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Oddr Last-Laugh wrote:
I've never actually done a PBP before to be honest, this would be my first time...and with the in character post, is there a context or should I just like post what my character would say/how he would act just to give an idea?
Oddr, you might want to re-read the first post in this thread. It lays out what is expected from prospective players in this thread, and by when. You can also look at some of the other in-character posts that have already been made in this thread.
The book releases in a few weeks: it's probably already in Paizo's warehouse. Even if it isn't, it has certainly been already printed. The 'editing process' doesn't have much to do with it at this point.
Vic Wertz wrote:
Sometimes I really miss having some of those reasons.
Jason Bulmahn wrote:
1. The summoner spell list has been a problem for years. It was supposed to be swapped out back before the book came out and at the time, we were not doing any spot erratas so the wrong list has stuck around. This is our chance to fix it along with the other problems of the class.
Since I'm the one who brought this up in this thread, thank you for the clarification. I'm definitely glad the Summoner list is being addressed - I understand its problems.
I was just unaware that the summoner spell list was an oversight from before the publication of the book - I had been under the impression that the spell list was intended and the intervening years had simply revealed it to be a mistake. Thus, I didn't understand that line in the blog. Now I know.
I did not intend to sound displeased. First of all, I consider you and the rest of the design team my friends (well, except Mark. I'm sure he's a cool guy, but I've never met him face to face.) Second, you have control over how much freelance work I get.
Oh! That'd be a neat idea. Now that you have to pick an eidolon type, you can attach baggage to that choice. Summoners are Spells Known casters, so you can give them bloodline/mystery-like bonus spells known related to their critter.
Angel summoner? Have a searing light! Devil summoner? Darkvision! Demon summoner? Rage! Protean summoner? Entropic shield!
But I am now.
I think a big part of peoples problem with charm person is that some people treat it like an I-win button, when in actually its an I have a great opportunity to slightly shift the balance of power in my game-button.
I'm actually kind of surprised charm person still has its own rules. Jump gives you a bonus on your jump check. Disguise self gives you a bonus on a Disguise check and lets you do it faster.
Charm person could be rewritten to be a special Diplomacy check.
I'm not going to claim to speak for every GM, but I know I personally won't allow birds to use their talon attacks while on the ground.
Magic circle against X and protection from X have already been mentioned - they can let you ignore summoned creatures.
Spells that can simply end summons will also be handy: the obvious ones are dispel magic, banishment, and dismissal, but the alignment smites (chaos hammer, holy smite, order's wrath, and unholy blight) and words (blasphemy, dictum, holy word, and word of chaos) can have a similar effect.
I'd do the opposite of Hubaris - stage fights in open(ish) spaces and provide foes with lesser minions. The PC gets to feel awesome because their summon chews through the minions, but you get to feel good that you've kept the summons and pets off of the real villian for a few rounds. Like how Robin always ended up fighting the henchmen.
James Jacobs wrote:
I know I have that kind of feeling at what I call 'gotcha monsters' where the entire point seems to be to trick metagaming characters. I'm glad both types (metagame and metahumor) of monsters have largely been avoided in Pathfinder.
Are there any other types of monster design you consider disrespectful to the game?
I've never watched Heroes. They seriously had a character on Heroes named Hiro?
To quote the great Cosmo Kramer, that's like an ice cream man named Cone.
Pretty sure Comcast and Liz are rival G'ninja clans.
Comcast is more like a gang of half-orc thugs. "Nice internet connection you have here. Sure would be a shame if something bad happened to it."
Edit: And just like real gangs, cable companies have distinct territories. I pay my protection money to Time Warner. And if some new player rolls in trying to install fiber optic, there will be a turf war.
In one of my 3.5 games, the barbarian/dragon disciple fails his saving throw against a Bodak's gaze and dies (the party sent him in saying 'You only fail on a 1! Go solo it so none of us die!', which is already kinda cruel.)
They make their Knowledge (Religion) or whatever check to learn that he'll return as a Bodak in 24 hours...and that Bodaks are vulnerable to sunlight.
So they haul the body above ground and tie it on the eastern-facing side of a tree and wait for the sun to come up.
Bodaks have 58 HP and take 1 point of damage each round from sunlight, so they sat there for nearly six minutes watching their former ally get burned to ash.
IIRC then they shelled out for a resurrection.
D'oh. I blame iOS spell correct - it doesn't get along well with RPG vocabulary. At least I noticed when it changed 'abjuration' to 'abjure toon'.
Fixed, now that I am on a device with a proper keyboard.
Male Human (Chelaxian) Sor 4 HP: 24 AC: 14 T: 12 FF: 13 CMD: 11 Fort: +2(+4 vs. poison) Ref: +3 Will: +5 Per: +0
We take a break from our regularly scheduled combat briefing, to time travel nearly a fortnight into the past: to the evening after the Wardstone was shattered. To the time of this post.
Lucius Erasmian wrote:
If anything remains of the evening, he will spend it in meditation/contemplation/prayer, rather than reveling. His mystic awareness has been expanded, and he must explore and understand it.
Lucius's meditations bring him first to his connection with Hell - it is raw and ragged. If a semi-metaphorical construct could be sore, it would be, having been reamed open by the torrent of Wardstone energies. There is so much more he can reach. His hellfire burns bright and hot - he knows that should he reach for it, he will get a furious jet instead of the tepid splash he could conjure before. Even better, the connection runs both ways - he can push energy (preferably stolen from others) down to Hell, making a partial payment on the debt he incurs every time he borrows Asmodeus's might. He can hear the whispering not-voices that linger at the opposite end of that spiritual thread if he listens, even while awake, now. They promise him that any power found in hell can be his, for the right price. Such murmurs might be worrying, had he not already heard them in his dreams and roiling in the back of his mind for so much of his life.
This vibrant well of power, though, is not the thing that makes the deepest impression on the young priest. He meditates over the visions that the Wardstone blasted into their heads - trying to remember as much as he can before they fade, like any other dream. Fortunately, Lucius has been examining his dreams for meaning for a very long time.
He sees the Hand of the Inheritor helping to forge the line of Wardstones - and all their history at once, from the Storm King's first failed assault on Kenabres and his second, successful one, to the their final explosion in a burst of holy power. Even the aborted not-future of Areelu Vorlesh taking them apart (in a burst of unholy corruption).
Somewhere in this gestalt, Lucius has an epiphany. In seeing all of the Wardstones in a single instant, in not just knowing, but feeling their history, secrets are unlocked to him.
The next morning, he emerges for breakfast, but hardly says a word to anyone, instead muttering to himself over his tea. After, he disappears with much of the party's accumulated gold and platinum, to do sudden and seemingly haphazard shopping among the merchants (and their stock) crammed into the Defender's Heart. Adamantine engraving picks. Purest sulphur. Willow charcoal. Incense. Inks. Magical and semi-magical herbs. Livestock. Where stock is unavailable in the wagons drawn into the Heart, he pays expedited rates to send runners to the shops and warehouses where it can be found.
He disappears back to his quarters, and is scarcely seen again until the evening meal, only answering the door for the return of the expedited runners. Odd smells, smoke, and occasional bouts of cursing emerge from around the door. At dinner, he is again quiet, though he has at least stopped muttering to himself. He isn't wearing his holy symbol.
The following days runs similarly, though without even the shopping after breakfast: it seems he has become a hermit, who insists upon being left alone, regardless of his well-meaning allies who certainly try to check up on him. At dinner, though, he is much more animated. He drops hjs holy symbol in the middle of the table. It and its chain have more spikes that you might recall. "We need to talk.", he says, as a broiled goat carcass is served to the table.
He explains, "I could feel the nature of the Wardstones dancing around the edges of my mind. I was so close to knowing their secrets. I could have built a new wall to seal the demons and their benighted land away from the rest of Golarion for all of time. But I failed. I could not grasp it, to set it to paper, to remember it all before it faded."
He exhales heavily. "But not all the knowledge of the Wardstones is lost to me. I may not be able to fabricate something on that scale, but I see now how to seal magic within an object, for its own purposes, now and forever. My penacle, by Asmodeus's will, protects me from harm, just as the Wardstones protected Mendev. On a much more modest scale, of course, obviously."
"This war is not over. The Wardstones are gone, and we will need all the protection we can obtain. I have spent two days toiling over this sacred hunk of iron to prove to myself that I can. I need more space for larger projects. The Law of Sympathy is clear - Warding armor should be simplicity itself. "
He urges Thom to cast detect magic, to see what he can see. Thom agrees, of course, that Lucius's pendant is magical. But, to everyone's surprise, so is Nebbin's hammer.
This flabbergasts Lucius into shutting the hell up about the nature of defensive warding magics while he examines the hammer. He is perplexed for some time. But he becomes downright mirthful (a strange attitude for him to be sure) when he grasps it. The newly-forged, cold iron head of the hammer was very near the Wardstone when it exploded - energies that were themselves largely contained in cold iron already. It burns at the edges of his perception when he tries to peer too deep. The wholesome, holy light of the Wardstones does not wholly agree with his own Hell-born powers.
In any case there is much to do and he needs his rest and Nebbin might he borrow your necklace, the one we took off that awful demonspawn with the pet minotaur. Yes, the one that thickens your skin so you do not get hurt as easily. He thinks he can make more of them. Anyway, he will see you in the morning.
In the morning, a solid night of sleep has restored much of his emotion equilibrium. No, he has not quite figured the necklace out, but bring him armor and he can set to work imparting his blessing to it. Oh, yes, and sell off the detritus we pulled out of those safehouses and the garrison. He needs the money.
Such a mentally stimulating magical task has fully distracted Lucius from his desire to investigate Nyserian manor. The demons are all dead now anyway, and the demonspawn that are left behind are likely fled. Irabeth's troops can certainly handle recovering anything left.
In the following days are productive ones in his newly-appropriated workshop, as he chants over his work in three languages, the air choked with incense and brimstone, and enriching several merchants in magic supplies and fine materials, who are grateful to take the coin and flee the war, and possibly Mendev entirely.
Thom's shining full plate and shield are scratched over with infinitesimal runes in Celestial and Infernal. Then they are polished with ground gemstones and oil until the runes have disappeared. When completed, they look unchanged, save for the magical aura, and barely-visible pentagrams that appear on the spaulders when the light strikes at particular angles. The shield has no such hidden markings, but the now-familiar five-pointed star has been hammered into each of its rivets.
Nebbin's new lamellar is given a similar treatment, only with ink and lacquer instead of etches and polish. The brown leather plates have taken on a slightly red cast around the edges, but are stronger than they have ever been.
Armor is too easy - it is already protective, and the large area is such a large canvas as to make some tasks trivial. He can finish armor or a shield in time for luncheon. The next day, Lucius returns to enfolding complex enchantments into tiny objects.
Dinner is still often goat.
He turns out two pendants that function similarly to Nebbin's What did Jeslyn's amulet of natural armor look like anyway? - each is a round sachet of black leather on a steel chain, filled with dry incense, and riveted closed with five round rivets of black iron, suspended on a silver chain.
He also produces two magical cloaks, nearly black and hemmed in red, based on the red cloak he took off of Faxon. One he takes for himself instead of the too-bright red. These, like armor, give him a large canvas. He finishes quickly.
He has clearly demonstrated his mastery of warding magics, and is looking to apply his new experience to something new. At Soarise's suggestion, he creates a special bag to carry their gear, so that Nebbin no longer gets loaded down like a trader's mule, as he did when carrying the Vermlek's scythes back from the battlefield.
Beginning with the crusader's bag he discovered in the catacombs, he works it over, enfolding multiple layers of enchantments over it, taking two full days. However, this time, rather than his enchantments folding away to nothing, space itself folds to make room for them. The leather is blood-red when he finishes, and all the rivets bear the five-pointed star. The buckle has been replaced - the new one is silver. The inside of the bag is nebulous - it takes far more than its apparent size would allow, but returns exactly the object desired, and the mass of the bag never changes - making it strangely heavy when empty but a godsend when full.
This brings us to the end of the 11th day after returning to Kenabres. The Queen arrives on the 13th - I'd imagine Lucius spends that day trying to look presentable, rather than stinking the place up and possibly getting goat's blood on his shoes. There's one more crafting day available if I have a request.
He's also spent a total of 7,000 gp on magical reagents and other raw materials:
I'm going through and marking Aero's stuff on the loot spreadsheet as gone (and hiding, but not deleting) the rows. He still has the +1 morningstar the mongrelfolk chief gave us, a relic of the first crusade. Given the mongrelfolk's role in the supporting attacks around the garrison, this should probably be returned to them.
That doesn't really make a difference to the amount of wealth we have, but it's good karma.
I also made a payout of ~20% of the ledger value for Aero's care - it was just over 800 gp. Not enough to retire on, but enough to feed him for a very long time.
That's almost the defining difference between Good and Evil.
Good sacrifices self.
Asking someone to take one for the team isn't Good, but it's asking them to be Good.
Telling someone 'Well, someone needed to take one for the team. The team decided that was you' is not Good.
Akari Sayuri "Tiger Lily" wrote:
The Society employs this guy?
Yeah, that's pretty evil.
That's probably accurate, within my very limited understanding of Buddhism. But Korada was never mortal, which is the primary distinction I'm trying to make.