creed, Raine sought to join them rather than becoming a small-time crook herself. Much more reliable than he was, she rose to a position of trust within a few years, serving under a captain who gained her full trust. They ran guerilla missions to undermine the mage-kings/the priests who serve them.
She was never able to decipher the code of the documents she had stolen, but her lover always tried to help her with finding more. However, he ran afoul of the organized criminal world, and was caught for a crime that he insisted he had been framed for - but which Raine knew he had actually done. Speaking to her through the bars of his prison, he told her he wouldn't last long after crossing the syndicate. Contacting the crime boss, she tried to buy his freedom, but the boss, while courteous and genteel, was ruthless. He would forget about her lover's indiscretions - if she would help out the crime lord from time to time.
Having ensured her lover's continued life, if not his freedom, Raine is finding it difficult to serve two masters - while at the same time searching for the truth about who she is. Memories still haunt her, frustratingly out of reach, hinting at dangers and secrets.
PM to follow with the lowdown.
Raine seemed, at first glance, quite relaxed and even cheerful as she nursed her drink and laughed at the antics of her companions, but a perceptive watcher would notice the way she kept an eye on the street outside through the window, and the way she ducked her head whenever a pair of guards walked past. The way she kept her back to the wall. The way she kept fingering the silver locket she wore as she spoke. The way her eyes tightened and her smile was a bit too wide when she glanced at the thugs drinking in the far corner.
The dive was the sort of place you could (and should) keep a weapon on you, and she obviously knew it. There was a shortsword on her hip, and her rifle stood leaned against the bar, close at hand. Her companions were no exceptions; all of them were armed, some of them to the teeth. Whatever she and her friends had gathered to talk about, they didn't welcome intruders. They didn't try to get rid of them, exactly... they just leaned back, smiled pleasantly, and shot the breeze with inanities until whatever stranger had settled with them felt themselves unwelcome, and left. Then the group would lean over their table again, murmuring quietly once more. It wasn't that they gave anyone the cold shoulder; they just waited for the awkward silences to drive people off.
If anyone had informed this watcher that he was looking at an important branch of the Resistance Army, the watcher probably wouldn't believe it. They couldn't possibly dare meet in the open like this. And weren't they all crystal-chewing thugs anyway? Certainly not like these clean-shaven, polite and down-to-earth folks.