|Rogue Eidolon Designer|
|1 person marked this as a favorite.|
Rogue Eidolon wrote:SCPRedMage wrote:It looks like it's preventative (mentions "prevents" and "the wearer takes") and doesn't retroactively remove penalties, damage, and drain (like you can't pass it around the party to negate penalties and ability damage after the fact) so I think you should be able to remove, drink, replace.Kevin Willis wrote:SCPRedMage wrote:Can't say I'm happy that my alchemist has to ditch his lesser ring of inner fortitude.I'm not sure I'm going to ditch it off mine. I take the penalties for the cognatogen now, but several times I've been completely unscathed by things that drain 1 ability point per hit thanks to that ring.
Except that you don't get a choice about it affecting cognatogens or mutagens, meaning you can't gain the benefits of either while wearing even the lesser ring.
Yeah, the protection from the drain is nice, but it completely nullifies a class feature.
I realize that's an alias talking but that's even more lenient than what I was thinking. My thoughts were:
I don't walk around under the effects of my cognatogen all the time. In fact I personally usually make the decision to drink it when I intend to *start* an encounter. It's worth it to me to keep the ring on until then in case I run into - a wraith, for example.
Also I was thinking I could put it back on just prior to the cognatogen ending, preventing the damage from occurring when it did run out (cognatogen is a bit more harsh at the end than a mutagen).
Saying it's not retroactive while the ring is off is more lenient for this combination, but it's less lenient for a character who wanted to remove->replace->remove->replace->remove->replace the ring in order to successively recover all their ability damage and drain (or pass it around the party and remove everything). Being preventative also seems like how it's meant to work to me based on the wording of the ring.