Dashki

Roga Beastfriend's page

175 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


Gender

Human Cavalier (Gendarme, Beast Rider) 2, HP 12 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +3 | W +0 | Init +5 | Per +0

About Roga Beastfriend

DM Macros
Earthbreaker: dice]1d20+5[/dice] damage dice]2d6+4[/dice]
Power Attack: dice]1d20+4[/dice] damage dice]2d6+7[/dice]
Lance: dice]1d20+5[/dice] damage dice]1d8+4[/dice]
Power Attack: dice]1d20+5[/dice] damage dice]1d8+7[/dice]
Shortbow: dice]1d20+5[/dice] damage dice]1d6+2[/dice]

Roga Beastfriend
Male Human Cavalier (Beast Rider, Gendarme) 2 Age 25

NG Medium Humanoid (Human) 

Init +5; Senses ; Perception +2

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DEFENSE

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AC 19, touch 13, flat-footed 16 (+6 Armor, +3 dex)

HP 19 (2d10+4) 


Fort +4, Ref +3, Will +0
+1 vs Arcane spells

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OFFENSE

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Speed 20 ft. 


Melee Lance +5 (1d8+4 x3) Reach or Earthbreaker +5 (2d6+4 x3)

Ranged Composite Shortbow +5 (1d6+2 x3) 70' range increments


Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Challenge (Ex):Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Whenever an order of the land cavalier issues a challenge, he receives a +1 morale bonus on ranged attack rolls against the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

Mount (Ex):A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.

A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.

A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

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ORDER OF THE LAND
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Edicts: The cavalier must always strive to protect the common folk from the depredations of oppressive regimes. He must not decline any duty or mission because he is not properly equipped for it.

Adaptive Strike (Ex)

At 2nd level, the cavalier receives Catch Off-Guard as a bonus feat. As a swift action, he can cause an armed opponent to become flat-footed against any attacks he makes during that round with an improvised weapon. This ability can be used once per combat.

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STATISTICS

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Str 16, Dex 16, Con 12, Int 10, Wis 10, Cha 13

Base Atk +2; CMB +5; CMD 18

Traits: Reactionary, Superstitious (Kellid)

Feats: Mounted Combat, Ride-By Attack (Human), Power Attack (Gendarme), Catch Off Guard


Skills: Diplomacy +5 (1 rank, 1 Cha, 3 class), Handle Animal +6 (2 rank, 1 Cha, 3 class), Knowledge (Local) +4 (1 rank, 3 class), Perception +2 (2 rank), Ride +8 (2 rank, 3 dex, 3 class), Survival +5 (+6 vs getting lost) (2 rank, +0 wis, 3 class)


Racial Modifiers: Human, +2 Str, Skilled, Bonus Feat
Languages Common
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GEAR/POSSESSIONS

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Location: On Persons 

Carrying Capacity Light:76 lbs. Medium:77-153 lbs. Heavy:154-230 lbs. 

GP:0 GP 7 S 90 CP

Cold Weather Outfit 7 lbs. - 8 GP
Lance 10 lbs. - 10 GP
Composite (+2) Shortbow - 75 GP (Found)
Breastplate 30 lbs. - 200 GP
Earthbreaker 14 lbs. - 40 GP

Military Saddle 30 lbs. - 20 GP
Waterproof Bag .5 lbs. - 5 sp
Arrows x70
Acid Flask 1 lbs. - 10 GP
Bedroll 5 lbs. - 1 sp
Iron Spike x2 2 lbs. - 10 cp
50' Hemp Rope 10 lbs - 1 gp
Hammer 2 lbs. - 5 sp
Waterskin 4 lbs. - 1 gp

Total Weight:75.5 lbs.

Midnight (Horse):

Horse
NN Large Animal
Init +1; Senses Low-Light Vision, Scent; Perception +1

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Defense
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AC 14, touch 10, flat-footed 13 (+1 Dex, -1 size, +4 natural)
hp 14 (2d8+4)

Fort +5 (+4 vs. suffocation or hot or cold environments), Ref +4, Will +2

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Offense
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Speed 50 ft.

Melee Bite (Horse) +4 (1d4+3/x2) and
. . Hooves x2 (Horse) +5 x2 (1d6+3/x2)

Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +5; CMD 17 (21 vs. Trip)

Feats Endurance, Weapon Focus (Hoof), Armor Proficiency (Light)

Tricks Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]

Skills Acrobatics +5 (+13 jump) (1 rank, 1 dex, 3 class) Fly -1, Perception +6 (2 ranks, 1 wis, 3 class), Stealth -3, Swim +3 (+7 vs. exhaustion)
Languages

SQ Combat Riding [Trick]

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TRACKED RESOURCES
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. . -none-
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.

Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Background:

Born on the far eastern plains of Numeria as the youngest son of a tribal chieftain, Roga's life was harsh, but better than most people around him. The weather was rough, but he never went hungry. The nights were long and the days short, but they were filled with riding, hunting and laughter. He had three older brothers and two older sisters. By the time he had come of age they had already accomplished everything that was esteemed amongst his people. His oldest brother was a fearsome warrior, renown for the amount of the Black Sovereign's servants he'd put down. His second brother was a masterful archer and hunter, always bringing home handsome game for the tribe. His third brother was a brilliant singer and teller of tales, and his flute playing could bring tears to the eyes. His oldest sister was a priestess of Desna, bringing the blessings of the Starsong down to their people. His other sister was known as the most beautiful woman in Numeria, and had chieftains lining up to beg her hand in marriage. For Roga there was nothing left but the animals. He spent all his time with the horses and deer that were the basis of their tribal way of life. He learned to ride so well that it became as easy for him as walking. He trained night and day with a long lance and became a skilled hunter, though not so much as his brother.

He lived in the shadow of his family for years, until one day his father fell ill, and began slowly slipping towards death. His brothers and sisters argued and feuded over who should control the family's wealth, all the while ripping apart the tribe with their conflict. So wrapped up were they in their own plans that they lost sight of the people, whose suffering grew daily. Finally unable to stand it any longer Roga took his horse and left, vowing to himself that he would be the opposite of his family. He began to travel the land lending aid to those who needed it, without thought for remuneration or his own safety. This was a little over a year ago. Though he no longer lives the relatively comfortable life he enjoyed in his tribe, he feels alive for the first time. Recently he's heard a call for warriors to help clear the "Stolen Lands" of bandits and monsters. Seeing this as a chance to really make a difference, Roga has headed to Restov to inquire further.

Appearance:

Roga is a tall broad shouldered human man with dark bronze colored skin and electric blue eyes. A square-cut black mane frames his craggy clean shaven face. He is clothed in buckskin garments under chain and leather armor. The javelins on his back, and the sturdy lance in his hand appear to be well maintained and serviceable. His arms and chest are thickly corded with muscle and his face carries a relaxed smile.