|Ross Byers Assistant Software Developer|
Jim Groves wrote:
I prefer Inevitables as Reality Cops anyway.
It's an 8-Bit Theater reference.
Fire elementals can also be more effective against foes with Damage Reduction, since the fire damage, being energy, bypasses DR.
Fire elementals also have a better ground speed than Earth Elementals (granted, if you need speed, air elementals are probably the way to go, but if an air elemental would be overkill for speed, the fire elemental dishes out more damage.) Similarly, by default them come kitted out with mobility feats instead of power attack feats, which fits certain environments/foes much better. For instance, Huge fire elementals have Combat Reflexes and a +7 dexterity bonus, meaning they can make a lot of AoOs in the right circumstances.
Fire elementals have better Touch ACs, which matters quite a bit against some enemies.
Fire elementals have a better initiative: if your GM gives summoned monsters their own init, this can make a surprising difference.
Just to double check I'm not missing anything, the current fulfillment tool is not being used for character name reservations or land-rush declarations, correct? Cause I did not see a place for them anywhere.
You are correct. Goblinworks will be handling that part at a later date.
Gayel Nord wrote:
I have already a little problem. I was seen that I can also change my drive from the demo. Curious I change my 30 for a 50. Even if they said you can change until 30 jun, I can't return to 30. What should have do?
You should not have been able to make changes to your Tech Demo pledge: the cutoff for those changes should have been March 1 and was displayed in error.
I have refunded the difference and returned your pledge to the $30 level.
Crystal: What you're doing right now is the equivalent of telling someone about to have their appendix out about how the doctor left a sponge inside you.
Cosmo: More like telling someone about to have their left arm amputated to write "NOT THIS ONE!" on their right arm.
The profanity filter is there as a backstop: it's the equivilent to bleeping something out on-air.
But just because something is filtered doesn't make it polite. If you're saying something that you know will be filtered, then you should probably be aware that you could say it in another, less offensive way.
I don't mean to sound dismissive, but apply this logic, to say, luxury or specialty cars.
I've love to drive a Tesla Roadster, but I don't have $150,000 to blow all willy nilly. It would take me years to earn that much money, and that's not even accounting for things like food and rent. Obviously Tesla didn't get the concept that most drivers are not loaded, or this manipulation wouldn't exist.
The end result is that I don't buy a Tesla. Instead I drive a Honda: because it serves my needs while also being within my budget. Frankly, I don't think I'm ever going to be in a position where I can buy such an expensive car.
I guess what I'm getting at is that different people value money differently, and that they also value certain items differently. If you cannot justify spending your hard-earned money on these minis, no one is going to make you. We offer non-random Reaper minis, stand-up pawns, and printable paper minis in addition to these, and they all have different costs depending on their needs. Maybe ones of those suits you better.
Douglas Muir 406 wrote:
But that's at level 20. Lichdom can be done much earlier. As usual, evil has the 'shortcut'.
You do know they made different sized weapons for different sized people. Ever see the Japanese wield large swords like the flamberge or the claymore on a regular basis? The Japanese are mainly a small people so smaller weapons were ideal for those people. Culture plays a part as well but so does the physicality of the people.
Yes, but that doesn't hold in Pathfinder: A medium weapon is useable, without penalty, by a medium-sized creature that is proficient with that weapon, regardless of if it's a elvish rapier being used by a dwarf, a dwarven axe in the hands of a tall human, or a greatsword being used by a rather short human being.
What makes an "elven curved blade" work so easily in the hands of an elf?
No, it's because elves as a culture are more likely to use weapons like the curve blade. Just like Fighters are proficient in different weapons than rogues: they have a different life history and set of skills.
A (possibly apochryphal, but still illustrative) real-life example: In the second world war, on the European front, British troops were greatly impressed by the skills American soldiers showed with hand grenades. This was due to the American soldiers having grown up with baseball and football as the national pastimes, as opposed to cricket, rugby, and soccer. There isn't a way to design a better hand grenade for a British thrower: Americans simply took to them better.
Elves and dwarves surely have physical differences. Let's talk about humans and elves instead. Elves are, on average, taller and thinner than humans. But a short, stocky elf doesn't lose his racial proficencies any more than a tall-thin human sudden would gain them. There is too much variance within a race for 'perfectly fitting in their hands' to explain racial proficiencies (except as the original basis for a cultural preference). If that were enough of an explanation, no one except dwarves would be able to use a dwarfish-made longsword: it would be too broad-bladed and handle-weighted for a tall human or elf to use. Instad, the rules assume that any medium creature can use medium-sized weapons without penalty. Sure, it might not be an ideal weapon for a human or elf, but it isn't enough of a difference to even lose a masterwork bonus.
In Golarion, elves often import metal goods from dwarves, because, well, dwarves are better at it, and also elves, being tree-dwelling hippies, prefer to work in more natural materials.
Consider a dwarf smith making an Elven Curve Blade for export. Why should dwarves in general know how to use this particular blade? Should elves not, then, be able to use it?
Or how about a human smith making a bastard sword? Does it suddenly become a 'Human sword' and all humans can use it as a martial weapon instead of exotic (similar to the Dwarven Waraxe and dwarves?)
Generally speaking, smiths and creaftsmen are perfectly capable of making weapons or other items they themselves cannot use: they do want to sell these items to someone else, after all. think of a blacksmith making a reapeating crossbow for a special customer. Or an Expert with limited martial weapon proficiencies churning out longswords for the city guard.
A weapon is typed depending on it's physical characteristics: while a dwarf smith, a human smith, and an elvish smith might all make slightly different longswords, it fits into the broader category of 'longsword'. (And a dwarf smith making a weapon he knows is going to be sold to elves is probably going to make one more to elvish tastes than dwarven ones.)
So, why can't an elf smith make an 'elvish waraxe'? Well, there's two ways he could do this - He could change the weapon's design to the point that elves know how to weild it intuitively (and given than elves prefer fast, delicate, elegant weapons over heavy, impactful ones, that's a hell of a change.) I don't know what the end result of this process would be, but it wouldn't be something recognizable as a waraxe - it would be lighter and thinner, and more elongated. My guess is you'd end up with something more properly labelled as a simple battleaxe. Which all elves can already use as a martial weapon: regardless of the 'elvish' in its name. Or maybe they would come up with something best described as a 'elvish waraxe', but it certainly wouldn't have the same stats as a dwarven waraxe, which is less indicating 'racial property of its maker' and more 'this is a new weapon type'.
The other way would be to introduce the waraxe at a baseline level into elvish culture to the point that all or almost all martially-inclined elves know how to use it. Which is frankly a whole other ball of wax than smithing a blade.