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Lolth

Rogue Eidolon's page

3,416 posts. Alias of Mark Seifter (Designer).


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Kelsey Arwen MacAilbert wrote:
Splode wrote:
This one guy I GMed for refused to give his character a backstory. His justification was "He has amnesia!".

I once wrote up a character who had no backstory. She had amnesia because she had so much exposure to the Fey that she became too mutable to have a concrete identity. She even has a Barbarian archetype that gave her the ability to gain different abilities by switching faces. Whenever somebody asks her about her past, she just makes something up on the spot, and seems to honestly believe it, despite telling a different story each time. Nobody understands her motives or ways of thinking, least of all her. Her whims and instincts, which she obeys unquestioningly, fall into Chaotic Good territory, so she isn't overly destructive and isn't known to attack people without reason, but she is odd in the low-Charisma sense. I have never written any information about what her backstory actually was before becoming feytouched, because the lack of any sort of explanation of who she is or where she comes from works for the character concept. When the fey are involved, things just are. You can't explain it, and there isn't any logic to it.

See? No-backstory amnesiac characters can be done in a flavorful manner.

Sounds like someone's been wearing the Mask of Lost Identity!


thegreenteagamer wrote:
I want to play him as a Pathfinder character. Don't know how I can, though. The Dragon Magazine versions from back in the day are woefully underpowered compared to any PF characters, and most GMs I know won't accept the Bestiary Savage Species conversion on the boards.

Rite Publishing has In the Company of Dragons, which is an entire product designed around having PC dragons. That might be a good place to check it out

*****

Kadasbrass Loreweaver wrote:
Lamontius wrote:

translation:

OP wants to play an Orc Shaman
full-blooded Orcs are not PFS-legal
can you make orcs legal now that shaman is a class?

translation of incoming answer: no

There could very well be an Orc Shaman out there. This is at least one orc character in PFS now... Somewhere out there...

Given how much money that one went for, it's almost certainly a Scarred Witch Doctor unless its a good-aligned orc character won by Mikaze.

*****

Mystic Lemur wrote:
Then give it to the AC. Does the AC already have a neck slot item?

Yep, the amulet comes equipped on Leryn (the wolf companion).

*****

Andrew Christian wrote:
Rogue Eidolon wrote:

Got it. And the oil of magic weapon and unique arrows weren't enough? The magic bow doesn't have +1 to hit over a MW bow. If it did, it would surely be worth the price!

The menacing amulet is meant to help Leryn and the melee PCs, not Adowyn herself. +2 to hit is quite a boon. Adowyn could be more personally effective if she focused all her gear on herself, but with the +2 (CL 8) wand of greater magic fang and the amulet, Leryn should be an effective force against DR/magic foes. The character was built around working in a team, so agreed that the amulet is definitely really bad in the case thar the team had no one but Leryn who wanted to melee.

From what I understand, the Hunter's schtick is to be a team with their animal companion. So wouldn't it make more sense to either design the Hunter character itself as melee so she can take advantage of the menacing item, or buy a different item for the animal companion that compliments the hunter?

Buying an item that overall helps the pathfinder team, but makes the character itself less effective at what they are supposed to do is an interesting tradeoff. But not one that I feel is a good one. You gotta be good at what you do before you can really think about how to help your other teammates. And if you don't really get to explore what the hunter is good at, then you are not really playing a Hunter, right?

Oh, I think that from an optimization standpoint of the teamwork feats, melee is undoubtedly the better choice for a hunter (other than archery just generally being strong compared to melee). But Adowyn is an archer, so the first and foremost duty is to represent the character and her choices in a believable way. If it's just some hunter that I wrote who goes melee with Paired Opportunists, Outflank, and Improved Feint Partner with a tiger companion, then it isn't the iconic Adowyn. That being said, then, given that Adowyn was ranged, the menacing amulet is an item to benefit Leryn when he is fulfilling his role and granting Adowyn her bonuses. A pet class, particularly one that is as focused on the pet as a the hunter is, should spend some of their wealth on boosting the pet too. Since Adowyn's teamwork feat Coordinated Shot grants Adowyn a +2 to hit with her bow when Leryn is flanking with another ally and Leryn knows the flank trick, it's actually a quite synergistic item for the two of them, since the item gives Leryn (and the other melee Pathfinders) +2 to hit whenever Leryn is giving Adowyn +2 to hit from her teamwork feat.

*****

Victor Zajic wrote:
Rogue Eidolon wrote:
Swiftbrook wrote:
Rogue Eidolon wrote:

*** Spoiler Omitted ***

I guess it means that you guys were a really solid and effective team, though, if you could manage to take out enemies before they could pass Leryn, so since I know that Stonelords can be a challenge for 4, you guys did great!

Stonelords experience: ** spoiler omitted **

Also, the Hunter pregren is two sided. There is a lot to read and if you don't know the rules very well, it's difficult to play and easy to miss stuff. She still had a lot of fun!

I'm glad she had a lot of fun! It sounds like the perfect setup for her to show off her ** spoiler omitted **

I sounds to me like the problem might actually be that the pregen is a bit too complex for a new player. A lot of the equipment you gave her would be amazing in the hands of an experienced player, but a new player isn't going to understand how to make the best use of them.

While it sounds like I would have a blast playing this pregen, some of the point of pregens is ease of use for new players. Static pluses as opposed to single use item tricks reduces the complexity a lot.

Though I think you may be misunderstanding some of the teamwork feats. The one that gives +2 more to hit when flanking only activates when you flank with someone else with that feat. And since this hunter is ranged focus, it doesn't sound like it will come up frequently.

Check out Coordinated Shot. It's a pretty cool feat!

*****

Swiftbrook wrote:

Rogue, question: Was this Adowyn pregen developed for PFS or for a advanced class guide NPC book? My guess is both. This pregen has the feel of a well thought out character with depth. It uses and mixes a lot of mechanics from the class, with feats and equipment. As such, it is harder for a new player to pick it up in a short time and run her effectively. There are many items and choices and you need to have a good understanding of the rules to make them work the way they are intended.

Note: Never saw Versatile Weapon. That would have solve some problems.

I still think you should make a few minor changes as this is a 7th level character. Give her at least a masterwork melee weapon, and maybe some better armor.

Yeah, versatile weapon was also there for an option for a longer duration, and to help with DR/slashing. More and more, I do think that a big part of what happened there was flat out this: A new player was playing a level 7 pregen in Legacy of the Stonelords, one of the most time-crunched scenarios possible. Level 7, with a pregen of any kind (especially one that uses a pet, teamwork feats, and spells) is going to be complicated for a newbie no matter what. With a time-crunch like Stonelords, things are going to be missed. And it's a demanding scenario too, with lots of tricks and things required. There was not really a way that it was going to be an easy experience for that newbie, no matter which pregen she picked up.

***** Designer

Swiftbrook wrote:
Rogue Eidolon wrote:

*** Spoiler Omitted ***

I guess it means that you guys were a really solid and effective team, though, if you could manage to take out enemies before they could pass Leryn, so since I know that Stonelords can be a challenge for 4, you guys did great!

Stonelords experience: ** spoiler omitted **

Also, the Hunter pregren is two sided. There is a lot to read and if you don't know the rules very well, it's difficult to play and easy to miss stuff. She still had a lot of fun!

I'm glad she had a lot of fun! It sounds like the perfect setup for her to show off her

Stonelords:
oil of daylight to stop the deeper darkness!
*****

BigNorseWolf wrote:

You can apply ghost salt to arrows and it will persist on them in between scenarios The pregen having them on the arrows might be noted, or DMs may want to point out to the players to get some smores at the start of the adventure.

Since ALL fire is hot, I assume that the text means a pretty significant amount of heat, not a candle.

It is called out to have been ghost salt blanched already before the scenario, yes. There is text that explains what ghost salt means to the player.

*****

Swiftbrook wrote:
Rogue Eidolon wrote:
Thomas Graham wrote:
I think she is a great addition to any team, but I am hugely biased, as I am the author, so I'm really grateful to hear Swiftbrook's analysis, especially since it was backed by a playtest experience.

Didn't know you were the author.

The adventure was Legacy of the Stonelord, tier 7-8. Table makeup: 7th Archeologist (me), Cleric (8th), Sorcerer/Dragon Disciple (7th), and the first time PFS player who I brought. She wanted to play an archer and her eyes lit up when she saw the Hunter Adowyn. Just had a little time to look over the sheet before we began to play. Most of the wands didn't get used (found on the sheet) until about 90 minutes into the game. We had no one for Leryn to buddy with. Oh, and we didn't run into any of the encounters with a 4-person party adjustment.

Rogue, so why not a Strength of 12 and +1 on the bow for damage? She's not a frontliner, no melee weapon, and could easily have a Con of 12 or 13. I know, it's a min/max type of question.

Finally, I guess I expect to be able to pick up a pregen it's ready to go. Adowyn, is a support person who needs (almost must have) a melee PC in the party to have Leryn work with. I expected Aowyn to work with Leryn, to have some kind of teamwork theme or teamwork feats working together.

Just My Thougths

Thanks for the feedback! It'll help me in future character making. Playing it out in an actual game is the only way to see how it really goes in the trenches, so I'm grateful for your analysis. I'm going to try

So the archaeologist was a ranged build and the dragon disciple didn't melee either? Ranged arch is a pretty good combo, but I'm more surprised by the disciple. Why go dragon disciple over pure sorcerer if you aren't going to go into melee.

I'd like to think that some of the effect was due to an unusual party makeup and situation: Adowyn is ranged, so other than the pet, there was no character who would go melee (and the enemies didn't even get to melee range with anything except Leryn, allowing a backup melee to flank)--Leryn grants a +2 additional flanking bonus, and one of Adowyn's feats also gives her large bonuses to archery if Leryn is flanking with a melee character. This also works with Wounded Paw, which is Leryn and Adowyn's two-person tag-team combo. With her ghost salt, cold iron, and adamantine, she should have been in good shape for most of the DRs, but if the wands went unnoticed, those might have too.

Stonelords:
Did she at least get to kick major butt in the demon throne "faux final" encounter with her holy arrow and evil outsider bane arrow?

I guess it means that you guys were a really solid and effective team, though, if you could manage to take out enemies before they could pass Leryn, so since I know that Stonelords can be a challenge for 4, you guys did great!

*****

Making them isn't the hard part. The real hero was John, who was, as far as I can tell, in the office for I think all of the Saturday before Gencon developing them!

*****

Thomas Graham wrote:

Damn.. a +2 Greater Magic Fang for a pet pc? yeah..she's way under set up. (snark).

That, in and of itself, is hellishly nasty. Add in some other things @ 7th level and you'll be scary as a team player.

I think she is a great addition to any team, but I am hugely biased, as I am the author, so I'm really grateful to hear Swiftbrook's analysis, especially since it was backed by a playtest experience. I based her selections on a combination of backstory (would have probably had to deal with swarms in her backstory in the Tangle) and ability to help out in a variety of situations. She will usually have 22 AC, which isn't frontline material but is reasonable for a 7th archer, I thought. If I had a bit more cash, I would certainly have gone for the +1 armor to raise that to 23.

*****

Got it. And the oil of magic weapon and unique arrows weren't enough? The magic bow doesn't have +1 to hit over a MW bow. If it did, it would surely be worth the price!

The menacing amulet is meant to help Leryn and the melee PCs, not Adowyn herself. +2 to hit is quite a boon. Adowyn could be more personally effective if she focused all her gear on herself, but with the +2 (CL 8) wand of greater magic fang and the amulet, Leryn should be an effective force against DR/magic foes. The character was built around working in a team, so agreed that the amulet is definitely really bad in the case thar the team had no one but Leryn who wanted to melee.

*****

Thanks for your feedback! It's great to hear more thoughts on the pregens.

In my opinion, a +1 weapon is not a worthwhile investment over a MW weapon and a backup oil of magic weapon for DR/magic situations when she doesn't want to use a special arrow (she has lots of ghost salt for incorporeals, which is even better than magic). Remember that she does have the swarmbane clasp, Dex and Wis items (the Wis booster puts her from 14 to 16 and grants an additional 3rd level spell, so it's a particular good level for her to buy it), and the menacing amulet of mighty fists for Leryn. Those are all a good value compared to +1 to damage. I'm guessing that the number of times that she gets three cheers for her swarmbane clasp or oil of daylight will be worth it, but only time will tell.


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Aleron wrote:
Let's you cherry pick the powers you use though, which could be really potent!

Yes, exactly right. "Oh gosh, that hole is so small even a Tiny creature would need Escape Artist, and its underwater too. Better combine water breathing with Tiny and Skilled Escape Artist! And I'll use Task Reveler on the task of Escape Artist through the tunnel, so as long as there isn't a fight, I can keep it up for free for the whole time."


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Orthos wrote:
Okay so it's less "pool power together into one big trick that burns out fast" and more "combine abilities from different masks into a short-lived new conglomerate". Got it now =)

Yeah, it's more of a contingency for something like "Oh crap, I absolutely need to fly and also have fire resistance right now, but those are on different masks" than a "I always use this to fight bosses" mega-form. Deep Masquerade is your ticket to more evos, and Tane Reveler will be that mega-form that costs lots of rounds to go "super saiyan" or "bankai" or the like.

Designer

Orthos wrote:

Another question: Chimerical Masquerade is a little confusing in wording.

By "divide evolution points evenly between masks", does it mean to take all the evolution points from all the masks the reveler has and split them up however they please, so long as it's even? So for example a 4th-level reveler will have 4 masks with 4 evolution points each, so using Chimerical Masquerade they could create one mask worth 16 points, or two worth 8 and 8, or three worth 6 each, etc. etc. etc.?

I think I get the latter half - in any of the above scenarios, each round would costs 4 rounds of rage/masquerade because the points were pulled from all 4 masks. But if they'd chosen instead to only pull 2 masks, to create an 8-point mask or two (presumably new) 4-point masks, then it'd only cost 2 rounds per round. Right?

It's weaker than you think--it's for versatility rather than an increase in total evo points. So if you can normally have a 4 point mask, you can get 2 points each from each of two of your masks, or 1 from each of 4.


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Orthos wrote:

First off, this is one of the most beautiful conversations I've ever seen on these forums. Well done guys. Well done.

The real question is, how dead would Harry Dresden be if he had summoned the Erlking, say, shortly after Dead Beat, and asked him to clean his apartment?

Designer

Orthos wrote:

Question: How many attacks does the Tentacle Beak evolution grant?

** spoiler omitted **
On the one hand, it says it functions like the Tentacle evolution, which only grants one attack, and just changes the damage type. On the other (tentacle?), the evolution itself is written in the plural, suggesting that it grants at least two attacks, each of which functions like a Tentacle with changed damage type.

Sorry, it should be in the singular form here. I was probably just wearing my skrik nettle mask while writing it, and they have the evo several times.

Designer

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Ssalarn wrote:
Rogue Eidolon wrote:
**** or perhaps something like the erlking mask with a granted haste so you have more time (though the mental image of the erlking in an apron cleaning up an apartment kind of cracks me up).

My brain had gone to that mental image before I even finished reading the sentence and it was fantastic. I love the idea of someone donning the visage of a dark and deadly fey lord so that they clean faster...

It's like using an M-249 to take care of a rat problem.

Even though masks are normally measured in rounds, if you take the Task Reveler feat, you could quite literally do this (since it lets you keep the mask on for the purpose of a single uninterrupted noncombat task without spending rounds—usually for Diplomacy or a skill that takes a long time, but housework is a skill check, I guess; maybe Profession [housekeeper]).


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Ssalarn wrote:

We bought a house back in late February and still haven't unpacked everything :P

Life never wants to slow down long enough to let you get the little things taken care of.

Is there a mask for that?

Uhhh...well there's some gremlin masks that can make sure to make the little things get worse and worse. Probably a brownie mask might help you become a little thing that takes care of the house, or perhaps something like the erlking mask with a granted haste so you have more time (though the mental image of the erlking in an apron cleaning up an apartment kind of cracks me up).

Designer

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Orthos wrote:
Rogue Eidolon wrote:
Orthos wrote:
Rogue Eidolon wrote:
Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.
So, how did it go last weekend? Don't leave us hanging!
Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.
Darn real life and its many intrusions! Hope things are calming down for you (I know they aren't for me!).

Last bit of furniture was moved into the new apartment yesterday, so I think that's everything moved, bought, and/or assembled. Granted not everything's unpacked, but I'm one of those 'unpack it as I need it' types. =)

This weekend is looking much clearer so here's hoping by this time tomorrow I'll have something ready to write =D

As is likely apparent, I have been there quite recently. Unpack as we need was the order of the day then too!


Orthos wrote:
Rogue Eidolon wrote:
Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.
So, how did it go last weekend? Don't leave us hanging!
Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.

Darn real life and its many intrusions! Hope things are calming down for you (I know they aren't for me!).


One fairly useful combination with mobility is to get a power that gives you a useful zone of control and keep it on your choice of enemy using your mobility. The aura effects and effects like entangling hair can be good for that—in your case particularly entangling hair since a lot of the auras use Cha.

In terms of switching masks, one of the few unique masquerade reveler toys from their first appearance in Convergent Paths: Fey Archetypes is the feat Melusine uses to do that in the stories. It's fairly expensive (costs rage rounds and actions), but it can be worth it in a pinch.


Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.

So, how did it go last weekend? Don't leave us hanging!


For what it's worth, in the Boston Lodge, we actually had an opportunity to test out whether or not someone who is trained to keep their voice can cackle for four hours in real life due to an intersection between opera trained player and witch character with cackle and fortune. The consensus was that it's definitely physically possible, but that no group of people will put up with it for that long, regardless of the potential benefit (also it was loud and drew monster attention).

*****

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claudekennilol wrote:
Auke Teeninga wrote:
How will the VO in question know that those books are actually owned by that player and that he won't sell them after the sheet is signed?
Well, so much for that idea. But even if that's the case, it can't be more cost effective than buying the PDFs.

That would depend. Let's consider the most degenerate case: All 25 regulars at a local gamestore chip in and buy a copy of the book together. They each get their VO to sign off on the sheet in turn, trading the book around behind the VO's back. Then, they generate their own (inaccurate) version of the rules text that favors them, and provide it in a clear and legible manner to the GM. When they are all done getting it signed, they resell it, let's say for half, and split that. So effectively everyone paid 1/50 of the full price, and the GM doesn't have the correct version of the rule in question available to consult.

Clearly, this is not something most people would do, but at the point that it is possible, it's not much better than just using the honor system.


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Endzeitgeist wrote:

Thanks for the kind words, Mark et al. - the Reveler indeed is awesome: When gaming unobtrusively manages to say something profound about the condicio humana while providing superb, imaginative crunch and combines that with great prose - well, then you have me hooked.

And yes, I think that the class is just that - a look in the mirror not only for me, but for everyone who uses it - whether consciously or subconsciously. Especially true in our digital age.

So yeah, we all have the potential to be revelers - the question simply is whether we are fey-touched enough to unleash it. ;)

Thanks, that's quite a compliment! I think we do too. The revelers are just expressing a subtle part of our daily experience, but writ large, as fey are wont to do.

It's not often that I get to write something that's just, pure and simple, exactly what I wanted to write. Ever since I've been sitting on the reveler after I built a wordcount-shortened version for the first RPG superstar that had an archetype round in it if I made that round, I've wanted to put out the reveler. When Will offered me the Convergent Paths gig and said to pick a theme, I knew what it would be. And when youse guys loved the reveler and the reviews generally pointed out that building masks i hard, I asked him, "Think I should write an expansion for it? Lots of new masks and evolutions?" He said "May be too specific a product, ask Steve." And Steve immediately said "Definitely!" and set a date right then. At that point, I got to work on just the reveler and expand it out to include everything I wanted it to include, with nothing I wasn't completely excited to add (Steve and Savannah had a few ideas for sidebars and subsections, but they were always awesome additions—I mean, at least I thought the sidebar of reskinnings was pretty cool, for instance). I was kind of worried about the fiction because I'm more experienced in poetry and playwriting but not vignettes, short stories, and the like, but people seemed to have liked those. I think I did a better job on these stories than in, for instance, the opening story for Alistair in Reapers. Melusine's voice was just easier to reach.


Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.

Well, the iconic, Melusine, is female, so I guess that makes it 'girl' by default even!

Designer

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Endzeitgeist wrote:

And yes, I do like this one Caedwyr and Will! :D

As always, posted first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

I really like paragraph #3 of the review. It gets at what it truly means to be a masquerade reveler and meshes perfectly with my own view of what the masks "are". Maybe Endzeitgeist himself has a little masquerade reveler in him?


Liam Warner wrote:
Some interesting deaths here, what surprises me is so far I've not seen a TPK from a group of smart adventurers knowing a castle always has a secret way out and accidentally starting their brinewall battlers at lvl3 against Nindinzego.

My group did that and nearly TPKed particularly because the Pharasmin dusk druid wanted them to listen to the image of Pharasma. It took the help of Spivey, who was following them, and a very well-timed triggering of Nin's fear of death in his tactics line, and it was still a really close call. As it turns out, no one died.

*****

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TriOmegaZero wrote:
Yeah, I love having enemies react to the players called out strategies. :)

I expect GMs to do that. It really adds verisimilitude. One thing I like is to have my PC with Bluff call out fake information and then hope the NPCs act on it.


I think our group (despite being pretty optimized) managed to avoid the pitfalls of those low CR encounters by virtue of using Diplomacy or guile on almost everything when it worked, which was often the case for those same easy encounters. For instance, diplomacying, say, the troglodytes, and trying to convince them to adopt the teachings of Shelyn was a pretty memorable session, whereas slaughtering them in their weakened state, I agree, would have been pretty boring.


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If more than my Fighter Guide are down, then it has only been expanding. I contacted Google about the Fighter Guide and they told me the link didn't work (? isn't that due to their taking it down) so they couldn't investigate.


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Gorbacz wrote:
Cheapy wrote:

Oh look, gorbacz is active in that thread too.

Coincidence? I THINK NOT!

Confirmed Today: Gorbacz is actually Obsidian in disguise!

***** Designer

BigNorseWolf wrote:
Paz wrote:


If anyone isn't aware, there's also the GM Star Reward Chronicle Sheets.

They're a little meh.

Rolling a check with only a +2-4 isn't all that likely to succeed anyway.

The one use Filigree *drinks* item activates when you go below 0, not when you die, and you can't chose to activate it or not. At best, you're probably going to go into the negatives and it will save a team mate from having to stabalize you. At worst, you will drop to -5, be put back up to 5 and then be hit again, this time to death.

A little elemental resist is ok.

Having the fame score for an item isn't an issue at level 7, You can get some good partially charged wands by playing/dming the right scenarios.

Star 5 almost has a convention requirement anyway, and if you really like one of those spells you could just play that race anyway (since the boon is limited to the core races)

There's actually two more pages in that file. Personally I think the other two are cooler.


Ascalaphus wrote:
I think Joe M.'s interpretation makes more sense. Of course, 30ft reach is nothing to sneeze at either.

Yeah, 30 ft reach is really awesome regardless. That's the range of Point-Blank Shot and several special abilities, plus in dungeon environments with a lot of twists and corridors, you often are as good as a ranged character at attacking distant enemies.

I am also with Joe on this one (I guess obviously, but might as well say it directly). If an ogre with a spear was a bloodrager with those two abilities, I'd think they would still get two +5 increases, like the abilities say. Has this come up for ogres with Lunge and the like?


Ravingdork wrote:
I just made a 4th-level character with 40-foot reach

Nice! That's actually almost identical to my PFS playtest bloodrager in basic build (I used a dorn dergar though for one-handed reach and the other hand for the closer squares). Shouldn't it be 30 ft reach, though (20 ft. for a Large creature's reach weapon +5 aberrant +5 spell), or was I missing something when I played him?


Lifat wrote:
It seems that the link to the guide is broken. It says that it was in violation with the "terms of service" by google.

It's not even in my Drive any more. Does Google sometimes just pull things out of your drive completely if some person claims it violates the terms of service? I just checked the ToS and there's none that it comes even close to violating. I hope Google can recover it, as unfortunately I may not have another copy of that file.


darkwarriorkarg wrote:

Simple, if it's such an issue for you: It's a Crimson Throne campaign trait.

You're not running Crimson Throne.

It's actually a feat from the Crimson Throne Player's Guide. Anyway, it's from 3.5.


Odraude wrote:
Rogue Eidolon wrote:
Odraude wrote:

I've seen a paladin of Shelyn do really well with a compelling backstory.

Why limit people on what they can play just because it doesn't fit your taste? Easier to have options that you can ban, rather than less options.

Heck, our Council of Thieves party had two paladins of Shelyn. They eventually converted my character to Shelyn as well.
Off topic, but congrats on being hired by Paizo. Living the dream!

Thanks!


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Odraude wrote:

I've seen a paladin of Shelyn do really well with a compelling backstory.

Why limit people on what they can play just because it doesn't fit your taste? Easier to have options that you can ban, rather than less options.

Heck, our Council of Thieves party had two paladins of Shelyn. They eventually converted my character to Shelyn as well.

Designer

Orthos wrote:

The mask is, as far as I can tell, not a physical object but rather a metaphor for the collection of evolutions associated with it. It is "worn" as part of activating your rage/masquerade, and takes effect in that same action, and can be dismissed by dismissing the rage/masquerade; forcing someone to spend an action on top of activating rage isn't something included nor intended in the writeup of the archetype.

There's a class ability that allows you to change masks mid-masquerade, but I forget where it's gained and don't have the book in front of me.

Orthos is right about the masks being metaphorical. As to Melusine, I'm impressed by your attention to detail What's In the Box. Thefortier asked me the same question, and the answer is: Melusine is using one of the feats from Convergent Paths: Fey Archetypes. In order to provide maximum value in this new book, I wrote all new feats and didn't just reprint any of the old ones, but since Melusine appeared in CP:FA and was concepted with them, she has feats from there too.

The level 20 ability actually lets you literally switch an old mask for a brand new mask you didn't even have 1/day. It's a crazy awesome power!


As far as I can tell, the bag is destroyed instantly by the swallow whole damage.


deuxhero wrote:
Wonder how the einherjar song works with Harmonic Spell

I can see the possibility of the wording of the feat potentially indicating that it saves you 1 round each time, since it says "one of your rounds". Can't say for certain though.


Aleron wrote:

Funny this got bumped.

I actually just purchased it a couple days ago and have since suggested it to the others in my group. While I admit I was worried, what is presented is very cool and from my theory-crafting thus far, something very decent balance-wise. If there is worry of that, it's easy to just put limitations on custom masks or taking the more powerful ones...though even they seem fine (the Tane ones taking a feat and 3 rounds of rage per round seems excellent to me).

In summary, I'm a big fan of this one. Good balance, awesome themes, and just fantastic execution. Myself and several others in my group are excited to try one, hopefully soon.

Thanks for making this!

You're welcome! Consider putting your thoughts over on the other tab there as a review (really no more than what you've posted is necessary, and people tend to notice reviews more than posts in the product thread).

I think it isn't coincidence that this was bumped recently--Steve actually put it on sale for a bit now because of my new position at Paizo, so we'll likely see even more people picking this up!


Even as the author, I agree that this archetype is not correct for every player. It's easy to say "Yeah, this is great for everyone!" but it isn't, and this book is part of my way of opening the archetype up to more players than before (since before you had to make all your masks on your own, which cuts off another section of players). I think that knowing your players and deciding from there is a wise idea--just the fact that you're thinking about that is a good sign that things will go well for your game.


Darling_Rabbit wrote:

I have a player proposing this class for an upcoming Jade Regent campaign I'm GMing. We're in the early planning stages, and I feel very hesitant for both mechanical and RP/Flavor reasons to permit the class in the campaign, despite how delicious it looks (so yummy). I've asked my player to submit a more robust outline of how he sees this PC evolving, and also what his in/out of combat roles would be, for both party balance and "do you actually know what you're getting into?" type of reasons. As a GM, I tend to be cautious about when I allow someone to play "Probable Psychopath" in the context of an AP (as opposed to a homebrew). So far, I'm not seeing too many connections in the Jade Regent AP for fey involvement

If anyone has run/played Jade Regent and looked at the Masquerade Reveler in detail, please hit me up with your thoughts?
Perpetually Grateful!
Rabbit

I am running Jade Regent, and I put a masquerade reveler NPC into the game who has worked nicely so far. I admit that there isn't really any good reason for a reveler to be involved with the initial hook of a goblin hunt, but this NPC joined the caravan in between part 1 and part 2 (in a settlement in Grungnir Forest, she joined the caravan to escape a witch hunt). I also added some ice fey to Part 3 as additional potential encounters, and a reveler could easily see eye to eye with the mysterious kami (and Miyaro--I gave her the Realistic Likeness feat, so she also wears many masks) in Part 4.


TheCSpider wrote:

Anyone know if this has or will be getting the Hero Lab treatment?

I love the class, but it seems a lot to keep track of on just paper.

If I recall, the usual Rite Herolab coder asked about coding this class in Herolab on the Herolab forums, and they basically told him he was out of luck. If you use prebuilt masks, I imagine it shouldn't take up too much space on your character sheet. One piece of advice is to write your masks on your character sheet, just the mask names (even if they're your own inventions) and then have a notecard for each mask with a quick rundown of the evolutions. It seems like it would make it a lot less messy on the sheet itself.

Hope that helps!


rknop wrote:

OK, here's an FAQ I have about reading scrolls that are of a higher caster level than the person reading them. The text reads:

Quote:


If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps). A natural roll of 1 always fails, whatever the modifiers.

Two questions.

First: "A natural roll of 1 always fails." On which roll? The caster level check, or the Wisdom check to avoid a mishap? Or both? A straight reading of the text seems to me that it's referring to the latter, not to the caster level check. However, I can also see somebody reading it the other way. It would nice to have this explicitly clarified so that if a GM reads it differently from me there won't be ambiguity and confusion. (I'm thinking PFS, where GMs use RAW and don't get to houserule whatever they want. In any event, though, it would be nice if this were clear enough that it wouldn't so readily lend itself to being misread.)

(And, yes, I can think of a situation where one could pass the caster level check on a natural roll of 1. One could have some magic items or other things enhancing your CL; rare as they are, they exist. But, there's an even more wacky edge case. Consider a sixth-level wizard reading "Remove Curse" scroll. In PFS, at least, we consider there to be no difference bewteen arcane and divine scrolls; scrolls are purchased at the lowest CL available amongst Wizard, Druid, Cleric. Remove curse is a 4th-level wizard spell, but a 3rd level cleric spell. So, the CL for a "Remove Curse" scroll would be 5. The putative 6th level wizard couldn't cast that spell (since it's a 4th level wizard spell), but would have a +6 to their CL and would auto-make the DC6 caster level check... unless the sentence about "a natural 1 always fails" is...

Just my take here, nothing official, but the first one seems clear-cut:

The natural 1 applies to the Wisdom check only, and if you look closely, it says if your caster level is lower than the scroll's you roll the check, not if your caster level is lower than what you need to cast the spell, so actually you don't have to roll if you have a caster level boost or are a wizard 6 casting a 5th-level scroll of remove curse in PFS.

For 2, your mileage will vary depending upon the GM. If I was your GM, I would say that the energy surging forth from the scroll and threatening to cause a mishap changes the situation and counts as a stressful or unexpected occurrence that prevents the use of Take 10, but if the GM rules otherwise, then yeah, even a character with 1 Wisdom will auto-succeed that check on a Take 10 unless they are also shaken or sickened or something.

I'm more than happy to answer questions like these with my personal take, but maybe we should migrate them to an "Ask Mark Seifter Questions" thread and save this space for FAQ links to topics that are already known to be contentious or desired from previous threads.

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