Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Ross Byers

Ross Byers's page

RPG Superstar 2008 Top 32. RPG Superstar 7 Season Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 10,310 posts (11,207 including aliases). 3 reviews. 2 lists. 1 wishlist. 10 aliases.


1 to 50 of 1,507 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
RPG Superstar 2008 Top 32

3 people marked this as a favorite.
Gorbacz wrote:
or their 18+ Sailor Moon tumblrs.

I realize you are referring to 'adult' blogs, but for a moment I parsed it as saying someone had more than 18 Sailor Moon blogs.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.
Ventnor wrote:
dragonhunterq wrote:
magic circle wrote:
When focused inward, the spell binds a nongood called creature

"I wish I was a good outsider for 6 seconds" doesn't seem too far outside the realms of wish.

(of course it fails if your summoner saw that coming and overlaid a magic circle against good)

But in reality, as others have pointed out, Pit Fiends won't miss an opportunity to attempt to corrupt any summoner powerful enough to bind them, even temporarily.

Just wish that you were a True Neutral Outside for 6 seconds. Ain't no magic circle that can stop Aeons.

Actually all the magic circles stop aeons. Magic circle against evil binds non-Good Outsiders, not Evil ones. And therefore magic circle against law binds non-Chaotic ones and so on.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Planar binding includes instructions here. If the caster can compel you to grant a service, then do the job - It is required to require a finite amount of time. Then do whatever you want. If the caster is unable to compel you, then the magic circle will expire in 24 hours per caster level.

More specific twists rely on the exact favor being asked. Many tasks can be accomplished with that wish, leaving you free willed (with your captor present) in mere moments.

RPG Superstar 2008 Top 32

4 people marked this as a favorite.

I haven't had 'amazing mod powers' in quite some time now...but I'm feeling like I missed something here. I consider Crystal a friend, and I was just trying to be supportive and encourage her to be happy that there are so many people that care about her and are willing to pitch in. Or was it merely grammar I assaulted in some way?

To get back on the theme of questions, what upcoming Paizo products are you most excited about?

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Drejk wrote:
137ben wrote:
Alex Martin wrote:
These days, don't you mean Hail Hydra!? ;-)
Hydra is an important source of revenue!

Note that in the final panel the goblin is old and rich... He couldn't be if the world had been destroyed by the gods or Snarl...

Unless goblins age fast enough that he grew the grey beard in what, half a year?

Dan. His name is Dan.

Maybe he was already old and just took being rich as an opportunity to stop shaving?

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

I could argue that there might be a difference between most sources of damage and an incorporeal paladin's smite evil.

But instead I'm just going to salute your archive-fu.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

Please do not hit people with me. My jar isn't up to it.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

It's also possible that MitD isn't so much deliberately trying to derail Team Evil so much as he's stupid, childish, and impulsive. He could have just decided that painting 'X's on doors was fun, so he did it a couple more times when Xykon et al were not looking.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
137ben wrote:
Ross Byers wrote:


Xykon is CE and deathless. Redcloak is LE and mortal.

The Bearer of the Crimson Mantle does not age physically according to SoD. Redcloak is at least 54 years old (intro bonus content in War and XP says he was 54 at the time, which would make him either 54 or 55 now, I forget the in-comic time-table,) making him very old for a normal goblin.

(Redcloak has shown hypocrisy concerning how "natural" he is, given that he claims to be a 100% natural goblin to distinguish himself from Miko and Xykon, even though Redcloak also has his life magically extended.)

I know Redcloak is ageless. What I mean is that if you stab him, he feels pain. If you stab him a lot, he will die. Those are bad outcomes for him.

In comparison, Xykon can't die. The worst case for him (as far as he knows) is he wakes up in his Astral fortress. And as an undead, he probably doesn't feel pain. (He's certainly aware of injury, but that doesn't necessarily equate to pain, if that makes sense.)

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Almost certainly not.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Brayon wrote:

I may have missed it somewhere else, but is there an Official Reading List of both In Universe Chronological Order, & Publish Date of all the Tales?

If I'm not mistaken, Prince of Wolves should be the first Novel in Publication, but not the first in Chronological order.

I believe the intent is they can mostly be read in any order - Reign of Stars isn't really impacted by Prince of Wolves or vice versa. Only books by the same author, featuring the same characters, really have a definitive order. There are occasional Easter eggs, like Reign of Stars name-dropping Gad from The Worldwound Gambit, but the plots are generally not interlocked.

Also, in general Pathfinder products are assumed to occur in the 'present', so publication order will roughly mirror in-universe order.

If you go to the Pathfinder Tales page in the store, you should be able to sort by 'Oldest First' or 'Newest First', which will get you publication order.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
The Raven Black wrote:
I note with interest that Xykon is of the special snowflake team (interesting is best), while Redcloak is a munchkin (efficient is best)

Xykon is CE and deathless. Redcloak is LE and mortal.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

I get that you're trying to keep yourself out of direct transactions by involving anonymous labor (teenagers, day laborers, etc) but you're creating additional loose ends. These are human beings who will immediately realize there is something weird going on. Do your business in cash, wearing generic clothes, and no one will remember you.

It's like how you can walk into a lot of buildings in broad daylight just by looking like you know where you're going, but you'll be noticed pretty quickly if you're trying to act like Solid Snake.

If you're worried about being on the security camera at Best Buy if the Chromebook is somehow traced, then keep it in the box for 30 days. Or 90 days. NO ONE outside the government keeps security footage going back forever when there hasn't been an incident. By then the footage will be taped over and a cash transaction at a big retail store will be a dead end.

Likewise, a charred and mangled Chromebook is unnecessary destruction. If your trail is traced back to the Chromebook, it doesn't matter because all you ever did with it it look up the car (which is how they found it in the first place.) If you're worried about the temptation of using it again, just drop in a 'recycle electronics' bin somewhere.

Likewise, massively overpaying for things with regular fixed prices (like giving a cabbie $1000) is suspicious. If I drove a cab and that happened, I'd 1) leave before you murdered me 2) Call the cops 3) Be thankful for the big tip. You gain NOTHING from doing this. You called a cab, they drove you, that's how it works. Pay the listed fair with a reasonable tip. Disappear into the thousands of customers before and after you. Don't stand out.

It looks like you want to reuse this car, which means the weakest link is accessing it without being noticed. What do you actually need the car for? When are you going to be using it? If you're mostly doing night jobs, you can steal cars, use them, then return them without the owners ever noticing something missing. No loose ends, no reported thefts, and anyone who is trying to match license plates on you is going to be confused by the fact you're using a number of different cars.

Or, since you have a stated budget of $15,000, I'll point out that will buy approximately 15 sort-of-reliable clunkers that can be purchased day-of your job, under a false name, then parked in the back of a long term parking lot, abandoned in a ditch, or whatever, without ever actually filing paperwork for the title and before they have a chance to fully break down.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Rysky wrote:
Given Salim's condition, what are the chances of him having a Starfinder Tale?

By then he's become the Face of Boe.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

Someone get this man some Din Tai Fung!

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Re: Snick - I can't think of any actressess known for that kind of manic energy - which probably says something about how women are cast in Hollywood as much as it does about my memory. (If Snick were male, we'd just cast Bradley Cooper to do his Rocket Raccoon and continue the GotG reunion you've got rolling there.) Catherine Tate could probably do it.

Could grab Essie Davis, Tatiana Maslany, or another actress known for being a chameleon instead of for a particular type of role, instead.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Andostre wrote:

I hate myself for asking this, but...

When she took off the ring of water breathing, wouldn't that still leave her lungs full of water?

That isn't actually a problem until the next time she tries to breathe air.

They can buddy breathe, passing the ring back and forth every few rounds, for awhile without a problem.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

You're assuming that Gygax didn't take his pick of inspirations with an eye toward making the game work. He could have been wise enough to realize that letting players make Merlin or Gandalf meant the dude with a sword had nothing to do. (He came from a wargaming background, after all.)

Also, have you read the Merlin saga of the Chronicles of Amber? Zelazny himself describes a magic system damn close to Vancian (except that it actually fits the modern 'prepare' terminology better than Vancian's 'memorize'). Using that type of system for Amber Diceless is appropriate to the source material, not because of a designer's pet mechanic.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Jack of Dust wrote:


My issue is that there always is a "Good or bad" answer that is readily available and always clear. When I mentioned the "right thing", I meant the "Good thing".

Assuming 'Good' is 'Right' is your value judgement, not the game's.

It isn't always 'readily available and always clear', though. Even paladins cannot detect evil constantly, and there are definitely ambiguities in how that spell works. Unless everyone in the world wears a phylactery of faithfulness, not every action is going to get a definitive sorting into the nine alignment buckets.

Quote:
Necromancy is an egregious example of this. Regardless of whether you caused the death of someone, it's an Evil act. It just is. It doesn't matter if you use it to better the conditions of the living and use only mindless undead without souls, it's still evil and you will be judged and punished for it when your life slips away. It's not even a subject of debate, the gods/the universe have just apparently arbitrarily decided that it's worthy of punishment. There's no grey area and I just find it very boring. It's fine if you prefer it that way but it is certainly not my own preference.

I actually agree with you on this. But my beliefs about alignment descriptors on spells and necromancy are complicated and involve the compromises between making the game a world simulator and making it a fun game (with the default assumption that characters are closer to the Good end of the spectrum).

The short version is that I find it excessively reductive to try to define the alignments of specific actions. Intentions matter, nothing happens in a vacuum, and context is important. It is much easier to describe the overall alignment of a character with a set of beliefs and a full history of actions.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Marcus Ewert wrote:

"a-luu-MIN-ee-uhm" versus "uh-LOO-min-uhm" is just one obvious example,

This is a spelling difference, actually. Aluminium (like most other 'um's on the periodic table) vs. Aluminum (the American, and increasingly global, spelling, which was based on a marketing gimmick. Back when aluminum was expensive, marketers were tying it to platinum)

RPG Superstar 2008 Top 32

4 people marked this as a favorite.

But what should I do with all these marzipan tureens?

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Diego Valdez wrote:
Justin Franklin wrote:
Rysky wrote:
Cosmo wrote:
ulgulanoth wrote:
"Here at Paizo, we expect each employee to bring their own lightsaber to work, for you never know when a fight against the Sith might break out"
...against?

Sith don't play well with others.

Especially other Sith.

There can be only one!
There can be only 2! A master and an apprentice!

So many secret apprentices...

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
DM Pendin Fust wrote:
Got the job!! Hooray employed again!

Mazel tov! Hurray for paychecks and health insurance!

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Nohwear wrote:
As I continue to read through the archetypes, it is interesting how many of them remind me of famous Pulp heroes. For example, the Enigma Mesmerist reminds me of The Shadow. Although, this could be because the Vigilante has caused me to think a lot about the Pulps.

Being The Shadow happens a lot in this book - the Cipher Investigator would also be pretty good at being The Shadow. The aura of the unremarkable and hidden presence play up that angle as well.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Isn't that why Hawkeye always gets the cool hover-cycle?

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Insane KillMaster wrote:
(< can't help but wonder where Skulls and Shackles fit in all of this)

Serpent's Skull + Kingmaker = Skull & Shackles?

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Sundakan wrote:
What he's saying is the "willingly commits evil" clause and "can't lie" clause are in separate sentences, disconnected.

'Not lying' is an example given for 'act with honor' - It's a general shorthand for being deceitful or misleading, not an absolute. If there is a situation where lying is the honorable act (or where no one would actually be misled), the paladin can lie. Discretion being a part of valor and so forth.

Inversely, Paladins are barred from being misleading by selective truths, even though those are not actually lies.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

I think an interesting 'caster archetype' for cleric would be one that spontaneously casts domain spells instead of cure/inflict spells.
Doesn't change the chassis much, but makes domains a larger choice and gives some access to the flashier, more ranged, more offensive spells the cleric list lacks.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
hiiamtom wrote:
What I don't like about this is that the 3.5 Cloistered Cleric is right there. It's OGL, and the standard for caster cleric.

The 3.5 Cloistered Cleric gains 4 skill points/level, some class skills, some class spells, Bardic Knowledge, and third domain. In exchange for going down to 1/2 BAB and d6 HD and losing medium armor. That's a lot for a little, especially given that PF domains are better than D&D domains.

(In contrast, the Pathfinder Cloistered Cleric gains 2 skill points/level, some class skills, Bardic Knowledge, and some 'smart-guy abilities' (including Scribe Scroll) in exchange for less spellcasting, a domain, medium armor, and some weapon proficiency. That's giving up a lot for a little, especially if you wanted a 'caster cleric' and not a 'well-read cleric'.)

If were going to adapt the 3.5 cloistered cleric into a PF archetype, we might meet in the middle somewhere?

Cloistered Cleric, trying again
Weapon and Armor Proficiency: Cloistered clerics are proficient with light armor and simple weapons. They are not proficient with shields. Note: No special favored weapon.

Class Skills: The cloistered cleric's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks per Level: 4 + Int modifier.

Scholar: A cloistered cleric must select Knowledge as one of her domains, and must worship a deity with the Knowledge domain. Her base attack bonus from cleric levels is equal to half her class level (which is the same as for a sorcerer or wizard). This ability modifies domains and base attack bonus.

Breadth of Knowledge: At 1st level, a cloistered cleric gains a bonus on Knowledge skill checks equal to half her class level (minimum +1) and can make Knowledge skill checks untrained.

This version is a more straightforward swap of martial skill for...skill-skill and 'bardic knowledge'. 6 + Int skill points could also work, but that's a finicky switch.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Wszebor Uriev wrote:
I see Paizo slowly releasing all the APs as hardcovers.

They release a new AP twice a year. To do 'all the APs' in hardcover will require an 'average' output of two hardcovers a year.

Outside of all of the other given reasons you're overlooking*, that's an impossible schedule to keep up with.

*:
Like cannibalizing the subscriber revenue that helps keep the doors open, because people will wait for a hardcover instead of buying 6 softcovers and possibly pushing people to a 'buy it when I'll play it' instead of 'buy it now' mentality.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

Also, some things are relative. Giving a cleric 6 + int skill points per level is a bigger change than giving a wizard the same - That wizard is going to be investing heavily in Int. The cleric is going from 2 to 4 skill points - twice as many. The wizard is going from 6 to 8 - not nearly as much of a difference.

RPG Superstar 2008 Top 32

6 people marked this as a favorite.

Archetypes can be tricky to balance, especially for new designers, because of the automatic assumption that you should get something for what you give up.

But the truth is that sometimes giving something up doesn't mean anything, and sometimes there is no room to improve.

I'm going to talk about the latter reason first, because it is simpler and it breaks the game faster.

When there is no room to improve

The inspiration was this thread was the desire for a 'caster cleric', so I'll talk about that. Clerics are a 9-level caster with a huge spell list. They don't get free metamagic feats or quite as many flashy spells as Wizards do, but they don't need to keep a spellbook and get more spells every time a new rulebook comes out.

This means that to a certain extent they don't need metamagic, because they can simply find a higher-level spell that does more damage, or lasts longer, or whatever instead of applying metamagic to a lower-level spell.

There isn't a lot of room between 'cleric' and 'wizard' to make a cleric's spellcasting better.

Some classes are already the best at what they do - making them better at that thing just reduces their versatility (because you traded something else off) or breaks the game (because you gave them 10th level spells or a BAB of 2 x level)

Giving up somethingnothing

Sean K Reynolds touched on this when giving advice for designing archetypes:

Sean wrote:

4) Limiting an existing class ability to one already-available choice isn't cool, nor is it a limitation.

A rogue archetype that says "you have to take this rogue talent at level 4" isn't cool.
A fighter archetype that says "you have to take this weapon category at level 5" isn't cool.
And, assuming that choice is especially appropriate for that character, it's not really a limitation because the character would probably want that thing anyway. A character with a dagger-fighter archetype wants to take "light blades" for weapon training, so forcing him to do it isn't a limitation to the character at all, and you shouldn't treat it like it's a penalty or weakness to justify making another new class ability better (as in, "oh, the daggermaster has to take "light blades," so to compensate for that limitation I'll give the archetype this other cool thing...").

(Similar points here and here.)

This most obviously applies to things like taking away bonus feat to give a specific feat that such a character was going to take anyway (Forgepriest Warpriests were going to take Craft Magic Arms and Armor at 3rd level anyway.) Or restricting a domain choice to the ones that thematically match the rest of the class. These decisions aren't bad design on their own - they are bad design when used to justify a power increase elsewhere.

Suppose I made a 'ranged cleric' archetype that gets to apply Reach Spell to all their Touch range spells for free. Taking away medium armor for that archetype isn't as much of a drawback as it looks like, because such a character has an easier time keeping their distance from the bad guys (unlike a stock cleric, which has to get nearer the action). In fact, such a character might have been happy switching to light armor anyway, because the extra 10 feet of movement keeps more space between them and threats.

This is particularly true when designing an archetype for yourself. 'Must worship Desna' isn't a drawback if your character was going to do that anyway. 'Must be X alignment' isn't a drawback if you were going to be that anyway. Being harmed by positive energy isn't a drawback if you were already making a dhampir. Removing spells from your class list isn't a drawback if you as a player were never going to prepare those spells, and so on.

You can't have everything
The 9-level casters generally don't have a lot of class features to play with. They have spellcasting, some type of customization suite (schools, patrons, bloodlines, domains), and a chassis (BAB, skill points, HD, saves).

The arcane casters are hardest: generally its easier to make a new school or bloodline than swap pieces of a wizard or sorcerer - they can't even really trade off bits of their chassis - already having minimum BAB, skill points, and HD.

This means that most cleric archetypes have a very small list of things to trade off - one or both domains, BAB, HD, maybe Channel Energy. One can't get upset with a downgrade to 1/2 BAB to get some other shinies - there just isn't much else to trade.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

I'm just happy there's a few more spells with the (Charm) subschool to interact with the Infernal bloodline.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Cruel Illusion wrote:
Ross Byers wrote:
Throne wrote:
Barachiel Shina wrote:
It'd be nice for them to explain WHY when they make such controversial decisions.
We know the answer. Goes something like "Whoops! Martials got a nice thing! Get back in your 2-handed Fighter box and stay there."

You've already decided the conclusion is unacceptable. What possible justification could Paizo give that would make you feel better about it?

Giving the 'justification' for a controversial decision just encourages people to argue with it - either out of the sheer principle of the thing or a misguided belief that if they shout loud enough the decision will be reversed.

Probably true, but is arguing such a bad thing? It proves people ccare enough about the game to be bothered when they feel something is wrong with it.

When I stopped complaining about D&D 4th, that was because I stopped playing it.

Oh, by all means, voice your opinions. My point was that I don't see the point in arguing over the justification and the decision instead of just the decision itself.

This is the internet - where people are happy to pick apart an argument point-by-point, and attack the weakest, most-poorly-worded point, possibly out of context, as if it were the entire argument.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

'Surprise' BBEGs can be problematic anyway. The Iron Gods Players Guide points out that the Technic League serves as an antagonist - a character whose ambition is to become a Captain of the League is going to have a bad time.

Likewise,:
If you think Ileosa is supposed to be the good guy, you might make a character that is a loyal servant of the crown...and promptly be left with a character that is opposed to the adventure hooks.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Throne wrote:
Barachiel Shina wrote:
It'd be nice for them to explain WHY when they make such controversial decisions.
We know the answer. Goes something like "Whoops! Martials got a nice thing! Get back in your 2-handed Fighter box and stay there."

You've already decided the conclusion is unacceptable. What possible justification could Paizo give that would make you feel better about it?

Giving the 'justification' for a controversial decision just encourages people to argue with it - either out of the sheer principle of the thing or a misguided belief that if they shout loud enough the decision will be reversed.

RPG Superstar 2008 Top 32

6 people marked this as a favorite.

It's been 8 years. I think the statute of limitations is over on that particular spoiler.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Renegade Paladin wrote:
Profession (barrister),

This is not the correct 'Law'.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

Let us all begin the blessed 'Dance of F5', so that we might bring sweet rains of PDFs upon our fallow download pages...

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

The Robin Hood myth has been mutated several times, as well. Originally he was a folk hero: a commoner who struck back at the oppressive aristocracy in general.

Then the people with the leisure time to read and write novels (i.e. aristocrats) got ahold of him and he was appropriated into a usurped noble (i.e. Robert of Locksley), fighting against an usurper of the monarchy (John, Prince of Wales.) The fact that the common people were caught in the middle in this version is largely incidental: it isn't a story about protecting the commoners from oppressive rule, it's about protecting 'legitimate' nobility from upstarts.

RPG Superstar 2008 Top 32

4 people marked this as a favorite.

Having items on your Paizo.com account, instead of elsewhere, also ensures that you can get updated versions when/if those PDFs are updated.

RPG Superstar 2008 Top 32

4 people marked this as a favorite.
GoldenKlondike wrote:
Mark Moreland wrote:
Skeld wrote:
GoldenKlondike might be assuming that the people who write/produce the PF books are the same people responsible for the website.

This was how I interpreted it, too. I almost lost a mouthful of coffee on it, considering if a book from my line were cut it'd just mean I had nothing to do for a month (putting my job security in jeopardy). It would not mean I could suddenly learn to design websites and go assist the web team in tackling their ever increasing todo list.

Sorry, not at all. Just that any company has a limited budget, so it's a financial trade off. Take the hard cost budget for one book, and use it to fund a website overhaul. There are production costs associated with content beyond staff costs, right? Slow down the production queue to free cash.

Neverminding that, as Mark points out, if you cut a book, you will have staff with a sudden amount of time on their hands, I still don't see how freeing up the production budget of a book is supposed to help (re-)build the website. You'd also lose the income associated with the book, which is greater than the cost of the book. (If it weren't, Paizo would be losing money on its books and thus go out of business.)

Sure, you might get some money in the short term, but getting money in the short term at the cost of the long term is what bank loans are for - not shortchanging your own business model.

What you're proposing is something like skipping work to change your car's oil. Sure, you saved $20 by not going to a mechanic, but you lost a day's wages.

I also think you're massively underestimating the costs of redesigning and rebuilding the website.

To be clear - there are things I'd like to see cleaned up and modernized, too. But saying "I know everything you need to do - it's easy" implies that the Paizo staff is either incompetent (because they haven't thought of, in years, what you've decided after 5 minutes) or lazy (because they have thought of it and haven't bothered.)

Plus it makes you sound like this.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
137ben wrote:
Ross Byers wrote:
GoldenKlondike wrote:
Spending a few bucks on a real site designer, even if it means skipping one book this year would be a good idea. You'd probably make more net money with an easy to navigate site.
I'm not sure how you think the business works, but Paizo makes their money on books. Skipping one leaves them less money, not more.
I assume GoldenKlondike means to say that they believe an easy-to-navigate website will lead to more people successfully navigating the website to a product they want to purchase, leading to more sales of existing products through the Paizo.com store. Whether the additional sales gained by having a website that is easier to use is worth the sales lost from skipping one book is not something I can say without having access to data that I don't have.

I got that part. What I don't understand is how skipping a book is supposed to make redesigning the website and implementing those designs any easier.

RPG Superstar 2008 Top 32

4 people marked this as a favorite.
GoldenKlondike wrote:
Spending a few bucks on a real site designer, even if it means skipping one book this year would be a good idea. You'd probably make more net money with an easy to navigate site.

I'm not sure how you think the business works, but Paizo makes their money on books. Skipping one leaves them less money, not more.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.
Snargle, Goblin Techn-Shaman wrote:
You should also definitely paint it red.

Da red 'uns go fasta.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

Stack the 'magical girl' and 'warlock' archetypes and make Etrigan/Jason Blood.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

Now I want Ron Perlman as Lobo - half Clay Morrow, half Hellboy, all awesome.

RPG Superstar 2008 Top 32

5 people marked this as a favorite.

Isn't that in Liz's job description?

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Charlie Bell wrote:
It may go without saying, but low level--nothing higher than 3--works best for Free RPG Day adventures. Players have enough on their hands learning the basics of the game without having to learn mid-level class abilities.

Low level also keeps the length of stat blocks down, which is important in a 16-page module.

1 to 50 of 1,507 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.