Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Rogar Ungart's page

50 posts. Pathfinder Society character for Wareagle.

Full Name

Rogar Ungart











Special Abilities

Spells,Nature Bond(Earth domain),Nature sense,Stonecutting,Wild empathy, Woodland stride


True Neutral





Strength 14
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 18
Charisma 8

About Rogar Ungart

Dwarf Druid 2
Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +4
AC 16, touch 10, flat-footed 16
(armor +4, Dex +0, shield +2)
hp 27 (2d8+6+3+2)
Fort +6 (+8 vs poison), Ref +1, Will +7; +2 vs spells and spell-like abilities
Defensive Abilities defensive training, stability
Spd 20 ft.
Melee club +3 (1d6+2, 20/x2)
Ranged mwk sling +2 (1d4+2, 20/x2)
Space 5 ft.; Reach 5 ft.
Special Attacks acid dart 7/day (ranged touch +2 [1d6 acid, 20/x2]), hatred
Typical Spells Prepared (CL 2nd, touch +3, ranged touch +2, concentration +5):
1st – cure light wounds, magic stoneD, shillelagh, entangle
0 – guidance, Create Water, stabilize, Detect poison
Domain Earth
Str 14 (+2), Dex 10 (0), Con 16 (+3), Int 10 (0), Wis 18 (+4), Cha 8 (-1)
Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush or trip)
Feats Toughness
Skills Handle Animal +5, Knowledge (dungeoneering) +5, Knowledge (nature) +7, Survival +12; armor check penalty -3
Languages Common, Druidic, Dwarven(Rogar probably cannot speak Dwaven but all dwarves get so put anyway)
SQ nature bond (domain), nature sense, stonecunning, wild empathy +0 (-4 magical beasts), Woodland stride
Gear Sunrod, club, sling and 20 bullets, hide armor, heavy wooden shield, backpack, Scroll case containing note, belt pouch, spell component pouch, holly and mistletoe, bedroll, flint and steel, hemp rope (50 ft.), trail rations (10), waterskin, Wand of Cure light, 139 gp, 8 sp
CHARACTER TRAITS (from legacy of fire)
Savannah Child: You were born and raised in the rolling savannahs that dominate the nation’s interior. You spent many of your youth exploring these vast reaches, and know much of the savannah’s secrets +1 to handle animal and survival checks.
Child of Platinum:You come from a family whose ancestors worked in the platinum mines. Your parents never explained why they’ve never returned to the mines, but they did make sure that you knew your way around a fight against undead foes. You gain a +1 trait bonus to weapon damage against undead.

Rogar Ungart has a long history and has been troublesome since the day of his birth born to be the 4th king of Goruun Gorge home of the Ungart Clan. Born during a time of troubles among the Kodar mountains, the rise of the witch "Her Dark Majesty" A evil witch of the northern lands of Varsia. Rogar was but two years of age when word of her undead army reached the Gorge his mother for his own safety sent him away to Katapesh to find Kazmuk Dankil long friend and hero of Goruun Gorge she assigned one Dwarf to the task of bringing Rogar there safely along with a message for Kazmuk when they so reach him.

However the voyage long and dangerous was the lone dwarves end a pack of dangerous hungry wolves tore him apart Rogar was not found by the vicious pack and was then saved by an old Shaman Jason. Jason took in the young boy and raised him as his own(along with his and the Guards belongings) unaware of his origins. He lived alone with Jason in his hut out in the Savannah Jason taught him much as he grew up he was very different than other dwarves. Over the years Jason saw Rogars bond and power over earth and took this as a sign to train him to become a Shaman (Druid) of earth. Rogar took his training seriously and easily came to bond with nature.

By the time Rogar was in his 30s Jason was already a fragile old man Rogar stayed with him till the day he passed away. Jason's death was hard on Rogar and was his first time of sorrow in his life he did not know witch direction to turn or what he would do next. He stayed in the hut for a few years after Jason died the sorrow never lifted from his heart and his life was never the same. He one day came across a secret compartment under a rug in the hut, a box lay in there Rogar written across the top he immediately took out the box curious as to what it might be, all that lay inside was a small scroll case lid closed tight looked as if it had never been open. Inside was a note Rogar attempted to read (was written in Dwarven he was only 2 and had not learned to speak his kinds language) though he could not make any words accept one strangely written in common "Kazmuk". The name brought many painful thoughts to his head and burnt inside his chest even though he knew not the name. Many memories flashed back in his mind of his life in the Gorge he did not remember the place or what it was he knew it related to his past, Jason had never spoken of his past and changed the subject when any conversation across about his past he thought something important must lie on the note and he was going to find out what and find out his past.

Having no knowledge of anything of the outside world and never having went anywhere without Jason he found himself lost in thought as to how he would act next. He searched the hut everywhere for for any map or other notes that could help him decide where to go next he would not stay that was for sure, though he found nothing he did remember the one time Jason had taken him to Solku a Village a few days walk from his hut he thought this the best place to go.

He was new to all of civilization and had never been in the settlement or talked to another man except Jason in all his life. He was astonished at the sight of the city and of how the peoples lived he knew no one and did not know who to ask once again he finds himself in a strange predicament not knowing where to turn. He remembered of Taverns something Jason had mentioned once place with all the drunks but that is not the important part also a great place for information and rumors someone had to have known Jason in this village and he was determined to find that person.

The stench was the first thing he noticed in the Tavern followed by the countless Drunks spouting there gibberish what information could I possibly find here he thought and then walked to the counter before he was stopped by a young and Perky man.

"Excuse me young Dwarf, Sorry to interrupt but do you by chance know the hermit Jason"spouts the man as he confronts Rogar "Jason? You know him..." "Why yes well, not personally you see I am running some errands for Tremas long friends with the hermit he is but he hasn't seen him for well few years I take it"The man interrupts. Rogar stands still having no words to respond he just stares of in the distance."The names Rufus and you are..."Rufus says breaking the strange silence."Rogar..."he says in response "Pleasure to meetcha Rogar, wait Rogar as in the Hermits son a Dwarf? Tremas has gotta see this, Sir Rogar I believe there is someone awaiting you"Says Rufus. A confused look crosses Rogars face confused as to what Rufus is getting at."Tremas is a friend of your father young Dwarf how is the old man...""He...has passed"Rogar interjects A saddened look appears in Rufus's eyes."I am sorry to hear that...please if your come with me I think Tremas would like to meet you"He says in a solemn voice.

Rufus brought Rogar direcly to Tremas in his office. The news brought pain to Tremas thogh he was more or less expecting that the old man had passed Tremas immediately ask if Rogar had found anything in the hut before coming here when Rogar pulled out hte scroll case Tremas' Eyes go wide "I don't suppose you have read them?"Tremas says as Rogar places the case on his table "I cannot I know not the word written there or whatever language it may be"Tremas laughs heartily at Rogar statement "A dwarf who cannot read Dwarven you have much to learn young druid"A confused look appears on Rogars face"Of your past I mean Jason told me of you when he first found you that night"More painful thoughts appear in Rogars mind from that night the pain grows strong and he falls unconscious onto the floor.

He awakes the next morning in bed "You awake Rogar Tremas wishes to speak with you" Rufus calls from across the room. "What happened..."Rogar whispers quietly to himself as he gets dressed. "Meet you at his office." Rufus calls out as he exits the room. Rogar turns to his bed and notices the scroll case on a small table beside his bed he quickly goes to grab it and then heads to Tremas' office.

Tremas takes the scroll case as Rogar enters the room and begins to read it aloud to him and explain his situation:
Dear Kazmuk Dankil, Since you left our lands a great foe has grow in the mountains and will likely sweep opon us soon we will not last this threat could spread farther and harm all of Golarion. "Her Dark Majesty" has arisen and now leads an undead army upon all of Varisia these are troubled times Kazmuk and you are our last hope. The babe is our son Rogar Ungart heir to the throne you must raise him to be strong for one day the Gorge will be ours once again and he will rule the clan to be strong once again. If you are reading this we have probably all fallen for the enemy is strong if you do not act soon much trouble could arise and hope will be lost. You must help us raise the boy keep his origins hidden until the day comes...
Ungart Clan.

Rogar took this hard very hard for all his life before now he felt a free man the burden on his shoulder weighs him down Rogar asks what he must do. Tremas taught him the language of his people and more of his past and people over his years living with Tremas he kept his belifs as a Druid strong inside him still. He does not wish to lead a Dwarven clan and devises a simple plan he would find Kazmuk deliver the letter reclaim his home and Give Kazmuk the honor of 4th king of Goruun Gorge To this avail Tremas sent Rufus out with Rogar though it was against his will.

He has traveled far in search since that time and has become more familiar with civilization though he may not like there ways he can still engage in open conversation with people (not that he talks much anyway)years of search have brought him no satisfaction and Rufus' death (of old age for he was only a human) was very hard on him he has grown more of a bond with civilization and even took to worshiping Abadar. Rumors as to Kazmuks whereabouts have lead him back to Varisia and the town Middleport. Through some mishaps of events on the fairy he boarded he has found himself allied with a group of adventurers also headed for Cauldron though they have separate motives. They shared there tales amost one another on the boat ride to Riddleport though Rogar kept his past hidden from all convesation. There time in town way no walk in the park as the four of his compainion got them self worked up in a tavern brawl something that Rogar predicted Darian would have worked up anyway, though his friends prevailed they were still blamed for the uproar.

Rogar himself has no liking for tavern however witch in term lead him to avoid the nasty brawl anyway instead he went to a inn with Soth and bought rooms for the night. At the tavern he heard of goblin raids near Cauldron witch may interfere with his trek. He investigated the rumor and wished to learn further so he headed to the local library to learn a thing or two about goblin nature and the mighty town of Cauldron. While he was visiting the library his new friend returned to the tavern to meet up with him and Soth and told story of their encounter. They also heard rumors of the goblin raids. Based on what Rogar knew of the raids and his new found information from the library he found that these raid were far different than that of the goblins normal devious nature the raids were also to...organized he returned at once to report to Soth only to find his friends return from a gruesome brawl. They considered there action and decided it would be best to put a stop to these raids and find out what may be behind them. They also learnt of the bounty on the goblins head which immediately sparked Darain's attention.

The group spent the night and then immediately set off on the road to Cauldron. Several days passed until they came by the two story inn the lucky monkey came into sight. The group makes a pit stop here to gather supplies and learn more of the goblin attacks...

About Rogar
He finds pleasure among civilization and tends to keep to himself (hardly ever talked to his companion Rufus either)Rogar is quite sturdy and strong from his dwarf heritage though he acts unlike any Dwarf. Brown hair quite tall for his race brown eyes scruffy look. He finds peace in meditation and quite among nature very strong to his beliefs.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.