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Ross Byers

Ross Byers's page

RPG Superstar 2008 Top 32. RPG Superstar 7 Season Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 10,052 posts (10,834 including aliases). 3 reviews. 2 lists. 1 wishlist. 10 aliases.


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RPG Superstar 2008 Top 32

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TOZ wrote:
Smite the necromancer!

Speaking of necromancy, there are plenty of healing or other life-force manipulating spells stuck in Transmutation and Conjuration(Healing) that should be Necromancy.

RPG Superstar 2008 Top 32

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Aniuś the Talewise wrote:
Snappouta!

I think Erfworld's onomatopoeia are rubbing off on Rich.

RPG Superstar 2008 Top 32

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I think Roy is going to put up a good fight (+5 undead-bane greatsword and all), but nearly lose when the new vampire spawn show up as reinforcements.

At this point, Belkar will arrive, with the rest of the Order (notably Vaarsuius) and have Durkula taken off the field.

Specifically, V remembers the antimagic field incident. Take away Durkula's cleric magic and vampire powers, and Roy will mop the floor with him easily. And it isn't technically an attack, the same way that other posters in this thread are pointing out that the other clerics might be able to buff Roy without breaking the Godsmoot rules.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Rawr! wrote:

Woah! 13.60777 tonnes!

27.2155 tonnes. (English tons, in the tradition of having completely arbitrary multipliers, are 2,000 lbs, not 1,000 lbs.)

RPG Superstar 2008 Top 32

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AnimatedPaper wrote:
AnimatedPaper wrote:
QuidEst wrote:
Wi1dfireMonk wrote:
My apologies if this has already been answered (search didn't turn up a hit for me), but are occultists unable to invest in musical instruments other than drums (necromancy) still? I had found that curious during play test, and may simply homebrew around it, but I was wondering if that did change between playtest and live.
There's also a bell option at least.

I sort of figured that was the case. Oh well. I'll probably house rule musical instruments (besides bells and drums) to act similarly to censers, although without the special vulnerability to creatures with the scent ability.

Or, who knows, maybe I'll do a full reskin of the class, with each perform subskill being linked to a spell school. I'll have to think about it when I get my hands on the pdf.

*flips to occultist* Ooh, I guessed right! My nascent musician with a golden fiddle might happen after all.

There's also the Silver Balladeer Bard Archetype, if you talk to your GM about the magic properties of gold.

RPG Superstar 2008 Top 32

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JAMRenaissance wrote:
I can't wrap my mind around Gandalf forgetting a spell after he casts it; it just doesn't work for me.

The crucial thing here to remember is that, as of 3rd edition, spells are not memorized. They are prepared.

A fireball spell is more than three seconds of gestures and words. It takes three pages of tightly-written scrawls in a spellbook - writing so precise that common inks are insufficient to scribe it. Preparing spells in the morning isn't studying so you remember the words later - it's doing most of the work of casting the spell. 'Casting' the spell is just saying the last few words to complete it. Trying to cast a spell directly out of a spellbook, without preparation, takes 15 minutes.

So, to use an analogy, casting a spell is like pulling the pin on a grenade and throwing it. You haven't forgotten how afterwards, you're just out of grenades. Preparing spells in the morning is like assembling a bunch of grenades, then carefully inserting the pins so you can use them later, quickly.

(Of note, the Chronicles of Amber handled spellcasting in this way.)

RPG Superstar 2008 Top 32

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Helcack wrote:


M E L I G A S T E R
L E M I S G R E A T - Lem is Great

Can't unsee.

RPG Superstar 2008 Top 32

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Alric Rahl wrote:

Technically this Mesmerist isnt evil either. He just felt he deserved to return the favor to those who had treated him poorly. His fellow slaves hated him for him being treated better than them and they were going to hurt him first. He again just did to them what he felt he deserved. This is a very CN thought process, if I was wronged I deserve to cause those who wronged me suffering. As he now moves from town to town scraping by by milking nobles of their wealth this also is not an evil act but an "I do what I must to get by" type thing. He borders on evil acts but never truly commits them. Since it doesnt say whether or not he leaves the Nobles destitute after ripping them off of ALL of their wealth. if he left them extremely poor after his visit then I could see that being evil.

But as it stands, Mel is not evil either.

I disagree that that sounds CN (Backlash3906 pegged why a little upthread), but I'm not interested in having an alignment debate in this thread. (I have two threads for that already.)

The Paizo staff are the ones saying he's Evil: they kind of get to make that determination. Mel has 'NE' on his character sheet. Alain has 'CN'. I wouldn't want to hang out with either.

RPG Superstar 2008 Top 32

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Jester David wrote:
Arachnofiend wrote:
Jester David wrote:

Wow... That is one long backstory. If I showed up at a game rocking that, my DM would shoot an evil glare. Certainly seems like the longest of any of the iconics.

Haven't read it yet. Tried and got distracted. But I'll make an effort.

Yikes, and people say it's my generation that has a short attention span...
It's 1,500 words. 3 1/2 pages at 12-point font. That's short story length.

Oh no! A free short story! Whatever shall we do!

RPG Superstar 2008 Top 32

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So this is the Nale to Lem's Elan.

RPG Superstar 2008 Top 32

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Zhangar wrote:

"And if Lady Akzziaaia smart, she's going to kill me herself because I just showed I could be bribed into murdering her offspring."

And now, here's my really horrible answer to the "pragmatic" solution for how ** spoiler omitted **

The kids that get to be raised by slaves are the lucky ones.

I didn't think a discussion of Drow senselessly betrayal-murdering each other into extinction could get any darker. But you found a way.

RPG Superstar 2008 Top 32

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I wonder why the Uncle had to die - unless their rules of succession are really weird, the Uncle would be even lower on the line of succession than Erasmus. I suppose, though, he'd be in the best position to realize his brother was being poisoned and do something about it, though. His son would just be colatteral damage. Maybe a witness.

D'oh. Nevermind. If the Uncle were elder, he'd be the current title holder. The succession would have been:

Uncle (current) -> unnamed son (Erasmus's cousin) -> Erasmus's father -> two sisters and Baylock -> Vinn -> Erasmus

Hrmm. It says Eramsmus had five siblings. Who is missing?

RPG Superstar 2008 Top 32

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He's Hamlet. But with more ghosts.

RPG Superstar 2008 Top 32

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There's a reason Cayden Cailean is called 'The Accidental God'

RPG Superstar 2008 Top 32

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Zhangar wrote:

re: Droskar's a weird one. I'd forgotten that he's a neutral evil god with an abyssal realm. Now I'm wondering what the hell he actually deploys in response to planar ally spells. His followers are normally lawful evil, so they can't actually get demons as planar allies.

(Also, he's functionally the god of plagiarism, which is hilarious.)

(And now I have my answer - lawful evil knockoffs of inevitables =D)

The Forge of Ashes provides a bit of an answer: Forge spurned and scanderigs are both strong contenders.

Efreet and Azers are probably also workable.

RPG Superstar 2008 Top 32

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Icyshadow wrote:

Vikings without ships and raiding are like dwarves without beards. Something of a paradox.

Scottish? Yes. Angry? Yes. Short? Depends on who you ask from. Boring? Not if they are played right.

Dwarves are from German and Nordic myths. So you get a little bit of the Viking-ness, but mostly it's industry, work ethic, and weird food. (And Oktoberfest.)

No idea where the Scottish bit comes from. Probably the same reason Romans and Russians inexplicably talk like they're British in film.

RPG Superstar 2008 Top 32

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the xiao wrote:
awesome story, hottest iconic but... she looked like having gotten enlighment at... 1st level? she sounds too powerful but thats also cool I guess...

Harsk murdered a tribe of giants in his.

RPG Superstar 2008 Top 32

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nightflier wrote:
So, perhaps societies have dual alignments? :)

I don't think Societies have a dual alignment so much as the possibility that a Society as a whole might have a different alignment from its members (and you can't just detect or smite a society anyway).

Zhangar did a pretty good job of explaining how Chaotic creatures can still have a civilized society - Order and Civilization are not synonyms, despite what the Abadarites would tell you.

RPG Superstar 2008 Top 32

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Aelryinth wrote:
What you would NOT have is the full natural ecology PLUS the monstrous ecology.

You're right, but the thing is, we DO. In Pathfinder, you often have wilderness encounter tables that include both wolf packs and trolls. It isn't a real ecology - it's a game construct meant to support our real-world assumptions in addition to fantasy elements.

A real ecology can't support wolves and trolls - even if you have the trolls drive off the wolves in the same way wolves drive off coyotes, because a troll would require so much territory that it would be impossible for them to maintain a breeding population. Even without humanoids hunting them rigorously.

Add to that landsharks, purple worms, giant/dire animals, giants, dragons, undead, drakes, and whatever else gets added with every new Bestiary and it doesn't make sense.

Sure, you could work out how a 'real ecology' with those monsters would work, but it wouldn't look like how Golarion is actually portrayed.

Likewise, you could work out exactly what the attrition rate is for drow infighting vs. their birth rate and their losses in wars against the Xulgath and Duergar, but it's more fun to just dangle all the plot hooks and move on.

RPG Superstar 2008 Top 32

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thejeff wrote:
DM_Blake wrote:
thejeff wrote:
In a slapstick kind of way, I kind of like the idea of every pirate on board desperately trying to pour their drinks over the side or into some inconspicuous barrel. All of them concealing it from each other, but not the audience. Hijinks ensue.

Cute if you're playing Keystone Cops Pirates. Or if Larry, Moe, and Curly are the First Mate, Captain, and ship's boy.

Not as good if you're playing a game where verisimilitude has any practical bearing on the game world.

That's pretty much my take on it in reality.

The image is amusing, but doesn't fit what I want out of the game.

I can see where that could be a skit from Keeping Up Appearances, where everyone but the cook is trying to get out of eating, but its only slapstick if you treat it that way.

Instead, imagine a shipful of angry pirates. Each one thinks there is something wrong with him because he can't stomach the rum ration. After all, he sees the majority of his comrades getting happily drunk. Those he doesn't see getting drunk are punished severely. The best he can do to avoid punishment (and looking weak in front of his peers) is pretend to be happily drunk too and quietly dispose of the rum ration.

Every single one of them is afraid of being found out (because they think the problem is personal, instead of the 'rum' being toxic.) None of them can actually talk to the others about it (because its at best embarrassing and at worst leads to awful punishment.) All of them have to pretend at a drunken joviality they don't feel (even the ones who really are drunk, because they're only tossing the ration every other day aren't happy because its making them sick and they worry that they won't be able to hide tossing tomorrow's ration.)

If that's not terrifying to you in kind of an existential way, I don't know what to do for you.

Alternatively, the Con damage could be from some toxin you can build up a resistance to (like how tobacco makes most people nauseous when they first start using it.) Newbies get awfully sick and have to break the rules to get by (same as how military boot camps often have schedules that require cheating to keep up), but the established crew members, having survived the 'hazing', have built up a resistance and can treat the toxic rum as normal rum or grog. The adventure text doesn't need to get into that because you aren't expected to be swabbies for long enough to get the resistance.

RPG Superstar 2008 Top 32

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Tectorman wrote:

What happens when you kill a high level Vigilante in his social mode? He has far fewer of his abilities available to him, so it wasn't as much of a challenge. On the other hand, he is a high level character.

Do you kill this random nobody in the crowd and receive enough XP to level multiple times? Can you deduce that the random nobody wasn't a random nobody? Does the Vigilante need an ability at higher levels saying he only counts as a lower level character for the purpose of how many XP he's worth?

"Alright, Masked Avenger! I know you're in this crowd, and I will find you. Guard! Kill the peasant right in front of you, now!"

(Guard kills peasant)

"Did you level up? No matter. Next guard, next peasant! I don't have all day!"

Back-deducing identities from XP gain is a little Red Mage for me. NPCs might not even use XP anyway.

RPG Superstar 2008 Top 32

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RJGrady wrote:
Dissociative disorders don't work quite that way. For an example of what might happen if one personality slept while the other was awake, watch ** spoiler omitted **. Hint: you become psychotic.

Are you saying Batman isn't psychotic?

RPG Superstar 2008 Top 32

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I've been there. Driving is surprisingly tiring for a seated activity.

RPG Superstar 2008 Top 32

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Orfamay Quest wrote:
Zhangar wrote:
@ Paladin of Baha-who? - that would still amount to putting the universe in chains - a universe where people are only permitted to behave in a particular approved manner.

There's a difference between putting the universe in chains and putting people in chains. I don't baby-proof the house by handcuffing the baby, but by making sure there's nothing dangerous that the baby can play with.

I don't see how "if you put a slave collar around someone, it will disappear" or "if you stab a person, your blade will rust to nothingness" is any more restricting than "if you drop a bowling ball, it will fall down."

For something to be a real choice, it has to be able to have results. I can't simply choose to fly, but restrictions are cumulative. There is a reason children get bored with baby-proof activities, even if they aren't handcuffed.

RPG Superstar 2008 Top 32

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Mr.u wrote:
3.God does not cause Child suffering or Disease. mortals do in the case of child abuse or by nature which was separated from god by sin which was caused by mortals.

If God is omnipotent and omniscient, then he knows those things are happening and could stop them, but does not. Abusive human beings could be stopped. 'Natural' disease could be cured or thwarted. Famines could be prevented.

Once again, we're back at Epicurus.

Quote:

Is God willing to prevent evil, but not able? Then he is not omnipotent.

Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?”

RPG Superstar 2008 Top 32

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Zhangar wrote:

(While speaking as an agnostic)

I'd argue that a universe that doesn't have evil doesn't actually have free will - at best it has a neutered facsimile of free will where everyone has been rendered incapable of conceiving of certain notions.

(Or: there is an ENORMOUS difference between, say, childproofing a home, and implanting a computer chip in the baby's brain that keeps the baby from even reaching for stuff.)

Genuine free will comes with the ability for people to choose to be horrible to each other.

Evil is the price for not being a sock puppet. =P

Just as you have:

Quote:

X is omnipotent

X is omnibenevolent
Suffering exists

Pick two

you have

Quote:

X is omnipotent

X has a plan
Free will exists

Pick two

Evil is the price of free will, but it means any omnipotent being is not omnibenevolent - because it means Stabby McGee's freedom to stab you is more important than you not being stabbed.

All of these logical impossibilities go away when you drop the 'omni's. If a deity is merely very powerful, then there are things they cannot do. If they are merely benevolent (instead of omnibenevolent), then they can be Utilitarian instead of saving everyone. If they have no plan, free will can be allowed to roam.

And since we're talking about Pathfinder, there isn't an issue here: It's a polytheistic system where the Gods are very powerful, but are not 'omni' anything. That doesn't mean they aren't Gods - none of the historical polytheistic systems claimed omnipotence or omnibelevolence, but no one would claim Thor and Zeus are not Gods.

RPG Superstar 2008 Top 32

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xavier c wrote:
Are you saying he should eliminate free will for the sake of goodness? Or he should have created a would where creatures could not defied him?

He's saying that a omnipotent being who does not stop evil or suffering cannot be described as omni-benevolent. It's logically inconsistent.

We have three postulates:
1) Sarenrae is omnipotent
2) Sarenrae is omnibenevolent
3) Suffering exists

You get to pick two, and we know the third one is true via empirical evidence. (I'm using Sarenrae here instead of Yahweh/Jehova/Allah because arguing real-world religion and theology is outside the scope of this thread.)

Fortunately, in Golarion we know that Sarenrae is not omnipotent, merely extremely potent. Therefore is it possible that she is in fact benevolent (Neutral Good, after all).

For any real-world applications of this paradox, please consult your priest/rabbi/minister/therapist/invisible sky wizard/a thread in the Off-Topic forum.

RPG Superstar 2008 Top 32

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Christopher Anthony wrote:
Sara Marie: I love my coworkers dearly

I feel that there is a 'but' coming up.

RPG Superstar 2008 Top 32

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"Omnipotent" and "impossible" would seem to be mutually-exclusive concepts as much as 'immovable object' and 'irresistible force'. They are opposite absolutes. One negates the existence of the other.

Granted, it is easier to redefine 'irresistable force' than to spell out 'force that cannot be resisted except by the immovable object*' every time, but frankly, that's like saying "2 + 2 = 5 for sufficiently large values of 2**". It's true but meaningless, and devalues to meaning of the actual symbols being discussed.

*:
Or 'object that cannot be moved except by the irresistable force'
**:
Or sufficiently small values of 5.

What defines what is 'intrinsically impossible'? If it is merely that 'Even an omnipotent being cannot make true the same as false', that's different than 'Even an omnipotent being cannot violate Conservation of Mass'.

But all of this is besides the point for this thread - Pathfinder's Gods are not omnipotent, and the setting does not claim they are. On the sliding scale of 'Impotent to omnipotent' they're a lot closer to one end than the other, but they aren't omnipotent.

RPG Superstar 2008 Top 32

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Omnipotent is not all-knowing. It's all-powerful.
Omniscient is all knowing.

Omnipotence implies omniscience, because 'know' is a verb. (However, it does not guarantee omniscience, as just being able to do something doesn't mean you bother.)

Omniscience does not imply omnipotence: it's easy to imagine knowing something and being unable to act on it.

RPG Superstar 2008 Top 32

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Which game would Asmodeus be best at?

I'm guessing 'anything rigged'.

RPG Superstar 2008 Top 32

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I imagine Asmodeus would prefer games with hidden information, given his ability to Bluff and to lie/mislead without actually saying anything untrue.

So, with that in mind, what deities could take on Asmodeus in a game of poker?

RPG Superstar 2008 Top 32

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"The evil cultist is gating in a Pit Fiend. Must be Tuesday." - Seelah

RPG Superstar 2008 Top 32

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Sharoth wrote:
Ross Byers wrote:
Hrmm. X-COM 2 canonically occurs after humanity surrenders. Turns out I was right all along.
We would have won if your squad had not had a TPK. ~scolds Ross~ It is all YOUR fault!

Strictly speaking, it was a Muton Berserker's fault.

RPG Superstar 2008 Top 32

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Albatoonoe wrote:

So, sad thing is, I'm seeing a lot of comments around the web that basically be boiled down to "Are we the bad guys? This seems so xenophobic. I don't want to be a terrorist.".

Like, really? In the face of forced capitulation and obvious propaganda, people are thinking the aliens are anything but the bad guys?

Could be that there's always some people who miss the point.

Could be the that the hallmarks for a police state (like the heavily armed 'police' insisting on a 'full security scan' out on the street) are less incongruous than they used to be.

Could be that since the US has been fighting it's 'War on Terrorism' that people have been forgetting that 'One man's terrorist is another man's freedom fighter' and forgetting that riots and revolutions can actually be pretty effective.

RPG Superstar 2008 Top 32

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Hrmm. X-COM 2 canonically occurs after humanity surrenders. Turns out I was right all along.

RPG Superstar 2008 Top 32

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It's a game, not an economic simulator. A 'realistic' economic engine would be one or more of

1) Still inaccurate
2) Pass the 'suspension of disbelief' buck somewhere else (like the Craft rules)
3) Require tedious levels of bookkeeping
4) Create excessive limits on adventure design, because all of a sudden you need to justify how many guards the evil baron can afford to pay, or how the town manages to afford the reward offered to the PCs for wiping out the Goblins, or who, exactly, manufactured those flasks of alchemists' fire the PCs keep buying.

Basically, any new rule should do something to make the game more fun. Now, depending on how much the existing rules bother you, an economic system might make the game more fun to you, by removing an un-fun element (continually losing your suspension of disbelief). But I think in most cases, shining a brighter light on the economics will make the situation worse, not better.

Or, to use a poor analogy, replacing a cardboard cutout of a house with a block of scaffolding in the shape of a house won't make it convincingly a house - it's just a lot more work to set up.

RPG Superstar 2008 Top 32

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The base OGL specifically prohibits referring to another company's trademarks. This was intended to enable licensing agreements hinging on the use of trademarks - such as the d20 logo and the Pathfinder-Compatible logo. But I can see how it might complicate one third party expanding upon another's material.

RPG Superstar 2008 Top 32

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Ghostbusters itself used the Stay Puft Marshmallow man instead of the Pillsbury Doughboy.

RPG Superstar 2008 Top 32

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How many Buffalo buffalo Buffalo buffalo buffalo could a Buffalo buffalo Buffalo buffalo buffalo if a Buffalo buffalo Buffalo buffalo buffalo could buffalo Buffalo buffalo Buffalo buffalo buffalo?

RPG Superstar 2008 Top 32

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How many Buffalo buffalo could a Buffalo buffalo buffalo, if a Buffalo buffalo could buffalo Buffalo buffalo?

RPG Superstar 2008 Top 32

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Cheapy wrote:
That phrase really loses its meaning in a world with raise dead, doesn't it?

I'm not sure it had much meaning in the first place.

RPG Superstar 2008 Top 32

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JERRY: Hey, I've been trying to jam stuff in the box, like you told me, but sometimes it says, like, "Photographs - Do not bend".

NEWMAN: "Do not bend". (Laughs evilly) Just crease, crumple, cram.. you'll do fine.

RPG Superstar 2008 Top 32

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Summon spells can grab non-planar creatures. For instance, this is primarily what summon nature's ally does.

Why does it matter from whence a summoned gibbering mouther comes from?

RPG Superstar 2008 Top 32

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Pretty sure Comcast customer service is staffed by Kytons.

RPG Superstar 2008 Top 32

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Stone to flesh can be used to get rid of stone doors or walls.

RPG Superstar 2008 Top 32

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I think the order of operations stuff for meta-magic feats should probably be spun off into its own thread (probably in the rules forum).

I liked this thread better when it was 'weird spell side effects' and less 'arguing about rounding fractions'.

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Create pit and friends are extra dimensional spaces, so you can't pull gear out of your handy haversack while stuck in one.

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The people saying that becoming a golem seems unpleasant: You're probably right.

But there are reasons to do it anyway.

Maybe the alternative is dying (but you're not quite evil/skilled enough to become a lich.)

Maybe your normal body has crippled or missing limbs.

Maybe you're experimenting on others.

Maybe you've gone mad and are trying to get rid of the frailties of flesh.

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