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Pathfinder Adventure Path, Roleplaying Game Subscriber. Pathfinder Society Member. 15 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Where did you get the Monster Stats by CR table?

Also I was planning on using the bear as a sort of boss monster against a party of 3 level 1s. A natural attack psychic warrior, a gunslinger, and a alchemist. Do you think it too tough?

Pathfinder Adventure Path, Roleplaying Game Subscriber

So I couldn't find a premade template for what I wanted to do to some animals, so I decided to mess around with them manually, but now I need some help figuring out their new CR and how much xp they should be worth.

First off, the bear:
HP: 42
Init +3
Fort +8, Ref +5, Will +2
Str 15, Dex 13, Con 18, Int 4, Wis 12, Cha 3
AC 16, touch 11, flat footed 15
BAB +3; CMB +5 (+9 grapple); CMD 16
Speed 30ft
Melee 2 claws +5 (1d4+2 plus grab), tentacle tongue +6 (1d4+2 plus grab)
Perecption +6, survival +5, swim +12
This bear has lost their mouth and teeth, and it has become unhinged and a long tongue like tentacle now sprouts from their mouth.

The Wolf:
HP: 13
Init +2
Senses: Blind-Sense, Scent
Fort +5, Ref +5, Will -1
Str 10, Dex 15, Con 15, Int 2, Wis 9, Cha 4
AC 16, touch 12, flat-footed 12 (+2 Dex, +4 natural)
Speed 50ft
Base Atk +1; CMB +1; CMD 13 (17 vs. trip)
Melee bite + 1 (1d6 plus trip)
Perception +6, Stealth +6, Survival +1 (+5 scent tracking)
This creature has lost all fur and is covered in a wiry hide. This hide has covered up their eyes making them completely blind. While this makes them tougher, it also makes them slightly weaker.

The Squirrel:
HP: 3
Init +4
Fort +1, Ref +6, Will +1
Str 2, Dex 19, Con 9, Int 2, Wis 12, Cha 8
AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)
Speed 20ft
Melee bite +8 (1d2–4)
Acrobatics +6, Climb +16, Perception +1
This creature explodes in a cloud of disgusting gasses when When killed, all non psuedonatural creatures in 5ft roll Fort dc10.. if fail than sicken for 1 round.

The Raven:
HP: 3
Init +2
Fort +1, Ref +4, Will +2
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 5
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
Base Atk +0; CMB +0; CMD 6
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d6–4)
Fly +6, Perception +6
The body of this raven is dominated by a beak that is far too large for it. (upped damage of the beak)

Thanks for any help provided.

Pathfinder Adventure Path, Roleplaying Game Subscriber

Does anyone here do or know of someone who does commission work making a campaign world map?

I'm working on a campaign for some friends, but I'm absolute rubbish when it comes to designing a continent/country map.

Pathfinder Adventure Path, Roleplaying Game Subscriber

I have a question regarding the Slaugrak's Corrupting Bite (Su).

It says it does Con bleed damage. The rules for bleed damage say that Bleeding can be stopped with a DC 15 Heal check. However, Corrupting Bite says the save is Con based..

So my question is. How do the saves for the Con Bleed damagae for this creature work?

Pathfinder Adventure Path, Roleplaying Game Subscriber

If I have cast Shocking Grasp and am holding the charge, I know that I can deliver the spell via claw attack. My question is if I have multiple claw attacks, and miss via the first one, and hit with the second, will the spell be delivered still?

Pathfinder Adventure Path, Roleplaying Game Subscriber
Bob Bob Bob wrote:
Enhanced Magical Tattoo replaces the 9th level bloodline power.
Breath Weapon wrote:
At 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the dragon disciple gains an additional use of his breath weapon each day. The type and shape of the breath weapon depends on the type of dragon selected by the dragon disciple, as detailed under the Draconic sorcerer bloodline description.

Your level can never grant you the bloodline power. Period. You traded it away.

If you just want a familiar, anyone with a bloodline can do that.

Bloodline Familiar wrote:

Those with an inherent connection to magic often attract creatures who feel a similar instinctive pull toward magical forces. At 1st level, a sorcerer, bloodrager, or any other character with one of the following bloodlines can choose to gain a bloodline familiar. The character gains a familiar (as a wizard's familiar), treating her class level as her wizard level for the purposes of this ability. This familiar has an additional ability listed below based on the master's bloodline.

This replaces the 1st-level bloodline power granted by the character's bloodline; in addition, the character gains bonus spells from her bloodline one level later than she normally would. For example, a sorcerer with the aberrant bloodline who takes a bloodline familiar would not gain the acidic ray bloodline power, and she would gain her first bonus spell at 4th level, her second bonus spell at 6th level, and so on.

I was actually not aware of that. So.. Assuming that I go with that to get a familiar instead of tattooed sorcerer, I still want claws...

Would Eldritch heritage: Ghoul be the best way to go about getting them?

Pathfinder Adventure Path, Roleplaying Game Subscriber
Bob Bob Bob wrote:

So let me be the first to ask.


You already know this isn't going to be very good. Tattooed does not make it any better since you can't pick a bloodline to complement it (since you have to choose Draconic). Also, in theory you'd lose the breath weapon completely, even when it tries to give it to you in Dragon Disciple. Everything's possible with an accommodating enough GM and a party that doesn't mind, but you're already picking a low-power option... and then downgrading it

How would I lose the breath weapon completely? From what I see all I'd lose is one use per day.

Part of the reason I want to is fluffyness, the other is that I like the options that Tattooed give me in regards to the magic tattoos and the familiar.

Pathfinder Adventure Path, Roleplaying Game Subscriber

So I'm thinking of trying to make a Tattooed Sorcerer Dragon Disciple. Now, I know that I lose the claws, but I was also thinking of picking up Eldritch Heritage with Ghoul to combat this...

Now I know that this isn't optimal.. But do you guys think it is manageable?

Pathfinder Adventure Path, Roleplaying Game Subscriber

So, if a person has both the Dervish Dance feat and the Power Attack feat, are you able to use Dex instead of Str in regards to Power Attack?

I ask because Dervish dance allows you to use Dex instead of Str for all attack and damage rolls?

Pathfinder Adventure Path, Roleplaying Game Subscriber
H.P. Makelovecraft wrote:
I would love a test of the Starstone module, that can be solved with ingenious outside of the box thinking so a lvl 1 character can become a god simply because he had the right items and a positive can do attitude.

That's the problem. It needs to be so that anyone could THEORETICALLY pass the test..

Pathfinder Adventure Path, Roleplaying Game Subscriber

Is it possible to dismiss your Eidolon from a distance? If you order your eidolon to do something, and them walk away.. Can you decide to dismiss it from a long ways away?

Pathfinder Adventure Path, Roleplaying Game Subscriber

Can you take the Evolution Reach multiple times? Either on different attacks or have them stack on the same attack?

Pathfinder Adventure Path, Roleplaying Game Subscriber

I'm sorry for bumping this thread. But I've run into this as a Player, and I really would love an official ruling. Does anyone know if there was one ever given?

Pathfinder Adventure Path, Roleplaying Game Subscriber

The problem is that Share Spells says "The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself"

The problem that my group brought up is that Enlarge Person is "Range close (25 ft. + 5 ft./2 levels)"

Pathfinder Adventure Path, Roleplaying Game Subscriber

Does anyone know if the spell Enlarge Person effects a Biped Eidolon?

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