Alain

Robin O'Haranson's page

162 posts. Alias of Draconic Cow.


Full Name

Robin O'Haranson

Race

Human

Classes/Levels

Hunter

Gender

Male

Size

Yes

Age

26

Location

Wandering

Occupation

Hunter

About Robin O'Haranson

LG Male Human Hunter 9

Action Points: 7/9

Str: 12

Dex: 15

Con: 18

Int: 14

Wis: 14

Cha: 7

AC: 17 (FF 15, Touch 12)

HP: 87/87

Initiative: +2

Saves: Fort +10, Ref +7, Will +5 (+7 against fear effects)

Feats:
1.) Point Blank Shot
1.) Precise Shot
2.) Skill Focus (Sense Motive)
3.) Rapid Shot (sacrifice some accuracy for an extra shot)
4.) Coordinated Shot (if Bermintrude is next to a foe, you get +1 to hit, or +2 if she is flanking)
5.) Covering Fire (spend an attack to give Bermintrude a +2 to AC)
T.) Friendly Fire Maneuvers (Bermintrude does not obstruct your aim)
T.) Friendly Fire (When Bermintrude is between you and target, risk hitting her to give Bermintrude an AoO)
T.) Enfilidating Fire (if Bermintrude manages to flank, +2 to shooting)

Traits: Would-Be Explorer, Courageous

Spells:
Orisons – Know Direction, Stabilize, Light, Flare, Create Water, Resistance
1st Level (6/day)– Cure Light Wounds, Hide From Animals, Speak with Animals, Entangle, Gravity Bow
2nd Level (5/day)– Barkskin, Bear's Endurance, Lesser Restoration, Heat Metal
3rd Level (4/day)– Neutralize Poison, Greater Magic Fang, Water Breathing, Darkvision

Attack Routine:
+2 Longbow (+1 composite) +10/+5 (1d8+3, x3) (+1 within 30 feet)
Rapid Shot: +2 Longbow +8/+8/+3 (1d8+3, x3) (+1 within 30 feet)

Dagger +7/+2 (1d4+1, 19-20/x2) OR thrown +4 (1d4+2)
+1 Shortsword +8/+3 (1d6+2, 19-20/x2)

Skills:
Climb +12
Handle Animal +10 (+14 with Bermintrude)
Perception +14 (+16 when underground; +18 to spot underground traps)
Ride +15
Sense Motive +17
Stealth +15
Survival +14 (+19 for tracking)
Swim +12

Class Abilities: Animal Companion, animal focus (1 min/day, see below), wild empathy +8, improved empathic link (can see through companion's eyes), woodland stride (undergrowth doesn't slow Robin or Bermintrude down), swift tracker

Gear: +2 longbow, +2 studded leather armor, 54 arrows, dagger, whetstone, fishhook, backpack, saddlebags (b), winter blanket (b), bedroll (b), 10 days' trail rations (b), riding saddle (b), bottle of fine wine, 4 day's feed (b), 4 chunks of meat (b) two light healing potions, wand of cure light wounds (29 charges), +2 leather armor
42 lb. (Light Load)
Items marked with (b) are carried on Bermintrude.

Animal Focus Options:

As a swift action, Robin can activate any two of these on himself. He has 9 minutes' worth of Animal Focus, but these need not be spent consecutively. Bermintrude can have these aspects, too, but they are of infinite duration.

Bat: Robin gains darkvision to a range of 30 feet.

Bear: Robin gains a +4 bonus to Constitution (increasing HP and Fortitude threads).

Bull: Robin gains a +4 bonus to Strength (increasing melee attacks).

Falcon: Robin gains a +6 bonus to Perception checks.

Frog: Robin gains a +6 bonus to Swim checks and Acrobatics checks made to jump.

Monkey: Robin gains a +6 bonus to Climb checks.

Mouse: Robin gains evasion, as the rogue class feature.

Owl: Robin gains a +6 bonus to Stealth checks.

Snake: Robin gains a +4 bonus on attack of opportunity attack rolls and a +4 dodge bonus to AC against attacks of opportunity.

Stag: Robin's movement speed increases by 10 feet.

Tiger: Robin gains a +4 bonus to Dexterity (increasing bow accuracy and AC).

Wolf: Robin gains the scent ability with a range of 20 feet (40 feet upwind, 10 feet downwind), allowing him to sense nearby enemies and track someone by smell.

Backstory:
Robin was born a small boy (naturally) to the wealthy leaders of the O’Haranson family, Ronald and Prunella, who were in the service of a greater aristocrat as cavaliers. Whilst Robin initially showed great joy at his prospects in his youth, it was in his private studies that he discovered a love of the great outdoors, and all the joys it had to offer him. At age eighteen, under an agreement with his parents, Robin was set to leave the family estate to his younger brothers and set out as a hunter and traveller, picking up jobs where he could, with the option to return and take a place at the family table should he ever grow tired of the journey.
At age twenty-four, after losing his previous steed, Robin came across a new horse and future lifelong friend named Bermintrude, with the pair establishing a familiar bond between themselves almost instantly. The two have travelled together ever since.
At age twenty-seven, and now very far from home, Robin shows no signs of growing bored with his adventures. He currently earns work as a fisherman, and a hunter of those creatures that would stop his work.

Personality/Appearance:
Whilst an educated boy in his youth, Robin’s lack of desire to sit down and study has led to him being of rather average intelligence. That being said, the relaxed, amicable O’Haranson personality shines particularly strongly within him even after almost ten years on the open road, and Robin still has an aristocrat’s personality at his core. Robin loves a challenge, and enjoys putting himself in situations that he could only survive with an extraordinary amount of luck – which makes him perfect adventurer material.

Bermintrude's Statblock:

IT'S A HORSE!

Str: 22

Dex: 16

Con: 18

Int: 2

Wis: 12

Cha: 6

AC: 22 (FF 19, Touch 12)

HP: 76

Saves: Fort +9, Ref +9, Will +3 (+7 vs. enchantments)

Feats:
1.) Great Fortitude
2.) Weapon Focus (hooves)
3.) Toughness
4.) Improved Natural Attack (hooves)
5.) Narrow Frame
6.) Weapon Focus (bite)
T.) All teamwork feats that Robin has.

Attack Routine:
Bite +12 (1d4+6), 2 Hooves +12 (1d8+6)

Skills:
Escape Artist +4
Perception +11

Tricks: Combat-Trained (attack(x2), come, defend, down, guard, and heel), Work, Seek, Flank, Track, Deliver

Special Abilities: Link, share spells, scent, low-light vision, animal focus, devotion