Rosalind Almati Thornbright "Rose"
Female human oracle (spirit guide) 1/paladin 2/cleric* (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42)
LG Medium humanoid (human)
Init +1;
Senses low-light vision; Perception +3
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 34 (3 HD; 1d8+2d10+8)
Fort +8,
Ref +4,
Will +7; +2 vs. death
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron light hammer +5 (1d4+3) or
. . dagger +5 (1d4+3/19-20) or
. . greatsword +5 (2d6+4/19-20)
Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)
Spell-Like Abilities (CL 3rd; concentration +5)
. . 1/day—
create water,
endure elements,
know direction,
mending
Paladin Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect evil
Oracle (Spirit Guide) Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—cure light wounds, fallback strategy, obscuring mist
. . 0 (at will)—detect magic, light, read magic, stabilize
. .
Mystery Time
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Statistics
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Str 16,
Dex 12,
Con 14,
Int 10,
Wis 8,
Cha 14
Base Atk +2;
CMB +5;
CMD 16
Feats Fey Foundling[ISWG], Power Attack
Traits magical knack, trap finder
Skills Acrobatics -4 (-8 to jump), Disable Device +3, Perception +3, Spellcraft +4, Use Magic Device +8
Languages Common
SQ domain (exploration[APG]), door sight, fey magic, lay on hands 3/day (1d6), oracle's curse (lame), revelation (temporal celerity[UM])
Other Gear mwk full plate, heavy steel shield, cold iron light hammer, dagger, greatsword,
cloak of resistance +1,
traveler's any-tool[UE], bedroll, belt pouch, fishhook (2), flint and steel, glass cutter[UE], glue paper[UE] (5), grappling hook, masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 3 gp
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Special Abilities
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Cleric Domain (Exploration)
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Door Sight (2/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Fey Foundling Magical healing works better on you
Fey Magic (Favored Terrain [Desert]) Gain spell-like abilities in selected terrain.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.
Temporal Celerity (Su) Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order