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I've spent some time over the last couple days improving the PRD search results. Now if you search for 'Concentration' the very first result is the rules entry for concentration in the Magic chapter from the core rules. Similarly, if you search for a spell or a feat, the entry you want is almost always in the two or three, and is usually first. They aren't relative, but they cancel out: A halflings' attack bonus is equal to the goblin's AC bonus and vice versa. Just as a human fighting an elf has no special bonus or penalty. If a halfling fights an ogre, they get the same 'effective' +2 bonus (+1 attack, -1 to target's AC) as a human fighting a storm giant (-2 to targets AC). To elaborate on what others have said, the formula for the cost to make a potion is 25 gp x spell level x caster level + spell material component costs. The formula to buy a potion is 50 gp x spell level x caster level + material component costs. Since the cure series of spells doesn't have a costly material component, the cost of a potion of cure light wounds in a magic shop is 50 gp (50 gp x 1st level spell x minimum 1st caster level). A potion of cure moderate wounds would cost 300 gp (50 gp x 2nd level spell x minimum 3rd level caster). A potion of cure serious wounds would cost 750 gp (50 gp x 3rd level spell x minimum 5th level caster) And since potions are limited to spells of 3rd level or less, cure critical wounds and more potent spells like heal cannot be made into potions at all. I want to say something here that I've said before. This isn't a high school English class where everyone could get an 'A' if they follow the rules and just do what's on the rubric the teacher gave out. It is a CONTEST. No matter how much advice we give, not matter how many 'don't do this' things we put in the rules, only a tiny percentage of the hundreds upon hundreds of entries will get selected. The rules are there so everyone is in the same contest, not to tell you how to win. We can't just tell you exactly what to submit to make the Top 32. Everyone has access to the same advice and rules, and that means you're still trying to trump the same group of people. Golden-Esque wrote:
While you're right that it will be too late for the winner to freelance on Ultimate Equipment, we've announced select items from this years Top 32 and from previous years will be published in Ultimate Equipment. Speaking only for myself, I think some things that should be philosophically neutral (mindless undead and Lovecraftian horrors specifically) get labelled evil because the game includes good-aligned clerics and paladins as protagonist options. Or rather, it seems really weird that Smite Evil won't wallop a zombie, and odd that "The Power of Sarenrae Compels you" won't help banish Cthulu (in a game where the PCs are meant to win, at least. I realize the great old ones couldn't care less about mortal religion.) And similarly, that the apocalypse cult that worships the Great Old Ones and seeks to bring about the end of the world would be populated by evil cultists. Also, even though god stat blocks have alignments, that's the alignment that mortals have to be within one step of to receive magic, not necessarily the alignment of the deity itself. Perhaps the "Gods" of the dark tapestry are Neutral, but only Evil mortals are of such a mindset necessary to devote themselves and receive magic in return. Tryn wrote:
That's because Clark's advice is just that, advice. (Well-heeled advice, since he's one of the judges, but still advice.) The rules of the contest are the actual rules that you are required to meet to keep it fair for all the contestants. The 'Disqualification' items in the rules are all either actual rules violations that make an entry not valid (word count, anonymity, being a wondrous item, or being in the Pathfinder rules), or for obvious legal reasons (plagarism, using non-Paizo IP.) They're also fairly objective. Backstory will not get you disqualified. But because this is a contest about writing a wondrous item, not the cool thing your character did with said item, it is highly likely to get you rejected. And even then, it's at the discretion of the judges. If you have a REALLY REALLY AWESOME item to go with your backstory, they CAN keep it if they want. (Contrast with a REALLY REALLY AWESOME entry that is 301 words: That's no longer up to the judges. It's not a valid entry in the contest.) The judges have to sift through hundreds and hundreds of entries to find the 32 most promising writers. No possible set of rules can be expected to tell you exactly how to make the top 32. Cthulhudrew wrote: In a pre-currency campaign, the traditional forms of "loot" would be very different. I've never quite come across a good barter system for d20, although I'm currently thinking of implementing something along the lines of the Trade Unit idea from d20 Apocalypse. It would need some tweaking, obviously, to generate equipment/armor/arms tables for the Trade Unit "currency" equivalents. The "trade goods" table in the Core Rulebook is decidedly medieval/renaissance era in it's contents, but it could inspire you to make a similar stone-age table. The base unit could be something abstract that equates to a gold piece for easy conversion of stuff from other books (especially if you decide your society has a "currency" that isn't coinage, like cowri shells or Fallout's bottlecaps.) Alternatively, pick some locally produced item of immediate usefulness, like livestock or a freshly killed animal and reference everything against that. For instance, if the base unit for your table is a milking goat, a goat will buy three chickens, and a flint knife is worth as much as a goat, you have a basis for trade when the PCs try to sell a captured flint knife to buy a chicken dinner, even though no goats are directly involved. Cthulhudrew wrote:
You could restrict spellcasting to 6-level progression classes to get this effect: Bards could fit the storyteller/shaman/oral tradition role fairly well. Rangers obviously fit in. Alternatively, Adepts cover the minimal spread of arcane and divine magic, if you don't mind the limited power level of NPC classes. Summoners, paladins, or inquisitors could work depending on the exact feel of the campaign you're going for. Magi and alchemists keep spellbooks, so they're right out. Since this is a thread that has potential to get heated in a hurry, I'm going to caution people that this thread is three and a half years old, and is over a thousand posts long. It had been sitting idle for six months until yesterday. Consider asking yourself if you're really adding anything by posting in it. Demonskunk wrote: Wouldn't simply allowing preorders of the dragon accomplish that goal? Not necessarily. It's already been pointed out why randomization is necessary to make these products economically feasible. Now, the Black Dragon isn't random: it's in it's own box, and even if it was collated into a case, it would be pretty clear what was in the one Huge booster. But by tying the number produced to the number of cases of other minis produced, it allows the same kind of cost-levelling as for the other rarities. DISCLAIMER: I work for Paizo, but I don't know diddly about the actual production of these minis. What I say here is uninformed speculation based on the information in this thread.
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