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Fighter

Rohan Drake's page

948 posts. Alias of Daxter.


Full Name

Rohan Drake

Classes/Levels

Summoner 2 (HP 21/22; AC:20/16, T:12, FF:14; Fort:+2 Ref:+2 Will:+3; Init+4; Perception -1)

Conditions:
Shield.

Gender

Resources:
1st Level Spells - 2/3 Summon Monster 1 - 4/4

Size

Medium

Age

17

Special Abilities

Eidolon, Life Link, Summon Monster 1, Bond Senses

Alignment

CG

Location

Sandpoint

Languages

Common, Draconic

Occupation

Sailor

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 12

About Rohan Drake

Rohan or Drake, whichever you prefer stands just over 6 feet tall with short brown hair and light colored skin. The only thing bigger than he, would be the spear he carries on his back. He wears a chainshirt and adorning his neck seems to be a locket of some sort though he tries to hide it under his armor. He doesn't look like he says much, but his body language says enough.

Rohan Drake was born on the exclusive Isle of Hermea. All he heard was that he had to become a citizen and to do that he had to be educated. His parents made sure he was taught arts, both martial, magical, and the mundane kind. One day during his 16th year, he was to take the test for citizenship as all his age did. Success meant he would join his peers and be a full fledged citizen with all right and privileges. Failure meant he would be banished, never allowed to return. However, that rarely happened so the fear was minimal. When it came to testing his martial attributes, Rohan used his strength and agility to good used and passed with ease. When it cames to magic testing, he did well enough to succeeded. However, when it came to the "personality" test, there was a problem. The elders saw that though the boy had the right intentions and could contribute to the society, he lacked the unyielding discipline and was too free spirited, along with his inherent self doubt. They were afraid he would upset the utopia that they helped create. So with a majority vote, they made the hesitant and regretful decision to banish him. This shocked the boy as he felt he did no wrong. But the decision was final and there would be no appeals. His parents cried the day that he was sent away. He was given enough supplies to last for a few months so he could survive long enough to find employment. He was told that while they harbor no ill will towards him, he was never allowed to contact anyone in this land. So he left, angry and confused as to why he was not eligible for citizenship. It was his home, the only place he had ever known. Nevertheless he took the supplies and his childhood friend and left for the unknown.

As he traveled, he learned much. He learned that he like the open sea as he was skilled at sailing and working on ships. His natural physical abilities helped with the mundane labor associated with nautical travel. His combat ability also helped when he had to fight, usually pirates, but also the occasional monster hoping to catch a snack. Lately, Copperscale has been constantly chirping about some festival in this place called Sandpoint. Apparently some fellow sailors mentioned it and he could not stop talking about it. So like most of Copper's ideas, Rohan went with it.

Character Sheet:

Rohan Drake
Medium Humanoid(Human) Summoner 2
Init: +4
Senses: Perception -1
Favored Class: HP
Defense
HP: 22 (2d8 + 9)
AC: 16 (4 Armor +2 dex)
Touch: 12 FF:14
Speed: 30

Fort:+2 Ref:+2 Will:+3 (+2 vs fear when Copper is within 30 feet)
Base Attack Bonus: +1

CMB+5 CMD 17

Attacks Masterwork Morningstar +6 (1d8+6/x2)
Javelin +3 (1d6+4/x2) 30 feet
Crossbow, Light +3 (1d8/19-20/x2)

Skills: Knowledge(Arcana)+5, Knowledge(History)+5, Linguistics +4, Profession(Sailor)+3

Languages:Common, Draconic
Drawback: Doubt
Traits: Hermean Paragon, Monster Hunter, Perpetual Companion
Feats: Arcane Strike, Toughness
Hero Points:2

Class Abilities: Eidolon, Summon Monster 1 4/day, Bond Senses

Spells Known:
1st (3/day): Feather Fall, Lesser Rejuvenate Eidolon, Shield
Cantrips (At Will): Daze, Guidance, Light, Message, Read Magic
Str 18, Dex 14, Con 14, Int 10, Wis 8, Cha 12

Equipment:Chain Shirt, Javelin x10, Morningstar, Backpack(Masterwork), Cold Weather Outfit, Rope, Silk, Grappling Hook Masterwork Spear, Potions(CLW) x2, 268 gold


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