Funny.One of the things that got me interested in this genre were: DRAGONS! I've been wanting to play a character who has some sort of relations to dragons. (Thanks Margaret Weis & Tracy Hickman!) Dragons Unleashed does not mention the worshiping of Apsu (or any dragons) other than having them as potential allies or using dragons as the adventure/story centerpiece.
It maybe up to you and or your GM how to go about worshiping the Dragon gods. In of itself: that is a FUN thing to do. Thus this post is an elaborate Dot!
How about stories from the "bad guy's" point of view? Surely many a BBEG have miles of yarn that they can crochet themselves a few novels. I mean wouldn't you get upset when strangers (they call themselves "adventurers") trespass on your fortified/refurbished/newly built estate and then to proceed to "find" your stuff to "keep" and, with extreme prejudice, scare/kill off your paid employees??? I figure that all the BBEGs are tired of "adventurers" taking everything EXCEPT the pile of copper pieces (because, you know, they can't carry it all). Really. I'm being serious here. Everyone on these forums KNOW HOW HARD IT IS to get magical weapons/armor/treasure and it TAKES FOREEEEEVAH to amass wealth via "downtime". That's why they "go on adventures".... <Rolls eyes and throws hands in the air in frustration> Since it's all they left me in my base of operations... that'll be 2 cps, Rom001 EDIT: I BLAME COSMO for "adventurers" taking my stuff and branding me as "evil". Rom001
John Compton wrote:
Sorry Sir, I would have responded properly had the fact that LIFE gets in the way of the things we really want to do. Thank you for the 411 RE: GM 201 Rom001
Thanks Mr. Augunas. I get irrigation. Saw many a PBS, NatGeo and Discover documentaries. Wells needing to be "strategically" placed I understand that too. I guess what I should have asked is how to get water to your home/hideout/hangout via the Downtime plugin. I was thinking about the "Furnishing a Room" option too. I'm thinking this would also include Barrels at a Downspout, a fountain in a courtyard room and any other rain collecting device. I know aqueducts are HUGE projects. Thus I too don't think it is appropriate for the Downtime Room building method. I guess folks will have to create irrigation channels from a good water source. Still I'd like any other suggestions and stats for a "water supply" option. It's funny they mention Lavatories and Baths, but not how water gets to the rooms. Rom001
In the Downtime section: Has anyone seen stats for a water supply like wells, river/lakeside stats etc? I've seen the "pit" stats, I've seen the "aqueduct" stats for the kingdom builder section. Not so much info regarding water for your buildings, gardens and farmlands... The "sewer access" lets you have "indoor plumbing" however I see this as "outgoing" instead of ingoing. If not any suggestions for stats?
It irks me to NO END that folks do not know when to use "then" and "than"! Thusly, tis all Cosmo's fault! While I'm at it, it's your fault, Sir, that there is no grammar check button. Yea, verily, tis also your fault, Master Cosmo, that there is no "irk" button as well! (To be sure we have an understanding...the "irk" button overrides the "flag" button) <over the PA speakers> And Cosmo FUMBLES the ball!
<Referee uses whistle, throws down flag and switches on microphone> "Personal Foul, Offense. Cosmo. Giving us the business. 15 yard penalty. Fourth down!" ;p Rom001
James Jacobs wrote:
Ah. Got it. Different "Post Apocalyptic" theme. In that case, Sir, please view my post as an elaborate "Dot" ;p Also...WOW! According to the time stamp that was a quick response! It waas 4:00 AM-ish when I typed my post. (I don't sleep per se anymore....just take long naps!) Thanks for the quick reply! <Raises hand again> Follow up question, Mr. Jacobs, Sir? When does Beta Testing start and where can I sign up??? ;p
Skipped the middle. Saw Wrath's post because I was thinking the same. (You know..."Great minds..." and the rest of that quote). <Raises hand. Stands and clears throat> Mr. Jacobs, Sir? To echo what Wrath posted (and most likely others) your Unspeakable Futures could fit in the Golarion 'verse (Distant Planets) OR maybe the Mana Wastes? OR Maybe this can be "introduced" via a Mana Waste module/AP/thingy? Need you really re-invent the wheel? Consider that you've already played this game w/ others @ Paizo. (I think I read that correctly). Thus further development will be virtually, relatively "easy" if kept in house @Paizo HQ. Besides, based on your classes posted earlier what is MORE Post Apocalyptic than the Starfall event???? <Sits down and waits patiently for the response> Rom001
The term "Random Encounter(s)" need not be well..."random". My suggestion is this: For your campaign, module, situation etc. figure out a "logical" place, for instance between "point A" to point B" of their journey, where your PCs could potentially be encountered randomly. Come up with/Roll randomly on said table for that specific area (or roll randomly ;p) the monsters/creatures/other the party will meet. For instance choose three + zero encounters. "Rate" them as Easy, Medium, Hard + No Encounter. This can range from "easy": a small band of goblins, TO "hard": a forest dragon! OK...MAAAYBE a dragon encounter is MORE than "hard" but I think you get muh drift! Using this example the party could have a three in four chance of "random encounter" OR GM's prerogative to vary the chances to your liking. The reason for this approach/suggestion is so the GM can "plan ahead" and ready what tactic(s) or method(s) your NPC encounters will use so that GMs DO NOT need to do too much "on the spot" research/thinking. You'll be surprised that your party will come up with ideas that you didn't think they were capable of! THUS the "random encounter" is planned (not necessarily random), BUT GMs have the creative freedom (technically the responsibility) to choose WHAT the encounter is by rolling on the tables. Yeah. Unplanned, unprepared encounters slows, if not ruins, the "pace" of the game. That'll be 2 cps please, Rom001
@Jiggy: DOH about the feat part! What I meant to type was another trait. I think I get it now. One CANNOT choose a dwarf's "inherent trait" (for lack of a better phrase) I.E. darkvision, greed, hardy and all the other "inherent traits" as per Dwarf Traits CRB p21. I knew that, according to Additional Traits, you "cannot chose from lists from which you have already selected a character trait" (APG p 150), but after reading the SRD I missed the part about the traits to choose from (dependent on GM approval of course) are from the Big Five: Basic (which has four categories: Combat, Faith, Magic, Social)
So. For sake of arguments, given that prerequisites have been met and using the Human & Dwarf example: 1) the PC's human character chooses Racial Heritage (dwarf) which gains the dwarf subtype, 2) if made the given that: no traits are allowed during character creation, but the Additional Traits feat is taken (which is two traits and "cannot chose from lists from which you have already selected a character trait"), 3) the PC can choose for his human/dwarf character say...ONE(1) Basic: Combat Trait from Human OR Dwarf subtype (due to Racial Heritage) AND 4) for the second choice, which cannot be from the Basic list as per Additional Traits rules, ONE(1) from Campaign, Race, Regional OR Religion (again, meeting all prerequisites). To head the potential tangent off at the pass: the argument for the Basic is that it has four categories = four different lists, (Let's leave that for another post...if we can ;p) WHEW! Did I get it right this tiiiime??? Rom001
Searching the Message Forums regarding Racial Heritage and so far this thread makes the most sense. (Plus less tangents.) So here's the wrinkle: Using the Human & Dwarf races as per the example, Racial Heritage means the PC qualifies as both Human AND Dwarf. Nothing gained in terms of Dwarven traits, feats etc. Effectively, Racial Heritage makes this character a "Half-Dwarf"...That's it. Full Stop. Let's make this the "given & understood". Now if one were to also take Additional Traits (APG: gain two(2) character traits) does this now make the PC able to take two(2) Dwarven feats, traits etc. because of Racial Heritage? IF YES: Then which ones? For Example: Can the PC take Darkvision (CRB: trait) and Brewmaster (ARG: Dwarven feat)? (For the sake of argument all PF books that have feats, traits etc. are valid for this train of thought.) OK I think I typed that up correctly. My head hurts now... Rom001
The above posters have mentioned the many of the good stuff, but... What got me interested was the Test of the Starstone. Imagine that there was/is a "plausible" way to become an all mighty being! AND THEN some guy got drunk, was called out on a dare, went to the Starstone Cathedral and "took the test". POOF the God of Drunken Style! (WAIT...that's not roight? Is it?!?!?!) ;p Although in Real Life I don't like mixing peanut butter and chocolate, but Pathfinder can (in you and your group's game) have different "technologies": Science =/= Magic. Until you've had a talk with your group what they want to do "to have fun" then Golarion is your oyster! Rom001
I blame Cosmo for the WONDERFUL weather this year @ the American Cancer Society's Relay For Life event here in West Springfield, VA! However walking and/or running 5 miles at this event... I blame Cosmo for all the aches and pains I now have especially from the calf muscles down to the feet. I also blame Cosmo for Me and the rest of the Demo Team for a Good Performance considering that it was most of the teams 1st Demo! However because the Demo was designed for me getting my butt kicked by a girl... I blame Cosmo for giving the young lady the ability to kick muh butt. ;p Rom001
Prior to me teaching my FMA class last night I participated in empty hand TKD sparring. Long story short... I blame Cosmo for literally getting KO'ed. I also blame Cosmo for the sore jaw and neck after said KO. I'll further blame Cosmo for making me "block" my sparring partner's kick with my head (while wearing a helmet). Which in turn makes me blame Cosmo for the sore jaw and neck. In the end I blame Cosmo for having fun at my Martial Art Sessions. However I blame Cosmo for my pride being hurt (the most) ;p Gotta LOVE Cosomo folks! He's sooooo multi-talented and versatile! w/ice bag on muh jaw, Rom001 EDIT: FMA = Filipino Martial Art, TKD = Tae Kwon Do (sorry 'bout the acronyms folks) Speaking of which... I'll blame Cosmo in advance for folks using acronyms (shorthand) in their posts making me have to guess/look up what they may POSSIBLY mean!!!
Cosmo wrote:
I blame Cosmo for making me realize I AM that much older than Asteroids AND Him. Which leads me to the fact that: I also blame Cosmo for those who DO NOT respect their elders! Speaking of which: I blame Cosmo for me having SO MUCH FUN being old! Rom001
You COULD just start off with the Beginner Box: http://paizo.com/products/btpy8osv?Pathfinder-Roleplaying-Game-Beginner-Box Once you and your players get the hang of things with the "abbreviated" rules you can then add the the others. Just remember that you AND your players are learning the ropes. "Slow and steady wins the race" Rom001
Wow! 12+ Players!?!?!? May as well call it a "convention" and not "game night"! ;p One suggestion, if I may, is split them into smaller groups - 3 groups of 4-6 players mayhaps??? As the GM you'll have you're work cut out for ya...meaning you'll have to "create" different situations on/near the same battlefield/area. Look at the "Lord of the Rings" movie. On the grounds in front of Minias Tirith you had King Thoeden, Eowyn, and Merry attacking on the grounds; Gandalf and Pipin inside the Gates of Minas Tirith; Aragon, Legolas and Gimili arrived by the river and EVERYONE else some where on the battlefield/general vicinity! So yeah it can be done, only YOU have to make the setting. However, MAYBE, you can select "trusted" friends of the group to "co GM" the smaller groups. Those who've been meaning to GM, but don't have the experience. This is a great way to get budding GMs to get their feet wet. Otherwise "rotate" Co Gm responsibilities. This way EVERYONE gets a taste of being a GM and MAYBE everyone will have a better understanding that a GM as to go through! These "co GMs" will run the games per table, BUT you DO NOT have to give them the plot or have them run "key NPCs". Just tell them that they have to run the "usual" NPC on your behalf (the baddies that the PCs have to deal with etc). Again they need not know the overall plot you have made. Here's a for example: Your PC's are at the battlefield. Because of the number of PC "groups" you decide to have four (4) Objectives they must complete to win the day. To get the creative juices flowing: - Gather intelligence by infiltrating the enemy camp
There are more, but you get the idea. However if you plan on a Dungeon Raid that's a bit trickier/easier simply because a dungeon can "restrict" movement and/or options. Again I refer you the J.R.R. Tolkien's books "The Hobbit". Look how many started on that Journey. Imagine, at the end of their "quest" the entire group, all 12+, had to go against a Dragon! Go ahead...have them ALL raid a Dragon's hoard! So in the above scenario instead of a small group of High Level PCs taking on a Dragon, it will be a "large group" of low to medium Level PCs taking on a a Dragon! Remember encounters are based by the PCs' collective CR level. Anywho I hope that's a good start to get your noggin a thinnkin'. That'll be two cp please, Rom001 (partial Ninja'd by MrSin)
TLC: Since you have time I recommend reading the Pathfinder Tales: City of the Fallen Sky by Tim Pratt. It covers two places of forgotten technology. If memory serves me correctly there are "forests" of crystals that glow at night mentioned in the book. Also the book gives insight to the workings of the Technic League. Actually some of the things you've mentioned are already in the book! How about this as a "start off": Maybe a REALLY old friend/ally of the Sovereign wants to revert him back to the way he was. This friend/ally does have info what made the changes in the Sovereign and may have evidence who "accelerated" or controlled his mad and decadent decent. The potential cure is found at an undiscovered (and more importantly unguarded) passage the connects to the Silver Mount (or the place where the "cure is). I like games w/ Lost tech. (The Pathfinder setting is different from the Palladium books) The Pathfinder settings deal with tech as forgotten/lost not as an "equal" or "predominant" means of power. In the end there would (in my humble opinion) be only three places on the planet of Golarion to have a major or more amount of "tech": Mana Wastes, the Ruins of Kho (Mwangi Expanse) & Numeria. Alchemist would thrive on these adventures! Again the book mentioned above will, at the very least, will give you oodles of ideas & inspiration! That'll be 2cps please, Rom
Keovar wrote: I'd just give them the opposite of Augment Summoning until the player can pronounce 'eidolon' correctly without coaching. I have yet to hear anyone in my PFS lodge say it properly, and some of them won't even pronounce it consistently from one minute to the next. I would think summoning takes a bit more care than that. :P I pronounce eidolon as: <Que Digimon music> Digimon!
Change into Digital Champions to save the Digital
Digivolve into
Digimon!
I'll agree w/ Master Yang's post regarding the question by Master Insaneo: Should you use such a spell in every encounter then it'll be unfair to that player. It's like saying "Oh it's Superman....again!! Quick, get out your kryptonite!" Regarding forehead glowing "slave" rune...meh. That maybe a superfluous requirement. It's not too hard to wear a bandana, hoodie/cloak to "hide" the rune. Otherwise just make the BBEG have a Digimo...er <ahem> eidolon of his/her own then you can have a BAKUGAN BRAWL! Wait! Whaaaat???? That'll be 2 cp please, Rom ;p
<Raises hand> Question for the folks in Sidney, Apparently I failed my Linguistics, Craft(graffiti) and Knowledge(art) skill checks regarding the "Phoenix Mural" (btw: Beautiful!) so I'm asking: If the "symbols" under the phoenix are letters what do they say? I sometimes can't read the words on such creative and jaw dropping works of art, but to be safe apologies all around if I've stepped on toes...<:( Rom001
F. Wesley Schneider wrote:
Partly due nostalgia, I went and re-familiarize the material I actually have in my remaining (and limited) PF and other D&D books. Other than just Good organizations based on CRB character class (Paladins and knights etc) what about "good" organizations out side of the classes? For example a guild/organization based on merchants/craftsmen. Is there a McDonalds Corp, Wegman's, Trader Joe's type "organizations"? (Maybe this creative thread is neutral?) For small, rural scale organizations what about a farming community's "council of elders", The "wise one" and/or their entourage. (This may actually be a "neutral" hierarchy than a "good" organization). Does Golarion have anything equivalent to Robin Hood's "Merry Men"? You know "rob from the rich, steal for the poor" type groups? For bards is there a Golarion equivalent of Motown, Atlantic, RCA, Sony etc? You know so that Bards seeking stardom, fame and fortune can have their "manager" and "Public Relations agent" set them up for Concert Tours all across the land??? Does Alkenstar have an equivalent of Stark Enterprise, Umbrella or OmniCorp? What are Golarion's "law enforcement" agencies? Is there a S.H.I.E.L.D equivalent for Golarion? Town Militia for sure, but do they have an organizational name(s), ranks, benefits, antagonist organizations??? For inspiration think Robert Jordan's Aes Sedai, Starship Trooper's Roughnecks etc. Again, I'm just letting the ideas flow. Hope this helps Mr. Schneider, sir! [Space for Rent], Rom
I'm liking these ideas. OK so let me re-posit the question to the forum community pundits: Considering word count, not adding new powers/feats/etc aka "continuity", and leaving out the Flurry of Blows "dilemma" for just a bit (I know that this thread was regarding it)... Could expanding/re-writing the monk's ki pool ability solve the class's current inefficiencies? Followed by: Could increasing the amount ki make this class more viable (opposed to being "better")? Ashiel has made an interesting suggestion/experiment using psionics. However, for continuity (also meaning not adding too much more to the CRB), could looking in more depth regarding the ki pool solve the problem of monks having to rely on magical items/enchantments? Master Arminas has also made a good observation that ki should be finite VS infinite. Sooooo, if ki was readily more available then Vow of Poverty wouldn't hinder the class and would make a better role-playing device. A more self-reliant monk if you will. Amulet of Mighty Fist could maybe keep it's current price and then maybe there would be no need to create weapons/items specifically for monks. Although I'd like to see ideas for monk items/weapons to still be bounced around for role-playing/item creation purposes more so that folks won't make unbalancing/overpowered items. Hmmm. I think that's it for now, Rom
OK my turn. WHEW! A lot of GRRRRREAT ideas here and on the other related threads folks! @ Ashiel: I read your version of the monk...Yah! Psionics + the monk does make sense. Considering the other's "monk fix" it's really makes it a hard to decide which one to root for! ;p Presently the "continuity" of the Core Rulebook doesn't mention much about "psionic" powers. [looks through CRB Table of Contents and index just to be sure]. Also the devs mention about word count which needs to be considered part of the criteria to "fix things". Flurry of Blows: <SIGH> Having a monk able to hit with some sort of magical item/enhancement every other hit instead of "any combination"...I'll just cross muh fingers and wait on that one. I've already mentioned on another thread that IRL I can do a version of FoB because I practice/teach a Filipino Martial Art (FMA). ;p Ki Pool: For now the RaW is that the ki pool helps the monk fight tougher monsters/NPCs/etc. I actually think that a bare-handed monk and his ki pool is the iconic character we should be looking at. No need to add new powers, but just needs tweaking so that there is no ambiguity and that they are not magic item/enhancement dependent and possibly re-arrange things so as not to be a Multiple Ability Dependent (MAD) character...(maybe this is for OR mentioned in another thread). As a possible fix/revision/whatevah and since word count must be considered do you folks think: that the Devs could/should expand/re-write/clarify the "supernatural abilities" of ki pool? Currently: As long as there is 1 point in ki pool (and at certain levels)
Could/should the increase in ki mean that they can expend ki:
Again: the above is an attempt to not drastically change the continuity of the CRB. [threadjack]
cold/iron = +3 weapons
Which brings up something I think worth mentioning: according to the CRB re: ki pool
For continuity sake should these be re-arranged? IE. the +4 enhancement comes first OR adamantine come first OR was this errated and I didn't see it???? Did i just open another can of worms here???? o_0
(Thinking of a closing phrase), Rom
Hey All, I've been meaning to post more regarding this topic...but you know...Life got in the way ;p ANYWHO...how I was taught how to "brainstorm" was to just list everything in order to get the creative process going. No idea is a bad idea. In a lot of cases "tangent" thoughts inspire other thoughts which lead to some great ideas. Sooooo, how about a book that caters to problem solving? Specifically "puzzles" like in video games or a few scenes from TV/anime shows. Now I know solving puzzles are limited to the group's problem solving capabilities, but video games and TV/anime shows most likely have helped the thinking process. Putting this aside (again just to get the creative juices flowing) I envision this book to be a bunch of tables to "create puzzles". This format will keep the elements of the puzzles "modular". (Imagine the die rolls resulting with these outcomes) EXAMPLE A: Step on this (item),
EXAMPLE B: (Think Skyrim's Dragon Claw "keys") This (Macguffin) is really a key/clue to
Now since it's easier to solve problems visually this "book" can have oodles of tiles (cut outs or photocopied) and then laid out in front of the PCs in which they can move said tiles (on a map grid) to solve the puzzle problem. That's it for now. [Insert catch phrase here] Rom
How about those who look out for "the street urchins" or those orphaned (and widowed) due to wars/raids/disease etc. Hospitalers have been mentioned but what about other organizations? "Riff Raff! Street rat! I don't buy that, no siree..." What about the city guards, the "Royal Fleet" to protect the shipping lanes (have these folks may have been mentioned in the new AP Skull & Shackles?) or those who patrol the roadways (= modern day state troopers) Wardens have already been mentioned... Are there folks who regulate and enforce trade laws? Are there any Inquisitor "organizations" rooting not just the heretics? Surely there are people patrolling the borders of the Worldwound like those of Lastwall. And one just for fun...what about WARNING: DON'T LOOK!:
the Fashion Police (o_0) Rom001
Couldn't sleep so I decided to read some threads. I ended up in the middle of this thread: THE BONEYARD, ABADDON AND THE LIFECYCLE OF SOULS How about you folks at Paizo create the environment known as The Boneyard! Plot Device Spoiler:
For some reason Pharasma's ravid, Birthed-in-Sorrow, could be seen by the PCs and in the process of claimng their fallen friend's soul the ravid dropped one of its scales/feathers/whatEVAH! I mean think about it...If a PC's character dies then why not "go on an adventure" to reclaim that character's soul? This could be an AP inside of an AP! What say ye if I'll coin the phrase "Tangent Adventure Path or TAP for short??? TAP:
A GM optional AP where the PCs, should they decide to take it during their current AP, goes off on a "tangent" adventure WITH THE SPECIFICATION that TAPs will NOT affect the characters' current game time. SEE: Planar Trait below. Otherwise the TAP functions as a normal AP. Are there not works of literature and "moving talkies" (IN color no less) <aka movies> regarding protagonist/heroes/heroines going to the underworld to: - find/save someone/something
etc. At any rate, this Player's Companion book, The Boneyard Primer (the equivalent to the Inner Sea Primer), could be the introduction to the series of all the other Planes. (Why should visiting the other planes be an "uber level only" adventure????) The GM should get a follow up Campaign Setting book, The Boneyard Plane Guide: The Realm of Waiting and Judgement (the equivalent to the Inner Sea World Guide), to give GMs (oh all right and PCs too ;p) hooks, places and people of interest (other than Pharasma) so they can run an adventure/campaign on this Plane. (These books being released on/near the same date is plausible. Come on now! Pharasma's realm is not as big as the Inner Sea...is it????) ;p To make things interesting (as per the GMG: Planar Traits; pg 185; 2nd col.; 1st paragraph) The Boneyard realm has the trait: Flowing Time. To further the example, the passage of time would be: Planar Time Trait Spoiler:
1 hour in the Material World = 1 day in the Boneyard Realm. I hope you get my meaning. (WHEW! Who knew a bit o' insomnia can help get the creative juices flowing?!?!?!?) Anywho, Mr. Schneider, is this what you're looking for in terms of creative (and public) topic brainstorming? Too sleepy regarding 2 cents worth, Rom001
OOOH! I juuust remembered an "environment"...well it maybe more like a situation, and they ARE asking for more than a list of biomes, so here it is anyway: The Wall (inspired by Legends of the Five Rings before I read/saw Tolkien's The Two Towers version) The PCs are at a great edifice that separates them from their enemies. Be you atop the battlements, waiting behind as reserves or for some reason between the Wall and the Enemy you JUST now found religion of one of the many Gods/Goddesses and ask for their help! OK so The Two Towers had rain. (easy) interms of "environment"...what about: The Thick of It: Due to a breach of The Wall or you "just fell" from the battlements you're now in the middle of the chaos: Perception checks are made with negatives, failure means you hit an ally! If that's too much of a stretch for an "environment" how about: The Silence Once you step into the area you notice right away that something is amiss. Your group then realizes the lack of ambient sounds. Soon you notice that the "physical sounds" you make (speech, breathing, walking etc.), go no further than a few inches from you person! And even then it all sounds "muffled" Prolonged exposure to the area requires a Will save or be confused until the PC leaves the "silenced" area. Hmmm...after typing all of this up not listing "biomes" and brainstorming "environments" seems to be harder than I thought. MAYBE change the word environment to atmosphere? Surroundings? Rom001 EDIT: The examples that I'm giving...are these what you're looking/asking for Mr. Schneider????
gbonehead wrote: STUFF Excellent suggestions gbonehead! I'll add on muh two cp's worth: Planar Adventuring: Without the usual "this is for hi level, uber characters" debate, why not create material for planes adventuring? It's really the "environment" that adds to the sense of adventuring, and IMHO shouldn't be a (high) level requirement. Environment Table: This not only explains the type of environment, but also movement requirements/restrictions, atmospheric viability, flora/fauna (one can NOT live on "Lembas Bread" alone). For Instance:
Shadows: The area is in a constant state of shadows of light and dark where colors seem to vanish: negative to PER; Requires a CON check or be disoriented. Ash Wastes: Needs special eye protection/respirator = CON check or will have respiratory and ocular irritation...uses up water to clean off! Things like this. ummmmm what else. For now that's what I got. Ya just GOTTA love brainstorming! (Well at least I do ;p ) Rom001
DrkMagusX wrote: We dive into mechanics so much we forget about the fun imagination aspect of the game. What are some ideas on how we can make it simple and fun without being OMG broke the game OP item of power. There's an animated show WAAAAY back: Xyber 9 Yes there's a "Numerian" feel to the show, but this is an exercise in creative thinking...yes? If you've seen the new Thundercats (2012) the "Book of Omens" is a special kind of book. No spoilers will be said at this time. For now let the creative juices flow and be inspired by these shows! Rom001
Ravingdork wrote: Technically spellbooks are not magical items in their own right, and thus aren't eligible to be made intelligent, but you can craft yourself a blessed book and make it intelligent using the intelligent item rules. Yup yuppers. Although I was thinking that the book itself is a "magic item" in it's own right. However I'll call "creative license", MacGuffin and/or GM fiat for the "living spellbook". Also the second paragraph in the Intelligent Items section has a bit of interesting information! Rom001
Hey DrkMagusX, Starting on page 532, in the Core Rulebook (CRB), second column: Intelligent Items. This section goes about how to make items "special"! If you're the GM that's great because you can "fudge" a few things. If not then at least talk to your GM to make it happen :) OR You can go the Numerian route and say that the book (actually an "iPad" that has an Artificial Intelligence) is stolen/lost/recovered tech from a bygone era of Golarion....pre-Starfall if you will! OR You've found a "construct". (Think the mechanical owl, Bubo, in the 1981 version of Clash o/t Titans) thus it becoming your "familiar" AND "spellbook" using the rules in the CRB and Bestiaries. Ummmm....yeah that's all I got for the mean time. Hope that helps. That'll be two copper pieces please, Rom001
Hey Sullyb: I've heard the same too. Much to the chagrin of Jeff Speakman people ask if he studies the FMA! Hey Fraust: Uh oh! Do I hear another person who'd be interested in learning this part of my Filipino culture & Heritage? As for you trying to develop a bartitsu...for now it looks like the straight up fighter (sans FoB) could make for an interesting character. Just keep crossing your fingers that the "fix" can come soon. Rom001
Dabbler wrote: Seconded. Ground my monk design down to under 4,000 words now. If I did this correctly, NOT including the two Tables/Charts in the CRB, the word count for the PF Monk is @ 2,397. It looks like the font is typed at size nine. (SIGH) 'Tis a shame really. You, Master Arminas and others have some great ideas. [Joking Mode] For all you grammar folks out there...seee?!?!? Look how complicated words can be! AND this is WITH using computers to boot![/Joking Mode] ;p That'll be two cents please, Rom001
Dabbler wrote:
Yup Yup Dabbler! I've actually copied & pasted your and Master Arminas' redesign. When it comes to the mechanics I have to break it down into smaller digestible pieces. Both looks good so far! I won't comment on this here as this is SullyB74's thread. Sooo. Ninjitsu huh?!?! If you can get back into it...or any other martial art for that matter. I got into the FMAs rather late myself (my mid/late twenties). It's a good thing I learned a stick martial art form. When I need to I can use both of them to hold me up when I'm too old, tired and/or sore to stand and walk ;p Rom001
Hey Sully B, It's weird isn't it? One of the first things kids can do is pick up a branch and "pretend" it's a sword defending the realm! The "club" can be a very versatile "improvised weapon" from a rolled up newspaper or magazine (Bourne Supremacy) to picking up a broken chair/table leg. In a pinch one can pick up a unfortunate soul's (or an undead's) dismembered arm/leg then VIOLA! <-kudos for those who got the play on worlds> instant club! In Real World (RW) martial arts there are "wooden swords/daggers" made of various materials, sizes and lengths! I went to the Philippines for almost one full year (was shy a few weeks) just so I could get my Black Belt in Modern Arnis a Filipino Martial Art (FMA). Since 2002 I've been learning and teaching this FMA and I've been itching to make a monk based upon muh knowledge! Now...since a round is six(6) seconds long (CRB p 178; paragraph 3) I know that due to my training in the RW I can actually do an FoB type of attack. Think about it...six seconds is ALOT of time. Count out loud with me: 1 - 1,000
<Cue Sesame Street's thunder for the Count> "A a a a aaaa!" SullyB74 wrote: Also, just as an afterthought, why do you suppose that there is an option to use a monk weapon for FOB when the unarmed damage gets so powerful at higher levels? Is it just for "flavor", or gameplay? Not getting into the current Monk Mechanics dilemma: regarding a monk's increasing unarmed damage...I'm making an educational guess that weapons were needed to by pass DR. <shrugs> Again, as Fraust points out, a game's mechanics sometimes can not imitate RW examples. So it's OK to suspend belief for a few hours and just have fun in the realm of imagination! The internet is rife with such simple and easily made weapons you can build a strong argument and make a petition to your GM that clubs should be a part of the monk's arsenal of weapons. Yes, work out the details and specifics with him because the club, although simple, has it's limitations. If you're confident enough AND if your GM is open-minded I'm sure us folks here on the interwebs can help form a case to make the club a part of the monk's arsenal ;p That's my two cents worth and (with my sticks held high) I'm standing by muh typed up testament, Rom001
Hey Morbus Iff, I recently bought the Book of the River Nations from Jon Brazer Enterprises (A "supplement" for the Kingmaker series). The APs and other books in the Community Use approved List (not the JBE book) currently use a hex grid for mapping purposes. Is there a way you could "code in" a layer(s) tab for hex grids? I know it'll be a pain because you'll have to (or not ;p) put to scale the grid. Currently you've made the "zoom in" function of the Map of Golarion a "three step zoom". However, if (that's is a big if by the way) you plan on making the map zoom in more, do you think you can scale the hex grid as well? Breezing through the Inner Sea World Guide book the smallest scale seems to be a 100 mile scale. Again this is just a suggestion due to the enormity of this project that you're graciously tackling alone. And it is for that reason I shall tip my hat to thee in gratitude of your efforts. Witholding muh two cents, Rom001 EDIT: Great Stuff! Excellent Work! Huzaaaaah!
khazan wrote:
I thought you weren't suppose to: 1) expose James Jacob to sunlight,
(not feeling so shameful from stealing from Gremlins) Is wondering if all this was worth two cents... Rom001
Irbis wrote: It should be noted that Apsu not granting spells was a mistake in the book. O.M.G. o_0 Sir/Lady Irbis, Much oblige for this bit o' 411 (information). Looking at the post date, JJ...err...ahem...Mr. Jacobs* clarified this error recently OR that I just didn't notice the change from any recent FAQ. <Looks to see if there were any FAQs regarding the above subject matter> * My bad Sir. I felt my mom just slap my head for that etiquette faux pas. [Apologies x 1,000 sent via the interwebs to Mr. Jacobs.] Searching for two cents to give to Irbis, Rom001 |