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About Rosa Sinclair
===Abilities===
Spoiler:
Strength 1
Stamina 2 Agility 1 Dexterity 3 Fighting 3 Intellect 3 Awareness 3 Presence 0 ===Offense=== Spoiler:
Initiative +1
Throw +2, DC 16 Unarmed +4, DC 16 Open Wounds Strike Attack +10, DC 25 ===Defense===
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Dodge 2
Parry 3 Fortitude 8 Toughness 6/2 Will 8 1 each of Dazed, Staggered, and Incapacitated ===Powers===
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(46 pp):
Healing 10 (Biological, Energizing, Persistent, Restorative, Stabilize) (Standard, Close, Instant) -Alt 1: Constitution Warp: Weaken 10 (Biological, Affects Constitution, Fortitude DC 20) (Standard, Close, Instant) -Alt 2: Strength Warp: Weaken 10 (Biological, Affects Strength, Fortitude DC 20) (Standard, Close, Instant) -Alt 3: Dexterity Warp: Weaken 10 (Biological, Affects Dexterity, Fortitude DC 20) (Standard, Close, Instant) -Alt 4: Open Wounds: Strike 10 (Biological, DC 25, Accurate 3: +6) (Standard, Close, Instant) Regeneration 10 (20 PP)
Self-Fortification: Immunity 3 (3 PP)
===Advantages===
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Close Attack: +1 bonus to close attack checks
Connected (Medical/Emergency Services Community): Call in assistance or favors with a Persuasion check Defensive Roll: +4 active defense bonus to Toughness Diehard: Automatically stabilize when dying Equipment 3 Great Endurance: +5 on checks involving endurance Seize Initiative: Spend a hero point to go first in the initiative order Teamwork: +5 bonus to support team checks ===Movement===
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Base Movement Speed: 2 miles/hour (run 4), 30 feet/round (run 60), swim 0.5 miles/hour or 6 feet/round
Routine Jump Distance: Running jump: 11 feet; standing 5.5 feet; vertical 2.2 feet; standing vertical 1.1 ft Throwing Distance: Throw 400 lbs 6 feet; throw 100 lbs 30 feet; throw 25 lbs 120 feet ===Skills===
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Athletics +1
Deception +8 Expertise: Medicine +8 Expertise: Streetwise +7 Insight: +12 Perception +3 Persuasion +4 Stealth +1 Treatment +12 Vehicles +11 ===Languages===
===Equipment===
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Backpack/Professional Bag
-- Smartphone -- Flashlight -- Multi-tool -- Medical Kit+Defibrillator Car (Str 5, Def -2, Toughness 8, Size Large. Speed 5: 60 mph/900 ft/round) ===Complications===
Reluctant Warrior -- Rosa dislikes using her harmful abilities and will resist doing so unless pressured. ===Hero Points===
===Appearance===
===Background===
She was on the run for several day with a handful of her fellow escapees. Seeking shelter, they were briefly taken in by a remote convent. She had no memory of her own parents, so she gave herself a name, Rosa, for the flowers in the nuns' garden, and Sinclair for the convent itself (St. Clair's). She and her comrades were reluctant to rely on the sisters' charity for long, but the sisters insisted at least on providing leads to get them housing and schooling. Rosa lived in a state home and went to high school, and then, between hard work and scholarships, managed to get into college to study biology.
Rosa has good medical training and has used her biological understanding to help her fine tune her abilities. After all, you can't heal a bone well until you set it properly. She can use her most amazing abilities only on others, but seems to have a passive effect on herself. Although she can't will herself to heal any faster than already can naturally, what is natural for her is utterly extraordinary. Over time she has subconsciously shaped her own body into a strange form of self-perpetuation, self-perfection. She no longer gets sick, medicines have little effect--or side effect on her--and she's noticed that now that she's grown up, she has ceased since to change very much physically: she is not aging. She falls, cuts herself, and the pain lasts seconds, and then heals without her needing to think about it. How her skills can be used to change others and herself intrigues her--but also frightens her. And yet as the company rises on the scene, threatening to bring their madness and suffering to the world, she knows she must use these gifts they gave her to stop them from ever hurting anyone again. |
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