Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Rohan Drake's page

1,165 posts. Alias of Daxter.

Full Name

Rohan Drake


Summoner 3 (HP 30/30; AC:16, T:12, FF:14; Fort:+3 Ref:+3 Will:+3; Init+4; Perception -1)



1st Level Spells - 3/4 Summon Monster 2 - 4/4





Special Abilities

Eidolon, Life Link, Summon Monster 2, Bond Senses






Common, Draconic



Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 12

About Rohan Drake

Rohan or Drake, whichever you prefer stands just over 6 feet tall with short brown hair and light colored skin. The only thing bigger than he, would be the spear he carries on his back. He wears a chainshirt and adorning his neck seems to be a locket of some sort though he tries to hide it under his armor. He doesn't look like he says much, but his body language says enough.

Rohan Drake was born on the exclusive Isle of Hermea. All he heard was that he had to become a citizen and to do that he had to be educated. His parents made sure he was taught arts, both martial, magical, and the mundane kind. One day during his 16th year, he was to take the test for citizenship as all his age did. Success meant he would join his peers and be a full fledged citizen with all right and privileges. Failure meant he would be banished, never allowed to return. However, that rarely happened so the fear was minimal. When it came to testing his martial attributes, Rohan used his strength and agility to good used and passed with ease. When it cames to magic testing, he did well enough to succeeded. However, when it came to the "personality" test, there was a problem. The elders saw that though the boy had the right intentions and could contribute to the society, he lacked the unyielding discipline and was too free spirited, along with his inherent self doubt. They were afraid he would upset the utopia that they helped create. So with a majority vote, they made the hesitant and regretful decision to banish him. This shocked the boy as he felt he did no wrong. But the decision was final and there would be no appeals. His parents cried the day that he was sent away. He was given enough supplies to last for a few months so he could survive long enough to find employment. He was told that while they harbor no ill will towards him, he was never allowed to contact anyone in this land. So he left, angry and confused as to why he was not eligible for citizenship. It was his home, the only place he had ever known. Nevertheless he took the supplies and his childhood friend and left for the unknown.

As he traveled, he learned much. He learned that he like the open sea as he was skilled at sailing and working on ships. His natural physical abilities helped with the mundane labor associated with nautical travel. His combat ability also helped when he had to fight, usually pirates, but also the occasional monster hoping to catch a snack. Lately, Copperscale has been constantly chirping about some festival in this place called Sandpoint. Apparently some fellow sailors mentioned it and he could not stop talking about it. So like most of Copper's ideas, Rohan went with it.

Character Sheet:

Rohan Drake
Medium Humanoid(Human) Summoner 3
Init: +4
Senses: Perception -1
Favored Class: HP
HP: 30 (3d8 + 12)
AC: 16 (4 Armor +2 dex)
Touch: 12 FF:14
Speed: 30

Fort:+3 Ref:+3 Will:+3 (+2 vs fear when Copper is within 30 feet)
Base Attack Bonus: +2

CMB+6 CMD 18

Attacks Masterwork Morningstar +7 (1d8+6/x2)
Javelin +4 (1d6+4/x2) 30 feet
Crossbow, Light +4 (1d8/19-20/x2)

Skills: Knowledge(Arcana)+6, Knowledge(History)+6, Linguistics +4, Profession(Sailor)+3, Use Magic Device +5

Languages:Common, Draconic
Drawback: Doubt
Traits: Hermean Paragon, Monster Hunter, Perpetual Companion
Feats: Arcane Strike, Toughness, Power Attack
Hero Points:3

Class Abilities: Eidolon, Summon Monster 2 4/day, Bond Senses

Spells Known:
1st (4/day): Feather Fall, Lesser Rejuvenate Eidolon, Jump, Shield
Cantrips (At Will): Daze, Guidance, Light, Mending, Message, Read Magic
Str 18, Dex 14, Con 14, Int 10, Wis 8, Cha 12

Equipment:Chain Shirt, Javelin x10, Masterwork Morningstar, Backpack(Masterwork), Cold Weather Outfit, Rope, Silk, Grappling Hook, Spear, Potions(CLW) x2, Alchemist's Fire, Light Crossbow, Bolts(x10), Scroll(Glitterdust), Masterwork Chainshirt, Potion(CMW)
1728 gold

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.