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Rook the crow's page

44 posts. Alias of aeryk.

Full Name

Rook the crow


Awakened crow (magical beast)


Bard 1




1' 7"



Special Abilities

Darkvision (60ft), low-light vision, bardic knowledge and performance


Neutral Good


Green Faith




Common, Sylvan



Strength 2
Dexterity 15
Constitution 8
Intelligence 13
Wisdom 15
Charisma 16

About Rook the crow

Size: Tiny (2" space, 0" reach)
Init: +2; Perception +9
Spd: 10ft, fly 40ft (average)
HP: 7
AC: 15 (+2 size, +2 Dex, +1 Dodge)/15 touch/12 flat footed
Languages: Common, Sylvan
Vision: Darkvision (60ft), Low-light vision

Born in the forest near Solace, Rook was always a curious bird and constantly strayed from the flock and its politics. Of course he didn't know it at the time, but he's had a lot of time to ponder his existence since becoming sentient.

If he kept a journal, (crows generally keep an oral tradition, such as it is) it would begin with the day he came upon the strange woman wandering in the forest alone, singing to herself and picking a strange assortment of toad's legs, moth's wings, and the odd mushroom or two.

He kept to the trees and followed her until she came to a wooden cave and trapped herself inside, where she apparently liked to burn things. This went on for weeks, (months maybe, the passage of time was a bit fuzzy then) until the day she took notice.

She was going about her usually routine of gathering when he spotted a large cougar lying in wait in the bushes near her. She was oblivious to the wiggling cat ready to pounce, so he dived in to get her attention. Then he heard the most beautiful song come from the woman's mouth as her hands danced in the air. When he spun around, the cat lay sleeping in the grass and she stared up at Rook with a twinkle in her eye.

With her inviting gaze, he followed her into her wooden cave and learned a great many things there. He also met a most curious girl, Corvina who named him: Rook. When the old woman died, Rook stayed with Corvina and followed her into town on occasion.

In Solace he was mostly ignored and learned by watching, but one man, Abram Verdance noticed there was something different about him and in secret they would talk about things: the ways of nature and the ways of man, including what not to steal. Rook always avoids talking politics when he can, but Abram tends to go on sometimes about problems in the town and Rook listens patiently.

+4 Bite (1d3-4)
+4 ranged touch
+4 melee touch

CMB: +0 (+0 BAB, +2 Dex, -2 size)
CMD: 7 (10, +0 BAB, -4 Str, +2 Dex, -2 size, +1 Dodge)

Fort -1
Ref +5
Will +4

Acrobatics +2
Appraise +1
Bluff +7
Climb +2
Diplomacy +3
Disguise +3
Escape Artist +6
Fly +10
Heal +2
Intimidate +3
Perception +9
Perform (Sing) +7
Sense Motive +2
Spellcraft +5
Stealth +14
Survival +3
Swim +2


Dodge: +1 AC
Mobility: +4 AC vs attacks of opportunity
Flyby Attack: standard action during move
Skill Focus (Perception): +3 bonus
Weapon Finesse: use Dex for attack rolls

Deft Dodger: +1 Reflex saves
Gifted Adept (sleep): +1 caster level for sleep spell

ghost sound
haunted fey aspect

ear-piercing scream

Bardic Performance (7 rounds/day, standard action):

Countersong: 30ft range, use Perform check in place of save on sonic or language-based spells

Distraction: 30ft range, counter magic effects based on sight

Fascinate: 90ft range, 1 target, DC 13 or be fascinated

Inspire Courage: +1 morale bonus on saves vs charm and fear, +1 competence bonus on attack and weapon damage

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