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Look at it this way. We live in a world where if a genius works for their entire life, they can make a small improvement in human abilities. They get Nobel prizes or have scientific principles named after them. Marie Curie. Louis Pasteur. Alan Turing. Werner Von Braun. Newton. Einstein.
But in a world of magic, a genius working for his entire life can teleport or raise the dead. Two things mankind might not EVER be able to do in the world of science.
Sure, science might pay off more, for the masses and in a thousand generations. But for the guy who could actually generate progress, re-discovering the same arcane principles certainly holds more allure.
Magic isn't strictly a force for stasis, but it isn't democratic.
Spellbooks aren't standard: they need expert conversion and translation by the person using them.
Powerful magic is used by a tiny minority of high-level people, who can't easily share their knowledge with each other (and even if they could, that doesn't mean that a first level wizard could cast fireball.)
Magic items can be used by anyone, but are prohibitively expensive for even minor benefits. And magic items can't really help with making more magic items in the same way as using machines to create more machines: they can't be made in an assembly line, just by that small pool of powerful magic users.
In a world where every automobile had to be made by hand by a guy with a Ph.D. in engineering (an not even by a technician or underling with blueprints) there will be a lot fewer cars. (In this analogy, an airplane could only be made by the CEO of Boeing, by hand.)
And since you have to level up to use things, it is impossible to skip ahead: an apprentice wizard has to learn how a steam engine works before building a combustion engine before building a turbine. (As opposed to technological specialties, where the people who can design turbines in their sleep would probably fail at trying to make a working steam locomotive, at least on the first try.)
That's not so much stasis (where some force is actively holding progress back) so much as 'When you reach the limits of the potential there is no where else to go.'
In the simplest terms, nuclear fission breaks a single atom into two whereas nuclear fusion combines two atoms into one.
A few 'or mores' would improve this one. Also, these processes work on nuclei, not atoms.
Fusion, the holy grail of nuclear power, creates three to four times as much energy as fission.
More energy per what? Mass of fuel? Cost of fuel? Per reaction? Any assumptions on efficiency?
More importantly, fusion’s key advantage over fission is that it does not produce cancer-causing radioactive waste.
This is quite false. Hydrogen fusion doesn't produce radioactive material as spent fuel in the same way that uranium (or plutonium, or thorium...) fission does, but it still produces neutrons, which have to go somewhere, and aren't contained by magnetic fields (they aren't charged). In effect, the parts of the reactor will absorb neutrons and transmute into radioactive material. It's certainly LESS waste than a fission reactor, but way more than zero.
There is a theoretical helium-3 fusion process that does not emit neutrons, but it would need to be very carefully regulated to prevent more common dirty fusion from happening, and you'd need a supply of helium-3. The best source of which is probably the Moon, which kind of takes the 'cheap' and 'unlimited' parts of the benefit out.
cheap and plentiful hydrogen (deuterium and tritium)
Cheap is a relative term, especially when compared to uranium or coal, so I'm going to let that slide, but deuterium represents .0156% of the hydrogen on Earth. It's only plentiful in the sense of there being a LOT of ocean for us to process to get it. Tritium, on the other hand, basically does not occur naturally. There are a few ways to get tritium: 1) Bombard deuterium with neutrons 2) Bombard lithium with neutrons (to trigger a fission reaction) 3) Collect it as waste from a fission reactor. If tritium is cheap or plentiful, it is only because of fission plants. (Tritium is also radioactive, so say hi to cancer causing radiation again.)
enabling everything from unlimited fresh water to engines that take spacecraft to Mars in one month instead of six,
Fusion has no special relationship to those things. Any source of power can be used to desalinate water, and fission-based nuclear rockets have been designed since the 50's. I guess because you'll have a lot of desalinated water sitting around after you've gotten done sucking the deuterium out of it?
The key breakthrough involves using a “magnetic bottle” to contain the vast amount of heat,
This is just woefully short on details. We've been experimenting with magnetic containment for fusion since 1956. The key breakthrough might be something about magnetic bottles, or how their magnetic bottle works, or a unique way of deploying one, but I think we can agree it is false to call Lockheed's 'key breakthrough' something invented by the Soviets back before color TV.
Containing and controlling the staggering levels of heat and pressure involved has hampered countless previous efforts to use fusion for generating electricity.
The problem hasn't really been containing the power, it's been containing it in a way that uses less power than can usefully be extracted from the reaction.
Orcs of Golarion and Classic Monsters Revisited both explain that there is a great deal of variance orc appearance due to widely varying amounts of human blood and the possibility of more than one 'original' orc bloodline when they came up from underground.
This serves both as a great bit of in-world lore (that orc->half-orc->human is more of a continuum than neatly dividable) and provides a good deal of CYA for various artists having different ideas of what 'orc' might mean.
Town Cryer wrote:
THIS BREAKING NEWS just coming in (as of a few years ago), SCANDAL rocks the Asmodean Paladin Team as it's been discovered they've been been injecting serious doses of mistaken references to cover up the noncanoness of their existence! Asmodeus, in a rare instance of when he DIDN'T shoot his mouth off, could not be reached for comment.
It turns out that they were Champion of the Faith Warpriests and Hellknights the entire time.
I don't think I've made an argument that it shouldn't... the point of this thread was to learn what exactly the LGBT community was fighting for that wasn't already within its legal grasp.
And I think many people in this thread have provided excellent examples.Marriage comes with a lot of automatic legal rights that would require a lot of paperwork and legal fees to keep up to date a la carte.
Likewise, legal work-arounds often require extra paperwork and signatures when you try to use them. Oddly, many institutions will take a marriage at face value with no extra paperwork.
Marriages are recognized across state lines (in theory).
Marriage ties into hundreds of years of legal precedents, where domestic partnerships might not. (For instance, divorce law is well established. Dissolving a domestic partnership is less so.)
And of course, the whole thing where 'separate but equal' is, pretty much by definition, not actually equal.
'what you do in your bedroom is your business but I don't want to hear about it' to have to somehow be legally compelled to say aloud 'I accept your lifestyle'.
Legal gay marriage won't force bigots to publicly say "I accept your lifestyle" anymore than legalizing interracial marriage forced racists to say the same.
Anyone who says "What you do in your bedroom is your business but I don't want to hear about it." is either actually saying
1)'I don't want to see evidence that Gay people exist.', which is bigoted b%@$@#!&. It's asking gay people to stay closeted for the benefit of some stranger. (Because this wouldn't just apply to marriage. It applies to simple things like going out in public together.)
or 2) 'I have no problem with gay people but thinking about gay sex makes me uncomfortable', in which case they need to get over themselves. When you hear a straight couple is getting married, you don't immediately think about what they do in their bedroom.
Finn Kveldulfr wrote:
but under the current magic item rules (and their implications even for simple things), they aren't low cost.
Those formulas are guidelines more than hard rules: the best indicator is to compare against existing items and figure out which a generic character would prefer. For cosmetic items with no mechanical benefit, like the self-chilling mug, that's kind of undefined, since a PC is unaffected by it. The price can be as low as your GM feels is reasonable.
The purifying well bucket, casting a 0 level spell with a defined mechanical benefit might cost a decent amount, but its a community investment and is still probably easier to create than a water treatment plant. It's the kind of thing a church might produce at-cost for the local parish.
A commoner with a rank in a profession has a profession bonus of +4. Taking 10, he earns 7 gp a week, or 1 gp a day. If he spent his feat on Skill Focus (Profession), his bonus is +7, and taking 10 earns him 8.5 gp a week.
This creates a contradiction. There are a few ways to reconcile it.
I'm not sure you actually can take 10 on a Profession check, but a single die is a linear distribution, so the 'average' result of a week is 10.5. Over the course of a year, we might as well assume they take 10.
That's completely untrained labor, from someone with no craft/profession skills. A middle class household, with an income based on a Profession skill and Skill Focus (Profession) has a vastly improved income. (Even if they're a level 1 commoner with a 10 Wis.)
1sp/day is 'minimum wage'. It doesn't represent an average.
I'm fairly sure I read somewhere in the lore that Nex in fact died during their war, but Geb couldn't accept that fact without solid proof. I'll have to do some hunting when I get home. Otherwise I'd assume the same as you.
Nex disappeared into a private demiplane and vanished. He may have been mortally wounded. He may have ceased to exist when the demiplane disappeared. He may have escaped, but aged to death in the intervening centuries. He may be trapped in another universe. He may be biding his time until he returns.
Because if you accidentally prove to Geb that Nex is still alive, then he would return to the world full-time and get back to the work of killing Nex.
In seriousness, there is a lot of possibilities for 'mundane' magical items that adventurers, governments, and other big spenders would have no interest in, that are within reach for middle-class families or lower-class villages. A water bucket at the well that casts purify food and drink on the well-water. Washboards that make for cleaner laundry. Drink mugs that are always cold. Kettles that boil themselves.
It's not that they don't exist, its that they are low-cost and low-value, so adventurers don't care, so they don't get space in rulebooks.
Well, the Pathfinder Longsword is actually a historical Arming sword or a broadsword, while the Bastard sword is the historical Longsword.
Historical weapons have shifted names and meaning several times: 'bastard sword' was originally a term for armorers and historians to refer to swords that don't neatly fit into their contemporary definitions, before it became a term for 'hand and a half sword'. That is, it once meant 'sword of uncertain/illegitimate origin', before it meant 'crossbreed sword'.
We don't need the 2nd edition Arms and Equipment guide that was exhaustive over different medieval specimens of weapons and armor with different rules for each, and 37 polearms. We need, for the game, broader weapon definitions that can apply to various weapons, the same way 'fighter' can be anything from a gladiator to a caravan guard to a knight to a grizzled mercenary.
'Longsword' should be able to able encompass any mostly-straight sword of sufficient length and heft to fight with a slashing motion, but not so long or heavy as to require two hands for a strong, skilled wielder. Longswords, broadswords, dao, katanas, and so on.
Scimitars and rapiers should, between them, cover most of the sabers, cavalry swords, and cutlasses.
Battleaxe should be able to encompass any axe bigger than a hatchet but small enough that it could be used with a shield.
Maces and morningstars do not need to be different weapons.
We don't need a billion different polearms just because weapons historians love to split those particular hairs. Does the game really benefit from having different (or repeated) rules for a glaive, naginata, halberd, and glaive-guisarme, despite them being fundamentally the same weapon?
The bastard sword (or the Dwarven waraxe) is the iconic hand-and-a-half weapon. But no one ever uses it as one: anyone interested in wading in two-handed would rather just use a greatsword (and save a feat), and most shield-and-sword builds would rather use a feat for something other than one-bigger die size and less-frequent loot drops.
Add to that the fact that the entire 'one-handed' weapon category are hand-and-a-half weapons in that you can switch to a two handed grip for more damage (assuming a Str > 14.) Historically, longswords/broadswords were likely to be hand-and-a-half hilted.
It might be interesting to re-evaluate the weapon categories from light/one-handed/two-handed to something like light (daggers, shortswords)/one-handed (sabers, rapiers, scimitars)/half-and-a-half (longsword, battleaxe, mace)/two-handed (greataxe, greatsword), perhaps with simple Str pre-reqs to proficiency instead of requiring a secondary feat.
richard develyn wrote:
There are lots of complications that could make sorcerous bloodlines less fit in an evolutionary sense, even if their bearers have super powers. Perhaps such mixed bloodlines have an increased risk of miscarriages or birth defects, since they carry potentially adverse genes from another species. Perhaps sorcerers in general are simply less fertile. Perhaps people are in general less willing to have children with someone with a visibly tainted bloodline (even if that taint is celestial.) Perhaps the pull on alignment that comes with many of the outsider bloodlines is sub-optimal in an evolutionary sense. Perhaps practicing sorcerers are more likely to pursue high-risk lifestyles that reduce their lifespan and/or likelihood to reproduce. Perhaps magic bloodlines dilute, such that it would require a steady rate of rishathra to maintain in a population.
Look at real genetics - we have no evidence that humanity has, on the whole, been breeding for anything other than height since the advent of the written word, despite a number of other traits that should provide a 'significant advantage' by your estimation. And even that data is tainted by having to guess at the effect provided by better nutrition.
I believe that is what I am doing. His complaint is valid, but his reaction, in my opinion, is disproportionate. He admits it isn't a big deal, but then demands some type of recompense or discount for the mistake. Is it one thing, or the other?
There is an entire thread of things that are more worth getting upset over than the logo on the cover.
Claiming the book as being faulty and worthless is equivalent to insisting the original campaign setting hardcover, with its 'Inner Sea Reigon' map is faulty and worthless.
A negative response is valid. It is an error, after all. But that degree of negativism is a blatant overreaction. "First rule for any business: the customer doesn't pay your mistakes" is like "the customer is always right": a blatant falsehood that ignores how running a business actually works in exchange for creating a sense of entitlement.
(Nor does the Amazon cover have any bearing, otherwise every product that still has a mock-up cover on Amazon is faulty.)
Rob Godfrey wrote:
Psionics aren't magic thematically so why give them the same system as magic?
Divine and arcane magic are different, but use the same system. Heck, clerical magic and druidic magic are different, but use the same system. Alchemy is different from magic, but uses damn close to the same system.
Part of it is ease-of-use: spell slots are a known quantity. (The same applies to designing them - Its easier to avoid making something over- or under-powered by using established mechanics.)
It saves space in the book, because rather than spending words talking about how psychic magic is different, it can spend words talking about cool new monsters, class powers, spells, or magic items.
And it helps ensure backward compatibility. By using spell levels and spell slots, it means that psychic casters can use metamagic feats, pearls of power, scrolls, and whatever, instead of having all their options in the new book.
There are Kellid tribes that are distrustful of technology and would destroy any androids they encounter. I can imagine these tribes referring to androids as 'its', precisely because it is dehumanizing.
I can imagine a number of NPCs doing similar things because they don't know/care/understand the difference between androids and robots (Especially if they've encountered things like mannequins that muddy the waters.)
But these characters would all have something in common: They're all a!&@$#&s.
(we still need a better word to refer to neutral outsiders collectively)
I disagree. Celestials have something in common, as do fiends.
But a protean and an axiomite have as little in common as an agathion and a daemon. Rather than a word for Outsider that are neutral on the good/evil axis, I'd rather have words to collectively refer to lawful outsiders and to chaotic outsiders, with perhaps another word for true-neutral outsiders.
But honestly, that's too much unnecessary jargon. 'Celestial' and 'fiend' are handy words because good/evil is the assumed dominant axis of the game, at least as far as mortals are concerned, and mortals are the ones inventing the words. A CG character might think devils are worse than demons, but is probably going to end up fighting with either.
This. If you're spending spells recharging your laser gun, you could have just cast scorching ray in the first place.
Similarly, this is part of what keeps relics in Numeria: They're mostly curiosities, since if it's the effect you want, you can get it done at a similar cost with magic, without having the Technic League put you on their hit list.
And if you're the kind of scholar who wants to study how such devices work, rather than just using them against your enemies, then you're probably going to travel to Numeria to do it, since that's easier than trying to bring them all to you. (Like how an Osirionologist is probably going to go to Sophis at some point.)
Geb does exactly that. The zombies and skeletons are either maintained with an occasional burst of negative energy, or replaced with fresh undead made froma humanoid slave kept for breeding purposes.
Possibly increasing efficiency by making zombies out of the remains of a vampire's meal and skeletons out of the remains of a ghoul's meal.
Eh. Calling other star systems 'stellar systems' or 'planetary systems' never seems to have caught on. 'Solar system' isn't even actually wrong - the Sun is named Sol, but that's just Latin for Sun. Any system is a solar system if you are close enough that it stops being a star (stellar) and starts being a sun (solar).
The one with Sol and Earth in it is the only one you should capitalize in the middle of a sentence ('a/the solar system' vs. 'the Solar system), but other than that the ship has sailed.
What is Golarion's moon called? I would you object to referring to the 'lunar surface' in an adventure like The Moonscar?
We never really came up with a proper name for Earth, either. 'Earth' just means dirt or ground, and the sci-fi alternatives of 'Terra' or 'Telluria' are just the Latin or Greek way of saying the same thing.
There had to be an AP dealing with the "Diabolical Empire" eventually. To me it feels like a quasi-follow up to Wraith of the Righteous, but minus the "mythic" part.
That's fine. Cheliax and the Worldwound both had a role in being places in the setting where demons and devils can show up without plane-hopping shenanigans on the part of the PCs, the the Worldwound has always had more, and more powerful, demons than Cheliax has devils.