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Mithral Scarab

Rohara Acharya's page

261 posts. Alias of Songdragon.

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HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7
Ingrid Anika Nina Jones wrote:

If you want interesting and unique

Select 4 races and 4 Cleric archetypes, and roll for the winner in each category.

True that would be, different. I am not much for random for characters though. I do appreciate everyone's advice. :)

I think I have a concept for a archer type cleric. Using Erastil. Juts trying to get over my love of gnomes to build it.

So far...
Tohall (pronounced Tow-all)
human cleric of Erastil.
(stats to follow)

Domains: Animal (maybe Fur sub domain) & Good
Feats: Selective Channeling, Point Blank and Precise Shot.
Another option is channel smite, Guided hand. (if str is kept low)
Good 5th level feat for the animal companion, Boon Companion.

Basic Idea for being out traveling... Was investigating several young poeple that have gone missing from a small village of Coppertree. He has since found other smaller villages where others have gone missing. He has been on the trail since of those who might be responsible...

Not that I need it until 4th level... any ideas for an animal companion?

DM Blood. Would you consider this enhancement, Guided, when it can be purchased?


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Thanks for the input. And just so you are aware, I actually enjoy playing clerics. Rohara was a cleric from a previous pathfinderized Dr Who game, that did not get too far. I have a few others on the go too. Just have to look for that uniqueness to the character so I am not playing the same thing every time.

Still trying to put together a character...

Question: Will the character have funds for a level 3 character?


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Sooo... some considerations...

Dwarven cleric (not sure of god) who is of martial sort
Str 14, Dex 14, Con 12, Int 10, Wis 16, Cha 12

Gnome cleric (Densa)
Str 8, Dex 14, Con 12, Int 10, Wis 16, Cha 16
considering luck and travel again... focus more on ranged.


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

True... but then she is a level 1 character. Raise dead, "gains two permanent negative levels when it is raised."


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

[sarcasm] Well... that was fun... [/sarcasm]

GM Blood... Roll up a new character I suppose?


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Rohara crumples to the ground... dead.

She is at -10 her con is 10
7 dmg from the AoO... +11 damage + 16 more from the crit = 34 damage

Well if I had realized that the tiefling had an axe out she would not have attempted the overrun in the first place. The joys of posts being on the previous page...


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 5

Rohara starts out and briefly looks between the elf and the lizarman in their conflicting orders, "Ahhh...ya." she decides to continue forward after the cleric that is fleeing and tries to go through the bow wielding teiflig to do so.

((Move straight... and Overrun the Teifling in an attempt to get to the cleric... Should not be any AoO unless he dropped his bow.
Overrun Teifling 5 1d20 + 3 ⇒ (16) + 3 = 19... if scucesfull she is standing at T-18 in front of the cleric.))

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: )
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command©, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength©, Aid© (d)
Channel Energy (2d6, DC 13) 4 of 7 remaining
Bit of Luck 4 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

With little space to move and not being able to see most of the action... Rohara hopes that that the lizardman and elves are faring well. She holds her action until there is space to move or there is a call for aid from her companions.

Delay.
Apologies... just not much to be doing at this point with the group backed up and no where to go.

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: )
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command©, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength©, Aid© (d)
Channel Energy (2d6, DC 13) 4 of 7 remaining
Bit of Luck 4 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Rohara will hand the bow off to Kilthan if he wishes to take it and proceeds to Justin where she calls upon Desna and places her hand on his wounded scaly skin and casts a minor healing spell...

Move to Justin (holding the elf's bow out if Kilthan takes it)
Cast CLW on Justin 1d8 + 3 ⇒ (4) + 3 = 7

@ Kilthan you were healed of 8 points of damage in the previous round.

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: )
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command©, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength©, Aid© (d)
Channel Energy (2d6, DC 13) 4 of 7 remaining
Bit of Luck 4 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

If it reaches from where I am, all is good... Just wanted to be sure of that is all.


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 4

Rohara reaches down and picks up Kilthan's dropped bow. She looks back to the other girls and with an apologetic look moves to the space the elf vacated. She then calls upon Desna to heal her companions.

Pick up weapon (move)
5-foot step to M-11
Channel Energy 2d6 ⇒ (4, 4) = 8 Healed for Justin and Kilthan (exclude the 2 teiflings)

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: )
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength©, Aid© (d)
Channel Energy (2d6, DC 13) 4 of 7 remaining
Bit of Luck 4 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 3

As Rohara peeks around the corner to yet more horrors coming and that this will be some continuing battle. She reaches over and touches the lizard, "Desna grant you strength against these foes."

Cast bull's Strength on Justin (+4 Strength for 3 minutes {30 rounds})... Looks like all his attacks hit :) And +2 more damage per attack.
Please note that Rohara is at M-10 beside Kilthan, as per moment the previous 2 rounds

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: )
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength©, Aid© (d)
Channel Energy (2d6, DC 13) 5 of 7 remaining
Bit of Luck 4 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 2

Rohara steps up next to Kilthan once again and provides him with a bit of luck...

[ooc]5-foot step to M-10 (She moved to M-9 last round)
Bit of Luck to Kilthan

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: )
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 5 of 7 remaining
Bit of Luck 4 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 1 (Bless still at 19 rounds)

Spellcraft 1d20 + 7 ⇒ (9) + 7 = 16
Fort Save 1d20 + 3 ⇒ (20) + 3 = 23

After clearing her thoughts from the blast of sounds she looks about at her companions to see that they were affected as well. She reaches within and lets Desna's healing powers flow through her to heal them all. She then moves by her companions to stand beside Kilthan

(Channel Energy 2d6 ⇒ (2, 6) = 8
Move to M-9

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: Bless (19 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 5 of 7 remaining
Bit of Luck 6 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 10

Rohara watches the elf as he seems distracted and misses with his attacks. She gently places a hand on his arm and blesses him with her goddess' luck, "Strike well Kilthan, you now have Desna's luck."

A Bit of Luck on Kithan.

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: Bless (23 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 6 of 7 remaining
Bit of Luck 5 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Hearing sounds of combat and seeing the others moves in and attack, Rohara follows suit. The woman moves in and is surprised to see such a large boar but does not stop to ponder it long as she moves to Kilthan's side and strikes out with her mace at the large beast.

Move to M-9
Attack Boar with mace 1d20 + 4 ⇒ (7) + 4 = 11 (miss}

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: Bless (24 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 6 of 7 remaining
Bit of Luck 6 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Rohara nods to Aarakess, "Sounds like a sound plan."

She moves to the nearest door and with weapon at the ready opens the door.

Move to J-5 and open the door.

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: Bless (25 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 6 of 7 remaining
Bit of Luck 6 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 6

Rohara steps to the side and waits to see what is to come from down the hallway. She looks to each over her companions in an assessing glace to see how they have fared through the first series of battles everyone and asks in a whisper, "How is everyone doing?"

5-ft Step to K-6, Delay

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: Bless (26 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 6 of 7 remaining
Bit of Luck 6 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

AoO Attack with Mace 1d20 + 4 ⇒ (6) + 4 = 10 miss

Whispers to Aarkess, "We are going to have more cultists, soon. They have been warned by the one that fled."


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 5

Rohara watches as one of the teiflings attempts to flee. The woman's grip tightens on her mace and she starts forward moving to avoid the flaming webs. Once she closes the distance she strikes down hard with her weapon, trying to put down the evil cultist before he can get away.

Move to L-6 (via M-3, L-4, L-5, L-6)
Attack #2 with Mace 1d20 + 4 ⇒ (15) + 4 = 19
for 1d8 + 1 ⇒ (3) + 1 = 4 damage

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: Bless (27 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 6 of 7 remaining
Bit of Luck 6 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Rohara moves up and attempts to attack the cutlist just around the corner.

5-foot step to N-2
Attack #7 1d20 + 4 ⇒ (6) + 4 = 10 (miss, he has cover if nothing else.)

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: Bless (29 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 6 of 7 remaining
Bit of Luck 6 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 2 (revised)

Seeing the sudden influx of enemies and considering her spells the woman hesitates a moment but nods to some inner though and calls upon Desna's blessings for the entire group. She then draws up her mace.

Cast Bless (does not stack for Justin), and draws her weapon.

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions: Bless (30 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless©, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 6 of 7 remaining
Bit of Luck 6 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 2
(if the skeleton in front of Justin is destroyed)

Rohara moves up beside Justin and in front of Kilthan and strikes out at the remaining skeleton with the mace she drew as she moved forward.

Mace Attack 1d20 + 3 ⇒ (2) + 3 = 5 (miss).

Otherwise, delay...

((Charge: You need to move 10 ft to count as a charge.))

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace +4 (1d8+1) and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 6 of 7 remaining
Bit of Luck 6 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 1

Rohara will gladly change positions with Aarakess, ashe she starts to change her weapons once again as she does so. She then presents her holy symbol and calls for Desna's power, "I call upon the power of the Great Dreamer to destroy these walking dead." A wave of holy light rolls forth over most of the undead before the group...

Stow crossbow,
5ft step forward (switching with Aarkess)
Channel Energy (harm undead) 2d6 ⇒ (5, 6) = 11 (DC 13 Will save for half damage)

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 6 of 7 remaining
Bit of Luck 6 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

She looks at the lizard with a 'really' look but does as he asks... "Very well" And she grants Justin Densa's luck... and then steps back, stowing her mace and shield and pulls out her crossbow and loads it as she waits for the lizardman to do his thing and get the show going.

A Bit of Luck to Justin

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 6 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

before Justin enters Rohara clutches her holy symbol and mutters quietly, "Grant this warrior you boon to aid him against the dark forces we will face." The symbol of a purple butterfly appears briefly and melds into the paladin.

Cast Aid (+1 morale bonus on attack rolls and saves against fear effects, plus 1d8 + 3 ⇒ (4) + 3 = 7 temporary hit points for 3 minutes (30 rounds).

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid© (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Whispering, "Do not forget the Demon Mother thrown into the mix. An interesting trio to say the least. Let us disrupt whatever it is they have planned here, yes?" She smile a wicked smile.

"Which way do we wish to start?" Rohara asks in her whispered tone.


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

I will not be at GenCon either.

I have been though, back in 2003. Good times, met a lot of people I RPed with online in person. The good ol days of Living Force and Living Dragonstar.

Anyhooo... game on.


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Knowledge (Religion) 1d20 + 7 ⇒ (16) + 7 = 23

Rohara whispers "We should hide these bodies and clean up any 'mess' the best we can before someone comes along."

After looking about she motions to the corresponding doors, and whispers, "Zon Kuthon... Urgathoa"

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Attack of Opportunity with mace 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
for 1d8 + 1 ⇒ (2) + 1 = 3

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 1 (again, it ate my post)

Rohara nods to Kilthan and strikes at the tiefling with her mace as he remains unaware.

Attack with mace 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
for 1d8 + 1 ⇒ (1) + 1 = 2 damage

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Heavy Mace Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Surprise Round

Rohara gets herself out of the lift drawing her mace and quickly moves around the enemy on the right to put her in a position on the other side of him.

Move forward 2 squares (10 ft), diagonal right (5 ft), diagonal left (10 ft) for total movement of 25 ft.

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Knowledge (religion) 1d20 + 7 ⇒ (4) + 7 = 11
Perception 1d20 + 4 ⇒ (20) + 4 = 24


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

"Shall we?" she whispers and enters the elevator...


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

(for Justin and anyone else who wanted to be present...)

When the lizardman asks of his companions if they might help pay for his wand Rohara smiles and readily helps her companion. She gives him the 170 pieces of gold he needs for his purchase. She does seem to make it clear she is giving Justin the money, and not merely a loan. "Desna's luck will provide."


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Rohara will tie her hair up and go through the process of looking more 'tough' with drirt and ash. She takes an old leather helm and some pieces to her chainmail.

When Smenk sends the group away she moves after Justin or Kilthan and quickly make for the side entrance.

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7
GM Blood wrote:

Wand of shield is the only one ordered I think

Charges 1d49 = 585 gp Will need to be paid for

Rohara will loan Justin 235 gp for the wand... :)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Back now...


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Rohara nods to Justin, "Indeed. We have information that this cult has taken up residence within the depths of Dourstone Mine. We wish to know anything that you know of this, as well as gain your permission to go down there and deal with them. The information we have, says they they are up to no good."

Rohara watches the man's reaction to what he has been told...

Diplomacy 1d20 + 8 ⇒ (10) + 8 = 18 (not sure if this would be an aid to Justin's or her own, use as you wish GMBlood)
Sense Motive 1d20 + 10 ⇒ (19) + 10 = 29


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Ingrid not about? I was hoping to give our better diplomat a chance before Rohara continued.

With that said... I will be away Aug 4 and 5. I might have some computer access in the evenings, but I do not know as of right now.


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

I would really pass on the wands. There are other ways to get a better AC from various tactics to using cover. Not to mention, not rushing into battle.


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Rohara keeps her composure quite well and replies, "Good day to you. I am Rohara," She smiles pleasantly and continues, "Done to you? Perhaps you are mistaken, this is the first time we have met."

She looks to the the guards, to her companions, and then back at Smenk, "It would be an unwise choice for you to make. As we are standing before you, I am sure that you would much rather know our purpose, rather than having tiny bits of us all over your office. Yes?"

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, Comprehend Languages, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Justin can use the amulet as well. Quoted from Paizo site "... giving him an enhancement bonus to his natural armor..."

Since Justin is usually the front line, I would suggest he use it before Rohara. Even Kilthan can us it, as it is an enhancement bonus to natural armor, which would add to his Adaptation ability. So you two fight over it... Thanks for the thought though. Rohara will eventually have magical mithral breastplate armor one day.


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

As the others look over the chainmail, which Rohara looks over a brief moment, she looks over the crushed man and his other stuff, if any that may not be crushed (like coins!)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Rohara did not really go... I just rolled a knowledge check.

Rohara quickly moves into the room and assess the creature as an earth elemental. She also sees that the creature has hit Dryn rather badly. Calling upon the powers of Desna she heals the woman's wounds. "Desna, I ask for your power to heal this companion." The purplish energy forms about her hand as she calls upon the divine energies and they flow over Dryn to healing the wounds from the elemental.

Move to G-3, Cast Cure Light Wounds on Dryn 1d8 + 3 ⇒ (6) + 3 = 9 healed

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Heavy mace and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, Comprehend Languages ©, True Strike (d)
(1st level, DC 15) Grace ©, Bull's Strength ©, Aid (d)
Channel Energy (2d6, DC 13) 5 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Knowledge (arcana) 1d20 + 6 ⇒ (6) + 6 = 12

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Heavy mace and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, Comprehend Languages, True Strike (d)
(1st level, DC 15) Grace, , Aid (d)
Channel Energy (2d6, DC 13) 5 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Knowledge (Planes) 1d20 + 7 ⇒ (2) + 7 = 9

"Perhaps the egg was captured in battle or the like and brought here as a souvenir? the cleric suggests.

She then comments, "When it is safe maybe we should retrieve the egg and staff"

((For the Summon Monster spell, you mentioned 'round' of casting, the spell at this level last 3 rounds. Do we need to cast the spell twice, each? or was two ice elementals for 3 rounds enough)? ))

Status:
HP: 24/24 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Heavy mace and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, Comprehend Languages, True Strike (d)
(1st level, DC 15) Bull's Strength ©, Grace ©, Aid (d)
Channel Energy (2d6, DC 13) 5 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Would Ossgoods have a starknife available?

As for treasure... at this level, really all of us are after masterwork and then magical items of some sort. Especially to deal with some of the creatures we are and will be seeing. While the fairest way is to give each person a share, it is not always the best way to gear a group especially with some of the treasures available. (example Rohara just got a headband of wisdom, that is a 4000gp item. She would not be getting anything else for some time to come. And if it came down to having the item or gearing up, while it is useful, almost worth selling to get other gear for a lower level character, even if the item itself gives better benefits in the long run.

I am of the mind to get the cairn done and see what else there is to have there with the brown mold, maybe some large loot pile. Well, large enough to help us out at present.

Also looking for advice on the two feats I listed above...

Defiant Luck: reroll a nat 1 on saves, or force a reroll on a confirmed crit against you.
---> leads to Inexplicable Luck: +8 bonus to a d20 before roll or +4 after
Faster Learner: get +1 hp and +1 skill point/alternate class reward
---> leads into Improvisation: +2 on all untrainted skills and used trained skills untrained

Leaning towards Faster Learner. Just wondering if it is worth it to become use trained skills untrained. I know the Luck seems more what Rohara is about, Luck...


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Also note... that if you wish to have a masterwork weapon, Rohara does have access to the Masterwork Transformation spell. While not any cheaper, it could save time.

While a pearl of power would be nice for Rohara, she has just gotten the headband. She would have no problem with Aarakess having the pearl.

Also, once we have rested Justin is getting some love, with a lesser restoration spell. Everyone is alright with any diseases or the like they may have been infected with?


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

0-level: Prestidigitation I love this spell... cleans a person up, makes a drink cold, or sorts of little things. Otherwise, ghost sounds, or message.

1st level: I always seem to take Silent Image (used it on a dragon no less...) and Grease is another good one. I have been told Timely Inspiration is a nice one to have as well.

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