Full Name |
Rorgrim Stormbeard |
Race |
Dwarf |
Classes/Levels |
Barbarian 1 |
Gender |
Male |
Size |
Medium |
Alignment |
CN |
Deity |
Besmara |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
8 |
About Rorgrim Stonebeard
Rorgrim Stormbeard
Male Dwarf Barbarian 1
CN Medium Humanoid (Dwarf)
Init +4; Senses Darkvision (60 feet); Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 16 (1d12+3)
Fort +5, Ref +2, Will +1
Defensive Abilities Defensive Training
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OFFENSE
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Spd 30 ft.
Melee Axe, Throwing +4 (1d6+3/20/x2) and
Dagger +4 (1d4+3/19-20/x2) and
Earth Breaker +4 (2d6+4/20/x3) and
Unarmed Strike +4 (1d3+3/20/x2)
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STATISTICS
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Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Power Attack -1/+2
Traits Bully, Reactionary
Skills Acrobatics -1, Climb +0, Escape Artist -1, Fly -1, Intimidate +4, Knowledge (Nature) +4, Perception +5, Ride -1, Stealth -1, Survival +5, Swim +4
Languages Common, Dwarven
SQ Compass, Earplugs, Fast Movement +10 (Ex), Greed, Hardy +2, Hatred, Rage (7 rounds/day) (Ex), Slow and Steady, Stability, Stonecunning +2, Weapon Cord
Combat Gear Axe, Throwing (2), Dagger, Earth Breaker, Hide; Other Gear Backpack (11 @ 43 lbs), Blanket, winter, Bouy, Common (2), Case, map or scroll (empty), Chalk, 1 piece, Compass, Earplugs, Flint and steel, Rations, trail (per day) (3), Waterskin, Weapon Cord, Whistle, Signal
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SPECIAL ABILITIES
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Weapon Cord Attached weapon can be recovered as a swift action.
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