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In preparation for the release of the revised CotCT next month and our new AP campaign of CotCT, I have been reading the older 3.5 versions of this classic AP.
One thing I am concerned about is differentiating the campaign in a tangible way from the many other PF APs we have played (or are playing). We have played (or are playing) 14 of Paizo APs so far. That is a LOT of Adventure Path play over the years. One of the major problems we have run into is that there is an emerging "sameness" that had been developing after playing so many of them. So we have gone the extra distance over the past few years to try to address that emerging sameness issue. Most of our attempts have been working rather well, actually.
In that regard, my thought for this AP to change the feel of the campaign is to strive for a Musketeer Era feel to the game in terms of promoting derring-do, acrobatics and swashbuckling play styles during combat -- and for cultural assumptions out of combat during roleplay and court intrigue. The PCs would all be drawn from an elite Kingsguard Unit, (an imagined offshoot of Sable Company) dedicated to protecting the life of the King.
The Grey Maidens, as a nascent Queensguard will therefore become the arch-enemies of the disbanded and soon-to-be-outlawed Kingsguard.
More controversially, gunpowder would be introduced to the campaign at all levels. The intention is not to turn this into the Wild West, but a late 17th Century France take on Korvosa.
Each of the PCs would start at 2nd level, each having their 1st level as either Gunslingers or Swashblucklers (Players can spcifiy an archetype within that if they wish) they then move into the regular chosen class at 2nd level for the rest of the campaign as play begins.
We would not level up any PC until that point in the AP when the PCs are intended to "ding" 3rd level. We went with a very similar approach in our All Dwarven Giantslayer run (all PCs were dwarves and started as 2nd level with their 1st level as a fighter or ranger) and this has worked out extremely well. To the extent that any of the early encounters are underpowered against 2nd level PCs, that's trivial to tweak encounters in an upwards direction.
I am still reading through CotCT and my opinion on the viability of a Musketeer take on the AP will be informed by reading as we go on, but does this sound particularly wise or unwise to any of you at first blush, given what is to follow later in the campaign?
I am greatly interested in your thoughts and opinions on this spin on CotCT.