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About Rommin Hawkridge.
10 Strength
Initiative: +4
Feats/Traits:
T: Devotee of the Green. Knowledge (Geography), +1 trait bonus and class skill. T: Friend of the Family. Perception, +1 trait bonus and class skill. L1: Point Blank Shot. +1 to hit and damage within 30’ of target. F1: Precise Shot. No penalty to shoot into melee. Skills:
+0 - Climb 0+3+0+0 n/a – Handle Animal 0+3+0+0 +7 – Knowledge (Geography) 1+3+2+1 +7 - Perception 1+3+0+3* +4 – Ride 0+3+4+0 +5 – Stealth 1+0+4+0* +4 – Survival 1+3+0+0* +0 – Swim 0+3+0+0 Race/Class Abilities:
Favored Class: Fighter (used for hit points) Elf Abilities: +2 dexterity, +2 intelligence, -2 constitution, included above. Medium size, normal speed movement. Desert Runner, +4 racial bonus on Con checks vs. ill effects from running, forced marches, starvation, thirst or hot and cold environments. +2 racial bonus to Perception. Low Light Vision. Immune to magic sleep, +2 racial bonus on saves vs. enchantment. Proficient with elven weapons. Fighter Abilities: Proficiences: All simple and maritial weapons. Light, medium and heavy armor, shields. Background:
For most of the last seven decades, Rommin Hawkridge has wandered the Inner Sea region, rarely in any place for one than one season. He has enjoyed the journey despite the occasional near misses with a grim fate, and always saw himself as doing nothing else with his life. He’d be the first to admit that he never truly applied himself, getting by with his quick wit and quicker archery. That way of life continued until his most recent pass through Varisia and the small town of Sandpoint. The promise made several years ago has kept Rommin anchored to Sandpoint ever since.
Rommin had known old Niska for decades and made a point of visiting her often in his travels through Varisia. It was during one of these visits that Rommin recognized that the human he’d taken for granted was close to death. He stayed close to Sandpoint in the months that followed, wanted to be at hand if she needed him in her last days. It was not long before she passed that she called Rommin to her bedside, making the odd request to watch over Koya, especially if she should opt to go on a long journey. Rommin thought nothing of agreeing to the request; after all, Koya wasn’t young herself and it was a commitment that certainly couldn’t take more than decades. When Rommin closed his eyes to consider the gravity of the request, his sensitive ears picked up the distant call of a hawk as well as the glad barks of a hound greeting its beloved master. Rommin took it as a sign from his patron. He promised. Since that day he has felt a burden unlike any other in his long life. A sense of duty that was at the same time alien and satisfying. He stayed in Sandpoint, joining the militia as a way of finding a place in the community. Most days he has a meal with Koya and enjoys her company. He has no regrets about making the promise, however his gaze often falls to the horizon, longing to continue his lifelong journey that has no final destination beyond Elysium. To help allay that urge, he has often volunteered to patrol with Shalelu or escort a local caravan run with Sandru, making him more familiar with them than many residents of Sandpoint.
Description:
Rommin is short and slight, even for an elf. He is still athletic and his nearly supernatural grace and agility are obvious to even the casual observer. His fair skin, hair and eyes could mistake him for having a trace of Ulfen blood, but in truth it is just his adapting to the time he spent in the northern realms recently before coming to Varisia. He travels lightly and typically carries all he owns on his person.
Rommin is a devout follower of Ketephys. He wears the holy symbol proudly. When working with the town guard, he volunteers for the less popular night watches, if for no other reason than to be outside when the moon shines. His peers in the watch know that he tends to be outside patrolling in all sorts of weather, even when others prefer to huddle inside by a fire, warding against the elements. Equipment:
Encumbrance: 32.5#, light. 33/66/100. Carried/Worn Traveler’s Outfit Leather Armor, 15# Wooden Holy Symbol Longbow, 3# Dagger, 1# Belt Pouch, ½# -Rations (2), 2# -Wealth 6 pp, 7 gp, 9 sp, 8 cp -Whetstone, 1# Waterskin, 4# Quiver, on back. -Arrows (20), 3# Quiver, at hip. -Arrows, silver (10), 1 ½# -Arrows, cold iron (10), 1 ½ -Arrow, smoke (1) Likely Progression:
2 Deadly Aim 3 Weapon Focus 4 Weapon Specialization 5 Point Blank Master 6 Rapid Shot 7 Snap Shot 8 Greater Weapon Focus 9 Elven Accuracy 10 Combat Reflexes 11 Clustered Shots 12 Improved Precise Shot (replacing Elven Accuracy) 12 Greater Weapon Focus 13 Pentrating Strike about Ketephys:
Ketephys is the tight-lipped elven god of the hunt, often shown barefoot and clad in green and brown clothes. To him, his companions Meycho (a dog) and Falling Star (a hawk) are friends rather than helpers.[1] His holy symbol is a hawk on a silver crescent. [2] He is Chaotic Good and his portfolio is Hunting, Forestry, Running and the Moon. Favored weapon, bow. Domains, Animal Chaos good Plant Weather. |
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