|Ron Lundeen Contributor|
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I was just curious what people have seen, on average, with convention play for OP. (APCG developers can feel free to post anonymously on their alts :) ) Yes, this is probably colored by the players that attended, but nevertheless I’m just interested in what you’ve seen.
I'll tick through with my experience. I played 4 sessions at PaizoCon.
How many players did you have at your table? Did you ever have a solo or 2 player table? How often did you have a 6 player table?
4, 4, 5, 5
What level was the player skill? Better than expected? Less than you expected?
Better than expected, especially from the guy who had barely played the game before.
Did anyone roleplay? :)
If you mean, "did something that didn't seem like a good idea because they felt it was what their character would do," the answer is no. And Kyra didn't ever shout "Blessing of the Dawnflower upon you!" before using Cure, or anything like that.
Did anyone at the table misunderstand a rule and then have it corrected by playing OP? (I think this is one of the greatest benefits of OP).
Only once. One of the other players and I weren't sure how a summoned creature and location interacted. But Tanis happened to be right there to set us straight. (Quite a perk of playing at PaizoCon.)
Were players teamwork orientated and did players discuss choices (at critical points) or did everyone "do their own thing"? Did players ask for blessings at critical points (or where they were in trouble) or did they just roll and fail without asking for help?
We all helped and coordinated a lot. This is probably because the first scenario is ruthlessly brutal; one player at our table and a few at other tables were trying it for the second (or more!) time, hoping to finally win it. After that, we learned some good cooperation pretty darned fast.
Did players try to work as a group or did some players "go rogue" and start exploring locations that benefitted them in terms of boons (but perhaps they couldn’t close the location)?
No, we all worked well together about what locations each of us would be best at (and best at closing).
Did you ever have time to harvest locations for loot (by not closing a location on purpose)?
No, harvesting locations for loot doesn't seem particularly useful in OP, particularly once you know someone's already got a weapon 1 or item 1 you're looking for.
Were there any characters archetypes that were played more than others? Were Seoni and Kyra really common? :) Were any class decks more common than others? Were any class decks rarely seen?
We had two Arabundis, which mean a lot of extra d4s on combat checks for everyone!
Were healers frequent or were people flexible enough someone would play one if no one else was playing support? Were there ever too many support characters at a table? Did you ever play in a group with no support characters (and were you successful)?
Let me expand on my earlier response to say we had the following:
Tables 1 and 2: Enora (me), Kyra, Arabundi, Merisiel
Table 3 and 4: Enora (me), Kyra, Arabundi, Arabundi, Seoni
I imagine players are very flexible with what characters they play in adventures 1+2, but in adventures 4+ do the trends in the paragraph above still hold true?
As your question is specifically about convention play, which I haven't done at those levels, I couldn't say.
Was there anything else you were surprised by?
Yes, how much we had to just do ourselves (or were empowered to do by ourselves, you might say). We had a volunteer "run the box" at our first table, but he had to leave after that. He set up the second scenario, but I "ran the box" thereafter. I had a couple of questions at one point, but literally couldn't find any volunteers in the area to ask (although, as I mentioned above, the one time we had a pretty critical--like, win-or-lose-the-scenario-based-on-the-answer critical--question, Tanis happened to be there).
In all, though, I played with very pleasant, skilled people and would gladly play with any or all of them again.