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Rosemary-Anne Thyme's page

20 posts. Alias of CaptMadJaq.

Full Name

Rosemary-Anne Thyme


Half Orc


Fighter 1







Special Abilities

Can cast 'Message' as a spell like ability


Neutral good






City Watch guard

Strength 15
Dexterity 13
Constitution 13
Intelligence 14
Wisdom 10
Charisma 14

About Rosemary-Anne Thyme

Caution! Back story!:

Rosemary's story begins rather strangely, and with a human wizard named Ahron and a half-elf named Xylia. Ahron is an accomplished wizard, and before he became middle-aged he settled in a small town and decided to plant his roots. Xylia is a fighter, and despite her need to wander and explore, she stayed close to Ahron. Both were accomplished adventurers.

One one warm spring day, Ahron was wandering back from having coffee at the local tavern 'The Comely Ogre', when he spotted something strange on his doorstep. He squinted at it, fixed his spectacles back on the bridge of his nose and moced closer to inviestigate. His mouth dropped when he saw, all bundled in blankets, a baby asleep with it's tiny mouth suckling up at an invisible breast, like babies are known to do when dreaming. And to Ahron's surprise it wasn't just any baby, but a half-orc child hardly three months old, by the black curls cropping from the crown of her head. Perplexed, he at first didn't know what to do until his familiar, a white cat name Snowball chastized him. Each syllabel was
long and whiny, his accent since he was a cat after all with a mouth not accustomed to speaking the common tongue.

"Don't just stand there like some doofus, pick the baby up!" Ahron did as he was told, turning a full full circle just to see if he could spot anyone spying on him. Finding no one he picked up the basket with both hands, and with the feats still spell and silent spell willed the door open. For three weeks he took after the child and explored the area searching for her mother. Finding no one, he came home, and felt at a loss to what to do next. This irritated Snowball as he knew exactly what Ahron's options were, but he kept his silence leaving his master to his pipe, rocking chair, and his concentration. The words would be too hard to hard to form, and besides. Ahron, when he was like this, couldn't be distracted -ever. (Except for that one time involving Xylia and a fishing accident, but we shan't digress).

Three days later Xylia visited and found Ahron by the fire, puffing on his pipe rocking something on the floor with his toe. deep in thought he didn't notice her watching him, her nose mere centimters from his cheek.
"Is there something you want to tell me?" as if groggy he slowly turned to her, blinked, and then leapt nearly falling out of the chair.

"What! Oh, um. No." Ahron stammered. Xylia frowned with a an incredulous look and nodded towards the baby.

"Oh, that! That's just a baby."

Xylia rolled her eyes and rapped a knuckle against his forehead, "Hello! Duh! I know it's a baby. Question is, what are you doing with a baby? Is there something you want to tell me?"

She sighed audibly through her nose in a taurine like fashion, and then her face fell ground-ward in shock. "And it's green. Is that a..."

"She was left on my front doorstep with a letter saying it was my fault." He shrugged. "I haven't an inkling to why. I haven't slept with anyone, musch less an orc."

Xylia laughed and patted his shoulder. "Someday you and I have to work on that," and no sooner had she said that that both of them were blushing furiously and were left silent for several long moments. Until finally Xylia broke the silence.

Scooping up the baby and rocking it in her arms, "For an orc kid she's kind of cute. What did you name her?"

"I uh..." Xylia glared at him and Ahron felt a tight ball grow in his throat. He swallowed

hard. "She's a half-orc Xylia. I hadn't expected to keep her. So, I didn't actually..." He could feel her blue eyes burn into him and he slowly sank in his chair. He quickly looked around his room for any inspiration to a name. Anything! Spotting a pair of flasks on the counter in the adjacent room he quickly spurted out what was on the labels praying to all the gods in the pantheon it would make sense.
"Rosemary and thyme!"

"Rosemary-Anne Thyme?" Xylia gave him a quizzical look. "Like the herbs?"

Ahron shrugged. It was a feeble attempt and he knew it. But her relaxed when he saw the smile growing on Xylia's face.

"Cute!" She beamed and sat down to rock the baby. She sampled the name three more times in three different pitches. "Yes, I think that works. And you know Ahron, I think you'll be a great father. I think this little one will be just the hell you need to keep you on your toes." she said, wrinkling her nose at him playfully,while sticking her tongue out.

"That's all I need," he replied as he puffed on his pipe. "hell."

Xylia giggled and rested her slender hand on his arm, "I'll be here to help."

"Oh great -ow!" Xylia brandished a fist at him, glaring. Then after the moment passed they laughed.


Rosemary-Anne is a half-orc raised by humans and had a fairly decent life. Ahron had thought about putting her up for adoption, but the note saying that the green baby was somehow his fault and that she could magically transport her voice had him intrigued. And that Xylia had grown attached ot the baby, despite It's heritage. During her childhood she was picked on by bullies and antagonized into losing her temper many times. Ahron didn't like her fighting but Xylia showed her a few moves and how to stay on her toes. Which lead to Rosemary-Anne becoming the playground champion. Nobody dared to bully her or anyone else for that matter while she was around.

Thanks to Ahron's influences she was eventually known for herself as a person and not as her race. When she was twelve she got a job at the Comely Ogre as a serving girl. Then, two years later, she was behind the bar slinging frothy mugs of ale and hearing tales. She liked it, she got to wear a dress.

Ahron was a strict teacher demanding results immediately,but Rosemary-Anne just wasn't any good at casting spells. This confused Ahron greatly. Xylia was a more capricious instructor. Sure she was a fierce fighter, but she stopped to enjoy things. Once she admitted to Rosemary-Anne that she found door hinges amazing. Rosemary-Anne found that a little peculiar, but she did admire how Xylia would drop everything to enjoy a moment.

"Life will give you opportunites Rose." she would say in melodious way, smiling. Xylia always smiled. "It's important to stop to take them in because they rarely come back a second time."

When she was eighteen she saw less and less of Ahron and Xylia. They would be gone for weeks at a time, and when they would come back they would hide away in a room whispering.

It was very suspicious, but thanks to warding spells and keen ears she never could quite sneak up to catch what they were discussing. however, she knew it was about her and how she came to live with Xylia and Ahron. Then, one cold night they didn't come back. Six weeks had gone by before she went looking for them.

Stats n' stuff:

Rosemary-Anne Thyme
Race: Half-Orc
Alignment: Neutral Good

Gender: Female / Size: Medium
Age: 18 / Height: 6',2" / Weight: 257 lbs / Hair: Black / Eyes: Amber

Class: 1Fighter

HP: 13

Str 15, [2]
Dex 13, [1]
Con 13, [1]
Int 14, [2]
Wis 10, [0]
Cha 14 [2]

Armor Class
AC 16 = 10 + chain shirt [4] + light steel shield [1] + Dex Mod [1] + Size Mod [0]

Touch: 11

Flat-Footed: 15

Base Attack Bonus +1,
CMB 3 = Base Attack [1] + Strength Mod [2] + Size Mod [0]

CMD 14 = Base Attack [1] + Strength mod [2] + Dexterity mod [1] + Size Mod [0] + 10

Saving Throws
Fortitude 3 = Base Save [2] + Con Mod [1]

Reflex 2 = Base Save [0] + Dex Mod [2]

Will 2 = Base Save [2] = Wisdom Mod [0]

Climb: 6,
Intimidate: 10,
Profession(Bartender): 4,
Survival: 4

Combat reflexes
---You may make a number of additional attacks of opportunity per round equal to your

Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed

---You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

---+2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill

Adopted: Gain one human racial trait; Bonus Feat (Pass as Human)
Reactionary (Xylia): Bullied; +2 initiative
Magical Talent: Cast 1 0lvl spell(Message) as a spell like ability.

Class Features
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons

and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”

Racial Traits
Half-Orc Racial Traits
+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their

choice at creation to represent their varied nature.

Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-orcs have a base speed of 30 feet.

Darkvision: Half-orcs can see in the dark up to 60 feet.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed,

he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

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