|Ron Lundeen Contributor|
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After completing Adventure 0, the characters receive powerful fragments of a benevolent deity to help them in times of need. At the beginning of each game, each character gains a cohort to represent the godcalled eidolon bound to that character. Use the Unfettered Eidolon henchman card for this cohort (although they have no powers on that card, are cohorts instead of monsters, and have none of the powers Padraig or other eidolon cohorts do). Each character receives only one of these godcalled eidolon cohorts. They are returned to the box after each scenario (or if banished) and then added to the character’s starting hand at the beginning of each scenario.
Unlike normal cohorts, godcalled eidolons don’t have any predetermined powers; they instead use the powers that the character has chosen for them. Print out a Godcalled Eidolon Powers Sheet for each character. When the character gains his godcalled eidolon at the end of Adventure 0, he immediately checks off two boxes to reflect his godcalled eidolon’s basic powers. These initial powers must be on two different lines; they can’t be a power and an upgrade to that power. At the end of each adventure, the characters gain a “god caller feat.” This allows the character to check off another box on the Godcalled Eidolon Powers Sheet, which can be a basic power or the upgraded version of an existing power, just as with a normal power feat selection.
A godcalled eidolon provides only those powers selected by the character when it is played. For example, even if Seelah gives her Unfettered Eidolon card to Alain, when Alain uses it, it functions based on Alain’s choices, not Seelah’s.
[ ] You may display this card to reduce all damage dealt to you before you act or after you act to zero ([ ] or all damage dealt to you) to zero. While this card is displayed, reduce damage dealt to you before you act by 1; if you have a role card, reduce damage dealt to you before you act by 2 instead.
[ ] You may display this card to succeed at your check to defeat a non-villain, non-henchman barrier ([ ] or to banish a non-villain, non-henchmen barrier displayed in front of any character or any location). While this card is displayed, add 1 to your checks to defeat barriers; if you have a role card, add 2 instead.
[ ] You may display this card to succeed at your check to defeat a non-villain, non-henchman monster ([ ] or a non-villain monster). While this card is displayed, add 1 to your checks to defeat monsters; if you have a role card, add 2 instead.
[ ] You may display this card to evade a monster ([ ]and you may put it on the top or bottom of its location deck, if it came from one). While this card is displayed, when you would evade a monster or barrier, you may also move; if you have a role card, you automatically succeed on any checks required to move.
[ ] You may display this card to choose a character at your location and shuffle 1d4 cards from that character’s discard pile into his deck ([ ] and shuffle 2 cards from your discard pile into your deck). While this card is displayed, when you would shuffle one or more random cards from your discard pile into your deck, you may choose 1 of those cards; if you have a role card, you may instead choose up to 2 of those cards.