Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Ross Byers

Ross Byers's page

RPG Superstar 2008 Top 32. RPG Superstar 2014 Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber. Pathfinder Society Member. 9,288 posts (9,925 including aliases). 3 reviews. 2 lists. 1 wishlist. 8 aliases.


1 to 50 of 1,142 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Finn Kveldulfr wrote:
but under the current magic item rules (and their implications even for simple things), they aren't low cost.

Those formulas are guidelines more than hard rules: the best indicator is to compare against existing items and figure out which a generic character would prefer. For cosmetic items with no mechanical benefit, like the self-chilling mug, that's kind of undefined, since a PC is unaffected by it. The price can be as low as your GM feels is reasonable.

The purifying well bucket, casting a 0 level spell with a defined mechanical benefit might cost a decent amount, but its a community investment and is still probably easier to create than a water treatment plant. It's the kind of thing a church might produce at-cost for the local parish.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Jeven wrote:
Ross Byers wrote:

That's completely untrained labor, from someone with no craft/profession skills. A middle class household, with an income based on a Profession skill and Skill Focus (Profession) has a vastly improved income. (Even if they're a level 1 commoner with a 10 Wis.)

1sp/day is 'minimum wage'. It doesn't represent an average.

The 1sp per day (hireling, untrained) is "the typical daily wage for laborers, maids, and other menial workers" (CRB).

The 3sp per day (hireling, trained) is "the typical daily wage for mercenary warriors, masons, craftsmen, cooks, scribes, teamsters, and other trained hirelings."

110 gold or so per year still doesn't seem like much for the skilled types, especially after living expenses are deducted.

A commoner with a rank in a profession has a profession bonus of +4. Taking 10, he earns 7 gp a week, or 1 gp a day. If he spent his feat on Skill Focus (Profession), his bonus is +7, and taking 10 earns him 8.5 gp a week.

This creates a contradiction. There are a few ways to reconcile it.

  • 3 sp hires a skilled hireling for a day, but isn't exclusive. If a 'hireling' averages three clients, there's a day's wage.
  • The true cost of a hireling is 3 sp plus room and board: this can account for some of the discrepancy.
  • The game is not an economic simulator and it is best if we don't look at it too hard.

Taking 10:
I'm not sure you actually can take 10 on a Profession check, but a single die is a linear distribution, so the 'average' result of a week is 10.5. Over the course of a year, we might as well assume they take 10.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Jeven wrote:

The CRB gives a commoner (hireling, untrained) a wage of 1sp per day. After you deduct cost of food, clothing and housing from that meager amount, there wouldn't be much left over for them to spend on magical appliances.

Also since it only costs 35gp or so a year for a full-time housekeeper, then there doesn't seem a need for the wealthy to invest in really expensive magical housekeeping equipment.

That's completely untrained labor, from someone with no craft/profession skills. A middle class household, with an income based on a Profession skill and Skill Focus (Profession) has a vastly improved income. (Even if they're a level 1 commoner with a 10 Wis.)

1sp/day is 'minimum wage'. It doesn't represent an average.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Shindalm wrote:
I'm fairly sure I read somewhere in the lore that Nex in fact died during their war, but Geb couldn't accept that fact without solid proof. I'll have to do some hunting when I get home. Otherwise I'd assume the same as you.

Nex disappeared into a private demiplane and vanished. He may have been mortally wounded. He may have ceased to exist when the demiplane disappeared. He may have escaped, but aged to death in the intervening centuries. He may be trapped in another universe. He may be biding his time until he returns.

Because if you accidentally prove to Geb that Nex is still alive, then he would return to the world full-time and get back to the work of killing Nex.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Secane wrote:

One day, Paizo will publish the Golarion's version of The IKEA catalogue, which will include many magical conveniences and items. Stuff that won't fit in books meant for adventurers.

OOHHhhh, look! Ever-chill FÄRGRIK beer tankards! Only 5gp!

In seriousness, there is a lot of possibilities for 'mundane' magical items that adventurers, governments, and other big spenders would have no interest in, that are within reach for middle-class families or lower-class villages. A water bucket at the well that casts purify food and drink on the well-water. Washboards that make for cleaner laundry. Drink mugs that are always cold. Kettles that boil themselves.

It's not that they don't exist, its that they are low-cost and low-value, so adventurers don't care, so they don't get space in rulebooks.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Liz Courts wrote:
Ross Byers wrote:
And when you have leftover Fritos from making Frito pie, you can make Frito chilaquiles.
...Leftover?

It happens sometimes if you do not come equipped with sufficient amounts of chili.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

And when you have leftover Fritos from making Frito pie, you can make Frito chilaquiles.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Sushewakka wrote:
Secane wrote:
OOHHhhh, look! Ever-chill FÄRGRIK beer tankards! Only 5gp!
Crafting Requirements: Caster Level 1, prestidigitation

Or ray of frost.

RPG Superstar 2008 Top 32

5 people marked this as a favorite.
Sara Marie wrote:
redacted: Pathfinder Player Companion: Roombas of the Inner Sea

It could feature dungeon-cleaning monsters like the otyugh and gelatinous cube!

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

It's kind of neat that the shiv that skeleton in the spacesuit is going to stab you with was once part of his faceplate.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Bandw2 wrote:
also, if a feat is worth +1 to hit, why not +1 to damage?

There are much more elegant ways to have such a feat than EWP (Bastard Sword).

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Montana77 wrote:
Well, the Pathfinder Longsword is actually a historical Arming sword or a broadsword, while the Bastard sword is the historical Longsword.

Historical weapons have shifted names and meaning several times: 'bastard sword' was originally a term for armorers and historians to refer to swords that don't neatly fit into their contemporary definitions, before it became a term for 'hand and a half sword'. That is, it once meant 'sword of uncertain/illegitimate origin', before it meant 'crossbreed sword'.

We don't need the 2nd edition Arms and Equipment guide that was exhaustive over different medieval specimens of weapons and armor with different rules for each, and 37 polearms. We need, for the game, broader weapon definitions that can apply to various weapons, the same way 'fighter' can be anything from a gladiator to a caravan guard to a knight to a grizzled mercenary.

'Longsword' should be able to able encompass any mostly-straight sword of sufficient length and heft to fight with a slashing motion, but not so long or heavy as to require two hands for a strong, skilled wielder. Longswords, broadswords, dao, katanas, and so on.

Scimitars and rapiers should, between them, cover most of the sabers, cavalry swords, and cutlasses.

Battleaxe should be able to encompass any axe bigger than a hatchet but small enough that it could be used with a shield.

Maces and morningstars do not need to be different weapons.

We don't need a billion different polearms just because weapons historians love to split those particular hairs. Does the game really benefit from having different (or repeated) rules for a glaive, naginata, halberd, and glaive-guisarme, despite them being fundamentally the same weapon?

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

The bastard sword (or the Dwarven waraxe) is the iconic hand-and-a-half weapon. But no one ever uses it as one: anyone interested in wading in two-handed would rather just use a greatsword (and save a feat), and most shield-and-sword builds would rather use a feat for something other than one-bigger die size and less-frequent loot drops.

Add to that the fact that the entire 'one-handed' weapon category are hand-and-a-half weapons in that you can switch to a two handed grip for more damage (assuming a Str > 14.) Historically, longswords/broadswords were likely to be hand-and-a-half hilted.

It might be interesting to re-evaluate the weapon categories from light/one-handed/two-handed to something like light (daggers, shortswords)/one-handed (sabers, rapiers, scimitars)/half-and-a-half (longsword, battleaxe, mace)/two-handed (greataxe, greatsword), perhaps with simple Str pre-reqs to proficiency instead of requiring a secondary feat.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

So. Um. That's one way to get rid of an entangling relationship that could reflect badly on you.

Also, if you're going to bribe someone, use money that doesn't have your face all over it.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
catdragon wrote:
Anyone happen to notice that the link for the large sized picture at the top sends you to the home page? Disappointing my computer for a new desktop. :)

The correct link is here.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
richard develyn wrote:
Ross Byers wrote:
Potential for sorcery isn't the same thing as actually being a sorcerer, either. Developing those talents takes time, effort, and introspection. Some people are too busy getting the harvest in to worry about things like that. Others don't have the Charisma to actually make it work. Yet others become warriors or fighters instead (and maybe end up with an Eldritch Heritage feat later.)
Sure, but if having sorcerer parents provides a significant advantage, even just by probability of sorcerous offspring, then this should eventually cause more sorcerers to appear. People fuss on about breeding all the time.

There are lots of complications that could make sorcerous bloodlines less fit in an evolutionary sense, even if their bearers have super powers. Perhaps such mixed bloodlines have an increased risk of miscarriages or birth defects, since they carry potentially adverse genes from another species. Perhaps sorcerers in general are simply less fertile. Perhaps people are in general less willing to have children with someone with a visibly tainted bloodline (even if that taint is celestial.) Perhaps the pull on alignment that comes with many of the outsider bloodlines is sub-optimal in an evolutionary sense. Perhaps practicing sorcerers are more likely to pursue high-risk lifestyles that reduce their lifespan and/or likelihood to reproduce. Perhaps magic bloodlines dilute, such that it would require a steady rate of rishathra to maintain in a population.

Look at real genetics - we have no evidence that humanity has, on the whole, been breeding for anything other than height since the advent of the written word, despite a number of other traits that should provide a 'significant advantage' by your estimation. And even that data is tainted by having to guess at the effect provided by better nutrition.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Let's not forget Svetz the time-traveller. Unicorns are real jerks.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

Unrelated inquiry, I've yet to find the pattern for when you switch between TriOmegaZero and TOZ, in the same thread.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

I believe that is what I am doing. His complaint is valid, but his reaction, in my opinion, is disproportionate. He admits it isn't a big deal, but then demands some type of recompense or discount for the mistake. Is it one thing, or the other?

There is an entire thread of things that are more worth getting upset over than the logo on the cover.

RPG Superstar 2008 Top 32

5 people marked this as a favorite.

Claiming the book as being faulty and worthless is equivalent to insisting the original campaign setting hardcover, with its 'Inner Sea Reigon' map is faulty and worthless.

A negative response is valid. It is an error, after all. But that degree of negativism is a blatant overreaction. "First rule for any business: the customer doesn't pay your mistakes" is like "the customer is always right": a blatant falsehood that ignores how running a business actually works in exchange for creating a sense of entitlement.

(Nor does the Amazon cover have any bearing, otherwise every product that still has a mock-up cover on Amazon is faulty.)

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

I realize it almost goes without saying, but I was really surprised to not see a reference to Keep on the Borderlands and the wolf-in-sheep's-clothing.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Chicken nuggets are made of dinosaurs!

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

There are Kellid tribes that are distrustful of technology and would destroy any androids they encounter. I can imagine these tribes referring to androids as 'its', precisely because it is dehumanizing.

I can imagine a number of NPCs doing similar things because they don't know/care/understand the difference between androids and robots (Especially if they've encountered things like mannequins that muddy the waters.)

But these characters would all have something in common: They're all a&@!~@!s.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

<tinfoil>What if Cheliax ensures that Galt's revolution never ends so they have a nice cautionary tale about what happens if you try to unseat the Majestrix or fight the Hellknights? After all, if Andoran is the example, it makes revolution look a lot more attractive.</tinfoil>

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
aetherwisp wrote:
(we still need a better word to refer to neutral outsiders collectively)

I disagree. Celestials have something in common, as do fiends.

But a protean and an axiomite have as little in common as an agathion and a daemon. Rather than a word for Outsider that are neutral on the good/evil axis, I'd rather have words to collectively refer to lawful outsiders and to chaotic outsiders, with perhaps another word for true-neutral outsiders.

But honestly, that's too much unnecessary jargon. 'Celestial' and 'fiend' are handy words because good/evil is the assumed dominant axis of the game, at least as far as mortals are concerned, and mortals are the ones inventing the words. A CG character might think devils are worse than demons, but is probably going to end up fighting with either.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Malwing wrote:
Ross Byers wrote:
The point of spell components is to be flavorful, not a mechanical hurdle.
Then why does Eschew Materials exist?

Mostly, as a thing to give to sorcerers as a bonus feat.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
SAMAS wrote:
graystone wrote:
SAMAS wrote:

Thing is, while there are spells that can recharge your Arc Rifle/Railgun/Nuclear Resonator, how are you gonna use them? most classes that would actually want to use these guns aren't spellcasters.

I suppose you could multiclass to a spellcaster, which will make you less adept at using the weapon.

Or you could hope the party wizard is willing to sacrifice one or two of his spell slots to be your personal ammo caddy. And heaven help you if it's a spontaneous caster...

Touch attacks aren't too much of an issue with a caster even at 1/2 BAB. Toss in 1/2 casters and 3/4 BAB and it's not a bad deal.

The recharge spell is for bard 2, cleric 3, magus 3, sorcerer/wizard 3. A Myrmidarch magus can spellstrike through a ranged weapon attack for instance. A Archaeologist bard can rock a blaster with luck bonuses and rechanging with a 2nd level spell! The Techslinger gunslinger has Covet Charge and Charge Recycling to use grit for charges and Charge Recycling even works on items that can't normally be recharged. A warpriest can totally rock a stun baton[the stun DC = 10 + the damage dealt by the critical hit and they can use the sacred weapon damage!]. Plenty of classes can use them.

but most spellcasters already get spells just as impressive as anything most of the high-tech guns can do, so most of them don't need them all that much.

This. If you're spending spells recharging your laser gun, you could have just cast scorching ray in the first place.

Similarly, this is part of what keeps relics in Numeria: They're mostly curiosities, since if it's the effect you want, you can get it done at a similar cost with magic, without having the Technic League put you on their hit list.

And if you're the kind of scholar who wants to study how such devices work, rather than just using them against your enemies, then you're probably going to travel to Numeria to do it, since that's easier than trying to bring them all to you. (Like how an Osirionologist is probably going to go to Sophis at some point.)

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Geb does exactly that. The zombies and skeletons are either maintained with an occasional burst of negative energy, or replaced with fresh undead made froma humanoid slave kept for breeding purposes.

Possibly increasing efficiency by making zombies out of the remains of a vampire's meal and skeletons out of the remains of a ghoul's meal.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

There seems to be a lot of strange, repeated metadata in the mouseover of the avatars.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

Eh. Calling other star systems 'stellar systems' or 'planetary systems' never seems to have caught on. 'Solar system' isn't even actually wrong - the Sun is named Sol, but that's just Latin for Sun. Any system is a solar system if you are close enough that it stops being a star (stellar) and starts being a sun (solar).

The one with Sol and Earth in it is the only one you should capitalize in the middle of a sentence ('a/the solar system' vs. 'the Solar system), but other than that the ship has sailed.

What is Golarion's moon called? I would you object to referring to the 'lunar surface' in an adventure like The Moonscar?

An aside:
We never really came up with a proper name for Earth, either. 'Earth' just means dirt or ground, and the sci-fi alternatives of 'Terra' or 'Telluria' are just the Latin or Greek way of saying the same thing.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
DaemonAngel wrote:
There had to be an AP dealing with the "Diabolical Empire" eventually. To me it feels like a quasi-follow up to Wraith of the Righteous, but minus the "mythic" part.

That's fine. Cheliax and the Worldwound both had a role in being places in the setting where demons and devils can show up without plane-hopping shenanigans on the part of the PCs, the the Worldwound has always had more, and more powerful, demons than Cheliax has devils.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

One possible idea for chainsaws might be to treat them like crossbows: no strength bonus. After all, if you try hitting a tree harder with a chainsaw, you won't cut it down any faster, you'll just break your saw.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

I'm a brain in a jar!

(Or an evil scrubbing bubble. Take your pick.)

RPG Superstar 2008 Top 32

3 people marked this as a favorite.
Insain Dragoon wrote:
I'd remove all the terrible feats and spells that are just there to take up page count and use the additional 1-3 pages completing the archetype section.

Okay. Which classes get an extra page, out of the 10 new and 18 old in the book? Or are you going to give them a paragraph each, letting that information dangle off to the next page and making header placement awkward? The publishing industry calls those things 'orphans' and they are considered to be bad.

And which feats and spells are there 'just to take up page count'? There are way easier and less error-prone ways to fill space than developing rules text. Perhaps you meant spells that are developed to fill a specific space on a page (i.e. "We need a spell of about 250 words, and the title has to be alphabetized between 'Pe' and 'Pr'")? I have no idea how many of those are actually created, but I'd like to give the developers enough credits that they try to create a spell that is interesting and useful within those constrainsts, because if they just want something no one would read twice they could just use Lorem Ipsum. Or perhaps you just like to assume any option that you don't personally think is worthwhile must have been created for bad reasons?

Also, you'll note that if something is created to fill a space, it is because that space needed to be filled. The feats chapter can't just end halfway down a page, for instance. Well, it could, if you filled that space with a half-page art, but that still doesn't let you start the next chapter a half-page earlier.

Insain Dragoon wrote:
I'd also not rush a product through development so fast that it became a sub par product just because I want to sell it at Gencon.

Do you know how important Christmas (and the associated season) is to the American retail economy? 'Black Friday' is called such because for many retailers it is the day of the year where they become profitable (i.e. out of the red and into the black.) Video game studios can live or die based on if their product reaches stores in time for Christmas.

Gen Con is a big deal for tabletop RPGs. And Paizo, among may other things, is a business. You might prefer that they ship mid-september or something, but showing up to Gen Con with that year's release is a big deal.

They can't finish later - the only alternative is to start earlier. But I think you can agree that running another year in advance of the release schedule is unfeasible. Perhaps they should havecut one of the rounds of playtesting to get more development time. Would that have been better?

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Justin Sane wrote:
Make sure the product doesn't hit layout until all text is complete; don't set the pagecount until it leaves layout. Really, for a book of this scope, it just doesn't make sense not to work with some kind of extra space margins.

That's a terrible idea. To use my earlier analogy of time management, you're saying not to make a schedule until the day is over, or not to make a budget until you're out of money. It doesn't work that way. Obviously, a budget can be adjusted, and a schedule deviated from, but you need to have one in the first place to get anything done.

You can't order text until you know roughly how long a section is going to be, either in pages or it's approximation in word count. (Nor can you add 'just one more page' to a book - A signature is 32 pages. It is possible to add 16 or 8 pages, but that costs more on a per-page basis than the 32 page signature. This is why Player Companions are 32 pages, Campaign Setting books are 64 pages, and AP volumes are 96 pages.) You know why paperback books have an irregular number of pages of advertising in the back? It isn't just to push the next book in the series. Those are pages that would otherwise be blank.

And it still doesn't address basic layout problems like I outlined above, where a chapter or major section would end partway through a page. You can't divide up one extra page between classes of archetypes, because the header needs to be at the top of the page. You can't add just one page to a chapter because the chapter opener is a spread, which means specifically that it needs to start on the left page. You can't give the Arcanist (for example) an extra page of archetypes, because it means every subsequent class in the chapter becomes front-and-back of a page instead a left-and-right spread.

Those kinds of things are why pagefitting and layout are jobs that require a skilled human.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Unfortunately, that can have pagefitting problems too. Say I've allocated a page for cleric archetypes. I have an archetype (A) that would fill three-quarters of the page, and another (B) that would fill half.

I can cut archetype A by 33%, or I can cut B by 50%. Or I can cut B entirely and pad the page by enlarging the art and expanding the flavor text, but filling that much of the page in that way is noticeable too.

Even worse, it's certainly possible that I already ordered art, and it happened to be for archetype B. Which means if I cut B entirely, the art doesn't really belong on the page anymore.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Squiggit wrote:
The idea of taking away abilities from archetypes to save print space is really making me wince.

What alternative would you propose, exactly? The book has a certain number of pages in it, each of a certain size. All the wishing and/or wincing in the world doesn't let you print beyond the size of the page.

It makes me wince when there aren't enough hours in the day to do everything I need to do too, but that won't make the day 30 hours long, either.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

Now that takes me back.

RPG Superstar 2008 Top 32

6 people marked this as a favorite.
Evil Midnight Lurker wrote:
Will she be their Granny?

My Goodness.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

It's a +5 collision dagger, as the title and description of that item property would indicate.

No one thinks it has mercury - They are comparing the collision property with the idea of having a mercurial dagger.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Xanatos has precise long term plans, loves 'fair' deals that aren't, and exploited loopholes in prophecy for profit. He's LE.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Graeme Lewis wrote:
See, it seems to me that several of the Evil gods have rather nasty clergy that people would likely fear, even if you were of evil alignment.

Isn't that how it should be? Evil doesn't play well with others, says so right on the tin.

RPG Superstar 2008 Top 32

6 people marked this as a favorite.
Zhangar wrote:

Possible predictions/wishful thinking:

1) Abrogail is listed in the Inner Sea World Guide and Inner Sea Magic as as an aristocrat 2/sorcerer 16. If she's intended as the "real final boss" of the AP, she'll be upgraded to a L20 sorcerer with PC gear and a couple artifacts, putting her on par with Elvanna and Karzoug at CR 20. Bloodline is up for grabs, since Infernal is the obvious choice (and perfectly useful), but something like Destined (which is very defense focused) would be interesting.

2) If Abrogail's left as an aristocrat 2/sorcerer 16, then that shifts "real final boss" status to her CR 20 Pit Fiend "adviser," Gorthoklek.

<meme>Why not both?</meme>

Fights with more than one foe are tactically more interesting and suffer less from mismatched action economy.

RPG Superstar 2008 Top 32

7 people marked this as a favorite.
Insain Dragoon wrote:
Conflict of interest I guess. That just means I shouldn't talk to him right?

I'm not trying to protect my interest. Neither my livelihood nor happiness rely on Paizo.

But it does bother me when people I've worked with, who I know, who work very hard, who work long hours, trying to deliver the very best gaming content they can, accused of incompetence or malicious intent.

I don't think they are infallible. They can and do make mistakes. There are absolutely things in the ACG that I think should have been done differently.

The reason I'm fond of telling people to try to do better is because game design is hard, even before you have to deal with all the business hurdles like production budgets and schedules. Claiming that Paizo shouldn't make mistakes because they're the industry leader is like saying Michael Jordan shouldn't ever miss a free throw.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
Insain Dragoon wrote:

I don't see how any of that matters when the result is a sub par book by Paizo's own standards. Any person can put out an incomplete product and try to sell it as the best thing since sliced bread, but Paizo isn't any person. They are Paizo Publishing and the current leader in the market for TRPGs and every major hardcover they release should at least be internally consistent and not feel like 4-5 books smooshed together with gum and duct tape.

I couldn't do better, but then again I am not the leading RPG book publisher am I?

My assertion is that it isn't a 'sub par book'. Every hardcover, back to the Core Rulebook has editing mistakes, development missteps, outright errors, and seams where the writing of multiple authors came together.

It's amazing that it comes out as well as it does, and that is why Paizo is the market leader.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
BigDTBone wrote:
Basically, how to make my own classes. That's what I wanted. Instead they gave me design goals. I wanted that section of the book to explain the "how" not just tell me the "what."

I agree that making a 'case study' out of some of the other classes/archetypes in the book could have been educational without ending up introducing an 11th class as the example in that chapter.

1 to 50 of 1,142 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.