Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Ross Byers

Ross Byers's page

RPG Superstar 2008 Top 32. RPG Superstar 2014 Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber. Pathfinder Society Member. 9,714 posts (10,411 including aliases). 3 reviews. 2 lists. 1 wishlist. 10 aliases.


1 to 50 of 1,282 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
RPG Superstar 2008 Top 32

1 person marked this as a favorite.

That is a true fact.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

On the cover of Mythic Adventures, Valeros is using the sword last seen being picked out of a treasure hoard by Alain on the cover of Ultimate Equipment.

Can you tell us more about this sword, and why Mythic Valeros has it instead of Mythic Alain?

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Oddr Last-Laugh wrote:
I've never actually done a PBP before to be honest, this would be my first time...and with the in character post, is there a context or should I just like post what my character would say/how he would act just to give an idea?

Oddr, you might want to re-read the first post in this thread. It lays out what is expected from prospective players in this thread, and by when. You can also look at some of the other in-character posts that have already been made in this thread.

RPG Superstar 2008 Top 32

9 people marked this as a favorite.
TheMonocleRogue wrote:
GENTLEMEN, BEHOLD!

I think that's the worst thing the apprentice can hear.

RPG Superstar 2008 Top 32

8 people marked this as a favorite.

Then you have nothing left to teach me.

RPG Superstar 2008 Top 32

4 people marked this as FAQ candidate. 5 people marked this as a favorite.
Credits page wrote:

Authors • Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson,

Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor

*Ahem*

RPG Superstar 2008 Top 32

4 people marked this as a favorite.
archmagi1 wrote:
My favorite part of the book by far is the art of Seelah having her moral dilemma by the tree/sign post.

Who lets an orphanage burn long enough for someone to put up a road sign? Is it like a tire fire?

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Apocryphile wrote:
Surely you should send the link when the order goes to pending, as that's when you actually take my cash?!?

Because they don't take the cash until it ships. See this FAQ.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Starfox wrote:


Considering how the authoring and editing process works, I worry that it is too late for any input from the boards to be included in the book.

The book releases in a few weeks: it's probably already in Paizo's warehouse. Even if it isn't, it has certainly been already printed. The 'editing process' doesn't have much to do with it at this point.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

Yeah. As much as I love paper books, I have my iPad every day already, so if I have to pick one over the other, it's going to be an eBook.

Is Paizo still going to be able to distribute Tales eBooks, or will I be having to buy from Tor or via the iBookstore?

RPG Superstar 2008 Top 32

5 people marked this as a favorite.
Vic Wertz wrote:
TriOmegaZero wrote:
Lamontius wrote:
would love to know whether or not these rules are going to be utilized for PFS
Tarrintino wrote:
So, can anyone comment on how much (if any) of this book will be used in PFS?
Once the content review teams get their reports submitted to Mike and John, and they have had time to formulate a decision on what to allow, you will get your answer.
I will just mention that I would put this book down as "very well received" by people who have had early access to it for, uh... various reasons.

Sometimes I really miss having some of those reasons.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Sounds more like Julie did.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Jason Bulmahn wrote:
1. The summoner spell list has been a problem for years. It was supposed to be swapped out back before the book came out and at the time, we were not doing any spot erratas so the wrong list has stuck around. This is our chance to fix it along with the other problems of the class.

Since I'm the one who brought this up in this thread, thank you for the clarification. I'm definitely glad the Summoner list is being addressed - I understand its problems.

I was just unaware that the summoner spell list was an oversight from before the publication of the book - I had been under the impression that the spell list was intended and the intervening years had simply revealed it to be a mistake. Thus, I didn't understand that line in the blog. Now I know.

I did not intend to sound displeased. First of all, I consider you and the rest of the design team my friends (well, except Mark. I'm sure he's a cool guy, but I've never met him face to face.) Second, you have control over how much freelance work I get.

RPG Superstar 2008 Top 32

10 people marked this as a favorite.
Arachnofiend wrote:
Ross Byers wrote:
TriOmegaZero wrote:
I read that as no stupidly re-leveled wizard spells.

I figured that, but 'originally intended' by who and when? It's an odd wording that implies that the APG spell list was an accident or oversight. Which has been unaddressed for 4 1/2 years.

I mean, if it wasn't the intended spell list, there have been opportunities to errata it. This isn't rewriting the Stealth skill - rearranging a spell list fits on the same page.

I don't know if this is what the section on the Summoner was pointing to, but I'd really like a Summoner who doesn't have a spell list of their own and instead gets a very specified set of spells depending on the nature of their eidolon.

Oh! That'd be a neat idea. Now that you have to pick an eidolon type, you can attach baggage to that choice. Summoners are Spells Known casters, so you can give them bloodline/mystery-like bonus spells known related to their critter.

Angel summoner? Have a searing light! Devil summoner? Darkvision! Demon summoner? Rage! Protean summoner? Entropic shield!

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

What's the best use for charm person/monster?


3 people marked this as a favorite.
Kevin Mack wrote:
Grease the goat Grease the Goat.......

I was not consulted about this plan.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.
Joana wrote:
SCARY RED LETTERS AT THE TOP OF THE PAGE! wrote:

Paizo.com will be offline for scheduled maintenance starting at 4:00 PM Pacific time on Tuesday, March 31.

The downtime is estimated to last about 6 hours. We apologize for any inconvenience this may cause.
Is anyone else slightly concerned about all this downtime just ahead of April Fool's Day?

I wasn't.

But I am now.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
baconwing wrote:
I think a big part of peoples problem with charm person is that some people treat it like an I-win button, when in actually its an I have a great opportunity to slightly shift the balance of power in my game-button.

I'm actually kind of surprised charm person still has its own rules. Jump gives you a bonus on your jump check. Disguise self gives you a bonus on a Disguise check and lets you do it faster.

Charm person could be rewritten to be a special Diplomacy check.

RPG Superstar 2008 Top 32

4 people marked this as a favorite.

Charm person makes the target treat you as friendly. Making the charisma check doesn't turn it into dominate person.

That charisma check is there for things like 'abandon your post' to a guard. Not for 'murder your best friend'.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Liz Courts wrote:

Robot Chris: I need humans

Robot Chris: er
Robot Chris: I need to shoot humans
Robot Chris: wait
Robot Chris: no
Robot Chris: I have to photography people and/or things

Photograph, or teslagraph?

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Fromper wrote:
baron arem heshvaun wrote:
My Gold on the Necromancer dying again.
Is he actually a necromancer? He makes golems, not undead.

Flesh golems require a lot of necromancy. I'd have to assume bone golems do too.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

Was worth a shot.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Wayne, is there anything in the (revealed) Occult Adventures iconic portraits you want to point out (i.e. little details and gear the Internet hasn't noticed yet)?

Is there anything in the unrevealed artwork for those iconics you want to tease us about?

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Fergie wrote:
In the case of this thread, I was assuming an Occultist Arcanist, although there is probably some option that would let them do it as well.

Yes. It's the thing that archetype does.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Ascalaphus wrote:
Otherwhere wrote:
Depending on what he summons (and what level you're playing at) - if level 1, he'll likely use eagles because they get 3 attacks/rnd @ +3 each to hit. Be sure to use the Fly check rules: they must successfully hover to get in their 3 attacks, otherwise they have to move.
They could just make a full attack from the ground.

I'm not going to claim to speak for every GM, but I know I personally won't allow birds to use their talon attacks while on the ground.

RPG Superstar 2008 Top 32

4 people marked this as a favorite.
Mark Seifter wrote:
It's a messageboard so deviations are kind of normal, I guess, which makes it a...standard deviation.

Tonight on CSI: Absalom

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

I think they prefer 'Life Model Decoys'.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Magic circle against X and protection from X have already been mentioned - they can let you ignore summoned creatures.

Spells that can simply end summons will also be handy: the obvious ones are dispel magic, banishment, and dismissal, but the alignment smites (chaos hammer, holy smite, order's wrath, and unholy blight) and words (blasphemy, dictum, holy word, and word of chaos) can have a similar effect.

I'd do the opposite of Hubaris - stage fights in open(ish) spaces and provide foes with lesser minions. The PC gets to feel awesome because their summon chews through the minions, but you get to feel good that you've kept the summons and pets off of the real villian for a few rounds. Like how Robin always ended up fighting the henchmen.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
James Jacobs wrote:
Ross Byers wrote:
Is this how you feel about things like the infamous Calzone Golem?
Yes.

I know I have that kind of feeling at what I call 'gotcha monsters' where the entire point seems to be to trick metagaming characters. I'm glad both types (metagame and metahumor) of monsters have largely been avoided in Pathfinder.

Are there any other types of monster design you consider disrespectful to the game?

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Set wrote:
Greylurker wrote:
To be fair Heroes walked headfirst into a writers strike. First season was pretty good. Second season on, they were hiring scabs crossing the picket line to write it.

Heroes suffered from the writers having no idea how to write standard plots around characters that they'd introduced with plot-wrecking powers (like time travel). Every single season, some sort of artificial contrivance has to be introduced to explain why neither Hiro nor Peter just solved the threat-of-the-week by snapping their fingers. (Hiro has sworn to not use his powers that way! Peter is trapped in an alternate timeline! Hiro's powers are glitching because he's dying! Peter's powers went away! And now they've changed! And something, something, eclipse! Oh god, we're running out of excuses, cancel the show!)

I've never watched Heroes. They seriously had a character on Heroes named Hiro?

To quote the great Cosmo Kramer, that's like an ice cream man named Cone.

RPG Superstar 2008 Top 32

9 people marked this as a favorite.
Maveric28 wrote:
So what's in it to appeal to us tired ol' grognards?

Help recruiting the next batch of future grognards?

RPG Superstar 2008 Top 32

6 people marked this as a favorite.
Rysky wrote:
Pretty sure Comcast and Liz are rival G'ninja clans.

Comcast is more like a gang of half-orc thugs. "Nice internet connection you have here. Sure would be a shame if something bad happened to it."

Edit: And just like real gangs, cable companies have distinct territories. I pay my protection money to Time Warner. And if some new player rolls in trying to install fiber optic, there will be a turf war.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Alex Martin wrote:
That and, in Rich's world, "Never bring lighting anywhere near a golem - they become indestructible."

Haste and a ton of bonus hit points are a potent buff.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Lead blocks divinations.

Silver is anathema to some magic, iron to others.

Specific to Pathfinder lore, skymetals have some weird properties, despite not being magic.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

1) I don't think that SHIELD's Index and Hydra's Index are being kept in sync anymore.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

I'm not sure that counts as a leak.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Purple Dragon Knight wrote:
wouldn't lava turn to solid stone as the rules of entropy apply uniformly across the multiverse? (i.e. heat always moves towards a cold body, or radiates out to space via convection and radiation?)

If the portable hole is closed, where does the heat flow to?

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

In one of my 3.5 games, the barbarian/dragon disciple fails his saving throw against a Bodak's gaze and dies (the party sent him in saying 'You only fail on a 1! Go solo it so none of us die!', which is already kinda cruel.)

They make their Knowledge (Religion) or whatever check to learn that he'll return as a Bodak in 24 hours...and that Bodaks are vulnerable to sunlight.

So they haul the body above ground and tie it on the eastern-facing side of a tree and wait for the sun to come up.

Bodaks have 58 HP and take 1 point of damage each round from sunlight, so they sat there for nearly six minutes watching their former ally get burned to ash.

IIRC then they shelled out for a resurrection.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Jiggy wrote:
Ross Byers wrote:
Conjugation brings things closer
That's one way to put it, I guess. ;)

D'oh. I blame iOS spell correct - it doesn't get along well with RPG vocabulary. At least I noticed when it changed 'abjuration' to 'abjure toon'.

Fixed, now that I am on a device with a proper keyboard.

RPG Superstar 2008 Top 32

7 people marked this as a favorite.

Peek

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

You can use it to make a convertible.


1 person marked this as a favorite.
Male Human (Chelaxian) Sor 4 HP: 24 AC: 14 T: 12 FF: 13 CMD: 11 Fort: +2(+4 vs. poison) Ref: +3 Will: +5 Per: +0

We take a break from our regularly scheduled combat briefing, to time travel nearly a fortnight into the past: to the evening after the Wardstone was shattered. To the time of this post.

Lucius Erasmian wrote:
If anything remains of the evening, he will spend it in meditation/contemplation/prayer, rather than reveling. His mystic awareness has been expanded, and he must explore and understand it.

Lucius's meditations bring him first to his connection with Hell - it is raw and ragged. If a semi-metaphorical construct could be sore, it would be, having been reamed open by the torrent of Wardstone energies. There is so much more he can reach. His hellfire burns bright and hot - he knows that should he reach for it, he will get a furious jet instead of the tepid splash he could conjure before. Even better, the connection runs both ways - he can push energy (preferably stolen from others) down to Hell, making a partial payment on the debt he incurs every time he borrows Asmodeus's might. He can hear the whispering not-voices that linger at the opposite end of that spiritual thread if he listens, even while awake, now. They promise him that any power found in hell can be his, for the right price. Such murmurs might be worrying, had he not already heard them in his dreams and roiling in the back of his mind for so much of his life.

This vibrant well of power, though, is not the thing that makes the deepest impression on the young priest. He meditates over the visions that the Wardstone blasted into their heads - trying to remember as much as he can before they fade, like any other dream. Fortunately, Lucius has been examining his dreams for meaning for a very long time.

He sees the Hand of the Inheritor helping to forge the line of Wardstones - and all their history at once, from the Storm King's first failed assault on Kenabres and his second, successful one, to the their final explosion in a burst of holy power. Even the aborted not-future of Areelu Vorlesh taking them apart (in a burst of unholy corruption).

Somewhere in this gestalt, Lucius has an epiphany. In seeing all of the Wardstones in a single instant, in not just knowing, but feeling their history, secrets are unlocked to him.

The next morning, he emerges for breakfast, but hardly says a word to anyone, instead muttering to himself over his tea. After, he disappears with much of the party's accumulated gold and platinum, to do sudden and seemingly haphazard shopping among the merchants (and their stock) crammed into the Defender's Heart. Adamantine engraving picks. Purest sulphur. Willow charcoal. Incense. Inks. Magical and semi-magical herbs. Livestock. Where stock is unavailable in the wagons drawn into the Heart, he pays expedited rates to send runners to the shops and warehouses where it can be found.

He disappears back to his quarters, and is scarcely seen again until the evening meal, only answering the door for the return of the expedited runners. Odd smells, smoke, and occasional bouts of cursing emerge from around the door. At dinner, he is again quiet, though he has at least stopped muttering to himself. He isn't wearing his holy symbol.

The following days runs similarly, though without even the shopping after breakfast: it seems he has become a hermit, who insists upon being left alone, regardless of his well-meaning allies who certainly try to check up on him. At dinner, though, he is much more animated. He drops hjs holy symbol in the middle of the table. It and its chain have more spikes that you might recall. "We need to talk.", he says, as a broiled goat carcass is served to the table.

He explains, "I could feel the nature of the Wardstones dancing around the edges of my mind. I was so close to knowing their secrets. I could have built a new wall to seal the demons and their benighted land away from the rest of Golarion for all of time. But I failed. I could not grasp it, to set it to paper, to remember it all before it faded."

He exhales heavily. "But not all the knowledge of the Wardstones is lost to me. I may not be able to fabricate something on that scale, but I see now how to seal magic within an object, for its own purposes, now and forever. My penacle, by Asmodeus's will, protects me from harm, just as the Wardstones protected Mendev. On a much more modest scale, of course, obviously."

"This war is not over. The Wardstones are gone, and we will need all the protection we can obtain. I have spent two days toiling over this sacred hunk of iron to prove to myself that I can. I need more space for larger projects. The Law of Sympathy is clear - Warding armor should be simplicity itself. "

He urges Thom to cast detect magic, to see what he can see. Thom agrees, of course, that Lucius's pendant is magical. But, to everyone's surprise, so is Nebbin's hammer.

This flabbergasts Lucius into shutting the hell up about the nature of defensive warding magics while he examines the hammer. He is perplexed for some time. But he becomes downright mirthful (a strange attitude for him to be sure) when he grasps it. The newly-forged, cold iron head of the hammer was very near the Wardstone when it exploded - energies that were themselves largely contained in cold iron already. It burns at the edges of his perception when he tries to peer too deep. The wholesome, holy light of the Wardstones does not wholly agree with his own Hell-born powers.

In any case there is much to do and he needs his rest and Nebbin might he borrow your necklace, the one we took off that awful demonspawn with the pet minotaur. Yes, the one that thickens your skin so you do not get hurt as easily. He thinks he can make more of them. Anyway, he will see you in the morning.

In the morning, a solid night of sleep has restored much of his emotion equilibrium. No, he has not quite figured the necklace out, but bring him armor and he can set to work imparting his blessing to it. Oh, yes, and sell off the detritus we pulled out of those safehouses and the garrison. He needs the money.

Such a mentally stimulating magical task has fully distracted Lucius from his desire to investigate Nyserian manor. The demons are all dead now anyway, and the demonspawn that are left behind are likely fled. Irabeth's troops can certainly handle recovering anything left.

In the following days are productive ones in his newly-appropriated workshop, as he chants over his work in three languages, the air choked with incense and brimstone, and enriching several merchants in magic supplies and fine materials, who are grateful to take the coin and flee the war, and possibly Mendev entirely.

Thom's shining full plate and shield are scratched over with infinitesimal runes in Celestial and Infernal. Then they are polished with ground gemstones and oil until the runes have disappeared. When completed, they look unchanged, save for the magical aura, and barely-visible pentagrams that appear on the spaulders when the light strikes at particular angles. The shield has no such hidden markings, but the now-familiar five-pointed star has been hammered into each of its rivets.

Nebbin's new lamellar is given a similar treatment, only with ink and lacquer instead of etches and polish. The brown leather plates have taken on a slightly red cast around the edges, but are stronger than they have ever been.

Armor is too easy - it is already protective, and the large area is such a large canvas as to make some tasks trivial. He can finish armor or a shield in time for luncheon. The next day, Lucius returns to enfolding complex enchantments into tiny objects.

Dinner is still often goat.

He turns out two pendants that function similarly to Nebbin's What did Jeslyn's amulet of natural armor look like anyway? - each is a round sachet of black leather on a steel chain, filled with dry incense, and riveted closed with five round rivets of black iron, suspended on a silver chain.

He also produces two magical cloaks, nearly black and hemmed in red, based on the red cloak he took off of Faxon. One he takes for himself instead of the too-bright red. These, like armor, give him a large canvas. He finishes quickly.

He has clearly demonstrated his mastery of warding magics, and is looking to apply his new experience to something new. At Soarise's suggestion, he creates a special bag to carry their gear, so that Nebbin no longer gets loaded down like a trader's mule, as he did when carrying the Vermlek's scythes back from the battlefield.

Beginning with the crusader's bag he discovered in the catacombs, he works it over, enfolding multiple layers of enchantments over it, taking two full days. However, this time, rather than his enchantments folding away to nothing, space itself folds to make room for them. The leather is blood-red when he finishes, and all the rivets bear the five-pointed star. The buckle has been replaced - the new one is silver. The inside of the bag is nebulous - it takes far more than its apparent size would allow, but returns exactly the object desired, and the mass of the bag never changes - making it strangely heavy when empty but a godsend when full.

This brings us to the end of the 11th day after returning to Kenabres. The Queen arrives on the 13th - I'd imagine Lucius spends that day trying to look presentable, rather than stinking the place up and possibly getting goat's blood on his shoes. There's one more crafting day available if I have a request.

He's also spent a total of 7,000 gp on magical reagents and other raw materials:
1,500 barbed pentacle
1,500 +1 armor/shield x3
2,000 amulet of natural armorx2
1,000 cloak of resistance x2
1,000 handy haversack


1 person marked this as a favorite.
Male Human (Chelaxian) Sor 4 HP: 24 AC: 14 T: 12 FF: 13 CMD: 11 Fort: +2(+4 vs. poison) Ref: +3 Will: +5 Per: +0

Lucius watches the half-orc enter. I was right. Mendev is getting desperate for soldiers.

He quietly reaches out and lowers Nebbin's arm.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

I love the hat-rack with Seelah's helm on one end, and the Antipaladin's helm on the other. Shame it didn't end up on the same page as the alignment chart.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

I'm going through and marking Aero's stuff on the loot spreadsheet as gone (and hiding, but not deleting) the rows. He still has the +1 morningstar the mongrelfolk chief gave us, a relic of the first crusade. Given the mongrelfolk's role in the supporting attacks around the garrison, this should probably be returned to them.

That doesn't really make a difference to the amount of wealth we have, but it's good karma.

I also made a payout of ~20% of the ledger value for Aero's care - it was just over 800 gp. Not enough to retire on, but enough to feed him for a very long time.

RPG Superstar 2008 Top 32

4 people marked this as a favorite.
Laif wrote:
Aaron Motta wrote:
Laif wrote:
Logged just to say, Great Paladin, not Stupid Legal, there is hope in the PFS if there are some of these around.
And I'd say the exact opposite. "The ends justify the means" is exactly the opposite of what a paladin should believe.
A paladin would sacrifice himself for the greater good, he understands that sometimes someone else must be sacrificed for the greater good and he/she must bear that with great honor.

That's almost the defining difference between Good and Evil.

Good sacrifices self.
Evil 'sacrifices' others.

Asking someone to take one for the team isn't Good, but it's asking them to be Good.

Telling someone 'Well, someone needed to take one for the team. The team decided that was you' is not Good.

Good is Hard.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Akari Sayuri "Tiger Lily" wrote:

Within the Grand Lodge, copies of the Pathfinder Chronicles are duplicated by a group of 66 criminals that the Pathfinders have acquired from Absalom's criminal justice system. They've had their tongues cut out and were then put under geas to force them to work continuously copying documents.

Yeah, I've never been particularly inclined to put the words "good" and "Pathfinder Society" together. They are neutral at best, and that's only because in relative terms, they aren't quite as bad as the obviously evil Aspis Consortium.

The Society employs this guy?

Yeah, that's pretty evil.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Hrothdane wrote:

That's a good way to put it.

I also think of Irori as the version of Buddha that warrior monks and soldiers worship and Korada as the Buddha we associate with the Dhalai Lama.

That's probably accurate, within my very limited understanding of Buddhism. But Korada was never mortal, which is the primary distinction I'm trying to make.

1 to 50 of 1,282 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.