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Woah, woah. Slow down everybody.
Nearly ten years ago when Paizo was publishing Dungeon, there were a few of us who were using LCD projection technology to shine an image on the table during the game so we could move our minis directly on the map image surface. We wrote into Dungeon and asked if they could make it easier for us to access their maps so we could use them for that purpose.
LCD projectors were seen as avante garde cool tech at that time and Paizo, being made up of gamers, thought it was cool, too. They listened. At some expense, they began to break out the maps then published in Dungeon only in paper form and release online supplements to the issues of the mag. They were sometimes delayed a few months after publication -- but they listened.
Fast forward several years and during a conversation I asked Erik Mona if there was something that Paizo could do to make it easier for electronic maps to be accessed for GMs as part of VTT play. Paizo listened again. One of the significant problems users of VTTs faced was having the grid line up properly in the VTT display. The realities of having to size and rescale art as part of the publishing process meant that a grid that was embedded in the image made this very difficult.
Paizo listened again. In the products in which they could rigidly control their image sizes, all grid alignment problems went away, so that the Flip-Mat and Map Pack lines were easy to import into VTTs.
While that approach was impractical in dealing with the realities of deadlines and variable image sizes in a print publication where maps had to be resized to fit the page in an arbitrary way, they still tried their best. At considerable expense, they began to publish the Interactive Map pack as part of their .PDF downloads for each issue of Pathfinder Adventure Path. The images are produced so that we can turn on and off the secret doors and grids.
Using screen captures, we can take those images we need, capture, crop, copy and paste the images into a VTT for easy use during play. I do this for all my online games and the process is very easy now. I can prep an AP volume of maps for use in a VTT in a few minutes now.
If there is something the OP is finding difficult about the technical part of this, it may be he is doing it wrong -- and it may be that he wants to use maps and art for some other purpose where problems are occurring which might be remedied.
My point: you'll catch a lot more of your quarry with honey rather than vinegar. Paizo has been extremely accommodating on this issue over the years. They aren't playing catchup -- they've been at the front of the pack in this issue. So explain your technical issues, difficulties, preferences and druthers concerning images patiently and precisely. It might be that there are tips we can provide you on how to do it better -- and it may be that Paizo can take some steps so that they they can do it better, too. And it might be that there are reasons your preferences cannot be accommodated as easily as the OP would prefer.
Point is, you need to be more precise concerning the technical difficulties you are facing than the rant in the initial post.
Seriously: what's the problem? How can we help and how could it be made better for you by Paizo if we can't?