|Rokolith Goblin Squad Member|
Rokolith wrote:AvenaOats wrote:Rokolith wrote:It kills the image of the character and makes the developers look like they don't respect their IP, or the characters we players care about.I think players would like options to be ordinary adventurers who the player can write their own story on eg become a farmer, pirate, lord, second-hand item repairer/seller etc - not "The One" just like everyone else.
?I was referring to named story characters from the IPs, not PCs
1. Use A-listers to liberally populate the world.2. Make players feel like gods
All for a narrative that is an excuse to run the core game of quests etc.
Unfortunately if you give players the freedom to write their story, then you can't have A-listers who's story you can't change. I think they're incompatible?
You know if PFO have some Notable NPC's, then get a dev to run the NPC in character to drive some sort of change to the map. You get the problem mentioned before such as crowds swarming to see such an uber being bringing down the server was a problem highlighted!!
I'm sorry, but I don't quite understand. Do you mean that you think that static story NPCs and theme-park content (AKA Thrall in the throne room giving every other guy that walks through the quest to save the land) keep players from affecting the story of the world? If that's what you're saying, I agree.
For the second part of your post, I don't think I understand your point there either. Are you saying that if the story is more fluid and in control of the players, and the NPC is played by a developer in an event that becomes part of the permanent lore of the game's world, that it will cause server crashes? If that is what you mean, then I think that it probably would not be a problem, if the developers expect increased server load for an event they can prepare.
As far as the Devs playing roleplaying important NPCs in real time, I'm of the opinion that it has alot of potential to be cool. The monster casting is going to be something like that I'd wager, but likely with no long term story implications. Has anybody ever herd of an MMORPG using Dev ran NPCs to great effect? I know some MUDs do this to great effect, but on a larger scale?