Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

A Necromancer's Grimoire: Masters of the Gun (PFRPG) PDF
*( )( )( )( ) by Endzeitgeist

GameMastery Flip-Mat: Dragon's Lair
***** by danmasucci

GameMastery Flip-Mat: Haunted Dungeon
***** by danmasucci

   RSS Posts
Gavirk

Romon's page

775 posts. Alias of therealthom.


Facebook Twitter Email

About Romon

Romon Scoliolo

Rogue 7 Half-elf N
BAB +5 CMB +6 CMD +9 F (4= +2 +1Co +1 cloak) R (10=+5+3D+1 CityBorn +1 cloak)(+2 v. traps from trap sense) W (3=+2+0W +1 cloak) (+2 racial v. enchantment) Speed 30'
Initiative +3 AC normal, flat-foot, touch : 16, 14, 14 (+2 leather shadow armour, +3 dex, +1 dodge)(+2 v. traps from trap sense)
HP [total(current)] [50 ( 44 )]

S 14(+2), D 17(+3), Co 12(+1), I 14(+2), W 11(+0), Ch 12(+1)

Hit points and stats calcs:
(8+6+6+6+6+6+6)levels+6Co (max hp at first, 3/4 hp/level after)
S 14 (5) +0 level , D 14 (5)+2 half-elf +1 level, Co 12 (2), I 14 (5), W 11 (1) Ch 12 (2)

Description:Romon is a tall, slightly built man of mixed elven and Varisian ancestry. Dark eyes and close-cropped hair, olive complexion, short pointed ears, narrow features. He dresses in bright colors.

Languages: Common, Elven, Varisian

Attacks and Weapons:
Melee: (+4d6 Sneak Attack)
+1 Light mace, +8, 1d6+3, 20, x2
(+1 Returning Dagger) +8, 1d4+3, 19-20, x2
Dagger, +6, 1d4+2, 19-20, X2

Ranged: Point blank shot +1 to hit and damage inside 30'; Precise shot -- no penalty shooting into melee
+1 Composite Shortbow (+2 Str), +9, 1d6+2, x3, 60' (20 arrows)
(+1 Returning Dagger) +9, 1d4+3, 19-20, x2
Dagger, +8, 1d4+2, 19-20, X2, 10'

Skills:
(77 total) (8/level + 2/level Int + 1/level favored class) = 77

Acrobatics 15+= 7 +3 D +3 class- 0 Armor +2 racial skill focus (+5 ring on high or long jumps)
Appraise 7= 3 +1 I +3 class
Bluff 7+= 3 +1 ch +3 class (+5 on secret messages, Canter trait)
Climb 12= 7 +2 S +3 Class - 0 Armor
Diplomacy 12= 6 +1 ch +3 class +2 CityBorn
Disable Device 13= 7 +3 D +3 Class - 0 Armor
Disguise 18= 4 +1 ch +3 Class +10 hat
Know (Local) 10= 5 +2 I +3 Class
Perception 12+ = 7+0 w +3 class +2 race (+ 1/2 level v. traps)
Ride ............5 = 2 + 3 dex
Sense Motive 7+= 4 +0 w +3 Class (+5 on secret messages, Canter trait)
Sleight of Hand 13= 7 +3 D +3 Class - 0 Armor
Stealth 18= 7 +3 D +3 Class - 0 Armor +5 armor special
Swim 8= 3 +2 S +3 Class - 0 armor
Use Magic Device 10= 6 +1 Ch +3 Class

Untrained:
Acrobatics 0 +2 D - Armor -- skilled
Appraise 0 +1 I -- skilled
Bluff 0 +1 ch -- skilled
Climb -- skilled S -- skilled
Craft 0 +1 I
Diplomacy 0 +1 ch -- skilled
Disguise 0 +1 ch -- skilled
Escape Artist 0 +3 D - 0 Armor
Forgery 0 +1 I
Heal 0 +0 w
Intimidate 0 +1 Ch
Perception 0 +0 w -- skilled
Ride 0 +3 D
Sense Motive 0+0 w -- skilled
Spellcraft 0 +1 I
Stealth skilled D - 0 Armor -- skilled
Survival 0 +0 W - 0 Armor
Swim -- skilled S -- skilled

Feats:
1 for levels
Race: Skill Focus (Acrobatic)
1st Level: Point Blank Shot
3rd: Precise Shot
5th Level: Dodge
7th Level: Expertise

Rogue
1st Level: Sneak attack +4d6 (7th level); trapfinding (add 1/2 level to perception & disable device against traps)
2nd Level: Evasion (reflex for 0 damage), rogue talent - Fast Stealth

4th Level: Uncanny Dodge (Ex): A rogue cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
4th Level: Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

6th/3rd Level: Trap Sense +2 -- +2 dodge bonus to AC or reflex save v. traps
6th Level: Talent -- Resiliency (Ex): Once per day, a rogue with this ability can gain a number of temporary hit points equal to the rogue's level. Activating this ability is an immediate action that can only be performed when she is brought to below 0 hit points. This ability can be used to prevent her from dying. These temporary hit points last for 1 minute. If the rogue's hit points drop below 0 due to the loss of these temporary hit points, she falls unconscious and is dying as normal.

Racial Special:
low-light vision (2x humans);+2 on perception, immune to sleep effects, skill focus, common & elven, favored classes (2) rogue and fighter, +2 saves v. enchantment

Traits:
City Born (Magnimar) {RotRL players guide} +1 reflex, +2 diplomacy

Canter: You grew up among thieves and scoundrels,
and their unusual speech patterns and turns of phrase
don’t phase you in the slightest today as a result. Anyone
who attempts to use Bluff to deliver a secret message
to you gains a +5 bonus on his Bluff check. When you
attempt to intercept a secret message using Sense Motive,
you gain a +5 trait bonus on the attempt.

Equipment:

Spoiler:

Special Expensive Gear:
+1 Leather Shadow Armour (+3 AC -0 armor check, +5 bonus on Stealth), (3750+150+10 = 3910)
+1 returning dagger, (8302?)
+1 light mace (2305)
+1 Composite Shortbow (+2 Str), Arrows (# in combat section) (2480)

Hat of Disguise : This apparently normal hat allows its wearer to alter her appearance as with a disguise self (+10 on check) spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on. (1800gp)

Ring of Jumping This ring continually allows the wearer to leap about, providing a +5 competence bonus on all his Acrobatics checks made to make high or long jumps. (2500 gp)

Ring of Featherfalling (2200gp)

Cloak of Resistance +1. (Gift of Marak) (all saves) (1000gp)

Wand of CLW (750

Bead of Force (3000)

Handy Haversack (2000)

Kallie's wand of shocking grasp (26 charges) ~375 gp

***
Beltpouch: 2 potion CLW, vial of silversheen, Flint and Steel, Whistle, Ioun torch. 25 sp .

Handy Haversack: MW Thieves Tools, 50' Silk Rope, Grapplng Hook, Oil (2 pints), Callie's Wand

Tanglefoot bag x2, thunderstone x2, smokestick x2, antitoxin x4,alchemist's fire x2, acid x2
****
Horse, riding saddle, bit and bridle
Saddlebags:

Caltrops 12x (split among group),

Camping Gear: in saddlebags
Blanket
Bedroll (super comfy = 2)
Canvas 20'sq
fishhooks(5)

Bucket

Mug, clay
Pot, iron
Rations, trail x10

Needles 2x
Soap
Spade
Tent
Whetstone
Jug, Clay
Combat Weight 47 lbs. light (without caltrops)
Hiking Weight 147 lbs. Heavy -- max dex +1, check penalty -6, 20' Run x3

Background:

Spoiler:
Son of a Forlorn whore and unknown father, Romon grew up on the streets of Magnimar. The whorehouse was his home and Romon's good looks and cheerful insouciance made him a spoiled favorite with his many "aunts" in his earliest years. His first eighteen years were very happy. He befriended and played with many boys and girls destined to become great among the city's beggars and theives. Bullying, fighting and petty theivery were their games. He ran wild in the streets until ready to return to the sybaritic comforts of home.

His prolonged adolescence (compared to a human boy's) grated on the nerves of the house madam whose attitude changed from indulgent aunt to insufferable critic who rained abuse on both of them for the temerity of the boy's behavior and appetite. When Romon's mother left to start her own house, it was partly ambition, partly a wish to escape the madam's verbal jabs. Her own venture failed, however. She refused to pay the Scarnzi protection money. Despite her charms, her steady clientele was run off by threats and beatings. Still she refused to pay. Eventually she was found, face down in the harbor. The investigators ruled it suicide, but Romon was convinced the Scarnzi killed her as an example to the other prostitutes.

Romon was taken under the wing of one of her mother's regulars, an elf, Cearnis Moonshadow. Cearnis was his mentor and eventually senior partner. He taught Romon the elvish language and some culture. He also taught him the art of theft by stealth, how to climb a brick wall or drainpipe, how to move unseen and unheard, how to open doors and windows, how to read a mark, and to take on higher margin projects. Romon was an apt pupil, but after a few years it occurred to him to turn his skills against the Scarnzi. Despite Cearnis' warnings, he continued his campaign of theft against the Varisian crimelords.
It ended badly a few weeks ago, when a capo's eldest son (Marno, son of Eduardo Caumlo) walked in while Romon was rifling his father's strongbox. The Scarnzi boy was nearly full grown, and strong and aggressive as a bull. He was also good with his knives. He had Romon bleeding and backed in a corner. When he turned to shout for guards, Romon snatched the fireplace poker and clouted him over the head. The half-elf leaped the body and was out the window without a backward glance. He went to Cearnis who told him to get out of town and helped him with cash and a promise to contact him in Sandpoint when things settle down.

Since then Romon has found new friends and attained wealth unimaginable to him a few years ago.

Other Info:

Spoiler:

Possible buys: spell storing dagger 2304 gp, dust of tracelessness 250gp,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.