| Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor
About Rok the Wild
This stout dwarf shuffles into the briefing wearing only a few ragged robes, head down watching his feet.
DwarfMenhir Savant 4 / Tetori 6
LN Medium humanoid (dwarf)
Init +4; Senses Perception +7
Defense AC 21, touch 21, flat-footed 16 (+2 deflection, +4 dex, insight +1, monk +1, +3 wis); +2 vs aberrations; or
AC 25, touch 21, flat-footed 20 (+4 armor) w/ mage armor
AC 28, touch 21, flat-footed 23 (+3 natural) w/ mage armor, barkskin
hp 97 (4d8+6d8+4+40)
Fort +16, Ref +13, Will +15; +3 vs. poison, spells, and spell-like abilities, +2 vs. enchantments, +4 vs. fey and plant-targeted effects, +4 vs. death
Defensive Abilities evasion; Resist negative 10
Offense Speed 40 ft.
Melee unarmed strike +11 (1d8+4/x3)
Ranged sling +11 (1d4+4)
Special Attacks heat shimmer (6 rounds/day, DC 15), place magic (6/day), stunning fist (7/day, DC 18), wild shape (4/day)
Druid Spells Prepared (CL 6th; concentration +9)
2nd —barkskin(2), lesser restoration, shifting sand
1st —cheetah's sprint (2), cloak of shade, frostbite, liberating command
0 (at will)— create water, detect magic, guidance, read magic Domain Desert
Statistics Str 18, Dex 18, Con 18, Int 10, Wis 16, Cha 5
Base Atk +7; CMB 15 (26 grapple; 17 bullrush and overrun); CMD 35 (41 vs. grapple; +2 vs aberrations.)
FeatsCelestial Obedience (Falayna), Greater Grapple, Improved Grapple, Improved Unarmed Strike, Lunge, Planar Wild Shape, Power Attack, Shaping Focus, Stunning Fist, Stunning Pin TraitsGlory of Old, Magical Knack Skills Acrobatics +8, Climb +12, Diplomacy -1, Fly +12, Handle Animal +8, Intimidate +6, Knowledge (nature) +10, Knowledge (planes) +5, Linguistics +1, Perception +7, Sense Motive +3, Spellcraft +4, Stealth +8, Survival +7, Swim +8
Armor Check Penalty 0
Languages Ancient Osiriani, Druidic, Dwarven, Elven, Gnome, Taldane
SQ break free (re-roll entangled, paralyzed, slowed, or staggered), counter-grapple, dwarf blood, fast movement (+20), graceful grappler, ki pool (6, magic), maneuver training, nature bond (Desert domain), purity of body, relentless, spirit sense, stonecunning
acid flask (2),
bullets (cold iron),
dispelling amulet of mighty fists,
holy water (2),
liquid ice (2),
masterwork cold iron scimitar,
oil of bless weapon,
potion of mage armor rod of lesser metamagic (extend),
scroll of breath of life,
scroll of carry companion (3 charges),
scroll of lesser restoration (1 charges),
scroll of shield (2 charges),
scroll of shield (6 charges),
vibrant purple prism (cracked) ioun stone (stored spell; shield),
wand of cure light wounds (13 charges),
wand of cure light wounds (50 charges),
wand of infernal healing (3 charges),
wand of mage armor (36 charges),
wand of magic fang (21 charges),
wand of obscuring mist (49 charges)
wand of shield (47 charges),
Other Gear armbands of the brawler,
belt of physical might +2 (str, con)
bloodvine rope (break DC 30),
cloak of resistance +3,
deep red sphere ioun stone (+2 dexterity),
diamond dust (750 gp)
dull grey ioun stone (spell level 4),
dusty rose prism ioun stone (+1 CMB, +1 AC insight w/ resonance),
dusty rose prism (cracked) ioun stone (+initiative),
gauntlet of skilled maneuvers (grapple),
headband of inspired wisdom (+2 wisdom),
jewerly (rings, 50g),
magnesium power components (5),
masterwork tool (beard braid grooming kit; diplomacy vs. nobles. 8/10),
masterwork tool (cheat sheet; spellcraft identify items),
Mind Crystal (Reroll compulsion save every turn),
Nexus Crystal (Resist 10 negative energy),
pink and green sphere (cracked) ioun stone (+1 handle animal),
pearl of power I,
ring of eloquence,
ring of protection +2,
rope (knotted, 50 ft, break DC 23),
rope (silk, break DC 24),
spider silk rope (break DC 25),
lesser caster's tattoo (Boon limitations),
lesser talisman of warrior's courage,
Unlife Gem (+5 resistance vs. death, absorbs negative levels)
Rescued the Minotaur Prince: +1 to Int/Cha checks in Absalom.
Snowmask Induction: Endure Elements (Su) in cold, down to 0 deg F.
Explore, Report, Cooperate: One question of the GM.
Friend of Janira Gavix: +1 Knowledge in Grand Lodge.
Zamir coerced into joining the Society: +4 circumstance bonus to specific checks, 1d4 hours.
Icy Jewel Recovery: Free ice diamond shard, +2 saving throw after rolling, or +1 CL once.
Warm Friend in a Cold Land: +2 Diplomacy in Irrisen,
Wartime Knowledge: +1 DV, OM, and Morale in Mass Combat.
Acquainted with Aslynn: Aslynn knows of Rok.
Nexus Crystal: Has the minor artifact Nexus Crystal.
Ghoul Hunter: +1 AC vs ghoul/ghast natural attacks. +1 Fort vs ghoul/ghast disease, paralysis, and stench.
Djinni's Admiration: Admiration of Jairo.
Gnoll Tactics: Opens character options.
Impressive Influence: Impressed the following individuals (Nigel Aldain, Alexander Bedard, Hamaria Blakros, Jeon Reang-Woo, Rubaani Shafar)
Mind Crystal: Has the minor artifact Mind Crystal.
Hypnotic Therapy: Expended to retrain.
Averaka-Trained: Opens character options.
Magic Tattoo (4/5): Limited use lesser caster's tattoo.
Accumulating an Army (Elven Uprooters): Secured the aid of the Uprooters in the Worldwound.
Bonekeep SPOILER: SPOILER
Inubrix Ore: Able to purchase an Inubrix weapon.
Unlife Gem: Has the minor artifact Unlife Gem.