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Pharasma

Rosa_Luminass's page

180 posts. Alias of Johnny_Panic.


Full Name

Rosa Luminass

Race

vitals:
HP10/10;Initi+3;Darkvision 60ft;Fort+3/Re+2/Will+5;AC:18T13/FF15 CMB+2; CMD+14; Speed 40ft; CNE:4/4

Classes/Levels

Tiefling Devil-Spawn - Fighter [L1] Cleric (Diabolism) [L1]

Gender

Skills:
Dipl +7,Intim+6 Heal +3, Perception +9, Sense Motive +7

Size

7'8" 95Kg

Age

unknown

Alignment

LE

Deity

Diabolism

Languages

Infernal + Common + Abyisol + Celestial

Occupation

Cleric of Diabolism

Strength 14
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 16
Charisma 12

About Rosa_Luminass

Rosa Luminass Tiefling Devil-Spawn LE Fighter/Cleric of Diabolism IMAGE.

Descriptions
Sex - Female
Race - Tiefling Devil-Spawn [outsider (native)]
Classes - Cleric (Diabolism) [L1]
Alignment - LE alignment.
Age - Unknown (Most of her life she was a mindless slave.)
Hight 7'4" (Size Mid)
Wight - 160kg
Hair - White metallic
Skin - Steel
Eys - Silver orbs metallic

Personality
Rosa dose not hide who and what she is. She is not in any way a Tiefling who lives in Shame. Her blood is that of Noble Devils of Hell and she has pride in that fact. As a LE Cleric of Diabolism Rose is bound by law and acts as Hells tool. A hound bound forever to its will. Rosa can be cold, hard, unfeeling, but not often cruel. She takes no joy from what she dos as a hound of hell, It's her job nothing more. She can be friendly even kind at times, but she's also known for her dark and sardonic senses of Humor. Her mind is sharp her wits fast her will like steel. Rosa can be terrifying when she wants, she has a temper so its always a smart idea to keep on her good side.

Description
Rosa is striking in looks, You can't miss Rosa, standing some 7.8 feet tall and willow like. She towers over most, Standing tall and looking down with thouse cold eyes of hers. This is not her only other worldly looks, Her skin is metallic white, with fine white metallic sliver hair. Then her eyes, cold hard metallic silver orbs that seem to look at nothing but still see. Age wise she looks around 30. As a Tiefling she has the normal horns but no tail. Rosa will never pass of anything other than what is is, Hell Spawn. When she moves she moves with grace and pride because of that fact. She tries to always keeps herself clean and well kept. Her light black armor and black boots seem finely made. She also carry at all times a large Black Cold iron Greatsword its seems to be her only Weapon she uses. At night sometime if you hear close to her, you can hear it talking to her in whispers.

CRUNCH:

INITI +2
Perf Combat +
Speed 30' [+10Class/-10ACP]
Darkvision 60'

Stats 25 points spend

Str [14][+2][5p]
Dex [14][+2][5p]
Con [12][+1][0p][+2Race]
Int [14][+2][5p]
Wis [16][+3][5p][+2Race]
Cha [12][+1][5p][-2Race]

AC/18 Tch/13 FI/15 [10 +4Armor+0Encharment+2Dex+1Dodge+1NA+0Other]
Armor
Black Scale Mail +4AC Maxdex+3 ACP-4

SAVES
FOR [+3][+2Cleric+1Con]
REF [+2][+0Cleric+2Dex]
WIL [+5][+2Cleric+3Wis]
+2 trait bonus on all saving throws against charm and compulsion effects

Resistance:
Fire 5;
Defenses/Qualities:

BAB +1[+1]
AM +3[+4]
AR +3[+4]

CMB +3
CMD 16/13FI

HP 10/10 = [8]+[1]+FC[1]

Mili
Cold Iron Great Sword TH+4 DMG2d6+2 19/20x2
Dagger TH+4 DMG1d4+2 20x2 Range 10'

Ranged
Sling TH+4 DMG1d4+2 x2

See Channel
1d6 DMG NE 30'

FEATS and Traits Drawbacks:

Feats
1:Fiendish Heritage
Fighter
1:dodge

Traits
1:Birthmark [Faith Trait]
You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life.
Benefits: This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
2: Hell Knight Ancestry [Social Trait]
At least one of your parents was a Hell Knight, and you see the orders as the embodiment of civic virtue.
Benefit: You gain a +2 trait bonus on Diplomacy checks to influence Hell Knights and a +2 trait bonus on Intimidate checks to influence enemies of the Hell Knights.

==============================================

Race Tiefling Devil-Spawn
Stalwart and conniving, diabolical tieflings know the discipline and might of Hell's legions.
Standard Racial Traits
Ability Score Racial Traits:
Tieflings are quick in body and mind, but are inherently strange and unnerving. They gain +2Con, +2Wis, –2 Cha
Type: Tieflings are outsiders with the native subtype.
Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Tieflings have a base speed of 30 feet.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
fiendish resistance:
Scaled Skin The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.
Feat and Skill Racial Traits
Skilled: Tieflings gain a +2 racial bonus on Diplomacy, Sense Motive checks.
Soul Seer:
Rare tieflings have a peculiar sight that allows them to see the state of a creature's soul. They can use deathwatch at will as spell-like ability. This racial trait replaces the spell-like ability and fiendish sorcery racial traits. [Silver Orb Eyes]
Magical Racial Traits
Spell-like ability:
49: You are healed by both positive and negative energy.
Senses Racial Traits
Darkvision:
Tieflings can see perfectly in the dark for up to 60 feet.
Other Racial Traits

Skills:

-=Skills=- [4] points(; 2class, 2INT)
[1] back ground skill

Acrobatics*(Dex)____+2{+0rank,+2Dex}
^Appraise(Int)____+2{+0rank,+2Int}
Bluff(Cha)____+1{+0rank,+1Cha}
Climb*(Str)____+2{+0rank,+2Str}
^Craft(ALL) (Int)____+2{+0rank,+2Int}
^Diplomacy(Cha)____+7{+1rank,+1Cha+2race}
Disable Device____+2{+0rank,+2Dex}
Disguise (Cha)____+1{+0rank,+1Cha}
Escape Artist*(Dex)____+2{+0rank,+2Dex}
^Fly*(Dex)____+2{+0rank,+2Dex}
Handle Animal (Wis)____+3{+0rank,+3Wis}
^Heal(Wis)____+7{+1rank,+3Wis}
^Intimidate(Cha)____+6{+1rank,+1Cha+1Trait} Intimidate Unchained
^Knowledge (Arcana)(Int)____+2{+0rank,+2Int}
^Knowledge (Dungeoneering)(Int)____+2{+0rank,+2Int}
^Knowledge (Engineering)(Int)____+2{+0rank,+2Int}
^Knowledge (Geography)(Int)____+2{+0rank,+2Int}
^Knowledge (History)(Int)____+2{+0rank,+2Int}
^Knowledge (Local)(Int)____+2{+0rank,+2Int}
^Knowledge (Nature)(Int)____+2{+0rank,+2Int}
^Knowledge (Nobility)(Int)____+2{+0rank,+2Int}
^Knowledge (Planes) (Int)____+2{+0rank,+2Int}
^Knowledge (Religion) (Int)____+6{+1rank,+2Int}
^Linguistics(Int)____+2{+0rank,+2Int}
^Perception(Wis)____+7{+1rank,+3Wis}
^Perform (ALL)(Cha)____+1{+0rank,+1Cha}
^Profession(all)(Wis)____+3{+0rank,+3Wis}
Ride*(Dex)____+2{+0rank,+2Dex}
^Sense Motive(Wis)____+09{+1rank,+3Wis+2race}
Sleight of Hand*(Dex)____+2{+0rank,+2Dex}
^Spellcraft(Int)____+2{+0rank,+2Int}
Stealth*(Dex)____+2{+0rank,+2Dex}
Survival(Wis)____+3{+0rank,+3Wis}
Swim*(Str)____+2{+0rank,+2Str}
Use Magic Device(Cha)____+1{+0rank,+1Cha}

Concentration [+6][1CL+5Wis]

ACP [-3]
*ACP applies to these skills

^In Class Skill Bonus +3

-=Non-Standard Skill Bonuses=-
+2 Heal [Item]

-=Languages=- Common
Common + Infernal

Cleric L1:

Class Skills
Skill Ranks Per Level: 2 + Int modifier.

The cleric's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Thought Domain [Associated Domain: Knowledge]

Granted Powers:
You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.

Lore Keeper (Sp): Knowledge skill 29
You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.

Domain Spells: 1st—comprehend languages,

Travel Domain
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Agile Feet (Su): 8/day
As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—longstrider.

Channeling: [6/day]
DMG[1d6] DC11 [2/2] 30' [Negative Eng]

Spells

Level 0 (at Will) DC15
1: Detect Magic
2: Read Magic
3: Spark

1st DC16
*: Longstrider +10' 9 hours [used]
1: Divine Favor 9mins
2: Shield of Faith 1mins +2AC
3: Infernal Healing 1mins 10hp
-: Inflict-light-wounds

<= used

Fighter L1:

Fighter

Class Skills

The fighter's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 2 + Int modifier.

Saves:
Fort +2
Ref +0
Wil +0

Gear/Possessions:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----

Starting Gold = 175gp [spent 152gp ,] [Left 18gp]

Weapons:
Cold Iron Great Sword 100gp
Black Dagger 2gp [Hiddon in boot]
Sling -gp

Armor
Black Scale Mail 50gp

Belt: -
Body: -
Chest: -
Eyes: -
Feet: -
Hands: -
Head: -
Headband: -
Neck: -
Shoulders: -
Wrists: -
Ring L: -
Ring R: -

None slotted Items

Pouch [5gp] 1lb
-:60 Small Cigars [3gp]
-:Note Book and Pen 4p --lb
-:Signal Whistle 5sp --lb
-:Cold Iron Unholy Symbol 5gp [Locks into Sword]

-=Carrying Capacity=- .
Light 0-50 lb. Medium 50–120 lbsHeavy 120–220 lbs
-=Current Load Carried=- 18lb [light]
-=Money=- 0 GP 0 SP 0 CP

Back story:

Rosa remembers a time of rooms and play, in the house of her farther, there nana would look after her and tell her story’s of the world outside. Rosa knew she could not go out, it was a bad thing and if ever her father found her close to a door or shaded window, he was be very angery. Life was sunbeams for shuttered windows, play and sleep. The servants had a party for her, and nana gave her a new dress, rosa had just put it on when her Farther game. He told nana he needed rosa to come to his work shop and that she had to stay, nana was very upset, but Rosa went with her Farther. The room was big and rosa looked at all the books and bottles. A strange Patten had been made in the middle of the work area floor. Some thing was there, a monster, Rosa was not scared she had seen her father with Monsters before. Monster Held out its hand, “You come with me now” it said, Rosa looked at her Farther who just nodded, Rosa held her hand out, the Monster smiled, “The deal is done, you have want you wanted “ there was a flash and Rosa was in a hot place, all around Monster walked and worked, The one holding her hand held out a metal collar he placed around her neck. “You is slave now, you work here, carry and do fast or pain” he placed a drinking jug in her hands and her mind fogged over. Time passed, she worked with others like her in a great tent made of skin and bone. Sleep, eat work, if she was slow hes was crushed under foot, to awake the next day in the blood pits, Her body whole once more to be sent back to work carrying food and drink to the Monsters.
The tent moved, as its owner the lord of hell willed and she with it, she never once looked outside the tent, she knew only work, pain and sleep.

Then came the time of a fight, another slave, a new one was being slow, if he was not faster she and he would be crushed, he would not move more or let her past, so with one swing she smashed he head in and walked over his body to the tables. The Monsters seem to think this was funny, one of them picked Rosa up in its clawed hand, “Fine one this, she has fire in her, you wast such fire in slave, place her in the army she will do well.” With that he broke her neck. When she came to she was in a blood pit she had never seen before, it was a cell and standing over it was a Monster holding large knifes. There was others around her, “worms you are mine, so heed me well, lean to fight and die well and I may let you live again, you will fight and you will die, each time as our lord wills and you will do so no matter what” with that he throw the Knifes into the pit. "Last one standing gets out". Rosa did not win that day or the next, but soon she did and in doig so joined the ranks of hells army. There she became fodder fight and die in endless wars.

Time passed, then came to time of the sword.

She and others had been sent to frontaly attack a Devil, “You will charge at it all of you and keep it distracted while and agent of our master deals with it, most if not all of you will be sent back to the blood pits and death, this is what you are meant to do, Now go and die has our lord wills”
They ran over the hill and down to the waiting Devil, they died, its grate hammer smashing them while it tail flicked from side to side. Rosa was hit and thrown next to a rock, there she waited for death.

But as she lay dying she had time to see a shape move up behind the Devil, now eating some of her fellow dead. The Shape held in its hands a huge black and red sword, Then it moved to smite the Devil, but somehow it gave its place away, the devil move so fast she could not see, spinning it held in its hand a small bird.

“Do you think you could get me like that hell hound” The small thing In its hands screamed and the one with the sword stopped dead.

Why is he not moving

Rose thought, and then she could see, he had become stone. “Silly little hell hound”, the devil said, “he should know better than to send the likes of you, such and insult,” then its head high it screamed “if he wants ME! He can come himself” with one move of its tail it smashed Stone form.

Rosa closed her eyes as the rubble fell around her, she could hear the Devil had gone back to its meal. When she opened her eyes again, the pain was grater, but she could also see that the hounds sword had fallen by her side. She looked at it, it was a work of art, the runes on it seemed to flow and shift, so pretty, slowly she moved her hand to touch them.
“Arr” a voice said in her head “who do we have her, weak and small but there is room for improvement, you are one with a soul, but life yet, you must do”

They found her 2 days later, Still holding the Sword in the Back of the Dead Devil.

"This one is mine now" Said the sword "Make her whole once more and send her for Cleric Training, she is to be sent back!!!"

This is how Rosa's life as a Cleric of Hell Started.

NOTES:


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