|RonarsCorruption Star Voter 2013|
|1 person marked this as a favorite.|
@ thrashling and the manservant mannequin - Thinking on it more, I think you could have fixed the 'kidnapping' loophole by making someone attune to the mannequin, instead of just strapping clothing to it, and then only the attuned creature can activate it. Using a term like attuning is so much better than using non-game terms like 'owner' or 'person who says the command word'.
Bit of an odd price. Don't forget that a pretty, slightly off price is better than a really exact one that just looks odd. That said, it's a neat item. The skill bonus isn't really wow, but I like that it grants a bonus against the creature to all allies. Problem, however, is you're vague about how activating the item works - you don't say until the end that people must be able to hear the reader for the effect. Also: you needlessly complicate things by saying the bonus only works against abilities that you already know about, making the really key power of this item really hard to understand.
Cloak of the Shadow Twin
You use 'seems to' in the description. Don't, because it implies it does something different than that, which it doesn't. I like the effect you're going for, but your rules text is pretty awful. You're creating an effect that acts like this, except for that, and like the character, but it doesn't have x and does have y. Which makes things really complicated. Basically, this item requires too much bookkeeping.
Tabard of Sanguine Symbiosis
I remember this one from voting! Neat visual, but there's way too many drawbacks for this to be really good, and the bookkeeping is a bit off, too. It's worthless until you've taken bleed damage for at least one round and you're still bleeding. Not nearly enough things do bleed damage to make this worthwhile, especially because the moment you stop bleeding the effect completely ends. And also, if you've been bleeding for one round you have DR 1/slashing, and three times a day can do 2 damage. (or up to DR 5 and do 10 damage) That's not worth even 1000gp, let alone 9.
You say "favored by", which shows you haven't read most of the advice available to you, which doesn't look professional on you at all. Negative levels for metamagic is interesting, but once you're high enough level you could cast a CL 39... Intensified, Empowered, Maximized whatever (finger of death is a good candidate - do 390 damage on a failed save), for the mere cost of 3,500gp and making a will save - which would be pretty darn high for you at those levels. Recharge mechanic could also be left out - as it will virtually never be triggered by a PC.
Really bad naming: you use an uncommon word and then proceed to inadequately describe what it is to the reader. I have no idea what physical thing this is. Requiring a DC 5 check to activate is silly - even someone untrained and with Cha 1 can make that check 55% of the time. Someone with 29kgp would never fail it. The rest of the effects are a little complex, too, and fall very close to the 'magic item works better for some characters than others' trap, which is also bad.
Bracer of Forceful Restraint
Immediately brings to mind a prisoner-retention item, which isn't very exciting. The effect is a lot better than I was worried about, but I really don't like the take-damage-to-dimensionally-anchor-a-target bit. If that simply used extra charges instead, I could see this being in the top 32.
Glove of Face Filching
Props on the name, that sounds like it will be awesome. As I've seen others say, it does feel off that it only steals the mouth, after the name says 'face'. While I like the penalties it gives, the benefits to the wearer seem really minimal, but lke other things, I've seen them already touched upon in this thread.
Bloody Sheath of the Bravo
'Favored by'? Maurice, you know better. And, actually, your mechanical text is really clunky this year, too. You also refer to the sheathe's weilder several times as 'the bravo', which though implied by the item name, isn't a game term.
Grips of the Drowning Dark
'Appear to be', mentioned above, don't use unless you immediately correct to what it actually is (and the new thing is way awesomer). I like the first power of the item, though the second seems a bit overpowered for the price. The last part of the effect seems a little too much of a downside to make me want to use it, however.
Coat of the eternal vagabond
Don't all-caps your item name - that's a font thing, not a style thing. But anyways, the item isn't really exciting. Teleport randomly seems fun once, but I don't think it's really superstar. Just a fancy 'I escape!' option. And nobody really likes using an item they can't really control.
Shears of the Hairless Hag
Fun name! Let's see... it's a little complicated. Can the target of this effect remove the magically grown hair? Taking Cha damage but using Int as a stat doesn't balance out well, and falls into the 'better effect for some than others' trap.
Dust of Fantastical Terrain
It does what it says on the box, that's for sure. Unfortunately, nothing else. 'makes inanimate tiny things bigger'. You need more wow, and an effect that actually uses game mechanics more than maybe sickening a few types of creatures.
Baldric of Revealing Mists
Non-intuitive to have a mist effect that isn't affected by winds. Weird that two of three effects are affected by radius, but a the other is line of effect. Does activating the third effect negate the second? Honestly, there's a lot of weird mechanics here.
...okay, that's page 1 done. I'll see what I can do about page 2 once I get a little more of my normal work done. ;)