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We've been playing Giantslayer for about 7-8 months now and are in Book 3, about to head in to Nargrym's Tomb.
All five PCs are playing Dwarves from Janderhoff and members of the same clan -- all brothers. The Dwarven vibe has been excellent and that aspect of the game has made it truly unique. No other gaming group has felt like this one, ever. And after playing for going on close to 40 years -- that is saying something.
I have made some changes to the plot with the aim of bringing the Orcs of Belkzen back into the story at times as I thought they were extremely well done. Droja, the half-orc Oracle, is a fascinating character. I LOVE this NPC.
Giantslayer has been a blast and for our group has been as enjoyable as Kingmaker. It takes some time to customize all of this for your own players and what appeals to them. Maybe that's not the sort of thing that appeals to many GMs who want more of the work done for you.
I don't want to suggest I have done all THAT much to the AP, but I have made changes here and there to make it all fit a little better for my group and their tastes. It has been hella fun to play and run and is one of my faves. I happen to think that Tim Hitchcock's Forge of the Giant God is especially well done and calls back to his Kingmaker 1: Stolen Land in terms of its design. He's left enough open in the module that I can plop in a huge centrepiece custom designed explicitly for my players in one part of the Valley.
I won't berate people for liking what they like; but Giantslayer is an excellent AP and I think it will "find love" and its audience over time, in much the same manner as Carrion Crown has.