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Roland Savardson's page

228 posts. Alias of scottybomb.

Full Name

Roland L. Savardson




Alchemist 4 (HP 28/28 - AC15, T13, FF12 - F+5 R+6 W+2 - Init+2 - Perc+8) (Effects: +2 save vs Poison)







Special Abilities

Alchemy, Bomb 2d6+4, Brew Potion, Feral Mutagen, Infusion, Infuse Mutagen, Mutagen, Poison Use, Throw Anything


Lawful Good






Ancient Osiriani, Common, Draconic, Gnome, Jistka, Varisian


Student, University of Lepidstadt

Strength 12
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 12
Charisma 10

About Roland Savardson

Roland L. Savardson


Alchemist Level 4

Lawful Good


Of average height and appearance, reedy and plain. He's always looks nervous and uncomfortable.
Roland wears the clothes of a scholar, with a brown leather duster for traveling lined with pouches and pockets for vials and bottles. His fingers are usually stained from chemicals and ink.
Roland walks with a sturdy wooden cane, but it's an affectation.

When under the effects of his "strength serum," Roland gains a full inch in height, and noticeable muscle mass. His eyes also take on a yellowish tinge, and his veins run blue and subtly show through his flesh.


Roland is a nervous man, always concerned with how others are judging him, and always worried something bad might happen at any moment. He's often pessimistic and easily worries over the minor details. In spite of this, he's a skilled alchemist, with sure hands and an easy confidence in his craft. Roland also becomes easily absorbed in scholastic pursuits, and can lose hours in deep study. He often takes time to grab samples of weird reagents. Roland has a strong sense of right and wrong, and is deeply intimidated by most authority figures. He was raised in the dominant regional faith, and so pays lip service - if nothing else - to Pharasma.

When using his serum, Roland's personality subtly shifts - he becomes more confident, more imposing... and a little meaner. When he reverts to normal, he's always very apologetic for this quirk... but secretly, he finds it an intoxicating experience.


Nothing has ever come easy to Roland Savardson. Son of a respected warrior, Roland was a reedy and frail young man . He was often picked on and bullied, especially by his older brothers. However, Roland displayed a keen intellect at a young age, with an especial interest in the properties of plants and chemicals, as well as a love of ancient history. (Scholar of the Great Beyond) Even without the support of his family, Roland managed to work his way into a scholarship at the University of Lepidstadt.

The bullying and jeering didn't end at the University, however. Instead, Roland was quickly marginalized for his insecurities, eccentricities, and his deep interests in chymistry and human anatomy. (Anatomist) However, Roland did have one friend - Professor Petros Lorrimor, who saw a great deal of potential in the young man, and began encouraging him. Lorrimor became a mentor to Roland, and in many ways a father figure. (Teacher's Pet) The two could lose hours together, discussing ancient lore or arcane secrets.

Eventually, the professor left the university on other pursuits, but the two remained in contact for many years. During that time, Roland made some startling breakthroughs in his alchemical research - he had unlocked a way to overcome what he perceived as his physical frailty using a very specific mixture of mutagens and reagents. His experimentation in this field had only just begun... when he received word of Professor Lorrimor's death.

The death has hit Roland hard. In many ways, Lorrimor was the only positive influence in his life, and his sudden death took Roland completely by surprise. He spent many days nursing his grief, before deciding to travel to Ravengro, to pay his final respects...

Roland Savardson
Male Human (Varisian) Alchemist 4
LG Medium Humanoid (human)
Init +2; Senses Perception +8
AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
hp 28 (4d8+8)
Fort +5, Ref +6, Will +2; +2 bonus vs. poison
Resist poison resistance +2
Speed 30 ft.
Melee Club +4 (1d6+1/x2) and
. . Dagger +4 (1d4+1/19-20/x2)
Ranged Bomb +6 (2d6+4 Fire/x2)
Special Attacks bomb 2d6+4 (10/day) (dc 16)
Alchemist Spells Prepared (CL 4):
2 (2/day) Restoration, Lesser, Bull's Strength
1 (4/day) Cure Light Wounds, Cure Light Wounds, Enlarge Person (DC 15), Detect Undead
Str 12, Dex 14, Con 12, Int 18, Wis 12, Cha 10
Base Atk +3; CMB +4; CMD 17
Feats Brew Potion, Dodge, Extra Bombs, Scholar (Knowledge [arcana], Knowledge [history]), Throw Anything
Traits Anatomist, Scholar of the Great Beyond (Knowledge [history]), Teacher's Pet (Knowledge [arcana])
Skills Craft (alchemy) +11 (+15 to create alchemical items), Disable Device +9, Heal +8, Knowledge (arcana) +15, Knowledge (history) +14, Knowledge (nature) +11, Knowledge (religion) +5, Perception +8, Perform (wind instruments) +1, Spellcraft +10, Use Magic Device +6 Modifiers alchemy +4
Languages Common, Draconic, Gnome, Jistka, Osiriani, Ancient, Varisian
SQ discoveries (infuse mutagen, infusion), fast poisoning (move action), mutagen (dc 16), poison use, swift alchemy
Combat Gear Club, Dagger, Dagger +1, Leather; Other Gear Acid Flask, Alchemist's Kit, Backpack (11 @ 9 lbs), Flask, Flask, Flint and steel, Ink (1 oz. vial, black), Inkpen, Mysterious Tome, Parchment (sheet) (5), Spell component pouch, Spellbook, wizard's (blank), Thieves' tools, Vial, ink or potion (5), 3 cure moderate wounds potions, 2 lesser restoration potions, 2 remove disease potions, Piper's Flute
Special Abilities
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Anatomist +1 to confirm critical hits.
Bomb 2d6+4 (9/day) (DC 15) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
Feral Mutagen (Su) When the alchemist imbibes a mutagen, he gains two claw attacks (1D6) and a bite attack (1D8). These are primary attacks and are made using the alchemist’s full base attack bonus. While the mutated, the alchemist gains a +2 competence bonus on Intimidate skill checks.
Infuse Mutagen (Su) When the alchemist creates a mutagen, he can infuse it with an extra bit of his own magical power. This inflicts 2 points of Intelligence damage to the alchemist and costs 1,000 gp in rare reagents, but the mutagen created persists on its own and is
Infusion When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s d
Mutagen (DC 15) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don't accidentally poison yourself with blades.
Scholar (Knowledge [arcana], Knowledge [history]) +2 bonus on two Knowledge skills
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Teacher's Pet (Knowledge [arcana]) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speak
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

GP: 122
SP: 7
CP: 5

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