Zadim

Pregen/Zadim's page

16 posts. Organized Play character for Umbar_Faire.


Race

HP 36/36 || AC:17 T:12 FF:14 CMD:21 || Fort:6 Refl:7 Will:4||

Classes/Levels

Init:2 Perception:7 || N Male Human Slayer 4 || mwk kukri +9 (1d4+5/18–20) and mwk kukri +9 (1d4+2/18–20) or mwk kukri +11 (1d4+5/18–20); mwk composite longbow +7 (1d8+5)

About Pregen/Zadim












Male human slayer 4
N Medium humanoid (human)
Init +2; Senses Perception +7
DEFENSE
AC 17, touch 12, flat-footed 14 (+5 armor, +2 Dex)
hp 36 (4d10+8)
Fort +6, Ref +7, Will +4
OFFENSE
Speed 30 ft.
Melee mwk kukri +9 (1d4+5/18–20) and mwk kukri +9 (1d4+2/18–20) or
mwk kukri +11 (1d4+5/18–20)
Ranged mwk composite longbow +7 (1d8+5)
Special Attacks 1st studied target, sneak attack +1d6
STATISTICS
Str 20, Dex 14, Con 12, Int 12, Wis 10, Cha 8
Base Atk +4; CMB +9; CMD 21
Feats Iron Will, Step Up, Toughness, Two-Weapon Fighting, Weapon
Focus (kukri)
Skills Acrobatics +9, Bluff +3, Climb +9, Disguise +3, Heal +4,
Intimidate +3 (+4 during the day), Knowledge (dungeoneering)
+5, Knowledge (geography) +5, Knowledge (local) +8, Knowledge
(religion) +6, Perception +7, Ride +6, Sense Motive +7, Stealth +9,
Survival +6 (+8 to follow tracks), Swim +9; Armor Check –0
Traits child of the templeAPG, pride of the diamond empirePotS
Languages Celestial, Common, Kelish
SQ slayer talents (ranger combat style, weapon training), track
Combat Gear alchemist’s fire, potion of cure light wounds, potion of
fly, potion of invisibility, smokestick, tanglefoot bag; Other Gear +1
mithral chain shirt, mwk kukris (2), cold iron kukri, mwk composite
bow with 20 arrows, cloak of resistance +1, wand of cure light
wounds (10 charges), backpack, waterskin, 29 gp
SPECIAL ABILITIES
Pride of the Diamond Empire If Zadim succeeds at a Will saving
throw against a fear effect, it has no effect on him.
Sneak Attack If Zadim hits an enemy that is denied its Dexterity
bonus to AC or that he is flanking, he adds 1d6 extra precision
damage, which doesn’t multiply on a critical hit. Some creatures
with no anatomy or weak points are immune to sneak attack, and
Zadim can only use Sneak Attack if he can see his opponent clearly
(no concealment).
Step Up When an enemy 5-foot-steps away from Zadim, Zadim can
instantly follow. If he does, he loses his 5-foot step on his next turn
(or 5 feet of movement if he moves).
Studied Target Zadim can study a target as a move action to get +1 to
attack, damage, Bluff, Knowledge, Perception, Sense Motive, and
Survival against that target. If Zadim deals sneak attack damage to
a target, he can study that target as an immediate action (and he
gains the +1 to damage on that same damage roll). If he studies
another target, he loses the oldest target
Track Zadim adds 2 on Survival skill checks made to follow tracks.
Cure Light Wounds Zadim’s wand heals a touched target for 1d8+1
damage. Zadim needs help to activate his wand, so he also has a
potion for emergencies.
Fly Zadim’s potion grants the drinker a 60 foot fly speed and a +6
bonus to Fly checks (+8 total for Zadim himself) for 5 minutes.
Invisibility Zadim’s potion makes the drinker vanish for 3 minutes
or until the drinker attacks. While invisible, the drinker gains +20
to Stealth (+40 if standing perfectly still). The first attack before
becoming visible gains a +2 to hit (and the enemy likely loses its
Dexterity bonus to AC, granting Zadim a sneak attack).